#Assassin Class Feedback

1 messages · Page 1 of 1 (latest)

vivid jungle
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Since the last one got locked, I figured I'd start a new thread for some more brainstorming.

__Shadestepper __

In a much better spot now, being given strong aspects, quality of life, and backstab damage boost. Though there are still a few abilities that could be helped

Making Harvester not rely on kills and instead grant mana for landing a successful backstab/powder special. It could be for every 2 marks and have a limit so that you aren't printing too many mana from crowds. Additionally it could also grant if the mobs die to another player.

Death Magnet saltroll

Trickster

I think a rework was announced, so it'll be intriguing to see what it will turn out to be. Debuff heavy archetype?

Acrobat

Make sure you time your hop to not overlap with your second lacerate while cycling or you might be propelled too high. Make sure you're mentally keeping track of your sluggishly damaging smoke bombs that will blink out of existence after 5 seconds. Make sure you aren't off pace with those multi hit connections, every second counts! Make sure to also maneuver around the boss within breathing distance because that's how you deal your best damage.

Can you do that? Alright, you're good to go.

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Figured to reignite the conversation here in case some ppl had ideas.

lavish meteor
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The assassin meta rn is meteor spam

west ivy
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I wish for leap/hop rework next year

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(1 second cool down and only costs 2 AP points like selvut proposed)

languid jacinth
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wall jump feels super awkward to use i find ngl

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like you’ll just bounce over and over again off the walls even if you don’t want to

lavish meteor
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I think acrobat should get grounded

vivid jungle
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You hold shift to not wall jump, but eh

languid jacinth
languid jacinth
vivid jungle
languid jacinth
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acrobat should probably have a few reasons to touch the ground here and there

lavish meteor
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did you two get what I said

languid jacinth
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uhh

rare wharf
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ok but i still want to say that removing the major id from cbomb seems kinda silly
isnt it just like
not cherry bombs anymore, only the name is

patent sage
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cbomb should be a trick node and the current mid should just buff that, wild take

compact summit
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How about we nerf assassin I think it's too good rn

lavish meteor
languid jacinth
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oh lol

compact summit
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Actually I think acrobat should be an underground archetype like a mole

patent sage
rare wharf
patent sage
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just give nck less scaling on the fabled

rare wharf
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removing them makes it just another fabled in the pile

compact summit
languid jacinth
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lmfao

patent sage
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and make cbomb node block wall of smoke

woeful river
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Ass ass in is good rn. just buff base dps dagger !!

languid jacinth
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increasing the base dps would solve literally nothing because there is quite a drastic difference between the viability of shade compared to both acro and trickster

warm sundial
languid jacinth
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burst dps 🤯

vivid jungle
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Curse burst

proven stag
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Really putting the "ass" in assassin. It's just an unfortunate class

vivid jungle
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It has two ass’s in its name

old badger
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Just delete it tbh

spare oyster
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picking out the one of many idea i’ve said in the past

i think black hole should increase how frequently smoke bomb ticks are, as it just isn’t really that useful on its own rn

there are like many nodes on the shade side of the tree that are just outright useless
idc if it’s optional, i WANT a reason to use those optional abilities that aren’t just filler

dim idol
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(Black hole should probs also reduce animated blocks used)

spare oyster
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or just make it a particle-based animation

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they need to move away from armor stand spam, it’s ancient

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also acro takes a lot of effort in spellspamming for it to do mediocre damage, which makes no sense

i’d expect a high effort/high risk (since you gotta be near mobs to even land your spells) to do a good amount of damage

slow trail
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i mean itll gigacharge marks but .

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actually.

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hm

patent sage
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mid where black hole does the gawrick thing

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balance out the window it would be funny

vivid jungle
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And a limit to how much you can get

spare oyster
# slow trail i mean itll gigacharge marks but .

that was kinda what i was going for, i want black hole to make smoke bomb the sole utility spell to quickly max out marks, instead of using spin attack constantly

this might make fatal spin useless after that, but shade rn is very weak in the spin attack department so i think that’s a problem of its own

slow trail
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i mean it’s a cool idea tbf

spare oyster
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the world if fatal spin was optional if that was the case

shade is just not meant for spin attack currently

slow trail
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yea

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i mean all it’s really used for is a utility tie in

spare oyster
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i hope to see black hole to be an actual good piece of utility 🙏

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and death magnet/harvester, but i don’t have ideas in mind for them if i ever said any

slow trail
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tbh i haven’t really given shade much if any thought recently

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i feel like trickster issues kind of overshadow it

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but ngl all of assassin feels quite fixable

spare oyster
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that’s fair
shade rn is in a good state but qol isn’t polished yet, but not worse than the other archetypes

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at the very least i’d expect black hole to be visually changed for the shade side

frail quiver
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give black hole the chilling snare animation in reverse but ourple

languid jacinth
# slow trail yea 😭

btw i just did some testing, the Jasmine Bloom aoe aspect doesn't actually do anything

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the visual effect of Jasmine bloom will increase proportionally but the hitbox stays exactly the same

dim idol
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wasnt the jasmin bloom aspect thing mentioned before

languid jacinth
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was it? didnt read it then

dim idol
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ig it didnt get to the AT team

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or they ran outa devtime either 1

languid jacinth
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well now that acro and trickster have the spotlight, it can Thumbs_up

vivid jungle
royal nimbus
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but seriously mana printer abilities bad, just rework harvester

slow trail
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but in general i dislike at mana batteries, esp for things where its just given passively through normal gameplay (ie depersonalization)

royal nimbus
sinful hornet
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i have to wonder, if cbomb was made into a trickster node, what would the majorid change to?

vivid jungle
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Only passive thing is the mark appliance.

sinful hornet
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+Smoke Bomb: Cherry Bomb turns into a single bomb that deals damage over time with shorter range.

slow trail
slow trail
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i can’t find it holyshit

slow trail
languid jacinth
errant vale
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Big brain wtf

languid jacinth
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@slow trail what if Wall of Smoke’s ticks were at different intervals per bomb? this would allow it to synergize better with Weightless as currently all bombs ticking simultaneously do not allow Weightless to proc off each bomb like it could before

slow trail
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based actually

languid jacinth
vivid hull
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I only ever use black hole for CC. As is, an hmelee build might want it for hitting more enemies with quake if they don't take delirious gas. Which also extends to spellshade ig.
It just kinda is... mediocre for that at best.

cosmic linden
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block hole when cci

vivid jungle
compact summit
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weightless has a 1 tick cooldown

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so multiple hits that apply at the same tick will proc weightless only once

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which is also what completely killed trickobat sustain

dim idol
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(it also cooked a good portion of acrobats and turned them towards more sustain)

vivid hull
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Yeah I'm not even sure the weightless nerf was meant to be a nerf, it seems to have been more of a rework the unintentionally killed assassin's strongest mana sustain ability. (although there wasn't much competion to begin with, harvester needing kills and shenanigans just being... odd)

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The fact that a bunch of acro's abilities no longer synergize like they are supposed to could prob be it's own thread lol

inland light
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acrobat dps is sad

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trickster is sad er diversion needs a rework

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wouldnt it be cool if like diversion would kill/damage a clone if one of your teammates near you/a clone and give them and you a buff like damage or smth

languid jacinth
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@slow trail will dash stacking return...

compact summit
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Yes I'm adding it back tomorrow just for you

languid jacinth
compact summit
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Predictable atp

languid jacinth
spare oyster
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it wasn’t even broken…

slow trail
spare oyster
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naw it wasn’t broken

slow trail
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if it got added to dancing blade there would be . a cap of like ten probably. lmao

spare oyster
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that was all the tomes fault

vivid jungle
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That'd be kind of cool

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Keeping track of your dashes to then unleash a huge blow.

patent sage
modern wren
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Last laugh but more and actually team support. Its offensive support by taking hits for allies and makes enemies weaker thru status effects

patent sage
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new weapon mID crying after this change

modern wren
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What new mid?

vivid hull
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I was thinking that Diversion should give mana instead of that tiny amount of overhealth. Trickster has horrid mana sustain on its own.

modern wren
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Yeah trickster also needs mana sustain. Maybe when clones die trickster gets mana?

modern wren
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Its simple but like what else could work

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And it incentivizes playing near allies so your clones absorb hits, die, you get mana and the clones all vomit spells and debuff the enemy to hell and back

vivid hull
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They still got a bunch of archetypes they reworking in the back, I hear that Trickster is one of them.
A perk that leaves a decoy where you dashed from when you enter vanish would be so cool

patent sage
modern wren
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Lol what

patent sage
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sounds like an out of season april fools but somehow it's real

vivid hull
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Yes, new fabled dagger from outer void makes last laugh cast meteor instead of spin attack

modern wren
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What item has that

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… another class’s spell

vivid hull
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And it works with entropy ID too

modern wren
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Thats cursed af

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I was thinking what they could do with trickster is a “whenever a clone dies, all other live clones cast a spell” and the spell can either be the last spell you cast or like random or something

vivid hull
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Well no mages are using entropy any more, arcanists use psychokinesis and entropy don't work on ophanim any more. Nobody played rift to begin with
It would be REALLY funny if assassin got more use out of a mage specific major ID than mage does

modern wren
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30 winded + gust

vivid hull
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Never considered that was a viable thing

modern wren
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250k dps with shitass rolls so its solid

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Mainly cuz i cant depend on allies for 30 winded

knotty latch
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please can assassin get 1 tapped if their body is inside the sword hitbox at all

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it would be a great nerf to flying classes in tcc as they are practically invulnerable

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and it also prevents acrobats from just standing still and bombing the rest of their team with shockwaves

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@worn kraken

compact summit
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Whyd you ping a mod about ability changes xd

worn kraken
compact summit
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Lol

vivid hull
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My hmelee shade build unironically surviving tcc sword sweep attack head-on after having only taken damage buffs the entire raid:

worn kraken
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etw nirv can tank sword sweep too

vivid hull
patent sage
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dissolution + clones make etw nirv about as tanky as the standard trance build

spare oyster
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you need to consider that the disso dr only has a .5s timeframe and 1s if you wanna waste an aspect slot for it

royal nimbus
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And clones last for 6 hits with big cd saltroll

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From my etw nirvana and lament/warp lightbender experiences i can confirm, lightbender is tankier

frail quiver
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or just run alkali and get 6s of uptime per vanish

spare oyster
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the reduced dr in question

frail quiver
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arguably way more useful to have than the 1s youd get otherwise

vivid hull
# frail quiver or just run alkali and get 6s of uptime per vanish

Animosity, a fabled dagger whit good melee damage boosts and high base damage, has the Insoluable MID built-in. If you use it, you don't even need to waste your necklace slot on that. Instead, I like to use Miniature Defibrillator there for higher main atk dmg % and to help combat the negative walkspeed modifier that many hmelee pieces give. The negative lifesteal is low enough that it's a fair tradeoff.
🙂

frail quiver
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the argument was for nirvana

royal nimbus
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the best change for shade that doesnt require reworking abilities would be just replacing spots of "harvester" with "more marks", like if you care for harvester the sp cost doesnt change but in 99% of other cases it frees up sp

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such a useless ability

slow trail
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yea im sure just adding more damage will make it better

royal nimbus
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"We cant forget to make one of the most useless abilities in the game on parry level cost 2 sp and be required to progress the path"

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Like bruh, on kill removes use from bosses and marks remove use from small mobs JumlaCoffee

vivid jungle
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It can reworked to be more useful though

royal nimbus
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It cant

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It needs to be mana printer on backstab which is a different issue on its own due to nirvanas existence

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It needs to become a completly different ability
or if cts are lazy just switch it position to be optional

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Black hole and death magnet are their own peak design examples but at least you are not forced to take them 😔

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Genuinely the best options for harvester fix is:
-move it one slot to the right
-replace with cheaper multihit/dash
saltroll

spare oyster
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@slow trail i may be asking for too much but is it possible for satsujin to only proc while in vanish?

spare oyster
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thanks 🙏

slow trail
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no promises

compact skiff
patent sage
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... do we really need shade buffs?

sullen creekBOT
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Permission number #4 **.sm utility disable ** is preventing this action.

patent sage
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what the fuck is this bot

languid jacinth
# patent sage ... do we really need shade buffs?

it could use some qol stuff like knives not disappearing when swapping weapon and less reliance on aspects, but i definitely dont think it needs to be stronger than it is rn lol. the satsujin only proccing in vanish would also just be a qol thing

patent sage
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was going to say 800k sustained dps is uh a lot...

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glue synergy makes it possible to reach that dps on all the raids but notg

languid jacinth
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glue 😮‍💨

royal nimbus
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I witnessed this number only on hyperglass nirvana in tcc to be still outdamaged by fallen

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In other raids theres no competition 😔 the best you can do are short bursts of like 300k dmg
Not even gonna mentiong notg being unplayable due to a bug

patent sage
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notg is funny but nah other raids is fine

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tcc if you keep knives into boss it's easy to outdamage fallen

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even though obv shade loses in rooms

spare oyster
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the 40 block fallen aoe in wing room in question

royal nimbus
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but jokes aside, shade is solid now and only needs small polishing

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like not dmg related at all (unless make him less reliant on aspects)

patent sage
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it's just gonna suffer in rooms for the same reason it's good -> needs to build up, can't buff it in rooms without taking away identity

royal nimbus
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they are gonna faster call it a feature than acknowledge it

slow trail
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honestly if anything i want to transfer some aspect power to the atree and then make whatever was transferred like a bit worse

spare oyster
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erm…
by a bit worse you mean the aspects or…

slow trail
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no like knock 20% of the power off whatever is transferred

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which is. a pretty insignificant amount

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mind u i kinda want to do a small nerf to blood pact too

spare oyster
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erm… shade nerf
i can’t accept this

royal nimbus
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Hell nah we got shade nerf before gta6 skull

slow trail
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boo womp

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it might happen after gta6 ngl a 2% shade nerf is not something i particularly care about

spare oyster
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i’m gonna get outdamaged by shamans now

slow trail
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man

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i think there’s kinda no point in doing nerfs or buffs or whatever until the assassin atree is finalized for a while anyways

spare oyster
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i was thinking completely shift extra marks from the aspect to the tree but move how frequently it’s applied onto the aspect

royal nimbus
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Lets make setup worse which in current version is the part handicapping shade the most 😔

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Spin cant apply 2 marks without t3 incoming

slow trail
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lol

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why would we ever make shade setup worse,,,

spare oyster
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shade fableds should not be heavy on damage, i’d rather it be qol than it giving pure damage

royal nimbus
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Completely goated idea for shade optional node cant deny 100% frfr ™️ :
Get 1 knive per 1 mark but they do less dmg instead

spare oyster
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that is terrible

royal nimbus
spare oyster
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let’s revert back to old knives genius

royal nimbus
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Didnt found the sarcasm 😔

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Made it more obvious

spare oyster
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for fableds

languid jacinth
frail quiver
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remove marks aspect replace with shadow travel buff and then increase better marked buff by like 1-2%

spare oyster
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because rn shade aspects barely have any room to even use any other aspect

royal nimbus
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Shadow travel buff skull

languid jacinth
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some builds are almost entirely fine with 0 aspects whereas others cannot function without them

royal nimbus
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Velocity affects your next backstab dng

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300 speed weathered one shots tna

slow trail
frail quiver
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better marks is at like the very end of the tree so it shouldnt matter and locks off mark power from trickshade

slow trail
frail quiver
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i mean you can shift the numbers till they make sense dawg

slow trail
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i doubt there’ll ever be a velocity damage based ability just because it’s SO abusable

royal nimbus
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Sadly they decided to unfuck shade with aspects instead of direct tree changes and now theres the issue 😔

frail quiver
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ig 5% more dmg per mark gets you 30% more dmg with 6 marks cap

languid jacinth
slow trail
spare oyster
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erm…where’s the velocity

slow trail
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idk maybe there’s a spot where it works,,

languid jacinth
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dancing blade rework 🤯

royal nimbus
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Unpopular opinion but can the early shade melee thingies matter outside of being only a archetype point saltroll shit like shaman/archer have goated options and assasin has 50 poison

spare oyster
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have you not seen it give 1 attack range

royal nimbus
spare oyster
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@slow trail what are your thoughts on giving atree the marks from aspect and giving it the marks appliance cooldown reduction

it doesn’t harm dps at all, but it will slow down the setup, but not that much
i’m still keen on the fableds leaning more on the qol side and shade tree having the damage

slow trail
slow trail
slow trail
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i do think slower setup is gonna be more annoying for people rather than worse damages

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so perhaps not that

royal nimbus
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Finally a good take saltroll

languid jacinth
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hearing acro changes makes me very happy

royal nimbus
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Make all assissin fableds increase backstab angle 🔥

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With all t3s you get 360

spare oyster
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you only ever need to max out knives once (this might definitely be the case if the aspect for it is dura) and applying 9 marks would take like 4s if you spin and smoke

slow trail
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ngl punscake’s fake atree thing has saved my ass from doing like hours of work

royal nimbus
slow trail
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knives duration would be sooo nice

royal nimbus
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Aspect making clones take 3 > 4 > 5 hits instead of 2 saltroll

spare oyster
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i still don’t see the problem then
i can see the synergy between knife dura aspect and marks appliance aspect
let’s say knife is like 60s dura, you max out marks in like 5s or so, you have 55s to spare while constantly refreshing smoke on bosses

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i do not see the issue for marks aspect being an appliance based stat

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and think of the other playstyles that do not use fatal spin for appliance, inferno and animosity hmelee can’t spam spin attack that much without nuking their mana

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and the players that are just getting into the build are stuck with no extra marks from the aspect, is that fair?

slow trail
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knives duration is fine though idm that since it doesn’t take longer to set them up they just last longer

royal nimbus
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Knives finally surviving watched without needing to be at like 90% timer 🙏

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Or killing some random my spawning greater one

spare oyster
# slow trail this is my concern with it

it may be annoying, yes, but it’s something that isn’t required for max dps potential, rather than it being something the player can grind for for improved qol

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that’s how i envision most of the aspects, they fix places that the class lack in qol

slow trail
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yea i mean i see the argument

royal nimbus
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Lets take qol away so you need to grind for it back saltroll

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I would rather have spin apply 2 marks than have 1 less mark

slow trail
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the agi thread is scaring me

spare oyster
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idt there isn’t another approach for the marks aspect other than just outright boosting the damage better marked gives, but that’s still marked in different wording

slow trail
spare oyster
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what if fatal spin reversed the double spin effect but made marks apply twice as fast and have similar, if not, more damage

royal nimbus
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Overall less dmg > making it abyssmal unfun to play

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The only way the qol fableds could work, is not replacing existing stuff but adding more

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More knightcloak:
Tree has more knives by deafult
Aspect changes into knives duration which didnt exist before

spare oyster
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there’s like no other approach related to marks other than 2 things mentioned here before

royal nimbus
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Marks boost allies dmg instead saltroll

frail quiver
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well, theres the approach of doubling marks, lowering mark app cooldown even more and halving their dmg

royal nimbus
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0.25% per mark t1

frail quiver
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thatll indirectly nerf the aspect assuming it stays at 3 marks

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also has the benefit of being able to max out marks on one enemy

spare oyster
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all of that just sounds like you made a major id

frail quiver
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well its the opposite of what they did to nck

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and then a node that speeds up smoke bomb ticks, maybe with black hole

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or even just having that be a legendary aspect

spare oyster
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that’s what i said before but linny is being mysterious about it…

royal nimbus
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"consuming marks has a 10%/25%/40% chance to gain one additional knive per mark consumed"

frail quiver
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ew no, do not add chance

spare oyster
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back to giving aspects a totally different function

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from the ability itself

slow trail
frail quiver
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i do remember someone saying black hole should speed up smoke ticks

royal nimbus
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Theres so much you can do with a resource without increasing its ammount or effectivness

spare oyster
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that was me

frail quiver
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real, sounds like a good suggestion

slow trail
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imo luka is right abt this tho

royal nimbus
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If only it doesnt kill normal smoke bomb mark applicatoon

spare oyster
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what if knife aspect removed knives but added knife damage to compensate, same with marks

3m dps update

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@ linny sign me up for at

frail quiver
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id also like to see black hole just work more over time, rn it either pulls nothing or too hard and overshoots, Id like to it have more of an impact over the smoke duration

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make it the shaman major frfr

spare oyster
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honestly just move marks into the tree and make a vortex range aspect

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i want more vortex action

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i’m surprised it doesn’t have an aspect yet when it’s one of the good abilities for shade

royal nimbus
spare oyster
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or maybe reduce the hp threshold of vortex, either works

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i wouldn’t say damage, i’m either ok with range or the hp threshold

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i need linny for some input…

royal nimbus
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You just spoilered the next update and dont know what to say

spare oyster
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i’m in dire need for 4 aspects, if not 5, to not be required for shade

royal nimbus
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Shade has required aspects and other aspects just suck ass saltroll

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What else are you gonna pick if the current fableds got removed and raw implemented into the tree

spare oyster
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disso is a good aspect

royal nimbus
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I never felt like "damn i wish i had more slots"

spare oyster
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there are quite literally no other aspects for shade

frail quiver
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backstab range and angle are good

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theres also just not an aspect for each shade ability so you dont have options

spare oyster
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backstab range is like the default 5th aspect, disso being another option

frail quiver
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i personally take smoke bomb radius tho

spare oyster
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i wouldn’t consider that as a shade aspect imo

frail quiver
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suppose not, but also not like every class has a full set of aspects

spare oyster
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i think trickster has the least amount of aspects

compact skiff
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doesnt it only have sandbagging and the mythic lol

spare oyster
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part of the reason i believe trickster on its own is underpowered is because it only has 2 aspects

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and the other part is it having useless abilities lololol

compact skiff
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it has numerous tricks !!!

spare oyster
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but the aspects can come after abilities

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when will choke bomb start to actually choke mobs

frail quiver
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there is the boozle aspect

spare oyster
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boozle so irrelevant i forgot about that one

frail quiver
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least aspects is fallen, bb and mythic

royal nimbus
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Imo overall i feel like the entire idea of current version clones on trickster is a wasted opportunity.
As the name suggests, trickster should trick enemies
Upon entering vanish summon a decoy clone which explodes after taking x dmg ass
1:1 tf2 dead ringer leaving clone instead of a corpse
Etc

frail quiver
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ah wait nvm fallen got bloodlust range too, nvm

spare oyster
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amazing agility non-synergy

slow trail
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a whole atree of this stashed somewhere

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i kinda wanna take a peek

royal nimbus
# slow trail do u have like

I only reworked shade tree which was also replacement of death magnet with better backstab, yeeting harvester out of main path and thats all

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Started reworking trickster to have the exploding decoys but got bored

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i stopped here

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0 ideas what to do with acrobat but i have so goated idea how to implement witcher as a class 😔

spare oyster
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this was basically my diversion rework suggestion more than a year ago

vivid jungle
slow trail
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or % of damage boost for how much of the spellcost was done using blood

vivid jungle
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Oh

slow trail
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but that secon doption is. a bit bigger of a deal. i havent thought about it At All

vivid jungle
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Well this kind of ruins sustain hero and makes thrunda upperscream reign supreme though.

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Actually

slow trail
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yea i mean its like

  • should sustain fallen be nerfed both in general and vs burst fallen
  • should blood pact in general be nerfed
#

i dunno ! i cba thinking about it rn

#

im like up to my neck in assassin atree

vivid jungle
#

For your first point, I think both can see some use cases

#

Like if say Groot decides to constantly burrow in and doesn't allow you constantly uptime him perhaps bursty Fallen is better.

Orphion's health is plastic and gets bursted down very easily.

slow trail
#

well orphion is getting burst down nomatter what LOl

#

i think burst is just naturally good in tna too cause of phases that let u recover

vivid jungle
#

Yeah, but bursty Fallen sees more use cases due to how fast you get to his invincibility phase.

slow trail
#

yah

vivid jungle
#

Well Greg is fast

#

You can surge with alka and bbath and it is barely enough, but generally higher walk speed allows you to more comfortably evade his attacks such as the swipe. (When he turns a full 180 and kills you instantly)

slow trail
#

another delirium w

#

yeah idk

vivid jungle
#

I mean it's nice that there are different ways one can enjoy corrupted.

#

Bursty and sustain

#

As for the second point, maybe not? I only know very few playstyles that use blood pact: Burst Fallen, Sustain Fallen, Generalist.

#

It contributes to most of its damage, especially as the aspect makes it do a whopping 30% more.

#

Is corrupted risky enough to be deserving its damage is the better question.

slow trail
#

we could make it give you blindness and nausea and peopel would still get good enough at playing it against bosses to not die

#

imo the amount of damage it gives you is just a little overtuned

spare oyster
#

bring back bugged bpact

slow trail
#

nothing is stopping u from still playing 5hp tf

spare oyster
#

5hp is unironically still possible

#

just can’t use corrupt, but that’s fine

slow trail
#

yea

#

i mean you can cast Four Spells i guess

worn kraken
#

A healer

#

Or sslow lifesteal or smth

spare oyster
#

hpr recovers to full hp + spells don’t really cost 1 hp per cast

#

it says -1 but you can cast way more than 4

vivid jungle
#

Linny don't buff acrobat!

spare oyster
#

linny gonna scrap all the assassin changes now

slow trail
#

surely . i would be a little sad if people hated it

vivid jungle
#

417K Nirvana DPS truly

slow trail
#

tbh the acro changes mostly are not my ideas. i only contributed like. probably a third of it

#

ok i shoudl stop talking before i leak shit

vivid jungle
#

You should tell them to resign all changes for the screenshot above is irrefutable proof that acrobat is busted.

worn kraken
vivid jungle
#

To whack the parasite when it is down

slow trail
#

pan

spare oyster
slow trail
#

idk wtf grounded acrobat would do better than trickster

#

i think i cooked though

spare oyster
#

it dashes and weaves around mobs obviously 🙄

slow trail
#

my bad

spare oyster
#

acro gets 3s of flight then big comical scissors comes down and snip your wings

frail quiver
#

flew too close to the sun (died to orphion)

#

(or annie take ur pick)

slow trail
#
Icarus (Blue Node, Acrobat)

After staying 10+ blocks above the ground
for x seconds without connecting a Multihit,
gain the Grounded status effect for 3s.

Total Damage: +110%
  Sun Damage: +100%
  Fire Damage: +50%

Acrobat Archetype```
#

im leaking

spare oyster
#

😱

#

i wish there was a minecraft effect that was the reverse of levitation

#

made you fall 10x faster

slow trail
#

kid named Pirouette

#

actually no i didnt read what you typed lmfao . true

spare oyster
#

wait

#

give it the archer escape shift speed to force grounded saltroll

slow trail
#

skull

frail quiver
#

wronging reflex ong

slow trail
#

LOL

#

i wish icould just like send my atree shit here ng l

frail quiver
#

you can once it comes out 👍

spare oyster
#

when’s the preview

#

oh we still got a week

frail quiver
#

tbh i dont think we'll get anything till like the 20th

compact summit
frail quiver
#

idr who it was but either term or zeer said they only just off of their break so dont expect the schedule to be right on cue

slow trail
spare oyster
#

damn

slow trail
spare oyster
#

this patch genuinely might come out on the day when my next semester starts man

slow trail
#

mine already starte d Doom

#

first class is wednesday

spare oyster
#

i hate college

compact summit
frail quiver
#

fallen meta is just rage gma with atree support

spare oyster
#

what if you gave fallen the bloodholic debuff after they cast 5 blood pact spells

frail quiver
#

tbh a blood pact aspect nerf is probably fine

spare oyster
#

they can’t use bpact for the next 5s

compact summit
#

Something will always kill bosses in 2s period
No atree change or item nerf will save you from players figuring out how to do that so while the players have found smtth like that and it's actually intended I would be extremely cautious when touching that

slow trail
#

i wasnt being seriouys silly

compact summit
#

Won't rly raise the ceiling or anything

slow trail
#

i . know

spare oyster
#

bpacts damage bonus should either stay on the node itself or the aspect

#

i’d rather remove it from the node

frail quiver
#

i mean you could just lower both node and aspect

compact summit
frail quiver
#

no perks....

#

as if using your health as mana isnt a perk

#

oh you did say aside mb

spare oyster
#

remove the damage bonus from the aspect then

compact summit
#

Do you actually not get what I meant or do you just wanna be an asshole

spare oyster
#

give it another fallen ability in it

frail quiver
#

nah i just misread

compact summit
frail quiver
#

fallen is my favourite assassin archetype, speaking of assassins, itd be cool to see if acrobat's dmg cap thingy that people were talking about could be addressed

#

like i dont play the archetype but i can see what they mean, multihit and smoke being the main dmg alongside bloom all being pretty passive does limit the dmg

spare oyster
#

what if instead of fallen aspect having a pure bpact dmg boost, it did something with bloodlust instead

#

all this time i thought base bpact gave 10% dmg but it was 15
great

frail quiver
#

though why dont ppl try and weave more lacerates in

vivid jungle
#

We already do

woeful river
#

I dunno why piro not working no greg , skill issue or ping issue ?

royal nimbus
#

"oh its a burst and you are one tap" like something will hit you when you have 40 block aoe 1m dps and all bosses die or have forced downtime allowing you to reset

compact summit
#

yeah well people will always whine about meta

#

if you hate fallen that much, sure, let ct nerf it and we'll find something even more broken that is bug abuse, is that any better?

#

its a fully intended playstyle on an archetype fully intended to do damage which, by wynn standards, is already crazy rare to be meta

compact summit
#

and you just invalidated your opinion
good job, I guess? chances are it was bait to begin with

royal nimbus
#

this is like top2 forst meta only outclassed by 4 tricksters melting tna in 5 frames

dim idol
#

Fallen is in a good spot where burst dps is viable

#

Tho uh aspect might be too good

compact summit
royal nimbus
#

that was actually goated

dim idol
#

I miss trapstack my fast panic zealot farming is cooked

royal nimbus
#

It would be fun to somehow make the setupping for one heavy backstab at least in some way viable without overbuffing hmelle (it already does it better)

#

Lets start by making wind prison usable in raids saltroll

royal nimbus
#

Theres the agi drama thread, lemme make one for wind prison as well maybe

west ivy
languid jacinth
#

???

patent sage
#

mfw it only get outdamaged in rooms, period

royal nimbus
languid jacinth
#

yeah... just... man.

#

idk how you can be so wrong so frequently

patent sage
#

if we only show boss damage, shade easily wins every other archetype

royal nimbus
#

Shade is clunky as shit ≠ underpowered

vivid jungle
#

If you aren't paying attention then yeah something is going to snipe you

#

Which is why you use your low health it destroy it as fast as you can

royal nimbus
#

So entire point of fallen is intetion to be unbalanced broken on purpose so people dont go find new bugs like trapstacking 😔

frail quiver
#

no its meant to be high dmg high risk

royal nimbus
#

Theres literally no risk if everything dies in 2 frames 😔

patent sage
#

i mean the simple solution is to block healing for x seconds after exiting corrupted too but the backlash would explode

compact summit
# royal nimbus Theres literally no risk if everything dies in 2 frames 😔

looking at you you've never been to a mmorpg before so let me tell you the tragic truth
things will always die in 2 frames so long as they don't have hard forced downtime (e.g. greg watched), the community will always find ways to pull it off so it's only down to how much risk you take and fallen is waaaaaay riskier than any meta in wynn history
besides, saying fallen is "literally no risk" is ignorant and outright wrong but atp it's obvious to everyone you've never played fallen and have 0 idea what you're whining about

vivid jungle
vivid jungle
compact summit
#

So... make bloodbath impossible to use?

vivid jungle
#

I mean anemic exists saltroll

#

More often than not just drags shit out rather than posing a challenge to overcome.

frail quiver
#

removing those two does force you to build more sustain ig but its not really a solution

vivid jungle
#

Well yeah let's remove one of bloodbath's utility.

#

And make it even more niche!

frail quiver
#

id argue not having intoxicating and exhil makes bloodbath better what

#

its got a good amount of lifesteal

vivid jungle
#

Read that wrong, but removing those would actually make Bloodbath better.

#

Since you don't need as much time to rally

#

Well... if you have enough health to rally after bursting anyway.

compact summit
frail quiver
#

the chain lightning in question

vivid jungle
#

?

frail quiver
#

the melee range in question

compact summit
vivid jungle
#

Do you play Fallen

compact summit
frail quiver
#

literally how im building it now

compact summit
#

"building" come back when you play it

frail quiver
#

okay if youre just gonna be dismissive like that theres no point discussing this

compact summit
#

ls is just a massive cope in the current state on wynn especially on warrior, especially on fallen
its one of if not the worst archetypes to use it on

vivid jungle
#

Also sometimes it's just not reliable because not enough minions in the boss room.

compact summit
frail quiver
#

see thats fair, but also bloodbath lowers your max hp so lifesteal is more effective

worn kraken
#

warrior class feedback thread?! 🤯

frail quiver
#

you can also tierdrop bbath anyway to get more effective steals, youve got 5 seconds anyway

frail quiver
vivid jungle
#

It makes charging out of danger a bit unfeasible.

vivid jungle
#

I don't think Tenuto is worth taking over the crafted necklace

frail quiver
#

i was gonna say agave

vivid jungle
#

Crafted rings

frail quiver
#

okay if crafted are on the table then sure

worn kraken
#

wats even goin on here

vivid jungle
#

Uhh

#

lukatin was talking about shadestepper risks and says Fallen is too overpowered and doesn't take risk.

#

Me and Void have a rebuttal

compact skiff
#

lukatin u dont even have a warrior

worn kraken
#

Oh that guys like trolling 87% of the time

vivid jungle
#

Transitions to a way to make Fallen more riskier.

royal nimbus
#

it got me banned few years ago cuz i used tna glitch to level him up saltroll

vivid jungle
#

I don't want this thread to get locked again

#

Previous one got locked but for different reasons

royal nimbus
#

time to build warrior and fallen will be nerfed next week like when i got trapstack build 😔

#

ill save the wynncraft

vivid hull
#

What do we think would fix assassin?

royal nimbus
vivid hull
#

Shade can be awkward to get everything to line up still; marks need to be applied (gl without sticky bomb), nightcloak knives need to be applied and preferably maxed, Satsujin needs to be off cooldown for that specific enemy. Mostly good, just... convoluted.
Also yeah fix backstab PLEASE

vivid jungle
#

acrobat doesn't need a rework

royal nimbus
#

they literally said that he aint getting more damage cuz he can fly

vivid jungle
#

I've seen many different opinions

vivid hull
royal nimbus
#

that aco change forced my ass from shaman to assasin 🔥

vivid hull
#

Trickster is in much more desperate need of any kind of overhaul though

#

Being a pseudo tank doesn't feel very trickster-y. Like Mirror Image fits and so does the general clone theme, but does EVERYTHING have to be built around Mirror Image?

compact summit
#

"everything" trickster doesnt even have anything except mirror image and echo

#

deli gas is a generic sidekick dps buff and distraction is not rly relevant

vivid hull
compact summit
#

gameplay-wise u just have clones and have them cast spells

#

both distraction and deli are cool side stat buffs but they dont rly do much to trickster's identity and gameplay

spare oyster
#

distraction is good, it’s just bad when there’s a lightbender debuffing

spare oyster
#

their damage reduction debuff overrides distraction

vivid hull
#

Distraction only applies to the trickster that applied it anyways

spare oyster
#

as it should, it’s a personalized ability

vivid hull
#

Trick is more of a team assist archetype though no...?

vivid jungle
#

Tries to*

spare oyster
#

why should other players, who do not have distraction in their tree, help apply distraction?

#

trickster already almost maxes out distraction instantly because of the amount of hits it does

vivid hull
#

I just wanna have clones that aren't glue to my side, be able to send them out as agro dummies

spare oyster
#

is it not a global effect? it’s marked as a debuff and shows it as one above enemies

vivid hull
spare oyster
#

why are you saying increases damage
it decreases damage mobs do when affected by distraction, and it is a debuff that is almost definitely global

vivid hull
vivid jungle
#

It's global because it shows the heart break effect

spare oyster
#

if distraction only affected the person that applied it, it would specify

woeful river
#

Don't rework trickster just rework greg hitbox i need kill greg with my cataclysm

#

Trickster is fun but i hate blindness spin is so annoying

vivid hull
#

A little bit redundant if you also have Delirious Gas/Hoodwink combo though

compact summit
vivid hull
#

I'd assumed like an agro management thing, like some kind of wierd quasi-tank

vivid jungle
#

Hey, here’s Mirror Image… this will tend towards tanking.

Hey, here’s Echo! It’ll duplicate your damage so you need to build some sustain to upkeep it.

Hey, here’s Diversion… it grants overhealth to your teammates whenever you hit a lured enemy, you’ll be great support with this.

#

Oh uh make sure to kill a clone with Bamboozle to get huge burst damage, but also keep your clones for maximum sustained damage.

#

And wait errr about 20 seconds (with the aspect) for that clone to come back.

#

I’m sure players can create an identity for trickster by just incorporating nodes of the other archetypes in!

vivid hull
#

I think that Trick being built around Mirror Image and Echo alone is a detriment to it. Luring is mostly alright though.

vivid jungle
#
  • Trickster summons player entities (clones).
  • Clones have the ability to draw aggro instead of being merely a visual. Mobs will now attempt to target clones instead.
  • Maximum of 4 clones (5 clones with the aspect) that take 2 hits.
  • Various debuffs could be attached to these clones.
compact summit
#

True it kinda never made sense to me that trickster doesn't actually trick anyone despite having clones as tools to do so

spare oyster
#

what if trickster became a catfish

compact summit
spare oyster
#

yeah

#

i got the unholy rizz

vivid jungle
#

Stronger Attacks = Stronger Debuffs

compact summit
vivid hull
#

Just give trickster a bunch of clone summoning abilities, then make mirror image just call all nearby clones (up to 3) to your aid, causing them to take 20% of your damage each until death from said damage. Although this would mean we have to give clones their own hp values, and make trickster another summoner archetype like, well, summoner. And also trapper to an extent.

#

Bamboozle now tps you to the clone looked at, slaying it and creating a brutal fiery slash on impact?

#

We bake the agro management into trickster instead of making it this side perk that awkwardly is required later down the line

modern wren
#

i missed so much

#

what is happening

slow trail
#

simply make echo not recast spells and clones not tank damage

#

then redo the entire archetype. easy!

modern wren
#

i think trick could be fun if it was based more around last laugh type stuff. like whenever a clone dies, all other clones cast a random spell, and based on the spell a clone casts, they apply debuffs

#

etc, so it can be more... trickstery. keeps debuff spam, keeps clones, keeps last laugh, just ties it together

vivid jungle
#

I have an idea for sandbagging

modern wren
#

make it nerf the enemy damage like devitalize, not just decrease its damage to you. like it does less damage to everyone thats my idea

vivid jungle
#

One clone is selected as the tanky one, and hypothetically, gets hit with a bunch of debuffs

modern wren
#

how do you select clones?

#

just random?

vivid jungle
#

When the clone dies, the debuffs are transferred and multiplied onto all enemies based on how many spells are copied.

vivid jungle
slow trail
#

it’s also like four buttons mid combat to select a clone

#

i was thinking about it earlier and selecting clones seems undoable

modern wren
#

yeah :/ sadly. is it possible for you to make something where you can "attach" a clone to an ally somehow?

languid jacinth
spare oyster
#

@slow trail what if marks aspect instead increased marked duration while nerfing base duration?

modern wren
#

so the clone can tank the next hit or two for your ally, and then it last laughs and dumps debuffs on enemies

modern wren
#

or your clones get to dump debuffs. so like it can actually tank, support, and be an annoying piece of crap and debuff enemies to hell and back. and does decent damage

slow trail
vivid jungle
#

What if hoodwink transferred ally negative status effects as well.

slow trail
#

ally.,,, isn’t that just what hoodwink is for? theoretically?

modern wren
#

yeah fair... but i feel like trickster should have more last laugh stuff because that fits so well with it

slow trail
#

idk how you’d make it transfer ally negative effects i mean ig u could give it a big radius

vivid jungle
#

How would clones behave

#

If you guys had any ideas

modern wren
#

i mean you could make the trickster a tank/support maybe? like attach clones, and when the clone dies it last laughs and transfers debuffs from allies? but thats a bit far and i also dont like trickster being a support

slow trail
#

yeah but do you wanna make trickster a tank support

modern wren
#

my only idea for clones is more last laugh bs lol

vivid jungle
#

An assassin archetype

Tank

Pick one

modern wren
slow trail
#

also are ally debuffs really relevant enough to spend like 4ap on

languid jacinth
slow trail
#

i feel like it’s just getting skipped

modern wren
#

trickster is supposed to be the "tanky" assassin but ehhhhh?

modern wren
vivid jungle
languid jacinth
vivid jungle
#

I just use arcanist for lootruns and that’s it.

modern wren
#

arcanist is weird. why i just use riftcanist

vivid jungle
#

Riftcanist raid

Arcanist for lootruns

slow trail
#

doesn’t ‘default’ arcanist still use 10 winded

vivid jungle
#

Unsure, but I just used Melon’s warp lr build

modern wren
vivid jungle
#

Also gl testing trickster dps on the dummy

#

Wait it has a hit box

languid jacinth
vivid jungle
#

Waiting for chaos explosion spell combinations

languid jacinth
#

nope only meteor

vivid jungle
#

Imagine it’s a dps loss because you can’t spam meteor LOL

languid jacinth
#

(pls dont change my heavy spell build will die!! womp)

languid jacinth
modern wren
#

ok while we are talking about mage, i think riftwalker should be in the middle and not lb. like why is lb in the middle???

slow trail
vivid hull
#

Oh goodness I say my crackpot idea and now there's a bunch to read lol

modern wren
#

i have just as crackpot ideas i need to hear this one lol

vivid hull
#

But like the idea was to remove the need to have a bunch of overhealth/extra damage reduction tools except for mirror image (I don't want to smash hmelee shades or trickos even more), and let clone agro management be the ultimate survival tool.

#

And yeah I like what others said about more on-death clone effects like last laugh

modern wren
#

like the whole thing is take damage/tank so clones die -> spellspam by clones -> debuffs, then you can add mana sustain based on debuffs or scaling damage or something

#

and debuffs help you tank more too and have better control

vivid hull
#

Like a final sendoff once a clone runs out of hp to tank with, makes things like blazing powder even more useful as it ensures the enemies stay out of the picture for a bit after the clone's death

#

And sandbagging just triggers on clone death instead of damage taken ig

modern wren
#

sandbagging i thought was hits done*

#

thats distraction

vivid hull
#

99% sure sandbagging in its current state reduces ability cooldowns by 3s when taking less than 5% hax hp in dmg on a hit, witha 1s cooldown

modern wren
#

sandbagging is cool but on clone death could work. distraction is currently awesome. also i mixed the two up lol that was whtat i was saying

vivid hull
#

Make hitting clones count as hits for enemies, they get weaker as they attack the agro dummy

modern wren
#

wdym?

vivid hull
#

Enemy hits clone -> counts as the enemy getting hit -> distraction damage nerf buildup

modern wren
#

ohhh. i mean if you have the weird last laugh thing it would be enemy hits clone/you -> clone dies -> all other clones cast spells and debuff vomit + distraction kicks in

vivid hull
#

I feel like Echo would have to be moved farther down the tree though

#

The AOE reach is increased even more than the current Echo system allows

modern wren
#

i would replace echo with the "on clone death, all other clones cast random spells"

vivid hull
#

Besides shades and acros hybridizing would prob get more use out of having distraction dummies. Imagine leaving a dummy in your wake when you leave vanish, making sure that any surviving enemies go for it instead and giving you a get out of jail free card

#

I think echo should stay roughly the same besides being pushed farther down the tree

#

Just make it less of a focus y'know? more of a pure trickster specialty

modern wren
#

ohhh so it would leave a dummy behind you when you vanish

#

huh.... thats interesting. it could work

vivid hull
#

I also just want to be able to safely lure a bunch of enemies to a dummy then use some reworked bamboozle to explode the clone while tping to it, and also triggering last laugh at the same time, all form vanish lol

modern wren
#

oooh like what you could do is when you vanish, you leave a dummy behind that has all your debuffs, and when the enemy kills the dummy/hits the dummy, all debuffs are transferred to the enemy. and since the dummy is a clone, boom, all your other clones spell and MORE DEBUFFS

vivid hull
#

Like instead of slaying a mirror image clone, bamboozle should warp the user to the clone looked at and slay them in the "brutal fiery slash" AOE, big funny ambush

modern wren
#

huh that could be cool. so it makes the trickster an evasive thing that dumps debuffs and dodges around... that could be cool

#

also balances bamboozle so you cant spam it to kill clones to make the rest vomit spells

vivid hull
#

trick just needs a good single hit dmg option lol, I think this does that and is a fun mobility gimmick

#

Even fits the "Bamboozle" name, you see something you KNOW is a fake when it suddenly become the real one lol

modern wren
#

thats cool. so basically the trickster gameplay becomes

#

clones, take damage to trigger spellspam. throw in vanish + bamboozle when you can to refresh clones and spellspam and do a ton of burst damage

#

enemy gets debuffs as time goes on, making all of this way safer and maybe adding mana sustain? tricks mana sustain could come from either debuffs or from when clones die

#

this bamboozle thing fits so well holy crap

#

thats a really good idea goddamn

vivid hull
#

I feel like shenigans should just give a bit of mana back after a clone dies, as of right now I feel like shenanigans is the worst mana economy perk across all classes

#

"+1/3s manasteal for every 2% stealing from items, +10/3s manasteal cap" like seriously

#

I did the math for wieghtless, even after the nerf weightless is still 2x as good AND works with spell hits

modern wren
#

yeah thats kinda crap. i mean it could be when a clone dies, OR it could be based on enemy debuffs

#

so as the enemy gets more debuffs, trick gets safer and gets its sustain, therefore increasing dps

spare oyster
#

that’s because shenanigans is just a flavor ability, why are you comparing it to weightless

vivid hull
#

I do think that last laugh should just be spin. Random spells seems unreliable.

modern wren
#

because it is the only thing in the trick tree that gives mana regen lol

vivid hull
modern wren
vivid hull
modern wren
#

make it so each spell applies diff debuffs. distraction is a general one or you can shift it to just spin does blind, and multi can distraction, smoke slows

#

all in 1 node that costs 2 AP

vivid hull
#

Maybe a smoke bomb replacement that causes clones to give off a smoke bomb tick when hurt, and makes casting smoke just yeet a clone forward lol

#

Aaaaaaaand I've remade shaman totem-haul movement for assassin can you guess my second most played class?

modern wren
modern wren
vivid hull
modern wren
#

person juice 🤨

vivid hull
#

blud

modern wren
#

i just play acolyte

vivid hull
#

Yeah that's what I was refering to

modern wren
#

ah. i saw minions and went summoner

vivid hull
#

I was refering to both, I just don't have any ritualist experience

modern wren
#

i just run mask of the fanatic and thats it

vivid hull
#

Like I can see the appeal of mask switching but it never got me all that interested myself

#

More often than not I end up taking maybe 1 mask then dumping everything else into either aco or summoner

modern wren
#

yeah thats my plan

#

bc my endgame build will be shaman tstack

vivid hull
#

I used to use lunatic, then that aco rework forced lashing lance
At least it made lashing lance useful enough that I finally considered using it, the bleeding buildup is nice with the aspect

modern wren
#

lashing lance is big number

#

(im lvl 40 ok)

vivid hull
#

I love both serrating and burning my enemies at the same time
Trickster do it too, just they do rapid spins with burning powders covering their weapon

modern wren
#

like... elementally or like concept wise

#

i like... well acro the best lol. i am biased but it seems like cloudwalking and all of that its so cool

#

also zoom

vivid hull
#

Acro has a cool theme, just their dps is... questionable at best right now 😦

spare oyster
modern wren
#

yeah sadly. but thats 90% of this thread. its all acro stuff. and its confirmed acro rework is in the works

vivid hull
vivid hull
modern wren
#

i think trick/acro is near the top tho. i pray. pls ct 😭

spare oyster
#

it’s fine for shenanigans to not be that great since it’s a 1ap white node

vivid hull
#

It almost seems we're in for Spellbound Update 2 here

spare oyster
#

it’s not that meant to be really good

modern wren
spare oyster
#

it could have some uses in spellsteal since ms is technically better than mr

vivid hull
vivid hull
slow trail
modern wren
vivid hull
#

Well nothing is perfect I guess
Just some things are a little more special than others

slow trail
#

i think lightbender, fallen, summoner, shadestepper (MOSTLY), trapper, sharp (mostly + after ghostly change)

#

are the most complete and/or need the least changes

#

in the middle range it’s like

vivid hull
#

So bolt needs changes? Huh

spare oyster
#

i think sharp should get more damage reward compared to bolt since its mechanics is more complicated than bolt

slow trail
#

acolyte (after missing ability added), boltslinger, bmonk, arcanist, paladin, acrobat

spare oyster
#

for spellspam that is

slow trail
#

and maybe ritualist also in the like needs some changes section

#

the doomed archetypes rn are rift and trick imo

modern wren
#

yeah rift needs more

vivid hull
slow trail
#

trickster was built in a way where you literally cannot only change a section of the tree and have it be functional or good

#

rift just has like 2 actual abilities

modern wren
#

i mean you can scavenge some stuff tho cant you? or some concepts

slow trail
#

yea i would keep the cool parts of trickster obv

vivid hull
#

I still like trickster's clone stuff

modern wren
#

like i think you saw my idea for it?

slow trail
#

i wouldn’t get rid of its identity with clones and stuff but like basically everything needs changes at some level

modern wren
#

the weird kill clones do make the rest spell and debuff and all that, and suncrusher had some really cool ideas that also work really well

slow trail
#

yea it was p cool

vivid hull
#

My team is comprised of Jill, Bob, Will, me, me, me, me, me, me, and me

spare oyster
#

i hope these trickster changes give an incentive to like actually use the entire tree route
i don’t think anyone used the entire tree unironically to tackle end game content

modern wren
#

i dont use lb ok

vivid hull
spare oyster
#

the final red node is good

slow trail
#

we have some of our own ideas too but it’s a lot of effort not only to build out the archetype + make sure it actually, you know, plays well and is engaging, fits w other archetypes etc.

and then the hard part is actually implementing it. lmfao.

spare oyster
slow trail
spare oyster
#

i’m referring to diversion and the other unused trickster abilities

modern wren
modern wren
slow trail
#

yea implementing is. definitely the hard part. i feel like anyone can come up with concepts and it takes some skill to make them coherent and work together but it’s not an impossible feat

vivid hull
# spare oyster what’s loot bonus gotta do with this

It's the only use I've found for pure trickster lol, it's mana hungry but unlike the other 2 you aren't always completely useless if mana runs out, meanign I also don't have to build mana sustain much, focus on loot bonus

slow trail
vivid hull
spare oyster
slow trail
# vivid hull This is why I do not envy dev teams lol

i have the best volunteer job ever it’s so good. i just make the ideas, any item making stuff doesn’t require real coding and i get a new toy to play with for a few weeks, and i just need to like play the thing someone else made and give feedback on it

#

if i had to code anything id fucking hate it i bet LOL

#

i do not envy the gms

vivid hull
#

Ideas man works for all of 5 mins before quality drops off and you run out of creativity (most people most of the time)

modern wren
modern wren
spare oyster
#

you should make jasmine bloom echo into a reality

#

7 jasmine blooms 😱

slow trail
#

ngl with my current idea you could get away with not taking final red but itd be a big deficit and idt just taking marks would be better

slow trail
vivid hull
slow trail
#

i think item maker ones are open till the 15th tho

modern wren
slow trail
#

also i had a cool idea for jasmine bloom ngl i doubt it’ll end up happening though . bit too silly

slow trail
#

idt i can

modern wren
#

dude i make really silly shit nothing can be worse than what i come up with

spare oyster
#

jasmine bloom instead affects any mob above you

slow trail
#

amen

#

underground acrobat reverses gravity as final red node

modern wren
#

🔥

vivid hull
vivid jungle
spare oyster
#

new backstab major id: backstab always procs but is aimed behind you

modern wren
#

when do applications reopen and when did they close btw?

slow trail
#

atree ones opened i think early december or late november

#

they closed sometime before the holidays

vivid hull
modern wren
slow trail
#

rip

#

u should send it i can give u feedback

vivid hull
#

You see, I can avoid this kind of disappointment by being too intimidated/lazy to consider applying in the first place

modern wren
#

i should just dm? or send thru idk

slow trail
#

just dm me yea

modern wren
#

whatever thats for a later day rn its beg you to reveal what the jbloom idea is

slow trail
#

if i know for certain it won’t happen when acro changes eventually get worked out fully i’ll send it

modern wren
#

ok ok

slow trail
#

im pretty sure it won’t but . ya know

spare oyster
#

can 1.20 dash flight return in the form of a major id

modern wren
#

do you have a guess when it will be?

slow trail
spare oyster
#

naurr

modern wren
slow trail
#

no like after 3 seconds so you could kinda sorta fly with just dash

modern wren
#

huh

#

so every 3 seconds dash resets?

slow trail
#

look up a yt vid of old assassin flying you’ll see

vivid jungle
#

You're telling me acrostepper existed before archetypes existed!

slow trail
#

it was closer to shade ngl

vivid hull
#

I didn't realize assassin could fly before spellbound added acro

slow trail
#

but now shade actually has knives and stuff

modern wren
#

i cant find it :/

vivid jungle
#

acrostepper I meant

slow trail
modern wren
vivid jungle
#

Which is a combination of both, even though both wouldn't really get along saltroll

vivid hull
#

Give trick a perk that makes enemy kills have a chance to just spontaneously create clones

vivid jungle
#

Why chance

slow trail
vivid hull
modern wren
#

that could go thru a harvester situation tho

vivid jungle
#

Today I realized Trix needs a bunch of manpower as well.

modern wren
#

ig if it was optional it would be fine

vivid jungle
#

Oh I meant to fix the archetype.

#

Honestly, worse case scenario is that they just rename the archetype LOL.

modern wren
#

nah trickster fits. and they could lean into the trickster thing with well... being a pest that dances around the enemy, constantly vanishing unvanishing, leaving dupes, punishing you for killing the clones, hurling debuffs, etc

vivid hull
#

Trickster uses clones to trick targets, the name def fits well

vivid jungle
#

I want it to work and I'm genuinely trying to come up with stuff that would make it unique enough for it to be distinguished from just spell spam.

#

Namesake

modern wren
vivid hull
#

Trick's gameplay would become an effort to summon and manage clones and their positions, no?
Bamboozle becomes a tool to squeeze one last bit of usefulness from a nearly dead clone, or as an extra mobility tool.
Last Laugh gives clones the... last laugh.

vivid hull
modern wren
vivid jungle
#

Trickster intentionally getting itself hit adds the risk factor that we all know and love about assassin... but that doesn't really feel like a smart thing.

modern wren
#

last laugh/when clones die all others spell is your main damage

modern wren
slow trail
modern wren
#

suncrusher's bamboozle at least

slow trail
#

as fun as it can be

vivid hull
vivid jungle
modern wren
vivid hull
#

I still feel like last laugh should still just be an on-death effect for the clone that died, not all the other clones

slow trail
#

im stealing it

vivid hull
modern wren
compact summit
slow trail
#

idk if trickster should even be debuff heavy cause it’s hard to make that kinda gameplay feel snappy and trickstery… but if it does then it’s a rly cool idea

vivid hull
# vivid jungle What does this mean

Enemy has full distraction? +30% or smthn exta fire damage. Choke slow? Another 25% of smthn. Blind? another 35% or smthn. On bamboozle hit, also ending all the debuffs at once.

slow trail
#

i would prob tweak it a bit tho

vivid jungle
#

You stack debuffs and bamboozle them to hit them hard?

spare oyster
#

can we bring back 1.20’s ninja vanish clone as its “trick” ability

modern wren
vivid hull
#

Would be busted as a shade hybrid though, all those multipliers may outdo backstab lol

modern wren
vivid hull
#

Unless bamboozle base damage is nerfed

vivid hull
modern wren
#

also should trick have the "when a clone dies all other spell" or nah, and what would you replace it with. like in my eyes it ties everything together, but also i want to hear why yall disagree

vivid hull
vivid jungle
#

I wanted trick to do something against more lethal attacks

modern wren
#

but how would you tie everything together?

vivid hull
#

Well each clone would already be grabbing agro, I was thinking they have either have some kind of thornes equivalent or constant dmg AOE maybe, possibly a bit of both. OR the clones' primary purpose is to keep the enemies preoccupied for other damage abilities

#

I can see a team support trickster being popular if it has THIS much agro control

modern wren
#

maybe make it so last laugh makes the clone that died cast a random spell? or maybe your last cast spell, or it can be in a cycle

#

first that dies casts spin, then next to die casts multi, then smoke

vivid hull
modern wren
#

but then that has anti-synergy with last laugh

vivid hull
vivid jungle
#

Do we want its gameplay loop to be just sacrificing its clones

modern wren
#

good point tbh

vivid hull
modern wren
#

yeah thats true too... i actually like it being a clone sac

#

ur meant to confuse your enemy with clones so they strike at one, then punish them for doing so

modern wren
#

i really want last laugh to cast more than just spin tho

vivid hull
modern wren
#

and random spell is inconsistent

vivid hull
#

Make multihit stunlock more accessible?

modern wren
#

ig what could be done is after recasting vanish and getting ur clones back, it resets the cycle of which ones cast which spell. first to die casts spin, second multi, third smoke

#

it gives more control and needs you to know where in the clone death cycle you are, but thats skill and could be fun

vivid hull
modern wren
#

hmm

#

so vanish doesn't fully refresh all clones?

vivid hull
#

Does it need to?

modern wren
#

that sets it apart from mantle actually

vivid jungle
#

sigh another shift to trigger

vivid hull
modern wren
#

so exiting vanish will give you 2 clones (i think it should give more), entering leaves 1 clone behind

vivid jungle
#

Shift dash to vanish and then summon a clone

vivid jungle
#

If that is what he meant

modern wren
#

and it updates the death cycle too. and no, what it does is vanish just summons a clone behind you by default. like a decoy clone that the enemy will aggro on

vivid hull
vivid jungle
#

Do you want the clones to be stationary

modern wren
#

and when that clone dies, last laugh triggers. also only the decoy clone is stationary, the rest are normal clones

vivid hull
#

Oh and max clones, should old clones die automatically when a new one past the max is summoned or do no new ones summon?

modern wren
#

no new ones summon

#

you can have at max 1 decoy and 3 normal(6 normal with the upgrade)

vivid hull
modern wren
#

the normal clones circle around you like current clones, the decoy is stationary

vivid jungle
#

It could be an archetype that requires some micromanagement and that's where its skill expression comes.

modern wren
vivid hull
#

It'd be pretty annoying if your precisely placed agro attracting machine just walked out of its spot

modern wren
#

depending on which clone dies, it will cast a diff spell with last laugh, so you have to vanish and all that to make sure the clone casts the right spell

vivid hull
#

Loop is you summon clone -> enemy attacks clone -> enemy is punished for attacking clone as they attack, and also when clone dies
Current loop is more you summon clones -> enemy attacks YOU -> enemy is punished for attacking YOU

#

Very similar just more thematically in trickster instead of wierd quasi tank thing I think

vivid jungle
#

I guess maybe your clones don't orbit around you at mach speed when you decide to look in another direction

modern wren
#

honestly yeah making them stationary would be better

#

but also a bit too easy

vivid hull
#

(I like running around with my fellow 3 me's)

modern wren
#

the decoy can basically be the super safe lure. when entering vanish, you leave a decoy, and the enemy will aggro on that. the normal clones just tank for you and punsh the enemy for hitting you

vivid hull
#

These changes would also remove the need for delirious gas and black hole no?

modern wren
#

decoy is max of 1, and if you make a new one the old one is deleted (so no last laugh). the others are max of 3-6

modern wren
vivid hull
vivid jungle
#

I was thinking a clone dying produces the gas previously.

vivid hull
#

Unless you Mirror Image them to you they standin place and attact agro I was thinking

modern wren
vivid hull
modern wren
#

ohhhh ok. i like the clones shield thing tho, bc having all be decoys makes trickster really super safe

#

maybe make it so the enemies aggro onto a random decoy OR you?

vivid hull
vivid jungle
#

They aggro onto a decoy

#

Also like, I think it needs some risk and skill so it isn't just immortal.

modern wren
vivid hull
#

Go in vanish to take enemy agro off of you, so that they go for clones instead

modern wren
#

why i think it should be max of 1 decoy with 3 normal clones

vivid hull
vivid jungle
#

Maybe you, the real player, after taking too much damage causes the clones to disappear.

vivid hull
#

Just 1 decoy at a time would not last long

modern wren
#

thats the point, you have the other 3 normal clones to shield for you

vivid jungle
#

Well even if the boss is aggroed onto a decoy, you can still get hit as collateral damage.

#

That's what I kind of thought.

modern wren
vivid jungle
#

So maybe you needed some sort of awareness.

modern wren
#

still it would be like permanent vanish tho and thats a bit busted

vivid hull
#

When the opening comes, bamboozle into the fray

vivid jungle
#

I may have missed some stuff from above.

modern wren
#

i was thinking that bamboozle is ur big burst damage, not to engage