Since the last one got locked, I figured I'd start a new thread for some more brainstorming.
__Shadestepper __
In a much better spot now, being given strong aspects, quality of life, and backstab damage boost. Though there are still a few abilities that could be helped
Making Harvester not rely on kills and instead grant mana for landing a successful backstab/powder special. It could be for every 2 marks and have a limit so that you aren't printing too many mana from crowds. Additionally it could also grant if the mobs die to another player.
Death Magnet 
Trickster
I think a rework was announced, so it'll be intriguing to see what it will turn out to be. Debuff heavy archetype?
Acrobat
Make sure you time your hop to not overlap with your second lacerate while cycling or you might be propelled too high. Make sure you're mentally keeping track of your sluggishly damaging smoke bombs that will blink out of existence after 5 seconds. Make sure you aren't off pace with those multi hit connections, every second counts! Make sure to also maneuver around the boss within breathing distance because that's how you deal your best damage.
Can you do that? Alright, you're good to go.











