#Get entire Assassin class together
1 messages · Page 2 of 1
i keep seeing "dmg buff when ground" im 99% sure that a ct brought that up as an example of what they wouldnt do
like "players should touch grass sometimes but we wont just have 'dmg when ground' bc that's boring"
If Acro ever gets grounded in any way, I pray for the CT's
foxxochan yapping to absolutely no one part 69
Never ground acro. Just decrease the range
Why... Not?
Ur an acro main?
Ye
Dev/ct has acro mains????? There is still hope letsgoo
i might be the friend thats too Woke but i lowkey dont think acro getting grounded would be too bad if it meant it could get some leeway with its damage potential
Now we need a shade main to fix backstab detection
like half the downvotes that thread got were probably just cause it was made by foxxochan
I think grounded is the wrong word to use tbh
No nononono acro should not be grounded. There are so many better ways
Party yess but also just because "grounded" sounds like "no more flight"
Acro shouldnt have to touch the ground imo
And I don't think anyone has proposed no more flight lol so people are voting on something that's false
Shouldn't have to touch the ground is a bit far though
It should have to hover close to the enemy to do damage BUT it should always be flying
Like hovering close to the enemy means the enemy can hit it while acro can stay flying
Needing to touch the ground to play optimally with the best damage seems completely fair
It's more about encouragement than force
okay but you realize if you need to hover but you still have to bear all the issues that come with just staying on the ground (ie being vulnerable to all/most attacks) then you might as well just stay on the ground lol
like sure character fantasy and whatever is important when designing fun gameplay loops but to some extent its just too much and i'd rather take convenience/practicality over cool factor
It means that weightless can still proc and you dont have to go all the way down then back up. Its still convenient and practical to decreasw acro range
If not easier. Just nerf the aspects
for the sake of argument how exactly would you decrease acros range
The aspects turn acro multi and lac range into 7-8 block reach monsters
As ive said, remove those aspects and make the mythic t2 and t3 add maybe 1-2 blocks of range
acro spells have a very generous hitbox even without aspects and allow you to dodge most attacks esp on bigger hitbox bosses (see; all raid bosses)
Not if you are sitting within 3-4 blocks. That is pretty risky
just forcing you to fly "closer" is never going to work well or if it does then its just going to feel awful
but you're not forced into that . like do you realize how fat the lacerate and multi hitbox are lmfao
(even without aspects)
Then… make them less fat without aspects too. Acro should sit at 3-4 blocks away
do you realize how dogshit that would feel
It also means rr and piro get more usage in order to stay that clise
like people were complaining about backstabs range so much its straight up gotten 3 range buffs since it came out
three block range attacks just feel terrible in wynn
Make it 4 then. Still should force acro to be at extremely close range
those two would just hurt your dps since they throw you way too high
(this is already kind of the case in some scenarios atm)
Piro yes, but rr lets you just camp at the perfect distance fine
4 is still too little
dude im just saying thats not a good solution and it shouldnt be pursued
i dont see this discussion gong anywhere
I think the base range should stay the same, the bonus from the aspects can go down.
I mean it isnt that painful. What is lacerate/multi range without aspects?
I don't want another assasin class that relies on aspects to basically function (shade).
4-5 i think
Multi is 4 blocks and lacerate is 4.5 if im correct? This would end up with 6 and 6.5 blocks respectively, not 7-8.
Ok. If broekie is right, try playing witthout acro range aspects just to see how it feels and if it feels bad at all
Ill do the same and tell yall how it feels. Ill do tna, tcc, nol
Check the wiki, lacerate is 4.5 blocks, multihit is 3 blocks. (6.5 and 5 blocks max)
Got it ty. Multi range is actually… low. Imo multi should be 4 but i gotta test
Wait, nvm. Just checked aspects too, its 6 blocks and 4.5 blocks max.
I cant test for the next like 3-4 hours tho
I think the range is alright, it ain't possible to always perfectly stay 4.5 blocks above the enemy at all times, this is the margin that puts you in danger. If you hover like 3 blocks above the target they can sometimes hit you depending on the target... so...
That is the point. By nerfing the range, you will get hit more often, making acro more risky. Then its fair to buff the damage
i've literally played acrobat since the 2.0 beta, trust me ive played aspectless acro for a while
I think its already risky enough, people are overstating the safety and understating the mechanisms to keep aerial objects to the ground.
I havent played for that long, but i have played for a while. I never felt like there was any problem with range. I could always get off multis fine
Except for maybe TCC and sometimes the grootslang
Multis are often easy since hitboxes are jank and extend way above there heads sometimes.
There we go. So nerfing the range shouldnt make it too much harder to use
that was my point
It will make it riskier but it will feel comfy
Yes, but very enemy dependent.
literally what is this discussion you were talking about how acro should have a 3-4 block effective range and then saying that aspectless acro is close-ish to that experience already??? like+?
???
Like you are in more danger, but it shouldnt feel bad to use if they nerf the range
Im saying that they should remove the range aspects, then acro is risky to use and they can buff the damage
No need to ground it in any way
its not risky to use even if the range aspects are removed
that was my whole point from the get-go
it still has fat ass hitboxes for its attacks even without any aspects
its not a good enough solution and it does not in any capacity address the balancing issues which lead to acro being unable to get meaningful buffs
gahhhhh
3-4 blocks is not fat. Thats forcing you to be close. If anything, they can nerf it more to like 3 blocks
acrobat activity tier list
Grootslang raid: C+ tier
Orphion raid: D tier
TCC raid: C tier
Greg raid: D tier
Qira hive solo: B tier
Legend solo: F tier
Lootrun tier:
C to A- tier depending on vertical obstacles.
And you will get slapped by more, boom, acro can now get more damage
Anyways, back to discussion : )
Nol and tna are s tier so much stuff going on you have to dodge
Im fine with lacerate aspect getting -0.5 range, not with multi though
I just want both range aspects gone so they can buff the damage
TNA often launches several singularities straight up which eats you hp, if you have less than 10k Ehp (without agillity) you might get one tapped.
Why its s. So much movement is needed
Oh u mean fun
I thought it was s is most activity f is least
The moment TNA launches skulls you need to gtfo or you implode, hard to evade since the start right where you are.
I still like tna and nol as acro
Orrr.... they can give nodes that buff damage consistently.
Sounds like you're just throwing smoke bombs and shurikens
There doesn't have to be a trade off for buffs, no sacrefice needed
Terminated said they dont want to give a no strings attached buff
They think acro is too safe. Thats why
The suggestions made, especially by space flower noises are already good.
Well, you can be an acrobat main and not do all the complicated stuff players do.
I agree, but the dev team wants acro to be less safe soooo
I don't mind having to touch the ground for 0.1s every 10s to reset buffs and cause a jasmine bloom nuke.
I really hate it. Acro should just not have to touch the ground
If they want acrobat to be less save, then they should also apply that logic to other archetypes.
If they apply that logic then paladins tankyness will be nerfed to oblivion.
this would feel like shit to play btw like why would we do this as opposed to incentivizing letting yourself fall to the ground for a damage buff every 5 seconds or sometjing
.
Again, aspectless multi is 3 blocks range. Does aspectless feel shit to play? No
Maybe increase the range of lacerate and multihit by +1.0 blocks and replace the range buffs with new aspects.
Also 5 seconds is insanely often. Like 15 seconds or more is fair
That is what i have been saying
Problem is that these aspects also affect other archetypes, not just acrobat. This might have unintended consequences if those are not addressed.
The backstab range can just become part of backstab, problem solved
Im not at home for it sooo shit
Because like, thematically and identity wise that isn't going to be satisfying.
Playwise it also will not be satisfying
Unless you're just going to fully rework the archetype from the ground up
then it also wouldnt fix the core issue of it having too easy a time avoiding most boss attacks
It makes it a ton more risky and force you to move away when the boss is attacking
its a very binary thing, either its able to fly freely enough to avoid a large chunk of attacks meaning it can't get buffed much
OR
it struggles avoiding most boss attacks (while still having to fly(?) which would lead to it feeling really bad
It doesnt have to struggle. Its a mobility based class. But they can make it harder for it to avoid attacks by making it go up close
If you see an attack use dash to move out of the way, and you cant go for dps while the boss is attacking. Then, it is fair to buff acro dps
He just means that you don't need to worry about dying
Whereas everything else does need to worry about dying.
Acro has to worry about dying. You have low ehp. Ofc you have to
No other playstyle can replicate it to this extent.
You don't have to worry about dying if you're just hovering above everything
Thats bc of smoke, jbloom, shurikens
Like 12 blocks in the air
Make jbloom do more damage as you get closer to the enemy, up to 4-5 blocks away, doing near no damage once ur around 9-10 blocks away
Acrobat is still mechanically difficult to play optimally anyway.
mechanically for my joints
Acrobat is instant carpal tunnel
It does more damage to my joints than it does to the bosses 😭

We should nerf it actuall
And he didn't use the light expulsion attack which is a godsend
Idk why the attack is designed like that
They thought:
Hmm entity spam... surely this won't be catastrophic for performance!
@stoic yoke here's to more flying archetypes 🫡
https://streamable.com/6st2u4
That’s one weapon granting you that ability
Not the archetype… except for one ability named Timelocked I guess

does not change the fact that its a playstyle
We cant buff acro damage due to flying
Also we gave mage flying today
only backs up my point that flying playstyles pop up from time to time and simply removing each one instead of accounting for it with mob attacks is a bandaid fix
they're making assassin good by giving assassin spells from an actually good class 🔥 (the incomprehensible reference)
The thing that makes me wanna quit assasin the most is not the poor design of acro but the backstab bug 😔
How long it is since rekindled (time where more than 2 people used shade)
So much time for the fix and it havent come
Don’t worry they’re lowering the emerald rewards from lootrunning right now
And adding 10 more one shot attacks that have no telegraphs to TCC
🔥
you can’t act as though shade hasn’t been touched at all
while it still may not be competitive as a high-end DPS option, it definitely did get a big glow up
oh shade is awesome now
that doesn’t mean that it’s perfect obviously it still needs work but like
cool
like it needs better mana sustain but yall did good on shade
it doesnt relate to the backstab bug at all
its balanced, fun, and even if a bit buggy and needs sustain, is still very viable
okok good i thought it was just shade hate pce
Ignore the fact shade has longer setup time than fallen time to kill on raid bosses. Fix the damn stab 😔
well thats fallen and fallen op
As a wide shade main states
its not incosistent
we know which mobs cant be stabbed and you cant do shit against them
half of tna rooms consisnts mobs like that
also the fact notg is literally unplayable as shade 
the only full shade friendly raid is nol and nol is nol
i like nol bossfight as acro*
Anyways make acrobat good it is too cool to do 200K max
yeah it needs 250k sustained
yes
my crappy riftcanist build hits 250k easy. its terrible rolls and unoptimized as hell
so its better than acro with the new levitation wand
250k with nirv, 9/10 cps, tomes, 16k ehp (with tomes), 67% on important stats, no mythic aspect
that is what acro should get
Is it ETW
rainbow/etwa. why it has only 16k ehp with tomes, 13-14k without tomes
250k on rainbow
That sounds like
currently hyperglass cataclysm hits 300k on acro. if rainbow could hit 250 then cata would be stronger than fallen
Right number combat dummy moment number
thats what acro SHOULD be. after it gets buffed
cata should hit 325-350k dps imo with acro
it does 300k already.
also what in the hell allows acro to do that much
ETW
Caesura
Stratosphere
Chaos-Woven Greaves
Stardew
CR-19S9i9i9i9S9S9m91
CR-19S9i9i9i9S9S9m91
CR-19S9i9i9i9S9S9c91
Diamond Hydro Necklace
Nirvana [w6w6t6]
ah it has crafteds
Looni build?
Also just use Yang Yang and Misalignment
ah k
is this better? https://hppeng-wynn.github.io/builder?v=12#9_07F0mG0Je0Qx0t80t80vF0OM0Qm1E1E2M-Y-Y1g10009I10009I10009I10009I10039I0z0z0+0+0+0+0-1TldvN5VL7C0
WynnBuilder build:
Caesura
Soul Signal
Chaos-Woven Greaves
Stardew
Yang
Yang
Misalignment
Diamond Hydro Necklace
Nirvana [w6w6t6]
Strato does slightly more
Then idk
is the sustain needed or nah
oh it needs 27/5?
Weightless adds just enough
like can i run 21/5 after tomes?
Oh yeah and you need tomes too
bro nirvana normally sustains 0 mr what did yall do to make it need 37/5 😭
no shame ofc just like wow i am not used to nirv needed that much mana
nirv does i thought. or very close to 0mr. you need tomes but it should sustain
WAIT WHAAT LOOOOOOOOOOOOL
hello arcasmord :) its that time of the month again
voidrim inc. making non-flying shit become flying
wtf are the reqs on that thing i might be able to slap it on
85 agi
if its int req its gg tho
mmmmmmmmmmm....... idts.......
that's really funny though
largely quetz i think
smth like that
warp has ws so its not that good, quetz is super worth it
or you can also just mainhand it its gonna be decent because its mage lol
third wish 🤯
well third wish offhand wont work sob
Assassin main here!
Acrobat tends to be able to avoid danger altogether in many cases by staying out of melee range and being too fast for most projectile attacks. As a result, they can afford to wear more glassy equipment to pump damage.
Trickster uses clones and the Luring/Hoodwink combo to reduce damage taken and make enemies aggro each other. Similar to Acrobat, this leaves more room to have less ehp while still having respectable survivability.
Shade... is Shade. They have vanish I guess. They are the flimsiest in terms of survivability by far, hence why so many of the ability trees you see take clones, even if many Acrobat trees don't. Besides that, they can't drink health pots because that resets knife, which is a pain to build up and maintain at times. This is also sort of true for Trickster, but for them they only have like 1 buff to regain, and it's really easy to do so. Their damage has seen massive improvements lately at least.
But yeah I get the sentiment I want my main to be buffed as well 😦
Ok before discombobulate murder I was considering battle monk being just better acrobat in those regards for some time
Better AoE, faster, tankier
Can support team
A bug doesnt really constitute a playstyle lol
Massive stretch there
I understand that everybody has their main class and archetype and wants the best for that specific thing but it would be good if everybody could think a little bit morebig picture every so often!
We've made hundreds of changes over the last couple of months to basically every archetype in the game. Funnily enough that is not the only thing on our list and we have to prioritise if we want to get anything done at all.
Reminders are sometimes what gets us to move things around in terms of priority but messages like "you've had x months and you can't even fix that" as ifnothing else is going on is a bit of a shitty take
oh it’s bugged? gg
I'll agree that it's intentionally obnoxious or at the very least very ignorant. Like yes, of course I think you guys are sitting on your ass whenever you don't make content or changes that specifically benefit me 
Well it's definitely unintended that the levitation doesn't clear on weapon swap
So that will be changed soon
that's funny lol
@glacial lantern u got any idea for parry thats better than, like
"staying within x blocks of a mob for x seconds will give you a y% damage boost and a one-hit z damage shield. getting hit clears this effect"
is there a way to detect if the player got hit by a projectile?
yes
if so then maybe it could be a like, genji deflect
never played ow
oh uh
when the ability is up, for a duration, any projectiles that enemies shoot are reflected back in the direction you’re facing, and the projectiles turn from the enemy’s team into your’s
er, as long as the projectiles hit you they’re reflected
or maybe liiike
pressing crouch twice in quick succession causes you to enter a Parrying stance for (short duration) seconds. Getting hit within this time will automatically proc a Dodge, akin to agility, and grant a damage bonus
(moderate cooldown)
thinking more on it, maybe this isnt super intuitive as going out of your way to get hit seems awkward even if it’s safe
idk i just dont see how parry could work without actively trying to mitigate damage via the ability for a damage bonus
well this is one way to do it actually, i just envision parry a little differently given the theming of a parry
maybe this could also just be a really big single hit with some flashy particles instead of a damage bonus
or it could amplify your next multihit/lacerate to be bigger and deal more much damage
buff hanafubuki or smth
yeah do that! genius
idk
I think we tend to avoid things that will be useless in quite a few situations
Like no raid boss is projectile based for example xd
What linny said is kind of what we've been thinking or maybe something similar to a deflect in for honour if you know that
I actually like a parry stance idea tbh it would add some skill to it because you'd have to predict an attack
And if you use it and don't get hit then you're just vulnerable
oh sweet im glad you like that idea
Erm no
Shade is like the only class that can truly nohit any content (with practice)
Vanish uptime can reach like 95% with syphon so ur barely agrod
And dissolution just tanks like hell so even if youre caught out of vanish youre good
Arguably most survivable class, but if u slip up youre cooked
Ig acro can nohit content too but rn theres a lot that counters em
Also u need mythic aspect for this so its not quite free
When theres a "good" bug giving a funny niche playstyle its too much and its getting fixed asap but when theres a bad bug making half of endgame content immune to archetypes gimmick its ignored 🤯
Classic take
tbh its just like how do you activate that on acro
When there's a bug in something we're actively working on them since we are working on it of course it gets fixed
Backstab bug fixed in so called assasin rework in 203X
Not that I have any clue what you're specifically saying has been ignored because often times people like you never actually tell us about these apparent "bad bugs making half of endgame content immune to archetypes gimmicks"
Ah so you blew it totally out of proportion got it 

And you ignored my message from yesterday
Maybe read it

Yeah double tap shift isn't the best 🤔
idek what you would even do, all controls are fully used
shift + abil cant work because of righting
damn you righting reflex...
Yeahhh
remove righting 👍
actually 0 reason for it to exist
it makes acro approachable
12 cycle is pretty approachable too
lowkey i want to but its outside the scope of what im doing on acro
at least rn
what if the parry thing triggers on landing for a brief moment
idk it's just not
easy
there is . an alternate flow state adn parry change that i think is lowkey better than my jasmine bloom based thing. the only problem is that it kind of requires flight to work well and the player will be around level 50 when they unlock it, making it super awkward to use
i really appreciate at not rushing out changes to acro ngl
if that thing happened we could probably remove righting
but like removing righting and changing half the shit on the tree in one patc h is a Lot
jasmine bloom explosion still on the table? bring hanafu back
mythic aspect gonna die too oops
part of why i like my idea sm is because it fixes a ton of issues without flipping the archetype on its head
cause like we could always add other stuff if it went well and we wanted to do more
what's your idea again
...though icl trickster is probably higher prio at that point
trickster after trickobat 2.1 death cbomb outer void death
new weapon doesn't even help is the funnier thing
💀 i guess the meteors can trigger satsujin that's like the only thing going for them
jasmine bloom explo when hit ground (clears jbloom radius) (+1ap node below it that boosts u up and refreshes fstate), multihit dmg increase per hit based on # of hits dealt, flow state small cooldowns change, lacerate/multi hitboxes change to incentivise being closer to enemies, parry change to incentivise being closer to enemies, melee swings while using shurikens
would moving lacerate/multi hitbox in front of the player/slightly reduce size help (e.g. keep same forward range get rid of back aoe
dont know but lowkey the issue is the aspects
lacerate aoe aspect is quite funny yes
i sure love how it increases the vertical range too
It might be an unpopular opinion but genuinely please do 🙏
Would be way cooler to encourage people to find other ways to hover cuz arguably righting only lowers skill requirement and not much else
multihit dmg inc on # hits is interesting but still doesn't fix fatality being canceled, no?
anywyas the good part about this is we can always do that flow state-sided change after if we ever get around to it and maybe deal with righting and stuff then but its not like we're stranding the archetype if it doesnt happen
its gonna replace it
i think. there isnt really another way to make it work
interesting, that'll also buff trickster
Big w
tho this is asking to get quadratically scaled by aspects
and multi hits gets up to +4
i want it to be like similar ish dps to using fatality just with a longer cast time on the spell (because you're taking extensions)
the aspect can give u -1% per hit or some shit to make it more reasonable idk its easy to balance
imo aspects are almost never a big problem
changing them wise
archer arrow bomb in question... oh i see
these changes r cool but still doesn't fix fundemental issue of acro survivability tied to flight leading to it getting no damage scaling
yeah these seem like realistic enough changes to go for in more of a short term perspective
does fix/alleviate at least gameplay boringness
and then other more in-depth changes can be worked on once these changes are actually through and refined on by people optimizing it
thats what im thinking yeah
i mean imo making it optimal to be close to mobs is a step in the right direction & the jbloom thing IS making you land albeit not very long
jbloom radius reset is gonna be so harsh on nirv tbh
still wondering why it has such a strong antisynergy with cost reduction
could always change it to be based on spells cast instead of mana spent. was considering it earlier
it was not thought of most likely
i mean honestly that just leaves room for other weapons to be in the spotlight more which im not entirely against. nirvana has been BIS for practically any assassin build for the past like 3-4 months now lol
cost reduc pre 2.0 sucked because of int being so good and int got giganerfed same update (so reduc became way better but ppl didnt have perspective)
either way tbh i might just leave bloom and see whta happens . also kinda real
i mean i think nirv should be good for acro not the other archetypes but -30% mana flat is just a bit busted
i've been a nirvana enjoyer for the past 4 years and even i'm getting tired of seeing it 
+spell cost on hanafubuki about to synergize with jbloom if it stays as mana...
funny prospect to think of
i dont think it really needs to be nerfed i think other assassin mythics could just use some work. assassin and archer have HORRENDOUS mythic balancing atm
real
(ignis nerf did not help with this...)
highkey assassin isn't doing that terribly
assassin is pretty ok i feel like
unpopular opinion but assassin mythics actually feel unique
i mean meta wise maybe its just better to always run it down on nirv but
different -costs is surprisingly cool
maybe it's just me but i hardly see anyone use anything but nirvana 
idk i mean u had like
cataclysm still best for dps
grimpockets (lol oops), weath shade, cata for full glass
nirv is definitely. really strong. and really easily usable.
weath shade still works fine tbh and much better qol than nirv
i think it's biggest strength is that it can be used on essentially anything
inferno is also still good but dpsbrain player animositygap blabla
weath shade is neat tho
nirv highkey needs a mid change but that would get nuked by community
yeah
-mana is too good on all archetypes
yeah people would hate that LOL
myself included ngl
i think nirv without the mid is already good .lol. people would fucking hate removing the mid and i think its a bit too iconic
a base nerf could be justified honestly
give it a new mid 👍

hell na
base nerf when it's alr one of the lowest base dps mythics daggers no
base nerf would make ppl just stack raw more and use less ice cores i think
right i forgot that interaction lol
not like this is actually considered while balancing btw but lol
💀
but yeah honestly idk what to do about nirv. it's not exactly a bad thing about assassin it's just kinda the only real thing assassin has left going for it that doesn't require hyperoptimization in order to function
+40 int and 30% reduction...
nor is it a pain in the ass when it does function
tbf that +40 int isn't really doing much given the req
the int was only relevant when int wwas good.. sadge
😔
still at 13% reduction
yea its still good
like 13% reduction from 110
combine these two and it's 40% reduction from 110
or 65% reduction from 0
also wtf entire summoner feedback threa
summoner feedback where
insane
😈
So how is that gonna change mainhanding it? And "avoiding most attacks"
Flying playstyles have existed and will exist
Also I don't wanna be that guy bht """fixing""" this is just taking fun out of the game
whether it’s fun or not is different than whether it’s intended or not imo
When you aren't that mobile horizontally in levitation and you need to break your cycle and reliably offhand it all for a funny flight
I don't advocate for bugs usually but this isn't even harmful to just about anything can we not have smth refreshing for mage for once
With all due respect, if you nerf it now it'll only push me further into gatekeeping a clip like this if I find it eventually
I already posted this hoping that "ct hates fun" is bullshit
Fun in my wynncraft? Wrong game
Yes well I don't like the ct hates fun stereotype
And I'd rather not gatekeep things I find, only what others show me out of respect for them
But really I won't showcase a fun playstyle to the public next time and rather enjoy it myself than have it taken away from everyone
Gatekeeping is lame af but I see people do it all the time for a reason I've had no proof of. Until today
Surely we can... not end it like that. Right..
Maybe I'm crazy, but couldn't you use the wand in certain content? If not, then yeah it's pretty harmless, but otherwise, that is not "harmless."
omd u went down your hate arc so damn quick lmao
you were so excited to try things out when u first came then just cuz theres one or two issues with a couple things, especially assassin youve become a #1 wynncraft hater in an instant
take a chill pill bud
no game is perfect, neither are they gona be exactly what you want at all times
they can be improved sure but it all takes time
Instead of repeating imma post response of the guy with the same mindset as me
I don't know why you're so intent on trying to make this totally invalid point lol
Levitation is decidedly temporary
It's completely different to acrobats entire identity revolving around air mobility meaning that mob attacks are extremely avoidable, and hard for us to balance in any way because of it
the point is that things will fly from time to time, you cannot avoid that and sooner or later making mobs ready to fight a flying player will be the easier solution
but anyway, are you sure you want to nerf the levitation? it's not that practical outside of dummy, i had so much fun with it yesterday it almost single-handedly made me wanna play arcanist again
idk maybe i loved it too much but it's like the most fun ive had since 2.1 release
i replied in that string
but cuz one person has the same mindset as you, sure it may make you seem more right it doesnt mean you absolutely are
It's not a nerf to make it remove itself when you swap
it's a nerf to its potential
swapping reduces your dps by quite a bit cause you break your cycle and needs skill to pull off also
i can ofc go and rawstack the wand to do same damage as any other wand because this is mage and yes i can just go and do that, but it's a bit harsh to cut the usability of this major id to that one item when it's a heavy melee mage item which, we both know, is a dead playstyle
i bet mainhanding the wand even right now is actually better than offhanding it for some higher dps one because you dont break your cycle and mage is all rawstack anyway
moreover, you need to build 85 agi on a dps wand to make it worth which already isnt easy and you sacrifice quite a bit of dps for
tldr offhanding the wand is a higher skill lower reward version to mainhanding it but i cant see why it shouldnt be kept as a fun gimmick
also btw in response to this specifically
Item Makers control Major IDs, whereas the Ability Team controls, well, the atree. the former can do its work relatively quickly, because most of what we do doesn't require developer time; the AT, however, needs dev time to change most things on the tree, so those changes naturally take longer
also jfc
me when the Item Makers add a new and fun item with a totally unique gimmick
and then the players get mad because it can't be used in specifically the way they want to
god forbid we try to do something interesting
You know, if the CT listened to every suggestion that players made, this game would be awful. Imagine if every Foxxo thread was just taken and implemented? People would flip 8 lids and one chair. Imagine if they never nerfed a single thing in the game, and only buffed because that's what makes people "happy." Well, the game would literally be the most unenjoyable thing in the world because at some point you run out of things that actually create some semblance of a challenge. I don't know how else to explain this, but players aren't the smartest when it comes to actual game design. I'm not saying the CT don't make mistakes, haven't been rude in the past, or haven't addressed some important points. However, it's not like the players are any better at this point. Half your chats alone are just actively being rude for the sake of being rude. So, what makes you any different from the CT who have acted like that?
Seek extra age for your brain.
HSB item balancing is a great example of what happens when the CT bends to the whim of the players at every juncture. If you're good at balancing content, apply for the team lmao
this idea of "we don't listen to feedback" is also totally wrong but idt you actually care about the truth here you just like bashing the CT so i'm not gonna argue that
the reason that we don't implement every change is basically just what L9E said: many, many suggested changes are unbalanced. and also directly benefit the suggester. very very few people were going to post a feedback thread saying "pls nerf mortar" if they were diehard mortar users. player suggestions are plagued with bias, incompetency in terms of balance, and also a lot of the time toxicity (genuinely we're probably going to be less likely to listen to you guys if you're assholes about it. because that's just letting the playerbase bully us into submission?)
this, obviously, is not to take the stance of "every player is shit at balance and every CT is brilliant at it and we know what you're doing and you don't!"
it's just that a lot of the suggestions made are not great. there are some that are better, and - in fact - we actually do take many good suggestions into account (see #1323429845476180029 as a recent and obvious example of this, etc)
so yeah maybe we don't take your suggestions into account since you seem intent on just being an asshole to the CT and don't have well-thought-out points to make, but that's certainly not true of all suggestions. we do take suggestions into account.
and the CT isn't perfect, either! we do make mistakes, we fuck up, but then we try to fix those mistakes.
a lot of the time when we do something wrong the playerbase is there to hold us accountable
and that's also a good thing!
also what does "justified instead of explained" mean?
OED defines "justify" as "show or prove to be right or reasonable", which is certainly what we try to do
and it's difficult to respond in a "formal, helpful manner" sometimes when the players are just objectively terrible to us. i'm certainly not the best at maintaining composure in many situations, i'll definitely admit that, but we're people too
if y'all aren't going to be great to us then it's simply unfair to expect us to be completely perfect to you guys back lmao
and this is why we don't listen to your particular suggestions 
LMFAOO
God i really hope you're the second person to get feedback muted
My entire only suggestion was fixing the backstab 
someone got muted in feedback lol? who was it
God forbid wanting to play something ruined by a bug
Xae Did. Was a jerk to a lot of people in threads.
ahhhh ok. i have no clue who that is lol
So i think mods went "you can't act reasonable you can just not participate in discussions"
I know nothing about Assassin nor the backstab bug. Is this related to the fact that certain things can't be backstabbed, like worm? Or, is this related to mobs that should be backstabble, but sometimes aren't?
the role is funny
Fun fact, half of tna rooms consists mobs not being able to be backstabbed
Wrong. Question not answered!
a whole damn rank for it lmao thats awesome
Question got answered
I do not care about your fun facts. Are the mobs meant to be backstabbed or not!
Fucking yes...
They are bugged since probably spellbound but nobody played shade cuz it was unusable
Fucking okay...
...i think the ct has seen it already
So can you backstab them sometimes and then sometimes it bugs out? Or, can you just never backstab them?
Never
Hmmm
Ct has been real quiet since that dropped
Sounds like you just are bad at assassin
Apparently i was the one yapping for acro buff

No, CT were "quiet" when you put your dumbass response in LMFAO
Notice how they stopped talking after they replied to this message?
he scared away ct
When i saw "we dont listen to your suggestions" when i had a single one which is a bug fix i knew they dont know what they are talking about
Well, a bug fix isn't a suggestion, it's more of a report. Sounds like you're in the wrong spot pal. I highly suggest you take your complaints elsewhere for there are any more problems. Buster.
