#Get entire Assassin class together

1 messages · Page 2 of 1

final wing
#

yes. force acro to get close, not land. getting close again makes it really easy to get smacked. also flower has 100% the right ideas for acro

final wing
#

what in the hell is that

#

that is so disturbing holy crap

formal rock
#

i keep seeing "dmg buff when ground" im 99% sure that a ct brought that up as an example of what they wouldnt do

#

like "players should touch grass sometimes but we wont just have 'dmg when ground' bc that's boring"

thick patrol
#

If Acro ever gets grounded in any way, I pray for the CT's

formal rock
#

foxxochan yapping to absolutely no one part 69

final wing
stoic yoke
#

Why... Not?

final wing
#

Ur an acro main?

stoic yoke
#

Ye

final wing
#

Dev/ct has acro mains????? There is still hope letsgoo

tawdry stag
frank valley
tawdry stag
#

like half the downvotes that thread got were probably just cause it was made by foxxochan

stoic yoke
#

I think grounded is the wrong word to use tbh

final wing
stoic yoke
final wing
#

Acro shouldnt have to touch the ground imo

stoic yoke
#

And I don't think anyone has proposed no more flight lol so people are voting on something that's false

#

Shouldn't have to touch the ground is a bit far though

final wing
#

It should have to hover close to the enemy to do damage BUT it should always be flying

#

Like hovering close to the enemy means the enemy can hit it while acro can stay flying

stoic yoke
#

Needing to touch the ground to play optimally with the best damage seems completely fair

#

It's more about encouragement than force

tawdry stag
#

like sure character fantasy and whatever is important when designing fun gameplay loops but to some extent its just too much and i'd rather take convenience/practicality over cool factor

final wing
#

If not easier. Just nerf the aspects

tawdry stag
#

for the sake of argument how exactly would you decrease acros range

final wing
#

The aspects turn acro multi and lac range into 7-8 block reach monsters

#

As ive said, remove those aspects and make the mythic t2 and t3 add maybe 1-2 blocks of range

tawdry stag
#

acro spells have a very generous hitbox even without aspects and allow you to dodge most attacks esp on bigger hitbox bosses (see; all raid bosses)

final wing
#

Not if you are sitting within 3-4 blocks. That is pretty risky

tawdry stag
#

just forcing you to fly "closer" is never going to work well or if it does then its just going to feel awful

tawdry stag
#

(even without aspects)

final wing
#

Then… make them less fat without aspects too. Acro should sit at 3-4 blocks away

tawdry stag
#

do you realize how dogshit that would feel

final wing
#

It also means rr and piro get more usage in order to stay that clise

tawdry stag
#

like people were complaining about backstabs range so much its straight up gotten 3 range buffs since it came out

three block range attacks just feel terrible in wynn

final wing
#

Make it 4 then. Still should force acro to be at extremely close range

tawdry stag
final wing
#

Piro yes, but rr lets you just camp at the perfect distance fine

tawdry stag
#

4 is still too little

dude im just saying thats not a good solution and it shouldnt be pursued
i dont see this discussion gong anywhere

vital laurel
#

I think the base range should stay the same, the bonus from the aspects can go down.

final wing
#

I mean it isnt that painful. What is lacerate/multi range without aspects?

vital laurel
#

I don't want another assasin class that relies on aspects to basically function (shade).

final wing
#

4-5 i think

vital laurel
#

Multi is 4 blocks and lacerate is 4.5 if im correct? This would end up with 6 and 6.5 blocks respectively, not 7-8.

final wing
#

Ill do the same and tell yall how it feels. Ill do tna, tcc, nol

vital laurel
#

Check the wiki, lacerate is 4.5 blocks, multihit is 3 blocks. (6.5 and 5 blocks max)

final wing
#

Got it ty. Multi range is actually… low. Imo multi should be 4 but i gotta test

vital laurel
#

Wait, nvm. Just checked aspects too, its 6 blocks and 4.5 blocks max.

final wing
#

I cant test for the next like 3-4 hours tho

vital laurel
#

I think the range is alright, it ain't possible to always perfectly stay 4.5 blocks above the enemy at all times, this is the margin that puts you in danger. If you hover like 3 blocks above the target they can sometimes hit you depending on the target... so...

final wing
tawdry stag
vital laurel
#

I think its already risky enough, people are overstating the safety and understating the mechanisms to keep aerial objects to the ground.

final wing
vital laurel
#

Except for maybe TCC and sometimes the grootslang

#

Multis are often easy since hitboxes are jank and extend way above there heads sometimes.

final wing
#

There we go. So nerfing the range shouldnt make it too much harder to use

tawdry stag
#

that was my point

final wing
#

It will make it riskier but it will feel comfy

vital laurel
#

Yes, but very enemy dependent.

tawdry stag
#

literally what is this discussion you were talking about how acro should have a 3-4 block effective range and then saying that aspectless acro is close-ish to that experience already??? like+?
???

final wing
#

Like you are in more danger, but it shouldnt feel bad to use if they nerf the range

final wing
#

No need to ground it in any way

tawdry stag
final wing
#

3-4 blocks is not fat. Thats forcing you to be close. If anything, they can nerf it more to like 3 blocks

vital laurel
#

acrobat activity tier list
Grootslang raid: C+ tier
Orphion raid: D tier
TCC raid: C tier
Greg raid: D tier

Qira hive solo: B tier
Legend solo: F tier

Lootrun tier:
C to A- tier depending on vertical obstacles.

final wing
#

And you will get slapped by more, boom, acro can now get more damage

vital laurel
#

Anyways, back to discussion : )

final wing
#

Nol and tna are s tier so much stuff going on you have to dodge

vital laurel
#

Im fine with lacerate aspect getting -0.5 range, not with multi though

final wing
#

I just want both range aspects gone so they can buff the damage

vital laurel
#

TNA often launches several singularities straight up which eats you hp, if you have less than 10k Ehp (without agillity) you might get one tapped.

final wing
#

Why its s. So much movement is needed

#

Oh u mean fun

#

I thought it was s is most activity f is least

vital laurel
#

The moment TNA launches skulls you need to gtfo or you implode, hard to evade since the start right where you are.

final wing
#

I still like tna and nol as acro

vital laurel
tulip ember
vital laurel
#

There doesn't have to be a trade off for buffs, no sacrefice needed

final wing
#

They think acro is too safe. Thats why

vital laurel
#

The suggestions made, especially by space flower noises are already good.

tulip ember
#

Well, you can be an acrobat main and not do all the complicated stuff players do.

final wing
#

I agree, but the dev team wants acro to be less safe soooo

vital laurel
#

I don't mind having to touch the ground for 0.1s every 10s to reset buffs and cause a jasmine bloom nuke.

final wing
#

I really hate it. Acro should just not have to touch the ground

vital laurel
#

If they want acrobat to be less save, then they should also apply that logic to other archetypes.

#

If they apply that logic then paladins tankyness will be nerfed to oblivion.

tawdry stag
tulip ember
#

.

final wing
vital laurel
#

Maybe increase the range of lacerate and multihit by +1.0 blocks and replace the range buffs with new aspects.

final wing
#

Also 5 seconds is insanely often. Like 15 seconds or more is fair

final wing
vital laurel
#

Problem is that these aspects also affect other archetypes, not just acrobat. This might have unintended consequences if those are not addressed.

final wing
#

The backstab range can just become part of backstab, problem solved

vital laurel
#

Yea

#

New update in 7 mins 😮

final wing
#

Im not at home for it sooo shit

tulip ember
final wing
#

Playwise it also will not be satisfying

tulip ember
#

Unless you're just going to fully rework the archetype from the ground up

tawdry stag
final wing
#

It makes it a ton more risky and force you to move away when the boss is attacking

tawdry stag
#

its a very binary thing, either its able to fly freely enough to avoid a large chunk of attacks meaning it can't get buffed much

OR

it struggles avoiding most boss attacks (while still having to fly(?) which would lead to it feeling really bad

final wing
#

It doesnt have to struggle. Its a mobility based class. But they can make it harder for it to avoid attacks by making it go up close

#

If you see an attack use dash to move out of the way, and you cant go for dps while the boss is attacking. Then, it is fair to buff acro dps

tulip ember
#

He just means that you don't need to worry about dying

#

Whereas everything else does need to worry about dying.

final wing
#

Acro has to worry about dying. You have low ehp. Ofc you have to

tulip ember
#

No other playstyle can replicate it to this extent.

#

You don't have to worry about dying if you're just hovering above everything

final wing
#

Thats bc of smoke, jbloom, shurikens

tulip ember
#

Like 12 blocks in the air

final wing
#

Make jbloom do more damage as you get closer to the enemy, up to 4-5 blocks away, doing near no damage once ur around 9-10 blocks away

tulip ember
#

Acrobat is still mechanically difficult to play optimally anyway.

ruby wasp
#

mechanically for my joints

final wing
#

Acrobat is instant carpal tunnel

#

It does more damage to my joints than it does to the bosses 😭

ruby wasp
tulip ember
#

We should nerf it actuall

#

And he didn't use the light expulsion attack which is a godsend

#

Idk why the attack is designed like that

#

They thought:
Hmm entity spam... surely this won't be catastrophic for performance!

muted steeple
tulip ember
#

That’s one weapon granting you that ability

#

Not the archetype… except for one ability named Timelocked I guess

muted steeple
frank valley
#

We cant buff acro damage due to flying
Also we gave mage flying today

muted steeple
#

only backs up my point that flying playstyles pop up from time to time and simply removing each one instead of accounting for it with mob attacks is a bandaid fix

muted steeple
frank valley
#

The thing that makes me wanna quit assasin the most is not the poor design of acro but the backstab bug 😔

#

How long it is since rekindled (time where more than 2 people used shade)

#

So much time for the fix and it havent come

tulip ember
#

Don’t worry they’re lowering the emerald rewards from lootrunning right now

#

And adding 10 more one shot attacks that have no telegraphs to TCC

final wing
#

🔥

jaunty turret
final wing
#

oh shade is awesome now

jaunty turret
#

that doesn’t mean that it’s perfect obviously it still needs work but like

final wing
#

like it needs better mana sustain but yall did good on shade

frank valley
#

it doesnt relate to the backstab bug at all

final wing
#

its balanced, fun, and even if a bit buggy and needs sustain, is still very viable

jaunty turret
#

okok good i thought it was just shade hate pce

frank valley
#

Ignore the fact shade has longer setup time than fallen time to kill on raid bosses. Fix the damn stab 😔

final wing
#

well thats fallen and fallen op

tulip ember
#

As a wide shade main states

frank valley
#

its not incosistent

#

we know which mobs cant be stabbed and you cant do shit against them

#

half of tna rooms consisnts mobs like that

#

also the fact notg is literally unplayable as shade saltroll

tulip ember
#

Nah it’s staying true to irl

#

Can’t backstab a worm!

final wing
#

they have a back end

#

so you should be able to backstab em

frank valley
#

the only full shade friendly raid is nol and nol is nol

final wing
#

i like nol bossfight as acro*

tulip ember
#

Anyways make acrobat good it is too cool to do 200K max

final wing
#

yeah it needs 250k sustained

tulip ember
#

Bro no

#

250K skull

final wing
#

yes

#

my crappy riftcanist build hits 250k easy. its terrible rolls and unoptimized as hell

frank valley
final wing
#

250k with nirv, 9/10 cps, tomes, 16k ehp (with tomes), 67% on important stats, no mythic aspect

#

that is what acro should get

tulip ember
#

Is it ETW

final wing
#

rainbow/etwa. why it has only 16k ehp with tomes, 13-14k without tomes

frank valley
#

250k on rainbow

final wing
#

that is what i would think is fair on acro

#

its etwa, not rainbow sorry

tulip ember
#

That sounds like

frank valley
#

currently hyperglass cataclysm hits 300k on acro. if rainbow could hit 250 then cata would be stronger than fallen

tulip ember
#

Right number combat dummy moment number

final wing
#

thats what acro SHOULD be. after it gets buffed

final wing
frank valley
#

it does 300k already.

final wing
#

also what in the hell allows acro to do that much

tulip ember
#

ETW

final wing
#

give me the build i gotta try that

#

is it the looni build?

tulip ember
final wing
#

ah it has crafteds

tulip ember
final wing
#

ah k

tulip ember
#

Strato does slightly more

final wing
#

does it? i get 2k more multihits

#

like after assigning stat points ofc

tulip ember
#

Then idk

final wing
#

is the sustain needed or nah

tulip ember
#

Yes

#

You might slowly lose mana when cycling

final wing
#

oh it needs 27/5?

tulip ember
#

Weightless adds just enough

final wing
#

like can i run 21/5 after tomes?

tulip ember
#

Oh yeah and you need tomes too

final wing
#

bro nirvana normally sustains 0 mr what did yall do to make it need 37/5 😭

#

no shame ofc just like wow i am not used to nirv needed that much mana

tulip ember
#

Err

#

It doesn’t sustain 0 Mr

#

If it did that would be kind of crazy

final wing
#

nirv does i thought. or very close to 0mr. you need tomes but it should sustain

muted steeple
#

voidrim inc. making non-flying shit become flying

glacial lantern
#

wtf are the reqs on that thing i might be able to slap it on

muted steeple
#

85 agi

glacial lantern
#

if its int req its gg tho

glacial lantern
muted steeple
#

largely quetz i think

glacial lantern
#

smth like that

muted steeple
#

warp has ws so its not that good, quetz is super worth it

#

or you can also just mainhand it its gonna be decent because its mage lol

glacial lantern
#

third wish 🤯

muted steeple
#

well third wish offhand wont work sob

sleek marsh
#

Assassin main here!
Acrobat tends to be able to avoid danger altogether in many cases by staying out of melee range and being too fast for most projectile attacks. As a result, they can afford to wear more glassy equipment to pump damage.
Trickster uses clones and the Luring/Hoodwink combo to reduce damage taken and make enemies aggro each other. Similar to Acrobat, this leaves more room to have less ehp while still having respectable survivability.
Shade... is Shade. They have vanish I guess. They are the flimsiest in terms of survivability by far, hence why so many of the ability trees you see take clones, even if many Acrobat trees don't. Besides that, they can't drink health pots because that resets knife, which is a pain to build up and maintain at times. This is also sort of true for Trickster, but for them they only have like 1 buff to regain, and it's really easy to do so. Their damage has seen massive improvements lately at least.

#

But yeah I get the sentiment I want my main to be buffed as well 😦

gentle steppe
#

Ok before discombobulate murder I was considering battle monk being just better acrobat in those regards for some time

#

Better AoE, faster, tankier
Can support team

stoic yoke
#

Massive stretch there

stoic yoke
# frank valley So much time for the fix and it havent come

I understand that everybody has their main class and archetype and wants the best for that specific thing but it would be good if everybody could think a little bit morebig picture every so often!

We've made hundreds of changes over the last couple of months to basically every archetype in the game. Funnily enough that is not the only thing on our list and we have to prioritise if we want to get anything done at all.

Reminders are sometimes what gets us to move things around in terms of priority but messages like "you've had x months and you can't even fix that" as ifnothing else is going on is a bit of a shitty take

glacial lantern
open thicket
stoic yoke
#

So that will be changed soon

glacial lantern
#

that's funny lol

bold cobalt
#

@glacial lantern u got any idea for parry thats better than, like

#

"staying within x blocks of a mob for x seconds will give you a y% damage boost and a one-hit z damage shield. getting hit clears this effect"

glacial lantern
#

is there a way to detect if the player got hit by a projectile?

bold cobalt
#

yes

glacial lantern
#

if so then maybe it could be a like, genji deflect

bold cobalt
#

never played ow

glacial lantern
#

oh uh

#

when the ability is up, for a duration, any projectiles that enemies shoot are reflected back in the direction you’re facing, and the projectiles turn from the enemy’s team into your’s

#

er, as long as the projectiles hit you they’re reflected

#

or maybe liiike

pressing crouch twice in quick succession causes you to enter a Parrying stance for (short duration) seconds. Getting hit within this time will automatically proc a Dodge, akin to agility, and grant a damage bonus

(moderate cooldown)

glacial lantern
#

idk i just dont see how parry could work without actively trying to mitigate damage via the ability for a damage bonus

glacial lantern
glacial lantern
#

or it could amplify your next multihit/lacerate to be bigger and deal more much damage

obtuse elk
#

buff hanafubuki or smth

glacial lantern
#

yeah do that! genius

obtuse elk
#

idk

stoic yoke
#

Like no raid boss is projectile based for example xd

glacial lantern
#

thats a good point yeah

#

just thought it’d be cool more than anything lol

stoic yoke
#

What linny said is kind of what we've been thinking or maybe something similar to a deflect in for honour if you know that

#

I actually like a parry stance idea tbh it would add some skill to it because you'd have to predict an attack

#

And if you use it and don't get hit then you're just vulnerable

glacial lantern
#

oh sweet im glad you like that idea

ruby wasp
#

Shade is like the only class that can truly nohit any content (with practice)

#

Vanish uptime can reach like 95% with syphon so ur barely agrod

#

And dissolution just tanks like hell so even if youre caught out of vanish youre good

#

Arguably most survivable class, but if u slip up youre cooked

#

Ig acro can nohit content too but rn theres a lot that counters em

ruby wasp
oak birch
# stoic yoke So that will be changed soon

When theres a "good" bug giving a funny niche playstyle its too much and its getting fixed asap but when theres a bad bug making half of endgame content immune to archetypes gimmick its ignored 🤯

bold cobalt
stoic yoke
#

When there's a bug in something we're actively working on them since we are working on it of course it gets fixed

oak birch
#

Backstab bug fixed in so called assasin rework in 203X

stoic yoke
#

Not that I have any clue what you're specifically saying has been ignored because often times people like you never actually tell us about these apparent "bad bugs making half of endgame content immune to archetypes gimmicks"

#

Ah so you blew it totally out of proportion got it like

oak birch
stoic yoke
#

And you ignored my message from yesterday

glacial lantern
stoic yoke
bold cobalt
#

idek what you would even do, all controls are fully used

#

shift + abil cant work because of righting

glacial lantern
#

damn you righting reflex...

stoic yoke
#

Yeahhh

loud meteor
#

actually 0 reason for it to exist

glacial lantern
#

it makes acro approachable

loud meteor
#

12 cycle is pretty approachable too

bold cobalt
#

at least rn

loud meteor
#

what if the parry thing triggers on landing for a brief moment

#

idk it's just not

#

easy

bold cobalt
#

there is . an alternate flow state adn parry change that i think is lowkey better than my jasmine bloom based thing. the only problem is that it kind of requires flight to work well and the player will be around level 50 when they unlock it, making it super awkward to use

loud meteor
#

i really appreciate at not rushing out changes to acro ngl

bold cobalt
#

if that thing happened we could probably remove righting

#

but like removing righting and changing half the shit on the tree in one patc h is a Lot

loud meteor
#

jasmine bloom explosion still on the table? bring hanafu back

loud meteor
bold cobalt
#

part of why i like my idea sm is because it fixes a ton of issues without flipping the archetype on its head

#

cause like we could always add other stuff if it went well and we wanted to do more

loud meteor
#

what's your idea again

bold cobalt
#

...though icl trickster is probably higher prio at that point

loud meteor
#

trickster after trickobat 2.1 death cbomb outer void death

#

new weapon doesn't even help is the funnier thing

#

💀 i guess the meteors can trigger satsujin that's like the only thing going for them

bold cobalt
# loud meteor what's your idea again

jasmine bloom explo when hit ground (clears jbloom radius) (+1ap node below it that boosts u up and refreshes fstate), multihit dmg increase per hit based on # of hits dealt, flow state small cooldowns change, lacerate/multi hitboxes change to incentivise being closer to enemies, parry change to incentivise being closer to enemies, melee swings while using shurikens

loud meteor
bold cobalt
#

dont know but lowkey the issue is the aspects

loud meteor
#

lacerate aoe aspect is quite funny yes

#

i sure love how it increases the vertical range too

ruby wasp
# loud meteor remove righting 👍

It might be an unpopular opinion but genuinely please do 🙏
Would be way cooler to encourage people to find other ways to hover cuz arguably righting only lowers skill requirement and not much else

loud meteor
#

multihit dmg inc on # hits is interesting but still doesn't fix fatality being canceled, no?

bold cobalt
bold cobalt
#

i think. there isnt really another way to make it work

loud meteor
#

interesting, that'll also buff trickster

ruby wasp
#

Big w

loud meteor
#

tho this is asking to get quadratically scaled by aspects

#

and multi hits gets up to +4

bold cobalt
#

i want it to be like similar ish dps to using fatality just with a longer cast time on the spell (because you're taking extensions)

#

the aspect can give u -1% per hit or some shit to make it more reasonable idk its easy to balance

#

imo aspects are almost never a big problem

#

changing them wise

loud meteor
#

archer arrow bomb in question... oh i see

#

these changes r cool but still doesn't fix fundemental issue of acro survivability tied to flight leading to it getting no damage scaling

glacial lantern
loud meteor
#

does fix/alleviate at least gameplay boringness

glacial lantern
#

and then other more in-depth changes can be worked on once these changes are actually through and refined on by people optimizing it

bold cobalt
#

i mean imo making it optimal to be close to mobs is a step in the right direction & the jbloom thing IS making you land albeit not very long

loud meteor
#

jbloom radius reset is gonna be so harsh on nirv tbh

#

still wondering why it has such a strong antisynergy with cost reduction

bold cobalt
#

could always change it to be based on spells cast instead of mana spent. was considering it earlier

bold cobalt
loud meteor
#

# spells make more sense

#

escape character moment...

glacial lantern
#

i mean honestly that just leaves room for other weapons to be in the spotlight more which im not entirely against. nirvana has been BIS for practically any assassin build for the past like 3-4 months now lol

bold cobalt
#

cost reduc pre 2.0 sucked because of int being so good and int got giganerfed same update (so reduc became way better but ppl didnt have perspective)

#

either way tbh i might just leave bloom and see whta happens . also kinda real

loud meteor
#

i mean i think nirv should be good for acro not the other archetypes but -30% mana flat is just a bit busted

glacial lantern
#

i've been a nirvana enjoyer for the past 4 years and even i'm getting tired of seeing it Shrug

loud meteor
#

+spell cost on hanafubuki about to synergize with jbloom if it stays as mana...

#

funny prospect to think of

glacial lantern
bold cobalt
#

real

glacial lantern
#

(ignis nerf did not help with this...)

loud meteor
#

highkey assassin isn't doing that terribly

bold cobalt
#

assassin is pretty ok i feel like

loud meteor
#

unpopular opinion but assassin mythics actually feel unique

bold cobalt
#

i mean meta wise maybe its just better to always run it down on nirv but

loud meteor
#

different -costs is surprisingly cool

glacial lantern
#

maybe it's just me but i hardly see anyone use anything but nirvana Shrug

bold cobalt
#

idk i mean u had like

loud meteor
#

cataclysm still best for dps

bold cobalt
#

grimpockets (lol oops), weath shade, cata for full glass

#

nirv is definitely. really strong. and really easily usable.

loud meteor
#

weath shade still works fine tbh and much better qol than nirv

glacial lantern
bold cobalt
#

inferno is also still good but dpsbrain player animositygap blabla

glacial lantern
#

weath shade is neat tho

loud meteor
#

nirv highkey needs a mid change but that would get nuked by community

loud meteor
#

-mana is too good on all archetypes

glacial lantern
bold cobalt
#

i think nirv without the mid is already good .lol. people would fucking hate removing the mid and i think its a bit too iconic

glacial lantern
#

a base nerf could be justified honestly

loud meteor
#

give it a new mid 👍

glacial lantern
bold cobalt
#

hell na

loud meteor
#

base nerf when it's alr one of the lowest base dps mythics daggers no

bold cobalt
#

base nerf would make ppl just stack raw more and use less ice cores i think

glacial lantern
#

right i forgot that interaction lol

bold cobalt
glacial lantern
#

💀

loud meteor
#

oh wow it actually is second lowest

#

actually incredible

glacial lantern
#

but yeah honestly idk what to do about nirv. it's not exactly a bad thing about assassin it's just kinda the only real thing assassin has left going for it that doesn't require hyperoptimization in order to function

loud meteor
#

+40 int and 30% reduction...

glacial lantern
#

nor is it a pain in the ass when it does function

glacial lantern
bold cobalt
#

the int was only relevant when int wwas good.. sadge

glacial lantern
#

😔

loud meteor
#

still at 13% reduction

bold cobalt
#

yea its still good

loud meteor
#

like 13% reduction from 110

#

combine these two and it's 40% reduction from 110

#

or 65% reduction from 0

bold cobalt
#

also wtf entire summoner feedback threa

loud meteor
#

summoner feedback where

glacial lantern
bold cobalt
#

i got beat gg

loud meteor
#

insane

glacial lantern
#

😈

muted steeple
#

Flying playstyles have existed and will exist

#

Also I don't wanna be that guy bht """fixing""" this is just taking fun out of the game

glacial lantern
#

whether it’s fun or not is different than whether it’s intended or not imo

muted steeple
#

When you aren't that mobile horizontally in levitation and you need to break your cycle and reliably offhand it all for a funny flight

#

I don't advocate for bugs usually but this isn't even harmful to just about anything can we not have smth refreshing for mage for once

#

With all due respect, if you nerf it now it'll only push me further into gatekeeping a clip like this if I find it eventually

#

I already posted this hoping that "ct hates fun" is bullshit

frank valley
muted steeple
#

Yes well I don't like the ct hates fun stereotype

#

And I'd rather not gatekeep things I find, only what others show me out of respect for them

#

But really I won't showcase a fun playstyle to the public next time and rather enjoy it myself than have it taken away from everyone

frank valley
#

😔

#

Thats that and this is this

muted steeple
#

Gatekeeping is lame af but I see people do it all the time for a reason I've had no proof of. Until today

#

Surely we can... not end it like that. Right..

thick patrol
ruby wasp
#

you were so excited to try things out when u first came then just cuz theres one or two issues with a couple things, especially assassin youve become a #1 wynncraft hater in an instant

#

take a chill pill bud

#

no game is perfect, neither are they gona be exactly what you want at all times

#

they can be improved sure but it all takes time

frank valley
#

Instead of repeating imma post response of the guy with the same mindset as me

stoic yoke
#

It's completely different to acrobats entire identity revolving around air mobility meaning that mob attacks are extremely avoidable, and hard for us to balance in any way because of it

muted steeple
#

but anyway, are you sure you want to nerf the levitation? it's not that practical outside of dummy, i had so much fun with it yesterday it almost single-handedly made me wanna play arcanist again

#

idk maybe i loved it too much but it's like the most fun ive had since 2.1 release

ruby wasp
#

but cuz one person has the same mindset as you, sure it may make you seem more right it doesnt mean you absolutely are

stoic yoke
#

It's not a nerf to make it remove itself when you swap

muted steeple
#

it's a nerf to its potential

#

swapping reduces your dps by quite a bit cause you break your cycle and needs skill to pull off also

#

i can ofc go and rawstack the wand to do same damage as any other wand because this is mage and yes i can just go and do that, but it's a bit harsh to cut the usability of this major id to that one item when it's a heavy melee mage item which, we both know, is a dead playstyle

#

i bet mainhanding the wand even right now is actually better than offhanding it for some higher dps one because you dont break your cycle and mage is all rawstack anyway

#

moreover, you need to build 85 agi on a dps wand to make it worth which already isnt easy and you sacrifice quite a bit of dps for

#

tldr offhanding the wand is a higher skill lower reward version to mainhanding it but i cant see why it shouldnt be kept as a fun gimmick

jaunty turret
#

also jfc
me when the Item Makers add a new and fun item with a totally unique gimmick

and then the players get mad because it can't be used in specifically the way they want to

#

god forbid we try to do something interesting

thick patrol
# frank valley Instead of repeating imma post response of the guy with the same mindset as me

You know, if the CT listened to every suggestion that players made, this game would be awful. Imagine if every Foxxo thread was just taken and implemented? People would flip 8 lids and one chair. Imagine if they never nerfed a single thing in the game, and only buffed because that's what makes people "happy." Well, the game would literally be the most unenjoyable thing in the world because at some point you run out of things that actually create some semblance of a challenge. I don't know how else to explain this, but players aren't the smartest when it comes to actual game design. I'm not saying the CT don't make mistakes, haven't been rude in the past, or haven't addressed some important points. However, it's not like the players are any better at this point. Half your chats alone are just actively being rude for the sake of being rude. So, what makes you any different from the CT who have acted like that?

Seek extra age for your brain.

jaunty turret
# frank valley Instead of repeating imma post response of the guy with the same mindset as me

HSB item balancing is a great example of what happens when the CT bends to the whim of the players at every juncture. If you're good at balancing content, apply for the team lmao
this idea of "we don't listen to feedback" is also totally wrong but idt you actually care about the truth here you just like bashing the CT so i'm not gonna argue that
the reason that we don't implement every change is basically just what L9E said: many, many suggested changes are unbalanced. and also directly benefit the suggester. very very few people were going to post a feedback thread saying "pls nerf mortar" if they were diehard mortar users. player suggestions are plagued with bias, incompetency in terms of balance, and also a lot of the time toxicity (genuinely we're probably going to be less likely to listen to you guys if you're assholes about it. because that's just letting the playerbase bully us into submission?)
this, obviously, is not to take the stance of "every player is shit at balance and every CT is brilliant at it and we know what you're doing and you don't!"
it's just that a lot of the suggestions made are not great. there are some that are better, and - in fact - we actually do take many good suggestions into account (see #1323429845476180029 as a recent and obvious example of this, etc)

so yeah maybe we don't take your suggestions into account since you seem intent on just being an asshole to the CT and don't have well-thought-out points to make, but that's certainly not true of all suggestions. we do take suggestions into account.

#

and the CT isn't perfect, either! we do make mistakes, we fuck up, but then we try to fix those mistakes.
a lot of the time when we do something wrong the playerbase is there to hold us accountable
and that's also a good thing!

jaunty turret
# frank valley Instead of repeating imma post response of the guy with the same mindset as me

also what does "justified instead of explained" mean?
OED defines "justify" as "show or prove to be right or reasonable", which is certainly what we try to do

and it's difficult to respond in a "formal, helpful manner" sometimes when the players are just objectively terrible to us. i'm certainly not the best at maintaining composure in many situations, i'll definitely admit that, but we're people too
if y'all aren't going to be great to us then it's simply unfair to expect us to be completely perfect to you guys back lmao

jaunty turret
thick patrol
#

LMFAOO

potent coyote
frank valley
#

My entire only suggestion was fixing the backstab like

final wing
frank valley
#

God forbid wanting to play something ruined by a bug

potent coyote
final wing
#

ahhhh ok. i have no clue who that is lol

potent coyote
#

So i think mods went "you can't act reasonable you can just not participate in discussions"

thick patrol
potent coyote
frank valley
thick patrol
final wing
#

a whole damn rank for it lmao thats awesome

frank valley
thick patrol
#

I do not care about your fun facts. Are the mobs meant to be backstabbed or not!

frank valley
#

Fucking yes...

#

They are bugged since probably spellbound but nobody played shade cuz it was unusable

thick patrol
final wing
thick patrol
frank valley
#

Never

thick patrol
#

Hmmm

frank valley
thick patrol
#

Sounds like you just are bad at assassin

frank valley
#

Apparently i was the one yapping for acro buff

thick patrol
thick patrol
thick patrol
final wing
#

he scared away ct

frank valley
#

When i saw "we dont listen to your suggestions" when i had a single one which is a bug fix i knew they dont know what they are talking about

thick patrol
#

Well, a bug fix isn't a suggestion, it's more of a report. Sounds like you're in the wrong spot pal. I highly suggest you take your complaints elsewhere for there are any more problems. Buster.