#Upcoming Cherry Bomb nerf
1 messages · Page 2 of 1
yeah fair point, smoke bomb is the only thing you really have to try to hit nowadays. i guess that viewpoint mostly came from the 2.0 hours ive spent playing acro
maybe it's just how i play
i dont abide by a cycle when playing acro, i listen/observe when my abilities aren't hitting so that i can reapply them as quickly as possible
yeah back in 2.0 you defo had to be more knowledged to land multis with how small it was compared to now
Oh i swap between sets of cycles
One for dps, one for movement, and ill time/alter them as needed
tbh i wanna rework at least parry into something more interesting but making it an actual parry (based on like, having lacerate up as you get hit and the ability on a cooldown) is both a bit too much and confuses acro's playstyle with like . needing to get hit to proc it etc etc
parry just needs to go ngl
Eh but the thing is some attacks are so random
yeea
parry is a giga bait node
Also acro ap costs are so high that you cant run any funny tres
idk i didnt really like any parry alternative that kept the parry idea + anything too similar to spellblocking not for acro is just better dissolution
Like you never will have enough points for parry
i think the best things that can happen to acro are like
somehow multihit needs to come out faster
parry needs to be replaced
smoke bomb could use some help given the Weightless change making Wall of Smoke lose value massively
jasmine bloom needs to be something that can be used more proactively
Also swap psith out too
oh and fatality needs to not be so finnicky when it procs. having it be at the end of multihit makes getting extra hits just lower the dps lol
Yep. Fatality is weird
i think there's some merit to it, just it's place on the tree is awful
that's another thing assassin struggles so much with. SO many of it's abilities on the tree are so insanely out of the way
Psith is useless for acro. Ws and jh are not needed on acro
well, i guess acrobat should be pushed a little bit more towards multihit combos
YES exactly. Like why is sticky there
i'm fairly certain that assassin has the most disconnected tree out of all the classes
Sticky needs to be easier for acro to get
yeah that'd help
since using multihit as acrobat makes sense in a way that it's a risky but effective spell
Also remove the pull on multihit*
honestly multi would be instantly fixed if fatality for acro became something where like [for each hit of multihit, deal x% more damage than the last one]
tbf seems like cataclysm/nirvana builds are gonna be used then
that'd be perfect!
to encourage actually taking the multi length upgrades, using lacerate for main damage and alternating like smoke multi and maybe some shuriken cd shit i dunno
YES. It also boosts funambulidt abd juggle mid
yeah that's a great idea
juggle would need to get obliterated but yea
and then Blade Fury could then increase the damage bonus from fatality, but also have a flat increase for other classes that want to take it
something like that yeah
i like that change for sure
Thats perfect more multihit damage? Clean up a few other nodes, decrease at costs, and make acro hit 250k dps without mythic aspect and acro will be PERFECT
i think acro would be like so much more ok if that happened. i agree w it still like kind of missing a little bit of kit through smoke not being too interactive and jbloom passive etc but like
id almost rather add a cd ability on shurikens or something
idk though
honestly shurikens could also have something to do, but acrobat kinda doesn't have time to use those
maybe if you could thorw those on spell casts
its better. Id still prefer if ct did a full acro buff rather than give it a single ability
and those could have slight seeking
Depends. My cycle allows for shurikens but i use funa
this'd definitely be a great start
would there be extra functionality to them if this were the case?
it just takes a lot of time especially with a potential trickster rework and something like the multi change would be relatively easy
i mean idk what itd be really (other than letting ppl melee while shurikens are cast as just a default) but id assume probably
I mean the two are next to each other so it could be easier to rework both at the same time, but no i 100% get it its a lot of work
honestly stuff like transferring lured or blinding not applying to bosses makes half of the trickster abilities useless
cause i feel like with a long multi uptime encouraged youd be doing like
related to the smoke bomb, except for distracting greg
lacerate as main spell, smoke and multi whenever they run out and it kind of leaves room for 1 more ability every so often between lacerates while ur smoke isnt expired
Multi every 3 cycles not every other
so some shurikens thing with a decently short cd just kind of works?
Dash fits perfectly there, but without pirou so shurik
yeah that's fair
it is kinda hard for acro to get melees off tho...
...honestly it could be the parry replacement lmfao
especially with the aoe upgrades, you're so much further from the mobs comapred to before
Yep. So the cycle becomes spin-mult-spin-smoke-spin-dash-main
i mean yea but if you're playing like piro shurikens cycle for some reason it gets annoying to not charge powders
idt the melee swing while shurikens should be considered a buff but it should just get changed to work anyways
fair
Maybe decrease the range increase hitbox? Make the range increases part of the mythic aspect at higher levels so it also frees up aspects
probably something like that
id love to see this being implemented (parry somehow more useless than death magnet)
ur mult will prob run out tho
With the more multihit hits aspect it actuslly doesnt if you use juggle
So making multi a lot longer could work there
juggle would get nerfed if long multi became a default with scaling dmg its just too broken
Yeah. Like make juggle decrease the scaling by a lot
like not to the point of being unusable ofc but it shouldnt be a neccesary major to play the archetype either lol
would it be a linear scale?
No i 100% agree. But if you add the multi increases damage thing also make better multi last longer
i read up on everything, cba to address each individual thing so i wont get properly involved but yall are cooking with these ideas 🔥
Also buff flow state to not be burst, make it a stacking buff
idk, thatd probably be the easiest thing LOL but
Do linear
yeah fair
i think linear increase is probably fine tbh
Ya. Also flow state buff pls it shouldnt be burst damage
makes the archetype a little less aspect reliant
yea im not opposed to changing flowstate at some point, some other people had a few cool ideas for it
Ya, flow state is burst while acro isnt burst so… also make rr have a cooldown and not force you to land to reset 😭
i mean it doesnt have a cooldown rn so lol
isnt righting supposed to reset if u piro 😭
I dont use piro lol
It flings me too high up to use in the cycle. Also dont have the ap*
real. tbh holding righting also isnt needed with lacerate hop movement
It isnt but im bad
Also it adds control to flight. Like i throw it in sometimes
Right before a lacerate for example or to halt momentum
I love that this thread went from cherry bombs to buff acro lol
the t2 myth makes righting insanely strong for air control
you practically dont move
Ya. Just make rr reset after hits landed or after time
What could be fun too is making hop scale with jh so if you want easy flight run more jh. Makes psith useful
its so fucking nice
i love it LMAO
Me who doesnt have even t1 acro myth 😭
generally speaking it doesnt make acro any stronger, just like 3 times easier to play lol
gotta get that going it's a bit op
I have shade and trick but no acro
even lacerate from t1 is INSANE
i felt so fucking cool when i got it from guild aspect week 1 before it was in pool lmaoo
i wish i was home for the early weeks of 2.1 lol
worst time to go to the other side of the planet from my computer possible
i missed out on infinite guild tomes, crazy guild aspects, and the annis
I forgot what happened during that lol*
waking up twice every night to run annie was actually terrible but i made so much money
i didnt have classes for a semester cause i fucked up lol
The Acro Aspect when fully maxed out makes lacerate almost deal as much as a multihit + fatality, just in about half the amount of time.
holy crap
7 strike lacerate 🤤
i wish the ninja class made lacerate purple red too tho not just spin
Spell steal acro my love
whattaya think abt the ideas somewhere up in the thread btw
YES
was there any talk about wall of smoke/smoke bomb in general? i feel like that could also use some help
not really
i dont know what to do with it other than make cherry bombs an ability node
and i dont think acro needs that anyways if im being honest (but it could be cool for an alternate spell cycle)
actually yeah that sounds like something that could be between acro/trickster
it fits with the theme anyways
yea lol
stagger the smoke bomb summons by a tick so they actually help sustain
wait jasmine bloom changes...
HANA IS GONNA BE SO BACK!!!
it was never here
it was definitely very strong when it first dropped
it’s just sucked for a super long time because it was nerfed too much
oh random thing
make jbloom activate based on spells cast, not mana spent, since it has anti synergy with intelligence
Hanafubuki getting carried by a bug
yeah that bug fix was the nail in the coffin
And the absolute best play style to use it on wasn’t even acrobat 
Take a wild guess what it was ACTUALLY used on!
it wasnt? i wasnt too in-touch with the game at the time so i just knew it was strong on acro
trickster?
🍒
oh right lol
i had a feeling something was very wrong when i saw how much dmg hana cherries was doing in game
that build was so stupid
how much damage?
333% dmg
how much damage was the build doing?
I don’t even think sustain was a big problem since it was a % increase.
I’m unsure
this was the first build i found when searching (so it could be balls i do not know) and it does 34k per cherry with bugged hana https://hppeng-wynn.github.io/builder?v=11#9_0P-0u70tV0Qx0K00xd0Fl0UB06hCI-10000AHanafubuki014lThe most dangerous enemy is one you cannot see. Hidden amidst a flurry of petals comes an avalanche of blows, in one moment dissolving mountains and forests into a growing amalgam, leaving a wake of vibrant bloom in the next.02505A0907160-2200F60M0201c0Q020110S0201L0T010F0h0DEFFLORESCENCE0k0201D5D190108X1E010XI1G010KB1L010140F111B001L1g000000z0z0+0+0+0+0-1TzpzjOAvOW3
mfw hana lore in the link
LMAO
didnt make it ¯_(ツ)_/¯
but yea normal not bugged hana is supposed to be 22.7k in that build
yea 333% sd is uhhh 
If people are wondering why this suddenly changed to an acrobat discussion post, it's likely because everything regarding the nerf has been discussed.
Players complain that the cbomb nerf was too severe, then directs attention towards the disparity of the CT and the players' viewpoint on what counts as "balanced". Finally, an acknowledgement on how assassin received these nerfs when it was practically on life support thanks to this play style.
So now the discussion has shifted to ways the two archetypes (though mainly acrobat) could be improved.
Cbomb has fallen
billions must wall of smoke
Wall of smoke will still be 3000x worse than trickster with echo xd
^
i hope this nerf means that assassin willget real changes that makes the class by itself good
I think cbomb hana was like 50k bombs on optimized builds lol (this was when raflessia was +40 neutral too tho)
333% spell damage is fair and balanced 🔥
i mean if it means i can use it ill act like it is 🔥
love how the fallout from hana fix is still going on (my bad gang)
can confirm acro damage is in the gutters, using pretty optimized builds and 13l12 cycle i have these damage numbers (average, not right number)
- nirv 200k
- weath 180k (prob more with ms build but it's such a pain to ms on acro)
- cata 310k (have fun with 9k ehp)
- hana 210k (only sustains for like 15s probably just my bad rolls)
maybe oblivion is playable but i'm done trying to make ms work on acro when shurikens cancel the melee
mana steal acro wtf?????
that sounds awful to play but like i kinda see it working
it's fucking awful and until somebody can figure out a workaround to the shuriken interaction it will remain awful
No fun allowed
Remember that
i mean im sure u can like not use shurikens
but thats a big dps drop with most combos
with enough sustain u could run the old double lacerate multi but that needed 90 mr and a broken wrist when i tried it
cbomb in nol is REALLY bad (sorry for necro'ing the old topic but just had to address the cbomb is bad in nol allegations 😔 ) (this is lvl 106 hp nol)
it be like that sometimes
Where did you get these numbers
200k… i can imagine that with mythic aspect or good rolls, like really good rills
Its prob with mythic aspect since most acro mains have it
Without mythic what do you get yufei
i mean i get 200k without using aspect, with it i get a bit more
although i do have high ish rolls and an etw niv build the last time i tested it
whilst i was testing acro coper was hitting absurdly higher even when i had aspect lmao 😭
althoug his build was just objectively far better than mine
and im poo at acro
Oh its etw
I was assuming its rainbow nirvana and was like wtf
@knotty sigil what the hell is the build you are using that hits more than 200k wtf
Caesura
Stratosphere
Chaos-Woven Greaves
Stardew
CR-19S9i9i9i9S9S9m91
CR-19S9i9i9i9S9S9m91
CR-19S9i9i9i9S9S9c91
Diamond Hydro Necklace
Nirvana [w6w6t6]
https://hppeng-wynn.github.io/builder?v=12#9_07F0u70Je0Qx0t80t80vF0OM0Qm0t112M-Y-Y1g10009I10009I10009I10009I10039I0z0z0+0+0+0+0-1TldvM5-LZ3
WynnBuilder build:
Caesura
Stratosphere
Chaos-Woven Greaves
Stardew
Yang
Yang
Misalignment
Diamond Hydro Necklace
Nirvana [w6w6t6]
This also goes above 200K
Goated og build
when IMs finally decide to make flurry of blows dagger/armor
You mean if it gets past IMs votes when fruma comes around
IM votes?
They kinda vote n such before releasing items, well usually someones keen enough to stop something too bad going through…
yeah
we have a voting system where every change and item is agreed upon by everyone
which makes it REALLY funny when one person gets the blame for certain changes since literally every change is a group effort
:/
Yall need unanimous or no, also how much power do ct have when it comes to game rebalances
unanimous would be stupid wdf
Flurry of blows funi tho :(
idt i wanna divulge too much info about the voting system publicly probably
as for “power regarding rebalances”: the Item Makers control nearly every aspect of items and Major IDs (with occasional restrictions from higher-ups), and the Ability Team controls nearly every aspect of the ability tree (as far as i know). the latter is limited to some extent by the fact that coding new abilities requires dev time
(i’m not on the AT so i can’t entirely speak to how their decisions are made and how their team works)
using some pretty mid builds
can't share weathered since it has some gatekept crafteds
180k dps gatekept build 🔥
it's using same crafteds as the shade build uh
or like it's 7/8 the same as shade
https://hppeng-wynn.github.io/builder?v=12#9_0Au0u70x70Qx0WA0WA0K40OH0Qm0u112M0O0e1g00001004fI0z0z0+0+0+0+0-1TldfN5-Lp1
WynnBuilder build:
Cumulonimbus
Stratosphere
Aleph Null
Stardew
Olive
Olive
Prowess
Diamond Fusion Necklace
Nirvana [w6w6w6]
rainbow nirv that does 200k with t1 aspect, no pirou since t2 aspect
lemme find the cata build
hana build is just the standard phantasmagoria one
this is so op
0 crafteds for hana i think i remember the cata crafteds
lemme put it in it should tell me that i need to assign 104 dex 😔
swap to emage if you need to but this does 300k ig while trick cata does like 500k on basically the same build
see worst thing about acro is you are locked out of mana steal so everything has to be built around mr instead
If only shurikens didn’t put your main atk on cooldown
the shit i would do the make acro work but the game just says NO
I tried to make nirvana outdmg cata
trust me i tried too, i get same ehp less damage more sustain
I think that cata build may sustain just as well
