In the game, there are several ways to earn emeralds, including:
Lootrunning: Widely considered the most effective method for making emeralds.
Raids: A consistent source of emeralds if you achieve consistent success.
Professions (Proffing): Another viable method.
Other methods: There are likely additional ways to earn emeralds that I haven’t mentioned.
Currently, lootrunning stands out as the best option for maximizing emerald earnings. While raids can provide a steady income, they require consistent victories. The key word here is "consistent." For example, one raid might take 4–5 minutes to complete, while another could take 8–10 minutes if you end up as the last one alive. Additionally, the rewards from raids can be inconsistent. Sometimes, you might get a good emerald loot pool, but other times when the loot pool isn't the best, you’re left with just a few emerald blocks, barely earning a liquid emerald from the rewards.
With this in mind, I don’t see why an emerald nerf for raids is necessary. Some players prefer raiding, while others prefer lootrunning. It’s important to give players the freedom to choose how they want to earn their emeralds. Targeting raid rewards for a nerf could discourage players from raiding, pushing them toward lootrunning or other methods instead.
If the goal is to introduce or encourage a new way to make emeralds, a balanced approach would be more effective. Applying an equal nerf across all methods, rather than singling out raids, would make more sense and feel less targeted.




