In a game called don't starve together, there is a character that deals more damage the less HP they have, commonly known as a glass Cannon, however, there is the twist that this character can equip an armor that almost fully nullifies damage by 95% reduction, which makes it not matter even if you're at 35 HP because nothing will ever deal enough damage to kill you
Sound familiar?
Why should the glass Cannon archetype that is basically bashscream with 400k DPS with free healing with either exhilarate, intoxicating blood and even easily accessible rally items, ALSO get access to one of the strongest tanking abilities of any archetype
It doesn't solve the issue of fallen being way too strong for barely any risk (with warrior having the highest damage res of all classes, war scream damage res, and even stuff like brink of madness and the first Paladin node if you want it) but it'd be a start



