FOR THE RECORD: I am well aware that this just came out. I am aware that things may take time to develop. I do not think that these facts should stop me from making feedback on it. With all of that said...
Since the maintenance finished and the new NA/EU servers dropped, pfinder raids seem to still put players in a random server in order to start the raid. This can cause really big lag issues for those who are further away from the randomly chosen server's proxy. On one hand, this makes the experience equal for those in NA or EU ping-wise, especially compared to before when it was just worse if you weren't in NA. On the other, it makes it significantly harder for players from different regions to actually want to play with each other because of these lag issues.
Pfinder in raids was already sketchy to begin with. You'd get anyone with any build, or any amount of knowledge of the raid. Raids were not guaranteed to succeed, even moreso in NOL and NOTG because you'd get matched with very low level players who are not yet ready to contribute to the raids properly. This new server system adds yet another layer of RNG to pfinder queues, as you will now also get a randomly chosen proxy.
Given that I do not have any actual solution to provide for this issue, I wanted to use this post as a platform to discuss about the new server changes under the context of pfindering in Raids. What do you guys think? Is this a necessary sacrifice for proxy specific servers?

noooo my good connection

OH YAY!