#Put more major ids on mythics

1 messages · Page 1 of 1 (latest)

crude monolith
#

I feel like most the major ids that drastically change the playstyle of a class end up on fableds:
warden with lockdown
a-16 mortar i think idrk shaman
cherry bomb thing

so i think it'd be neat to give some more mythics really gameplay changing ids, sometimes they are a little murky in terms of "this one is damage and this one is a little less damage a little more sustain" so more major ids could give them a lot more character

balmy crag
#

Are we trying to be foxxo 2

crude monolith
#

but they have been throwing mythics some new major ids here and there

gentle magnet
#

that doesn't mean more should get ones that already exist lol

nulli was a very bland weapon to begin with, a major id was not unwarranted

#

this post is a suggestion too

crude monolith
#

nuh uh its constructive feedback

#

feedback suggestively asking that they should construct more major ids for mythics

#

😭

hybrid pier
#

my issue with having a lot of major ids on mythics is that it takes away from the identity of the mythic and often can take away from the intended playstyle, or even make it much stronger than it needs to be.

For example we can look at absolution. Does it need a major id? Absolutely not. It is intended for very high heals as a gameplay mechanic. Giving it a major id not only complicates the mythic much more but it also makes it more about the major id than the playstyle its intended for instead

Fableds are a good place for a majority of major ids because they are heavily disconnected from what is generally the intended playstyle of the class. Most go into gimmicks where you build entirely around the major id itself.

Are there some that work? Sure. The nulli major id works very well with the weapon as it is a generally tankish weapon to begin with (high ele defs, reflection, ls, and def). It didnt have much use because assassin in general is usually not a tanky class. This major id rewards the playstyle that would normally be (intended) used with nulli

I generally just dont think that a lot of major ids really fit the current state of mythics, for the sake of balance and what playstyles are generally meant to be used by the mythics

crude monolith
#

i mean there are certain mythics that i think have unique enough identities im not saying put one on al

#

like yea abso or lament are clearly healing weapons while something like warp is a qol travel weapon

hybrid pier
#

also a good amount of mythics already do have major ids

crude monolith
#

but then you get into stuff like gaia or singu where it's js exceedingly average with no like real distingushing feature, (ig gaia is meant to be mage melee but no one uses it) but i think cases like these a major id could rly help

gentle magnet
hybrid pier
#

true

#

thats also an issue

crude monolith
#

also not every major id has to be life changing some can js be small improvements

#

like singu has the lore of being really heavy so maybe it could get vindicator's major id where it pulls drops in

gentle magnet
#

giving singu magnet lmfao

hybrid pier
#

that sounds like a nightmare

gentle magnet
#

GENIUS! THE MYTHIC IS NOW SAVED!

crude monolith
#

alternatively i think singu should get gravity well, prue kind of already has it's gimmick with being a super low level mythic with big spell damage

crude monolith
gentle magnet
#

that kind of change feels like an april fools joke

crude monolith
#

yea id lowk prefer putting gravity well on singu

#

i think im js saying like some mythics have really unique and playstyle defining stats / major ids but others are a lil murkier and more major ids could help their identity

#

identification for identity type shi

gentle magnet
#

i see where youre coming from but i think a lot of these mythics could just use some regular stat changes to be made more viable rather than overhauling their entire gameplay just for the sake of it

#

mythics in general are also just really hard to balance because of how diverse builds can be. it's very difficult to actually gauge the effectiveness of a given mythic to begin with

hybrid pier
#

^ i agree

#

idk as far as i can tell like 1/3 of mythics have major ids already

gentle magnet
#

ig the anni mythics help a lot with that

hybrid pier
#

when it comes down to it i dont think that major ids are the "solution" to bad mythics

gentle magnet
#

i'd understand giving new mythics some neat major IDs. works somewhat well with the anni mythics, albeit they almost all kinda just suck in their own sad ways, but with preexisting items it'd just be a balancing nightmare to actually make the major ID and then make it work properly without either 1) ruining the mythic entirely for no reason (Apocalypse), or just locking it out of being used by other archetypes just for a buff to the item itself depending on the effect of the major id

hybrid pier
#

i think it can work well sure (nulli for example) but it just complicates the playstyle from what it is already generally intended for (intention can be seen from the stats it has and where it performs)

#

give toxo plague mid fr (this will change nothing with the weapon as shaman has more than enough aoe to hit all of them to begin with)

gentle magnet
#

GENIUS

hybrid pier
#

😼

#

toxo saved

forest narwhal
forest narwhal
#

Toxo prob dont need anything since it is just ing grind weapon

#

Dmg is optional

gentle magnet
#

about a fifth is a pretty healthy amount imo

late lark
#

honestly i see uniqueness/identity with most mythics, some could maybe use a major id to differentiate between other weapons

stiff elbow
#

most r boots anyways and making a mid with those would be muhc harder than with a weapon

gentle magnet
#

yeah dont do boots

stiff elbow
#

how many mythic weapons have mids out of all mythic wapons

late lark
#

10!

gentle magnet
gentle magnet
late lark
late lark
cerulean moon
#

would be cool if bloodbath gets a major id, rn from the builds ive seen so far, thrunda is just a better option

late lark
#

alka is better as well!

gentle magnet
#

bbath 😔

#

ngl just increase its base dps lol

stiff elbow
stiff elbow
#

its alr unique without a mid it doesnt need one 🥺

late lark
#

weathered mid needs some care

gentle magnet
#

lol weathered 🤣

stiff elbow
#

1.20 vanish 😔

late lark
#

conv could use a mid

#

or some identity

stiff elbow
#

when bmonk gets reworked/more abilites itll be fine fr

#

me when the 3rd spell sucks for dmg 😔

gentle magnet
stiff elbow
#

guardian is very good 🤓

late lark
gentle magnet
#

DO NOT SPEAK THAT WEAPON'S NAME!

cerulean moon
#

idk its just kinda sad to see the rarest mythic for warrior is average when compared to 50le mythics (well more for a good id ig)

stiff elbow
late lark
#

inferno needs some love as well now that nulli is for tanking and animosity is for hmelee

stiff elbow
#

the hpr is nice for bpact abuuse builds but its not ideal
inferno is fine its good qol compared to animosity

azure nimbus
gentle magnet
#

😐

late lark
gentle magnet
#

that weapon does negative dps

#

the only thing monster is viable for is softlocking raids during the boss if all your teammates die

#

that weapon is awful

late lark
#

idk the thing with fire mythics and air mythics is that their identity is mostly just: i'm unkillable hahaha and i'm super fucking fast lol

azure nimbus
gentle magnet
#

that does not mean it's viable

late lark
#

❌ ignis is not that bad

hybrid pier
#

i see ignis tank/heal builds that offhand this for full uptime on altruism

#

😼

late lark
#

incredible

hybrid pier
#

fr lmfao

balmy crag
#

for each mid the at team would get an headache whenever they wanna change something up

crude monolith
balmy crag
#

and probs cause more devtime

marble storm
late lark
#

anyways here is my list of mythics that could probably use something (mid or not):
singu, inferno, fanta, bloodbath, conv, freedom, weathered, gaia, toxo (lol), spring :(
theres some other mythics that compete for main playstyle that could be differentiated but thats a different issue

crude monolith
crude monolith
late lark
#

agree

balmy crag
#

Talking about jank can someone test negative lifesteal vulcan

low mica
crude monolith
#

yea maybe like bland is a better word

#

or js straight up bad lmao

forest narwhal
#

Gaia? Singu? Whats that

low mica
# crude monolith or js straight up bad lmao

Yeah they're straight up bad lmao. Gaia is usable if you completely destroy your ehp tho, it lets you shit out damage pretty well, but it's still just a worse Fatal or Quetz at that point tbh

formal torrent
#

(Make it so that Mythics have major ids that do what they actually do in their lore text like)

#

(Cataclysm rips actual holes out of reality that damages enemies that walk through them and enemies can’t regen health)

quick lantern
#

Me when we all thought flashfreeze was gonna be a spring major id bc of its lore

formal torrent
#

(Make Weathered create copies of you that come from different timelines that repeat your actions moments after you perform them, all one after another)

#

(Make Monster turn you into a level 36 dungeon boss)

crude monolith
#

lament plays crying sounds

barren bronze
#

Why is there no endgame item with flurry of blows

fathom birch
formal torrent
#

Time Valley magic is wacky
Are versions of you from the past and future overlapping that unbelievable

fathom birch
#

so far as the lore says weathered doesn't actually have any. time warping capabilities.

formal torrent
#

So it’s just a regular sword

fathom birch
#

the most it says is that the magic in it gives it "no physical presence" which
is a little vague

formal torrent
#

I mean

#

Still Time Valley object
Still wacky

rough wave
formal torrent
#

(Make Weathered’s major ID cause the item to disappear when used)

#

(Permanently)

(From your inventory)

fathom birch
#

making that the hero major (it is no longer needed, and has moved to the next user)

hybrid pier
rough wave
#

okay no it's not that far up

hybrid pier
#

my issue with having a lot of major ids on mythics is that it takes away from the identity of the mythic and often can take away from the intended playstyle, or even make it much stronger than it needs to be.

Are there some that work? Sure. The nulli major id works very well with the weapon as it is a generally tankish weapon to begin with (high ele defs, reflection, ls, and def). It didnt have much use because assassin in general is usually not a tanky class. This major id rewards the playstyle that would normally be (intended) used with nulli

I generally just dont think that a lot of major ids really fit the current state of mythics, for the sake of balance and what playstyles are generally meant to be used by the mythics

#

it works in some places but its not "the solution" to "bad mythics"

rough wave
#

i don't think it should be considered a solution but major ids post 2.1 have clearly shown the amount of changes they can make to a unique playstyle while not always forcing them

formal torrent
#

In other words just make Hero’s major id be “Disappear from your inventory when you get good at the game” and then just don’t add any code that does this whatsoever

fathom birch
#

it had always weirded me a bit that Hero threatened the possibility that it would simply. vanish.
glad that that conundrum has been sorted out

hybrid pier
#

thats the thing

#

mythics dont need a unique playstyle

rough wave
#

they don't need one, i'm saying they can enable one

hybrid pier
#

fableds are a much better place for gimmick playstyles to be enabled in

rough wave
#

like, look at how replicatable bbath and spring are with crafteds

fathom birch
#

bloodbath yes
spring was made into more of it's own thing with the slow/weaken

rough wave
#

slow and weaken definitely gave it something back but for raw damage the fact remains, it simply enabled support spring

formal torrent
hybrid pier
#

ok?

#

its not a major id supporting either of those things which is the entire point of the thread here

#

🤨

formal torrent
rough wave
#

no the point is that major ids would let them stand apart from any alternatives 😔

rough wave
#

as i've said before i don't think all of them need major ids necessarily but ones that have less presence like nulli clearly can get some niche playstyles back simply off of their major id giving them a reason to be played

rough wave
#

nulli is the example

barren bronze
#

Ah alr

rough wave
#

aslong as the gimmick lies in stats you either get cases like warp where the alternative would be bare minimum -tp cost for mobility as offhand replacing it or it will stay strong in its own niche

and in cases like bbath where its gimmick is a stat, it is visibly debatable whether it's actually as strong as you'd expect when two cheap mythics can outdamage it at the cost of minor qol and building more ehp

#

even if major ids are disregarded it's simply a fact many mythics fall into the forgotten realm, fanta is a great example when its entire niche got replaced by PZ

#

which too is a fabled

balmy crag
#

Eh pz cant replace fantas eardrum exploder powers

rough wave
#

true true..

balmy crag
#

tho like we just need a bit more till fanta becomes so real

#

These flaming tongue buffs…

stiff elbow
#

arbalest uproot gun my beloved

forest narwhal
#

Fanta major id when

glossy sigil
forest narwhal
#

Fire

stark furnace
#

clearly

#

gaia needs flashfreeze

radiant cypress
frosty cedar
#

Just make the terrible myhics good

#

Like, from being a shaman, nobody uses Fantasia, Hadal, Sunstar, Aftershock.
the only shaman mythic's that are specifically used are Abso and Toxo.

#

the only actively used shaman mythic are Oly, Imo and Reso

#

But I would say that Oly is overshadowed by Panic Zealot sometimes

fathom lark
#

sometimes

low mica
low mica
frosty cedar
#

Hadal is good for damage but it's too glassy to maintain

frosty cedar
#

It's meant for but I've never seen anyone use it

#

Also aftershock still does better I think

forest narwhal
#

Nah sunstar is better now i think

frosty cedar
#

Damage wise it might be better by like 20k dps, but it's gonna be way to glassy

forest narwhal
#

U have ws though

frosty cedar
#

tbh you are better off using Dawbreak and Panic Zealot

forest narwhal
#

Spellspam is only good if u have stable ping and good cps

#

Thats why people use epoch, one button mashing or hmelee

frosty cedar
#

I mean yeah people mainly use PZ for spell, but I'm saying that even panic zealot will do better at melee than sunstar

forest narwhal
#

Huh..?

marble storm
#

wtf??

frosty cedar
#

I mean, more ws, free spell costs, more healing?

marble storm
#

what???

#

sfast weapon is not doing shit for melee

frosty cedar
#

Dawg, do you not know it has like +15 attack speed?

frosty cedar
#

What the -HP?

balmy crag
#

sunstack probs outdpses cstack pz lmao

#

it doesnt need that much to beat it in general

frosty cedar
#

I doubt its any more viable though

forest narwhal
#

Sunstar still has ls

#

Pz does not

frosty cedar
#

Ls on shaman basically is useless unless if you hit every beam

forest narwhal
#

But u do hit a lot of beams on tstack..?

frosty cedar
#

No?

forest narwhal
#

In addition, u can build more ls more on sunstar than pz since I dont see a lot of air items that has +ls

forest narwhal
frosty cedar
#

Idk like most bosses that move slightly fast?

forest narwhal
#

Cmon name one

balmy crag
#

If u miss beams where is ur dps

frosty cedar
#

TnA and NoL are both hard bosses to hit with melee

forest narwhal
#

Alr, I'll try tstack sunstar later to test

balmy crag
#

Like, i dont get it

frosty cedar
#

Tcc and NotG are easy but
with TCC you are going to get 1 shot
NotG there is to much stuff to dodge so you won't have mana

balmy crag
#

You say about pz but thats exactly the same attack type with worse dps, and try to claim something that applies to both to just one…?

forest narwhal
frosty cedar
#

What? Im saying that PZ dosent deal the same Damage as Sunstar, but most sunstar builds are less viable than PZ builds

forest narwhal
#

Nog only has the big worm to dodge, unless ur playing in pf

forest narwhal
#

Ok whats ur tree on sunstar

frosty cedar
#

wouldnt it just be straight Ritualist that goes into Vengeful and Regen?

forest narwhal
#

Mhm, and does ritualist has built in ws?

frosty cedar
#

yes? but you are going to lose damage by switching into it no?

forest narwhal
#

Me when awakened?

frosty cedar
#

Fair

fathom birch
#

feel like part of the issue is that
hitting all beams means being at close range
shaman has crunchy ehp
being close range means you explode

frosty cedar
#

REAL

forest narwhal
#

Uhh there is the node u can take now

#

That reduces spread, can take as ritualist

frosty cedar
#

it makes the beams closer by 0.5 blocks

#

its barely noticeable

fathom birch
#

I was about to ask
was that a noticable difference

forest narwhal
#

Alr, I'll test it anyway

fathom birch
#

hang on why are we talking about shaman stealing stats anyway
isn't this the mythic thread

forest narwhal
#

Sunstar tstack

frosty cedar
#

I was just talking about how most shaman mythics are usless and that sunstar isnt good

fathom birch
#

what!! lunacy!
what mythics are useless that aren't toxo

#

if you tell me fantasia I'm gonna be having a bad day

frosty cedar
#

idk, the ones that don't even sell for a stack unidentified?

forest narwhal
#

It is good for braindead gameplay, but spellspam is better in this current updates

#

We will not talk about noob gun, that shit is outlier

#

I can see the problem in nol being parasite phase since that thing does shotgun stuff, but orphion if he is not charging I dont see how he can kill u that easily

balmy crag
#

its more of how rolling a good one takes so much

forest narwhal
fathom birch
forest narwhal
#

Fantasia I can see that it is outclassed by pz

#

There is no saving fantasia unless maybe remove mr and ms id

#

Even then it is still mid

fathom birch
#

I mean
doesn't zealot still have a fraction of the base damage
and the
the uh
-3500 health minimum

frosty cedar
#

I think its also that Fantasia is Rainbow?

#

Makes it a bit more annoying to build around

balmy crag
#

fanta has the warp problem

#

where its very reliant on its rolls, so duds are just sold like dirt

forest narwhal
#

Goose gamble another warp and u get perfect warp

balmy crag
#

(well a bunch has this problem with cheap prices)

#

nu im happy enough with perf mr hpr

forest narwhal
weak kayak
#

lol

weak kayak
#

if u dknt hit every beam melee shaman is useless

#

so youd better assume ur hitting every beam

frosty cedar
#

Shaman melee is still useful if you don't land every shaman beam

It's that Ls NEEDS all beams to be effective

weak kayak
#

tf

#

that is not how math works

#

both are affected the same by missing a beam

#

difference is u don’t need all the lifesteal most of the time so it doesn’t even matter

#

but if u miss a beam or two ur damage is worse than morph the nothing

frosty cedar
#

Fair, it's just an issue of making a shaman melee build