#Stupid mob discussion thread
1 messages · Page 1 of 1 (latest)
Jesus why does it need to be a discussion of semantics I'd think you'd at least grasp the concept they aren't the same
I fail to see how you cant react to both
Firstly lets define react and prepare
react can mean prepare if you stretch the definition far enough, which is what you're doing. therefore they are ending up the same. So we need a solid definition for both
You are aware definitons are not solid and can change depending on everything. Anyway sure
Yeah well in that case anyone can skew its meaning to fit their point
I'd really rather we not argue semantics and instead actaully discuss stuff like the design of the mobs but uh sure
Which is literallt what your doing
How
Im failing to understand how the previous system was in no way reactive
I.. never said that.. jesus
I said it was more proactive
How
Plus regardless of this stupid stuff I also mentioned plenty of other differences
Okay explain how its more proactive
attacks would not have individual indicators, therefore attacks down the line of a combo must be prepared for instead of relying on a reaction
you were supposed to memorise spell combos
because by the time it has come out you likely dont have the time to react- instead you must act before the attack using your memory of the combo
but i think old mobs suck because of that I'm not a fan of proactive gaming
Yeah now you memorize indicators
Its the same shit
mmm not really
thats the most vague description
lmao
You see one spell you know another particular spell will occur
THAT IS THE EXACT DEFINITION OF EVENTS
things happen
is the most
general shit
I have ever heard
please
okay sorry
rgaarhahrahrawa
... boiling things down is what makes things seem the same
Permission number #4 **.sm utility disable ** is preventing this action.
Your acting like this is some intelectual conversation this is minecraft bro
Calm down
You are aware telling someone to calm down is the worst way
of getting someone to calm down
source
me
wjieajpoidwjapiejapjeqpq
I literallt do not care
old system one attack leads to an other and an other and an other new system a telegraph leads to an attack, pause, other telegraph, other attack
I think thats part of the problem
Pauses still occured but it was a string of attacks
Your still reacting to that string of attacks
yes
You're not reacting to each individual attack
You just gotta know waht that string of attacks is beforehand
though
You are
Thats the whole point of memorizing it
no you're proacting by memorising the attack string before hand, now you only memorise which telegraph is correlated to which single attack
A reaction is a response to an action
I define reacting as acting to a new stimulus, you define it as just taking an action
okay but action is a extremely general term
Your still proactively memorizing a telegraph
How is action a general temr
The thing you are reacting to
general means
you can use it
to define a lot of stuff
its vague
if I say I do an action
If i throw a soccer ball and a tennis ball at you consistently
You know once i throw the soccer ball at you im gonna throw the tennis ball
yes that's true but its quite a lot easier, which isn't nessesarily a bad thing
Your still reacting to the tennis ball
anyway.
new system you react to indicators
Old system, you react to attacks
Pull theres still things you have to plan to before hand
Lets take tcc graid for example
You need to lure sword away from your teammates
Thats somethiny ou plan for
You need to kill the axons and not lwt them build up in the back
Im saying it was much more prominent in the old system
Its mot
Its just memorizing the shit
new proactivity
Its not
in how you play
Its not like
and how it feels
Oh im gonna do this first then this second
Its okay when he does this i know to do that
Okay take tcc for example
You can do thid
sure go ahead
First ill drag sword to the back then ill kill the axons on my way
Your planning something out
Before all your doin gis
Oh this boss is doing this so i jnow what to do next
Theres literally nothing proactive about it
But I could say writing down a schedule and getting stuff ready in my bag is planning. Does that mean playing tcc wynncraft and preparing a day of work are the same thing??
The only act of proactivity is memorizing the attack before hand
The input text has too few parameters.
Prints a random quote with a specified name.
.quoteprint abc
.quoteprint <keyword>
yes it is
Your reacting to the boss
Its not definitions
Its not a matter of definitions
No we dont
Your literallt just skewing the definition to fit your point
anyway just because they can be both described with the same word
doesnt mean they're the same
Bo
i'd say the same to you
Im using googles definition
I could say thats reactivity
You react to the sword
by dragging it to the back
pull it out
Your not reacting to an attack
Its something pre planned
Its scripted
It will happen
What are you reacting to
It floating in the air
Reacting to it will be it dropping
Your being proactive by dragging it so that it doesnt
Look
Okay? I'm moving left after the boss did charge so its wave wont hit me
that counts
wow so polite
You dont know what move the boss will initially do
Your reacting to it
When you see it
It will happen
You know sword will forsure happen at the start
Your not reacting to it
You know it will happen
Are you genuinely stupid
thats being proactive?
Oh my
so nice.
Thats a pretty generous description
Okay axons
surrreee
He punches they spawn
response?
You kill them
thats reactive?
okay so having prior knowledge is the difference here?
Thats literally your whole point
Having prior knowledge of the moves so yoh know how to position etc
How are you using it
Your reacting to your availability heuristics
????
you know that the boss will do an explode and arrow storm after the charge. So you will use that knowledge and before he does the explode move away and begin to strafe
taking action
to prevent a upcoming action
you know when its gonna happen
Yeah your reacting to the arrowstorm
so its not reactive
No
The action
because
the arrow storm hasn thappened
yet
you are taking action
beforehand
wait
so then
how is moving to the back
after knowing the sword
will come
not a reaction
you react to the sword
Please define your difference between a reaction
You dont know when this happens tho
and a proactive action
You do
thats the thing
because you have memory
of the combo
The input text has too few parameters.
Prints a random quote with a specified name.
.quoteprint abc
.quoteprint <keyword>
The input text has too fee parameters
Shur up
All your saying is
I know this will happens so when he does it i will do x
Not to prevent x from happening i will do this
So proactivity is prevention
And even if it was the former it literally is just
then?
Riveting gameplay
preventing you from getting hit
I am using a simplified example
to help you understand
and you immediately use it to be insultive
good job
You're real nice
then you'll say its too long
Nah
or dumb it down
Go ahead
give me a reason
I should trust you
or put in the effort to try
if I know you'll brush it aside anyways
Wow dude he might possibly due this so ill stand 4 meters more away 😱😱😱😱😱😱😱😱
Anyway keep in mind regardless of all this stupid semantics talk
theres still other differences
in attacks
Like
Wow dude i see white particles now i use tp 😱😱😱
No you do not
You know you still gotta move different according to attacks
Again
first you give me a reason
why I should give a shit
if you're gonna continue being a snarky baby about this
I mean your not really convincing me after talking about how our definitions dont align and how you have to move 2 centimeters more before and then you start crying when i point it out
Me when you dont read anything I've described
Ive read it
Well that was very long
Yeah
have a good day
:3
:3
So are you like out of ideas