#Don't give profession objectives when you don't do profs

1 messages · Page 2 of 1

thorn veldt
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yeah i have work in the morning its 1am

drifting hollow
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😼

thorn veldt
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atp its 2am

ruby sail
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2 am now

limpid egret
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Shadow I've found this cool gif

limpid egret
drifting hollow
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Oh? You should show me it 😼

limpid egret
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_ _

thorn veldt
drifting hollow
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🔥

thorn veldt
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only 18 more minutes until i can sleep...

ruby sail
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there should be a downside to not completing your weekly objective. like detlas gets destroyed for not sucessfully dealing with-

drifting hollow
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Just post it tomorrow, surely the thread won't be locked by then

limpid egret
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Surely not

drifting hollow
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Surely

ruby sail
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its so inefficient

thorn veldt
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yeah your location sucked ass i think

ruby sail
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i just followed the trees lol

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i really should hook my new mouse up lol

drifting hollow
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god that pathing..

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fuck

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😭

ruby sail
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look theres a reason im lvl 105 mining and like 77 woodcutting fishing and farming

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and like none of the crafting ones

thorn veldt
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yeah im killing myself

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it can be watched in non-hd tho

ruby sail
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damn it took mine like 20 minutes and its twice as long almost

thorn veldt
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acc idk what its on its in 1440p

drifting hollow
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nvm i cba to record i dont have any classes that dont have woodcutting started </3

ruby sail
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fresh from kings recruit then

ornate sleet
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me when I’m at the bad take competition and my opponent is foxxochan

drifting hollow
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ok was on an 11 min time by the looks of it too but died to mobs so i cba to continue it

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was at ~190 at the 9m mark

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paused the timer to run back since people doing this would be able to survive normally

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ended at 11:28

ancient echo
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Can we get this once again shadow

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Also pretty sure that prof guild obj takes at most 20 mins if u do it at the current prof lvl, 10 min if u do lv 1

unborn wraith
drifting hollow
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i lost a lot of time cause i was on a level 4 class 😭

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and didnt have my pathing down until partway through it

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i feel like if i had walk speed and a decent cycle i couldve brought it to like 10m

robust compass
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This was so entrateining to Read

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Thanks @clever sluice for either trolling or being so braindead that even a baby could win an argument against you

blazing lion
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babies auto win any arguments by screaming

clever sluice
nocturne tulip
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I hate to say it since i'm meant to be the example victim of the bad profession system and i thought i was until i started it with you, but it was honestly fine. I know you threw down a resource gathering bomb thing for me but i grinded at least that much again after you had to leave. For an objective you get a full week for this was fully on par with the previous one that had me open 40 loot chests in the world. I'm sure the proffession system has it's flaws but this honestly seems fine

earnest herald
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I will say lootrun objectives shouldn't be a thing if your class hasn't unlocked lootruns yet

drifting hollow
earnest herald
drifting hollow
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no idea what min level is

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but they dont appear if you cant do them

earnest herald
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Oh i still can't. I just started Cotl and its given me that. Not even done any caves yet

drifting hollow
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it just wont do it if your level is too low for it

earnest herald
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Yeah thats fair. It's probably also just impossible to detect if you have lootruns unlocked for the daily so just stuck with level

rotund pecan
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Introducing Nivla Woods.

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My name is decrepit sewers

heady turret
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If this post was about fishing, it'd make more sense, but wood gathering is just extremely easy for a level 1, farming is too and arguably mining. Fishing is the only one where there aren't as many level 1 nodes (from my experience with gathering).

hoary tangle
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yeah

heady turret
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I mean, it's also a weekly, so does it really matter that you can't complete it today, right this very moment?

hoary tangle
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i am praying foxxo has done profs by now

rotund pecan
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Pigmen Ravines, no mobs where the nodes are and is rather peaceful, completes in less than an hour

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Can be done from low level

hoary plover
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Nah this is next level hating

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LOL

viscid zinc
zinc mason
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honestly just make the number of materials you need to gather be the amount of mats you'd get from completely using up a T1 tool. that way it's balanced to some degree for newer players because yeah 200 mats is kind of a lot, but then again you're not expected to be doing guild objectives at such a low level, are you. completely removing the objective is just dumb when all other types of endgame activity are covered

marsh yarrow
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Bro has gotten 0 extra likes and is still yapping, it might be terminal

dawn raft
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i mean his so did just say that the prof objective was fine to them, foxxo just had a strong reaction

marsh yarrow
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So what

dawn raft
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so its time to wrap it up like

nocturne tulip
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it might be over

heady turret
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I love that this is the only thread out of probably the last 50 (excluding a thread made by the CT for blizzard brawl) that has reached 1k+ messages. Foxxo is amazing at bringing the community together

robust compass
junior folio
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sentence foxxo to 250 fishing obj

hollow geyser
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Let’s go this thread turned into a 1000 message yap fest

nocturne tulip
# junior folio sentence foxxo to 250 fishing obj

he had to go through one recently and did it in like a minute. I think the content team should make him an event where he actually gets a few of them one week after another to give him a proper challenge

clever sluice
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Mm I woke up and there's 20 more likent

nocturne tulip
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Foxxo you better give me a BF discount for the fish you catch from the fishing weeklies, you know how many housing island blocks i need

fair palm
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Ok so, what are the main arguments for and against?

For: It's annoying

Against: ???

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I'm sure as shit not scrolling on mobile all the way to the top and reading 1k messages one by one

clever sluice
clever sluice
fair palm
nocturne tulip
clever sluice
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Regardless of how long it took

clever sluice
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I thought you would get like 30 or so trees

nocturne tulip
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that is true, but that got me to what, level 19, i got to level 35 right after in... well i'd have to check but it didn't feel like it took too long

clever sluice
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Not because of your skill but because I just thought it would take that long

nocturne tulip
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i assume these get more difficult over time with level, right? I mean i've only now properly started getting weeklies since joining a guild so i have no earlier point of reference

fair palm
# clever sluice Yeah, their only argument is that 'it doesn't take that long" when it's time I'd...

I'ma be real, you got a lot of L takes sometimes (it's a meme at this point) but you're spot on for this one. Every other objective at least ties into an relevant aspect of the game that is fun or meaningful in some way (interacting with noobs is at least well intentioned)

But proffing is literally its own beast, not tied to the main game as a core part of the gameplay. It's the ugly duckling of objectives

clever sluice
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Well

nocturne tulip
clever sluice
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I didn't ask explicitly but the idea is stronger

fair palm
nocturne tulip
clever sluice
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(about prof weeklies)

nocturne tulip
clever sluice
nocturne tulip
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since i've only done mining, harvesting and woodcutting i can't know, but is fishing like extra bad in comparison?

clever sluice
clever sluice
fair palm
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I will

clever sluice
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Harvesting is the best prof I think

clever sluice
fair palm
nocturne tulip
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i'm on the same page with it in that case

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one thing that had me worried is that if you just prevent profession objectives from appearing for players who haven't gotten into professions, it will quickly become rewarding to not interact with the professions system at all, which will in turn split it even further off from other game mechanics. Doesn't change the fact professions probably need a rework. I'm not knowledgeble enough to know how yet but i'm sure yall have some good ideas to throw to the content team when the time comes

fair palm
# nocturne tulip one thing that had me worried is that if you just prevent profession objectives ...

As it is, it's not rewarding until end game. It's only relevant for like, one quest with Prof reqs. Even if you encourage people to do profs, then what? I'm sure you know how unbelievably long it takes for someone to do it without XP armor and without Champ role for bomb bell, and that doesnt sound fun at all

There's just so incredibly little reward, someone from CT acknowledged a long time ago that as it stands, it's just a niche side activity for people who have nothing else to do or for those who truly want to min-max the hell out of their character

clever sluice
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Please

thorn veldt
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again, 11 minutes 21 seconds

viscid zinc
nocturne tulip
# fair palm As it is, it's not rewarding until end game. It's only relevant for like, one qu...

the "as it stands" is the issue. Profs can't really be implemented out of the game without large community backlash, but the other options are either going to make them more nieche, inaccessible and unfun, or they're gonna make them both fun and rewarding enough to do be worthwhile.

IMO from scratching the surface with the three professions mentioned above it feels very much like it'd be a waste to completely give up on the system ever being a fun part of gameplay.

My main point is that these options that make profs less intrusive on gameplay are good for the current state of the game but they do not fix the core issue. Ofc right now forcing players to do the unfun thing is, well, unfun, but from what Foxxo has told me on other occasions it sounds like the whole system is royally screwed outside of this niche you mentioned and i'm afraid like this is all building up to it getting shoved further in the corner

viscid zinc
heady turret
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Let's not be ridiculous, most people agree there is more fun to be found doing those over profs. Now, profs are definitely easier.

viscid zinc
zinc mason
hollow geyser
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Foxxo is always right

errant jay
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It’s crazy how much of a bootlicker he becomes to just one person who agrees with him

young tiger
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disabale prof objs because... its boring to do??

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guys if we DONT get triple easy gambits we should disable becaues its boring to NOT get max rewards

fringe moat
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I love reading Foxxo threads, theres always something to laugh about

clever sluice
open oak
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Good

So stop crying and just play the game or quit like

nocturne tulip
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champion on champion violence 😭

clever sluice
nocturne tulip
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seems legit

shell burrow
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i don't think you should block that guy because he seems pretty cool

clever sluice
scenic pulsar
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first foxxo thread I agree with, however I can't like cuz I'm blocked

gaunt spire
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foxxo unblock him so your thread have 1 more like

sage wren
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for the sake of fairness since foxxo took some heat for this when i first started in wynncraft i thought i had to spamclick nodes for the longest while

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i might just be dumb though SipJuice

sage wren
# fair palm Ok so, what are the main arguments for and against? For: It's annoying Again...

the against arguement imo is that you can make this arguement about literally any weekly objective.

opening t3 chests means you have to go caving which some people might find annoying

dungeons is a pretty commonly brought up one that's annoying

i think some weekly objective scaling to prof level stuff has recieved generally positive feedback in the thread asw from what i've read but "removing every unfun weekly objective" is a very slippery slope thats always going to leave one player or another grumpy about it. (especially for what the community seems to percieve as a large non issue given its roughly 45 minutes in an absolute worst case scenario over the course of a week)

fair palm
zinc mason
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honestly just rework the daily/weekly objective system so it's like the gambit system, that way you can choose which monotonous activity you want to do for an hour to get your crates instead of having one picked at random for you

sage wren
# fair palm - Opening chests reinforces the idea that caving is good for you (which it is) e...

i think "this does not fit thematically" doesn't actually fit with what i've seen of your previous posts as arguements (and they do fall more in line with anti-fun takes).

but its possible i missed that part of your arguement.

what about it is themeatically different? in all guild objectives (and daily except maybe the give newbies money which is there for a different purpose entirely and i'll disregard as its not super relevant) you're engaging with a game mechanic for an extended period of time for a reward

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i don't see how proffing is inherently different themeatically but break it down for me

sage wren
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this thread is all sorts of out of wack

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valid tho

fair palm
# sage wren i think "this does not fit thematically" doesn't actually fit with what i've see...

Every objective encourages you to interact with a mechanic that is beneficial to you, or makes you interact with the community. Prof objectives do neither of these things.

The "gameplay loop" is explore -> loot -> kill mobs -> get stronger -> rinse and repeat. it's the gameplay loop for any RPG game at their core. Profs don't fit into any part of this at all outside of crafting better gear which is only useful if you're already a proffer who has sunk dozens or more hours into professions and min-maxed gear

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Some peopel enjoy proffing to relax on it's own, and that's fine, but it feels weird when every other objective encourages you to interact with the main themes of the game (dungeons, kills, or interact with people) but this one.. doesn't

drifting hollow
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Encourages you to interact with game content

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It's as simple as that

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It doesn't need to "teach" players about doing specific content because that's already something you learn by playing the game like a normal person 🤯

fair palm
drifting hollow
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Sure I'll go suggest those 😁

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Since you want them so badly, just for you

fair palm
sage wren
# fair palm Every objective encourages you to interact with a mechanic that is beneficial to...

To push back on this a little bit, i would argue you can interact with community during proffing.

Things like proffers popping scrolls/bomb/offering each other prof food for speed are things i've seen even at lower levels during double xp weekend grinding up fishing.

Additionally proffers do get benefits from proffing even without any crafting or minmaxed gear as its a viable income source even with only one prof grinded up.

drifting hollow
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Calling profs a gameplay loop with zero benefit is just misinformation on your part btw

sage wren
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But i do get the inherent point of it not being nearly AS interactive or helpful at lower levels, so i cede that though

fair palm
sage wren
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I disagree that its entirely noninteractive and unhelpful tho

sage wren
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because it makes grinding faster for you, and if you're neglecting that aspect ur actively making it harder for yourself

zinc mason
sage wren
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or not harder, but making the weekly take longer

sage wren
zinc mason
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I am however gonna work on a suggestion I have for the objective/mini quest systems cuz they're so outdated

sage wren
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W productive user

sage wren
fair palm
sage wren
fair palm
sage wren
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what is ur take on this SipJuice

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the only way to force profs to tell you to explore under the current metric is by moving locations as you level them but that doesnt REALLY work beyond short term i think

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because if ur only proffing for weeklies you'll be like, in that level 30-50 range for probably ever

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so mayhaps not

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but your thematic arguement is a fine opinion to have imo

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i will see myself out of the thread until next time im bored, ty for engaging

fair palm
open oak
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when u make 1stx+ per hr from fishing dernic :OOOOOOOOOOO

open oak
fair palm
open oak
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Damn thats mind blowing when adding crafteds make almost every single build better

fair palm
open oak
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If everyone bought materials and didnt farm any, who would sell them

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Its a core part of the game

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Just accept that you dont like a core aspect of getting the best items

fair palm
open oak
fair palm
# open oak The 10% more dps from crafted ring is still part of the gameplay loop of "get st...

You buy it from other players and it's a literal 8+ hour investment with champion rank for bombells and buying profession gathering armor to get at least 2 gathering profs up and then the crafting one too. Stop being so stubborn my guy. CT even admitted a long time ago that profs are a niche part of the game, not the main core. If the literal devs don't think it is, why do you?

open oak
fair palm
open oak
fair palm
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Crafting doesn't give you a linear progression towards getting stronger. It goes from:
"Wow this is useless" -> "Wow this is broken as hell"
because players min-max the hell out of it at the end game. Please name an RPG where from lvl 1-99 you character doesn't functionally get stronger and then they get all their abilities and powers at lvl 100 all at once. That's essentially what profs are.

I like them as a concept, and I don't even mind gathering prof weeklies all that much honestly, I just don't think they fit in with the core gameplay loop wynncraft tries to convey

fair palm
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Two biggest defenses I've seen are:

  • They're not that bad
  • Some people like it

That still doesn't address the idea that conceptually they still stick out like a sore thumb imo

zinc mason
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long story short: rework profs to fit better in the new direction Wynn is going down

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which I'm fairly sure they're working on, a lot of old and clunky parts of the game got remade already

hardy dock
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Prof objectives are just objectively not categorically different.

shell burrow
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8 dungeons either takes an hour of running dungeons (profitable) or 8 runs of DS (not profitible, still takes like 20 minutes)

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complete raids has a solid skill and combat level requirement, and depending on your ping/team skill, can take anywhere from 10 minutes to 2 hours

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slay mobs is a slog if you don't know where to go, compared to fiendishly obvious nivla woods 200 wood objective

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open chests is such a fucking time waster it isn't even funny (i would take 200 fish over 80 chests any day of the week)

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and as for prof objectives...
mining stops being offensive once you get access to granite and start raiding pigman ravines
fishing and farming are maybe the most offensive ones, taking a solid time investment, but are still easily completeable with no prerequisets by visitng durum/rooster isle and coastal trail
woodcutting 250 is hypothetically complete able in 5 minutes

drifting hollow
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Isn't it 12 max

shell burrow
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i guess i'm lucky

outer dock
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no unless it was changed recently

drifting hollow
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Ah idk then

shell burrow
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corrupted dungeons are dogshit and decrepit sewer keys are expensive when i don't have 50 of them from world events

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corrupted dungeons would be cool if that got a hollowzero style rework tho imo imo fr fr

outer dock
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Dungeons despairu

shell burrow
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dungeons don't have enough randomness to be fun to grind atm

drifting hollow
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Mfw open 40 t3s guild obj

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Hate that one

outer dock
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Sundial made it nicer

shell burrow
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actually just lootrun and only take spelunks

drifting hollow
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Ahh last i had it, sundial didn't exist yet

shell burrow
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whats a sundial

drifting hollow
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But anyways it's still a slog

drifting hollow
shell burrow
drifting hollow
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There are spots around ice islands with 40+ node dive spots with icefish

shell burrow
drifting hollow
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Generally just go next to the bridge between nivla and detlas Suburbs and it's generally good enough

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Maybe 20-30m still but yea

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Tho I havnt checked out the coastal trail nodes recently

shell burrow
drifting hollow
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I see

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Fishing is the most egregious on a low level class then I'd say

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Since most places require semi-decent movement to cycle well

shell burrow
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yeah, farmings only sloggish because the nodes can be hard to hit sometimes

drifting hollow
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Ehhh

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Not that bad

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Durum Isles makes it super simple

zinc mason
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for fishing I just go to the trout spot at upper pigman ravine