#TCC guild raid should have some adjustments/nerfs currently

1 messages · Page 2 of 1

viscid tangle
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and you're being disingenuous if you want to say that nothing changed since the previous thread with room 3. This is all beside the point

stoic orbit
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i am talking about 3rd room only

viscid tangle
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3rd room has 3 other objectives in it!

modern notch
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my bad, i read wrong, i take back the previous messages

viscid tangle
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4 if you count astal, parkour is 1 singular component of it

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only 1 player is required to do it in the party

stoic orbit
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its 2 bosses 1 parkour 1 wallhugger and defend so 5 objectives

flat tartan
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parkour is uninteresting at the level it is found in graids and very boring like objectively- no one who enjoys parkour enjoys wynncraft parkour. YES SURE PARJOUR CAN BE GOOD but it should take advantage of wynncraft mechanics to make it more interesting

modern notch
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can you guys just make tcc r3 works like tna void room lmao, that room is peak

tribal merlin
viscid tangle
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wynncraft is a huge and diverse game with puzzles, boss fights and... wait for it.... PARKOUR! so god forbid that a single raid room has a single forced parkour as a single component out of 5 total

modern notch
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like idk add something else to lengthen the room not fuckin forced parkour

stoic orbit
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forced parkour + 2 waiting simulator challenges

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it adds up thats the issue

tribal merlin
viscid tangle
modern notch
viscid tangle
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it isn't patchwork

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it is a perfectly functional room with little issue other than you can't spam it as hard as you used to

modern notch
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you do not have time to improve the room, so you slap this shit on to make the raid more 'healthy' according to your dev vision instead of making it an actually fun and engaging room to play

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you quite literally just proved the point i've said at the start

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i do not care if i can't spam it as hard as i used to as long as it's FUN. forced parkour is NOT fun

viscid tangle
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time was spent to improve the room already and vast improvements were made, based on many pieces of community feedback, I was not a part of the changes other than making a few suggestions along the way but the room is far more engaging now that multiple mechanics cannot be entirely ignored and can actually pose a challenge

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astal was being completely ignored,
boulders were completed in under 2 seconds
parkour was ignored because you could movement spell to it from axon

modern notch
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gg

viscid tangle
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if that is fun to you then I think i'd rather have you blocked like

modern notch
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lmao alright pce 🫡

tribal merlin
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> implement boring activity that players circunvent anyways so it isn't problematic

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proceed to make it not circunventable without making it not boring

summer pike
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implement the grapple hook mechanic from the breaking point

eternal cypress
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if ur party didnt have the specific classes to be able to skip parts ofc

modern notch
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but i'm willing to see them cook

steep granite
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I think the problem with raids isnt the bosses its just that 86% of the rooms are piss boring

uncut siren
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🥤 stocking up on some tears

stoic orbit
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but ill actually post something for devs/ct about tcc in a bit to make this easier to understand

woeful totem
stoic orbit
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its also a problem that the devs only seem to rate a raid based on a logical level when actually raid funnes isnt based on logic but emotions

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so saying the raid has improved based on that logic is straight up horrible

viscid tangle
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to quote lumi from earlier (paraphrasing of course) "no shit the completions have dropped now that you can't do the whole thing in less than 5 minutes"

stoic orbit
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no i have a very different issue with tcc. ill post a video here later and hopefully itll be shown to all devs/ct because I want you guys to do sth

eternal cypress
inner sedge
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Cant wait for every optimal tcc party to need someone on 31 jh oly

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🔥

woeful totem
eternal cypress
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anyway, the main point of the thread is resolved as @round verge will consider small changes in boss fight (ty abt that). I believe this can be closed for now... @viscid tangle if u want to (sr for the ping ofc)

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other issues in tcc should be in other threads/feedback posts :p

wild wharf
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god i wanna read this whole thread

zealous garnet
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this was funny

verbal plover
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its way too fast atm i can barely ever react to it

fervent gyro
verbal plover
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solo the eye attack is fine, cus you always know its for you

fervent gyro
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Aggro moment in TNA

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Always the most annoying aspect of Greg

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He'll just suddenly do a 180 and deck you out at lightspeed.

zealous garnet
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eyes target players current position

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so just move around when he’s doing it and you’ll survive

modern notch
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^, just not be in the spot that everyone else previously were at the moment it casts the spell

zealous garnet
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eyes are a balanced attack, it shouldn’t be changed

fervent gyro
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Can you still circle around Greg when he does it, assuming you're solo?

zealous garnet
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well he’s standing still so yes

modern notch
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so it's fine

fervent gyro
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And the eyes explode too, but I don't how big the radius is.

zealous garnet
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it’s not that big from experience

fervent gyro
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Well it is a graid

verbal plover
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ive resorted to most of the time just running away from greg when he does eye attack

fervent gyro
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Positioning and planning are precedent more than ever in this version.

verbal plover
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its literally just gambling to try to dodge it

fervent gyro
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Which sounds like a great thing to compensate for the abundance of hyperglass.

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And who knows.

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Bring the Paladin for some qol if that helps.

verbal plover
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i think its a bit much damage for the speed and unpredictability

modern notch
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the speed is fair yes, but it's absolutely predictable

brazen forge
verbal plover
modern notch
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the moment it casts the spell, designate the zone of every player a danger zone and move away from them, that's it

verbal plover
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great that the boss naturally makes everyone move close to him

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zone of danger everywhere around him

fervent gyro
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Are you trying to attack him when he's doing the attack?

verbal plover
zealous garnet
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ok so why don’t you, move away from him? it’s a 5s attack counting the time eyes hit

verbal plover
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i think the eye attack is fine btw, i just dont think it should be a oneshot punish for even 20k ehp

steep granite
woeful totem
steep granite
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Nah but fuck them worms tho 🙏🙏

verbal plover
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society if worms had consistent aoe hit range

fervent gyro
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society if people went in a fucking circle and didn't spawn worms and void holes everywhere:

steep granite
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Nah worms in normal tna is fine

fervent gyro
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(This is base TNA)

steep granite
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Its if one of your teammates misses the obelisk in graid

verbal plover
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ehh that should be punishing tho

fervent gyro
steep granite
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Which is fair but like i literally cant predict when its gonna shoot the balls

fervent gyro
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I love void winds.

verbal plover
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you gotta wait it out

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thats the punish basically

zealous garnet
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the only flaw i have with tna rn is the fact that void winds kidnap you inside of it instead of pushing you back inside

steep granite
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I mean i dont really mind it just dont miss the obelisk lol

zealous garnet
steep granite
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Everyday im thankful that obelisks are not in base

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I would rage if i had to do that in pfinder

woeful totem
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but theyre just RNG factors for no reason

steep granite
fervent gyro
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In graid?

woeful totem
fervent gyro
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Are you talking about the watched worms specifically in the graid or just TNA overall?

woeful totem
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void hole worms dont change through graid or normal tna

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they arent very relevant in graid tna because of how watched works there so ig that's more of a pfinder statement

fervent gyro
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Explain the rngness behind them since you can just stay away from them?

graceful falcon
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what if all pillar hp was reduced to 1 hit(and mabye make it so there's only 2 pillars so void holes r forced to spawn/two people have to group together) but after the first pillars die 4 more with 2 hp randomllly spawn and the watched laser gets faster or smth 🥺

woeful totem
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i recognzie that you can just stay away, but the RNG factor of the projectiles is what i dont like very much

zealous garnet
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the visible projectiles don’t determine where the actual attack hits

fervent gyro
stable turtle
boreal spruce
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Graid tcc is fine

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Yes the first few times you’ll probably die but at that point u gotta figure out a way to live bro 😭

woeful totem
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^ thats how it should be

robust spire
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@round verge TNA watched with only one telegraph ray

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In guild raid

steep granite
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Or just make it faster

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Progressively

dull lotus
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I like all raid

round verge
steep granite
round verge
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it makes the timing far harder to learn

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when each shot has a different timing

terse hatch
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1100 messages in

steep granite
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I guess

round verge
fervent gyro
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I believe he means every time watched happens.

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It gets upgraded 3 times in total

round verge
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still makes the timing harder to learn imo

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it would be annoying

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1 warning lazer in graid uhhh

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maybe?

still orchid
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what is the point

round verge
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I'll consider it as watched in Graid if ur a super skilled party is easier

eternal cypress
steep granite
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Im ngl i dont think 1 telegrapg beam only would change much but maybe it just sounds easy on paper

round verge
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instead of 1 watched every uhh 3 seconds its every 2

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I'd have to check exact timing

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but it makes the amount of watched lazers per second faster

fervent gyro
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Higher risk higher reward with ending watched quicker

round verge
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the WLP

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lol

steep granite
round verge
steep granite
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I mean ig making it faster does that anyways

round verge
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also it would mean u have to SPEED run to the obelisks when watched starts

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or else the first lazer will miss

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yee I was right it would bring it from 1 watched lazer every 3 seconds to every 2

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idk I'll think about it more, I'm a bit busy IRL rn so I can't do too much testing rn

eternal cypress
dull lotus
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dam u been typing a lot then brother

steep granite
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Would you have enough time to move to the adjacent obelisk if it was just 1 warning beam or nah

still orchid
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like there would be no chance for you to go back to the other side of the arena if you went to a side that already had 2 players without triggering at least 1 beam

steep granite
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I mean is it really that hard to coordinate it

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I mean shii maybe id have to see it in practice

still orchid
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it's not, but it could be nasty if you do mess up
and that can happen w/ there being 3watch

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i'd really hate having to switch back and forth between pfinder and graid watch patterns above all though, i hated the new system when beta dropped

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im sure greg could be harder in the actual graid fight instead of watched

steep granite
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Watched is objectively better now

brazen forge
round verge
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Thats fair

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Like I said I'd think about it

stoic orbit
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so true. when i occasionally pfinder tna i always forget watched pillars aren‘t gonna spawn

brazen forge
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Yeeeaa I go to the corners automatically as well lmao
At least it doesn't mess anything up it's just funny

verbal plover
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non graid i generally try to aim watched beams at corners and the edges of the map

still orchid
round verge
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I gotta do more thinking cuz I do kinda agree that Graid watched is easier in some way if you know what you are doing

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thoe keep in mind Graid has 3 watched

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and normal raid has 2

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that was changed about a month ago iir

inner sedge
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this is actually an insane thing to say for a system that incentivizes you to run it over and over

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everyone who plays is your target audience

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not just the people who do 1 raid a day

steep granite
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Make the obelisks move 👍

flat tartan
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i think what they are trying to say is that it is harder to get tired of parkour if you only do it once a day

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but yeah it doesnt really make sense

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it still gets boring - it is boring the first time

inner sedge
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aspects need you to be running it more than once to level them up

flat tartan
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EO parkour was frustrating but not annoying - idk what makes it different but maybe they can take some inspiration from that

inner sedge
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does eo parkour remove your ability to use spells

steep granite
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Just use the grappling hooks from breaking point

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You literally do that quest to unlock the raid

flat tartan
inner sedge
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lol exactly

flat tartan
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you can still use spells but it isn't a free pass if you use psells

inner sedge
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i understand making things challenging but the fact that i've only seen complaints about the change says something i'd say

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you dont wanna make things hard for the sake of it being hard if people arent gonna have fun with it

steep granite
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The world if they brought back og resource room

brazen forge
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I kind of get what this is referring to and where it's coming from but at the same time wording it like that especially in this context is really really shit
Eventho I think you're ultimately right (for the most part, at least)

steep granite
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Cause youd want to appeal to your more active players

inner sedge
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obviously if you run it a lot eventually it will get boring to you but it is completely possible to balance it between casual and hardcore players

steep granite
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A lot of the top tcc players just like faster shit it is what it is

brazen forge
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Parkour was skippable and should have been fixed? Absolutely yes
Parkour in its current form is fun for at least any type of player? Not fucking really
And what order the changes should've come in is smth not for me to judge eventho if it were up to me I'd rework it first

steep granite
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They should just replace parkour with colour change

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Then everyone would be happy

inner sedge
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spleef

brazen forge
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Some people argue for the sake of parkour being more fun which is valid, others only care to speedrun the raid which, yeah, shouldn't be the main focus of game design

steep granite
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I think a total of 4 people find the parkour fun

zealous garnet
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what if it was cur parkour

steep granite
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Theres nun weong with parkour but the parkour is like the most basic shit ever

next wren
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Dude if i had to do cur parkour everytime i did a tcc i would do twice as many

steep granite
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Yeah

next wren
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Even cur parkour with a flame sign me up

steep granite
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Or like the grappling hook literally from the quest you have to do before doing the raid but i digress

brazen forge
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Wtf is cur parkour

zealous garnet
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cur parkour is so fun

steep granite
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Corrupted undergrowth ruins

inner sedge
fervent gyro
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Corrupted undergrowth ruins

next wren
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Corrupted undergrowth ruins

brazen forge
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Oh that

next wren
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The second one specifically

wild wharf
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Man, with lag that parkour is not fun

fervent gyro
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Nah what about Corrupted Ice Barrows parkour : DDD

next wren
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The first parkour is whatever but the second parkour is iconic

fervent gyro
brazen forge
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Ngl I kinda wish parkour was randomly generated or at least picked from like 10 possible layouts for each run, that alone would make it much less dull

steep granite
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This is a problem with a lot of the rooms theres like no variation

brazen forge
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Which shouldn't be hard to do given that u just swap it's elements around

steep granite
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Golem room needs variation

brazen forge
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Golem room needs god

steep granite
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Replace golem room with colour change

next wren
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I also thought at some point it was said that u were gonna get 1 jh and 25% walk speed when u grabbed the flam but i g that was never added

fervent gyro
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Golem room: spawn camp 9000.

steep granite
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I rest my case

fervent gyro
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And the lava monsters are easy to cheese

steep granite
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I do love looking at small stone man hit rock for the 100tg time

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Or run into a wall

fervent gyro
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They should add a feature where you destroy the stone golem and instead, you cast spells to destroy the rocks!

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You know, like in the tutorial of the very start of the game!

steep granite
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They could also randomly have the lever in different places

next wren
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The change for golem room is simple, give every canyon soarer a machine gun and bring back the bug where molten monsters couldn’t die

zealous garnet
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what if boulders were enemy golems like wings

fervent gyro
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I would suggest a randomly generated maze, but that shit is too ambitious for a second room.

steep granite
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Second room is unironically the best room in tcc 💔

fervent gyro
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They need to just add more room variants.

next wren
fervent gyro
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Grinding for my 4th vampiric tome for the 90th time.

fervent gyro
next wren
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But i imagine that procedural generation is way to expensive for an already pretty delicately balanced server computation wise

simple falcon
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new maze tech, spam ice snake to make the generation lazier

fervent gyro
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Could just have a random miniboss spawn.

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I also believe there was some mention of another third room variant from the CT.

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Not confirmed if they are working on it.

still orchid
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having 6 rooms is reserved for good raids (tna)

zealous garnet
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boulders can be replaced with enemy golems which also attack the golem (now there’s 2 threats to worry about)
golems activate the enemy golems by going next to it and players can start dpsing it and advance
idk if this will speed up the room a bit

steep granite
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Tna has like the best rooms

fervent gyro
steep granite
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But like the light room and berry room kinda need some changes

still orchid
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light room is easy af yeah

fervent gyro
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Berry room is just one guy punching shit while the other three damage farm.

steep granite
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Rs

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Berry room is damage farm room cause its literally just the same layout

fervent gyro
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Light room is uhh…

steep granite
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Then light room is like shadowlings spawn in the same 2 spots rhen you sit at protal and nuke the miniboss

fervent gyro
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Conceptually it’s nice, but why am I getting damaged for no reason despite being at a reasonable from the light bearer?

steep granite
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The mini boss is cool too its just like u can just sit infront of the portal

fervent gyro
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Other than that it’s like.

brazen forge
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Light room was good until they nerfed it in 2.1 for some reason

steep granite
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Nah the parkour was mad annoying

fervent gyro
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A gamble between dying and living because I forgot to /ignore my teammates.

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I can’t see the bat’s attacks whatsoever, so I just hope for the best.

steep granite
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Orphian rooms are definitely rooms

fervent gyro
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Only the maze room is good.

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Because it introduces a unique layout.

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The other rooms are just copy paste hold-gather-slay rooms.

next wren
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Every room is a hold gather slay room if you think about it hard enough

fervent gyro
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And maze room should just have 3 players hold it

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The fourth guy literally isn’t necessary except for killing those lightning things.

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In which your two teammates should manage already.

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And if they fall off you have to wait for them.

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At least the boss is the highlight

dull lotus
turbid grail
slim pier
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nice blind shockwave dodge

next wren
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Ill respect the shockwave dodge tho that was clean

brazen forge
fervent gyro