#TCC guild raid should have some adjustments/nerfs currently
1 messages · Page 2 of 1
i am talking about 3rd room only
3rd room has 3 other objectives in it!
my bad, i read wrong, i take back the previous messages
4 if you count astal, parkour is 1 singular component of it
only 1 player is required to do it in the party
its 2 bosses 1 parkour 1 wallhugger and defend so 5 objectives
parkour is uninteresting at the level it is found in graids and very boring like objectively- no one who enjoys parkour enjoys wynncraft parkour. YES SURE PARJOUR CAN BE GOOD but it should take advantage of wynncraft mechanics to make it more interesting
can you guys just make tcc r3 works like tna void room lmao, that room is peak
what do you mean you dont like having to do the same jump 20 times in a row??
wynncraft is a huge and diverse game with puzzles, boss fights and... wait for it.... PARKOUR! so god forbid that a single raid room has a single forced parkour as a single component out of 5 total
like idk add something else to lengthen the room not fuckin forced parkour
look man i would be fine with parkour in 3rd room (and elsewhere) if it actually added something engaging to the room besides the current monotonous implementation
and you will know that many on ct have agreed that it could be more interesting, but is it a top priority compared to many other room changes across all raids that we can all agree are necessary? No of course not
hence this is exactly why i said at the start and this is a patchwork fix LMFAO
it isn't patchwork
it is a perfectly functional room with little issue other than you can't spam it as hard as you used to
you do not have time to improve the room, so you slap this shit on to make the raid more 'healthy' according to your dev vision instead of making it an actually fun and engaging room to play
you quite literally just proved the point i've said at the start
i do not care if i can't spam it as hard as i used to as long as it's FUN. forced parkour is NOT fun
time was spent to improve the room already and vast improvements were made, based on many pieces of community feedback, I was not a part of the changes other than making a few suggestions along the way but the room is far more engaging now that multiple mechanics cannot be entirely ignored and can actually pose a challenge
astal was being completely ignored,
boulders were completed in under 2 seconds
parkour was ignored because you could movement spell to it from axon
gg
if that is fun to you then I think i'd rather have you blocked 
lmao alright pce 🫡
> implement boring activity that players circunvent anyways so it isn't problematic
proceed to make it not circunventable without making it not boring
implement the grapple hook mechanic from the breaking point
old 2.1 tcc in pf or even graid sometimes could still make players do what it meant.
if ur party didnt have the specific classes to be able to skip parts ofc
this was suggested in an earlier thread and one of the ct thinks it's banger, i think so too. however there might be some lag issues ngl
but i'm willing to see them cook
This would be cool
I think the problem with raids isnt the bosses its just that 86% of the rooms are piss boring
🥤 stocking up on some tears
if the raid was improved why have tcc completions dropped by like 30% or more?
but ill actually post something for devs/ct about tcc in a bit to make this easier to understand
because the raid was super low effort before and everyone did it
its also a problem that the devs only seem to rate a raid based on a logical level when actually raid funnes isnt based on logic but emotions
so saying the raid has improved based on that logic is straight up horrible
to quote lumi from earlier (paraphrasing of course) "no shit the completions have dropped now that you can't do the whole thing in less than 5 minutes"
no i have a very different issue with tcc. ill post a video here later and hopefully itll be shown to all devs/ct because I want you guys to do sth
funny thing is ur still able to complete in sub4 or even 3 if ur team is godlike n know what to do
tna can also do this, my record is 3:54 in graid
niceee [insert who asked cringe joke :P]
anyway, the main point of the thread is resolved as @round verge will consider small changes in boss fight (ty abt that). I believe this can be closed for now... @viscid tangle if u want to (sr for the ping ofc)
other issues in tcc should be in other threads/feedback posts :p
god i wanna read this whole thread
this was funny
its way too fast atm i can barely ever react to it
Can you circle around Greg like before assuming it's just you?
the issue is that its hard to know who its targeting
solo the eye attack is fine, cus you always know its for you
Aggro moment in TNA
Always the most annoying aspect of Greg
He'll just suddenly do a 180 and deck you out at lightspeed.
eyes target players current position
so just move around when he’s doing it and you’ll survive
^, just not be in the spot that everyone else previously were at the moment it casts the spell
eyes are a balanced attack, it shouldn’t be changed
Can you still circle around Greg when he does it, assuming you're solo?
well he’s standing still so yes
agreed, it is a bit annoying at first but you can learn and counterplay it
so it's fine
And the eyes explode too, but I don't how big the radius is.
it’s not that big from experience
so easy with 4 players 😁
Well it is a graid
ive resorted to most of the time just running away from greg when he does eye attack
Positioning and planning are precedent more than ever in this version.
its literally just gambling to try to dodge it
Which sounds like a great thing to compensate for the abundance of hyperglass.
And who knows.
Bring the Paladin for some qol if that helps.
i think its a bit much damage for the speed and unpredictability
the speed is fair yes, but it's absolutely predictable
Tcc mains doing a boss that fights back:
its predictable if you always know who it targets
the moment it casts the spell, designate the zone of every player a danger zone and move away from them, that's it
great that the boss naturally makes everyone move close to him
zone of danger everywhere around him
Are you trying to attack him when he's doing the attack?
most of the time no
ok so why don’t you, move away from him? it’s a 5s attack counting the time eyes hit
i think the eye attack is fine btw, i just dont think it should be a oneshot punish for even 20k ehp
Just move away
what a weird idea, idk what that means
Nah but fuck them worms tho 🙏🙏
society if worms had consistent aoe hit range
society if people went in a fucking circle and didn't spawn worms and void holes everywhere:
Nah worms in normal tna is fine
(This is base TNA)
Its if one of your teammates misses the obelisk in graid
ehh that should be punishing tho
It's more like "Man, why can't you guys just go in a circle, the worms retreat back to the ground".
Nah it should be but like i literally cannot go for that obelisk if that happens cause it oneshots epoch
Which is fair but like i literally cant predict when its gonna shoot the balls
I love void winds.
the only flaw i have with tna rn is the fact that void winds kidnap you inside of it instead of pushing you back inside
Well the problem is timing the watched beam and the worm at the same time
I mean i dont really mind it just dont miss the obelisk lol
forgot to mention worms but i mentioned it a couple of times already
Everyday im thankful that obelisks are not in base
I would rage if i had to do that in pfinder
if worms were consitent but had harder to dodge patterns i'd be happier with them
but theyre just RNG factors for no reason
Yeah
In graid?
?
Are you talking about the watched worms specifically in the graid or just TNA overall?
void hole worms dont change through graid or normal tna
they arent very relevant in graid tna because of how watched works there so ig that's more of a pfinder statement
Explain the rngness behind them since you can just stay away from them?
what if all pillar hp was reduced to 1 hit(and mabye make it so there's only 2 pillars so void holes r forced to spawn/two people have to group together) but after the first pillars die 4 more with 2 hp randomllly spawn and the watched laser gets faster or smth 🥺
the projectiles they shoot are entirely random in terms of direction
i recognzie that you can just stay away, but the RNG factor of the projectiles is what i dont like very much
the visible projectiles don’t determine where the actual attack hits
Watched progressively getting harder ✅
If I use statue, the boss should too.
Graid tcc is fine
Yes the first few times you’ll probably die but at that point u gotta figure out a way to live bro 😭
^ thats how it should be
I like all raid
people said this before and my answer is still no
So real
1100 messages in
I guess
I mean... maybe?
still makes the timing harder to learn imo
it would be annoying
1 warning lazer in graid uhhh
maybe?
what is the point
I'll consider it as watched in Graid if ur a super skilled party is easier
its really not consistent yep :D so needs few small twists
Im ngl i dont think 1 telegrapg beam only would change much but maybe it just sounds easy on paper
it makes the watched a lot faster
instead of 1 watched every uhh 3 seconds its every 2
I'd have to check exact timing
but it makes the amount of watched lazers per second faster
Higher risk higher reward with ending watched quicker
Yeha but wouldnt it make it faster to kill the obelisks
uhh not really?
I mean ig making it faster does that anyways
also it would mean u have to SPEED run to the obelisks when watched starts
or else the first lazer will miss
yee I was right it would bring it from 1 watched lazer every 3 seconds to every 2
idk I'll think about it more, I'm a bit busy IRL rn so I can't do too much testing rn
I guess so
80% r irrelevant anyway
dam u been typing a lot then brother
Would you have enough time to move to the adjacent obelisk if it was just 1 warning beam or nah
yes but theres no more room for coordination error if you want to end in 2watch
like there would be no chance for you to go back to the other side of the arena if you went to a side that already had 2 players without triggering at least 1 beam
I mean is it really that hard to coordinate it
I mean shii maybe id have to see it in practice
it's not, but it could be nasty if you do mess up
and that can happen w/ there being 3watch
i'd really hate having to switch back and forth between pfinder and graid watch patterns above all though, i hated the new system when beta dropped
im sure greg could be harder in the actual graid fight instead of watched
Watched is objectively better now
That's just ruining the muscle memory of everyone who alternates between graid tna and normal (depending on parties)
Very wrong solution imo
so true. when i occasionally pfinder tna i always forget watched pillars aren‘t gonna spawn
Yeeeaa I go to the corners automatically as well lmao
At least it doesn't mess anything up it's just funny
non graid i generally try to aim watched beams at corners and the edges of the map
I Wouldn't
yee I think the difference between Graid and normal raid timing might be an issue
I gotta do more thinking cuz I do kinda agree that Graid watched is easier in some way if you know what you are doing
thoe keep in mind Graid has 3 watched
and normal raid has 2
that was changed about a month ago iir
this is actually an insane thing to say for a system that incentivizes you to run it over and over
everyone who plays is your target audience
not just the people who do 1 raid a day
Make the obelisks move 👍
i think what they are trying to say is that it is harder to get tired of parkour if you only do it once a day
but yeah it doesnt really make sense
it still gets boring - it is boring the first time
the issue is with raid rewards it's wanting you to do it multiple times a day
aspects need you to be running it more than once to level them up
EO parkour was frustrating but not annoying - idk what makes it different but maybe they can take some inspiration from that
does eo parkour remove your ability to use spells
Just use the grappling hooks from breaking point
You literally do that quest to unlock the raid
hehe no probably the reason why it is fun
lol exactly
you can still use spells but it isn't a free pass if you use psells
i understand making things challenging but the fact that i've only seen complaints about the change says something i'd say
you dont wanna make things hard for the sake of it being hard if people arent gonna have fun with it
The world if they brought back og resource room
I kind of get what this is referring to and where it's coming from but at the same time wording it like that especially in this context is really really shit
Eventho I think you're ultimately right (for the most part, at least)
I mean its kinda debatable
Cause youd want to appeal to your more active players
obviously if you run it a lot eventually it will get boring to you but it is completely possible to balance it between casual and hardcore players
A lot of the top tcc players just like faster shit it is what it is
Parkour was skippable and should have been fixed? Absolutely yes
Parkour in its current form is fun for at least any type of player? Not fucking really
And what order the changes should've come in is smth not for me to judge eventho if it were up to me I'd rework it first
spleef
Some people argue for the sake of parkour being more fun which is valid, others only care to speedrun the raid which, yeah, shouldn't be the main focus of game design
I think a total of 4 people find the parkour fun
what if it was cur parkour
Theres nun weong with parkour but the parkour is like the most basic shit ever
Dude if i had to do cur parkour everytime i did a tcc i would do twice as many
Yeah
Even cur parkour with a flame sign me up
Or like the grappling hook literally from the quest you have to do before doing the raid but i digress
Wtf is cur parkour
cur parkour is so fun
Corrupted undergrowth ruins
real the grappling hook was cool
Corrupted undergrowth ruins
Corrupted undergrowth ruins
Oh that
The second one specifically
Man, with lag that parkour is not fun
Nah what about Corrupted Ice Barrows parkour : DDD
The first parkour is whatever but the second parkour is iconic
Haha secret barrier
Ngl I kinda wish parkour was randomly generated or at least picked from like 10 possible layouts for each run, that alone would make it much less dull
Exsctly
This is a problem with a lot of the rooms theres like no variation
Which shouldn't be hard to do given that u just swap it's elements around
Golem room needs variation
Golem room needs god
Replace golem room with colour change
I also thought at some point it was said that u were gonna get 1 jh and 25% walk speed when u grabbed the flam but i g that was never added
Golem room: spawn camp 9000.
I rest my case
That shits not saving it
And the lava monsters are easy to cheese
I do love looking at small stone man hit rock for the 100tg time
Or run into a wall
They should add a feature where you destroy the stone golem and instead, you cast spells to destroy the rocks!
You know, like in the tutorial of the very start of the game!
They could also randomly have the lever in different places
The change for golem room is simple, give every canyon soarer a machine gun and bring back the bug where molten monsters couldn’t die
what if boulders were enemy golems like wings
I would suggest a randomly generated maze, but that shit is too ambitious for a second room.
Second room is unironically the best room in tcc 💔
They need to just add more room variants.
Tbh i wish wynn could do like procedurally generated maze so its actually random and not just one of 10 which realistically still just get memorized
Grinding for my 4th vampiric tome for the 90th time.
If that’s possible that’d be great, but it might piss off a lot of people.
But i imagine that procedural generation is way to expensive for an already pretty delicately balanced server computation wise
new maze tech, spam ice snake to make the generation lazier
Could just have a random miniboss spawn.
I also believe there was some mention of another third room variant from the CT.
Not confirmed if they are working on it.
having 6 rooms is reserved for good raids (tna)
boulders can be replaced with enemy golems which also attack the golem (now there’s 2 threats to worry about)
golems activate the enemy golems by going next to it and players can start dpsing it and advance
idk if this will speed up the room a bit
Tna has like the best rooms
But like the light room and berry room kinda need some changes
light room is easy af yeah
Berry room is just one guy punching shit while the other three damage farm.
Light room is uhh…
Then light room is like shadowlings spawn in the same 2 spots rhen you sit at protal and nuke the miniboss
Conceptually it’s nice, but why am I getting damaged for no reason despite being at a reasonable from the light bearer?
The mini boss is cool too its just like u can just sit infront of the portal
Other than that it’s like.
Light room was good until they nerfed it in 2.1 for some reason
Nah the parkour was mad annoying
A gamble between dying and living because I forgot to /ignore my teammates.
I can’t see the bat’s attacks whatsoever, so I just hope for the best.
Orphian rooms are definitely rooms
Only the maze room is good.
Because it introduces a unique layout.
The other rooms are just copy paste hold-gather-slay rooms.
Every room is a hold gather slay room if you think about it hard enough
And maze room should just have 3 players hold it
The fourth guy literally isn’t necessary except for killing those lightning things.
In which your two teammates should manage already.
And if they fall off you have to wait for them.
At least the boss is the highlight
Prob one of those things ct bring up as an idea but the end decision is diff
Give them legs
Watch Minecraft and millions of other Minecraft videos on Medal, the largest Game Clip Platform.
nice blind shockwave dodge
Ah hell nah bros using a fiery aura scroll thats crazy
Ill respect the shockwave dodge tho that was clean
People in my guild pop windy watery and fiery for tna just cuz of dxp weekend leftovers lol
The hardest part about this raid is getting my guildmates to actually do it.