#Pre-emptive request to make the new Melee Range % ID affect Shaman's beam travel speed

1 messages · Page 1 of 1 (latest)

primal yew
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I saw earlier that Assassin, Mage and Warrior get straight up range increases on their melee, whereas Archer is treated differently, as Archer's melee isn't instant and is instead a projectile that travels a certain distance before hitting the ground. Instead, Archer gets projectile speed.

Now, for some reason, Shaman didn't get this, even though it also has a travelling projectile as a melee. Instead, Shaman's melee receives a longer projectile lifespan. This makes the Melee Range % ID a lot worse on Shaman than other classes, thus I want to pre-emptively ask devs to have the ID affect shaman's beam travel speed instead of the projectile lifespan, so that the ID becomes a lot more useful. Increasing the projectile speed would also increase the range (traveling further in the same amount of time), similar to what Archer already gets.

hasty lichen
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the reason shaman didn't get this unlike archer is that it's impossible to make archer's melee have higher range without buffing velocity

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so technically its all as it should be rn but i agree that'd be a cool functionality for shaman melee cuz rn its just.. useless lol

open kindle
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i think its alot more suited for the class

light spade
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to me it just seems like its the same issue that the ophanim aspect had

slender iron
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shamans range is already so far you dont need the id, so it shouldnt be appearing for reliks anyway

light spade
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ended up being a nerf cuz of how like slow it was. i feel like if projectile speed came in tandem with the increased lifetime (with the range being no further than what it is now with the current projectile lifetime) itd feel a lot better and wouldnt be insanely broken imo

hasty lichen
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what if decrease the beam spread saltroll

light spade
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like, range stays the same, but it gets to that further point a lil faster

gilded lance
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Flash freeze

slender iron
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decrease beam spread so much that now its just a mage with a projectile instead of instant dmg

light spade
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non hitscan mage baybeee

urban elm
topaz hamlet
open kindle
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summoners spread is already quite tight

hasty lichen
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well decreasing the beam spread is a bit wack for 2 reasons

  1. it might and it WILL cause issues later on when more items with the stat are added even if its balanced atm
  2. its just counterintuitive and makes 0 sense
topaz hamlet
rotund idol
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ophanim orbs getting more range meant they took longer to come back which ended up being a dps loss

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which is why they inc'd speed

topaz hamlet
# hasty lichen well decreasing the beam spread is a bit wack for 2 reasons 1. it might and it W...

this is already going to be an insanely niche stat like knockback and crit damage im really not worried, not to mention the absolute worst case scenario is that shaman does full hand damage at like 20 blocks while building multiple items to accomplish it which really is not a major balance concern givne the nicheness of melee shaman already and the fact that items with the stat can just be made with this in mind

open kindle
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for me the increased shaman range is just pointless because its both not significant for damage
too slow of a projectile to have any use of longer range
and thirdly shamans attack spread is too large for it to even be useful to try to hit someone far away with main attacks
(im for the change that this ID changes shamans projectile speed)

hasty lichen
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yea it'd be okay with the current arrangement of items with melee range but the fact that it benefits shaman much more than it does other classes will lead to either

  1. its balanced around shaman and sucks for everything else
  2. its balanced around everything else and shaman does 3 horbillion damage from 2 miles away
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if a thing available to all classes has drastically different effect on different classes, sooner or later it will cause issues

topaz hamlet
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  1. attack range having to be coded for shaman seperately means it can be tuned to be weaker on shaman with no issue ex: 50% attack range increases mage basic attack range by 50% but only tightens shaman by 35% and diminishing returns can be implemented like with loot bonus on chests if necessary

  2. max glass cannon melee shaman only competes with epoch in damage right now, even if it had high range it would not be a major balance concern, this is also assuming that this is a full damage build with max attack range given for free, building for attack range would likely reduce your dps

hasty lichen
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ngl just look back at what you're saying lol
you're suggesting a stat that would work the same for every class except 1 where it has an entirely different effect on top of its end value being different from the original one because wynncraft needs more complicated unexplained things i guess

light spade
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i still think increasing the speed alongside the lifetime would be best, just enough so that the projectiles time to reach its max range both with no range addons and with range addons stays effectively the same

topaz hamlet
open kindle
hasty lichen
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theres a very little chance, yk im not an expert, but there might just be an ability for that interaction in every example you gave explaining the conversion and the exact scaling of it which is also (believe it or not 🤯) entirely optional cuz its an atree node

topaz hamlet
open kindle
topaz hamlet
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almost like everything class related is also tree node related because the classes are based off the tree

open kindle
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at the start of the tree

topaz hamlet
hasty lichen
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and even if im very generoud and i assume the examples you gave are actually a valid comparison (which they're obviously not), it's been said before that ct wants to eventually remove stat conversion nodes

open kindle
topaz hamlet
open kindle
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they even added blue for this friday

hasty lichen
rotund idol
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they should just increase the radius of the shaman beam hitbox

hasty lichen
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its just a super stupid argument which by the way isnt even the topic of the thread
you're not winning this one buddy just give up

topaz hamlet
open kindle
rotund idol
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that way its easier to hit all your beams at longer distances (whether with hand of the shaman or distant grasp)

open kindle
topaz hamlet
open kindle
topaz hamlet
open kindle
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no not really

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you are arguing that hand of shaman is a significant ability

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and deserves to have special interaction with ID's

topaz hamlet
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yeah in the purview of melee shaman which melee you take significantly changes your playstyle and what your build values

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which is what were focusing on because this thread is about the usefulness of melee range

open kindle
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also doesnt change that the ability is a non optional one that is also not seen as important by the devs

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make the shaman beam faster or do all this complicated shit that divides one of the melee types to tighter spread and the other to faster beam speed

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yea i wonder what seems more reasonable..

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all for an ID

topaz hamlet
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the devs dont magically decide what is gameplay definining or not lol, regardless of intention the two shaman hands play super different, thats like believing cata is a low damage dagger because CT said so, ignoring the fact it has the highest base in the game

open kindle
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brick wall conversation, imma go

light spade
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with how little IDs are explained at all in game i think adding an entirely new interaction for an ID for one class tht doesnt match the name of the ID would be a bit much

primal yew
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The suggestion is to have it for 2 classes instead of only archer

light spade
somber cargo
# open kindle you are arguing that hand of shaman is a significant ability

Hand of shaman does actually have a use for acolyte, which is twisted tether application of multiple enemies and the fact that shaman does piercing, which Allows for more aoe application, and can be used for void holes berry room (I think I can be wrong). With this I still agree that hand of shaman benefits most off of melee shaman like tierstack, it mainly just gives qol effects outside of it when not being the main focus.

open kindle
light spade
# primal yew Erm, this is what they’re adding currently lol

well i mean its fair for archer lol, id assume anyone who uses that ID on archer would understand that the range ID isnt going to impact their range at all. with shaman, a class that does have limited range, ppl are gonna expect it to increase its range lol

somber cargo
somber cargo
primal yew
topaz hamlet
# light spade this would be a lot more reasonable imo its just qol so that range addons feel m...

this is ignoring the fact that shaman is a fundementally different class from the rest, attack range in and of itself does not help it gain range because it also has to content with spread, if you ignore spread and only give range hand basically gets nothing and the tight grouping will only do 1/3rd damage at the distance where range starts to be useful.

shaman melee is more mechanically complex and therefore requires more thought and complexity to account for by nature.

primal yew
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Just increase projectile speed lol it’s not that complicated. The faster a projectile travels, the further it reaches in a set amount of time

topaz hamlet
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the stat will just be cosmetic if the spread isnt accounted for

primal yew
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Well you can’t have everything lol

topaz hamlet
primal yew
somber cargo
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Personally I’d rather make it an aspect (maybe even extra beam but that’s wishful thinking and probably a balancing nightmare) instead as it wouldn’t cause a coding debacle and give different playstyles the option of playing how they want

primal yew
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Decreasing beam angle is too far removed from melee range if you ask me

urban elm
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there's already an at node which reduces beam spread a fair bit

topaz hamlet
primal yew
topaz hamlet
light spade
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i think thts far too much for an ID

primal yew
light spade
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i think its fine for the class with the shotgun melee to have spread as a weakness at range

topaz hamlet
primal yew
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I know where you’re coming from but there’s just no way they’re gonna give shaman’s melee both speed and accuracy with one id

topaz hamlet
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doesnt need speed

primal yew
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Def does

open kindle
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reminder that the name of the Id is melee range%..

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even the speed is a stretch but is fair

somber cargo
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Well that’s just distant grasp without the 2 extra beams of dmg

primal yew
topaz hamlet
somber cargo
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Like it’s meant to be a trade off

open kindle
topaz hamlet
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archer also has a way of mitigating the spread on splitshot lmao

open kindle
primal yew
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We’re just gonna have to live with the fact that shaman and archer benefit less from melee range % because they’re not instant hitscan attacks

light spade
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i feel like range would help shamans other melee enough to where itd be fine

primal yew
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I just want shaman’s melee not to be completely useless with this id

open kindle
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same thing happens on archer usually with how triple or quad shot gets played so they have to get much closer than what a singular arrow would be

light spade
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i do think speed + range would be nice qol for shaman main attack with this major id

topaz hamlet
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then have the convo again with actual experience

light spade
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(using example numbers) like if with no range addons it takes 1 second for shaman projectile to reach max range, with range addon, u increase the speed enough to also have it reach max range in 1 second nd keep it effectively the same

primal yew
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Let’s hope it gets changed at all xd

topaz hamlet
somber cargo
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I mean with raids the spread of hand of shaman isn’t really a negative like Tcc is huge, tna can be strafed, notg is notorious for being weak to shaman and it’s spread can be beneficial at times, and NOL actually is the main one the can give it trouble but even then the summons are still injured

light spade
open kindle
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legendary aspect tier potential :]

open kindle
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other classes have range thingies in their legendary aspects

primal yew
light spade
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its one ID i think its fine if it isnt as strong on one of shamans melees, esp one that requires u to be super close to begin with. i think itll be a nice ID to have for the non-shotgun melee, and will simply just be something u dont build on the shotgun one

topaz hamlet
open kindle
topaz hamlet
open kindle
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less spread more speed more range

topaz hamlet
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yeah would be good

open kindle
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so it wouldnt be a useless stat

topaz hamlet
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all were really saying here is that it should cost an aspect slot instead of being free but yeah it wouldnt be if u used range + the aspect, definitely wouldnt be a stat i intentionally built for ever though

light spade
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i feel like all it needs is a lil qol, atk range being useful on shaman shotgun melee isnt going to make or break it, its already so popular lol

topaz hamlet
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attack range will actually be strong on warrior assassin and mage though so i cant see items that have it being overly strong (i hope to be corrected) and it will likely just be dead for the class

light spade
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idk im talkin abt the range part of the ID, projectile speed is another thing and is a qol tht should be on the ID itself and not the focus of the ID. i say its not useless cuz imo it always feels nice to have increased atk range, will especially be nice since shaman is so good in anni

topaz hamlet
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tighter grouping would probably only make 5 hands effective range 5-7 blocks (goated) and reachs like 20-30 (really good) regardless of whether its an aspect or an id youre really only getting use out of shaman melee in its vanilla range regardless

light spade
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im mainly talkin abt distant grasp when i say itll be nice, i understand that its not gonna be too great on shotgun melee, but i feel like having a range ID also reduce spread would make an already good shaman option just way better for free

topaz hamlet
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for free is a really loaded term here though, an attack range armor piece makes 5 hand better for the same cost that twilight gives +2 tiers, or aquarius gives almost 60 mr, the instances where the stat appears come down to individual item balance, its not really something intrinsic to the stat

light spade
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thts fair, and in all honestly it probs wont matter too much at all since it does all depend on if the items with the range ID even work in tstack builds lol

topaz hamlet
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it would be so funny if we did all this yapping and its like only for hmelee

light spade
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no fr

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all this yapping all for 0 viable atk range sunstar builds

night sapphire
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range dont even matter, u need to be close anyways to hit all 5 beams

wind lily
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yeah, that's the thing, projectile speed on shaman doesnt even help unless the spread is reduced, though making the ID somehow convert into reduced spread (and then making it not op) takes more effort than for other classes

manic bane
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Many have failed to realise that shaman beam doesn't work the way you think at all

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It doesn't have a timer, it has a range just like all other main attacks besides archer where it is impossible to define a range outside of homing arrows/Twain's arc

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Melee range % I creases that range. Making it faster would do just that: make it faster it would NOT go further

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I can see some argument for the bigger the range the tighter the spread but there's no reason to overcomplicate a very simple ID

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The most I would ever suggest doing would be to add an ability that is essentially a conversion like some other abilities where the more main attack range % you have, the tighter the beams are

topaz hamlet
manic bane
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Distant grasp could even be the conversion if we didn't want to add more nodes

topaz hamlet
manic bane
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Well I think that's precisely the tradeoff that makes sense though

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It's in the ability name tbh, you're choosing longer ranged capability in contention with more beams

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Main range % being affected by it would make thematic sense

topaz hamlet
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especially since theyre gonna be taking a huge damage hit for it to begin with

manic bane
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Possibly right, it's the kind of choice that might not be relevant when min maxing but could be very nice in more casual play

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Who knows yet though! We post early changelogs for transparency and to get ready for changes, not really for pre emptive feedback! It's hard to prejudge everything before playing it

topaz hamlet
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yeah thats totally fair thanks for popping in and giving your first impressions

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actually one last thing, is it meant to be a major stat? or more like a flavor id, cause i guess depending on what the vision is for it that might determine what we should be expecting, you mentioned it being thought of in more of a casual light is why i ask

topaz hamlet
rotund idol
primal yew
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@manic bane i would like to add then that shaman could most easily abuse items with -range% since that will not affect them until its like -80%.

night sapphire
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cap

obsidian trellis
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Yep it's literally just the ophanim aspect all over again lmao

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Like you're increasing the range but it functionally doesn't help cause it's not like you're ever attacking things at max range with shaman melee anyway

serene summit
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so u DO get the effect of the added range

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it is like the manastoem node

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u get same mana no matter the interval

obsidian trellis
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I get what you're saying tho

serene summit
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mm maybe on small mobs or agile mobs yeah

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but like bosses ( tcc , tna ,annie , the eye , it would matter

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tho tna range doesn’t matter lol

obsidian trellis
serene summit
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yeah I see u can only queue up so much

obsidian trellis
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(then again shaman hardly ever uses a melee build so idk how much this actually matters)

serene summit
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before all ur attacks are dodged

serene summit
obsidian trellis