I saw earlier that Assassin, Mage and Warrior get straight up range increases on their melee, whereas Archer is treated differently, as Archer's melee isn't instant and is instead a projectile that travels a certain distance before hitting the ground. Instead, Archer gets projectile speed.
Now, for some reason, Shaman didn't get this, even though it also has a travelling projectile as a melee. Instead, Shaman's melee receives a longer projectile lifespan. This makes the Melee Range % ID a lot worse on Shaman than other classes, thus I want to pre-emptively ask devs to have the ID affect shaman's beam travel speed instead of the projectile lifespan, so that the ID becomes a lot more useful. Increasing the projectile speed would also increase the range (traveling further in the same amount of time), similar to what Archer already gets.



