#TOA Update

1 messages · Page 1 of 1 (latest)

obtuse mantle
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Tower of ascension is falling behind with rooms requiring you to still pick up the tokens and manually put it in. I think the same for qira still would be nice to update it to how our dungeons are. Additionally the mobs you fight are also still using old models/AI feeling very pre 2.1.

calm bison
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busy but seen, noting for when im on break

outer crag
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apparently it is too hard to extend range on chests for mob kill detection

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which would need to happen if TOA is “upgraded”

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with the dev team’s current capabilities

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tokens are better

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GOOD SUGGESTION + POOPOO +IMPLEMENTATION ABIKITIES —-> POOOPOO CHANCE

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POOPOO PLEASE MAKE THEM BOTH BETTER THO

outer crag
obtuse mantle
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Range on chests? Can't it just be to count the mob kill even if it doesn't do the soul gaterhing stuff into a certain location

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But I'm familiar with plug in coding to a decent extent so maybe I'm missing some info but I don't see what creates the difficulty

obtuse mantle
calm bison
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No, I meant that as in, I'm at work rn and was browsing

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I'm on break now so I can talk about it

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ToA absolutely does deserve updating. For one, a lot of the mobs are designed poorly for the space you fight them in. For another, reducing the token count from 10 to 5 when the whole point was swarm fights was a mistake that just makes it and Hive feel more homogenous. Further, the theming of the floors is also outdated and fairly random, and last, the reward is Lv 75 even though the mobs and their actual power goes up to 110 and beyond with the bosses, and you get nothing til completion, which just feels bad.

Hive's in a somewhat better position but could absolutely use polish on the enemy front.

Just keep in mind that between ToA and Hive there are 128 different mobs to update, and even just making one cool unique moveset mob takes time.

obtuse mantle
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Well I'm glad to hear its been in thought. And that would be great if all those things could be addressed making it more appealing and fresh. My main concern was the whole token stuff since it was just a bit frustrating per say. But yeah 128 mobs is a lot. If anything it could be tackled in stages like revamping the bosses only and so on. Iteratively. I suppose the design is a bit random and I'm curious as to how you guys would change it up. That's more of a lower priority thing I'd think tho

errant pollen
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Me when decade old content :(

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ay the very least could we delete all shot gun mobs or at least reduce the spawnrate of them

obtuse mantle
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Also thoughts on this just putting it out there but I feel like redesigning TOA in a systematic sense where instead of it being a quest as a whole, it could be more like mini dungeons (almost forgery style) or in any sense where each level completion grants a reward and marks as compelte in the quest book so instead of being low level and having it unfinished in your quest book effectively until you let's say level 80. You can actually compelte each tier for your respective floor.

errant pollen
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bandaid patch is better than no band aid patch (shouldn't take too long no? also why would u give the mobs stats above the lvl 75 baseline when it's meant to be done at lvl 75)

obtuse mantle
calm bison
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but yeah ToA needs to be properly leveled instead of handing you your reward 25 levels late

obtuse mantle
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Maybe thatll be the 2.1.5 update 😂

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I mean soon enough things will catch up. Still gotta worry about wiki being out dated now for things like raids and such

calm bison
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make sure you're using the right one, wiki gg rather than fandom

obtuse mantle
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Oh I see I was using outdated. Thanks!

dusky night
calm bison
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it does, in fact.

dusky night
# calm bison it does, in fact.

Ah fuck, nevermind then. I thought it would be something simple to implement as a temporary measure but having to rework that many mobs is definitely not worth it

calm bison
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yeah, best to be saved for when we actually redo em

obtuse mantle
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That's acceptable it's in need of one anyway. Wouldn't it make sense to make TOA scale to end game with a rework. Since that's how it was intended pre gavel?

calm bison
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The final reward is 75 and that's about where Wynn content ends and you move over to Gavel. Additionally, Hive starts at Lv 80

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so atm they're stepping on each other's toes a bit

obtuse mantle
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Yeah i suppose. In a way it would be cool to have something like a tower ascension where you start from like lvl 30 to lvl 100 since it reminds me of like some shows / mods I've played that act in that way. But it also makes sense not to do that unless there's a way to differentiate between qira in a strong way

calm bison
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one thing I posed to CT that wasnt liked as an idea- To help differentiate it from Qira rewards I wanted you to have a choice between either a piece of gear or a large sum of money per floor cleared(in case the item doesnt fit your build), but I got near universally told that the money would be a noob trap even if they got to see the item stats beforehand

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to be clear they were cool with singular item rewards, but not the choice between item or cash

obtuse mantle
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Well it's not lile TOA is one per class. If you do find it's a mistake you can always make a new class

calm bison
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the exception wouldve been floor 7, once you clear the quest fully youd get champion armor and money both

radiant jay
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yeah its obviously an noob trap since qira voucher can only be obtained once per class

calm bison
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...im talking about toa

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I was never suggesting you could sell your hive vouchers

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you just misread something somewhere

errant pollen
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the real noob trap is blackmsithing qira items fr

obtuse mantle
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What would be unqiue is if you got a gear of some sort that you get from a level. And you sacrifice that gear for the next level in exchange for an upgraded stat version of that. Not it being completely different. More lile how set bonuses rack on. What kind of gear idk? Maybe it's champion set weakened and each floor completed makes it stronger. Or smth else idk but that's a unqiue aspect ig? Dunno just spit balling

calm bison
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Trouble there is that it'd have to be usable by everyone regardless of the stats, and at that point you are still foregoing a reward from the floor, xp aside(since I want you to get xp for every toa floor or hive division cleared)

obtuse mantle
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Morph 2.0 I guess it would be in a way. Except you have the full set at all times just scaling based on floors completed. Not saying it's a great idea just an idea 😂

outer crag
calm bison
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...buy back how? It'd be a dialogue choice

outer crag
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the first time sure

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but put a shop in there too

calm bison
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I expressly wpuld not want a shop to differentiate it from Hive- plus being able to purchase it for money kinda ruins it

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cause then you dont have to do the quest to get the item

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and if it was more expensive than the money reward, wouldnt it still be a trap

outer crag
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shop locked behidn quest

outer crag
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and make the buyback not too extreme of a markeup

calm bison
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you can buy untradable items out of a shop...

outer crag
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i dont get it what am i missing

calm bison
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making them untradable solves nothing...

radiant jay
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tier X catalyst

calm bison
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in what way?

outer crag
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that u can always change ur mind

calm bison
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at a cost? which is more than the money you get?

outer crag
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ok make it not more than the money you get then

calm bison
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????????

outer crag
calm bison
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Plus that defeats the purpose of it being a choice...

outer crag
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mm ig

calm bison
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And if we locked the shop behind quest completion wouldnt it be pointless to have? Cause then yeah you could buy these lv 40-70 things but at such a point you're past when they would be useful

dusky night
outer crag
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why past when it is useful?

dusky night
outer crag
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i mean it would be smth like: 1) you finish the quest and get the item (no choice) and npc points towards an exchange merchant 2) you can sell or keep 3) if you accidentally sold you can buy back

calm bison
# outer crag why past when it is useful?

Cause you'd get the rewards as you go, therefore they would be scaled close tp your level- and the quest is to be finished at lv 75 or so. most of them would be way lower level than that

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and be in all likelihood, obsolete

outer crag
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different parts of the shop can be unlocked at different levels (so you can use the lvl 40 gear at lvl 40 and lvl 50 gear at lvl 50)

calm bison
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We can't do that with merchants

outer crag
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D: even with multiole merchants?

calm bison
dusky night
calm bison
outer crag
dusky night
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Why not just have TOA levels give you experience and money for every floor? It's universally good to get money and experience, and avoids the shop shenanigans while giving you a proper reward for every division cleared

calm bison
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ALL quest experience scales down to your level to some extent. idk how it detects this but if you would get "too much" xp from a quest in a lump sum, the amount you get us reduced significantly

dusky night
calm bison
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this is how it's worked for ages and it's why people say to be sure and finish toa around lv 70 and hive around lv 100

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but anyway I said earlier I wanted Hive and ToA to give XP per floor cleared

dusky night
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You're telling me that at level 20 I should actively avoid doing level 20 quests if I wantnto reap the full experience reward for that quest

calm bison
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...no

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that is what you are assuming

errant pollen
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if it would give too much xp then it gets scaled down

calm bison
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but it is not what I am saying

dusky night
errant pollen
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it only rly applies to hive qira and doing a level 100 prof quest at combat lvl 1

calm bison
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scales down "to your level", if it would give "too much"

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idk the exact cutoff but "too much" would be like, at least two levels gained at once from a single quest or more, something like that. it only really applies to ToA and Hive

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cause no other quest gives that much xp at such a low level to cause that

dusky night
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I'm not assuming anything I'm interpreting your words as "a given quest has a certain amount of XP, but you deduct a certain amount of it if the game thinks you're too low level."

What you're saying right now about the game detecting how much XP is "too much" based on your level means effectively the same end result of you should actively try to do quests when you're over leveled for them so that you can get the full, unreduced XP from them

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Like sure, with TOA and Qira there's a butt ton more so the reduced XP is way more noticeable

calm bison
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That is assuming that the xp you get from quests isn't already balanced around the level you do them at

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which...it is.

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Again. I am telling you, straight up

dusky night
calm bison
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This only currently applies to ToA and Hive, since their xp is formulated for the expected finish level of 75 or 100 respectively, but you can finish these quests earlier than that.

calm bison
dusky night
calm bison
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Like I said, you are just making assumptions here! No quest EXCEPT for ToA and Hive give enough XP at their unlocked levels to run into this

dusky night
calm bison
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No, that's just you catastrophizing because the level you're meant to finish them is the level their xp is formulated for, rather than the level you start them.

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You start Grave Digger at Lv 20- what level do you think you would finish Grave Digger at after starting it

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ToA and Hive are outliers.

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This system only really applies in practice to outliers, because the amount of XP given by quests is formulated under the assumption you are finishing them at the level you started at- except for those two.

dusky night
calm bison
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They are the only quests where you can possibly get stiffed on XP

dusky night
# calm bison This system only really applies in practice to *outliers*, because the amount of...

And that's fine, but when you first present the information as:

  • Do these quests scale?
  • Yes every quest scales downwards if the game thinks it would give you too much XP
  • Wait so we should try to be over leveled for every quest in that case right? To receive 100% of the XP?
  • No you're just assuming

Like you can see why this is not a healthy response when I made a very logical conclusion right?

calm bison
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when I'm on mobile and can only type so fast and you were flipping out like that I had to say SOMEthing

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and also there is the fact I directly did say "no" first-thing but you kept trying to poke holes in my explanation even though I have zero reason to lie to you

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do you think if quests regularly stiffed people out of their max xp reward people wouldnt have complained about it super hard by now?

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it's well known about toa and hive since theyre so radically different from other quests

dusky night
# calm bison when I'm on mobile and can only type so fast and you were flipping out like that...

I mean, my bad I'm a fast typer, but yeah wouldn't you be upset if you found out multiple years after playing your favorite Minecraft server that you were actively being punished for doing quests and content as the developers intended?

I come to the realization that you are supposed to be over leveled because a built in system restricts your XP gained if you do a quest at the suggested level, of course it's going to be upsetting

dusky night
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Or something people didn't care about since you can always mob grind any way

calm bison
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and, I dont think it is a very logical response to assume that every quest gives you less xp than expected for the level. like, do you think we would really let that slide?

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do you seriously think we would not have accounted for such a system?

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that would be a catastrophic oversight if we hadnt and people would have been consistently and persistently raising hell about it

dusky night
calm bison
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I. literally corrected you from the start.

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dude, just stop

dusky night
dusky night
calm bison
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A N Y W A Y.

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I said earlier that I wanted to have Hive/ToA give xp per floor or division completed anyway

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which practically makes that whole entire thing moot anyways as it means the xp would be parceled out in fractions

dusky night
calm bison
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yes, that is what I said

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the struggle is just. bleh now I'm wondering if toa should give items at all or just money per floor

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cause it gives champion set and we arent removing that for sure, but also money, while hive only gives items

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so now I am wondering if they should be opposites- toa gives xp and money with an extra gear prize at the end while hive gives xp and gear with an extra money prize at the end

dusky night
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Unless this format of quest is never going to be done again. In that case, moot point

calm bison
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I dont think we would want to have them in the future. there's only so many ways to differentiate them

dusky night
# calm bison I dont think we would *want* to have them in the future. there's only so many wa...

I think having a quest that was styled in a similar way to Legendary Island, of doing boss fight after boss fight would be a really fun way to do it tbh. Challenging, but not super time consuming or annoying, since each boss fight would have its own EXP reward.

But beyond that idea, yeah, idk how else to make "Fight 7 divisions, and each division has multiple waves of enemies" feel more unique other than just adding reskinned mobs..

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Which in that case, yes, having these two particular quests mirror each other would be pretty cool!

calm bison
dusky night
calm bison
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There'd be little point in it due to the fact LI is already there...

dusky night
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Having that but as a quest would be pretty cool. Especially if all the bosses were themed in some way other than "Random recreations of bosses you've fought before"

dusky night
# calm bison There'd be little point in it due to the fact LI is already there...

Let's say for example a quest where you need to defeat a King tribal enemy, but you're not strong enough (in the quest) so you decide to defeat their multiple chieftains and gain their loyalty through some Orc-like "might equals right" battle rite.

Each boss fight is a different chief with a different ability set, and the final goal is to make them ALL betray their king. Instead of the final fight being 1 vs 6 bosses, you turn the tables on their leader.

This is just a half-cocked idea I came up with on the spot, in the span of 5 minutes, and I'm sure CT as a whole could think of something far more with more time and more people, but you get the general idea I'm going for. I don't think it's a terrible idea to make a boss-rush styled quest that rewarded players for their mastery of combat in a timely manner while also giving a real sense of thematic satisfaction

calm bison
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I'm not so sure, and either way it isn't supremely relevant to the topic at hand

sudden vault
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cuz that quest gave a weirdly high amount of xp at level

calm bison
sudden vault
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oh ic, surely it was close to it applying tho

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it gave 10k xp at level 21 iirc

tropic moat
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Uh

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Just one thing
You can beat qiras hive multiple times to get the master vouchers

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And then use them to get a multiple master hive items in 1 build

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Kinda off topic but yes that’s smth

woeful idol
calm bison
outer crag
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it is like a cheap bloodbath