Hello. No, this isn't a "Lightbender is too strong" post, its mostly my feedback on Lightbender's many aspects (not Aspects) in gameplay.
This might sound familiar if you've seen my forum, but here I want people to hear me out on what I see.
"Lightbender tree progression is too inconsistent in power level"
Lightbender progression (as in, levelling up as lightbender), is either strong or weak, at random points. This is fine for archetypes, but lightbender push it too far out.
You unlock Ophanim (the red node), with 2 orbs, at level 25. After that, you have to level up to lvl 50 to unlock "better ophanim", for 1 more. then 6 levels later, only 6, you unlock divination for +3 orbs ... its all over the place. I honestly think making another better ophanim node to even out the level cure is the way.
"Lightbender gets no important reskins from dark mage skin"
While I know the updated reskins are coming soon, there is no reason I, a casual player(mostly), would buy vip+ for darkmage, when one of the most popular (or at least most casual) archetypes has 0 effect on them. This isn't a "skins were before 2.0" thing, since hunter skin gets guardian angels with wings. I don't even know why the new reskins are taking this long (2 years since 2.0), but I do hope CT makes the new reskins sooner than later.
"(rift)Lightbender feel too synergistic with itself"
When most of the times mixing 2 of the same archetype in a raid/world event (thus overlapping buffs), lightbender benefits from too much, including: healing each other's ophanim, applying winded stacks together (mostly a rift issue, but still is important), activating ice sigil with 0 downtime (it already is 0 downtime, except you can just wait for another lightbender to activate ice sigil instead of timing it), you can heal other's ophanims. compared to other classes, who can maybe stack marked or chain buffs, lighbenders have a lot of stacking effects.
:D


