shadestepper just feels like it wasnt made for teamplay
-nightcloak knife and harvester are kinda just useless if other people kill the mobs you were aiming to harvest
-knightcloak knife can also hinder your other teammates who are playing shade by taking marks off the boss just before they're about to backstab/quake not only wasting their suprise strike and their vanish cooldown, but also possibly their satujin
-it can be hard to catch up to bosses when your teammates have aggro (which is quite common since vanish exists) making it hard to gain powder special charge or land bombs on the boss (especially without wasting vanish for movement)
-the point above also applies to teammates moving enemies (or minibosses like the notg encroaching tunneler) without cci around
-not having sticky bomb (trickster ability) makes it essentially impossible to apply more than 2 marks with a single bomb on moving bosses, and even with sticky bomb i find its enemy sticking hitbox quite small and hard to miss especially with higher ping
-teammates stealing kills disables silent killer
-minor nitpick but its hard to see the range on smoke bombs in the particle clusterfuck that team fights tend to be
obviously not all of these problems are easily solved but i would like to know if it'd be possible to
-give mana to the latest shade to mark an enemy if someone without marked unlocked kills it
-let shades activate knightcloak knife from enemies that died in the last few seconds (the marked particle effect lingers on their bodies for a bit anyways)
-maybe slow marked enemies a bit? i know choke bomb exists and this would be more of a buff than a "fix" but just putting it out there
-increase the hitbox of sticky bomb