#Riftwalker has had very little changes since being introduced.

1 messages · Page 1 of 1 (latest)

kind mica
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I've been called out (probably for better) that I'm basically one of the only people who ACTUALLY PLAYS Riftwalker, and I can say from experience that it's not bad at all, it just doesn't really compare to it's sister archetypes in damage or support.

Which is fair to be honest. Arcanist is for damage, Lightbender is for Support, so Riftwalker should be a Jack-of-all-Trades that does both, but not as well as the other two.

There are a few issue with it though that keep it from being GOOD. For instance, Timelocked is a detriment to team senarios, as you'll find that You getting a Maxed out Timelocked usually deals less damage than 2 or 3 lightbenders using winded.

What I suggest is that Timelocked should disperse half the winded you used to activate it after Timelocked ends. So for instance, if you used 60, it should disperse 30, if you used 30, it disperses 15, etc.

The winded would be split between enemies, however, so if it gave back 30 winded, and there are, say, 3 enemies in the area, the game would run a calculation to say "oh, okay, 3 enemies, 30 winded, so give them all 10 between them."

Another suggestion that I gave on the forums that people liked was a new ability that I called Cryo Blast.

This ability would cause Meteor and Ice Snake to deal a little more damage and add 2-3 winded if both spells were to collide with each other.
This was made to be a reference to the old "R-L-L, R-R-L" technique that originated from pre 2.0 mage, and I think would add a little uniqueness to Riftwalker's gameplay cycle.

Thanks for Reading!

balmy cedar
kind mica
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neat!

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does that make me stupid for suggesting something that already was going to get changes? I didn't know they said this before I made this.

viscid leaf
kind mica
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yeah, sorry

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I didn't know about that

rain fractal
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no ones calling u stupid dw 👍

kind mica
past bear
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you're good, you're good