#This. IS. BULLSHIT
1 messages · Page 2 of 1
i use the word poopoo and not shit or garbage to give it less negative meaning
bullshit alr means something u dont believe should happen or is happening
its not well implied that you meant bullshit btw
but anyways i think my point still stands
you arent learning the boss and calling it absurd when you die to it
of course you are gonna die to it if you arent gonna put time into learning the new attacks
Ok to reiterate my whole argument and to not make shadow hate me entirely:
The new tcc graid is too fast for me. I do not like how that makes the bossifhgt feel and there are better ways to enchance a bossfight (new watched tna comes to mind) then speeding it up. The multitude of attacks combined with more added no longer is fun to me
The graid rewards plus the general hatred towards new graid tcc makes first getting 4 guild members to play this with you practically impossible, and quickly exhausts and simply bores players. How can you die 10 times in a row and know that even if u succeed u get some aspect and like 5le. Therefore i consider base tcc superior in all terms possible
I would be all for tcc receiving new attacks, a health buff? why not. Hell a dmg buff would be fine if the speed remained the same. I hate the speed. It's the only part i hate about the new graid tcc
(I still hate boulders over the boss)
I think the changes were implemented too hastily. Players would have adapted better if the changes had been introduced more gradually, allowing time to gather information and understand what works or doesn't with the boss.
I can tell TCC in graid is a very different boss. It doesn't look like the original at all except the skin he's wearing
There was. A test beta. For almost a week.
Almost nobody who had acess to the beta played TCC, even when specifically asked to do so
yeaa beta had an average online of 4
yupp
How was it?
Somehow I managed to never notice it until now despite it having over 200 replies, time to read 👀
Slander to my good name Mr voidrim
not wrong tho!
ik ppl play other things too in seq but u guys got the most lightbender lb grinders
It’s a relief that the graid isn’t a boring trudge anymore and is instead a slow jubilant match, slowly elevating yourself to the boss’s gaze. Never had that feeling of exhilaration in Wynncraft ever.
This isn’t lumi’s fault (or the CT’s fault for that matter). That being said, aside from the volcano attacks… I feel like just buffing everything to be faster is a bit… lazy? I liked how the original Colossus’s attacks emanated that feeling of feebleness and weight. Everything being faster just doesn’t translate well into that.
Additionally, winning against the boss feels a tad bit luck-based due to the amount of attacks happening at the same time. Some attacks have audibly similar sound cues, some attacks can obscure your view, and some attacks behave somewhat peculiarly.
Should’ve played beta more.
Someone mentioned the left volcano attacks, which can get hard to hear with all the other attacks.
It's the easiest most accessible thing for newer players and casuals. You are right we have a fair few people who play it but not exclusively either...
I disagree with not being able to solo it at all. Make it harder, sure. But you should be able to complete the boss when your party dies. Albeit with difficulty and hugely increased completion time.
if this is in context of graid, i do think solo should be either impossible or unreasonably hard cuz its team content duh
normal raid sure, just bcz pfinder is braindead
I agree, unreasonably hard ideally
Like 'Oh yeah you can still complete this but it'll take you the same amount of time it would to go start another run'
Instead of, oh the rest your party died and the boss is low TOO bad /kill and go next
Here we see TCC taking steroids and become The Rock
Will the bugged hitbox of sword swipe be fixed in next patch? Its seriously annoying
it stays there even tho the swipe ended
Sword smashing (platform destroying) also has larger hitbox than expected
has anyone even completed the new guild raid tcc
There are many
oh cool
But many people left because it gave unfun experiences.
xddd im one of them
Most of my guildmates are retiring off from TCC and switching to TNA
I soloed it once on laby trapper
Because TNA feels more exciting and rewarding experiences
a lot
never doing it again cuz it just takes too long
I mean
agreed
If most runs in TCC, the top dmg is more than 15m
regular or guild raid?
Then you have a bad one, not a very good one.
Because when you have a strong party, the damage is shared quite equally among the player.
well tanky healers can be "strong" too but I can see your point as valid
ye first try we just ran around and won lol idk what u guys are on
were you all running dps builds
not really bis dps but no lb or any dedicated heal
oh
Honestly
the only issue is that he spams attacks too fast
and even teamwork wont doo much about that
I like it that now team has to have atleast one person who will stay back and deal with healers, sword etc
He attacks so fast that only few build are able to dodge his attacks lmao
Otherwise you have to tank it
not agree, archer can easly escape, assassins have their own playstyle that already can deal with most of the attacks, mages can easly tp, warrior charge is fast. The only class i can see having issue (and can be countermesured by playing very well or going for specific setups) are shamans
not saying it's free but most of the times i die i can see a way i could've done better inputs with faster reactions
archers in tcc are the real bullshit
can we buff tcc graid pls it got boring already mods 
you mean they are easy to play? I guess so yeah
Oki
jokes aside i really enjoy the new changes, i think tcc is currently on the perfect difficulty level (altough i wouldn't mind some crazy difficulty raids but it may be redudant to just keep scaling up stuff)
From my personal experience, if the guild party knows what they are doing the boss goes down quite fast and you can achive consistency no problem.
I really really don't get all the upvotes on the post, please do not consider a nerf
I think this thread somewhat hyperbolizes the boss fight.
It’s more like if you lose your footing (i.e. falling off the shards) you’re probably going to get punished for it incredibly hard.
But there are still issues of attacks obscuring other attacks both audibly and visually.
So maybe that could be changed?
Then again if all 4 teammates are alive it’s basically just a different feeling altogether.
i get this can be frustrating yeah, hopefully that get solved but i mean i'm dealing with getting oneshotted from greg's voidholes because escape decides it's randomly not gonna work since two years, we can kinda play around those issues
this is totally healty imho
and yeah this is a key point. Fights like greg can be soloed way way more easly. Tcc really awards having a proper party, i was able to "solo" it only once and it was very hard ngl
it's just that idk, i feel most people tried 2 times with only one build setup and gave up alltogether once they saw this actually requires some focus
Tried it with Fallen, it was pretty nice juggling between two attacks while also getting to max corrupted as fast as possible.
I will add next patch the volcanoes are getting a much better telegraph
With a title screen text image of a volcano looking thing
When it goes off
are macros for that legal to use rn?
Yes but
Macros for only 1 spell
Not 1 button press for multiple spells
Thoe don't be a goober just use ur fingers and do combos manually
no what i mean is i saw something that listen to volcano audio sound and put the title on screen when attack is coming
And best of all
Good
And like, they’re going to spawn in abundance
ok if u don't wanna wait here u go c:
https://pastebin.com/uaWuYp1d
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
Mfw I can't solo as a hyper tank in the 4 player raid
Since you just can’t reliably kill the axons with your crappy AOE
this is why we should BUFF lightbender i cannot solo the crayon eater raid anymore its UNPLAYABLE
This is perfect, now they have to /kill and not be a stubborn ahh and whack the boss for 10 minutes.
True
But anyways, needing your teammates to stay alive at this level of urgency is perfect.
Since it’s not like “eh, let’s carry” in TNA or NoL
The fight snowballs very hard
Tbh I do wish graid tna was harder
I agree with the feedback that a lot of the new attacks are kinda meh
i got a statue greaves of the veneer leo cancer morrowind lightbender in my tna once, everyone died for various reasons, and he wasnt even doing over 10k dps to the boss and i had to convince him to /kill just so get out of the softlock
i love pfinder 😇
Can we get a way to exit the raid at the boss please
They are very visually appealing but i still have to understand what the blackhole and the purple sphere do
Voidrim suggested this
I don't think i ever got it by them, and i did my fair amount of tna
yeah imo graid tna is easier than normal tna
Yeah, that is kinda weird aswell, tna is supposed to be the harderst raid but rn i feel like tcc graid is on a completely different level
watched is shorter, no worms makes it less chaotic, the pillars being so split makes it so easy to not get pvp'd, and all of the new attacks simply take way too long to come out to be either threatening or not a free opportunity to just beat the shit out of the boss
They should make Greg’s projectiles go through void holes
as long as the fight stays visually clear and predictable, sure
Makes it more unpredictable
I don't really like it tbf, i want attacks that are hard to dodge, not attacks that will kill me if i don't have enough ehp
Well, “unpredictable” as in reactable, but you don’t know which void hole it will come from.
OK got it cool
No worms?
worms dont come out if hit by pillars, removes so much of the challenge
can we make greg's roar lock his direction so he doesnt randomly 360 you with a stray particle
Well
esp if people know what theyre doing
I mean yea but hitting the pillars becomes the challenge
I agree with everything else u said thoe
I'm slowly working on buffing it up
i suppose, it just doesnt feel difficult after a very short amount of time of getting used to it
But I don't wanna do a huge buff and have people flip their shit like they did with guild tcc
Tbf as an archer having a hole next to the pillar would just feel like annoying
I think it's ok the way it Is but i feel like AFTER destroying the pillars something crazy should happen
Like a lot of skulls getting thrown idk
His eye attack surprised me at first but like, I just walked to the side and nothing happened.
with the more frequent patches though, i definitely think it's reasonable to push out buffs to the boss here and there so that the boss can get more difficult in a more... digestible way, if that's an appropriate word to use
Orphion’s charge:
Also you mean 180
yea whatever

I do wish the pillars changed positions when they got hit
Cause rn you can just move between pillars very easily and its pretty light
oh i'd like that yeah
@woven garnet thoughts?
That’d look somewhat odd
Do they teleport?
maybe they'd go in the ground and come back out liek they do at the start of the phase
Or just move somewhere else.
Like they sink to the ground and reappear somewhere else maybe
or a void hole could appear below them and where they appear again
... Buddy played archer in tcc -2 times
Permission number #4 **.sm utility disable ** is preventing this action.
Cause rn you can just charge between pillars inbetween beams and since they are in the same spot it is pretty easy
I mean I guess, but it’d have to be really fast so that you can still 2 cycle watched.
Archer is pretty good in tcc
Tstack Epoch carrying the graid TCC:
Mhm
there are better alternatives to tstack epoch in graid tcc since keeping focus is not as straight forward but ye it's good
I mean
Im ngl i dont like how quick watched is rn
You don’t, but I’m sure other people like that it doesn’t take 30 seconds of time.
buddy kinda plays only epoch yes i died first 5 graids then got 95% success rate
Its quicker than base tna that makes no sense
Since once you know watched well enough it just becomes uninteractive.
I play gma trapper...
Plus watched is like the best part about tna
i mean our escape works the same doesn't it?
Fuck tierstack
For Watched just go in a circle
Yes, which is horribly
The first worm will eventually retreat back.
idk i feel like melee classes are harder in tcc
They are
I mean yeah once you learn watched its fine but you kinda need to learn it
Since the right volcano only hits the first row.
Hitting the pillars should be made harder, that’s all.
No cuz archer has the only spells that can't be repeated
Its currently easier
Assasin, warrior, shaman, mage all can use their movement spell continuously
I think them moving is good enough.
Archer is: oh u escaped but the got knobcakced by something else off the areana? Enjoy trying to get back by continuously dying in the void and trying to get back to the platforms
Doubt it
Well I don’t want TNA’s fight to drag out like the normal fight.
Well its a graid its supposed to be longer
Or else everyone would just do normal raids.
oh you escaped but u got hit? guess what you didn't escape correctly
why are you getting hit as archer
that should not happen in the first place
Idk maybe because the fight is hard
That's not the Fucking issue, the issue that escape synergizes very poorly with the fight unlike other classes
Okay yeah the rewards need to be changed for sure.
All of them can return very safely very fast to the tcc platforms after getting knockrd
Archer can't
Frenzy:
yeah not trying to act like i never die, but if i get hit for lack of reactions/space awereness i actually try to not make it happen again
and if that trumbles you that much play double jump build
Well they probably don’t play tstack judging from this
Graid tcc is basically what base tcc should have been
sorry i got salty but please trust me on this archer is not that impossible on graid tcc
just gotta get used to it, other stuff is way harder
Plus range is like the biggest advantage in thst fight
what skyrocketed my wr was actually not going melee on epoch like i used to do in normal tcc
I heard the left volcano has some aimbot for their meteors
i escape totally opposite side when volcano btw i don't trust it 
Im ngl the times ive done graid tcc volcano has never been an issue
like i get as far as i can, i see em explode then i go back in, dunno how optimal it is
Idk if im blind or something
Probably just lucky that it targeted some other guy.
Most people die to meteor of all things in my experience
to me it was only once
it did the slash attack and volcano at the same time. all the players where in the back platform and guess what
BOMBA, all the volcano stuff in one place, 4 players wiped from it
that was so fun lmao
I think the big provlem is that base tcc and graid tcc are so radically different that it kinda trips people out
I wish you could go under TCC’s wide sword swipe
Can you not drop?
It’d be funny for warriors
I don’t think you can go under.
Unless you mean to intentionally drop down to launch yourself up.
i think they mean something like crouching
Drop below the fragments then spam charge up
Actually no, just go to the back.
Not practical for Fallen.
Idk I still get people upset saying the pillars are too hard
well not really
its damage radius is so big u cant go under
thats on purpose or else the obvious best thing to do would be to go ender and take the tiny amount of damage from falling
How
You just movement spell to the adjacent pillar its the same timing as base no?
Its easier than base tna
Make the timing more strict on watched 
Idk i like the idea of the obelisk but their fixed positions kinda make it too easy
idk I just dont wanna hear the bs if I make it harder
so I wont
Fair enough
people spent like 2 months telling me to buff tcc and I was like ok I'll buff only the Guild raid one heavily and it went kinda crazy
very few people are even asking me to buff Graid Watched so If I go and do that I will not hear the end of it
Idk cause in base tna each beam spawns a void hole and the worm thing that makes it harder but graid tna the void holes dont even spawn but if people say its harder its harder ig 🤷♂️
fool
pain, ig we are just too "hardcore", i totally understand why you wouldn't like to do that for other bosses
As somebody that actually puts raiding on top of his wynn's favorite activities, i really appriciate what tcc graid is
I'm sorry graid TCC is still basically impossible
It's just too many atks to deal with at once
At the very least, it's the hardest graid by a long shot
It's impossible to class (and builds) that can't avoid or tank hit from tcc graid easily.
Else, it's possible with certain classes and builds (famously biased by the dev (aka lb)).
Archer is by far the worst to deal with tcc graid because the movement spell mechanism is quite niche and not favorable in tcc boss fight.
Tcc graid is fine I don’t get the complaints, lightbender can just tank it, and I’ve played epoch in it and it’s fine
Epoch
Don't like boltslinger
But like that's not issue at hand why are we arguing about fucking archetypes
Because you were saying that archer is unplayable in tcc graid when it really isn't the case and if you couldn't tell i play a lot of archer, not went into graid twice like you said 
but whatever, it's clear that us enjoying the new changes are the vast minority, just don't go around and say it's impossible to complete because it really isn't
A bossfight is supposed to be learned and mastered, you are supposed to learn attack patterns, sound clues, have fast reactions and i would argue that it would be only healty if the difficulty makes even experienced players die from time to time
i'm all in for more visual clarity and stuff but if you want to play aspects farming simulator no graid is always an option
Bro I swear to god that we keep being brainwashed about all classes are "doable".

¯_(ツ)_/¯
these are the bossfights difficulty yall are looking for no cap
am done with this thread condolescences to ct for having to deal with this
The initial problem with the raid lies in the rewards and farming mechanics. While the challenge itself is a great concept, it only works if players aren't overly focused on the rewards. The frustration stems from conflicts of interest.
And yes, we must acknowledge that raids are essentially farming simulators with more complex designs. They aren't intended to be challenging to such a degree, they are crucial for progression by default. By engaging in raid gameplay, players already contribute to the developers' success.
Which is TNA graid done pretty well. I don't say TNA is much easier; but it does encourage teamwork or else they will be punished by not doing it properly.
that only works if the base raids were made much harder, Guild raids being much harder is an optional challange for more rewards
I believe it is totally fair to lock the highest possible rewards per run behind a harder challenge
also I disgree that TNA is done pretty well. A lot of the attacks are pretty weak IMO and I have gotten that feedback aswell
other than Watched In G raid TNA I think it needs quite a buff
They’ve never played a souls game Fr
wynncraft is nowhere near as hard as a souls game
lol
Ik
MAYBE boss alters are
But they’re complaining about needing to learn to read massively telegraphed attacks
Don’t stand in the sigil, if its eyes turn red move. If the ground turns red move??
also you can make tcc graid into farming simulator, just need a good party...
I think one of the main complaints is that its too hard on some classes which imma be real. Maybe I am just a dodge god, but I just totally disagree that it's impossible on Archer, Shaman, or Mage like some people say
Don’t stand on the red sigil
Shaman I can see maybe
Archer especially. You have more range, you can stand much farther away from the boss
you objectivly have the most time to react of all the classes
cuz u can be further away
But also I don’t even find myself using movement spells on archer in boss, hell I run knucklebones half the time
Only time escape is needed is for big swing
all of my tcc deaths are because i forget to check for sygil as archer, never had issues with escaping
I use escape to dodge all the swings except the punch and headbut. Because I stand so far away those attacks straight up can't ever hit me
ay quick question archer enjoyers
I think it’s really nice having something that requires a bit more skill
Why is there slow mode on these istg
how do i prevent that glitch of not being able to cast escape sometimes? it's very deadly on voidholes
idk its dumb imo
there used to be issues of people spamming chat in arguments but I dont think slow mode really helps
Like not being able to cast midair?
yeah, even if i didn't previously cast escape
Ye no idk I just spam escape and I tend to get it just before I hit the ground
Voidholes is chill it’s getting spiked in tcc top that sucks haha
you may have just unlocked true tna consistency for me, thank you
Hopefully that works for you
Might only work for me because bad ping idk haha
yeah but that makes sense, being close to the ground should somehow help
tbf i got so frustrated at that now i just give up when i see that i can't cast while airborne
not exactly a wise course of actions 
Just always run lightweight Fr
Ngl the game being online is the biggest factor compared to souls alike, wynns difficulty spikes with ping which might be why people compare so
The souls comparison was a joke haha I highly doubt anyone is comparing the difficulty of tcc to darksouls, eldenring etc (wait hang on didn’t someone do that early in the thread). Ye ping is an issue but I’m in Australia, my ping is god awful, and I don’t really see the issue
ok did i word it badly
proxy choking suddenly makes grace periods nearly nonexistent, tho ping does matter in places like nol
Not even
Bovine Altar at level:
@woven garnet is it intentional that void winds dont push you back into the arena but rather just randomly toss you around?
pretty sure they were described somewhere as "to get you back into the arena" but as of rn if you dont movement spell you literally die to their damage before they actually push you into the arena
u mean too easy
Nono, it's very hard
nah
i basically wins everytime with my party
u do it faster than greg also
u can just shift in right corner or left corner in the center and his punch and his sink will never hit u
then just dodge long range sword, meter and volcano with enough ws(literally low) or mobility spell
the sword from the sky is a little bit difficult (just a little) but if u play in f5 is ez af or just have enough hp do stay on him doing up and down like super mario bros
The hardest part is to open the reward chest
What about the headbutt
i mean that just don t exist we can say
Also how are you doing that exactly
I shifted on the right edge of the front colossal shard and I still got hit
Wacky ahh hitboxes
It gets incredibly weird when he begins to turn
@woven garnet the world we live in (lmfao)
no name cuz i dont feel like being toxic to that person but the mindset speaks for itself
I appear
does this count as the seq mention in ask ims
No I just had this thread open
dang it check the thread then i need to note the time
Ngl im kinda of the person who would do this except i get 1tapped by a worm spawning since i was abit off a pillar
SEQ mention
Caught RaidKeeper slackin
Idk why I still follow this thread lol