#Improve TCC Escort

1 messages · Page 1 of 1 (latest)

kind forge
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In a 1000 TCC runs I have never met anyone who likes TCC escort. In fact basically everyone I know hates it. Its the longest challenge in any raid and most of the challenge consists of simply doing absolutely nothing and waiting for the golem. Since we can heal the Golem wouldn't it also make sense to be able to apply walk speed buffs to the Golem like windy feet or via scrolls etc.? But in any case please improve this challenge. It says a lot when basically everyone hates it.

boreal gyro
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i dont hate it but making it faster would be nice like

hot kite
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It's kinda right but at the same time fuck no tcc doesn't need to be even faster
Prolly just not voting on this

boreal gyro
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well its fast just because of the boss no? the room is slow compared to others, at least thats how i feel

kind forge
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well maybe not make it faster but you do literally nothing for most of the time and what kind of challenge room is that where i do nothing

boreal gyro
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yeah maybe doing nothing part is making it feel longer ig

kind forge
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I'd be fine with a 2:30 min challenge as long as i was constantly doing something in that time. But right now its just wait - kill lava monster in under a second and wait again. its incredibly boring.

broken whale
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make molten monsters stronger and every time you kill one the golem goes faster for a bit 🔥

boreal gyro
kind forge
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well obviously tcc favors high dps builds, but if someone uses an extremely tanky build and can't kill the lava monsters that's a build issue in my opinion. same goes for tna. if you don't have walk speed in tna that's your problem.

boreal gyro
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the walkspeed one i agree, but idk about the dps one, maybe im biased because i got high ping and dodging is not easy when i get 1-27 second lagspikes.

twin bay
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interested in folks' ideas for fixing this

graceful dawn
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make the golem destroy walls in 1 hit instead of 3

kind forge
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or maybe make an optional room at the start where 1 person has to defeat a boss lava monster for the golem to get a speed buff. that way people can decide whether they want to go faster or not.

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maybe something like walk speed buff and killing another one destroys rocks in less hits etc

stuck rampart
# twin bay interested in folks' ideas for fixing this

the levers have so much potential to make the room more interactive, more would be great

golems need to sit still breaking walls less

the further away path after the split needs more mob spawns

golems can generally just be a little faster

native veldt
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The rooms good it just aoulda been better if there were more variation

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And maybe a puzzle aspect to it idk

stuck rampart
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oh yes true. enemy spawn locations need to be more random

native veldt
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Not even that

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Like lever locations and stuff

stuck rampart
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i know that’s not the first thing you meant but it reminded me of that point

native veldt
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The room is cool but like once you do the same thong like 5 times i gets a lil stale

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Doesnt help that its kinda long

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Idm long rooms but theres not really much of a threat to warrant it

kind forge
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my main problem is not even the length its just you dont have to do anything most of the time

native veldt
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Yep

main leaf
kind forge
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I just checked and at most i actively have to do things for like 20s in 2:30

stuck rampart
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it doesnt help that there are spots where you can afk above the parkour and the lava monsters will initially aggro you as youre above the parkour and fall in the hole

stuck rampart
kind forge
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what do you guys think about an optional room where 1 person has to defeat boss lava monsters to gain golem buffs?

stuck rampart
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if its a speed buff im all for it

median plover
hot kite
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first rooms are fine, 2plat is like 1:20 avg lava is 50s-1m which is essentially tna times

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for 2nd wings are like 30-1m depending on rng (which is same as light) and then escort is too long

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third room being a guaranteed 30s cuz there is only 1 variant is not healthy tho lol

kind forge
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and boss is sub 10s with a good party 🤯

cunning drum
vague matrix
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we plan on doing this, yeah

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alongside other tcc changes to make some other rooms less fast

stuck rampart
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🙏

lusty wing
# twin bay interested in folks' ideas for fixing this

add optional side paths with content (e.g minibosses, parkour, etc) to speed up the golem. This would give the players the advantage of a faster completion at the risk of further splitting the party and risking the golem being less protected

kind forge
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that would be the best solution yeah

west cape
idle shore
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Yeah the room just needs something that can speed it up by player input and skill, rather than just pressing same levers and just going at the pace of the golem

west cape
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default golem speed buff but it stuned when hit by lava monster

median belfry
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(Lf more levers)

mellow hawk
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I really don't mind golem room tbh, I think it's fine as it is, just not really challenging in any way if anything

graceful dawn
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sometimes you skill issue and get swarmed by elefolk hunters 😦

digital pine
west cape
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yes so that partyfinder success rate goes down further

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and have the guild raiders be completely unaffected

kind forge
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^

humble urchin
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If you cant kill a molten monster your not killing the boss

west cape
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i can kill a molten on side lane and wtv the fuck rest of pfinder on main lane loses