#Clone Echo's Overpowered Damage Forces Unnecessary Balance Changes

1 messages · Page 1 of 1 (latest)

light frigate
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Reducing the mana of Weightless by over 70%, making clones break too quickly, or preventing bosses from being properly targeted disrupts the original playstyle of the archetype. I think it would be better to change the damage of a single clone to 10% of the player's damage and instead strengthen the durability of the clones as well as other abilities.

upbeat fjord
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Left side: no clones.
Right side: clones.
This is fine.

quiet pilot
upbeat fjord
quiet pilot
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wynnbuilder change no way

prisma blaze
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is this guy fr

upbeat fjord
prisma blaze
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did wynnbuilder update now o.o

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it never used to do that

light frigate
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I think dealing 220% damage almost all the time is too strong.

meager igloo
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yknow i agree with this partly — trix will never get sustain or base spell conversions since clones suck up most of the damage, but i also don’t think the devs want to makes clones not impactful

quick rain
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a

vital plover
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Trickster actually has lower dps than acro yk

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It does NOT need a nerf

junior token
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I needs a buff

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Or some in built archetype mana sustain

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Maybe the equivalent of mana traps but when clones die

vital plover
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And gets 250k dps

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But build in sustain would be better

junior token
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250k isn’t that much, trickster is supposed to do more damage then Lightbender or acro that’s the point of the archetype

mossy swallow
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the point of the archetype is, believe it or not, tanking which was said by ct many times before

junior token
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And it provides no utility outside of lure

mossy swallow
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yes, i also think its dumb as fuck, no, i did not create it

junior token
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Then maybe

vital plover
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That would get the assasin people REALLY upset

junior token
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Well give it an identity please

vital plover
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And as tank it sucks too

junior token
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That’s what trickster needs it is forced to be supported by theother two archetypes

vital plover
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Well tkw gets high dmg using it but that is tkw

mossy swallow
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because when you think of "assassin" the first thing that comes to your mind should be tanki- what? you say damage? no, no, clearly you're wrong and i'm right because i have a cyan name

vital plover
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there is a reason it is used in wars lol

junior token
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It needs a proper identity

vital plover
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Or well was

junior token
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I mean #1 war dps is still trickster, but it’s less dominant then it was before

vital plover
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But tcrack does a lot too

mossy swallow
vital plover
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Or divzer which is just archer being too good

vital plover
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What if we give trickster mana instead of diversion (overhealth)

somber dragon
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what’s a diversion

mossy swallow
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that one ability nobody ever uses

green bane
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I do want to just nitpick one thing here- Where'd the "clones break faster" bit come from? While I'm not particularly versed in trickster stuff, I remember the conversations about clones that were had in-team, cause initially it was a chance to lose a clone per hit taken, which we changed to "clones take 2 hits then disappear" to make things less RNG-based. Echo had about nothing to do with it?

drowsy lily
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echo aint op at all bruh

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trickster is like 2nd worst designed and playable archetype

mossy swallow
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I mean hey rift is the 1st worst designed but it's at least playable
May or may not be the not intended way but still

upbeat fjord
drowsy lily
mossy swallow
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Rift has 3 good nodes, windsweeper, breathless and gust, all of which are rly only there to make meteor do more dmg with winded

upbeat fjord
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This feedback isn't about riftwalker

drowsy lily
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its a really dumb post echo damage is not op trickster sucks lol

formal osprey
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pointless thread

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calling it overpowered but never really used it in game

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trickster just a lost cause womp womp

frigid frigate
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Yeah no buff assassin is right, i do play trickster and it's fucking dogsgit even during quest, i've played a lot of archetype up to level 70 (i'm very indecisive) and fucking hell even with t2 trickster and other high level hp it's just bad, clone die too fast(any shotgun,multihit,fast ranged mob or too much of them and get fucked,forbidden art adding that much cd to your clone is ridiculous) the damage penalty you get is insane,(should just affect your clone imo, not you) Trickster severely need adjustment, the concept of clones and them mirroring your spell is neat in theory, but in practice it's really bad considering how the game is designed

light frigate
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If the content team has already abandoned the idea of making Trickster a tank class, then please disregard this opinion.

formal osprey
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betting money this guy hasn’t played trickster at all

frigid frigate
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For sure lmao

upbeat fjord
junior token
light frigate
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I also think it's ridiculous to consider the current Trickster a tank, but the content team really did say, 'Trickster is a tank.'

frigid frigate
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On paper the clone are a good damage reduction but in reality they die way too fast in raids or as i said earlier to anything that shoot too fast/multihit/shotgun mob, even on the website it's not advertised as a tank (and the CC,Tricks is not very clear either) I'd argue that trickster doesn't have a clear role , it has okay supporting ability supporting ability i guess ? with luring that work mostly on normal mobs and diversion that can be nice in raids or any grouped activity (even then 10% is not great) CT should rework trickster while keeping the clone and giving it a more clear role on what it's supposed to do , CC is not even right considering a lot of mobs are immune to slowness and the "blinding" is litteraly useless, i genuinely don't understand how you think clone with echo is overpowered since you'll almost never hit all your spin attack and even then the damage reduction fucks you up tldr: trickster is not viable for anything other than quest(maybe WE) due to how the game is designed

green bane
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...we specifically made clones take multiple hits to disappear so they would have extra longevity due to their lower defensive effect and their attacking potential. That was the whole point of my message- it was RNG before and we just made it consistent...

drowsy lily
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the website is wild

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spell shade be doing 0 damage bars lol

next heart
# green bane ...uh.

i would like to ask if the design choice of 3x clones dealing more than 4 and 5 clones was intentional (with stronger clones)

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for reference,

3x clones deal 2.2x
4x clones deal 2x
5x clones deal 2.1x

green bane
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You'd have to ask him

dull scaffold
meager igloo