#Official Banish the Beyond Feedback Thread
1 messages · Page 5 of 1
Tbh I'm glad they haven't added a shapeshifter spirit yet...
amogus
also shapeshifter spirit would be competely useless against vc parties
Listen this game already gives me trust issues I don't need anything more
True
pov the stalker starts requesting heals
Lol
idea tho
salted spirit
spirit can produce milk everywhere to make certain parts of the map faster to traverse for itself
like a slip and slide
attack is that it charges up like stalker
and attacks in an aoe cone
its milk ofc
Right...
Ok Real suggestion this time
Spiritual Shield:
After powering a spirit well for a total of 100% you gain a Shield of Faith, which may be used to block 1 hit from a spirit without injuring you.
There's plenty of ways you could balance it
it doesnt feel balanced since it can potentially block 20 guaranteed hits
spread out across the players
No it would only be able to block 1 hit per item
you can 4 man a gen and then each player would get one ?
No it would be based off how much you contributed kind've like how the snare item works
And also you'd need the perk in order to get the item
Also a blocked hit would not give the survivor speed like getting injured does
but swinging would give the spirit the fatigue no?
Correct
Thats the use of the perk
But they could do like an anvil sound to let the spirit know that their hit was blocked
just juke
this seems like too much of a get-out-of-jail-free card for people who are not good at videogame
most perks add some kind of like- skill expression
or are there to prevent specific situations (thank you concorde)
Yeah concorde is incredible in that one situation
tbh tho
with the qol for wells slowing down depowering rate now
concord aint as needed
since spirits cant just spam damage
still nice tho
it is for 3gens and if youre against someone with a brain
curse of pfinder
then have a bigger brain and dont 3 gen
i said curse of pfinder
sir do not get on me for being a fan of concorde
I mean in certain situations it could be useful though like when you're just finishing off a well and need to stay in place for a few more seconds or if you want to protect a teamate
just sounds like a skill issue
i think it would feel really bad for spirit to just hit someone and get completely denied it because perk
Really thats what you're gonna hit me with?
unlike unscathed that has a certain case of activating its just randomly mid game
it is literally just a skill issue
like instead of a shield you could just
dodge
maybe if it was a perk
like snare of power sure
but for everyone to get it by default?
nah
I was suggesting a perk...
XD
So yeah idk it would be kind of a feel bad for the spirit but at the same time it could be really useful for stalling
I'm just kind of throwing perk ideas out at this point
What about a perk that can highlight teamates?
theres your perk
what would be better is one that can highlight the spirit
conditionally of course
They already have one
Yeah it's not the best...
well thats kinda useless because everyone should already know where the spirit is
maybe when powering a well to 100, highlight spirit for like 3s
Idk I play the raw game with randoms and no voice chat so being able to see teamates would really help collaboration
does exposee perk even work rn?
Idk I think it's just bad
Imagine if they gave survivors a trap like the terror has but when the spirit walks on it they get glowing for 3 seconds
This is a perk Doomish
real
Stop calling me trash
ok but the current survivor trap thing is so funny
You mean the Snare of Power?
yeah
listen a party of 4
and then bait spirit past it
my fav is still baiting spirit with a 99 well
and then finishing it while they're stunned
turbo bm
it would be nice-- but I see it very rarely that a spirit would actually trigger that- esp if its just 1
Wait they're stunned for 4 seconds
Maybe you could get an amount based off your well progress
oh its 4
anyhow yeah no i still like bming with 99
Ok Doomish you seem to be playing against bad spirits
what
it works now
where you could walk around the map????
how do you miss that
it was so broken
and so easy to replicate
there are still some bugs similar to that, that are still on live-- but i will be hush hush abt it
Wait I must be thinking of something else
you prolly are
if you snared a well while powering it
you could just
leave
and power the well from like across the map
Wait really!
yes
I was wondering why they removed that capability
im kind of glad they patched that though since it made sure that spirit trap actually worked consistently
similar bug with bandaging then entering a locker
but you could instead shift to instantly teleport to the locker you entered
from across the map
The /kill bug was my least favorite
kinda like a savepoint
the /kill bug was my most favorite
3v1 but they had stormy feet
Whats your username?
grian
Also do you have any perk ideas?
perk ideas hmm
Real chat
I want a park that makes it so you dont have blood particles while injured
or atleast- far less
with the request heal thing, theres no worry about not being healed
(curse of pfinder)
... Blood particles?
Permission number #4 **.sm utility disable ** is preventing this action.
yknow when ur injured u have red particles
shift right clicking a locker does the following on a 2 minute cooldown
hides your sprint trail for 3s
plays the locker sound
makes the locker do the locker animation
and they are affected by gravity
so i find it both a lot harder to hide as surv and easier to spot injured survs as spirit
a perk to hide this would be nice
would make lone soldier a bit more viable
kinda like iron will from DBD but obv visual based instead of sound
Kinda cool but a little niche
has bro heard of strike back
more locker perks would be great- we only have narnia, deception veil, vanishing act, and surprise strike for now
actually more perks regarding the wells would be nice
like info? i think we have enough info perks
we only common knowledge, concord and spirit trap right
absolute focus as well
ok more with interacting with a well
same with points of failure
^
every 25% you power a well, gain a temp speed boost?
Funny story actually
encourages players to stop powering a well for a bit if someone is downed
unlike DBD, we don't have skill checks when doing wells so... itd have to be more stuff like the snare that is an item charged by powering wells
Earlier today I got both deception veil and surprise strike in the same game.
That was fun
i can see that performing a lot better as a triggerable item rather than an automatic thing- like the equivalent of DBD sprint burst
25% might be a bit too little-- maybe more like 30 or 45
but thatd be a really nice perk
yeah light in tunnel
not enough to outspeed spirits more importantly
You guys are forgetting under pressure
underpressure doesnt see very much use tbh, id say its situational to both map and spirit
but it is a fair perk
i feel like the reward is too heavily outweighed by the pressure without premonition
It's kinda crazy on bunker actually
it is crazy on bunker can attest, makes getting middle gens super convenient
premonition under pressure bunker is broken yeah
except against wanderer or stalker.. cause duh
i normally dont grab underpressure until i know what spirit it is
actually on that note, broken ankles is kinda shit against keeper then right
Yeah it's one of those perks that works best in the middle of the game
cause i dont think it counts the arrow
the arrow doesnt count broken ankles no but
id still take it given the amount of melee'ing keepers still do
fair enough
would be super nice if it worked on the arrow tho
but tbf if they miss the arrow you're already outta there
actually how about this
anytime you enter a locker
all lockers in a 3x3 also do the animation
bit broken tho right
but i do like the idea of perks that are interacted with via charging wells rather than perks that aide in charging (since we just got two of them and theyre pretty good)
id say maybe instead of 3x3 more like within the tile
what
How do you counter keeper again? AAll I know is basically zig zagging in and out of rooms to avoid arrows. (It's been so long since I've seen someone play it)
tiles are pre determined ways the map generates
play cover
thats absurdly broken
you can check out my map in linny's server it displays it
and would hurt more than it helps
cause it tells the spirit that someone is in the area
So basically what I've been doing lol
im thinking give it a cd
i mean its a perk that has upsides and downsides
60s cd and change it to 5x5?
play sightlines actually- you need to manipulate vision against keeper and pray you arent on woods
Barricades can block arrows correct?
uhh dont think so actually
dont think so
a cool down would be great but just due to how some lockers generate itd be completely useless in situations if it wasnt applied to tiles
i thought so too but was corrected by a ct earlier
(and there are small tiles btw)
nah some lockers generate in sets of 3
like bunker brazil
ive been shot by enderclaw enough times
womp
that sa fixed set
again- check the map i made it details both maps
since increasing it to be tile based would mean predetermined sets like upstairs church would be hilarious
same with kitchen 3 lockers
imagine all 4 lockers going off up there at once
and the downstairs locker
itd be incredibly loud yes but which fuckin one
telling the spirit instantly that someone is up there
it'd make narnia actually more viable
actually how about one that hides the sound of you powering a well
id love that
similar to deception viel
but it doesnt require someone to be in a locker with oxygen levels
Ok final perk suggestion then I'm leaving:
Teleport orbs: Basically you get three orbs and if you stand still for 3 seconds you can expend 1 to teleport to a random teamate.
uhhh
ok imma drop this sfor you and also leave
like would you use it mid chase?
cause if so suprise strike is better
while it is 5s, you arent like standing still
(the entire time)
its 3s in the open or 5s with you in a locker
i'll take my chances with the locker
I was thinking more of a teleport to teamate while injured thing
omw to teleport to someone mid chase
But i suppose you could use it to teleport mid chase
how about one that increases healing speed if more than a singular ally is nearby
You'd have to stand still for three seconds
as in teleport to someone who is midchase
Oh lol that'd be the downside
group healing sesh
idk it seems a bit more useless than the other healing perks, but id take it over exposee and common knowledge
i mean its a slight timesave i suppose
lowkey id use that to chance tagging someone out whos being tunneled or sm
better than common knowledge- accepted1
how about a reverse lone soldier
how-
Alright cya guys
ok ill let you cook
reduces your lives by 2 but increases the amount of hits you can take by 1
injured+
maybe the last hit is like "frail" that gives like 5% speed bonus but less powering speed
so you cant take it if on 2/1 lives
but ig decent synergy with lone soldier?
if on 1
lone soldier to be on 3 with injured
and this perk to be on 3 normal but no heals
theyd have to make a whole knew state for it though but
pristine
honestly- interesting concept
what would be the downside tho
cause its slightly too good
oh wait
leave a diff colored sprint trail
to indicate to spirit
white sprint trail like invulnerability particles
thinking more about the script side- like how they have to put a specific extra state to come in between
ah thats a better way of thinking about it
i guess to add some more sway beyond just lives it could mess with things like healing speed or walk speed
and i dont think it would be that hard to code?
i dont know that much about how wynn is coded
but it doesnt seem like it would take too long
actually wait
how about marty
as a diff perk
oh god a martyrdom style perk
if downed, give allies within 10 blocks invulnerability for like
5s
or 10
or smth
or maybe instead of that
i know we already have totem of sacrifice but being downed to give allies invuln would be kinda crazy to pull off
thatd be actually a hilarious perk
dont know if id ever take it but
silly perk
could be paired well with strike back
how so
I mean strike back- if hit after being revived blind the spirit
You can go down, give teammates speed so they can reposition better
They come back to res you and you get to blind the spirit if they attack you again
It’s kind of a nutty pairing actually
oh that
i always take strike back so ik what it does
I only take strike back rn as BM
was just unaware of synergy
strike back works super well if you can get a healing build
Strike back does cost a life though every time but it’s funny with lone soldier
so if ur doing the bm strat of reviving an ally that the spirit is sitting on
then when u get revved, just sit there
and spirit might focus u instead of the injured ally
the idea early about an actual snare you can place for spirit would be fun
drop it at zoop iron bars
or at ladder bottoms
We need a perk that let’s us pick up blockades that have been dropped (not broken) actually
would be slightly broken tbh
would have to be balanced either around time or well %
or just have it take like 10 seconds
It would be but give it a cooldown or a charge and it prevents pfinder survivors from driving me mad
Yeah it’d take time
10 seconds + 2m cd?
And requires spirit to not break the blockade
But genuinely please I need something like that because fuck pfinder
Yeah distinct sound queue, long cast time, requires spirit to not break blockade
It also promotes spirits to break blockades more which ends loops faster
actually maybe more stuff that rewards you for dead teammates
Honestly could be an all round W
1/2/3% faster based on full dead teammates?
SURVIVOR SYNDROME MY BELOVED
thing is rn its all or nothing
That’s kind of like soft hands rn- but obv that’s healing
It is based on downs but it might as well also involve deaths
fair
actually lemme cook an outrageous one up
Mhmhm
the downside has to be giving the player a hearbeat
so whats something broken enough to balance that
do every action 30% faster?
that would be fitting of the name under pressure i feel
(exclude movement speed ofc)
so faster wells, powering, healing, reviving
and i suppose 5% faster movespeed would also kinda be needed
so you dont just get insta tunneled into oblivion
Yeah the speed would be needed
Ok but if this requires teammates to be dead that’s just
Survivor syndrome but better no?
nah no dead teammates
(also double sprint trail)
I’d
I’d totally take that perk I’m ngl
That seems so like
If you are confident to perform well you will reap rewards
the better lone soldier mayhaps
I like the idea of giving survivors more skill expression
actually on the topic of that
how about smth like focus but for dodging attacks
each attack you consectively dodge makes you 1% faster, cap of 5%?
I mean what more could you ask for besides broken ankles and in my stride?
Hmm
so if you dodge 5 attacks in a row and have light in tunnel
you will be as fast as most spirits
Like dodging gives permanent buff but getting hit like resets it
yeah
I kinda like that
Rewards being a bit risky
And with the amount I miss it’d definitely go well against some spirit players even in skilled lobbies
also in my stride i feel is a bit broken unless you have broken ankles
by broken i mean shit
I think a buff to 50 would be nice
Plus for some reason it interacts weirdly while you’re getting healed
Like it doesn’t work
oh wait no i forgot
If you’re in the process of being healed
in my stride+locker spam is broken
And I don’t know why
Ok that is yes
If they can fix the minor bug with it not working well while you’re in the process of being healed then I’d consider that good enough
That one corner in Brazil
real
better one is kitchen imo
easier to run to
esp if its like from zoop
still a goofy ah name
I miss the zoop glitch
the floater
pretty funny because we had something similar like this come up as an idea internally when working on the minigame this year
pretty much identical with different numbers and different input method lol
so uh how does deceptive well really work anyways
like, if theres someone else also powering it
I believe it still functions properly. The sprit might not fall for it though.
Teammates are funny like that, especially pfinder
still shows 0%, but it does not hide the sound of players powering
Ahh
So maybe useful with coordination then
aside of how party chat includes the spirit
An item with a timer on it maybe? Imo the time aspect of narnia and surprise strike are the 2 largest issues with them, not the unlucky interactions.
Controversial opinion: Spirit trap is bad
Reason: In pfinder your teammates wont listen to you when you say "Dont charge this well, so you will not just lose the spirit trap, but also the well completion points"
Light of the tunnel is such a troll perk ngl. Vs terror its a free win
A way to balance it would be having it give half of the spirit bonus speed, but then again... That just makes it sorta sad vs terror. So its probably fine the way it is
@desert niche lmk if the relog fixed it
sounds like you're trapping bad/easy wells
lemme just snare brazil rq
also light in the tunnel is fairly balanced id say
the perk itself is only active when the game is basically over
snares on stairs are kinda bs but bleh
True, I always pick it as my 3rd perk or later
Maybe 2nd if I got no points all game
Oh, I just like slapping it on any well
I dont like finishing wells early
the snare?
Yes
thats a you problem what
I generally leave them at like 90% and then rotate
No? Snare the easy well so you know where the spirit is
Not really
Graveyard is one of the hardest wells in the game
and thus you snare it
Not really, because unless you have teammates, its never gonna go past 50%
so another problem for pfinder
True
I 100% agree that the strategy changes depending on what teammates you have, with snare location
However I mostly play pfinder, so I just slap snare on all wells I have doubts will reach 100% before the spirit comes
i always look at it with a full party
because otherwise games 80% of the time you win
True, with full parties it probably becomes stronger
yeah pfinder games on average are easy enough that you dont have to consider whats good
Win being survival or banishment + survival?
Idk, its not really 80% in pfinder for me. Its so common for 1 person to leave
Maybe 70%
well thats for you i suppose
I still think there should be a buff if someone leaves early
lone survivor:
Because someone leaving in the first min lowers banishment chance from like 80% to 20%
there is, every other survivor gets points for it
But you dont?
Less survivors = more time for spirit to target you
So you cant even charge wells as fast as you could with all 4
having one teammate down is fine
Nope
it is
Because 1 other guy dies instantly
then again maybe for you it isnt
it kinda is
It isnt though, its just luck
its still very possible to win a game with 3 dead teammates
if you count a win as escaping
But I dont
I usually escape, but thats not a full win
how bout trying parties that arent pfinder
Nah, I like pfinder
you complaining about pfinder for the past 5 minutes:
The worse my teammates are, the more points I get since I can heal them and I can finish wells alone
ive won plenty of games with 2 people left btw
you are straight up just playing with bad teammates
finishing all 5 wells?
Yeah powering the last 2 wells doable
could also just try and pick up the slack from missing teammates
vermin is giving me a headache tho
But when 1 guy goes afk before any wells are powered, and 1 other guy dies when 1/5 are powered.... You cant win as 2
rat really do just be 15% speed character with a minigame
ok the pfind with a friend
Maybe if the other person is playing terror ig
like solo pfinding is a death wish
That tunnel shouldnt be taking like uh idk, 16s to break lol
Because you can just never walk into snares and also never get caught by them
goddamn rough when they camp 2 wells on 4/5 like that
Also, it shouldnt break while you are dead
its akin to complaining about annie or nol difficulty but only solo pfinding
I dont get why that is a thing, but oh well
what shouldnt break
you can break burrows when downed?
I killed a guy on top of the burrow, and he completed destroying the burrow while dead
Yeah idk why, but good for him ig
I mean, I assume it was him doing it, because it was within 10sec of him dying and I didnt see any person light up
But I cant 100% confirm it, because it was in a corner. Maybe some other guy destroyed the burrow while being invis and then revived him later? No idea
At 4/5 its generally quite easy imo. The issue is 0-3/5 as 2 people, assuming there are no free wells left
And vermin with a tiny bit of skill (assuming they dont get the out of reach bug), can basically camp 2-3 wells for very little effort
unless you 3 genned yourself
or got the 5gen spawn on woods
or triple west on bunker
I don’t think light in the tunnel needs any adjusting- yes it’s hilarious against spirits like stalker and PZ but it requires all gens to pop- and by that point you’ve basically already won
yeah stalker and pz cant do anything once all wells have popped
you just sit powering a gate and stun stalker
insert taken gif
oh wait hey thats ponto
Yeah that’s ponto but it’s also just in a circle
I should really record a game where I loop spirit
Uhh
On bunker my favourite point is at east gate
Running like into factory then back to east gate- huge circle
Works wonders on anything that ain’t 15%
On woods it entirely depends on tile generation
my favorite thing is to go up to the library
then they get to play the game of pick 1 outa 4
btb offcial thread
lmao i did this against taken on woods for the entire game and then escaped for 888 score
silly
Does anyone actually know why Jump fatigue is so bad right now?
nope
Its to piss you off in particular
also, idk how jump fatigue somehow got worse, but now Im getting jump fatigue when there arent even any slabs/stairs nearby
Ah yes
So unless there are invisible slabs existing, I have 0 idea what is causing it
But I do suspect the map has some invisible slabs
Spikes also count as slabs
I dont mind that. Its the room decorations that count as slabs that pisses me off
The game doesnt even have a lot of decorations to begin with, but why do they count as slabs?
This has probably been said but why does the executioner have 15% move speed on top of having a scythe that goes through walls, corners people off and hits multiple people at once sometimes
Surely it should be lowered to 10% walk speed?
it already is planned
yippee
I don't get it, why do people think executioner needs a debuff?
Suggestion: Rename the event to Festival of the Rat in the Hat
And make it last a month longer. ||PLEASE I LOVE THIS GAME TOO MUCH||
15% speed
||Proper dissection, Executioner is very powerful in chases, with the scythe ability being a loop insta-ender if used properly.
It can be argued that the 15% allows executioner to find survivors too quickly and end loops EVEN FASTER
Although rat also has 15%, rat needs it in order to contest their 6 burrows. Executioner just gets free reign to run everyone over like a semi-truck||
i wish it was a permanent mode
yea executioner spirit needs a speed nerf to 10%
ah
me
TBH if all festival minigframes were just btb but with dif maps and spirits
it would be p cool
def not biased
exe alr has very good zoning and control wit its scythe its like keeper bow but better if used corectly
and it has the fastest speed too so it is quite good
Lf rat tunnels to be nerfed tho
womp
i thin they fine
vfery funny vs pz
i guess they force the spirit to focus on a survivor harder if they want to confirm da kill since the survivor can just go thru the shortcut
O mb i meant
Vermin tunnels shouldnt be so damn painful to deal with 3 cornered wells
So uh mb bad wording here(and i keep forgetting theres names for those locations)
o icici
wait u r saying the rat spirit should be nerfed?
I think that's just more of a 3 Gen problem
the rat burrows r really easy to deal with in a decent lobby since u can jsut break multiple burrows at once or during a chase
All you need is like 1 teammate with working brain
Rat is pretty weak rn
ig its a pfinder/no vc or communication issue then
Yep!
Imo I think it's a problem with players
I think you need to play rat very , very slowly
Like when it gets to 3gen realistically you should just be pressuring, first hitting hitting gens and chasing when a surv makes a mistake
Like if I'm playing rat, I go to well, hit surv, chase a bit and if they drop pallet I just destroy pallet and go back to well, hit, and tunnel
Cause the next time you first hit at well there are no kiting tools on map left and you can just mop everyone up
That said getting an early full kill is HUGE
If you're playing rat you kinda wanna always chase, using the 15% movement to your advantage... although if the survivors are annoying they'll start breaking burrows while you're chasing someone
Tbh for the longest time I didn't even use my burrows. The walk speed is just so powerful
Imo The Taken still needs a buff
I love breaking burrows the rocks are so crunchy
Thought rat is due for a minor rework I don’t mind its current state
SKR-SKR-SKR-SKRE-SK-SK-SKR-SKR
🗣️
I need to do that to another poor unsuspecting pfinder spirit
sound barrier destruction move go
Psychological warfare
this is just a 3gen and player problem, u can do this with any spirit other than rat too
and prob much easier since u have actual abilities for other spirits
btw chat aside of bonfire lily and third clarion what works in btb
I dont mind rat rn, only issue is how some burrows dont work due to them being out of range
And that was something that wasnt broken in the past
So idk why it got messed up again
Well a bunch went wrong when things went onto live servers I believe it’ll be planned to at least be fixed or reworked a bit
fast movespeed is cool, and once exe goes to 10%, rat will be the only 15% spirit
I like to wear the jester hat when looping the spirit
And burrows are cool too. However Id maybe make them be destroyed a tiny bit faster?
Nah I think the destroy speed is fine
If anything due to how weak rat is (esp on woods) it’s probably for the best that it’s at the speed
Sure, but make it so the rat cant use the same burrow that is being destroyed then
I thought that was the case? Did they revert that?
Because its silly how you cant destroy burrows of a good rat
Nope, its always been that way afaik
I played rat like day of release and it told me I couldn’t TP to a burrow being destroyed- but I think it changed recently
Oh really? Weird
Yeah it was the case at some point but changed as of late
Because if I play with a rat that has some skill, I can maybe destroy 1 burrow out of 6
But yeah it doesn’t make sense that rat can just tp to the burrow your on because then it’s impossible
I just BM with rat holes
Even then- if they’re smart- they’ll prioritize the burrow
Fair
But then if you plan your death well, you can die on top of the burrow and destroy it while dead
apparently
With literally 0 counterplay
But since the spirit got 6 burrows, you need to destroy 5 to ruin it, which is more than 1 death per survivor
Pretty risky imo
That’s probably a bug
Yeah, feels like it
It really just depends on spirit intelligence
But bugs still affect the balance if they dont get patched
I’ve seen rats put burrows ontop of blockades…
destroyed blockades..... Right?
Nope…
Start of the game… unused blockades…
I ate a lot of rocks that round
Yeah.... Thats... Interesting
Curse of pfinder
i think night vision trinket works
Also the most expensive way to win in btb as a spirit (works best in the woods map) is to drop item bombs
I killed a decent amount of players that were picking up the items and had the firework reveal their location
Bring back mob totems
One thing I was thinking is to buff the tentacle in some way
The wall pierce is often useful since if you miss once it's over
Maybe either increase hitbox(not fun for survivors tho)
or when attacking with tentacle, any survivor in like a 1 block radius gets glowing for like half a second
cause even if I know someone is at that well
More often than not I miss all 3 tentacles
and then you've basically been sitting still for like 8 seconds?
survivor long gone
Yeah maybe they could buff walk speed?
Taken does not need to go back to 15% dear lord
Well it's kind've underplayed atm
What about if tendrils followed you in a radius for a limited amount of time after you leave the lockers
Sounds like a hassle to give function
Maybe giving the tentacle a shorter cast time cool down could help, because already with the combo of the locker exit speed
I don't think so, there are a lot of abilities that already use similar functionality.
Besides I think the main problem with the ability is how dependent it is on locker placement
Rng is a mild problem but some lockers are a guarantee
Just changes up which wells survivors should prioritize which is honestly a good thing
Makes playing against taken a unique issue instead of “oh just avoid every locker”
I worry about things like priority and actual radius
Rat needs a rework before taken does
I heavily disagree, Vermin at least sees play while Taken is hardly ever used
I don't understand why people say Vermin needs reworked it's a solid spirit.
vermin is way too counterable if you know what youre doing
like easily the worst spirit
and many others opion
yeah
I think plpr just picking vermin more rn bc it has hgiehr ws lol
taken is prob fine but the other spirits r prov jsut more appealing/ seem more fun to play as
Yup if vermin had 10% ws, noone would pick it
except the 2 people that actually really enjoy placing burrows that only work 70% of the time
Its in a decent spot, but thats just because every other spirit got nerfed ws
look im just waiting for a perk that makes injured state have less particles
taken is important to keep kind of weak
(average bunker 4gen)
or maybe have it be movement based
if you don't move for like 3s no blood
oh god id love that too
honestly
just anything that can POTENTIALLY hide blood
Yeah particles are really annoying
whether it has a catch or not itd be one of my top picks
cant tell you the amount of times ive found someone because of blood particles alone
and then @desert niche skin doesnt work if its suddenly bleeding
i think the main reason i dont take lone soldier is because of the particles from injured state, not the fact that id be one-tap from death
please give us perks that interact with bleeding 
what if u got fake bleedding particles after u get healed, then if the spirit hits u again u get like 50% healing or ssmth silly :3
like strikeback but sillier and on a c
the fun police
Also can we just take a second to recognize how amazing the soundtrack is for Banish the Beyond?
Like Corpe_ cooked here
Break for beyond is at least in my top 5 ost music perhaps even top 3
Everything about this festival I thoroughly enjoy
love that track
It fits the mood so well in the final minutes of the game.
Fr best ost
is it possible to revert the jump fatigues or...
feels worse today
Praying
Like atleast 80%of my deaths today were false positives on jump fatigue trapping me
We should extend the festival for a week to make up for the jump fatigue 💯
1 month* 
Its definitely not because the gamemode is fun, but rather because it was so full of bugs.... Definitely

For sure 
At least the false positives this time are a bit more predictable and somewhat avoidable- before it seemed genuinely random
Right now it’s equality! If you get it, good chance the spirit following your trail is also gonna get it
Also weird thing has been happening for a few of my games where spirit just gets randomly stunned? Hope it’s a rare case I only got a few clips of it
Always on woods
And executioner
could be that you are running out of stamina or getting hit by invis blockades
Or just jump fatigue bug
Nah I was observing as survivor each time and it would play that crunch sound and have the stun particles
f
It happened a few too many times to be a coincidence but I’d have to review my footage to really show it
I’ll wait and see if it happens after Friday though
please please for the love of god i understand jump fatigue stunts your movement for a moment but then WHY can i not sprint for the nextt 5 seconds its killed me so many times
wynncraft thing we cannot change... needs a dev exception iirc
it is...
new feature with 2.1 sprint changes
when your sprint bar hits 0 it prevents you from sprinting for a few seconds
tbh this is probably how the old one worked too
but since that was tied to hunger, and jump fatigue previously directly set hunger, it wasnt an issue
(I am trying to cope with it)
So it's not possible to disable in the banish the Beyond gamemode?
That's unfortunate, I feel like that would at least make jump fatigue more tolerable
Dam that's rough 😔
cant players just get slowness instead of jump fatigue when you "jump"?
no because sprint jumping is the problem
Im sure 1sec of slowness feels better than 5 sec of bugged sprint
and?
smth with sprint jumping giving you a tiny boost of speed
slowness does not solve that
Yes, so give slowness effect?
why not? Even with perfect sprint jumps, slowness significantly affects it
how so?
you know that one vid about the 5 block jump
yes
yeah that
Bhopping basically
from what i can tell from the convos here so far
merely the act of trying to sprint jump allies that
even if you dont vertically move
Wouldnt slowness fix it though?
every single jump would increase your speed
and thus every jump would need another level of slowness
yes?
it would also be encouraging players to be spamming space bar 24/7
no?
ok but like do you not realize that having to apply a slowness level every single time you register a jump is slightly problematic
because now we're back at the original problem
I agree
how do you sufficiently detect the jump
But Id rather have 1sec of slowness than 5sec of no sprint
jump
Bad
yeah
so what you're saying essentially is nerf jump fatigue
But until wynn gets updated to where they can detect jumps more accurately
Yes
cause most players never proc jump fatigue willingly
We agree so far
im worried a change like that would make sprint jumping a viable option
Also, wouldnt giving negative jump boost also work?
no
no
Have you tested it though?
- sprint jumping still gives you forward momentum even if you dont get any actual height. this actually ends up being MORE effective if you spam it than normal
Because tying it to the sprint bar is giga punishing with how long it takes to regain sprint
- mc 1.21 removed that functionality
yes!! i know!!
Makes sense. Just like how doing sprintjumps with a 2 block gap is faster than sprint jumps with no roof
literally the only thing i have left to say on jump fatigue is that theres a potential for it to improve with the friday patch, since there may have been something messed up with pushes
tbh id settle for it reverting back to how it was a week ago
Dont get me wrong. Im not blaming you in any way for this. Its a shitty situation that stems from a lack of functionality and devtime, you are doing your best and I am very thankful for it.
I agree
that was still annoying with some false detects but it was managable
this is what im referring to with push fuckiness
sadge
i heard reports that the duration of fatigue stacks if you kept jumping
minecraft try not to crumple when modified difficulty impossible
which just straight up is not possible with our current system for it
It might be though
But then again, it could just be from sprint bugs
if it is stacking
that means something went wrong with pushes
and seeing as the new system did work a week ago
I have had multiple times when I tried to sprint after jump fatigue was over
and it didnt let me
Not being able to sprint for 10sec gotta be a bug though
its just how running out of sprint works in wynn
it definitely is not 10 seconds
that is an exaggeration
It was, thats the issue
It didnt let me sprint until it was green some times
ive never had even close to 10
usually its in the 3-4sec range yeah
But I have had times where it was for 10
It needed to go all the way back up to green to sprint again
understandable
Lowkey its probably on my own end. Its not just in wynn that I have had sprint being bugged
Might stem from using WW to sprint instead of the sprint key
Oh well. Other than that, the gamemode is still very enjoyable
To be fair
Some killers don't have this drawback
And some playstyles don't need you to always sprint
So it is avoidable
if only narnia and surprise attack had a proper timer so people wouldnt die while in the locker all the time
Narnia feels more like 6sec than 5 imo
+2 when spirit looks in the locker, so thats basically 8sec
how are you realistically supposed to be 6 sec ahead of the spirit if the spirit already started chasing you? Very difficult
But yeah, most of the feelsbad comes from the time the spirit looks in the locker doesnt count towards narnia and surprise strike. If it did, both of them would become extremely strong
oh yeah...
I’m pretty sure if the solution was “oh just do this Minecraft potion effect” it would be fixed by now-
We love you CT team Ty for BtB
Narnia is like.. never useful in chases- I feel it’s best for repositioning when you have information
Sstrike is also more of a collaborative thing and it’s harder to pull off solo (as it rightfully should be)
It does have a deceptively large radius
That’s just the time for the animation, since it’s likely if the spirit checks the locker it’s cause they think you’re in there
Perks like Narnia shouldn’t be get out of jail free just cause the animation takes a bit (mostly to give checking lockers period a bit of a cost)
Feelsbad yes but also tough shit for getting into a locker within hearing range
I love shifting around a wall because spirit doesn’t use F5 🗣️
Thats the thing with narnia. I generally try using it close enough so the spirit hears me, but not so close that they open in time. Like top of church is an amazing spot.... But also very risky since it often just moves you 1 locker away
But thats just from me playing too aggressively tbh. Ideally I should be going for the "lockers make 0 sound" buff with my playstyle
I rarely use lockers and have my reasons to dog on Narnia
But I’m not a hater
Buffing it just seems unnecessary
I only use lockers if I have a locker buff. Lockers are just so bad by making sounds, giving animations and also being ultra sus when sprint trail ends at one
But I have tried purposefully ending sprint trails at lockers and then walking out of sight, its fun to see the spirit open lockers when there are noone there at all
Giving it a timer isnt even a buff, its just QoL
Timer thing I get that’s QoL I mean the other stuff
Oh, I didnt suggest anything else
I just said that narnia doesnt trigger after a spirit checks the locker. You are just forced to watch yourself die even if it goes over 5sec
Mb I thought you were
I did previously suggest that narnia should have a 5 block minimum range so you dont just end up in the locker right next to it... But thats not a must tbh
Ending up in the locker right next to it is the risk you take ig
POV tp from church to church
I think that’s just the gamble
I have never taken Narnia after a very memorable game against taken in 2023
Yup
Im pretty sure narnia is my 3rd most taken buff
I only take bandages and self revive more often. Also Ive become more of a surprise strike enjoyer as of recently, since its more consistent than narnia and also gives more points. Also it can be used to save teammates if you gang up on a well
SStrike is great if teammates are collaborative
I wish I had stats but I’d probably have broken ankles and in my stride and spirit trap up there
I like all those as well tbh. But just like surprise strike those have been more recent
I feel like bandages and self revive are still better in pfinder
They are
I have had had a single down take 3 hearts many times now
But in my stride has never failed me 
And I even try to die in places that are easily accessible
Like middle of map areas you are forced to walk into
I rarely queue pfinder solo because I can’t handle those situations
I would tilt so quickly
Like u will never catch me dead on the 2nd floor in bunker
Because I know those are impossible for pfinder ppl to reach
stalker is the most fun spirit of all time. i love being able to counter it as survivor, and also destroy peeps as the spirit.
its so funny being able to stun a bad stalker like 10 times in one chase
i love running backwards and doing it
praying for spikes on stairs to be disarmable
they are
sometimes they get triggered instead of being disarmed, according to some of the players while I was playing the terror
Must've unshifted to get closer to it or smth
idk i haven't explicitly tried it myself yet
I’ve never had issues disarming snares on stairs
What I want is for the barriers to be removed
Has anyone tried bringing in minstrel's Tuner to help with the jump fatigue?
Like if it works couldn't it theoretically help with the sprint?
Minstrel doesn't do that
It's only positive stats
Tho imo Annie horn is better
Set up in advance to tell ppl
And use horn when chased
hmmmM
my favorite moment is when me and the spirit both are jump fatigued
(And bullying panic zealot)
did this patch just fuck everything up buh
?
am jsut seeing very silly screenshots in new worlds
what does this have to do with banish the beyond
o in in the wrong thread
ermmm well surelt btb jamp fatigur gets fixed by this patch anyays
Its just the resource pack rn lol
the barricades are obelisks
the graves are sticks
the lever is a rots texture weapon