#Official Banish the Beyond Feedback Thread

1 messages · Page 5 of 1

inland hornet
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(can i see how they look like)

velvet parcel
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Tbh I'm glad they haven't added a shapeshifter spirit yet...

inland hornet
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also shapeshifter spirit would be competely useless against vc parties

velvet parcel
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Listen this game already gives me trust issues I don't need anything more

inland hornet
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pov the stalker starts requesting heals

velvet parcel
inland hornet
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idea tho

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salted spirit

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spirit can produce milk everywhere to make certain parts of the map faster to traverse for itself

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like a slip and slide

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attack is that it charges up like stalker

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and attacks in an aoe cone

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its milk ofc

velvet parcel
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Right...

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Ok Real suggestion this time

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Spiritual Shield:
After powering a spirit well for a total of 100% you gain a Shield of Faith, which may be used to block 1 hit from a spirit without injuring you.

analog bay
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uhh

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  • how long would that last
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that feels very strong :,3

velvet parcel
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There's plenty of ways you could balance it

analog bay
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it doesnt feel balanced since it can potentially block 20 guaranteed hits

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spread out across the players

velvet parcel
analog bay
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you can 4 man a gen and then each player would get one ?

velvet parcel
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And also you'd need the perk in order to get the item

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Also a blocked hit would not give the survivor speed like getting injured does

analog bay
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but swinging would give the spirit the fatigue no?

velvet parcel
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Correct

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Thats the use of the perk

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But they could do like an anvil sound to let the spirit know that their hit was blocked

inland hornet
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wait but like

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why is this needed?

analog bay
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just juke

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this seems like too much of a get-out-of-jail-free card for people who are not good at videogame

inland hornet
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yeah

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this isnt needed

analog bay
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most perks add some kind of like- skill expression

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or are there to prevent specific situations (thank you concorde)

velvet parcel
inland hornet
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tbh tho

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with the qol for wells slowing down depowering rate now

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concord aint as needed

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since spirits cant just spam damage

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still nice tho

analog bay
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curse of pfinder

inland hornet
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then have a bigger brain and dont 3 gen

analog bay
inland hornet
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get friends

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daunting task for a wynn main ik

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but its doable

analog bay
velvet parcel
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I mean in certain situations it could be useful though like when you're just finishing off a well and need to stay in place for a few more seconds or if you want to protect a teamate

inland hornet
analog bay
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i think it would feel really bad for spirit to just hit someone and get completely denied it because perk

velvet parcel
inland hornet
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i mean

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its the truth

analog bay
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unlike unscathed that has a certain case of activating its just randomly mid game

inland hornet
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it is literally just a skill issue

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like instead of a shield you could just

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dodge

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maybe if it was a perk

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like snare of power sure

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but for everyone to get it by default?

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nah

velvet parcel
inland hornet
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oh buh

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should've said so

velvet parcel
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XD

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So yeah idk it would be kind of a feel bad for the spirit but at the same time it could be really useful for stalling

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I'm just kind of throwing perk ideas out at this point

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What about a perk that can highlight teamates?

inland hornet
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theres your perk

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what would be better is one that can highlight the spirit

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conditionally of course

velvet parcel
inland hornet
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what

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oh when stunning?

velvet parcel
inland hornet
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well thats kinda useless because everyone should already know where the spirit is

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maybe when powering a well to 100, highlight spirit for like 3s

velvet parcel
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Idk I play the raw game with randoms and no voice chat so being able to see teamates would really help collaboration

analog bay
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does exposee perk even work rn?

velvet parcel
analog bay
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ive never seen it work

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on paper its useful, but its just kinda eh with range

velvet parcel
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Imagine if they gave survivors a trap like the terror has but when the spirit walks on it they get glowing for 3 seconds

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This is a perk Doomish

inland hornet
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real

velvet parcel
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Stop calling me trash

analog bay
velvet parcel
analog bay
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yeah

inland hornet
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yeah its so fun for bm

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like i leave a well at 99

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snare it

analog bay
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listen a party of 4

inland hornet
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and then bait spirit past it

analog bay
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all with snare

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i love it

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sm

inland hornet
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my fav is still baiting spirit with a 99 well

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and then finishing it while they're stunned

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turbo bm

analog bay
velvet parcel
inland hornet
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6

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no?

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could've sworn it was 6

velvet parcel
analog bay
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4

inland hornet
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oh its 4

analog bay
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its still hilarious in its own right

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i love spirit trqap

inland hornet
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anyhow yeah no i still like bming with 99

velvet parcel
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Ok Doomish you seem to be playing against bad spirits

inland hornet
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old spirit trap was so broken tho

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i mean

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im playing in the linny server

velvet parcel
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I kinda miss it

inland hornet
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what

analog bay
inland hornet
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where you could walk around the map????

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how do you miss that

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it was so broken

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and so easy to replicate

analog bay
velvet parcel
inland hornet
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you prolly are

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if you snared a well while powering it

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you could just

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leave

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and power the well from like across the map

velvet parcel
analog bay
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yes

velvet parcel
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I was wondering why they removed that capability

analog bay
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im kind of glad they patched that though since it made sure that spirit trap actually worked consistently

inland hornet
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similar bug with bandaging then entering a locker

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but you could instead shift to instantly teleport to the locker you entered

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from across the map

velvet parcel
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The /kill bug was my least favorite

inland hornet
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kinda like a savepoint

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the /kill bug was my most favorite

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3v1 but they had stormy feet

velvet parcel
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Whats your username?

inland hornet
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grian

velvet parcel
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Also do you have any perk ideas?

inland hornet
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perk ideas hmm

velvet parcel
analog bay
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or atleast- far less

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with the request heal thing, theres no worry about not being healed

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(curse of pfinder)

thick stumpBOT
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Permission number #4 **.sm utility disable ** is preventing this action.

analog bay
inland hornet
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shift right clicking a locker does the following on a 2 minute cooldown
hides your sprint trail for 3s
plays the locker sound
makes the locker do the locker animation

analog bay
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and they are affected by gravity

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so i find it both a lot harder to hide as surv and easier to spot injured survs as spirit

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a perk to hide this would be nice

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would make lone soldier a bit more viable

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kinda like iron will from DBD but obv visual based instead of sound

velvet parcel
inland hornet
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has bro heard of strike back

analog bay
inland hornet
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actually more perks regarding the wells would be nice

analog bay
inland hornet
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we only common knowledge, concord and spirit trap right

analog bay
inland hornet
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ok more with interacting with a well

analog bay
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and points of failure

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mm

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i see what you mean

inland hornet
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same with points of failure

analog bay
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^

inland hornet
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every 25% you power a well, gain a temp speed boost?

inland hornet
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encourages players to stop powering a well for a bit if someone is downed

analog bay
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unlike DBD, we don't have skill checks when doing wells so... itd have to be more stuff like the snare that is an item charged by powering wells

velvet parcel
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Earlier today I got both deception veil and surprise strike in the same game.

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That was fun

analog bay
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25% might be a bit too little-- maybe more like 30 or 45

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but thatd be a really nice perk

inland hornet
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its not like as large of a speedboost as injured

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maybe like a 20s 5% speed boost?

analog bay
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i imagine it like light of the tunnel

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the 5%

inland hornet
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yeah light in tunnel

analog bay
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its enough to make a difference

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but not like

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run-across-the-map

inland hornet
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not enough to outspeed spirits more importantly

velvet parcel
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You guys are forgetting under pressure

inland hornet
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oh that

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well ig its good with premonition

analog bay
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but it is a fair perk

inland hornet
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i feel like the reward is too heavily outweighed by the pressure without premonition

velvet parcel
analog bay
inland hornet
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premonition under pressure bunker is broken yeah

analog bay
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except against wanderer or stalker.. cause duh

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i normally dont grab underpressure until i know what spirit it is

inland hornet
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actually on that note, broken ankles is kinda shit against keeper then right

velvet parcel
inland hornet
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cause i dont think it counts the arrow

analog bay
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id still take it given the amount of melee'ing keepers still do

inland hornet
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fair enough

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would be super nice if it worked on the arrow tho

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but tbf if they miss the arrow you're already outta there

analog bay
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precisesly

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:3

inland hornet
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actually how about this

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anytime you enter a locker

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all lockers in a 3x3 also do the animation

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bit broken tho right

analog bay
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but i do like the idea of perks that are interacted with via charging wells rather than perks that aide in charging (since we just got two of them and theyre pretty good)

analog bay
inland hornet
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what

velvet parcel
analog bay
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tiles are pre determined ways the map generates

inland hornet
analog bay
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you can check out my map in linny's server it displays it

inland hornet
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and would hurt more than it helps

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cause it tells the spirit that someone is in the area

velvet parcel
inland hornet
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im thinking give it a cd

analog bay
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i mean its a perk that has upsides and downsides

inland hornet
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60s cd and change it to 5x5?

analog bay
velvet parcel
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Barricades can block arrows correct?

analog bay
inland hornet
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dont think so

velvet parcel
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I thought they did

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weird

analog bay
inland hornet
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i thought so too but was corrected by a ct earlier

analog bay
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(and there are small tiles btw)

inland hornet
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like bunker brazil

analog bay
inland hornet
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womp

analog bay
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again- check the map i made it details both maps

inland hornet
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im aware

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i abuse em a lot

analog bay
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since increasing it to be tile based would mean predetermined sets like upstairs church would be hilarious

inland hornet
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same with kitchen 3 lockers

analog bay
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imagine all 4 lockers going off up there at once

inland hornet
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and the downstairs locker

analog bay
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itd be incredibly loud yes but which fuckin one

inland hornet
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telling the spirit instantly that someone is up there

analog bay
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it'd make narnia actually more viable

inland hornet
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actually how about one that hides the sound of you powering a well

analog bay
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similar to deception viel

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but it doesnt require someone to be in a locker with oxygen levels

velvet parcel
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Ok final perk suggestion then I'm leaving:
Teleport orbs: Basically you get three orbs and if you stand still for 3 seconds you can expend 1 to teleport to a random teamate.

inland hornet
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uhhh

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yeah that sounds

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kinda worthless

inland hornet
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like would you use it mid chase?

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cause if so suprise strike is better

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while it is 5s, you arent like standing still

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(the entire time)

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its 3s in the open or 5s with you in a locker

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i'll take my chances with the locker

velvet parcel
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I was thinking more of a teleport to teamate while injured thing

inland hornet
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omw to teleport to someone mid chase

velvet parcel
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But i suppose you could use it to teleport mid chase

inland hornet
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how about one that increases healing speed if more than a singular ally is nearby

velvet parcel
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You'd have to stand still for three seconds

inland hornet
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as in teleport to someone who is midchase

velvet parcel
analog bay
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idk it seems a bit more useless than the other healing perks, but id take it over exposee and common knowledge

inland hornet
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i mean its a slight timesave i suppose

analog bay
analog bay
inland hornet
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how about a reverse lone soldier

analog bay
velvet parcel
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Alright cya guys

analog bay
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ok ill let you cook

inland hornet
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reduces your lives by 2 but increases the amount of hits you can take by 1

analog bay
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injured+

inland hornet
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yeah

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not setting it to 1 mind you

analog bay
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maybe the last hit is like "frail" that gives like 5% speed bonus but less powering speed

inland hornet
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so you cant take it if on 2/1 lives

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but ig decent synergy with lone soldier?

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if on 1

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lone soldier to be on 3 with injured

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and this perk to be on 3 normal but no heals

analog bay
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theyd have to make a whole knew state for it though but

inland hornet
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pristine

analog bay
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honestly- interesting concept

inland hornet
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what would be the downside tho

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cause its slightly too good

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oh wait

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leave a diff colored sprint trail

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to indicate to spirit

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white sprint trail like invulnerability particles

analog bay
# inland hornet pristine

thinking more about the script side- like how they have to put a specific extra state to come in between

inland hornet
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nah pristine would be the upper side

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so pristine->normal state->injured

analog bay
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ah thats a better way of thinking about it

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i guess to add some more sway beyond just lives it could mess with things like healing speed or walk speed

inland hornet
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and i dont think it would be that hard to code?

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i dont know that much about how wynn is coded

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but it doesnt seem like it would take too long

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actually wait

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how about marty

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as a diff perk

analog bay
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oh god a martyrdom style perk

inland hornet
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if downed, give allies within 10 blocks invulnerability for like

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5s

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or 10

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or smth

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or maybe instead of that

analog bay
inland hornet
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GET OUT OF HERE!!!

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speed 2 to allies in 10 blocks if downed

analog bay
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thatd be actually a hilarious perk

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dont know if id ever take it but

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silly perk

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could be paired well with strike back

inland hornet
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how so

analog bay
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I mean strike back- if hit after being revived blind the spirit

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You can go down, give teammates speed so they can reposition better

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They come back to res you and you get to blind the spirit if they attack you again

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It’s kind of a nutty pairing actually

inland hornet
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oh that

analog bay
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Yeah

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Not surprise strike that’s the locker one

inland hornet
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i always take strike back so ik what it does

analog bay
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I only take strike back rn as BM

inland hornet
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was just unaware of synergy

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strike back works super well if you can get a healing build

analog bay
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Strike back does cost a life though every time but it’s funny with lone soldier

inland hornet
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so if ur doing the bm strat of reviving an ally that the spirit is sitting on

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then when u get revved, just sit there

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and spirit might focus u instead of the injured ally

analog bay
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I love that new perks gave ways for spirit to get stunned

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I lowkey want some more

inland hornet
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the idea early about an actual snare you can place for spirit would be fun

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drop it at zoop iron bars

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or at ladder bottoms

analog bay
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We need a perk that let’s us pick up blockades that have been dropped (not broken) actually

inland hornet
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would be slightly broken tbh

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would have to be balanced either around time or well %

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or just have it take like 10 seconds

analog bay
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It would be but give it a cooldown or a charge and it prevents pfinder survivors from driving me mad

analog bay
inland hornet
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10 seconds + 2m cd?

analog bay
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And requires spirit to not break the blockade

inland hornet
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also its hella loud

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like as loud as locker

analog bay
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But genuinely please I need something like that because fuck pfinder

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Yeah distinct sound queue, long cast time, requires spirit to not break blockade

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It also promotes spirits to break blockades more which ends loops faster

inland hornet
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actually maybe more stuff that rewards you for dead teammates

analog bay
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Honestly could be an all round W

inland hornet
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1/2/3% faster based on full dead teammates?

analog bay
inland hornet
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thing is rn its all or nothing

analog bay
inland hornet
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isnt soft hands only based on downs

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and not full dead

analog bay
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It is based on downs but it might as well also involve deaths

inland hornet
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fair

analog bay
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Cause it’s promoting safe but selfish play

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Which I don’t mind at all actually

inland hornet
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actually lemme cook an outrageous one up

analog bay
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Mhmhm

inland hornet
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the downside has to be giving the player a hearbeat

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so whats something broken enough to balance that

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do every action 30% faster?

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that would be fitting of the name under pressure i feel

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(exclude movement speed ofc)

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so faster wells, powering, healing, reviving

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and i suppose 5% faster movespeed would also kinda be needed

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so you dont just get insta tunneled into oblivion

analog bay
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Yeah the speed would be needed

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Ok but if this requires teammates to be dead that’s just

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Survivor syndrome but better no?

inland hornet
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nah no dead teammates

analog bay
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Ohhh

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Ok

inland hornet
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(also double sprint trail)

analog bay
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I’d

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I’d totally take that perk I’m ngl

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That seems so like

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If you are confident to perform well you will reap rewards

inland hornet
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the better lone soldier mayhaps

analog bay
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I like the idea of giving survivors more skill expression

inland hornet
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actually on the topic of that

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how about smth like focus but for dodging attacks

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each attack you consectively dodge makes you 1% faster, cap of 5%?

analog bay
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I mean what more could you ask for besides broken ankles and in my stride?

inland hornet
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both

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combined

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aka this

analog bay
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Hmm

inland hornet
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so if you dodge 5 attacks in a row and have light in tunnel

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you will be as fast as most spirits

analog bay
inland hornet
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yeah

analog bay
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I kinda like that

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Rewards being a bit risky

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And with the amount I miss it’d definitely go well against some spirit players even in skilled lobbies

inland hornet
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also in my stride i feel is a bit broken unless you have broken ankles

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by broken i mean shit

analog bay
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Depends

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But yeah I think the 35% is too weak/risky rn

inland hornet
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50% would make me consider it

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strange

analog bay
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I think a buff to 50 would be nice

inland hornet
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2 is like really strong

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but 3 is really weak

analog bay
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Plus for some reason it interacts weirdly while you’re getting healed

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Like it doesn’t work

inland hornet
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oh wait no i forgot

analog bay
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If you’re in the process of being healed

inland hornet
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in my stride+locker spam is broken

analog bay
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And I don’t know why

analog bay
inland hornet
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locker spam is such a funny idea in general

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esp in 3 locker areas

analog bay
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If they can fix the minor bug with it not working well while you’re in the process of being healed then I’d consider that good enough

analog bay
inland hornet
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real

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better one is kitchen imo

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easier to run to

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esp if its like from zoop

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still a goofy ah name

analog bay
#

I miss the zoop glitch

tiny grove
#

the floater

topaz pollen
brisk burrow
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pretty much identical with different numbers and different input method lol

whole holly
#

so uh how does deceptive well really work anyways

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like, if theres someone else also powering it

velvet parcel
#

Teammates are funny like that, especially pfinder

topaz pollen
whole holly
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Ahh

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So maybe useful with coordination then

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aside of how party chat includes the spirit

fervent sorrel
#

An item with a timer on it maybe? Imo the time aspect of narnia and surprise strike are the 2 largest issues with them, not the unlucky interactions.

fervent sorrel
# analog bay

Controversial opinion: Spirit trap is bad

Reason: In pfinder your teammates wont listen to you when you say "Dont charge this well, so you will not just lose the spirit trap, but also the well completion points"

fervent sorrel
#

A way to balance it would be having it give half of the spirit bonus speed, but then again... That just makes it sorta sad vs terror. So its probably fine the way it is

whole holly
#

@desert niche lmk if the relog fixed it

inland hornet
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lemme just snare brazil rq

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also light in the tunnel is fairly balanced id say

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the perk itself is only active when the game is basically over

whole holly
#

snares on stairs are kinda bs but bleh

fervent sorrel
#

Maybe 2nd if I got no points all game

inland hornet
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i only take it if wells are like

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4/5 or higher

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or if all other 3 are garbo

fervent sorrel
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Oh, I just like slapping it on any well

inland hornet
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/purely informational

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buh

fervent sorrel
#

I dont like finishing wells early

inland hornet
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the snare?

fervent sorrel
#

Yes

inland hornet
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thats a you problem what

fervent sorrel
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I generally leave them at like 90% and then rotate

inland hornet
#

you should be snaring difficult wells

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like deathtrap or window

fervent sorrel
#

No? Snare the easy well so you know where the spirit is

inland hornet
#

what

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thats so dumb tho

fervent sorrel
#

Not really

inland hornet
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maybe if you wanna pointfarm

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you snare like

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graveyard

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or church upper

fervent sorrel
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Graveyard is one of the hardest wells in the game

inland hornet
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and thus you snare it

fervent sorrel
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Not really, because unless you have teammates, its never gonna go past 50%

inland hornet
#

so another problem for pfinder

fervent sorrel
#

True

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I 100% agree that the strategy changes depending on what teammates you have, with snare location

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However I mostly play pfinder, so I just slap snare on all wells I have doubts will reach 100% before the spirit comes

inland hornet
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i always look at it with a full party

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because otherwise games 80% of the time you win

fervent sorrel
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True, with full parties it probably becomes stronger

inland hornet
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yeah pfinder games on average are easy enough that you dont have to consider whats good

fervent sorrel
inland hornet
#

just pick whats fun

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banishment

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duh

fervent sorrel
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Idk, its not really 80% in pfinder for me. Its so common for 1 person to leave

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Maybe 70%

inland hornet
#

well thats for you i suppose

fervent sorrel
#

I still think there should be a buff if someone leaves early

inland hornet
#

lone survivor:

fervent sorrel
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Because someone leaving in the first min lowers banishment chance from like 80% to 20%

desert niche
#

there is, every other survivor gets points for it

fervent sorrel
desert niche
#

they do

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unless its been removed

fervent sorrel
#

Less survivors = more time for spirit to target you

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So you cant even charge wells as fast as you could with all 4

inland hornet
#

having one teammate down is fine

fervent sorrel
#

Nope

inland hornet
#

it is

fervent sorrel
#

Because 1 other guy dies instantly

inland hornet
#

then again maybe for you it isnt

fervent sorrel
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So you are left to 2 people

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Doomish, this aint a skill thing

inland hornet
#

it kinda is

fervent sorrel
#

It isnt though, its just luck

whole holly
#

carry the snare to the triple wells

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horrible to do

inland hornet
#

its still very possible to win a game with 3 dead teammates

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if you count a win as escaping

fervent sorrel
inland hornet
#

even at like 0/5 wells

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well not my fault you set your standards so high

fervent sorrel
#

I usually escape, but thats not a full win

inland hornet
#

how bout trying parties that arent pfinder

fervent sorrel
#

Nah, I like pfinder

inland hornet
#

you complaining about pfinder for the past 5 minutes:

fervent sorrel
#

The worse my teammates are, the more points I get since I can heal them and I can finish wells alone

desert niche
#

ive won plenty of games with 2 people left btw

#

you are straight up just playing with bad teammates

fervent sorrel
whole holly
#

Yeah powering the last 2 wells doable

desert niche
#

yea

#

many times

inland hornet
#

could also just try and pick up the slack from missing teammates

whole holly
#

vermin is giving me a headache tho

fervent sorrel
desert niche
#

rat really do just be 15% speed character with a minigame

inland hornet
#

ok the pfind with a friend

fervent sorrel
#

Maybe if the other person is playing terror ig

inland hornet
#

like solo pfinding is a death wish

whole holly
#

That tunnel shouldnt be taking like uh idk, 16s to break lol

fervent sorrel
#

Because you can just never walk into snares and also never get caught by them

whole holly
#

goddamn rough when they camp 2 wells on 4/5 like that

fervent sorrel
inland hornet
#

its akin to complaining about annie or nol difficulty but only solo pfinding

fervent sorrel
#

I dont get why that is a thing, but oh well

inland hornet
#

you can break burrows when downed?

fervent sorrel
inland hornet
#

lmao

#

alr yeah im doing that from now on

fervent sorrel
fervent sorrel
#

But I cant 100% confirm it, because it was in a corner. Maybe some other guy destroyed the burrow while being invis and then revived him later? No idea

fervent sorrel
#

And vermin with a tiny bit of skill (assuming they dont get the out of reach bug), can basically camp 2-3 wells for very little effort

inland hornet
#

or got the 5gen spawn on woods

#

or triple west on bunker

analog bay
inland hornet
#

yeah stalker and pz cant do anything once all wells have popped

#

you just sit powering a gate and stun stalker

analog bay
#

I like running around a 2x3

#

My favourite activity

inland hornet
#

insert taken gif

inland hornet
#

oh wait hey thats ponto

analog bay
#

Yeah that’s ponto but it’s also just in a circle

#

I should really record a game where I loop spirit

inland hornet
#

i wonder what place is the best to loop spirit

#

prolly locker well?

analog bay
#

Uhh

#

On bunker my favourite point is at east gate

#

Running like into factory then back to east gate- huge circle

#

Works wonders on anything that ain’t 15%

#

On woods it entirely depends on tile generation

whole holly
#

my favorite thing is to go up to the library

#

then they get to play the game of pick 1 outa 4

worthy island
#

btb offcial thread

peak dock
tiny grove
#

silly

velvet parcel
#

Does anyone actually know why Jump fatigue is so bad right now?

topaz pollen
#

nope

fervent sorrel
#

also, idk how jump fatigue somehow got worse, but now Im getting jump fatigue when there arent even any slabs/stairs nearby

velvet parcel
#

Ah yes

fervent sorrel
#

So unless there are invisible slabs existing, I have 0 idea what is causing it

#

But I do suspect the map has some invisible slabs

velvet parcel
fervent sorrel
#

The game doesnt even have a lot of decorations to begin with, but why do they count as slabs?

wicked frost
#

This has probably been said but why does the executioner have 15% move speed on top of having a scythe that goes through walls, corners people off and hits multiple people at once sometimes

Surely it should be lowered to 10% walk speed?

wicked frost
#

yippee

velvet parcel
#

I don't get it, why do people think executioner needs a debuff?

velvet parcel
#

Suggestion: Rename the event to Festival of the Rat in the Hat

#

And make it last a month longer. ||PLEASE I LOVE THIS GAME TOO MUCH||

analog bay
# velvet parcel I don't get it, why do people think executioner needs a debuff?

15% speed
||Proper dissection, Executioner is very powerful in chases, with the scythe ability being a loop insta-ender if used properly.
It can be argued that the 15% allows executioner to find survivors too quickly and end loops EVEN FASTER
Although rat also has 15%, rat needs it in order to contest their 6 burrows. Executioner just gets free reign to run everyone over like a semi-truck||

analog bay
solemn olive
analog bay
#

its already planned so

#

its not a worry but

#

just kinda explaining it

solemn olive
#

ah

tiny grove
#

TBH if all festival minigframes were just btb but with dif maps and spirits

#

it would be p cool

#

def not biased

#

exe alr has very good zoning and control wit its scythe its like keeper bow but better if used corectly
and it has the fastest speed too so it is quite good

whole holly
#

Lf rat tunnels to be nerfed tho

tiny grove
#

womp

#

i thin they fine

#

vfery funny vs pz

#

i guess they force the spirit to focus on a survivor harder if they want to confirm da kill since the survivor can just go thru the shortcut

whole holly
#

O mb i meant

#

Vermin tunnels shouldnt be so damn painful to deal with 3 cornered wells

whole holly
tiny grove
#

o icici

#

wait u r saying the rat spirit should be nerfed?

#

I think that's just more of a 3 Gen problem

#

the rat burrows r really easy to deal with in a decent lobby since u can jsut break multiple burrows at once or during a chase

analog bay
#

Rat is pretty weak rn

whole holly
#

ig its a pfinder/no vc or communication issue then

analog bay
#

Yep!

silent sapphire
#

I think you need to play rat very , very slowly

#

Like when it gets to 3gen realistically you should just be pressuring, first hitting hitting gens and chasing when a surv makes a mistake

#

Like if I'm playing rat, I go to well, hit surv, chase a bit and if they drop pallet I just destroy pallet and go back to well, hit, and tunnel

#

Cause the next time you first hit at well there are no kiting tools on map left and you can just mop everyone up

#

That said getting an early full kill is HUGE

wicked frost
#

If you're playing rat you kinda wanna always chase, using the 15% movement to your advantage... although if the survivors are annoying they'll start breaking burrows while you're chasing someone

velvet parcel
#

Tbh for the longest time I didn't even use my burrows. The walk speed is just so powerful

#

Imo The Taken still needs a buff

analog bay
#

I love breaking burrows the rocks are so crunchy

desert niche
carmine sentinel
desert niche
#

sound barrier destruction move go

analog bay
#

Psychological warfare

tiny grove
#

and prob much easier since u have actual abilities for other spirits

whole holly
#

btw chat aside of bonfire lily and third clarion what works in btb

fervent sorrel
#

And that was something that wasnt broken in the past

#

So idk why it got messed up again

analog bay
#

Well a bunch went wrong when things went onto live servers I believe it’ll be planned to at least be fixed or reworked a bit

fervent sorrel
#

fast movespeed is cool, and once exe goes to 10%, rat will be the only 15% spirit

analog bay
fervent sorrel
#

And burrows are cool too. However Id maybe make them be destroyed a tiny bit faster?

analog bay
#

Nah I think the destroy speed is fine

#

If anything due to how weak rat is (esp on woods) it’s probably for the best that it’s at the speed

fervent sorrel
analog bay
fervent sorrel
#

Because its silly how you cant destroy burrows of a good rat

fervent sorrel
analog bay
#

I played rat like day of release and it told me I couldn’t TP to a burrow being destroyed- but I think it changed recently

fervent sorrel
#

Oh really? Weird

analog bay
#

Yeah it was the case at some point but changed as of late

fervent sorrel
#

Because if I play with a rat that has some skill, I can maybe destroy 1 burrow out of 6

analog bay
#

But yeah it doesn’t make sense that rat can just tp to the burrow your on because then it’s impossible

fervent sorrel
#

It almost is, yeah

#

You need to have the rat actively chase someone

analog bay
#

I just BM with rat holes

analog bay
fervent sorrel
#

Fair

#

But then if you plan your death well, you can die on top of the burrow and destroy it while dead

#

apparently

#

With literally 0 counterplay

#

But since the spirit got 6 burrows, you need to destroy 5 to ruin it, which is more than 1 death per survivor

#

Pretty risky imo

fervent sorrel
#

Yeah, feels like it

analog bay
fervent sorrel
#

But bugs still affect the balance if they dont get patched

analog bay
#

I’ve seen rats put burrows ontop of blockades…

fervent sorrel
analog bay
#

Start of the game… unused blockades…

#

I ate a lot of rocks that round

fervent sorrel
#

Yeah.... Thats... Interesting

analog bay
#

Curse of pfinder

tiny grove
fervent sorrel
#

Also the most expensive way to win in btb as a spirit (works best in the woods map) is to drop item bombs

#

I killed a decent amount of players that were picking up the items and had the firework reveal their location

tiny grove
#

💀

#

mASSIVE amounts of trolling

#

worht the brilliant diamond armoour TBH

analog bay
#

Bring back mob totems

inland hornet
#

The wall pierce is often useful since if you miss once it's over

#

Maybe either increase hitbox(not fun for survivors tho)

#

or when attacking with tentacle, any survivor in like a 1 block radius gets glowing for like half a second

#

cause even if I know someone is at that well

#

More often than not I miss all 3 tentacles

#

and then you've basically been sitting still for like 8 seconds?

#

survivor long gone

velvet parcel
#

Yeah maybe they could buff walk speed?

analog bay
#

Taken does not need to go back to 15% dear lord

velvet parcel
#

Well it's kind've underplayed atm

#

What about if tendrils followed you in a radius for a limited amount of time after you leave the lockers

analog bay
#

Sounds like a hassle to give function

#

Maybe giving the tentacle a shorter cast time cool down could help, because already with the combo of the locker exit speed

velvet parcel
velvet parcel
analog bay
#

Rng is a mild problem but some lockers are a guarantee

#

Just changes up which wells survivors should prioritize which is honestly a good thing

#

Makes playing against taken a unique issue instead of “oh just avoid every locker”

analog bay
#

Rat needs a rework before taken does

velvet parcel
#

I don't understand why people say Vermin needs reworked it's a solid spirit.

carmine sentinel
#

vermin is way too counterable if you know what youre doing

tiny grove
#

vermin is not very good rn...

#

it's worst spirit rn imo

carmine sentinel
#

like easily the worst spirit

tiny grove
#

and many others opion

carmine sentinel
#

yeah

tiny grove
#

I think plpr just picking vermin more rn bc it has hgiehr ws lol

#

taken is prob fine but the other spirits r prov jsut more appealing/ seem more fun to play as

fervent sorrel
#

except the 2 people that actually really enjoy placing burrows that only work 70% of the time

#

Its in a decent spot, but thats just because every other spirit got nerfed ws

analog bay
#

look im just waiting for a perk that makes injured state have less particles

#

taken is important to keep kind of weak

#

(average bunker 4gen)

inland hornet
#

if you don't move for like 3s no blood

analog bay
#

honestly

#

just anything that can POTENTIALLY hide blood

inland hornet
#

Yeah particles are really annoying

analog bay
#

whether it has a catch or not itd be one of my top picks

inland hornet
#

Maybe even just like

#

Make them closer to the player

analog bay
#

and then @desert niche skin doesnt work if its suddenly bleeding

inland hornet
#

If they just didn't fly like two+ blocks away from the player

#

it'd be fine ish

analog bay
#

i think the main reason i dont take lone soldier is because of the particles from injured state, not the fact that id be one-tap from death

inland hornet
#

Yeah lone soldier has pretty good synergy too

#

Totem and ironwood are the big ones

analog bay
#

please give us perks that interact with bleeding plead

tiny grove
#

what if u got fake bleedding particles after u get healed, then if the spirit hits u again u get like 50% healing or ssmth silly :3

#

like strikeback but sillier and on a c

desert niche
#

i hate blood particles

#

anti funny

worthy island
#

the fun police

velvet parcel
#

Also can we just take a second to recognize how amazing the soundtrack is for Banish the Beyond?

#

Like Corpe_ cooked here

analog bay
#

break for the beyond is great

#

new instruments are great

#

i want it on spotify

velvet parcel
#

Everything about this festival I thoroughly enjoy

velvet parcel
wicked frost
#

Fr best ost

whole holly
#

is it possible to revert the jump fatigues or...

whole holly
#

feels worse today

topaz pollen
#

incredible

#

best i can do is say maybe itll get better with the friday push

whole holly
#

Praying

#

Like atleast 80%of my deaths today were false positives on jump fatigue trapping me

velvet parcel
#

We should extend the festival for a week to make up for the jump fatigue 💯

fervent sorrel
#

Its definitely not because the gamemode is fun, but rather because it was so full of bugs.... Definitely

velvet parcel
#

For sure like

analog bay
#

At least the false positives this time are a bit more predictable and somewhat avoidable- before it seemed genuinely random
Right now it’s equality! If you get it, good chance the spirit following your trail is also gonna get it

analog bay
#

Also weird thing has been happening for a few of my games where spirit just gets randomly stunned? Hope it’s a rare case I only got a few clips of it

#

Always on woods

#

And executioner

fervent sorrel
#

could be that you are running out of stamina or getting hit by invis blockades

#

Or just jump fatigue bug

inland hornet
#

tbh id believe its smth with sprint

#

unless the actual stunned thing shows up

analog bay
#

Nah I was observing as survivor each time and it would play that crunch sound and have the stun particles

inland hornet
#

f

analog bay
#

It happened a few too many times to be a coincidence but I’d have to review my footage to really show it

#

I’ll wait and see if it happens after Friday though

harsh widget
#

please please for the love of god i understand jump fatigue stunts your movement for a moment but then WHY can i not sprint for the nextt 5 seconds its killed me so many times

ruby adder
harsh widget
#

why would it not make you sprint for 5 seconds 😭

#

the pain

analog bay
#

Internal Wynn dev moment

#

Jump fatigue is not that bad gang

ruby adder
#

it is...

topaz pollen
#

when your sprint bar hits 0 it prevents you from sprinting for a few seconds

#

tbh this is probably how the old one worked too

#

but since that was tied to hunger, and jump fatigue previously directly set hunger, it wasnt an issue

analog bay
velvet parcel
tiny grove
#

sadly yeah

#

;3

velvet parcel
#

That's unfortunate, I feel like that would at least make jump fatigue more tolerable

harsh widget
#

Dam that's rough 😔

fervent sorrel
topaz pollen
#

no because sprint jumping is the problem

fervent sorrel
#

Im sure 1sec of slowness feels better than 5 sec of bugged sprint

fervent sorrel
inland hornet
#

smth with sprint jumping giving you a tiny boost of speed

topaz pollen
#

slowness does not solve that

fervent sorrel
fervent sorrel
inland hornet
#

incremental speed i think

fervent sorrel
#

how so?

inland hornet
#

you know that one vid about the 5 block jump

fervent sorrel
#

yes

inland hornet
#

yeah that

fervent sorrel
#

Bhopping basically

inland hornet
#

from what i can tell from the convos here so far

#

merely the act of trying to sprint jump allies that

#

even if you dont vertically move

fervent sorrel
#

Wouldnt slowness fix it though?

inland hornet
#

every single jump would increase your speed

#

and thus every jump would need another level of slowness

fervent sorrel
#

yes?

inland hornet
#

it would also be encouraging players to be spamming space bar 24/7

fervent sorrel
#

no?

inland hornet
#

ok but like do you not realize that having to apply a slowness level every single time you register a jump is slightly problematic

#

because now we're back at the original problem

fervent sorrel
#

I agree

inland hornet
#

how do you sufficiently detect the jump

fervent sorrel
#

But Id rather have 1sec of slowness than 5sec of no sprint

inland hornet
#

ok but how is it giving you the slowness

#

it gives you slowness when you do what

fervent sorrel
#

jump

inland hornet
#

jump right

#

and how reliable is wynn's jump detection

fervent sorrel
#

Bad

inland hornet
#

yeah

fervent sorrel
#

But its still better than jump fatigue

#

I get that its a "bad" fix

inland hornet
#

so what you're saying essentially is nerf jump fatigue

fervent sorrel
#

But until wynn gets updated to where they can detect jumps more accurately

inland hornet
#

cause most players never proc jump fatigue willingly

fervent sorrel
#

We agree so far

topaz pollen
#

im worried a change like that would make sprint jumping a viable option

fervent sorrel
#

Also, wouldnt giving negative jump boost also work?

topaz pollen
#

no

inland hornet
#

no

fervent sorrel
topaz pollen
#
  1. sprint jumping still gives you forward momentum even if you dont get any actual height. this actually ends up being MORE effective if you spam it than normal
fervent sorrel
#

Because tying it to the sprint bar is giga punishing with how long it takes to regain sprint

topaz pollen
#
  1. mc 1.21 removed that functionality
fervent sorrel
topaz pollen
#

literally the only thing i have left to say on jump fatigue is that theres a potential for it to improve with the friday patch, since there may have been something messed up with pushes

inland hornet
#

tbh id settle for it reverting back to how it was a week ago

fervent sorrel
# topaz pollen yes!! i know!!

Dont get me wrong. Im not blaming you in any way for this. Its a shitty situation that stems from a lack of functionality and devtime, you are doing your best and I am very thankful for it.

inland hornet
#

that was still annoying with some false detects but it was managable

topaz pollen
inland hornet
#

sadge

topaz pollen
#

i heard reports that the duration of fatigue stacks if you kept jumping

inland hornet
#

minecraft try not to crumple when modified difficulty impossible

topaz pollen
#

which just straight up is not possible with our current system for it

fervent sorrel
#

But then again, it could just be from sprint bugs

topaz pollen
#

if it is stacking

#

that means something went wrong with pushes

#

and seeing as the new system did work a week ago

fervent sorrel
#

I have had multiple times when I tried to sprint after jump fatigue was over

#

and it didnt let me

topaz pollen
#

not related to sprint

#

the sprint thing isnt technically a bug

fervent sorrel
#

Not being able to sprint for 10sec gotta be a bug though

topaz pollen
#

its just how running out of sprint works in wynn

#

it definitely is not 10 seconds

#

that is an exaggeration

fervent sorrel
#

It was, thats the issue

inland hornet
#

yeah its like

#

5 or less

fervent sorrel
#

It didnt let me sprint until it was green some times

inland hornet
#

ive never had even close to 10

fervent sorrel
#

But I have had times where it was for 10

#

It needed to go all the way back up to green to sprint again

topaz pollen
#

anyway im not arguing about jump fatigue anymore

#

please stop posting about it

fervent sorrel
#

understandable

#

Lowkey its probably on my own end. Its not just in wynn that I have had sprint being bugged

#

Might stem from using WW to sprint instead of the sprint key

#

Oh well. Other than that, the gamemode is still very enjoyable

inland hornet
#

Some killers don't have this drawback

#

And some playstyles don't need you to always sprint

#

So it is avoidable

fervent sorrel
#

Narnia feels more like 6sec than 5 imo

#

+2 when spirit looks in the locker, so thats basically 8sec

#

how are you realistically supposed to be 6 sec ahead of the spirit if the spirit already started chasing you? Very difficult

#

But yeah, most of the feelsbad comes from the time the spirit looks in the locker doesnt count towards narnia and surprise strike. If it did, both of them would become extremely strong

whole holly
#

oh yeah...

analog bay
analog bay
#

Sstrike is also more of a collaborative thing and it’s harder to pull off solo (as it rightfully should be)
It does have a deceptively large radius

analog bay
#

Feelsbad yes but also tough shit for getting into a locker within hearing range

analog bay
fervent sorrel
#

But thats just from me playing too aggressively tbh. Ideally I should be going for the "lockers make 0 sound" buff with my playstyle

analog bay
#

I rarely use lockers and have my reasons to dog on Narnia

#

But I’m not a hater

#

Buffing it just seems unnecessary

fervent sorrel
#

I only use lockers if I have a locker buff. Lockers are just so bad by making sounds, giving animations and also being ultra sus when sprint trail ends at one

#

But I have tried purposefully ending sprint trails at lockers and then walking out of sight, its fun to see the spirit open lockers when there are noone there at all

fervent sorrel
analog bay
fervent sorrel
#

I just said that narnia doesnt trigger after a spirit checks the locker. You are just forced to watch yourself die even if it goes over 5sec

fervent sorrel
#

I did previously suggest that narnia should have a 5 block minimum range so you dont just end up in the locker right next to it... But thats not a must tbh

#

Ending up in the locker right next to it is the risk you take ig

analog bay
#

I have never taken Narnia after a very memorable game against taken in 2023

fervent sorrel
#

Yup

fervent sorrel
#

I only take bandages and self revive more often. Also Ive become more of a surprise strike enjoyer as of recently, since its more consistent than narnia and also gives more points. Also it can be used to save teammates if you gang up on a well

analog bay
#

SStrike is great if teammates are collaborative

analog bay
fervent sorrel
#

I feel like bandages and self revive are still better in pfinder

analog bay
#

They are

fervent sorrel
#

I have had had a single down take 3 hearts many times now

analog bay
#

But in my stride has never failed me lipbite

fervent sorrel
#

And I even try to die in places that are easily accessible

#

Like middle of map areas you are forced to walk into

analog bay
#

I rarely queue pfinder solo because I can’t handle those situations

#

I would tilt so quickly

fervent sorrel
#

Like u will never catch me dead on the 2nd floor in bunker

#

Because I know those are impossible for pfinder ppl to reach

bold trout
#

stalker is the most fun spirit of all time. i love being able to counter it as survivor, and also destroy peeps as the spirit.

peak dock
bold trout
#

i love running backwards and doing it

whole holly
#

praying for spikes on stairs to be disarmable

brisk burrow
#

they are

bold trout
#

sometimes they get triggered instead of being disarmed, according to some of the players while I was playing the terror

inland hornet
bold trout
#

idk i haven't explicitly tried it myself yet

analog bay
#

I’ve never had issues disarming snares on stairs

#

What I want is for the barriers to be removed

whole holly
#

o btw

#

is the patch here, as in the jump fatigue patch

#

feels better than yesterday

velvet parcel
#

Has anyone tried bringing in minstrel's Tuner to help with the jump fatigue?

#

Like if it works couldn't it theoretically help with the sprint?

tiny grove
#

doesnt that just remove all ws

#

how would dat help

inland hornet
#

It's only positive stats

#

Tho imo Annie horn is better

#

Set up in advance to tell ppl

#

And use horn when chased

tiny grove
#

hmmmM

whole holly
#

my favorite moment is when me and the spirit both are jump fatigued

#

(And bullying panic zealot)

tiny grove
#

did this patch just fuck everything up buh

topaz pollen
#

?

tiny grove
#

am jsut seeing very silly screenshots in new worlds

topaz pollen
#

what does this have to do with banish the beyond

tiny grove
#

o in in the wrong thread

#

ermmm well surelt btb jamp fatigur gets fixed by this patch anyays

peak dock
#

the barricades are obelisks

#

the graves are sticks

#

the lever is a rots texture weapon