#Official Banish the Beyond Feedback Thread

1 messages · Page 3 of 1

fervent sorrel
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The reason why I charged over 400% wells wasnt because I was farming it on purpose. It was because the wells were close together so I wasnt able to get the last one to 100% before it timed out

topaz pollen
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yeah i could consider raising the cap for well points

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but the rest are fine, imo

tiny grove
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like 7 essence per game is fine tho imo

fervent sorrel
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U get items that were previously going for 2-8stx in like 2-3 games...

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Imo its too strong

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But I know ppl are gonna disagree with that

tiny grove
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essence per game is gunna be high in pfindr where u r noob stomping for noew

fervent sorrel
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Because its not just me that gets annoyed at narnia and the surpirse buff not going off when its not on cooldown

fervent sorrel
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terror attack range might be fine. The issue is just that its so slow that people outrun the cone of attack skull +5% is very cursed imo

tiny grove
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me when I pick terror and don't use it's snares

fervent sorrel
tiny grove
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snares were bugged in an op way nit in a bad way

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the hot key change is a buff but will just take like one game to get used to

fervent sorrel
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But technically its still a buff even in 90% of cases where that situation happens, since I just need to attack for a free hit

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15% walkspeed is kinda crazy though. I have pretty good success on the bugged spirit just from being able to outrun everyone even though it literally has 0 other upside before the bugfix is out on all servers

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Ngl if a spirit with 0 abilities had 20% walkspeed, Id probably pick that a decent amount of times

topaz pollen
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wanderer is as close to that as youre rly gonna get tbh

fervent sorrel
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Wanderer is only 10% walkspeed.

topaz pollen
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cloak gives an incredible speed boost

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its like 60%

fervent sorrel
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Right now wanderer is pretty amazing due to the 0 sound bug, but 60% out of combat walkspeed is pretty useless when people can just look on the floor

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Disabling heartbeat is very strong though

topaz pollen
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itll be low sound when its fixed, you can move in a way to avoid getting spotted

tiny grove
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it's good for patrolling far away wells and u can prog just unvanish behind a corner

topaz pollen
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^

fervent sorrel
topaz pollen
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but what i mean is wanderer is the closest youll get to just "fast spirit"

tiny grove
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I mean the particles r dif color so it'll just fool silly pfinder players u coulda killed anyways

fervent sorrel
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No I meant straight up I can chase someone for like 10sec and catch up

fervent sorrel
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Its black, no?

tiny grove
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they r Grey smoke particles

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trail is black

fervent sorrel
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grey, black, same same

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its a very dark grey

tiny grove
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also unless I'm gaslightijg myself they float a bit too

fervent sorrel
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They might, but I personally dont notice the difference

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I just look on the floor from something black coming towards me when there werent someone sprinting

glossy mist
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damn it was finally feeling good lol

fervent sorrel
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Yeah honestly it was pretty terrible before that

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How about shortening the time you need to attack again by like 0.5sec or so?

glossy mist
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i think as long as the sound is quiet enough to not play when ur behind a corner its ok

tiny grove
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there's stil uncloakij particles right

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I never really notice those cuz most of the time I'm running away type shi

fervent sorrel
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My issue with it was that before the silent bug, its just straight up easy to run away when you heard it

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And you couldnt get hit due to the spirit having -50% walkspeed or so while exiting the invis

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There should obviously be counterplay, but it was a bit too easy to just run away. Even if the spirit stood at a strategic location so the player runs into them.... I still felt like the spirit missed so many attacks lol

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But then again, I only did 2 games as the wanderer, so I could be wrong

tiny grove
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I'll try a wanderer game when it gets fixed

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haven't played him since btb s first release last year but we will see

topaz pollen
tiny grove
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was there ever uncloak particles

glossy mist
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yeah

topaz pollen
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they were a little too obvious

fervent sorrel
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Points of Failure, Common Knowledge, In My Stride, Ironwood Blockade, Countermeasures, Rallying Cry, Schadenfreude, Deception Veil, Self Sacrifice, Healing Streak, All or Nothing, Absolute Focus, Exposé and Soft Handed all feel too weak imo.

Perks that heal you for x% are pretty terrible unless you get multiple of them at once. And the rest just have too punishing downsides or no upside at all. If blockades, lockers, and Spirit Wells that were just recently interacted with lighted up in for example yellow or red instead of white, I think it would significantly make the perks that lit up things a lot stronger and more interesting to pick

tiny grove
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buh

glossy mist
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IRONWOOD BLOCKADE TOO WEAK?

tiny grove
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no way he said points of failure is bad

glossy mist
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POINTS OF FAILURE TOO WEAK??

topaz pollen
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the regular smoke trail is visible still while uncloaking

glossy mist
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aint no way..

tiny grove
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RALLYING CRY

topaz pollen
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rallying cry???

tiny grove
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ain't no way

glossy mist
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HEALING STREAK????????????????????

topaz pollen
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is this deception veil old version or new

glossy mist
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im not reading this dude sorry

tiny grove
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HEALING STREAK

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nahhhh

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this can't be real

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deception well is good for like

fervent sorrel
tiny grove
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two to three wells now imo

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mabye 4

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it's funny enugh

glossy mist
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deception veil is like barely usable but its usable sometimes

fervent sorrel
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Still kinda weak imo. I already know where the wells are, so its not really helping me much

tiny grove
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%healing perks r p good alone and even better with bandage

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points of failure is nice in pfinder for information

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and to somewhat prevent 3 gen

glossy mist
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mfw soft handed + full healing streak bandage is literally faster than other players healing you

crisp yoke
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i think lone soldier should be nerfed

tiny grove
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true

glossy mist
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eeeehhhh

crisp yoke
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source: i have used it twice and died both times

tiny grove
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soft handed and healing streak didn't work for me :3

glossy mist
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i think lone is fine as is

tiny grove
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with banadga j mean

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lone should be removed as first option....

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jk unles...

glossy mist
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cuz it defo works w streak

tiny grove
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it didn't charge up stresk

fervent sorrel
tiny grove
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but it might work with it

glossy mist
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idk

tiny grove
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low-key I can't get any use out of schadfjthekakja

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the pumpkin 75% one

glossy mist
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i think saying soft handed or healing streak is too weak is like just straight up ignorant

fervent sorrel
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soft handed is good in pfinder because the people wont revive or heal you

glossy mist
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in my stride too weak is insane

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its like you picked half the best perks

tiny grove
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what is that again

glossy mist
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the one which heals u 35% when spirit misses

tiny grove
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thst one is funny for noobstomping

fervent sorrel
tiny grove
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but triggers like 5 times max with sweats per game

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it's good enugh

fervent sorrel
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But when people get used to it and you cant circle around spirits anymore.... Its not really all that great

tiny grove
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the hurtboxes didn't get changed from last year did they?

topaz pollen
tiny grove
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ou buh!

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I couldn't tell 💀

topaz pollen
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any healing boosts

fervent sorrel
glossy mist
topaz pollen
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lone soldier is like... hard to use, but can be good

tiny grove
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I meant thst it didn't level up healing streak which might be intended if j look at the descriptio again

glossy mist
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i think lone is fine as is rn

topaz pollen
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exposee is literally bugged rn byw lol

fervent sorrel
topaz pollen
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all or nothing is pretty good

fervent sorrel
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But even if it wasnt... Its still not amazing. 6sec is surprisingly short. Most people wont even look at it, and it just gives other people information and not really you (unless you are running in circles around them)

topaz pollen
fervent sorrel
topaz pollen
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it shows the whole map

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leaving people to die is cringe

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👎

tiny grove
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gotta get thr 30 points my guy

fervent sorrel
topaz pollen
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like you dont have to like these perks but theyre not useless at all

fervent sorrel
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But Id still want +100%, but maybe thats just me

topaz pollen
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maybe schadenfreude is

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schadenfreude is funny but not great lol

tiny grove
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big number sounds funny on paper but i dont see it being very useful

topaz pollen
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i like self sacrifice existing even if youre not gonna take it most of the time

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all or nothing could probably get buffed to +100% revive speed and be ok still

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revive takes... 2s right now? i think?

fervent sorrel
topaz pollen
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meh

tiny grove
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half a heart?

topaz pollen
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id rather it give you some other benefit

fervent sorrel
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and lose that half heart

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and then it would be back to normal

tiny grove
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oh like a temporary lone soldier debuff

fervent sorrel
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ye

tiny grove
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ailly

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silly

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u should make it give u 50 pts

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it would be funnu

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or like 150 and it's just a perk rr 💀

topaz pollen
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it should give score

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im not sure why it doesnt

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i think adding score to perk things is something im always hesitant about

tiny grove
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just make the totem one time use then

topaz pollen
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i mean i can do score without it being op

tiny grove
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most of the time it's only used once anywya

fervent sorrel
topaz pollen
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this one would 100% benefit from it

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it can fall off very quickly

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but i dont think thats the way to buff the perk overall anyhow

fervent sorrel
topaz pollen
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meh

fervent sorrel
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I think it would become pretty useful then

tiny grove
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too silly

fervent sorrel
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Fair, having too many things that make you unable to get healed is bad design

topaz pollen
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i dont really want to implement that either way lol

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sounds annoying

fervent sorrel
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fair enough, sounds like it could lead to bugs

tiny grove
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also get out of here speed buff is bugged (if it wasn't fixed this patch)

topaz pollen
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i did hear about that

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i dont know why itd be the case though

fervent sorrel
topaz pollen
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on the person you revive

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iirc

tiny grove
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I sacrificed my life to revive someone with it and I didn't get speed boost

topaz pollen
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you didnt get it??

tiny grove
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they had it and I didn't get speed

topaz pollen
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ok. thats odd

fervent sorrel
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weird

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how about the speed trail part?

tiny grove
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dunno wasn't looking

fervent sorrel
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fair enough

topaz pollen
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im not expecting to do many more balance changes going forward btw, have other things i need to put time towards

tiny grove
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womp

fervent sorrel
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Is it just me or is self-care too strong? Even at 1/3rd speed it kinda feels like a must-pick

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valid

tiny grove
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u are kinda useless for 30 seconds

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like u could have got 30% on a well

fervent sorrel
tiny grove
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still feels a bit bad

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it is good with other healing perks

fervent sorrel
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Id rather be useless for 30sec than to lose 3 hearts to a single down

fervent sorrel
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having lost 3 hearts to a single down like twice already..... Its definitely a necessary perk

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and also lowkey, I wish it wasnt possible to lose 3 hearts to a single down anyway. Its already punishing to lose 2

tiny grove
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simply duo queu!

fervent sorrel
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If you just got self revived after 2min, it would be nice. But also, would that cause people to revive others less?

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sometimes those positive things have negative consequences

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so idk

carmine sentinel
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Narnia proccing with Surprise Strike makes the prompt be spammed tf out of in chat

heavy quest
fervent sorrel
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Still kinda weak unless you are playing with newbies though

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Most abilities that have cooldown on it gives speed instead of healing progress, since healing progress is fairly weak unless you hit 100%.

glossy mist
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ngl i think rallying cry needs to be 50% heal to be genuinely useful

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but making it genuinely useful seems like. a bad idea

glossy mist
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i find that i can proc it in chases about half the time on a decent enough spirit

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generally i like

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double back on a corner twice and then do a really weird third move thats hard to anticipate if they havent already missed on me once before fully catching up

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idk

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sometimes spirits swing on blockades and that procs it

heavy quest
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I uh

oops

crisp yoke
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yeah ok there are definitely a LOT more sweats now

tiny grove
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ME

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i cannot get into pfinder sweat games rn...

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:(

tiny grove
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even vs good spirit

solemn olive
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what the heck

heavy quest
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I think 1 person left and

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I had made some. poor decisions.

carmine sentinel
glossy mist
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perhap s

lusty phoenix
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only complain is the vaulting gives jumping fatigue, but a lto of people probably has said something about that

tiny grove
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yop

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rallying cry is fine

tender crest
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executioners scythe throw thing is bugged and doesnt work

tawny lintel
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Are there plans to buff the bow spirit? Like make it have only have 1 arrow and 1/4 the speed penalty

heavy quest
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would not personally want to buff them, and that sounds more like a nerf than anything
You usually don't have an arrow loaded for more than a couple seconds, and it only takes a brief moment to load and unload it
And having only 1 arrow would add a slight amount of wasted time, having to restock after every shot

tiny grove
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yeah mael is fine rn

brisk burrow
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Mael is so fine

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The speed penalty is not meant to be something to deal with but just force you to only load the arrow when you want to make your shot

tiny grove
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yeah

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mael my beloved

tiny grove
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im sorry huxel :33333

velvet lotus
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smh go sleep!

tiny grove
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2 am!

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wehat a way to end off

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srry if i bmed too much havinfg too mcuhu fun with :3 macro

velvet lotus
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Im about to have my villain arc and start playing wanderer

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in other words, I have experienced

tiny grove
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it will bee patched when u wake up

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i think u hit me a total of two times OK thats enugh from me good night!

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ok I am on toilet but I must say after that game mabye pounce was overnerfed its hurtbox is really inconsistent so against a competent player it just feels like it breaks even on ground gained cuz of the 3 sec slowness on landing

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vro had no hope of catching up to me

velvet lotus
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does pounce even deal damage anymore 😭

gleaming tusk
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can the spirit still attack anymore 😼

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that was a fun period last year

tiny grove
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pounce does dmg the hurtbox is jsut boots cheeks

silent sapphire
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absolutely love terror still

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so funn

inland hornet
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Moreso that like as soon as someone gets stalked, you pounce

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Let's you close the distance on someone at a well

twin condor
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pounce hitbox didn't seem to work very well a lot of the time for me. Though others might be diff

fervent sorrel
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Healing over time from outplaying a spirit sounds pretty nice. Like if a spirit misses 1 attack very close to you, you get 1% per sec, which means you are incentivized to run away and hide after, and the spirit is then compelled to double down to attack you more which means chances of triggering other buffs for teammates

fervent sorrel
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In general Id want more of the buffs that alter your playstyle as a defender. Its already very good though, there are locker synergies, spirit well synergies, attacking spirit synergies, dodging spirit attack synergies, healing synergies, etc.

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How about a perk that increases out of heartbeat movespeed by 5%? Sort of rotation synergy that rewards you for focusing on vision and staying far away from the spirit. And a perk that doubles healing and reviving speed while inside the heartbeat radius.

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I think Id use both tbh

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Since a lot of the time I am healing someone and I have to cancel it because the spirit gets too close

random bronze
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if one person leaves the game mid game, make it so the wells are charged up faster

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by like 25%

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also, after being revived, get out of here perk doesnt work, only works when you revive someone

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probably was reported though

fervent sorrel
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Also there are so many invis enemies and invis lockers/barricades rn

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Only reason why I won as the spirit was because people used step particles so I could know where they were despite them being invis. Cosmetics are pay to lose 🤣

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Imagine if a spirit worked like that though. Being blind so you cant see any enemies (and also a slight darkness effect on your screen to reduce seeing distance), however footsteps also leave sprint trails and all sounds are enhanced, also it being one of the faster spirits so the downsides are outweighed.

tiny grove
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I mean the invis shjt is a bug so idk if that's even possible to do intentially

fervent sorrel
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Well... Okay now I get your point

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How will other players see each other

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It might need too much devwork

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At least I dont know how to force some players too see each other, but others cant see them

tiny grove
fervent sorrel
tiny grove
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blockades will always be consistent for stunning so I just see rallying cry as a bonus if I can get all the thingies

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3 pallet stuns*

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worst case scenario u just heal faster wit bandage if u bave

fervent sorrel
tiny grove
fervent sorrel
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Or simply run away from the spirit if you have enough barricades unused

tiny grove
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yeahhh but am assuming people r just gunna camp to get uninjured since pfinder already does a lot stupidier selfish things(iee locker camping till game end when 3 people r down)

fervent sorrel
tiny grove
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nah locker time is fine

fervent sorrel
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If I were the one to balance it, Id put it at 45sec

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But the locker time is definitely a good thing

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locker camping is so dumb

fervent sorrel
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Thats unfortunately not how pfinder works

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People are just running in circles and not healing each other

fervent sorrel
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I have only purposefully ran out of time once, and that was because spirit was camping both doors and I was the only one alive. On the bunker its pretty hard to get a solo finish if the spirit knows the map well

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It was linny... So yeah I was screwed

tiny grove
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womp

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no self heal :3

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u don't get anything for just waiting the game out

fervent sorrel
tiny grove
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yeah but people in pfindr do that for soke reaosn

gleaming tusk
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uhhhhh so executioner's bugged again

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the scythe's range is WAY bigger than it should be

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it hit me from about 10-15 blocks away from it twice

brisk burrow
peak dock
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im just that good fr

brisk burrow
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this is uh

fervent sorrel
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Maybe it was a desync?

brisk burrow
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@topaz pollen

gleaming tusk
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it's not desync it happened like 4 times XD

fervent sorrel
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oof

peak dock
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twice

brisk burrow
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i don't even see the scythe here

peak dock
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this may need to be fixed

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thats because i aimed it LIKE A 45 DEGREE ARC IN A DIFFERENT DIRECTION

brisk burrow
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also the scythe's range is 20 blocks

peak dock
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the scythe throw range is 20 blocks

brisk burrow
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well yes

peak dock
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you can move away from the scythe

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and then retract

brisk burrow
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yeah sure that's fine

fervent sorrel
brisk burrow
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it penalises you in speed

gleaming tusk
fervent sorrel
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But throwing it 20 blocks instantly is not

brisk burrow
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Fun fact:

fervent sorrel
brisk burrow
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It takes over 1.5s for a full throw to arrive and be primed

peak dock
# brisk burrow Fun fact:

fun fact: you can camp both exit gates at the same time (ive killed someone from the other side of the map before)

brisk burrow
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you cannot

peak dock
brisk burrow
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well on bunker maybe?

peak dock
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then walk slowly to the other side

brisk burrow
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but the interact range

peak dock
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on woods

peak dock
brisk burrow
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of a switch

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is bigger than the radius

peak dock
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i left it IN the open gate

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the middle

brisk burrow
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oh

fervent sorrel
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Imo the scythe throw is more of a "Im gonna block this exit", than "Im gonna hit you from 20 blocks away"

brisk burrow
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well shrimply don't be injured !

peak dock
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killed the last survivor that way

brisk burrow
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we could probably just add a clause

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to block scythe positions close to the exit gates

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the same way you can't put scythes close to graves

peak dock
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i think you should be able to place it around the gate switch

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but not in the gate imo

fervent sorrel
brisk burrow
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huh that's just a funky way of doing it lol

fervent sorrel
brisk burrow
#

that's not how blocking works

peak dock
brisk burrow
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internally

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it tries positions

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until one works

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and that's the highlighted one

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that you will then shoot it towards

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by blocking exit gates

fervent sorrel
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If you are chasing someone into a corner, you should be able to throw it at them even if that corner contains a switch imo

brisk burrow
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that just makes it so it won't let you have the marker in the exit gate

fervent sorrel
peak dock
brisk burrow
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it is kind of a very cheap kill on an injured player

peak dock
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and then you block both gates

fervent sorrel
fervent sorrel
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But if someone wants to block 1 gate, good for them

brisk burrow
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you can stand at the other and make sure they can't open it

peak dock
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i think there should be a maximum distance that exec can walk away from scythe

brisk burrow
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maybe

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but crossmaps are very funny

peak dock
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true

brisk burrow
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very useless but hilarious

peak dock
fervent sorrel
brisk burrow
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i think if it really proves a problem

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the scythe glows when it is thrown lol

fervent sorrel
brisk burrow
#

well

peak dock
brisk burrow
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on gm it works

peak dock
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from the scythe

peak dock
brisk burrow
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that line is only visible to the spirit

fervent sorrel
peak dock
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maybe make it visible after a certain distance

brisk burrow
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i think that's giving the game away too much

peak dock
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actually

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what is the scythe hitbox

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like what radius

brisk burrow
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exactly how large it looks

peak dock
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hm

brisk burrow
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its radius is 1.75 blocks

fervent sorrel
brisk burrow
#

about 3.5 ish

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2x2 was too easy to just walk past

fervent sorrel
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and adding some particles would be too strong?

peak dock
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that means that players can get past a exit trap

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they just have to hug the wall

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cos exit is 5 wide

fervent sorrel
peak dock
brisk burrow
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i am on the verge of giving her only +10%

peak dock
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yeah give it 10

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im an exec main and even i think the ws is too high

fervent sorrel
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I mostly play keeper, but Ill run any 15% ws spirit because catching up to people is busted

brisk burrow
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Ngl the reason i don't like particles on survivor is that i don't really like the particles on the spirit

fervent sorrel
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stalker going to +5% made it kinda meh tbh

upper galleon
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What's the base survivor speed

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10?

brisk burrow
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The only reason they are there is to give you a better feeling for how good the zoning coverage actually is

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base survivor is +0%

peak dock
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icic

fervent sorrel
brisk burrow
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survivor walk speed is considered 100%

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then spirits run at 105%, 110% or 115%

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funnily enough

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115% is the "default"

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just over time spirits got nerfed so that 110% is the new average lol

peak dock
fervent sorrel
brisk burrow
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tbf keeper being 110 is the same huntress at 110

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the killer isn't too strong with 115

fervent sorrel
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Well... 65% is still kinda bad ig

brisk burrow
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but the 110 is there to encourage you to use your ability

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instead of just doing the chase raw

fervent sorrel
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I also like the downside of keeper. Searching lockers is giga painful

fervent sorrel
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So a good player will do locker cheese

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To waste your time

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I dont really understand why stalker got nerfed to +5% though when the pounce doesnt even work

fervent sorrel
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You cant really all that consistently catch up to people at +5%

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there is a reason why terror can tp on top of a player after all

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Also, silly question but when is the survivor position revealed with vermin? Is it while destroying a burrow or after?

brisk burrow
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during the destroying process

upper galleon
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While

brisk burrow
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normally this would mean that destroying a vermin hole just does not happen

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but pfinder vermins tend to have the attribute of not giving a damn

fervent sorrel
brisk burrow
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lol no

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in fact

fervent sorrel
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oh...

brisk burrow
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if it comes to that one

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your attempt gets interrupted

fervent sorrel
#

great, so its just busted then

#

Lowkey that should get nerfed. Pfinder just sucks then

upper galleon
#

It can take a while to get back to a tunnel, so it does work out a bit

brisk burrow
#

well

fervent sorrel
brisk burrow
#

if vermin has a good setup

peak dock
#

pfinder is actually silly

brisk burrow
#

it can be quite hard to deal with

#

a good vermin can only be countered by at least 2 good survivors on comms

peak dock
#

people do NOT know to turn off particles

fervent sorrel
#

and invis bug is like once every.... 5 games or so? Pretty significant

peak dock
fervent sorrel
peak dock
fervent sorrel
#

Right now I felt like every game I played, were either executioner or vermin... So ideally Id want both nerfed a bit. You know its OP when people dont wanna play keeper or bugged wanderer.

#

But idk, maybe vermin would be too weak if the burrow couldnt be used while someone were disarming it?

#

Because if you think about it... Vermin is just terror with less spikes and more movespeed

peak dock
#

i play keeper whenever i dont get exec, otherwise i play terror

fervent sorrel
#

Rn I play Keeper>Vermin>Terror>Executioner>Wanderer

upper galleon
#

Keeper looks like the coolest despite being the silliest to play

#

I love picking it

fervent sorrel
#

Idk why I dont pick taken more

#

Its definitely pretty strong.... But it just takes a very long time to tp to lockers, and kinda feels like a worse vermin?

peak dock
fervent sorrel
#

ohhhhh, thats why

#

At 10% its indeed bad

#

So both stalker and taken stats are outdated on the wiki then. Ngl I dont really understand how they both got nerfed, neither seemed all that OP

peak dock
#

smh

fervent sorrel
#

On the bright side, they were always giga bad anyway so I dont think I got oneshot once

inland hornet
#

taken is the better vermin

#

lmao

#

best way is frequent wells and insta attack with the locker blind

#

and if they flee

#

predict where they go and teleport in front of em

#

and then they're dead

#

also vermin is easier to kite than terror

tiny grove
#

warh?

#

vermij has more ws?

heavy quest
fervent sorrel
tiny grove
#

pounce feels reallllly shit but I haven't gone against any mega sweats with it yet

fervent sorrel
#

They just keep nerfing walkspeed of spirits lmao

tiny grove
# fervent sorrel 15% vs 10%

yeah how is vermin easier to kite if it's slower...
if taken tps into a locker during a chase u can usually hear it and walk away

fervent sorrel
tiny grove
#

yeah ik

fervent sorrel
#

Vermin cant attack you from a burrow, but taken has the tendril to disorient the survivor

#

So if they had same %, Id agree tbh

ruby adder
tiny grove
#

ig vermin is easily kited cuz u can just have someone eat a burrow during chase

fervent sorrel
tiny grove
#

me when

fervent sorrel
#

I assume he just mistyped

#

Because we werent talking about terror

tiny grove
#

oh I misread terror as taken for soke reason

#

I'm smart af

inland hornet
fervent sorrel
inland hornet
#

cause terror is notirously easy to kite

#

vermin even moreso

tiny grove
#

terror and stalker

#

r sooooo funny to kite

fervent sorrel
#

However, terror just sucks if you are slow at teleporting to a trap

tiny grove
#

I mean the keubind for thst is so easy now so

#

:3

inland hornet
#

thus the change where you can tp with rightclick on weapon now

fervent sorrel
#

Yeah

tiny grove
#

y u think vermin is easy to kite tho buh

inland hornet
#

because you only have 5 burrows that dont respawn

#

if you're chasing a survivor and someone instantly begins breaking a burrow

#

you decide if you wanna chase the survivor or go protect the burrow

tiny grove
#

yeah tht is true

inland hornet
#

while terror has the option to just not care if someone procs a snare cause those regen

#

and they can tell what snare got proced (if you remember the spots/map)

fervent sorrel
#

I think terror is in a pretty good spot.
If it was up to me Id nerf executioner (or at least bugfix it), and possibly nerf wanderer (or just bugfix it).
And buff stalker and taken.

inland hornet
#

wanderer????????

heavy quest
#

stalker buff already...?

tiny grove
#

its fixed alr no?

fervent sorrel
tiny grove
#

yeah

fervent sorrel
#

Then no

inland hornet
#

tf happened to wanderer and executioner for them to need nerfs

fervent sorrel
#

Scrap that then

tiny grove
#

i tihnk stalker players need to just be more stalkery

inland hornet
#

i take a break for one day

tiny grove
#

wanderer was bugged and had no partices/noise on vanihshexit

heavy quest
inland hornet
#

could you still see them walking around

#

if so then that literally has no difference

tiny grove
#

they need to not rely on chase and instead just

fervent sorrel
tiny grove
#

be sneaky beaky like :3

#

exe is prob fine after it got fixed

#

altho it might have bene broken agAIn

fervent sorrel
inland hornet
heavy quest
#

counter for every time executioner bugged out

fervent sorrel
inland hornet
#

why are you not checking your corners if you're playing with a wanderer

tiny grove
#

tr u e

fervent sorrel
inland hornet
#

ok notch be real is this an issue

#

or does bitter just suck as an ex morph main

tiny grove
#

wanderer rn?

inland hornet
#

yes

tiny grove
#

i mean the sound is back so its prob fine

#

it prob plays like stalker now but easier in chase

inland hornet
#

like the only time ive been people uncloaking as of late is when they are directly on you

tiny grove
#

yeah those r just

inland hornet
#

otherwise you're already gone as soon as you see their particles

tiny grove
#

silly billies

inland hornet
#

wanderer needing a nerf is still wild tho

#

if anything id say its a buff they need

fervent sorrel
tiny grove
#

just have to be less greedy when powering a well when u see their particles

inland hornet
#

like old wanderer was so turbo shit

tiny grove
#

on release wanderer was quite silly iirc

peak dock
tiny grove
#

like decloak time was like 1 sec

fervent sorrel
#

doomish already got it

inland hornet
#

i think wanderer uncloaked like near instantly

tiny grove
#

yeah

inland hornet
#

got what

#

the clip?

fervent sorrel
peak dock
fervent sorrel
#

or 3

fervent sorrel
#

Its sooooo slow

tiny grove
inland hornet
#

oh yeah no i didnt get sent the clip

tiny grove
#

exe is

#

a bit silly rn

peak dock
#

also i hit soneone 20 blocks away from the scythe path

#

3 times

#

in a row

#

like i retacted perpendicular to the exit gate

tiny grove
#

buh

peak dock
#

and my friend just dies

fervent sorrel
#

Intended like

tiny grove
peak dock
#

hes like 30 blocks north of the gate

heavy quest
#

factor of skill

peak dock
#

true

topaz pollen
#

before we made a system to let us use values that werent just tied to speed potion levels

brisk burrow
#

absolutely peak

gleaming tusk
ruby adder
gleaming tusk
#

they fixed wanderer sound queues

#

but executioner is bugged as hell rn in some spots

ruby adder
# ruby adder both false

@fervent sorrel
Executioner scythe takes at least 1.5s to become dangerous, it glows and makes a big sound cue when it gets readied and thrown, and has to pause after landing for half a second to be able to hurt you.
Wanderer makes a distinct noise while decloaking

wicked frost
#

Is this ever actually useful

ruby adder
#

only 40s cd is cracked

#

its like a free escape from some well locations

wicked frost
#

Yeah but like there's hardly any places to fall more than 3 blocks, and a lot of the time if you do, you get jump fatigue

fervent sorrel
#

But yeah the jump fatigue messes it up a bit

fervent sorrel
gleaming tusk
#

the exec is SO BROKE

ruby adder
peak dock
gleaming tusk
#

someone just got killed by scythe on the other side of the map

fervent sorrel
gleaming tusk
#

when the scythe was nowhere near them

ruby adder
brisk burrow
#

nuh uh exec 110%'s been on my mind for a while

#

she's just kinda... speedy

peak dock
#

true

brisk burrow
#

the same way aledar and vermin are kinda speedy

peak dock
#

i actually played exec while it was bugged for the sole reason of ws

brisk burrow
#

admittedly however vermin does kinda need it

ruby adder
#

i think their speeds are good where they are

fervent sorrel
brisk burrow
#

give me one second

fervent sorrel
#

after all, its only 1 hit and not a full down, and it needs some time to set up when the bug is fixed.

peak dock
#

oh look another

heavy quest
tiny grove
#

depending on your wells it could be a free escape

#

40s is prob around as long if not shorter than a spirit looping wells

#

these wells r kinda free most of the time anyways

fervent sorrel
#

Least free well imo gotta be the one with double stairs on the forest map

#

Ironically enough it would be more free if it jumped down like the other one with 2 stairs

tiny grove
#

stairs r such free jukes...

#

I barely get jump fatigue on them this uear

#

year

fervent sorrel
tiny grove
#

u can just do any random bs on stairs and prob be ok tbhvvgh

fervent sorrel
#

You know the spot Im talking about though. Its like a line with 2 stairs connecting to it. I feel like every single spirit can just outrun you on that one

tiny grove
#

like walking thru the spirit or jumping the stairs or just walking off the slabs next to the stairs

#

that's bridge well

#

it's such a good well to have last since u can't get cucked by mael or stalker

#

only by exe

fervent sorrel
tiny grove
#

dude stairs r so op...

#

the vantage point helps u spot spirits too

fervent sorrel
#

No, its just jump fatigue and 0 vision

tiny grove
#

idk man I never get jamp fatigue anymore

fervent sorrel
tiny grove
#

we talking abt the one in the west corner next to the big tree rkght?

#

it's good enugh

#

ok I go now

fervent sorrel
#

Worst well by far

#

However I normally charge it first so I dont need to deal with it later

inland hornet
#

with how the slabs on the stairs work you can do a crazy juke

heavy quest
#

Nobody does that one...

inland hornet
heavy quest
#

Open, vulnerable location, no easy outs...

inland hornet
#

unless its keeper

#

well you can do funny circle strafs

#

and its fun to bm there cause you can just go directly opposite spirit and power it the second they depower it

#

and that usually gets em pissed enough to chase you

wicked frost
#

when the survivors and spirit are equally good lmao

#

it becomes a stalemate until wells stop

carmine sentinel
tiny grove
tiny grove
#

it seemes

#

pit is so bad I always try to do it first or seond

heavy quest
#

ankles slightly broken

#

spirit may have disconnected after a minute

tiny grove
#

womp

inland hornet
#

15m game with 1m dc but only 92%

#

smh

tiny grove
#

how bad is the exe bug is it like ervy time they use scythe

#

it's just guaranteed to hit

inland hornet
#

it's so incredibly miserable as spirit to check that well for survivors

#

cause you have to gamble that you 1) picked the right locker

#
  1. got there fast enough that they don't have surprise strike
#

esp if you get the quad locker spawn

tiny grove
#

church is p nice if the spirit isn't on taken

#

I wish the roof barriers got moved higher orbsmth so I could f5 to see the spirit more easily tho

inland hornet
#

it's super nice if they're on keeper

#

since they basically can't check lockers

tiny grove
#

I mean u only reload on firs locker anyway

inland hornet
#

Still enough time for someone to instantly leave and be a mile away

#

also really?

tiny grove
#

tactical refill type shi

#

yeh

inland hornet
#

I feel like I've had to reload on 5/5 before

tiny grove
#

u only refill if u don't have max ammo

#

I always go keeper if its an option it is so silly

inland hornet
#

As keeper I basically don't bother with church

tiny grove
#

tbh I just ignore the good wells when spiirt

inland hornet
#

can't really use keeper to its best abilities there anyways

tiny grove
#

let them make a mistake >:)

inland hornet
#

might be ideal to just focus specific wells

#

maybe like the 3 gen on woods if it's there

#

and the legendary 5 gen

heavy quest
#

in some other news

#

why is bunker so dark.

#

I gotta turn off the light in this room just to see

topaz pollen
#

and we have a secondary map used for pushes that needs things copied over

fervent sorrel
fervent sorrel
#

with keeper its lowkey doomed yeah

inland hornet
#

You can go into the pit tho ig

fervent sorrel
#

that might work if he is blind

inland hornet
#

and abuse stairs moving you at a vertical speed that's hard to track

fervent sorrel
#

But sounds risky, since getting out is difficult

inland hornet
#

nah just run into church

#

odds are they'll hear it powered and load the bow preemptively

fervent sorrel
#

No I mean, by the time you can see keeper seeing you, you are already probably gonna get shot

inland hornet
#

Just listen for em

#

Since you're in the pit they can't cross map you

fervent sorrel
#

Then you might as well just stay outside the pit?

inland hornet
#

ok but then you can be shot without hearing the heartbeat

fervent sorrel
#

And then run behind the barricades

inland hornet
#

It's better to be in the pit so that you're safer for longer

fervent sorrel
inland hornet
#

ok and what happens once it's broken

#

Then what

fervent sorrel
#

there is another one, but by then it should already be powered a lot

inland hornet
#

there's usually only one

#

at least into church

fervent sorrel
#

There are always 2, no?

inland hornet
#

....

#

time to stop listening to your opinions

fervent sorrel
#

But I guess someone breaks the first one pretty fast

inland hornet
#

blud doesn't know barricades, lockers, and some parts of the map are randomly chosen

#

biggest example being the entire part of the map near corner most vines on bunker

inland hornet
#

that entire area has different appearances

fervent sorrel
#

Look at red square

#

Its 2

inland hornet
#

sometimes it's two

#

usually it's one

#

look at 4 lockers at top of church

#

sometimes there's none

#

Sometimes 2

#

Sometimes 4

fervent sorrel
#

Idk about that. Are you sure its not just a visual bug?

inland hornet
#

I know for a fact it's not visual

#

You can go test it right now

#

Same with pallets in like everywhere

#

Think about sewer

#

Sometimes pallets are there

#

Sometimes there arent

#

Think about the locker in front of East gate bunker

fervent sorrel
#

I have played like 20 church games, the ones on the image were in all except 1

inland hornet
#

Sometimes one spawns there

#

Sometimes one doesnt

#

Same for west gate bunker

#

Sometimes there is one, sometimes there isn't

fervent sorrel
inland hornet
#

huh

fervent sorrel
#

Maybe its random, but at least personally I feel like it always spawns. Its only the pink ? and the well locations that change every game

inland hornet
#

Ok how much do you wanna bet that there aren't always two pallets in front of pit a church

#

I'm willing to bet 20stx

#

That there isn't always 2

#

I'm that sure

fervent sorrel
#

"edited" 🤣

inland hornet
#

Same goes for the 4 lockers in church upstairs

inland hornet
fervent sorrel
#

But yeah, u might be right. But from experience I feel like its always there

#

just sometimes lockers and barriers disappear due to visual bugs and I get stuck in them (as a spirit)

inland hornet
#

Ok look

#

The pallet on the right isn't there

fervent sorrel
#

true

inland hornet
#

But it is on the map

#

It's because having two pallets there would be miserable for the spirit

#

Same thing for if all pallet spawns were guarenteed

#

Then countermeasures would be worthless

#

Since you could just memorize every since pallet spawn

fervent sorrel
#

also for some reason I have never gotten the well on the 1st floor of church

#

I probably havent played enough church games, and I just felt like a lot of them had those pallets tbh

inland hornet
#

because there isn't a well on the first floor of church what

fervent sorrel
#

look back at the image. Right next to the 2 lockers

#

upper left corner

inland hornet
#

The one I sent?

#

That's church upper

fervent sorrel
#

no its not...

inland hornet
#

Wait no the one I sent is pit

fervent sorrel
#

yes

#

The one I sent

#

Its got 1st floor of church in it, look at the well inside of it

inland hornet
fervent sorrel
#

I have never seen that well location

inland hornet
#

The one in front of two lockers?

fervent sorrel
#

ever

#

yes

inland hornet
#

who made this map

#

Because I too have never seen this

fervent sorrel
#

its on the wiki, so idk

inland hornet
#

And I've got like 50k+ total score

#

Oh the fucking wiki

fervent sorrel
#

Other than that well, everything checks out though

inland hornet
fervent sorrel
#

Ngl, if that well location was like that... Church would be such a hard map

inland hornet
#

Possible

fervent sorrel
#

I rarely see both barricades in the underground in the upper middle part, its basically always 1. Having 2 there would be pretty painful for a spirit

inland hornet
#

Ok yeah look at this

#

Have you ever seen that many pallets at sewer

#

And how often have you seen both sides of vines have a pallet

#

Same goes for upper vines

fervent sorrel
fervent sorrel
inland hornet
#

Most of the time if there are two super close pallets

#

Only one spawns

#

Ok then you need to play more

fervent sorrel
#

Yeah I agree

inland hornet
#

Ok there is no way you have seen this

fervent sorrel
inland hornet
#

Look at this shit

#

4 pallets

#

*5

#

there is no shot you have ever seen 5 pallets there

#

As survivor or spirit

fervent sorrel
#

Well obviously not. Its rare to even see 3

inland hornet
#

Yeah

topaz pollen
# fervent sorrel

im like 99% sure it picks one or the other of these but never both

inland hornet
#

Same with lockers

carmine sentinel
#

nah ive seen 4 lockers there in unbugged games

inland hornet
#

Main ones being bunker west and east gates, church upper

fervent sorrel
inland hornet
#

I've seen 2 before

carmine sentinel
#

ive seen 2 and 4, never 0

fervent sorrel
inland hornet
#

And if there's no well spawn up there I never see 4

topaz pollen
# inland hornet

in this case these are two blockade pairs, which select one but not the other to spawn

#

i believe the church has 4 locker pairs, which it selects 2 pairs to spawn per game

#

including both upper and lower level

inland hornet
#

Thatd make sense

#

Tho tbf you rarely ever use bottom lockers

#

only if you have vanishing act

fervent sorrel
topaz pollen
#

no

fervent sorrel
#

weird

topaz pollen
inland hornet
#

Carnivore how many games do you have played

topaz pollen
#

if only 1 pair spawns up top, it means 1 pair is on the bottom

fervent sorrel
inland hornet
#

that seems to be what they're saying

topaz pollen
inland hornet
#

You rarely notice lockers on bottom floor unless keeper/locker guy

topaz pollen
#

2 pairs of lockers that is

inland hornet
#

Even lockers in general are kinda pointless to enter there

#

unless vanishing act

fervent sorrel
#

At least on top its nice to narnia away

tiny grove
#

funnny locker dodging

inland hornet
#

Top I prefer stunning strike

#

Stunning strike is just way better than Narnia in every way

tiny grove
#

carnivore is not a btb sweat chat..

#

narnia is funny

#

situaitonal but good

inland hornet
#

yeah this guy's a normie

tiny grove
#

hes has a life 🤯

inland hornet
#

stunning strike may get nerfed tho

tiny grove
#

no 200k points...

fervent sorrel
tiny grove
inland hornet
#

Losing points on stun

fervent sorrel
inland hornet
#

Yeah like you get points for stunning with stunning strike

#

Which while super funny is kinda insane

#

so id understand it getting points removed on stun

fervent sorrel
inland hornet
#

bandages soft handed moment

fervent sorrel
#

Just being giga selfish and healing myself over and over again in games

#

its great

heavy quest
# inland hornet

wait hang on
I'm pretty sure I've seen that one a few times, at least last year

inland hornet
#

Probably explains it

fervent sorrel
#

Idk man I consider myself kinda sweat

fickle fox
#

is there any way to fix wanderer perma invis bug?

fervent sorrel
#

But I use pfinder so banishments are.... Not easy

inland hornet
#

Want an inv to the sweat server?

fervent sorrel
inland hornet
#

Test your mettle?

fervent sorrel
#

Hence why I got banished 3 times

inland hornet
#

The real sweats (ender and linny) have like 300k+/250k+ respectively

fervent sorrel
#

That low?

#

Its just 10x more

inland hornet
#

Theres only so many days of btb

#

and only so many people willing to play 3 weeks in

fervent sorrel
#

Oh I forgot its only 1 year old

#

I thought it had been for many years, but this is only the 2nd time

#

Then yeah, 10x is kinda crazy

#

Its a very fun gamemode though. Would be cool if it stayed permanent (or at least came back for more than 1 month per year)

#

beats battle of bonfire for sure, even though I like quake quite a lot. Playing where basically 50% of the game is irrelevant and needing to get 10 players per party and people always leave.... Not great

tiny grove
#

I have 200k total :3333

#

bouta become CT to play btb year long

fervent sorrel
#

Weird, I only have 166% spirit well contribution avg. I always feel like I have to solo 3 wells myself....

#

I guess those games where you get downed and noone comes to revive you so you are dead in sub 5min really add up skull

#

I said it before and Ill say it again, losing 3 hearts to a single down is criminal and should not be a thing

twin condor
#

Well it's a good incentive to revive your teamates and not just camp I'd say

strong flint
gritty aurora
peak dock
peak dock
#

in pfinder

#

holy shit people dont know how to get healed or heal

harsh widget
#

i've had parties with alot of good people and parties with some absolute NPCs

#

like @marsh elbow

gleaming tusk
#

am fish

#

(dont die on top of lilypads it gets you stuck in the water)

peak dock
whole holly
gleaming tusk
#

nop

#

but you cant do anything at all

#

so its just a pain

whole holly
#

rip

fervent sorrel
#

Lowkey that bug makes lillypad well the most dangerous one of all

peak dock
#

also theres a bug where the spirit stops being able to do anything

#

like keeper cant load/unload or shoot

#

is at 50% ws

#

cant open lockers

#

or attack

#

only fix is being barricaded

fervent sorrel
#

I havent had that issue yet, or at least it went over fast

tiny grove
#

yeah that happened to me last year and this year too

#

I think I just loaded and unloaded crossbow too fast or smth silly

#

idk

fervent sorrel
#

How do you even disarm the traps of terror?

#

I swear sneaking doesnt work

#

Do you have to walk over them while sneaking, or like click on them while sneaking?

tiny grove
#

sneak over then

#

just sneak up to the purple spike

peak dock
strong flint
#

i'm 100 seconds away from haunted mask

#

i'm never doing this again

fervent sorrel
#

3stx of the upgraded shards.... Yeah sounds pretty painful

#

Im surprised the price is only 15stx ish for the mask tbh

strong flint
fervent sorrel
#

Considering the jewel itself used to be 3+stx, and it only costs 3 shards

#

The price is bound to drop significantly though with how easy it is to get shards

strong flint
#

yep there are many grinds to this

fervent sorrel
#

Idk, maybe 1stx affter the update?

strong flint
#

i had to do partyfinder because everyone hates me 😭

fervent sorrel
#

Lmao

#

ah word filtered

strong flint
#

now only thing left from event is broken soul

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which you can buy from that spirit island

fervent sorrel
strong flint
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no like the item

topaz pollen
fervent sorrel
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I play a very annoying playstyle tbh. I basically only play risky when Im not injured, and when Im injured Im just running just outside the range of the spirit or camping in spots that are giga safe

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But then again, thats also the playstyle of linny

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So.... Its allowed like

topaz pollen
strong flint
topaz pollen
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funky

gleaming tusk
topaz pollen
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i did notice

glossy mist
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this happened to someone in my game but he got outsomehow

tiny grove
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/killing or dying again gets u out

boreal gulch
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I assume others have already reported it but the scythe is omega broken, the spirit placed it at 1 exit and went to the other, activated it and hit people in the corner