#Official Banish the Beyond Feedback Thread
1 messages · Page 3 of 1
like 7 essence per game is fine tho imo
Essence per game rn is strong
U get items that were previously going for 2-8stx in like 2-3 games...
Imo its too strong
But I know ppl are gonna disagree with that
essence per game is gunna be high in pfindr where u r noob stomping for noew
But what do you think about either giving a visual queue, or a clocklike noise when it ticks down to 5sec in the locker?
Because its not just me that gets annoyed at narnia and the surpirse buff not going off when its not on cooldown
maybe
terror attack range might be fine. The issue is just that its so slow that people outrun the cone of attack
+5% is very cursed imo
me when I pick terror and don't use it's snares
To be fair the snares were pretty bugged, and I doubt that a lot of people read that they changed the weapon to enter a snare with
snares were bugged in an op way nit in a bad way
the hot key change is a buff but will just take like one game to get used to
I liked having it on the other weapon though, since I often break obstacles with my mainhand. And then suddenly a snare is triggered and Im on the other side of the map
But technically its still a buff even in 90% of cases where that situation happens, since I just need to attack for a free hit
15% walkspeed is kinda crazy though. I have pretty good success on the bugged spirit just from being able to outrun everyone even though it literally has 0 other upside before the bugfix is out on all servers
Ngl if a spirit with 0 abilities had 20% walkspeed, Id probably pick that a decent amount of times
wanderer is as close to that as youre rly gonna get tbh
Taken, vermin and executioner are
Wanderer is only 10% walkspeed.
Right now wanderer is pretty amazing due to the 0 sound bug, but 60% out of combat walkspeed is pretty useless when people can just look on the floor
Disabling heartbeat is very strong though
itll be low sound when its fixed, you can move in a way to avoid getting spotted
it's good for patrolling far away wells and u can prog just unvanish behind a corner
^
or just directly behind someone sprinting and it looks like its their steps and not yours
but what i mean is wanderer is the closest youll get to just "fast spirit"
I mean the particles r dif color so it'll just fool silly pfinder players u coulda killed anyways
No I meant straight up I can chase someone for like 10sec and catch up
Really? Its the same color for me 
Its black, no?
also unless I'm gaslightijg myself they float a bit too
They might, but I personally dont notice the difference
I just look on the floor from something black coming towards me when there werent someone sprinting
damn it was finally feeling good lol
Yeah honestly it was pretty terrible before that
How about shortening the time you need to attack again by like 0.5sec or so?
i think as long as the sound is quiet enough to not play when ur behind a corner its ok
there's stil uncloakij particles right
I never really notice those cuz most of the time I'm running away type shi
My issue with it was that before the silent bug, its just straight up easy to run away when you heard it
And you couldnt get hit due to the spirit having -50% walkspeed or so while exiting the invis
There should obviously be counterplay, but it was a bit too easy to just run away. Even if the spirit stood at a strategic location so the player runs into them.... I still felt like the spirit missed so many attacks lol
But then again, I only did 2 games as the wanderer, so I could be wrong
I'll try a wanderer game when it gets fixed
haven't played him since btb s first release last year but we will see
nope
yeah
they were a little too obvious
Points of Failure, Common Knowledge, In My Stride, Ironwood Blockade, Countermeasures, Rallying Cry, Schadenfreude, Deception Veil, Self Sacrifice, Healing Streak, All or Nothing, Absolute Focus, Exposé and Soft Handed all feel too weak imo.
Perks that heal you for x% are pretty terrible unless you get multiple of them at once. And the rest just have too punishing downsides or no upside at all. If blockades, lockers, and Spirit Wells that were just recently interacted with lighted up in for example yellow or red instead of white, I think it would significantly make the perks that lit up things a lot stronger and more interesting to pick
buh
IRONWOOD BLOCKADE TOO WEAK?
no way he said points of failure is bad
POINTS OF FAILURE TOO WEAK??
the regular smoke trail is visible still while uncloaking
aint no way..
RALLYING CRY
rallying cry???
ain't no way
HEALING STREAK????????????????????
is this deception veil old version or new
im not reading this dude sorry
It got buffed recently?
deception veil is like barely usable but its usable sometimes
Still kinda weak imo. I already know where the wells are, so its not really helping me much
%healing perks r p good alone and even better with bandage
points of failure is nice in pfinder for information
and to somewhat prevent 3 gen
mfw soft handed + full healing streak bandage is literally faster than other players healing you
i think lone soldier should be nerfed
true
eeeehhhh
source: i have used it twice and died both times
soft handed and healing streak didn't work for me :3
i think lone is fine as is
o then ig i was just imagining things from having full heal streak
cuz it defo works w streak
it didn't charge up stresk
I know its strong with multiple synergistic perks, but its just not a perk I will ever take unless Im forced to take it
but it might work with it
idk
i think saying soft handed or healing streak is too weak is like just straight up ignorant
soft handed is good in pfinder because the people wont revive or heal you
what is that again
the one which heals u 35% when spirit misses
thst one is funny for noobstomping
If it was 50%, Id take it. 35%... nah
Its good right now when noone are used to the attack cones
But when people get used to it and you cant circle around spirits anymore.... Its not really all that great
the hurtboxes didn't get changed from last year did they?
it changes the well to display 0% to spirit instead of like its damaged
they were
its supposed to work with self-care
any healing boosts
That makes it better, but still not something Id use in pfinder
idk theres alot more ways to dodge/bait attacks than that
lone soldier is like... hard to use, but can be good
I meant thst it didn't level up healing streak which might be intended if j look at the descriptio again
i think lone is fine as is rn
exposee is literally bugged rn byw lol
o yeah thats intentional
Yeah I noticed. Its just straight up useless
all or nothing is pretty good
But even if it wasnt... Its still not amazing. 6sec is surprisingly short. Most people wont even look at it, and it just gives other people information and not really you (unless you are running in circles around them)
unfortunately we cant change glow color of entities rn. if we could these would be good suggestions for that though
It still doesnt show the entire map right? And +50% is still pretty dangerous when you are better off just leaving them to die and winning by yourself
gotta get thr 30 points my guy
Okay that makes it a lot more interesting
like you dont have to like these perks but theyre not useless at all
But Id still want +100%, but maybe thats just me
big number sounds funny on paper but i dont see it being very useful
i like self sacrifice existing even if youre not gonna take it most of the time
all or nothing could probably get buffed to +100% revive speed and be ok still
revive takes... 2s right now? i think?
What if you lost half a heart instead of a full heart, so it was -0.5 for you and +1 for an ally when you heal them?
meh
half a heart?
id rather it give you some other benefit
Yeah, so you would always be injured unless you get downed
and lose that half heart
and then it would be back to normal
oh like a temporary lone soldier debuff
ye
ailly
silly
u should make it give u 50 pts
it would be funnu
or like 150 and it's just a perk rr 💀
it should give score
im not sure why it doesnt
i think adding score to perk things is something im always hesitant about
just make the totem one time use then
i mean i can do score without it being op
most of the time it's only used once anywya
Ideally it shouldnt give score in games where people are just farming
this one would 100% benefit from it
it can fall off very quickly
but i dont think thats the way to buff the perk overall anyhow
How about the lone soldier debuff until you are downed like I suggested?
meh
I think it would become pretty useful then
too silly
Fair, having too many things that make you unable to get healed is bad design
fair enough, sounds like it could lead to bugs
also get out of here speed buff is bugged (if it wasn't fixed this patch)
which part or both?
I sacrificed my life to revive someone with it and I didn't get speed boost
you didnt get it??
they had it and I didn't get speed
ok. thats odd
dunno wasn't looking
fair enough
im not expecting to do many more balance changes going forward btw, have other things i need to put time towards
womp
Is it just me or is self-care too strong? Even at 1/3rd speed it kinda feels like a must-pick
valid
in pfinder that is a very small price to pay
Id rather be useless for 30sec than to lose 3 hearts to a single down
Trust me, its op in pfinder
having lost 3 hearts to a single down like twice already..... Its definitely a necessary perk
and also lowkey, I wish it wasnt possible to lose 3 hearts to a single down anyway. Its already punishing to lose 2
simply duo queu!
If you just got self revived after 2min, it would be nice. But also, would that cause people to revive others less?
sometimes those positive things have negative consequences
so idk
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Narnia proccing with Surprise Strike makes the prompt be spammed tf out of in chat
I was originally going to make a bunch of yap about this but
it has no cooldown?
Still kinda weak unless you are playing with newbies though
Most abilities that have cooldown on it gives speed instead of healing progress, since healing progress is fairly weak unless you hit 100%.
ngl i think rallying cry needs to be 50% heal to be genuinely useful
but making it genuinely useful seems like. a bad idea
yea no cd
i find that i can proc it in chases about half the time on a decent enough spirit
generally i like
double back on a corner twice and then do a really weird third move thats hard to anticipate if they havent already missed on me once before fully catching up
idk
sometimes spirits swing on blockades and that procs it
I uh
oops
yeah ok there are definitely a LOT more sweats now
i think rallying cry and in my stride is good enugh
even vs good spirit
maybe it could give you that healing progress slowly over time
perhap s
only complain is the vaulting gives jumping fatigue, but a lto of people probably has said something about that
executioners scythe throw thing is bugged and doesnt work
known
Are there plans to buff the bow spirit? Like make it have only have 1 arrow and 1/4 the speed penalty
not atm
would not personally want to buff them, and that sounds more like a nerf than anything
You usually don't have an arrow loaded for more than a couple seconds, and it only takes a brief moment to load and unload it
And having only 1 arrow would add a slight amount of wasted time, having to restock after every shot
yeah mael is fine rn
Mael is so fine
The speed penalty is not meant to be something to deal with but just force you to only load the arrow when you want to make your shot
smh go sleep!
2 am!
wehat a way to end off
srry if i bmed too much havinfg too mcuhu fun with :3 macro
Im about to have my villain arc and start playing wanderer
in other words, I have experienced
it will bee patched when u wake up
i think u hit me a total of two times OK thats enugh from me good night!
ok I am on toilet but I must say after that game mabye pounce was overnerfed its hurtbox is really inconsistent so against a competent player it just feels like it breaks even on ground gained cuz of the 3 sec slowness on landing
vro had no hope of catching up to me
does pounce even deal damage anymore 😭
pounce does dmg the hurtbox is jsut boots cheeks
I mean I don't think pounce is intended to chase
Moreso that like as soon as someone gets stalked, you pounce
Let's you close the distance on someone at a well
pounce hitbox didn't seem to work very well a lot of the time for me. Though others might be diff
I really disagree. But at the same time its really annoying for a bad spirit to constantly heal the survivors. I like the idea of heal over time auto suggested.
Healing over time from outplaying a spirit sounds pretty nice. Like if a spirit misses 1 attack very close to you, you get 1% per sec, which means you are incentivized to run away and hide after, and the spirit is then compelled to double down to attack you more which means chances of triggering other buffs for teammates
In general Id want more of the buffs that alter your playstyle as a defender. Its already very good though, there are locker synergies, spirit well synergies, attacking spirit synergies, dodging spirit attack synergies, healing synergies, etc.
How about a perk that increases out of heartbeat movespeed by 5%? Sort of rotation synergy that rewards you for focusing on vision and staying far away from the spirit. And a perk that doubles healing and reviving speed while inside the heartbeat radius.
I think Id use both tbh
Since a lot of the time I am healing someone and I have to cancel it because the spirit gets too close
if one person leaves the game mid game, make it so the wells are charged up faster
by like 25%
also, after being revived, get out of here perk doesnt work, only works when you revive someone
probably was reported though
Also there are so many invis enemies and invis lockers/barricades rn
Only reason why I won as the spirit was because people used step particles so I could know where they were despite them being invis. Cosmetics are pay to lose 🤣
Imagine if a spirit worked like that though. Being blind so you cant see any enemies (and also a slight darkness effect on your screen to reduce seeing distance), however footsteps also leave sprint trails and all sounds are enhanced, also it being one of the faster spirits so the downsides are outweighed.
I mean the invis shjt is a bug so idk if that's even possible to do intentially
Ofc its possible intentionally. Just give everyone the aledar effect
Well... Okay now I get your point
How will other players see each other
It might need too much devwork
At least I dont know how to force some players too see each other, but others cant see them
u just described a worse version of in my stride buh...
Being able to heal to 100% after just 1 miss is so much stronger than 35% per miss
blockades will always be consistent for stunning so I just see rallying cry as a bonus if I can get all the thingies
3 pallet stuns*
worst case scenario u just heal faster wit bandage if u bave
Yeah rallying cry is so much stronger than in my stride
1%healing over time is too slow and a little broken(also encourages camping?????)
does it encourage camping though? Just charge another well in the meanwhile
Or simply run away from the spirit if you have enough barricades unused
yeahhh but am assuming people r just gunna camp to get uninjured since pfinder already does a lot stupidier selfish things(iee locker camping till game end when 3 people r down)
I dont like how locker is only 35sec, when spirits often camp for over 20sec in the same spot
nah locker time is fine
If I were the one to balance it, Id put it at 45sec
But the locker time is definitely a good thing
locker camping is so dumb
You would imagine in 30sec that the spirit has either went away or that the other survivors have charged 30% on spirit wells... But no
Thats unfortunately not how pfinder works
People are just running in circles and not healing each other
Do you even gain anything from running out of time? Isnt that just a draw pretty much?
I have only purposefully ran out of time once, and that was because spirit was camping both doors and I was the only one alive. On the bunker its pretty hard to get a solo finish if the spirit knows the map well
It was linny... So yeah I was screwed
Ah, I worded it poorly. I meant that I ran out of time while running between the 2 doors the entire time. I never actively plan to run out of time, thats just holding the game hostage and being silly
yeah but people in pfindr do that for soke reaosn
uhhhhh so executioner's bugged again
the scythe's range is WAY bigger than it should be
it hit me from about 10-15 blocks away from it twice
what do you mean by this exactly?
Watch i love bugged spirit and millions of other Minecraft videos on Medal, the largest Game Clip Platform.
im just that good fr
this is uh
Maybe it was a desync?
@topaz pollen
it's not desync it happened like 4 times XD
oof
it hit xakotani like 20 blocks away as well
twice
i don't even see the scythe here
this may need to be fixed
thats because i aimed it LIKE A 45 DEGREE ARC IN A DIFFERENT DIRECTION
also the scythe's range is 20 blocks
its not
the scythe throw range is 20 blocks
well yes
yeah sure that's fine
Thats intended
it penalises you in speed
https://medal.tv/games/minecraft/clips/iSYUT5bJGShlpldFZ?invite=cr-MSxMQ0QsMTgyNjEzNzk4LA heres another xd
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But throwing it 20 blocks instantly is not
Fun fact:
Yeah, its kind of a more skillful version of the bow
It takes over 1.5s for a full throw to arrive and be primed
fun fact: you can camp both exit gates at the same time (ive killed someone from the other side of the map before)
you cannot
leave the scythe in the gate
well on bunker maybe?
then walk slowly to the other side
but the interact range
on woods
no no
oh
Imo the scythe throw is more of a "Im gonna block this exit", than "Im gonna hit you from 20 blocks away"
well shrimply don't be injured !
we could probably just add a clause
to block scythe positions close to the exit gates
the same way you can't put scythes close to graves
I think it should instead get automatically retracted if you walk too far away while putting it on an exit
huh that's just a funky way of doing it lol
Because I dont like the idea of someone throwing a scythe at an exit like intended and then having it not work
that's not how blocking works
maybe at a certain radius it just stops you from moving until you retract
internally
it tries positions
until one works
and that's the highlighted one
that you will then shoot it towards
by blocking exit gates
If you are chasing someone into a corner, you should be able to throw it at them even if that corner contains a switch imo
that just makes it so it won't let you have the marker in the exit gate
But what is wrong with blocking 1 exit gate?
because you can run to the other
it is kind of a very cheap kill on an injured player
and then you block both gates
No I get that
Yeah, thats obviously not good
But if someone wants to block 1 gate, good for them
you can stand at the other and make sure they can't open it
i think there should be a maximum distance that exec can walk away from scythe
true
very useless but hilarious
its great being able to launch scythe from the other side of the map
Is the scythe even visible though? I feel like 80% of the time I cant even see where its located, so crossmaps have 0 counterplay
Thats bugged
well
theres also a particle line towards the spirit
on gm it works
from the scythe
you can see the scythe
that line is only visible to the spirit
how about making it visible for players too?
maybe make it visible after a certain distance
i think that's giving the game away too much
exactly how large it looks
hm
its radius is 1.75 blocks
so like 2x2 blocks ish?
and adding some particles would be too strong?
that means that players can get past a exit trap
they just have to hug the wall
cos exit is 5 wide
I played the executioner many times while it was bugged. Just the 15% walkspeed alone makes it one of the strongest spirits
it should probably not have 15% ws
i am on the verge of giving her only +10%
I mostly play keeper, but Ill run any 15% ws spirit because catching up to people is busted
Ngl the reason i don't like particles on survivor is that i don't really like the particles on the spirit
stalker going to +5% made it kinda meh tbh
The only reason they are there is to give you a better feeling for how good the zoning coverage actually is
base survivor is +0%
icic
100% no?
survivor walk speed is considered 100%
then spirits run at 105%, 110% or 115%
funnily enough
115% is the "default"
just over time spirits got nerfed so that 110% is the new average lol
imagine keeper with 15%
Keeper with 15% could just have bow charged the entire time tbh
tbf keeper being 110 is the same huntress at 110
the killer isn't too strong with 115
Well... 65% is still kinda bad ig
but the 110 is there to encourage you to use your ability
instead of just doing the chase raw
I also like the downside of keeper. Searching lockers is giga painful
REAL
So a good player will do locker cheese
To waste your time
I dont really understand why stalker got nerfed to +5% though when the pounce doesnt even work
pounce cd is giga long holy
You cant really all that consistently catch up to people at +5%
there is a reason why terror can tp on top of a player after all
Also, silly question but when is the survivor position revealed with vermin? Is it while destroying a burrow or after?
during the destroying process
While
normally this would mean that destroying a vermin hole just does not happen
but pfinder vermins tend to have the attribute of not giving a damn
But it locks the vermin hole from being dug out right?
oh...
great, so its just busted then
Lowkey that should get nerfed. Pfinder just sucks then
It can take a while to get back to a tunnel, so it does work out a bit
well
You can just make a new one
if vermin has a good setup
pfinder is actually silly
it can be quite hard to deal with
a good vermin can only be countered by at least 2 good survivors on comms
people do NOT know to turn off particles
I love when ppl dont turn off particles or pets. Whenever I get invis bug, this is 100% required for me to kill survivors at all
and invis bug is like once every.... 5 games or so? Pretty significant
me when i see the spirit with this big ass rainbow above their head:
Even better when its wanderer
fr
Right now I felt like every game I played, were either executioner or vermin... So ideally Id want both nerfed a bit. You know its OP when people dont wanna play keeper or bugged wanderer.
But idk, maybe vermin would be too weak if the burrow couldnt be used while someone were disarming it?
Because if you think about it... Vermin is just terror with less spikes and more movespeed
i play keeper whenever i dont get exec, otherwise i play terror
Rn I play Keeper>Vermin>Terror>Executioner>Wanderer
Keeper looks like the coolest despite being the silliest to play
I love picking it
Idk why I dont pick taken more
Its definitely pretty strong.... But it just takes a very long time to tp to lockers, and kinda feels like a worse vermin?
Because taken’s ws got nerfed
ohhhhh, thats why
At 10% its indeed bad
So both stalker and taken stats are outdated on the wiki then. Ngl I dont really understand how they both got nerfed, neither seemed all that OP
i dont think anyone in pfinder actually knows how to play stalker
smh
my dumb ass would stare down stalker while they were trying to stalk me
On the bright side, they were always giga bad anyway so I dont think I got oneshot once
what
taken is the better vermin
lmao
best way is frequent wells and insta attack with the locker blind
and if they flee
predict where they go and teleport in front of em
and then they're dead
also vermin is easier to kite than terror
not gonna stop me
not yet, at least
15% vs 10%
pounce feels reallllly shit but I haven't gone against any mega sweats with it yet
They just keep nerfing walkspeed of spirits lmao
yeah how is vermin easier to kite if it's slower...
if taken tps into a locker during a chase u can usually hear it and walk away
They used to have the same though
yeah ik
Vermin cant attack you from a burrow, but taken has the tendril to disorient the survivor
So if they had same %, Id agree tbh
terror is 5%
ig vermin is easily kited cuz u can just have someone eat a burrow during chase
Yes we know. But taken is 10% and vermin is 15%
me when
nah i just brought it up
If you didnt misstype, then yeah I guess its technically true the exact moment you step on a trap
However, terror just sucks if you are slow at teleporting to a trap
thus the change where you can tp with rightclick on weapon now
Yeah
y u think vermin is easy to kite tho buh
because you only have 5 burrows that dont respawn
if you're chasing a survivor and someone instantly begins breaking a burrow
you decide if you wanna chase the survivor or go protect the burrow
yeah tht is true
while terror has the option to just not care if someone procs a snare cause those regen
and they can tell what snare got proced (if you remember the spots/map)
I think terror is in a pretty good spot.
If it was up to me Id nerf executioner (or at least bugfix it), and possibly nerf wanderer (or just bugfix it).
And buff stalker and taken.
wanderer????????
stalker buff already...?
its fixed alr no?
oh it is?
yeah
Then no
tf happened to wanderer and executioner for them to need nerfs
Scrap that then
i tihnk stalker players need to just be more stalkery
i take a break for one day
wanderer was bugged and had no partices/noise on vanihshexit
(fix the pounce hitbox. the pouncebox, if you would.)
could you still see them walking around
if so then that literally has no difference
esp with 5% speed and pounce being silly
they need to not rely on chase and instead just
Executioner can shoot his scythe 20 blocks instantly with 0 visual cues.
And wanderer could be invis behind a corner and attack you with 0 sound cues
be sneaky beaky like :3
exe is prob fine after it got fixed
altho it might have bene broken agAIn
Probably yeah
ok the wanderer thing does not matter at all what
counter for every time executioner bugged out
.
It really does. Its so op to hide behind a wall
why are you not checking your corners if you're playing with a wanderer
tr u e
pfinder being pfinder
wanderer rn?
yes
i mean the sound is back so its prob fine
it prob plays like stalker now but easier in chase
like the only time ive been people uncloaking as of late is when they are directly on you
yeah those r just
otherwise you're already gone as soon as you see their particles
silly billies
Not having a sound was giga op
just have to be less greedy when powering a well when u see their particles
like old wanderer was so turbo shit
on release wanderer was quite silly iirc
hold on ill send you kiarah’s clip
like decloak time was like 1 sec
doomish already got it
i think wanderer uncloaked like near instantly
yeah
isnt it 2sec now?
https://medal.tv/games/minecraft/clips/iSYWqsoXnL5oa0-pv?invite=cr-MSxOUXgsMTgyNjEzNzk4LA
i was the exec in this
Watch i love bugged spirit and millions of other Minecraft videos on Medal, the largest Game Clip Platform.
or 3
.
Its sooooo slow
i thought it was 4 now i dun remmebr anymore
oh yeah no i didnt get sent the clip
also i hit soneone 20 blocks away from the scythe path
3 times
in a row
like i retacted perpendicular to the exit gate
buh
and my friend just dies
Intended 

hes like 30 blocks north of the gate
factor of skill
true
it was 120% actually originally
before we made a system to let us use values that werent just tied to speed potion levels
absolutely peak
both false
it was 2s or 2.5s i believe, its not 3.5
they fixed wanderer sound queues
but executioner is bugged as hell rn in some spots
@fervent sorrel
Executioner scythe takes at least 1.5s to become dangerous, it glows and makes a big sound cue when it gets readied and thrown, and has to pause after landing for half a second to be able to hurt you.
Wanderer makes a distinct noise while decloaking
Is this ever actually useful
Yeah but like there's hardly any places to fall more than 3 blocks, and a lot of the time if you do, you get jump fatigue
I really like it, its pretty useful if you know the map
But yeah the jump fatigue messes it up a bit
Its bugged though, and the scythe is invis half of the time too.
The wanderer not having a sound got fixed apparently, but as of last night it was still not working.
the exec is SO BROKE
@brisk burrow ? Ive never seen the scythe be invis and even then i think its crazy to suggest a nerf to counteract a bug
Wanderer sound is live now
nuh uh i play exec and holy shit did i hit someone 30 BLOCKS perpendicular to the scythe retraction
someone just got killed by scythe on the other side of the map
He already knows of the bug
when the scythe was nowhere near them
yeah we found that bug we think, will be fixed soon
true
the same way aledar and vermin are kinda speedy
i actually played exec while it was bugged for the sole reason of ws
admittedly however vermin does kinda need it
i think their speeds are good where they are
Yeah, 110% makes a lot of sense. But maybe if she gets nerfed down to 110% the double exit camp can stay?
give me one second
after all, its only 1 hit and not a full down, and it needs some time to set up when the bug is fixed.
ehh nornlaly i dont jump fatigue from the places u can use this in(ladders and top floor of bunker, far north well in bunker,bridge well and the north west elevated well in woods)
depending on your wells it could be a free escape
40s is prob around as long if not shorter than a spirit looping wells
these wells r kinda free most of the time anyways
Least free well imo gotta be the one with double stairs on the forest map
Ironically enough it would be more free if it jumped down like the other one with 2 stairs
No?
u can just do any random bs on stairs and prob be ok tbhvvgh
You know the spot Im talking about though. Its like a line with 2 stairs connecting to it. I feel like every single spirit can just outrun you on that one
like walking thru the spirit or jumping the stairs or just walking off the slabs next to the stairs
that's bridge well
it's such a good well to have last since u can't get cucked by mael or stalker
only by exe
Huh? Everyone can kill you on it
No, its just jump fatigue and 0 vision
idk man I never get jamp fatigue anymore
Thats kinda true, but its one of the worse vantage spots since there arent really any other wells nearby
we talking abt the one in the west corner next to the big tree rkght?
it's good enugh
ok I go now
Worst well by far
However I normally charge it first so I dont need to deal with it later
tbh i like this well a lot
with how the slabs on the stairs work you can do a crazy juke
Surely the middle one in the pit is the worst
Nobody does that one...
that one is slighly funny to do
Open, vulnerable location, no easy outs...
unless its keeper
well you can do funny circle strafs
and its fun to bm there cause you can just go directly opposite spirit and power it the second they depower it
and that usually gets em pissed enough to chase you
when the survivors and spirit are equally good lmao
it becomes a stalemate until wells stop
https://medal.tv/games/minecraft/clips/iT2GJbY1W7Wr-84gi?invite=cr-MSxDeG8sMjcxNzU1MjA4LA what a fun fucking killer
Watch Untitled and millions of other Minecraft videos on Medal, the largest Game Clip Platform.
fr this guy bugging not thiggign
fr it bugging hard rn
it seemes
pit is so bad I always try to do it first or seond
womp
how bad is the exe bug is it like ervy time they use scythe
it's just guaranteed to hit
Also middle is crazy if you have surprise strike
it's so incredibly miserable as spirit to check that well for survivors
cause you have to gamble that you 1) picked the right locker
- got there fast enough that they don't have surprise strike
esp if you get the quad locker spawn
church is p nice if the spirit isn't on taken
I wish the roof barriers got moved higher orbsmth so I could f5 to see the spirit more easily tho
I mean u only reload on firs locker anyway
I feel like I've had to reload on 5/5 before
u only refill if u don't have max ammo
I always go keeper if its an option it is so silly
As keeper I basically don't bother with church
tbh I just ignore the good wells when spiirt
can't really use keeper to its best abilities there anyways
let them make a mistake >:)
might be ideal to just focus specific wells
maybe like the 3 gen on woods if it's there
and the legendary 5 gen
in some other news
why is bunker so dark.
I gotta turn off the light in this room just to see
because our worldedit plugin hates copying lighting correctly
and we have a secondary map used for pushes that needs things copied over
I like it, you dont even need to go inside the pit, just do it from the edge and there are basically 4 close barricades + you can juke on the nearby stairs. Also its in the middle of the map so you have a ton of options of where to run
keeper 
with keeper its lowkey doomed yeah
You can go into the pit tho ig
that might work if he is blind
and abuse stairs moving you at a vertical speed that's hard to track
But sounds risky, since getting out is difficult
nah just run into church
odds are they'll hear it powered and load the bow preemptively
No I mean, by the time you can see keeper seeing you, you are already probably gonna get shot
Then you might as well just stay outside the pit?
ok but then you can be shot without hearing the heartbeat
And then run behind the barricades
It's better to be in the pit so that you're safer for longer
the barricade is like 3 blocks away, just preemptively push it down so you can quickly vault over ig
there is another one, but by then it should already be powered a lot
There are always 2, no?
But I guess someone breaks the first one pretty fast
blud doesn't know barricades, lockers, and some parts of the map are randomly chosen
biggest example being the entire part of the map near corner most vines on bunker
that entire area has different appearances
sometimes it's two
usually it's one
look at 4 lockers at top of church
sometimes there's none
Sometimes 2
Sometimes 4
Idk about that. Are you sure its not just a visual bug?
I know for a fact it's not visual
You can go test it right now
Same with pallets in like everywhere
Think about sewer
Sometimes pallets are there
Sometimes there arent
Think about the locker in front of East gate bunker
I have played like 20 church games, the ones on the image were in all except 1
Sometimes one spawns there
Sometimes one doesnt
Same for west gate bunker
Sometimes there is one, sometimes there isn't
Bro..... Thats the pink ?
huh
Maybe its random, but at least personally I feel like it always spawns. Its only the pink ? and the well locations that change every game
Ok how much do you wanna bet that there aren't always two pallets in front of pit a church
I'm willing to bet 20stx
That there isn't always 2
I'm that sure
"edited" 🤣
Same goes for the 4 lockers in church upstairs
The edit was from 3 to 2
But yeah, u might be right. But from experience I feel like its always there
just sometimes lockers and barriers disappear due to visual bugs and I get stuck in them (as a spirit)
true
But it is on the map
It's because having two pallets there would be miserable for the spirit
Same thing for if all pallet spawns were guarenteed
Then countermeasures would be worthless
Since you could just memorize every since pallet spawn
also for some reason I have never gotten the well on the 1st floor of church
I probably havent played enough church games, and I just felt like a lot of them had those pallets tbh
because there isn't a well on the first floor of church what
no its not...
Wait no the one I sent is pit
yes
The one I sent
Its got 1st floor of church in it, look at the well inside of it
I have never seen that well location
The one in front of two lockers?
its on the wiki, so idk
Other than that well, everything checks out though
Ngl, if that well location was like that... Church would be such a hard map
Possible
Yeah, u are right about that one
I rarely see both barricades in the underground in the upper middle part, its basically always 1. Having 2 there would be pretty painful for a spirit
Ok yeah look at this
Have you ever seen that many pallets at sewer
And how often have you seen both sides of vines have a pallet
Same goes for upper vines
Every time Im spirit 
Same here....
Most of the time if there are two super close pallets
Only one spawns
Ok then you need to play more
Yeah I agree
Ok there is no way you have seen this
Usually only 1 spawns with the super close ones, but it feels like always 1 spawns.
Look at this shit
4 pallets
*5
there is no shot you have ever seen 5 pallets there
As survivor or spirit
Well obviously not. Its rare to even see 3
Yeah
im like 99% sure it picks one or the other of these but never both
Same with lockers
nah ive seen 4 lockers there in unbugged games
Main ones being bunker west and east gates, church upper
No, it basically always picks all lockers
I've seen 2 before
ive seen 2 and 4, never 0
ohhhh this explains it. I have played a lot of bugged games
And if there's no well spawn up there I never see 4
in this case these are two blockade pairs, which select one but not the other to spawn
i believe the church has 4 locker pairs, which it selects 2 pairs to spawn per game
including both upper and lower level
Thatd make sense
Tho tbf you rarely ever use bottom lockers
only if you have vanishing act
Is this new? Its so rare I only see 1 pair of lockers on top
no
weird
i said it includes upper and lower
Carnivore how many games do you have played
if only 1 pair spawns up top, it means 1 pair is on the bottom
Oh, I thought you meant if 2 spawns on top, 0 spawns on the bottom
that seems to be what they're saying
this is what it means yes
You rarely notice lockers on bottom floor unless keeper/locker guy
2 pairs of lockers that is
yeah thats just how to get killed tbh
At least on top its nice to narnia away
funnny locker dodging
Top I prefer stunning strike
Stunning strike is just way better than Narnia in every way
yeah this guy's a normie
hes has a life 🤯
stunning strike may get nerfed tho
no 200k points...
I avg like 12 shards per game
locker strike or wht
Losing points on stun
I dont
Yeah like you get points for stunning with stunning strike
Which while super funny is kinda insane
so id understand it getting points removed on stun
I like farming points with bandages
bandages soft handed moment
Just being giga selfish and healing myself over and over again in games
its great
wait hang on
I'm pretty sure I've seen that one a few times, at least last year
Probably explains it
Idk man I consider myself kinda sweat
is there any way to fix wanderer perma invis bug?
But I use pfinder so banishments are.... Not easy
34k isn't that high imm be real
Want an inv to the sweat server?
I started this year
Test your mettle?
Hence why I got banished 3 times
The real sweats (ender and linny) have like 300k+/250k+ respectively
Theres only so many days of btb
and only so many people willing to play 3 weeks in
Oh I forgot its only 1 year old
I thought it had been for many years, but this is only the 2nd time
Then yeah, 10x is kinda crazy
Its a very fun gamemode though. Would be cool if it stayed permanent (or at least came back for more than 1 month per year)
beats battle of bonfire for sure, even though I like quake quite a lot. Playing where basically 50% of the game is irrelevant and needing to get 10 players per party and people always leave.... Not great
Weird, I only have 166% spirit well contribution avg. I always feel like I have to solo 3 wells myself....
I guess those games where you get downed and noone comes to revive you so you are dead in sub 5min really add up 
I said it before and Ill say it again, losing 3 hearts to a single down is criminal and should not be a thing
Well it's a good incentive to revive your teamates and not just camp I'd say
200k score + 1015 in 1 run wtf
On woods yes
Sometimes it’s only one
i have played over 100 games of btb
in pfinder
holy shit people dont know how to get healed or heal
depends on the randoms u get
i've had parties with alot of good people and parties with some absolute NPCs
like @marsh elbow
bruh i thought they fixed that
do you drown btw
rip
The fix is to die again while on the edge of a block so you get revived on land again 
Lowkey that bug makes lillypad well the most dangerous one of all
also theres a bug where the spirit stops being able to do anything
like keeper cant load/unload or shoot
is at 50% ws
cant open lockers
or attack
only fix is being barricaded
I havent had that issue yet, or at least it went over fast
yeah that happened to me last year and this year too
I think I just loaded and unloaded crossbow too fast or smth silly
idk
How do you even disarm the traps of terror?
I swear sneaking doesnt work
Do you have to walk over them while sneaking, or like click on them while sneaking?
Sneak and walk into the snare
3stx of the upgraded shards.... Yeah sounds pretty painful
Im surprised the price is only 15stx ish for the mask tbh
the minigame is fun so many people are going for it
Considering the jewel itself used to be 3+stx, and it only costs 3 shards
The price is bound to drop significantly though with how easy it is to get shards
yep there are many grinds to this
Idk, maybe 1stx affter the update?
i had to do partyfinder because everyone hates me 😭
now only thing left from event is broken soul
which you can buy from that spirit island
After playing hundreds of games, aint your soul already broken? 
no like the item
genuinely, i have never been able to find the cause of this bug
I play a very annoying playstyle tbh. I basically only play risky when Im not injured, and when Im injured Im just running just outside the range of the spirit or camping in spots that are giga safe
But then again, thats also the playstyle of linny
So.... Its allowed 
wtf is this. oh wait my recent change messed things up didnt it
you know the invisible guy
it bugged when i stunned him the same milisecond he uncloaked or whatever he does to become visible again
funky
died on the lilypads, became fish
i did notice
this happened to someone in my game but he got outsomehow
/killing or dying again gets u out
I assume others have already reported it but the scythe is omega broken, the spirit placed it at 1 exit and went to the other, activated it and hit people in the corner