#Official Banish the Beyond Feedback Thread
1 messages · Page 2 of 1
you run in front of a spirit as they swing it'll probably cause a second of confusion
i find it funny that this could just be worded
After an exit gate is opened, gain 10s of invulnerability for every health you still have.
(Admittedly stronger on lone soldier but if you can't make it out with 30s I'm kind of embarrassed)
I see it as more of a meatshiekd thing to revive another player
but invul goes away when u do anything but walk anyways
tbf lone soldier could abuse it for annoying
I think i should report this here but uh i was spirit with another guy and we both had 2 kit somehow ? was fun but not supposed to happen
We are aware and trying to figure out what is causing that
its caused by a bug
Someone /killed because the game was bugged and we couldn't hit them too xd
Also known
Dual spirit mode when !
Soon hopefully :p that was chaotic and fun ngl
i had a crossbow + the panic zealot thing i think ? i'm still relatively new to this mode
Its not fool eater
Cope
Why am i coping
It watches you and has pounce
Lexnt literally said its not fool eater, fool eater isnt dead. Its also not fool eater skinwise nor lorewise
Resource pack fail
Whenever you kill someone it says "Fool" in chat
Proof
On the ceiling
Up where
i just assumed krolbut
or however you say his name
Maybe
how do you go from big canine creature whose primary colors are purple and blue
to a nearly completely pitch black spirit with an orange glowing face
jump fatigue can trigger even w/o jumping
how did you remove jumping before?
wdym by this
jump fatigue has always been
and it's always been prone to misfiring
this one
because mc is insanely well coded
the fool eaters thing isnt stalking the player anyway, the fool eaters thing is making the player stalk it so that it can catch them off guard. it wants to be noticed
meanwhile the Stalker is punished for being spotted
together with no sprint = jump fatigue
surely one day mojang adds a way for us to properly disable the player's ability to jump
exec seems pretty good and the targetting seems fine to me
maybe you had a laggy lobby?
Maybe? I kept watching it do minor jumps
And also blocks just occasionally blocking it out of nowhere
this is the learning curve
but the positioning
basicly casts out forward directly the way you look
and then goes downward until it finds a suitable spot on the ground
so you can control distance a bit by looking up or down
Yeah i just really didn't like how it'd sometimes be fine through the wall and me going up a single block would suddenly make it stop
wdym going up a single block?
Well not block but those head decor blocks
I'd go on top of 1 and it'd bounce the scythe projection straight back to me
i've never encountered that
you have to be a little aware of the map layout through walls
but in general you don't need to cut off super exact points
just having the retractable line of death is often enough to get your hits
Eh fair. Its probably my least favourite spirit though due to how technical it is
exec has an insane chase game in pretty much every tile
i wanted exec to be a good chaser
that's a little more thoughtful and different than mael
just got camped by mael
i hate this
this is so stupid
mael's just sitting on my grave
like, i know there's anti-camp
that removes the health going down
but even still
it's really dumb
that mael can just sit there
and wait
and kill anyone who tries to let me play the game
also lighting is awful so i can't see where i'm going
i think i'm doing worse this year because i don't have wynntils and can't use gammabright
i can see my reflection because of how dark the game is
Remember to type in chat if someone camps, free 2-3 wells
yeah it was known
i dunno maybe it is balanced
but it's still really frustrating as you can tell
survivors still won that game but only 1 got out
two were dead, one downed at end
Btw is it just me who enjoys trolling panic zealots with narnia
intentionally stack multiple trails on lockers, trigger it, hop in 1 
tbf the difference in gameplay between sitting on a well and sitting in your grave and keeping the silly spirit busy that way is rather minimal
True teamwork right there
Now imagine if u got perk points for being camped so you can suddenly revive out
it is rather easy to bully panic zealot with anything on account of the fact of...
only a 5% speed advantage
True
It could maybe get some help but then im damn scared of its tp
if a spirit is within 10 (?) blocks of a grave
the grave timer just does not go down
Cool
so even if you're passing by a grave you are giving them a couple extra seconds
Panic zealot is so nice now that snares aren’t totally conspicuous
but really this only ever matters if someone is trying to get their kill by sitting in one spot
Just gotta stand 11 blocks away
i still think it's kind of annoying that to play panic zealot at its best you kinda need a macro
because swapping to secondary to teleport
right into main weapon to attack
is just uruhhrug
and this should even be allowable given it is limited inputs
well it's
key press triggers:
Press 2
Press LC
Press 1
you then just keep holding the weapon and when you hear a trap press the macro key and can pretty much immediately melee someone
instead of having to give an awkward short chase depending on your time fiddling with the controls
isn't it acceptable though?
It is a single input macro for 3 key presses
just instead of RLR it is 2 LC 1
Not in a rules sense just a weird optimization sense
Also I feel like spirits could use more power when the exit gates are available
Since controlling two opposite points on the map is basically impossible; spirit can only really win early
well i mean
the spirit has lost
once the banishment succeeded
and the only other time you get to exit gates phase
is if spirit already dominated
or timed out
True maybe it is fruitless
Other games typically give the hunter the ability to one-shot for some time, the ability to block the exits/prevent them from being opened, or the ability to teleport from one side to the other
teleporting is kinda very ludicrous
at any rate escaping is really only about points
It’s not unfair, has a large telegraph typically
But yeah it kind of breaks down when the game is more about the points you get and 5 wells = win rather than who escapes or dies
i do think you could make a point
the difference is that, when in a well, there's constant paranoia and risk of the spirit finding and attacking you
also can we pls have one more light level on bunker i can't see anything
that it should be
Banishment = Spirit Loss / Survivor Win
No banishment + No kills = Tie
No banishment + At least 1 kill = Spirit Win / Survivor Loss
Since if there is no banishmentand no kills the effective state of the game is the same as at the beginning
Never seen no banishment and no kills before tbh
Unless you just mean in the case that people DC
dc are annoying
both to play with and to handle
in testing at least we had it happen a couple of times that killers were good enough to hold a 3 gen but just couldn't kill people
Edit jump fatigue has actually hit a point where even going up slabs can now be death
the main problems with every game afaik:
- bonfire, blizzard: need too many players
- spirits: jump fatigue
- heroes: [unknown]
no
i kinda liked the locked in more
i had to change it because it had issues
it displayed you in spectator in the sidebar which makes it look like youre dead
also some of the core gameplay mechanics of it are just prone to toxicity.
Rewards being granted only on kill makes kill sniping essential, which is like the peak of annoying - reaping someone else's reward. It doesn't matter if it's tactical or not - it feels really awful when it happens to you
And due to the fact that the hero is the player that did best in the first round, the second round is really only a confirmation of their win in most cases - a team that can't stop them from ascending quickly is hardly going to have the coordination to take down the hero
Due to symmetry the game is pretty unequivocally fair
But here fairness gets in the way of enjoyability if there is even one player that is moderately better at the game than the others
what does that mean
you get a lot of score for kills
so just killing people ends up providing a lot of currency
and you are actually incentivised
to not ascend
and instead just max upgrade and keep killing people to stop them from ascending
i don't know how often i've won as hero
i think there has been good chances of comeback in my heroes rounds
honestly i wonder how good bftb comeback is, fire phase sorta just drags on
that gives way more currency per time because it's so much easier to kill people once you have the advantage and can keep them from getting upgrades
first phase is kind of there for flavour tbh
yeah
yeah i've noticed
i used to play by grinding the mobs but the amount of currency you get and the need for kills to ascend means that really you're incentivised to kill everyone you see
i still find heroes p. fun
but i am somewhat good at playing it and don't know how frustrating noobish play would be
it's not even noobish - if you're not the best of the party, you just kinda get curbed
at any rate this thread is about btb
we'll cross the bridge of heroes problems when we get to it
fair
it is good to talk about the problems pre fest because it's disorienting when they're constantly rebalancing through the fest
but this is btb
i've not been doing the best so far
but i am rusty
balance might be biased towards spirits
or maybe i'm struggling with the light levels
btb is as goated as always
would it be possible to have it so that a player can choose to be the spirit? im setting something up with my friends and having to restart the game every time someone doesnt get the spirit is a little annoying
unsure of how to differentiate pfinder parties and pre-made 5 person parties tho... so idk howd thatd go, if it went at all
but has the game ended
i want to maybe add a way to opt out of being spirit permanently. i just couldnt find a good way to put that option into the lobby
where its noticeable thats what it is
id love this!!!
ask the guy without the skull face
originally there was gonna be a way to choose not to be the spirit last year but it didnt get implemented because it was a pain to make
an opt out in the lobby should be easier to do based on what little i know
EXECUTIONER IS SO BROKEN 😭
as in op or as in literally does not work
I need a 5person premade one day
op
To all get wells to 90%
the sheer range of that character is uncanny
Let spirit reset them abd repeat
and the fact that they arent slowed when the scythe is thrown makes it SUPER easy to hit it consistently, or bait ppl into it
unloading the chunk seems to close any open gate at the end of the game, not very preferable if you ask me
mm
youre not meant to be able to unload chunks at all because it despawns tiles
so being able to do that is.. concerning
The range?? Executioner has less than 2/3 the range of mael
it still felt insane. super spammable too
i do share the experience that executioner can pubstomp lobbies if you know what you're doing much like mael
but executioner to me really doesn't feel that much crazier than any of the other chaser spirits
Yes it did after a bit
20 block range
the sycthe only does dmg when the exe pulls it back right?
it deals damage when it is stationary as well
after like 0.5s of landing
it only doesnt deal damage when being sent out
Never seen this message before
/kill
Also is there a limit to the amount of score you can gain from powering wells? Or can you not recieve score from powering wells that were unpowered?
theres a limit
everything has a limit for points I think
you can get points by repowering wells
We want lantern back
Even if not for the entire guiding but rather when u get there so it points you when ur near
Also please make just the ghosts have their funni models from the start that mf was invisible to me under mount Wynn because of all the white that is there. A silly blue ghost would stand out anywhere
the soul models vanish if you fast travel btw that's a bug from last year
tp scrolls still allowed too idk why
but also this is for banish the beyond
and not the scavenger hunt
why do blockades make you get jump fatigue
fix this pls
its so annoying
when you are escaping the spirit and then you cant bc jump fatigue
yeah i plan on doing this
Oh lessgo
Day by daylight sucks please fix
what
please clarify what you mean this sentence is meaningless
Banish the beyond and dbd are the same concept
yes and this game is more fun
dead by daylight sucks but this is pretty fun due to less toxicity
i know that banish the beyond is basically wynnified DBD
but you explain exactly nothing about what is bad nor do you explain which one you're referring to
That’s crazy
would like to request it not being possible for 3 wells to all spawn on the west side of bunker
it is comically difficult for survivors to power those wells if 3 are spawned there
I think you are meant to communicate with yo teammates if a buncha wells r grouped together to prevent a bad 3 Gen at the end bt it is really annoying regardless since the spirit can just camp those Close by wells
and tbh how tf are you meant to communicate? direct messaging EVERY alive member is a tall order if you're all alive
I just say it directly in p chat buh idc if the spirit knows
if the spirit sucks and wasn't going to protect the wells earlier they either r easily baitable or jsut bad
and if they were somewhat good at the game they would know to camp those wells anyways imo
my wifi is hella bad rn btw all Mt messages r really delayed
I just have a macro that explains how to heal me
I told lexnt to add a chat popup if someone is injured and holding a stabilizer and shfting
Cant you just msg em or send a message in party chat
a little annoying to do that
also, any moment where you're chatting is a moment where you're immobilised and can't run from the spirit
so you can really only chat while in well or locker
or dead
ehhh just type fast or do it while powering a well that's what I try to do
when I tried executioner something bugged out and I wasn't able to use their special attack for the whole game.
🔥all i want is a cheese
has been fixed since you tried it
same here, ruined my first round this year because my special was useless
typical 
What the scallop occured
They decided to throw a game or idk, mildly annoying 
(I still got the cheese)
(Yes i was hiding inside the locker and bro decided to camp without checking
)
Terror snares on slabs are completely hidden :o
good design actually
uhhh
My ping is usually like a max of 500
but this game
kills my wifi
maybe make it less laggy?
I kinda have to agree with this take on the screenshot. At least part of me agrees with it. Idk
this was in the building map, the outside one has less than 1k ping
Huh theres text? i thought that was removed
Only if you're close by/sneaking
If you're just running around you're not gonna see it
this is so real :3
PLEASE let us disable the "music" part of the sounds in the minigame...
I want to hear only the heartbeat and NOTHING else
the "music" part is SO annoying
it already makes the music quieter when the heartbeat is playing
the music stresses me out, I literally feel the physical stress in my throat from it
the heartbeat is fine though
i believe if you /toggle music it will disable the ambient sounds but not the heartbeat
doesn't seem to work
for this
Idk what happened but somehow we lost the game with "No survivors remaining" when there were still 2 survivors alive
btw the forest map is still impossible if 2 wells spawn in the middle next to each other
problem from last year
sometimes you get 2 of each survivor item which leaves you bugged and unable to select a perk
if u doubleclick to play it might do that yeah
also seen someone get survivors and spirit
fixed on our end
you need to coordinate a bit to not leave those 2 wells for last but yea its not ideal
goofy
this area in woods is very prone to having really bad 3 gen moments
cuz u can have these 3 wells / two of the shown ones and brdige, or + pit or maby pit + church + the one in bottom left
prob would be fine with 2 people but is so sweaty to pull off esp in pfinder i feel
like its prob doable but not happening in pfinder for a week or two
@ruby adder maybe you have thoughts on improving this
ill take a look at it
i rememebr last year u guys made some wells unable to spawn next to each other
were these not some of the wells
?
Apparently if you /kill while dead you come back and can walk around and be a distraction, not sure that's intentional
Silliness with /kill is known
also double well?
Anyone seen the vermin in a game? Im probably just very unlucky
presumably the same glitch as when sometimes you're talking to an NPC and suddenly there's a dozen of them on the tile
There was also double spirits, double perks, and double game timer
it was weird
all survivors died and the game softlocked
??
i havent played the minigame since yesterday, but did yall fix it so people cant leave the party after starting a game? it bugged the game last time and the spirit had to leave the game to end it
The spirit's power to drain the wells so fast is actually incredibly powerful when there's only like 3 left, they can just run between and keep draining whatever tiny progress was made
There's kinda a counter but it relies on you getting all the well upgrade perks which is not reliable in the slightest
that's also kinda luck kek
yeah, you can get the perk that increases speed for however much spirits have damaged that well, and probably also the speedier well when heartbeat is up
erm
Did you know that the spirit has been released?
hmm i think it might've been a tad quiet
other funky things happened that game, like there being 2 spirits and the game thinking there was 2 games happening at once
very normal stats at the end
yes
Very cool 
banished both spirits, failed to escape either of them
ideally you don't get a bad 3 Gen and have your wells spaced out at the end, but pfindee is not very smart rn so :3
Last year concord fallacy and the 20% speed boost wasn't in thr game but u could still cuck the spirit by just choosing the right wells to power most of the time
yeah some of the new perks are made to soft counter bad 3 well layouts
they dont solve the issue entirely (im unsure its possible to fully do so..) but i think they succeed at what they do
we could still have it be better, though
Would it be possible to not end the game if the last survivor is downed, but has a self revive perk?
Could be fun for some clutches, or if your team refuses to help you and escapes instead
ive had people ask me for this
im hesitant to do it
🥺
because it means dragging out the game a ton for a lone soldier
besides
invulnerability doesnt work when theres only 1 survivor left
ye don't do that
What if it only worked if a gate was already open?
Or it works only once?
idk i could maybe consider it if the case is like
you were already downed
and then the last other survivor gets killed or escapes
but isn't that dev time?
then great
but im also unsure if i want to do it
actually, does escaping give you extra points?
just had my 2 teammates ditch me, despite a gate being open and me being a lone survivor :withering:
yeah
also the reason why I decided to ask if that feature could be possible lol, it felt a bit silly
hmm decent point
yeah i feel like there should be a penalty for abandoning downed survivors
clearly not an all or nothing operation.
the self-revive thing is tricky because theres a lot of edge cases
I love it when every player goes "either this person dies or we all escape, no inbetween"
We all agree, someone stays at gate. And the rest are being a nuisance for spirit just to save the 1 downed player
if i come up with a good way to communicate a penalty for escaping with downed players then ill add it
maybe a chat message when a gate is opened while someone is downed?
would also be nice to have a slightly easier gauge of who is downed
I know the party list kinda does that, but it's janky with lockers and stuff
game broke again, this time because someone disconnected mid game, 0 players alive but game didnt end
did it send a message in chat that they left
somewhere up here yes

alive
my idea for autorevive downeds:
- when downed player is last left, and can autorevive, they do so immediately without needing to wait remainder of cooldown, but they lose the ability to revive again
- when multiple downed players and no alive players, all with autorevive have it fire as this (assuming escape phase)
tzelofachad...
i got so many perks the menu bugged (over 5)
me wheni hard carry fr
yea ive been told
ive added support for up to 7
yeah i wish we could do this, but i havent found much of anything that could work. besides i guess another boss bar? there are too many of those already, though
Could left click with stablizer to display the current status of everyone?
Just printed to chat
uh could do but i just got finished making stabilizer left click alert nearby players that you want a heal lol
why does it feel impossible to win as survivor compared to last year
well last year the early days were also kind of hard to win lol
the playing demographics shift over the duration of the event
towards the end there's gonna be more survivors who know what they are doing
and at the beginning a lot more people are trying it out and admittedly weighing their team down a bit
we have some changes planned to make survivors have more of a chance
yeah agunast a good spirit it feels kinda cooked in pfinder
Dang... just had a game where someone abused /kill and ghosted all game
this shit is the corniest thing ever istg
will be fixed soon
i also got trolled by this as spirit, its SO frustrating to chase people (who for some reason have trails!!!) just for them to be spectators 😭
the changes to death in 2.1 messed up the on death shit :/
🙏
i think the trail stuff checks if youre in adventure mode so yea makes sense
Tbf you can ghost without the /kill thing
Also makes sense 2.1 death would do that
yeah but with the /kill thing you can see the other people making you think theyre alive
yea in retrospect it does, we just didnt think to test it
A couple bugs I found: if you swap lobbies after you die you still keep your book and stabilizer and /kill is really bugged.
jump fatigue shouldnt slow your speed for so long after you jump especially since it happens with stuff like going down stairs
not sure if this is a feature but as a spirit you can check if the spirit well is damaged or not by paying attention to the flying cube rotation speed
maybe make it spin at the same speed
and when survivors interact with a damaged spirit well (to fix it) it blinks in the spirit vision
i don't know if both of these can be fixed
reaper/death (whatever the scythe spirit is named) has infinite range with his scythe throw, that makes him able to camp both gates at the same time
maybe add a range cap or nerf his speed even more when far from his scythe
rat burrows take too long to break and i'm 90% sure they don't save if you cancel
since the rat is so fast it's just not worth to mess with them
I feel like the spirit wins a bit too often. It's hard to figure out exactly why, but it's easy to win as spirit and very difficult to win as survivor.
harassing the burrows is like the best way to counter vermin
i think part of this is cause its much more likely to have a new player on survivor team than spirit
this one unfortunately cant
minigame is pretty fun and never feels repetitive, it has some unbalanced stuff like the scythe spirit but any good party can overcome that
has crazy soundtracks
rewards are pretty good (15/5s mana regen, -99% hp useful for fallen builds, haunted mask looks cool)
only bad thing are the people that only wants to play as spirit and will quit if they don't get selected
funnily enough disconnecting actually makes it so you cant be spirit next game
i'm yapping too much i better stop
no youre fine
oh really? that's good to know
id like to add a way to permanently opt out of being spirit
because i know there are people who dont like playing it
that 99% item is useless on fallen because you need to be holding your weapon to be in corrupted
so you swap items (lose corrupted) and then if you activate corrupted you have no corrupted and no health
didn't know about that, i've never played warrior after class archetypes update just heard people say it
still +15/5s mana regen is good
it's still good for rage builds but those r not as common anymo
also u can still power the well without being hurt when the scythe is out plus it takes some time to set up
you can do tech to make it work but its not worth the time
also scythe setopped wrkign for a friend of mine rq
ok yeah it seems bugged
just makes a fishy sound efffect when right clicking
oopsie
how much slower do wells lose power per attack stack
also seems hard to convey to the player easily what the stacks mean
They nerfed Stalker, thank god
Although I think giving it only 5% walkspeed than the regular 10% is kinda too much xd
it isn't meant to be a chase spirit I thinks
meant to play more sneakily for funny one taps
Maybe adding back the Heartbeat while the Survivor is 10 blocks near the Stalker
Well this ofc for the Hunting state
0 Heartbeat during hunting phase without any warning for Survivor is crazy scary
Literally got jumped multiple time
You have to be paranoid for stalker thats the counter
youre meant to be looking around for it while youre on a well
Heck woods go in f5 mode and cover everything around
That's what I did
Got pounce
I checked all my directional and still got jumped
going scizo
tbh well choice also matters for countering some spirits liek that
like choosing to do bridge well on woods last instead of doing the tree well directly down the stairs from it last
true
I haven't fought enugh good stalkers to rllyknow tho
Tbf bridge is actually better against stalker
I like how the 5% stalker nerf will probably still leave it pubstomping lobbies until like halfway through the event
The worst area is anywhere with long sight
every spirit will be a noob killa in the right hands and wrong lobby..
Lets be honest most stalkers are gonna be ones who don't even use the crouching thing
Also I know what Im going to say is not a thread or feedback but
for nkw yeah
Why is there no perk that fix blockade
too op
progably
or it'd have be to hella slow to the point where it's not worth mabye
give it a cooldown that will work
Dbd has the pick up undestroyed ones
wtf
I can get an image without the names either
But it takes a while and you are VERY vulnerable
Ya'll got a map
Oh also some people are complaining that powering well is way too damn slow
and som new tiles mabye
I mean It is but aint that bad no?
eh I don't see this one
depends on situation type shi
lexnt can we get the exact numbers/comparison to old numbers of the new well decaying thing
Soloing gives more points but takes longer
better ij the beginning or if the spirit is getting looped and u have less people alive or smth
I do solo plenty of wells tbh. But I'm pretty defensive about it. Doesn't work in the late game if its only 2 survivors
sometime it's also better to have pressure on two wells at once at the end tho
Just as soon as heartbeat starts
if they are in heartbeat range u get boost I think
Does it like increase even more when It get even closer
yea ik that
I feel like premonition would buff it
No its always 20%
it does I think
aw
would be so good if it boost more the closer the spirit is
second floor camppnig
No because it'd literally be useless in most areas bar 3 specific wells
its like roughly 0.8x decay rate per stack
at 8 stacks its 5x slower
the spirit also deals 10% dmg to the well at base on hit, which goes down by 1% per stack
with 0 stacks its like 1% lost per 1.6ish seconds
I encountered a weird condition where party finder found a match right after my party started the game. The perk selection ui and the party finder ui were fighting for dominance every frame.
Ah
Same here, only happen when I click my mouse too fast right before entering game
for whatever unholy reasons ive gotten network errors as i became a spirit, missing out on the fun :( only happens randomly so i cant reproduce anythin
so yeah, im the opposite ig
executioner not getting a speed nerf is criminal
it already has range it dont need to be usain bolt as well 😭 and stalker didn't really need a speed nerf either it was already a fine ws just needed a nerf to hunt like maybe a stupidly small heartbeat range as opposed to 0 or smth maybe
from my understanding a big reason exe was super strong was bc you could instantly kill someone by using regular left click attack & then pulling the scythe through them
well yeah that as well but also the ws paired with it having good range on the scythe is also a huge pain
also from experience the line of sight req to stun stalker just doesn't work cause they can just immediately kill you anyways
doesnt seem to but i am on an old server atm
but twice now while im looking at them & have the eye icon it doesnt stop them
ok ill make that better
what it does is
it prevents them from attacking/pouncing if they have 300ms out of the 1.5s needed to fully expose
im gonna just make that so if they have any then they cant attack
fairs, i think pounce also eliminates the req
so they can pounce for free while being looked at
expose doesnt stop a pounce thats already charging
but it does prevent them from starting one
ah that's... a little silly
is it difficult to implement a survivor chat btw? would be a cool idea but idk how practical it is to implement
it is a bit difficult
theoretically possible but there are a few issues with it that make it not something i feel is viable for this year
yeah makes sense for sure
the new addition of using the thing to tell people you need healing is a good help tho
Watch Untitled and millions of other Minecraft videos on Medal, the largest Game Clip Platform.
dunno wtf happened here
is this an old world
4h 52m
this is something that should be fixed with the latest patch
m
i see the totem
so it is a new world
thats frustrating
certain spirits (stalker, executioner, maybe vermin and definitely the vanish one) are too op
some have crazy combo and crazy speed, other just crazy speed but still
agree
i think taken and keeper could do with a slight buff, esp keeper, but taken's locker exit cooldown is crazy long ngl
taken is the weakest
i think keeper is weakest
especially on bunker, but even on woods ive never had an issue with it
if you hit someone with the darkness tendril you exit instantly
20 blocks is like nothing
anyway
how do you even disable the slow mode with the taken?
once I get into the slow movement mode I have no idea how to disable it
slow movement mode? what do you mean? You mean when you need to tp to lockers?
you tp to lockers
Say that when all the gens tend to be near lockers
Like you can make it hell for the last few survivors just by patrolling them
so here is the deal.. I had a hard time even entering lockers
idk
I clicked and read everything
everyting possible
? no it doesnt
you enter the cloak state (rmb(
it doesnt? cause it felt that way when playing
this makes all lockers glow
yes I did that too
you left click while facing one to tp
and still couldn't enter a locker
i couldnt teleport to lockers too far away it just didn't do anything, but when trying closer it worked fine
hm
idk what is the exact way to enter a locker on that spirit
if I get a taken again I might just go and test it out for the sake of it
idk how this is happening 😭
i think issue is the glow effect range sucks. (curse you minecraft)
ah but see theres something in place
oh yeah the 2 spirit thing is annoying
for this
i thought id fixed it
its happened bc somehow two people are clicking on the same tick im pretty sure
i havent had it recently but yeah it was a pain before
but theres SUPPOSED to be no way for that to happen
so im genuinely stumped atp
its only a thing this year
didnt happen last year
but nothing changed
maybe it was a thing last year but never came up?
i doubt that
when youre in cloak state, it physically moves all locker models further than 48 blocks away to be within that range so theyre visible
rat burrows also do this when youre traveling
oh wait.. so you cannot enter a locker like a survivor can, you can only teleport to it and then attack?
ah fair, i'll try see it again because i kept jumping between lockers just to move around
no you cannot
is it not?
fascinating
wonder what happens if they search the other locker
can you tell this game is held together by duct tape
they find you. had this bug happen before
searchign either locker kills the player
damn
nope
maybe?
you can just jump lockers can't you
it is not
you shouldnt be able to
i narnia'd into one, right clicked tome to check perks, and ended up in the other locker
it never explicitly says "jump inside a locker"
ah narnia
yes but
it just says you can tp to them
if you never played that spirit yet
you would assume that you can enter lockers due to the special attack
like any survivor can
even when i never played it i worked out quick "oh i just tp to lockers." tendril came later
UHHH
two spirits and everything is broken gg
i did /kill and i think i triggered the domino effect of the century
is it 2 v 10?
or 2 v 3?
2v3
aww that's cruel
stalker and wanderer and we can attack and everything
running from the stalker right in to wanderer
stalker also has the vermin burrow for... some unknown reason
... XD that's just unfair
Permission number #4 **.sm utility disable ** is preventing this action.
there's also blockades in the walls so map hasnt loaded properly
so a broken match
just leave the game and join another game
this is a double game bug
I guess
where the game start got triggered 2x
yeaahh
its the one i cannot figure out how to fix
can you dm me this
not sure if i knowwhat triggered it for sure but i did do a thing to try fix it and i think it made it worse
that's a fun bug
happened to me, if you manage to pick everyone gets double perks and you become 2 spirits
however the map bugs entirely i've seen 3 spirit wells in the same place
is vermin meant to always get jump fatigued when exiting tunnel???
like theres a travel time already then an additional time until u can run normally
it just happened to me
i'm almost sure it happens when two or more people click the start button at the same time
scary
oh that's a great mechanic
i'd say you should have the opt-out but also a method by which the party can vote on who gets to be spirit before entering the game
woa
so scythe guy is broken (scythe won't throw) and i heard people saying they can't tp with terror/panic zealot after their snare explodes
🤨
too much work, and too difficult to set up the decision for the party to vote here
just have everyone except the chosen spirit activate the idol
assuming they just aren't used to new tp keybind
this is notreal buh
not anymore, nerf to speed bonus came
vanish one takes so long to come out of cd
jit is the worst one
and he has obvious as Balls partickes
wwll obvious enough
it's like grey smoke particle
Please add a menu like raids have for confirmation if youre ready
the amount of times i've finished a soul well as he's coming out of invisible is quite funny
Ok what's the point of Jump Fatigue really
90% of my game is literally getting random jump fatigue from walking on slabs
or walking down stairs
so u can't sprint jump and become very fast
then disable jump lmao
Like I can't keep getting killed because of jump faitgue randomly
the main false triggers I get are from barricades now tbh
you are now fish
wait nvm that got fixed aww
lone soldier 3 max hp and perma injured 💀
do the self healing abilities work on lone soldier btw
assuming not
they can't
they would have if they could
do you think ct is the stupid
yesnt!
disabling jumps is impossible
the only way (that i think got removed by mojang) was via HIGH levels of jump boost but all that meant was you got a speed boost every time you tried to jump
i wish CT had thought of this
Maybe I played The Keeper wrong, but it feels like both maps don't have nearly enough open space to utilize that 32 block range
if you've been doing ok you can turn the exit gates in to death traps
like last 2 surivvors suddenly have to be very careful not to get sniped
it's def fine on woods but on bunker it really shines on blockades the corridors and the like 3 open rooms
"Lockers are now airtight."
haven't played in a moment. uh. what does this mean.
someone genuinely thought i was gonna go for the blockade so hid behind it. Was very surprised when i started shooting them
pond the open area next to pond ig and the stone area
you can't hide forever probably
I'm betting lockers won't let you stay in there forever
youll run out of air
yeah
that seems like a valid change
from what I've heard
esp as a survivor
Like "you're letting your teammates die to just camp me out? seriously?"
I think it happened 3 times where the survivors were literally hiding in lockers entire time, weren't even doing soul wells.
we made the game too scary
in before the new Oxygen Tank perk that removes the locker camping penalty 
wont do this, but ive got an idea for one that extends it + some other stuff
for all others
for next year
peak trolling
(this is unserious btw)
most i stay in a locker is like 20 seconds, and that's more dependent on how spirit is
well
it's a perk since it helps your teammates be more productive!
(they immediately die due to unfortunate circumstances)
we're off to a great start
no hate but some of there are, but those are like in the past kekw
The game is tweaking again
some
other
stuff
silly double start
same
wait we are in the same game
ok so we have started the game twice somehow so we have 2 different killers
yea
also
we couldnt pick any perks at the start either due to the menu lagging
so it picked for us
During early game and mid game, picking people off gets tricky with the movement debuff - gates are nice and open but rest of the game feels whaxk
i honestly more use crossbow for shooting down hallways.
2 impostors
like quickly loading then firing
😭
i'd still rather play stalker/taken but keeper has some use in bunker where it's hard to dodge
terror also... exists? I play it and i'm just like so meh about it about this point
yeah wood's it's just, i can turn only a few areas in to death traps
I think at one point i just trapped the entire church to chase people in to there.
me when the game is doing "extra features"
you dont need the full range. its just there so you dont have limits on it
oh this is an oversight
Yayy
I tested it though it's not the random hop it forces you to do
I put a tunnel in a 1.5 block tall space
Still gives you fatigue
O k
gui scale: ultimate+
Hide inside the yeti
xD
the idol to turn off spirit is so broken im ngl
:o I noticed there was changed to the game, is there a changelog for this?
yes
Ah, thank you, didn't see it before
to an extent
you have a timer for how long you can stay in a locker, which recharges gradually when outside
oh wait no so its the opposite
if it hits 0 you take damage
what i mean is like lets say you have 3 lockers next to each other
and the spirit is right there
you can just spam entering the 3 lockers
its very funny
oh yeah thats fine
the funny
also uh im not seeing the snare of power patch
or the locker bandage patch
is that here yet or nah
it should be
alrighty
i assume that also means locker vines is patched then right
that one extremely specific edge case
yyyyeah i think so
pog
eh it was the same thing as locker bandages basically
a bit different
so if you fixed one the other prob fixed itself
i mean the resulting bug was the same at least
pets also dont seem to be fixed either
so itll be on new worlds . eventually
thats a different issue i need to look into
my fix doesnt seem to have worked
:3
this is actually a nerf to surprise strike. you see, we on the wynncraft content team think it is TOO STRONG. so to balance it out, it now floods your chat and is generally annoying. we hope this improves the banish the beyond experience
ohhh thank u this is a good fix thank u guys for the continued efforts
you can now no longer see while preparing it, therefor making it harder to gauge where the spirit is and making it less likely to get valuable use out of surprise strike.
correct!
i think next year we should add a perk that queues the several hundred lines of bread enthusiast dialogue into your chat
with dialogue slowness
have it also display it in chat
so you have to both crouch while not being able to see chat
locks you in place and requires you to shift through it
also killer can hear the dialogue ticking
Looks like the spirit that uses the scythe thing can no longer throw the scythe, source: me and some guy i saw who couldnt use the scythe
have you considered pfinder
we should have pushed a fix for this onto newer worlds
it'll take a few hours to get everywhere
ah
wasnt that patched in the last changelog tho
something got messed up with the push
crusty ahh tech
yeah exec is also bugged af again rn 😔
mael supremacy...
I can't hear the wanderers appear noise but everyone else in my party can, the only music setting i have muted is the normal minecraft music
everything else is full
can you make it so when dying on a ladder it places your grave hitbox at the bottom and not at the point you died cause it makes it so people cant revive you properly
thats two games b2b ive gotten killed in a bugged spot and people cant revive me cause they cant read when i tell them my grave hitbox is not where the grave itself is
also the range of terror seems to be bugged too, it is most certainly not 4 blocks melee range right now
its already meant to do this
im unsure why it doesnt
smh 2.1 bugging out btb should have just made the entire game btb
it shows the grave there but you cant heal it from there
yeahh
alright, found and fixed the issue
nope
Wanderer doesn't make any noise on unstealth now?
the silliness wanderer must go thru to be meta
he does not
he now uncloaks silently, so if you dont see the particles he just appears nearby suddenly
played a game with him like that earlier and he's SO much better
you hide around a close corner and start uncloaking, hold sprint while it goes and youll uncloak when you're right next to them
afaik no
And is also op cause doom
idk why it isnt in changelogs
buh
i dont think its too op garvan was pretty ass before
Last year on btb garvan was in a similar spot and was deemed too op iirc
altho mabye we just sucked balls back then
this is a bug
the sound was meant to be made quieter but it just doesnt play rn
NOOOOOOOOO
i also forgot i made this change which is why its not in the notes
ok cool
Yeah I think they're in a pretty alright spot
No need to make it completely silent
yeah
garvan is like the only bad spirit 😭
i think it being quieter is a good middle ground
how long is uncloak btw
3.5s
womp
yea
it's prov still fine for patrolling and learning the map
just uncloak around a corner orbsmth and u wil stil get people off guard
(not in the middle of a well)
@glossy mist idk if you were still looking for the thread, but at least it looks like its here.
Alright, my biggest issue with BtB apart from the bug where the spirit is invisible (not the ones that can actually become invisible, but the ones that are supposed to not have that ability), and how sometimes hindrances and lockers are invisible, would be:
Some of the buffs are significantly stronger and weaker than the others, and some feel very inconsistent.
Take narnia and the surprise attack buffs. Both of them are extremely strong, however there is no visual queue for the player that times down the effect, so a ton of players (myself included) get very annoyed when a lagspike hits or when they are found at 4.9sec instead of 5sec where the effect takes action. A countdown would be extremely helpful with this, and could also make it so that players can time it better.
Other buffs are straight useless, like the sacrifice one. Why would you ever sacrifice hp for another player unless you are teaming with them and they are on 1hp while you are on 3, or you picked up +2 hearts but now cant heal up? These situations are too niche, and Id rather want a buff that can be more universally be used. Same with giving other people vision of a well you charge by 25% UNTIL it is 80%. First of all people basically never look at what wells are visible to begin with, but also it stops at 80% where it can actually be good to give other people information. I get that some players can use the information of the well disappearing from their vision as it is now over 80%, but still this is also too niche and will not see play for more casual players.
please buff essence i get 6-9 per round trying my very hardest to get as many as possible
But other than those, the gamemode is really fun and I wish it was up for more than 1 month per year
and its taking so long to get crystals
having filler buffs is fine imo, just too many of them is bad
I get on avg 10 per round, and thats being conservative. You should be able to average 12-15 if you just survive and do the objectives consistently, or kill a bunch of players as the spirit
The issue is that the buffs are straight up filler buffs. They are so giga niche that they are just annoying to get any value out of
also there's more perk selection now so I haven't felt it be too annoying yet
i frequently get out fast because the spirit always finds me
Also, I noticed a bug where I would be stuck in the 450 point range and not getting any more from charging wells... Until it later shoots up when I heal someone or revive them
so it is kind of a skill issue:3
not a bug, every action is capped for points
havent you ever thought about people who arent sweats and how annoying it is to go up against them
it's easier to fight against a good spirit than against a competent party
How are players supposed to know that, and also why have caps? Am I supposed to stop charging wells when Im in endgame because I was too good at charging wells earlygame?
yeah I get that
if you just want spirit essence u can make a party to farm essence
Seems silly to get punished for playing well
theres still a lot of new players in pfinder u can re queue with
im not saying they should get punished
to prevent farming
farming the same action indefinitely*
im just saying points for time survived would be nice as i can survive a long time if i try but not that and wells at the same time
and worst case scenario u can make a party with other people at yo skill leve and have fun there
but u won't get much better unless u are challenged(albeit rn it is prob much harder than last year)
I dont mind that spirit essence maxes out. But not being able to get more buffs is a bit tedious, no?
you get points from more than just wells
this wil just lead to more locker camping except instead of locker camping they just hide somewhere useless