spell cycling is a mechanic unfathomably useful yet unlike elemental damage or abilities its neither explained or even shown to the player properly.
what do i mean by properly. around 70% of players play minecraft with gui size 2. DO YOU KNOw how small the spell overlay is. No player and i mean none cause i watched every wynncrat video in existance pays attention to them. So they dont even see they waste more mana as they spam. Ik this is kinda entering suggestion territory but spell cycling needs to be similarly taken into consideration as elemental exercise did it
#spell cycling
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its big enough as it is (on gui 2)
but maybe making it customisable would be cool (devtime)
i dont say enlarging it is the thing tyhats needed\
i like it as a small tiny text
hte problem is when u display it like that people just dont notice it. So u need to teach them in an other way
i dont really see a problem with it
ur a seasoned player...
are you talking about how spells get more expensive if the same spell is casted multiple times?
im looking for the account of complete noobies
yesthe game doesnt teach u that and its poorly shown
yeah thats true ig, could probably just be added into one of the bginner quests
yup
is there anything indicating progress on the spell spam system?
I really hope I haven't just been dumb until last month
i think most beginner players have spammed a movement spell before while travelling, imo it's easy to see that it takes increasing amounts of mana
I dont think its quite easy to figure it out by noticing your mana bar draining faster than usual
it took me years 😄
really
I agree it would probably be good to spell it out (pun not intended) in some tutorialising quest but it's not as though it happened invisibly and you'd have to already be ignoring your mana bar in... quite a drastic way to never notice it
I figured out pretty early that spamming the same spell would increase the mana cost.
The issue, I think, is it's not explained that the cost only increases for spamming the same spell. Players only have one attack spell when they join. So they might spam it and realize that spamming a spell increases mana cost. Or they might be too busy in combat to notice then, so it's not until they unlock their movement spell and start spamming that to get between Ragni and Detlas that they notice. But if only have one attacking spell you can't cycle. And if you're traveling you don't need to use a spell except for your movement spell.
So I think most players will figure out that the cost increases but I don't think it's as obvious that spell cycling prevents that.
(also, you can change the GUI size? Where's the setting for that?)
tell that to like the bajillion wynncraft players starting and never knowing its a feature
i could not count how many players when told it by me were like holy shit this is great
I don't quite understand what this is responding to?
the ignoring mana bar
its VERY smol tbh its smaller than the actual popup text with the costs
We... can't control your gui scale...?
All elements on your screen are relative to it. If you make it "I don't want gui"-scale, then we can't force it on you
but u can accomodate to the usual data
mc with default icons as pre 2.1 was just enough for players to notice it. Not in ur face not too big
now that the mana window is genunely 2.5x smaller
thats an issue
fun fact: the title that shows mana cost is the same size as it was before
(if you are using the same gui scale)
because it still is renaming your held item
ye ik and it was a problem in pre 2.1 too
and your manabar if anything became bigger
spell cycling is just an info that needs to be... told to people thats about my problem
no 🤣
lemme find some good 'ol screenies
do enlighten me how a title that fits over your hunger bar
is smaller than the hunger bar
To any player or staff member who might inevitably give the argument that players can see the rising mana cost
Yes. They have. I have even met a few of them in this Discord that have noticed the mana increasing.
They still don't know how to circumvent this. The game does not make the solution obvious.
yeah no it would NOT be difficult to insert a few lines of dialogue about it to some npc or in some quest just saying like "if you use the same spell repeatedly, the mana cost increases, so try to use different spells to counteract this"
you dont have to go into detail that "every spell after the second one increases mana cost by 5 and it resets after the first different spell cast meaning the first different spell cast still has an increased mana cost-" if you just get the idea across that "same spell many time, more mana", that's good enough
it is slightly smaller, and also not being segmented it's a bit harder to immediately gauge how much of it you have
but I'm not gonna bother arguing about ui, I'm just saying that communicating the concept of increasing spellcosts in one or two lines of dialogue would not be too much to ask
yeah 80% of mana is now the box around it its about 0.6 of its original in leght and half in height
there is a reason
why until you are level 11 it shows them in the middle of your screen
oh sorry i didnt get the entire message mb
yea that should probably be explained somewhere
I believe it works like this:
If you cast the same spell twice in a row, the next spell will cost +5 mana, and it stacks infinitely. This resets after 3s of not casting a spell or sucking up the penalty with a new spell.
Ironically I figured it out at the same time I realized that spamming the demask spell (ritualist) messed with the mana
Which is funny since ritualist is the only archetype where you can make spells increase by 3/4 mana per cast instead of 5
Makes spamming more doable on that archetype
I mean, what is there to say? I get if people don't know how every single id works, such as hpr and hpr% (and I do agree with implementing guides for said obscure ids), but spells costing incrementally 5 more after the first two casts is something I figured out, like, an hour into my playthrough. Like ain't no way you see 20 -> 20 -> 25 -> 30 -> 35 -> 40 -> 45 etc and go, "Hmm I wonder what the pattern could be"
Ig it couldn't hurt but it'd be at most two or three lines of dialogue
Cycling is copium anyways, just meteor meteor meteor meteor meteor meteor meteor meteor meteor meteor meteor meteor meteor meteor meteor meteor meteor
how are you supposed to know that using the same spell twice and switching to a different one still gives you a penalty? or that you can wait 3s to reset it?
Basic intuition and testing? Spell costs don’t just go up forever, it’s gotta reset after some amount of time. And unless you play by only spamming first spell you’ll also find out swapping spells resets
Like you’re asking me how but the answer is to just play the game and not be completely oblivious
I’m not against the point but I just don’t j ow if it would be necessary for spells which is probably the most fundamental part of the game
ive watched multiple friends continuing to spam dash/charge 10 times in a row even after nemract; it's really heartbreaking
Lvl 71 player y'all
I doubt he had any -mana cost gear, so ice snaking in between the spells would've resulted in the same amount of tps cast.
And even if I'm wrong in this case, this is only a singular guy who didn't bother to turn his brain on. You're telling me a majority of the players, even when they're struggling with bosses, wouldn't start paying attention to the most important (but also basic) mechanic in the game to understand how it works?
Yes I'm telling u exactly that. Because I saw it over and over and over, my friends, stremears, ytbers just some in game people I helped at the start
Then idk how to respond then. Maybe we just interacted with different groups of people, but I saw the opposite.
We can just agree to disagree
¯_(ツ)_/¯
Is this an arcanist meter
It's a lightbender one no? The 250% heal or something
I don't play mage so idk
i think a big part of this is the fact that not many players realize that switching spells resets the spell cost afterwards, since when you do something like multiple tp spells + 1 other spell the one other spell usually uses tons of mana and i would have never thought that after that my spells would cost less
That’s exactly how it went for me. Only learned about spell cycles after reaching level 100 and started looking in this discord
i had to be told after playing for years and doing things like lunar spine switchign instead 💀
it would be intresting if they put a small thing in the spell tree where you can hover for mana costs instead of manualy testing or manually checking each spell for -costs and gear and intelligence and at the bottom they could say something like "+5 for each consecutive spell, resets upon casting another spell or after waiting a few seconds"
Watched the rest of the stream their lightbender
So an ice snake would definitely help then make it worse
they could instead put a little red "+5" over the mana bar whenever the rule would apply. that would be a lot easier to figure out. they could also add "spell spam penalty" next to that. maybe even add a little 3 second timer that ticks down so confusion is nonexistent
there's really a lot that could be done for this