#spell cycling

1 messages · Page 1 of 1 (latest)

oak canopy
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spell cycling is a mechanic unfathomably useful yet unlike elemental damage or abilities its neither explained or even shown to the player properly.
what do i mean by properly. around 70% of players play minecraft with gui size 2. DO YOU KNOw how small the spell overlay is. No player and i mean none cause i watched every wynncrat video in existance pays attention to them. So they dont even see they waste more mana as they spam. Ik this is kinda entering suggestion territory but spell cycling needs to be similarly taken into consideration as elemental exercise did it

lilac magnet
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its big enough as it is (on gui 2)

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but maybe making it customisable would be cool (devtime)

oak canopy
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i dont say enlarging it is the thing tyhats needed\

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i like it as a small tiny text

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hte problem is when u display it like that people just dont notice it. So u need to teach them in an other way

lilac magnet
oak canopy
lilac magnet
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are you talking about how spells get more expensive if the same spell is casted multiple times?

oak canopy
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im looking for the account of complete noobies

oak canopy
lilac magnet
oak canopy
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yup

limpid falcon
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I really hope I haven't just been dumb until last month

zenith perch
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i think most beginner players have spammed a movement spell before while travelling, imo it's easy to see that it takes increasing amounts of mana

limpid falcon
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I dont think its quite easy to figure it out by noticing your mana bar draining faster than usual

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it took me years 😄

zenith perch
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really

shrewd niche
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I agree it would probably be good to spell it out (pun not intended) in some tutorialising quest but it's not as though it happened invisibly and you'd have to already be ignoring your mana bar in... quite a drastic way to never notice it

slim horizon
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I figured out pretty early that spamming the same spell would increase the mana cost.
The issue, I think, is it's not explained that the cost only increases for spamming the same spell. Players only have one attack spell when they join. So they might spam it and realize that spamming a spell increases mana cost. Or they might be too busy in combat to notice then, so it's not until they unlock their movement spell and start spamming that to get between Ragni and Detlas that they notice. But if only have one attacking spell you can't cycle. And if you're traveling you don't need to use a spell except for your movement spell.
So I think most players will figure out that the cost increases but I don't think it's as obvious that spell cycling prevents that.

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(also, you can change the GUI size? Where's the setting for that?)

oak canopy
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i could not count how many players when told it by me were like holy shit this is great

shrewd niche
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I don't quite understand what this is responding to?

oak canopy
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the ignoring mana bar

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its VERY smol tbh its smaller than the actual popup text with the costs

shrewd niche
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We... can't control your gui scale...?

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All elements on your screen are relative to it. If you make it "I don't want gui"-scale, then we can't force it on you

oak canopy
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mc with default icons as pre 2.1 was just enough for players to notice it. Not in ur face not too big

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now that the mana window is genunely 2.5x smaller

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thats an issue

shrewd niche
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fun fact: the title that shows mana cost is the same size as it was before

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(if you are using the same gui scale)

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because it still is renaming your held item

oak canopy
shrewd niche
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and your manabar if anything became bigger

oak canopy
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spell cycling is just an info that needs to be... told to people thats about my problem

oak canopy
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lemme find some good 'ol screenies

shrewd niche
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do enlighten me how a title that fits over your hunger bar

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is smaller than the hunger bar

lost helm
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To any player or staff member who might inevitably give the argument that players can see the rising mana cost

Yes. They have. I have even met a few of them in this Discord that have noticed the mana increasing.

They still don't know how to circumvent this. The game does not make the solution obvious.

primal hearth
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yeah no it would NOT be difficult to insert a few lines of dialogue about it to some npc or in some quest just saying like "if you use the same spell repeatedly, the mana cost increases, so try to use different spells to counteract this"

oak canopy
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lets have a lil comparison then :)

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do YOU see a difference :)

primal hearth
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you dont have to go into detail that "every spell after the second one increases mana cost by 5 and it resets after the first different spell cast meaning the first different spell cast still has an increased mana cost-" if you just get the idea across that "same spell many time, more mana", that's good enough

oak canopy
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mmm yes it is not smaller...

primal hearth
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it is slightly smaller, and also not being segmented it's a bit harder to immediately gauge how much of it you have

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but I'm not gonna bother arguing about ui, I'm just saying that communicating the concept of increasing spellcosts in one or two lines of dialogue would not be too much to ask

oak canopy
gritty sun
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oh sorry i didnt get the entire message mb
yea that should probably be explained somewhere

limpid falcon
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I believe it works like this:

If you cast the same spell twice in a row, the next spell will cost +5 mana, and it stacks infinitely. This resets after 3s of not casting a spell or sucking up the penalty with a new spell.

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Ironically I figured it out at the same time I realized that spamming the demask spell (ritualist) messed with the mana

dreamy cradle
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Which is funny since ritualist is the only archetype where you can make spells increase by 3/4 mana per cast instead of 5

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Makes spamming more doable on that archetype

dusky jewel
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I mean, what is there to say? I get if people don't know how every single id works, such as hpr and hpr% (and I do agree with implementing guides for said obscure ids), but spells costing incrementally 5 more after the first two casts is something I figured out, like, an hour into my playthrough. Like ain't no way you see 20 -> 20 -> 25 -> 30 -> 35 -> 40 -> 45 etc and go, "Hmm I wonder what the pattern could be"

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Ig it couldn't hurt but it'd be at most two or three lines of dialogue

open locust
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Cycling is copium anyways, just meteor meteor meteor meteor meteor meteor meteor meteor meteor meteor meteor meteor meteor meteor meteor meteor meteor

limpid falcon
dusky jewel
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Like you’re asking me how but the answer is to just play the game and not be completely oblivious

dusky jewel
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I’m not against the point but I just don’t j ow if it would be necessary for spells which is probably the most fundamental part of the game

unique terrace
oak canopy
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Holyy this got some attention

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Argue my minions argue

dusky jewel
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And even if I'm wrong in this case, this is only a singular guy who didn't bother to turn his brain on. You're telling me a majority of the players, even when they're struggling with bosses, wouldn't start paying attention to the most important (but also basic) mechanic in the game to understand how it works?

oak canopy
dusky jewel
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We can just agree to disagree

oak canopy
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¯_(ツ)_/¯

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Is this an arcanist meter

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It's a lightbender one no? The 250% heal or something

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I don't play mage so idk

young cargo
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i think a big part of this is the fact that not many players realize that switching spells resets the spell cost afterwards, since when you do something like multiple tp spells + 1 other spell the one other spell usually uses tons of mana and i would have never thought that after that my spells would cost less

marble basin
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That’s exactly how it went for me. Only learned about spell cycles after reaching level 100 and started looking in this discord

young cargo
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i had to be told after playing for years and doing things like lunar spine switchign instead 💀

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it would be intresting if they put a small thing in the spell tree where you can hover for mana costs instead of manualy testing or manually checking each spell for -costs and gear and intelligence and at the bottom they could say something like "+5 for each consecutive spell, resets upon casting another spell or after waiting a few seconds"

oak canopy
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So an ice snake would definitely help then make it worse

limpid falcon