#buff TCC
1 messages · Page 2 of 1
i personally think colo just lacks phases at all hes a single phase boss (to be fair the og colo has more phases lmfao)
honestly i think adding like a final survival rage phase that last a couple seconds wouldnt the worst ontop of changing his animation speed abit to make his attack not take 50years
if an invincibility phase were to be made, it could be based off of phase 1 from 1.20/2.0
Have the arms be raised up and blocking and call it the "defense system" again, then have it do a different attack until the phase ends
now that u mention that yeah true
That is true, tbh
Doesn't even need to be full invuln that way
If you can dish enough to go through it's defense, fuck it, why not?
I don't see an issue with TCC boss being done quick on a vaccum, I see an issue in it being done quick enough that you don't have to fight it at all
and no one will do it, because for good parties non-graid will be more rewarding
very cool!
Buff his hp
speaking off, how many ppl do greg anyways
But nerf his dmg, 22k in a normal hit ain't good
since imo it never felt rewarding for the diffculty
they're talking about tcc
ik, but on the topic of reward // difficulty. in gernal i think greg is quite bad on the reward site
1.) More difficult for, but a fast time is still achievable with enough skillful playing. With coordination they can likely be optimized to be as fast as party finder runs.
2.) The rewards surmount non guild raid rewards in the long run.
They’re probably considering this.
TCC is too good rewards side
TCC's tomes man
nerf tcc 😎
Oki!
Please god let lightbender be nerfed when TCC grand releases already so people can't stop bragging about their stupid TCC clear times
Seeing kightbenders bragging about their TCC clear times makes my eyes roll so far back into my skull they're almost disconnecting from the optic nerve
If dark wizards weren’t purely cosmetic, Foxxo would have 100000 hours of playtime on it.
What did the lightbenders do to you 😭
lightbender, more like fightender
They're too versatile for Foxxo.
@tall vapor is this latest patch the one with the graid changes?
no
Sadge
Fair enough, do you have the numbers on what exactly got changed in this one though?
Changed TCC Sword Stab attack to have a shorter cooldown
Changed TCC Punch Attack cooldown
Increased the speed of TCC summoning his second sword
Buffed TCC Boss agro. It will now turn towards the direction where the most players are located, faster than before, and more often.
I believe these should be in the current patch
I told my guildmates to look out for TCC's graid changes as they would probably come very abruptly without any announcement.
tyty
Lmao they will definitely be announced
it used to never pick the sword stab attack unless 13 seconds had passed, now the cooldown is 8. This mostly effects early on in the fight.
the punch attack used to have 2 cooldowns, it wouldn't ever get picked unless 6 seconds had passed sense a mob had last been summoned, on top of its own cooldown. It no longer has the 6 second wait after a mob has been summoned. Meaning it picks the attack more often. However It's own cooldown used to be 13 seconds but now it is 18.
I made the sword summoning animation for when TCC summons the second sword twice as fast as it was before.
The boss will now agro to whichever side of the arena (Left, Middle, Right) that the most players are on. In the event the number is even it will always pick the Left platform, then the middle then the right. so if 2 people on left and 2 on right, it will look left. if 2 on right, 2 on middle, it will look middle. It turns in 1.5 seconds instead of I believe 4 seconds before. Once it turns to face a direction it won't turn again for at least 12.5 seconds.
here ^
Oh awesome tysm
the sword change was done because early on in the fight there could be huge cooldowns because every attack he did was on cooldown, this makes it so the cooldown for the sword stab is shorter so it happens more, making the early fight less slow
the punch actually used to happen very rarely becuase of it's own cooldown + the normal melee cooldown here he won't pick a melee attack some amount of time after just doing a melee attack + the punch's own cooldown. Removing the summon cooldown means he will be summoning healer minions with the punch more often but with a higher amount of time between each punch.
The second sword summoning animation was just stupid slow and needed to be faster
the agro was just bad and needed to be more dynamic and actually face the people fighting the boss
also funny enough there was a bug that NO ONE REPORTED!!! Once TCC summoned the second sword he would NEVER do any summon attacks
I fixed that bug so now he will
Im gonna be honest once the second sword I’m no longer paying attention to see if he’s stopping other attacks, and if the sword doesn’t come out (far more likely outcome) the bug never happens
lmao yea
I just noticed it cuz I made the sword summon instantly with guild raid, and the guild raid boss never summoned any minions
which made me go looking and I found the issue
also uh, just did a tcc with the new changes never saw second sword and the boss wasn't even that fast (36s)
i was assured the sword was spawned but it wasnt a factor
i definitely noticed the punch delay though it feels much more threatening
He also sometimes starts spamming attacks so that you can't even get near
mfw the boss does attacks
he can only do 1 attack at a time lol
I think some of yall just got used to tcc spending most of his time literally doing nothing
also uh i just did a tcc on a new world where the texture pack was bugged
trying to solo that with the new attack timings was probably the most fun ive had in the boss
aside from not being able to tell the difference between red and green laser eyes 10/10 experience
epic
This is why I asked a week ago if the TCC buffs had happened; there were some fights (if your team didn't kill him fast enough) where he would just constantly do sweeps / sword drops / sword smashes one after the other with only a couple of seconds in between
the attack with the red sigil and sword
sometimes gets spammed so quickly that you can't get near him cuz the knockback circle
thats cuz someone is standing near the sword
it only drops when people are near it
when it gets close to someone it follows that person
This is constructive feedback, you gave reasons for why this change should happen and discussed how it could be potentially solved
hope a ct can see it
the nice touch of the lb trying to use the orbs to hit the thingies
@tall vapor question, how does the provoke rework affect TCC
It doesnt
it kinda does
it does pick a target and it uses that targets distance to determine some attacks, such as if it will shoot the large amount of lava rocks directly at everyone
but it picking a target has no say on how it rotates
which is intentional, it would be way easy to cheese if you could do that
looks cool
btw when will more buff tcc release
not the one coming up

@tall vapor uhh it seems somehow tcc can make the play area 0
(he then proceeded to green eyes the left blue platform leaving only like 5 platforms left at the very back)
its doesnt last for all that long
i mean yeah, and im sure its just like luck issue here
but the fact that its possible at all is kinda the point
Ik I haven't gotten to it yet
I'll put it on my to-do list for Monday
Along with some other tcc changes
awesome tysm
demonic hotbar
used to have a talisman of the valley too, but i require a slot
The ragni ball ontop!
(We love on-demand spawnable mob)
Do you use kt for focus charging?
it doesnt give focus, i use it for annie
Uh hu
This one of the puns you cake btw?