#buff TCC

1 messages · Page 2 of 1

dire canyon
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My only complaint is that no attack change will matter if you can still cheese it to the point you won't ever see it

spiral creek
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honestly i think adding like a final survival rage phase that last a couple seconds wouldnt the worst ontop of changing his animation speed abit to make his attack not take 50years

bitter star
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if an invincibility phase were to be made, it could be based off of phase 1 from 1.20/2.0
Have the arms be raised up and blocking and call it the "defense system" again, then have it do a different attack until the phase ends

spiral creek
dire canyon
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If you can dish enough to go through it's defense, fuck it, why not?

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I don't see an issue with TCC boss being done quick on a vaccum, I see an issue in it being done quick enough that you don't have to fight it at all

regal wyvern
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and no one will do it, because for good parties non-graid will be more rewarding

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very cool!

tall needle
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Buff his hp

spiral creek
tall needle
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But nerf his dmg, 22k in a normal hit ain't good

spiral creek
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since imo it never felt rewarding for the diffculty

regal wyvern
spiral creek
honest prairie
honest prairie
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TCC's tomes man

boreal hill
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nerf tcc 😎

tall vapor
frosty lava
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Please god let lightbender be nerfed when TCC grand releases already so people can't stop bragging about their stupid TCC clear times

Seeing kightbenders bragging about their TCC clear times makes my eyes roll so far back into my skull they're almost disconnecting from the optic nerve

honest prairie
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If dark wizards weren’t purely cosmetic, Foxxo would have 100000 hours of playtime on it.

tidal sun
tall vapor
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lightbender, more like fightender

honest prairie
sage vector
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@tall vapor is this latest patch the one with the graid changes?

sage vector
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Sadge

tall vapor
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still needs more playtesting

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and tweaking

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it has some base tcc changes thoe

sage vector
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Fair enough, do you have the numbers on what exactly got changed in this one though?

tall vapor
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Changed TCC Sword Stab attack to have a shorter cooldown
Changed TCC Punch Attack cooldown
Increased the speed of TCC summoning his second sword
Buffed TCC Boss agro. It will now turn towards the direction where the most players are located, faster than before, and more often.

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I believe these should be in the current patch

honest prairie
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I told my guildmates to look out for TCC's graid changes as they would probably come very abruptly without any announcement.

sage vector
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at least more specific than “changed” is what i mean

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like actual timings

tall vapor
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well the attacks arnt like faster

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leme get that

sage vector
pale lynx
tall vapor
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it used to never pick the sword stab attack unless 13 seconds had passed, now the cooldown is 8. This mostly effects early on in the fight.

the punch attack used to have 2 cooldowns, it wouldn't ever get picked unless 6 seconds had passed sense a mob had last been summoned, on top of its own cooldown. It no longer has the 6 second wait after a mob has been summoned. Meaning it picks the attack more often. However It's own cooldown used to be 13 seconds but now it is 18.

I made the sword summoning animation for when TCC summons the second sword twice as fast as it was before.

The boss will now agro to whichever side of the arena (Left, Middle, Right) that the most players are on. In the event the number is even it will always pick the Left platform, then the middle then the right. so if 2 people on left and 2 on right, it will look left. if 2 on right, 2 on middle, it will look middle. It turns in 1.5 seconds instead of I believe 4 seconds before. Once it turns to face a direction it won't turn again for at least 12.5 seconds.

sage vector
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Oh awesome tysm

tall vapor
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the sword change was done because early on in the fight there could be huge cooldowns because every attack he did was on cooldown, this makes it so the cooldown for the sword stab is shorter so it happens more, making the early fight less slow

the punch actually used to happen very rarely becuase of it's own cooldown + the normal melee cooldown here he won't pick a melee attack some amount of time after just doing a melee attack + the punch's own cooldown. Removing the summon cooldown means he will be summoning healer minions with the punch more often but with a higher amount of time between each punch.

The second sword summoning animation was just stupid slow and needed to be faster

the agro was just bad and needed to be more dynamic and actually face the people fighting the boss

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also funny enough there was a bug that NO ONE REPORTED!!! Once TCC summoned the second sword he would NEVER do any summon attacks

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I fixed that bug so now he will

sage vector
tall vapor
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I just noticed it cuz I made the sword summon instantly with guild raid, and the guild raid boss never summoned any minions

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which made me go looking and I found the issue

sage vector
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also uh, just did a tcc with the new changes never saw second sword and the boss wasn't even that fast (36s)

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i was assured the sword was spawned but it wasnt a factor

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i definitely noticed the punch delay though it feels much more threatening

tall needle
tall vapor
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mfw the boss does attacks

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he can only do 1 attack at a time lol

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I think some of yall just got used to tcc spending most of his time literally doing nothing

sage vector
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also uh i just did a tcc on a new world where the texture pack was bugged

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trying to solo that with the new attack timings was probably the most fun ive had in the boss

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aside from not being able to tell the difference between red and green laser eyes 10/10 experience

atomic shuttle
tall needle
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sometimes gets spammed so quickly that you can't get near him cuz the knockback circle

tall vapor
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it only drops when people are near it

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when it gets close to someone it follows that person

coarse grail
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This is constructive feedback, you gave reasons for why this change should happen and discussed how it could be potentially solved

jagged gull
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hope a ct can see it

celest lagoon
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the nice touch of the lb trying to use the orbs to hit the thingies

frosty lava
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@tall vapor question, how does the provoke rework affect TCC

modern cove
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It doesnt

tall vapor
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it does pick a target and it uses that targets distance to determine some attacks, such as if it will shoot the large amount of lava rocks directly at everyone

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but it picking a target has no say on how it rotates

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which is intentional, it would be way easy to cheese if you could do that

dusky mantle
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btw when will more buff tcc release

tall vapor
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later

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lol

dusky mantle
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next patch?

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👀

tall vapor
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not the one coming up

dusky mantle
sage vector
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@tall vapor uhh it seems somehow tcc can make the play area 0

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(he then proceeded to green eyes the left blue platform leaving only like 5 platforms left at the very back)

keen rose
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its doesnt last for all that long

sage vector
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i mean yeah, and im sure its just like luck issue here

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but the fact that its possible at all is kinda the point

tall vapor
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Ik I haven't gotten to it yet

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I'll put it on my to-do list for Monday

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Along with some other tcc changes

sage vector
keen rose
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i kinda like it being in, makes for rare highlights

thorn mist
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demonic hotbar

keen rose
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used to have a talisman of the valley too, but i require a slot

lucid sandal
# keen rose

The ragni ball ontop!
(We love on-demand spawnable mob)
Do you use kt for focus charging?

lucid sandal