most of the curses just increase the average difficulty of a mob, but getting too many resistance curses can actually end a run. I got up to 80% (about 5 rolls of enemy res) and every single mob was unkillable. fodder, bosses, it didnt matter, because i was literally doing 2000 damage per meteor (normal was 40000). Its just frustrating
#enemy resistance feels WILDLY overpowered
1 messages · Page 1 of 1 (latest)
to clarify, its because its multiplicative (i think) but like i had a total of +500% ish damage and instead of doing 5x my normal damage i was doing about 2% of my normal damage
I agree, but 84% of resistance is the max and it takes 7 resistance curses to reach, each one is 12%
depends if u got a ton of boons, u can continue, but normally its a game over
boons dont matter, as unless you get up to a whopping 10-11x damage boost from them you would still be doing less damage than the start of the run
and to compete with base mob scaling you needa get way more powerful than that
leading to you needing like 10-20 damage boons to compete with 84% res in late challenges
boons outscale resistance curses very easily
uhh what? i got up to 600% ish damage boost and was doing 4k per meteor. I wouldnt call that very easily
it took 3 minutes to deal 250k dmg to a destroy challenge
you need much more boons tbh
if u are at 72/84%
its unrealistic tho
nobodies running around with 50 boons
also to clarify again, I had equi, i just got unlucky with the curses i got, so my run ended
yes, thats why u normally don't stack up curses until u are ready, of course that can happen regardless if u are unlucky
equi is horrible in 2.1, don't bother with it
equi may be the worst mission in 2.1 right now, not even joking
the problem is if equi is horrible then how is it possible to outboon the res curses lol
hoader is a good one
plus materialism of course
fair
don’t do long runs, simple. hoarder helps a lot, but short runs are usually better anyway
btw im mainly talking about how disproportionally scaled the res curses are compared to the other, ik the meta is all weird
I just did a 100/100 run, hoarder/materialism really helped, I was destroying everything despite the 84% resistance.
thats true, the max resistance could use a nerf
ye like keep in mind without that res you would be doing abt 10x the damage
if u are doing long runs u want to run disco in your build and have hoarder chronokenisis else its not worth doing 100 challenges
Wow people still doing lootruns?
another instance of DPS being the most important stat
compromising solution: decrease it from 12% to 10% per stack, and set the max. resistance to 70%
honestly my take is that it should be completely removed, because it just dosent fit with the design of every other curse making the mob stronger, instead of you weaker
(also even that solution is still wildly strong)
70% means it takes just under 4x damage to kill it
ye thats kinda wild
actually now that im thinking about it res is even worse because of the scaling problems it brings up
say you do 100k damage
with 70% enemy res you would do 30k
with 84% res you would do 16k
literaly double damage just with the reduction of 14% res
that is doable
maybe yes but it makes your lootrun 4x as slow
yeah
and for everything except defense that affects the time for like 90% of the total lootun time lmao
have you considered not taking as many curses
thats the only real option at this point, which is why its bad
wynncraft players when curses make the game harder (its too hard for them now)
💀
like idk you are also supposed to take boons so you have the ability to deal with the curses
it sounds like you took too many curses without taking boons
but this argument isnt that valid when you need a 1000% damage boost to keep up with the 84% res since you got unlucky
just to get to where you are in the beginning
worth noting that you only need it once
the resistance cannot increase further
and if you get stuff to remove curses youll be better off from there
true, but res is still stronger than every other curse
i think youre forgetting im not saying curses are too strong, just that res is way stronger than every other curse
i understand that, i however dont feel like its as big of an issue as you consider it to be
i can understand bringing it from the current max to maybe 75% but it shouldnt be reduced more
1 killstreak boon is 800% dmg
I feel like its not an issue for most runs, but its rly just rng based
cuz ive had multiple runs ended just because i happened to roll to many res curses
to specify, i went from 50% res killing things easily to 84% like 2 challenges later not being able to kill fodder mobs
and if those 3 or 4 res curses were health curses it would only be slightly more difficult, not reducing my damage by a further like 50%
I think this is the whole point of enemy resistance
yeah lmao
like yeah tbf i didnt like when they reduced it from 90% to 84% either, because without resistance curses there isnt any curse that makes you ever consider whether you should or should not take the purple
because every other curse is practically meaningless
so if resistance was just as neglible then like yay free purple stacks
if anything just limit the amount of resistance curses you can have early on so like you can only have up to 1 in the first 3 challenges, up to 2 in the first 6 and so on
reduce both the curse and boon numbers drastically pls
I guess the "nerf equi" camp got what they wanted.
I've wondered if mob resistance would be slightly more balanced if it decreased elemental damage taken allowing one to potentially pierce through it with neutral damage.
i think the better option would be to reduce enemy res per curse (e.g. down to 6%) while still keeping the cap
resistance is actually infuriating when you get it
And new lootrun is already annoying as it is
lootrunning is still crazy money
critical% dex boon, problem solved
it's the worst of the endgame money activities
you mean best
no i mean worst
WEs can net 34-36/hour, raids can net 30-32/hour
(not counting annie btw)
lootrunning, aside from it being the most RNG-based activity, only nets an average range of 24-28/hour
but i can get an epoch in 30 minutes
Sure, you can. But it's an average of 2500 pulls per mythic
The RNG is huge and, if you average it out, lootrunning loses big in terms of money making activities
Well yeah but you usually don't lr unless the pool is good anyway. So if you're averaging the price of mythics you need to always include a high-end mythic (or even two)
It's a conditional activity
like its just pool dependant
like yeah lring is shit when there are multiple landmines in the mythic selection, but if you get an absolutely insane chest theres just no way it loses to anything
like i can very realistically do 700 pull 30min runs rn, so thats about 1h45 for a mythic, and like thats not even taking into account sacrifices which speed it up so much
and corks are about 1/3 the rarity of real mythics in the chest, and because you do short runs if you see an early cork thats a +2stx moment for practically no work
Assuming a pool of 2 corkians and short 1 hour ish runs, id say u can get a corkian every 2 runs easily, netting >1stx per hour
And thats excluding other mythic drops 🤓
^tbh yeah, its just way better
🤨
someone doesnt know how to lootrun properly
Maybe? I made a killing off of lootrunning but that was before Rekindled
Back then you could net a mythic per hour without much fuss
lootrunning is just as efficient if you do it right
partial deviation from the thread (also it is the most efficient end-game money making activity, not the least efficient/worst).. that said, because lootrunning is already crazy money, resistance should stay in the game, just be reduced to 10% each tick and 70% max, that would be a great solution imo... that way you cannot get through the runs in a breeze but they will still be difficult enough.
lootruns should not be hard they should be brain rot like old lootrunning
they already are
70% is doubling how easy it is lol
They are still brain rot
nah lowkey you actually have to plan stuff like how much time you have left, risk management on beacon choices and not getting rolled over by curses that are annoying af
i just want to follow the path and open the silly chests until purple pixels but no, gameplay
sometimes i just go for the fastest chall even if some other beacon would be better
no just 1.5x easier
that is literally what lootrunning is right now, except for getting the missions part but you don't even have to think about that part once you learnt the pattern
the only 2 things you have to watch are challenges left and time but that is easy
the learning curve can take some time for some
2.0.3 was peak lr knowledge, but ive already started to adapt again in 2.1
knowing cycles was so fun
I genuinely do not look at my screen half the time
My brain melts trying to lr
yeah well once you get the ball rolling its pretty brain roty but the rng setting things up its just annoying af
yeah on your first or like 2nd lr ever its not really annoying after
New gen "lootrunners" smh 😮💨
Gang i been lootruning before the lr update
my apologies gng but i had to let em know 🔥
Np slime
uh no, ur going from dealing 0.16x of the original damage to 0.3x
that's a 1.875x damage increase