#enemy resistance feels WILDLY overpowered

1 messages · Page 1 of 1 (latest)

shut flax
#

most of the curses just increase the average difficulty of a mob, but getting too many resistance curses can actually end a run. I got up to 80% (about 5 rolls of enemy res) and every single mob was unkillable. fodder, bosses, it didnt matter, because i was literally doing 2000 damage per meteor (normal was 40000). Its just frustrating

#

to clarify, its because its multiplicative (i think) but like i had a total of +500% ish damage and instead of doing 5x my normal damage i was doing about 2% of my normal damage

drifting rose
#

I agree, but 84% of resistance is the max and it takes 7 resistance curses to reach, each one is 12%

shut flax
#

max should be at most like 50

#

again, the game is unplayable above 60-70

drifting rose
shut flax
#

boons dont matter, as unless you get up to a whopping 10-11x damage boost from them you would still be doing less damage than the start of the run
and to compete with base mob scaling you needa get way more powerful than that
leading to you needing like 10-20 damage boons to compete with 84% res in late challenges

obtuse mica
#

boons outscale resistance curses very easily

shut flax
#

uhh what? i got up to 600% ish damage boost and was doing 4k per meteor. I wouldnt call that very easily

#

it took 3 minutes to deal 250k dmg to a destroy challenge

drifting rose
#

if u are at 72/84%

shut flax
#

its unrealistic tho

#

nobodies running around with 50 boons

#

also to clarify again, I had equi, i just got unlucky with the curses i got, so my run ended

drifting rose
drifting rose
shy folio
shut flax
#

the problem is if equi is horrible then how is it possible to outboon the res curses lol

drifting rose
#

plus materialism of course

shut flax
#

fair

shy folio
shut flax
#

btw im mainly talking about how disproportionally scaled the res curses are compared to the other, ik the meta is all weird

drifting rose
#

I just did a 100/100 run, hoarder/materialism really helped, I was destroying everything despite the 84% resistance.

drifting rose
shut flax
normal frigate
split oak
#

Wow people still doing lootruns?

brave beacon
#

another instance of DPS being the most important stat

sly ore
#

compromising solution: decrease it from 12% to 10% per stack, and set the max. resistance to 70%

shut flax
#

honestly my take is that it should be completely removed, because it just dosent fit with the design of every other curse making the mob stronger, instead of you weaker

#

(also even that solution is still wildly strong)

graceful wren
#

70% means it takes just under 4x damage to kill it

shut flax
#

ye thats kinda wild

#

actually now that im thinking about it res is even worse because of the scaling problems it brings up
say you do 100k damage
with 70% enemy res you would do 30k
with 84% res you would do 16k
literaly double damage just with the reduction of 14% res

sly ore
shut flax
sly ore
#

not 4x as slow, not at all

#

it makes taking down the mobs 4x as slow

shut flax
#

yeah
and for everything except defense that affects the time for like 90% of the total lootun time lmao

graceful wren
#

have you considered not taking as many curses

shut flax
graceful wren
#

wynncraft players when curses make the game harder (its too hard for them now)

shut flax
#

💀

graceful wren
#

like idk you are also supposed to take boons so you have the ability to deal with the curses

#

it sounds like you took too many curses without taking boons

shut flax
shut flax
graceful wren
#

worth noting that you only need it once

#

the resistance cannot increase further

#

and if you get stuff to remove curses youll be better off from there

shut flax
#

true, but res is still stronger than every other curse

#

i think youre forgetting im not saying curses are too strong, just that res is way stronger than every other curse

graceful wren
#

i understand that, i however dont feel like its as big of an issue as you consider it to be

#

i can understand bringing it from the current max to maybe 75% but it shouldnt be reduced more

obtuse mica
#

1 killstreak boon is 800% dmg

shut flax
#

I feel like its not an issue for most runs, but its rly just rng based
cuz ive had multiple runs ended just because i happened to roll to many res curses

shut flax
shut flax
twin ruin
#

I think this is the whole point of enemy resistance

graceful wren
#

yeah lmao

obtuse mica
#

like yeah tbf i didnt like when they reduced it from 90% to 84% either, because without resistance curses there isnt any curse that makes you ever consider whether you should or should not take the purple

#

because every other curse is practically meaningless

#

so if resistance was just as neglible then like yay free purple stacks

twin ruin
#

if anything just limit the amount of resistance curses you can have early on so like you can only have up to 1 in the first 3 challenges, up to 2 in the first 6 and so on

ornate bear
#

reduce both the curse and boon numbers drastically pls

hexed roost
#

I've wondered if mob resistance would be slightly more balanced if it decreased elemental damage taken allowing one to potentially pierce through it with neutral damage.

mystic wharf
daring oyster
#

resistance is actually infuriating when you get it

#

And new lootrun is already annoying as it is

twin ruin
#

lootrunning is still crazy money

molten hull
#

critical% dex boon, problem solved

astral mulch
twin ruin
astral mulch
#

no i mean worst

#

WEs can net 34-36/hour, raids can net 30-32/hour

#

(not counting annie btw)

#

lootrunning, aside from it being the most RNG-based activity, only nets an average range of 24-28/hour

obtuse mica
#

but i can get an epoch in 30 minutes

astral mulch
#

Sure, you can. But it's an average of 2500 pulls per mythic

#

The RNG is huge and, if you average it out, lootrunning loses big in terms of money making activities

tired onyx
#

It's a conditional activity

obtuse mica
#

like yeah lring is shit when there are multiple landmines in the mythic selection, but if you get an absolutely insane chest theres just no way it loses to anything

#

like i can very realistically do 700 pull 30min runs rn, so thats about 1h45 for a mythic, and like thats not even taking into account sacrifices which speed it up so much

#

and corks are about 1/3 the rarity of real mythics in the chest, and because you do short runs if you see an early cork thats a +2stx moment for practically no work

ornate bear
#

Assuming a pool of 2 corkians and short 1 hour ish runs, id say u can get a corkian every 2 runs easily, netting >1stx per hour

#

And thats excluding other mythic drops 🤓

obtuse mica
#

^tbh yeah, its just way better

twin ruin
astral mulch
#

Maybe? I made a killing off of lootrunning but that was before Rekindled

#

Back then you could net a mythic per hour without much fuss

twin ruin
sly ore
# astral mulch it's the worst of the endgame money activities

partial deviation from the thread (also it is the most efficient end-game money making activity, not the least efficient/worst).. that said, because lootrunning is already crazy money, resistance should stay in the game, just be reduced to 10% each tick and 70% max, that would be a great solution imo... that way you cannot get through the runs in a breeze but they will still be difficult enough.

daring oyster
#

lootruns should not be hard they should be brain rot like old lootrunning

astral mulch
#

they already are

twin ruin
fathom fable
daring oyster
# fathom fable They are still brain rot

nah lowkey you actually have to plan stuff like how much time you have left, risk management on beacon choices and not getting rolled over by curses that are annoying af

#

i just want to follow the path and open the silly chests until purple pixels but no, gameplay

obtuse mica
#

sometimes i just go for the fastest chall even if some other beacon would be better

sly ore
sly ore
#

the only 2 things you have to watch are challenges left and time but that is easy

#

the learning curve can take some time for some

obtuse mica
#

2.0.3 was peak lr knowledge, but ive already started to adapt again in 2.1

#

knowing cycles was so fun

fathom fable
#

My brain melts trying to lr

daring oyster
#

yeah well once you get the ball rolling its pretty brain roty but the rng setting things up its just annoying af

fathom fable
daring oyster
#

New gen "lootrunners" smh 😮‍💨

fathom fable
#

Gang i been lootruning before the lr update

daring oyster
#

my apologies gng but i had to let em know 🔥

fathom fable
#

Np slime

mystic wharf
#

that's a 1.875x damage increase