#Predictability for Crafted Textures

1 messages · Page 1 of 1 (latest)

strange nest
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I don't think anyone knows how to predict weapon or accessory textures when crafting, and I think it should be made more predictable - its just cosmetic but it would be a really nice feature.

4 ways to do this could be:

  1. Just make it a button in the crafting menu. Either just an item that cycles through all the different textures in its lore, just like trade market filter button, or opens up a gui showing all the possible weapon textures to select one.

  2. Texture could be based on ings (think it might already be) but make information public on what ingredients result in what textures. A certain type of element (texture) could be assigned to each ingredient. Most would be straightforward, those with no clear elements could be rainbow and those with dual elements, just one can be picked.

Maybe the first ingredient in the crafting determines texture, or whichever type of texture appears most commonly out of the 6 different types reflected by different ingredients. Either way, this information should be made fully public in update thread.

  1. If there is a current, consistent system, just make all the information about it fully publicly available.

  2. Make weapon textures able to be changed afterwards, just like is done with custom names or lore.

tawdry matrix
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I mean you can roughly predict it through the identifications you're putting on it

young snow
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Make it so Champions can edit weapon textures.

mossy thicket
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It depends on the ings, and usually it kinda makes sense. If you have ings oriented to a certain stat or dmg type the skin will usually correspond. I'm assuming the ings just have weights and the average is taken

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Tbh i don't think predicting is that important since you can't change it on a given recipe anyways, but having a way to choose would be cool

tardy river
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I mean I keep getting a thunder skin whenever I make a CSpring, that thing has mainly Mr and %Spell so idk why it keeps doing that if it’s dependent on stats and not the ing themselves. It’s just weird

mossy thicket
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Its the ing themselves, and technically spell damage and mr aren't necessarily water oriented

tardy river
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hmm, interesting