#Lag Feedback

1 messages · Page 1 of 1 (latest)

open thistle
#

Lag in all online services has been a constant thorn in the side for server hosters and people using said services, and can never fully be removed due its very nature. Wynncraft is no exception to lag either, with players alike having to deal with drops in playability due to their hardware, or the server’s hardware, this does not include ping either, with players having different ISP’s and varying distances to where the servers are being hosted, so it does not surprise me to realize some have it better than others, but those time frames where people have the least ping are often the times where the server has the most problems, due to those hours being prime time for the most traffic, causing a kind of balance that makes no one truly at peak performance, outside of a few exceptions.

Now, these issues are vary in frequency, but typically players with lower end systems get the short end of the stick, unless high optimizations are made to make fps more consistent, but that sometimes doesn’t work and can only go as far as the server can handle. For example, I used a mod pack that allowed me to have consistently high dps and performance(outside of shaders but even then it was only bad with a large amount of particles), but it would only let me go so far with the server I’m on, as if the server lags, you don’t have a say in when it stops.

Now, I use a different mod pack(the other would cause my game to randomly close out which became far too hindering), but now I’m using a mod pack that doesn’t have the same luxurious performance, so when my performance slows I typically turn off particles(yes, even with /pq low setting), which helps counteract it when in laggy areas, but again I can’t stop the server lag, which goes into the main point of discussion, the prelude to annihilation major world event(this will not be discussing what happened today as it’s kicking a dead horse at this point).

Annie is meant to be an event type boss fight, gathering people together for a special 2 a week battle with the chance of getting exclusive rewards and even mythics, but it’s rarity causes its biggest issue, performance. When Annie was just starting when 2.1 released, it caused a lot of performance issues; however, due to its prevalence it could be fought quite a lot as it got rarer and rarer giving players the freedom to pick and choose when to put on the punching gloves and take a swing, this is no longer the case. Annie being rarer causes players from many timezones to try and fight them to get the rewards due to the wait time being detrimental, so some people stay up late, some people wake up early, some people play the game far longer than they would normally, just to fight Annie. This causes worlds to be filled with players all crammed in one spot, each having spells that produce many particles and models that slow servers drastically depending on how many players and what class they play, resulting in massive lag spikes or freezing. This gets worse when you realize that even though you don’t see other parties playing Annie, the server does, causing it to stack lag on lag.

I can continue, but I think this gives the gist of performance problems, but what can be done to mitigate these issues, well more performance toggles would be nice, maybe only being able to see your particles and raid particles(wing circle and watched for example), maybe make Annie have extra appearances(like 1 to 3 hours within its original appearance) so players have more opportunities to fight Annie so overall there are less massive congregations of particles and models that need to be rendered each time due to the extra leniency, but that’s up to the ct, devs, and server hoster / managers.

Sorry for this being so long, I typically have alot to say in as many words as possible, so I understand if you only skimmed through it, I’ll probably make a tldr in the comments soon.like

#

Also like and dislike reaction would be appreciated like likent

spare solstice
#

whats the tldr

open thistle
#

TLDR; lag is a big issue in games but Wynncraft having a playerbase coming from multiple regions and having different qualities of internet causes an imbalance of how people’s performance is. Some may have better systems than others but server performance cannot be altered by a good enough pc, so events like Annie where models and particles are condensed causes not just you to lag, but the entire server to lag, and now that Annie is a lot more rare, the amount of lag during these events increase dramatically due to people not wanting to miss it.

#

Players should have more ways of increasing there performance through other options like /pq and /toggle while decreasing the ways of causing the server to lag in the first place, causing less players to congregate in singular place or having ways to reduce their impact

brisk lynx
#

What the tldr of the tldr

open thistle
# brisk lynx What the tldr of the tldr

TLDR of the TLDR; there needs to be more toggles that help can help player performance while reducing content that condenses a lot of particles and models like annie due to it being so rare causing more players to do it.

#

Extrapolating the amount of server / world performance issues occurring

#

Lag happens, wynncraft is no different. Time zones and peak player ours causes more performance issues, not just client side, but server side also. Having events that cause influxes of players out of players believing they need to do it due to its rarity, or fomo. Annie embodies these problems, so making it more accessible would cause less clustering and better server performance. Annie isn’t the only problem, but it is good focal point and typically suffers the most from server performance drops.

dreamy mason
#

whats the TLDR of the TLDR of the TLDR

north yarrow
dreamy mason
north yarrow
#

hmm

#

fix game

dreamy mason
#

ooh I know:

-# fixlag

#

cant really get shorter

#

unless you remove the vowels and let readers understand it themselves

#

-# fxlg

north yarrow
#

On the topic of the actual post though, I think the lag could probably be somewhat mitigated by making the event happen once every hour on one day of the week, while only letting players do one raid at a time
This would create a lesser sense of urgency to fight annie, giving them a large period of time to prepare and do it when they wanted to. But by letting a player only do it once per day, it would still keep (relatively) the scarcity of the items from annie.

It would draw the amount of players fighting annie throughout an entire day, which means not as many people are fighting it at once, in turn reducing server lag. This would also let people in other timezones fight annie whenever comfortable for them, making it more accessible to those who want to do that

fickle owl
#

/pq doesnt even work rn which makes it worse

#

and yes yes i know that ct knows

toxic canyon
#

but I've heard they are upgrading server infrastructure and working on solutions, soo

dreamy mason
#

And totem radius marker

fickle owl
#

uh i was able to see totem radius with /pq none