To start, I am by no means a good arguer, a good writer, or even a good player, but I have played the game on and off the past few years and wanted to share my thoughts on it.
The main point of this post is to kind of share my experience through the game's changes and updates, and how they almost always sort of drove me away from the game, with a few key exceptions. For reference, I found Wynn around 2 years ago, and fell in love with it. I loved the unique combat system and quests that really made you immersed in the storyline. Now old wynn did have a lotta problems, but it was just simpler times. Aside from the lack of content and affordable builds, it still was an enjoyable game, with legendary island being my favorite thing to do (il get into why its not anymore later).
Now recently, the updates have sort have started to completely rebalance/change the way the game is meant to be played, and how certain things worked. Specifically 2.0, the spellbound update. I loved this update on release, with all the new archetypes and playstyles that were introduced, and with all of them being (somewhat) viable, it was a great update to play around and get good progression in it. It also introduced lootrunning which im personally a fan of, but was obviously disliked by some of the older players. But yeah very fun I liked it yes cool. The problem with it sort of started with the overtuning of the power of the archetypes. I think this is where it all went downhill
cont in comments
#General feedback about the game in the past years
1 messages · Page 1 of 1 (latest)
Obviously, everyone was comically overpowered if they didnt change anything about the mobs. I agree they had to change something, but I feel with the complications it just sort of ended up a little janky. (ex, some mobs one shotting for no reason and some tickling you with a feather). one specific change I noticed was Legendary island becoming near unplayable because it was so comically difficult. For reference, I soloed LI pre spellbound with an overdrive morph set. It was still challenging, but not basically impossible. this problem became more apparent with the rekindled world update, with basically everything getting a health/damage buff with the player themselves getting basically nothing. It can get a little frustrating going update to update having to completely change your whole playstyle you learned and loved just because the game is so difficult at this point thats its just annoying to run something else. Im by NO MEANS saying its not possible to, but its an insane difference from every class being able to play the game to the same degree as every other.
at the end of all of it, im just tired. specifically with this last balance patch, nerfing rainbow items (needed but not the point of this) it just sort of feels demotivating
I kind of just want to play the game for how good it is, not have to make a new build every 1.5 weeks because of how the game gets progressively more difficult each patch, with more nerfs being added instead of buffs
Basically i signed up for wynncraft, a minecraft mmorpg and not like dark souls or something im just tired of all these changes which make the game less fun with the explaination of "balancing"
is it really balancing if the scales are so tilted against the players?
and are items really overpowered or are the other items just underpowered?
sorry this ended up sounding like a gradually declining english essay, i just want to share my thoughts about the game
lastly, please no harrasment of ct or salted, despite my disagreements with their decisions, they still like made the game yk
tldr: IMO the game has been gradually declining in the name of balancing, and getting harder for no particular reason
english essay ass post, also vote how you individually think, this is not to garner support, just a way to explain my thoughts
I find myself wishing that 1.20 wynn was still around maybe a little too often for my own good
like whenever I go on wynn I just think about how glorious 1.20 wynn was and how much I wish it never got kicked to the curb 😭
not that all post 2.0 changes are terrible but 1.20 was a simpler time - there wasn't a whole atree to balance and mob health felt fair enough + dps wasn't terribly overtuned
Death by overbalancing and underewarding
The rewards didn't improve as the game got harder
like flapis and larzlapis crafteds were probably somewhat unhealthy
Elaborate
hellish cinders was definitely unhealthy
Bring flapis skill points back, it should be mandatory
1.20 was simpler, thus more easy to balance
new wynn is more complex, thus harder to balance
and that comes at the expense of the players
but I think in general everything had its place and niche somewhere in the game (including toxo!1 1!! 111!!!)
in a non competitive game, balancing is less of an issue
which leads me to wonder why its such an INSANELY prevalent issue in current day wynn
just wait and see how many players will stop playing after this last patch, a lot of people were already fed up with the bad state of the server and their builds getting blown up in the middle of the night was the nail on the coffin.
I elaborated in the past already
well i aint finding it lol unless u link it
that just feels weird to say
especially the way they do it, which leads to people flocking to a specific overpowered playstyle just because its the only way to keep up with the steadily increasing difficulty of the game
That's fair
I'm not even joking when I say this
to add to my point, heres me soloing death metal in morph overdrive in 1.20 https://www.youtube.com/watch?v=9Laz5CgnpL0
I still feel like 2.0 """fixed""" a bunch of things that were orders of magnitude less problematic than the variables it introduced
Raw LE only really get you items that are only like, 10% better on the TM to fight hard bosses
Aspect system sucks harder than a space vacuum
Tome nerf
The only semi reward that's worth it in rekindled are the new items,and of course annihilation
im not gon rant about anni rn lol but ye aspects are kinda used as an excuse rn as to why things are harder, leading people to scramble to aspects to try and make the game easier again
like. int scaling """fixed""" (ok, breakpoints weren't that bad but... sure?), intless spell nerfed across the board (ok I have no idea why this was an issue when intless already gets negative damage stats without flapis), removal of terraced mr and ms (sure?)
but 2.0 completely cucked int for like 2 months, introduced an entire atree system that has proven to be extremely difficult to balance, killed a bunch of items and playstyles, etc
In the name of balancing Wynn is getting ruined, and only people who understand super abstract class building can actually enjoy
I'll put it this way
I like 2.0 wynn theorycrafting more, but I like playing the 1.20 game more
this
I've always loved class building but these days I wake up and class build instead of waking up to play the game 😭 😭
Theory crafting is only as fun as it is because you don't lose anything when IMs nerf shit again
yeah but when you tell them that doing 100 tna runs(real number) and getting 0 mythics on the only class you play is bad, they tell you that aspects are "optional"
It's inconsequential fun, which is what a game should be
also, am i the only one who finds building tiring? sometimes i want to play the game instead of finding a build, just for it to be not suitible for the game, and then having to restart until i find some basic overpowered build so i can just play the game again
of course that maybe also has to do with the fact that my free time has shrunken over time as I've slowly aged out of playing block games seriously but it just feels so hard to get into wynn when applicable build diversity has basically been strangled to death
best solution to this is dungeon, event items
And then you need to grind for those items
I grinded hard to buy a blue keratoconus and a good Capricorn and then hero got nerfed 2 days later
I'm so bored of Wynncraft balancing tbh
at least thats what i do
- the reasoning you gave for le is just wrong idk what that phrasing is but i get your reasonsing its buying power is quite bad rn
- aspect system despite being very similar to tomes is actually quite fun and espically rewards endgame players starting new classes for a headstart
- tome nerf was needed, % DR and % dmg mult. was too op
- new items are always nice :)
I though you left.
and why shouldn't aspect system reward players that stick to one class despite the stupid meta?
I disagree with the aspect point because some endgame players already chose what to do
But then you raid for one week and never get what you want
its not super abstract its basic balancing, meta shouldnt be dominated by 3 items lol
😭
In always happy to make the lives of toxic people like you more miserable
imma add, the way to balance things is not always to nerf them. I get funny powercreep, but nerfing items is nearly always less preferrable to adding a cheaper/more obtainable option thats near to equal to the ability of the first
Toxic??????
That's bananas.
thats a fair complaint, i am biased when i say that since i have max classes, i dont have any counter to that
I genuinely feel that wynn has choked out almost all of the thriving build diversity that was in 1.20
Aren't you the guy who pinged me in the prof discord to laugh in my face for quitting
it has replaced it to some extent with atree diversity
I think this has been a noticeable problem for the past like 1-2 years
raids are far more replayable now and making all 4 of them valuable instead of just like 2
also stop arguing pls im trying talk about the game not about random crap
but recent across-the-board nerfs have served more than anything to completely homogenize all viable builds and turn them into carbon copies of the meta
There's not many options for classes, especially when we're talking about ppl who want to do raids
Uh not really, before rekindled only 1 raid was valuable
Now in rekindled two raids are
or there are options but some are boring as shit and some require a lot of money
It's an improvement I'm ngl
you are false
like I vividly remember one particular day during winter break in 2021 when I cooked up an eta stalactite hero build and used it in li or forgery or something and it actually worked and I was so happy because it was cool
my best friend has also maxed all classes so i feel ya, but on the other side i have been a grandmaster raided since week 1, i was top 130tna till 3 days ago, and yet i havent upgraded a single archer mythic, i honestly gave up on raids and just chill in lutho again like some dead days back in february, just hoping they will eventually allow me to trade 100 warrior aspects for 1 archer aspect
all four are viable im not sure why you are saying 2
that sort of core memory is gone forever
Grootslang and Orphion give you less by default
i think the problem is that you cant just play whatever you want and succeed. I feel you should be able to
mmmh fair enough
there ARE no more hero stalactite builds that are viable enough for use in general content
giving less doesnt completely invalidate them
The game doesn't guide you either
Your build is gone the next day and you don't know why
and that fact makes me sad
happened this morning (i dared to use libra in my build)
the issue starts with warrior and this is no joke. warrior without wynntils is fairly balanced, warrior with wynntils is like playing a whole different game
I disagree, I think building should be thought about in some matter and some content deserves to be hard in an mmorpg for there to be any kind of ceiling
the fact that wynn difficulty has been artificially ramped up so much might make meta slavers feel more alive but it's also slowly strangled off "practical theorycrafting"
as much as i dont like saying it you have a point for these type of things, but off meta builders like chad euouae are proving all you really need is some knowhow and skill and you can still compete with some of the good stuff
also like. can we please please please stop bringing the same 3 complaints about reward amounts into every single feedback thread
i can see your point, and i agree that not everything should be viable for EVERYTHING, but at this point in the game its less of "use this to beat the hardest content" and more like "use this to beat any content"
so true I'm tired of seeing it every thread
is it not taught by you putting together random gear as you progress
I get that all of you raid players are sad and angry that your complaints are not being listened to but this is wrong thread to talk about that sort of issue
real
It's related
You can use whatever build to raid but you won't be getting enough for your efforts because the rewards are bad, only players who know how to build in this confusing game can feel fulfilled
holy shit
I would definitely like more nuanced builds being viable
I don't really see a problem with general use builds, glassy builds or "meta" builds still exist
lets respect az users request so we can have a good convo here :)
this is true and I need to stop running my mouth in these feedback threads before I get memed into oblivion for saying dumb things without thinking
but I remember when someone (might've been euouae, actually) who cooked up haul cavalryman back in early 1.20
that sort of hyper-niche buildcrafting used to happen every other week
YEAH i love haul cavalaryman
but whats better is aspects make it super cool
but yeah yeah i geet what you are saying (the ghost of hotfix 6 and also 2.0 balancing being ass)
i think the last point i can think of is the honestly disregard for player opinion. in an mmorpg the playerbase is the players, but like i feel like especially in wynn rn its all kinda thrown to the side for the most part, with very good suggestions for improvements thrown to the side for the reasons of "some people would abuse/dislike this" or "dev time" which kinda confuses me
I've seen it happen like twice in the past 4 months (bamboozle shade & totem shatter)
and it's not that niche playstyles don't exist
mmmmmmmh those exist in offmeta circles and i wish it was used more often because they are fun
I know for certain that shadetrickbat is alive and kicking
thats why i want rainbow to exist less so those have a chance to garner attention but this is not going to happen
it's just that the current wynn meta makes it literally impossible to use cool builds because they just don't perform well enough in most content
it definitely is lmao, as someone with a few playthroughs I can see myself getting drawn to specific armor in low-mid level
it's just that building with so many endgame items and the current state of build toxicity and raids is probably tough for newer players
R U a blues builds enjoyers?
I have a feeling you might be.
which in turn discourages experimentation
Something tells me.
I'm not in that discord
I'm shook.
I agree, if the point of their recent rainbow nerf was to motivate experimentation and nuance, then they should make nuanced builds actually viable
if he was he would prob be using morph collapse 💀
the only reason rainbow builds are so good is because the other build options arent suitable for the game rn. and nerfing rainbow builds only really makes sense in the case of other builds becoming viable again (which they arent rn) leading to people just quitting because the game keeps getting harder without any way to counteract it
SP reqs are too high in rekindled
idk I have really contradictory opinions when it comes to this and ongoing rainbow sp nerfs because it's like. if rainbow sp is nerfed funny builds get more attention, but at the same time the gateway that gave funny builds an audience was sealed shut ages ago so maybe it's best to allow rainbow to continue existing...?
This truly because the nerf update many people feared ngl
Agree completely
thats very true and valid, im always afraid of buffing certain things because of it being abused into meta or contriubing to the problem
it's been the nerf update for a while now
my opinion on rainbow slap hasn't really settled yet and I probably shouldn't have written an entire essay this morning on the "undeserved" nerfs since I ran my mouth and said questionable things
"niche bashscream builds" 😂 😂
lmao
At least everyone is suffering the pain and anger I went through now, it's comforting to know I'm not alone
well its good you have learned some things
i think one of the main points of this thread is that WE keep getting nerfed into the ground, with everything else getting buffed an insane amount
^^^
and this is the only reason i can see that rainbow builds are so good, just because they make the game honestly playable again
WE?
the playerbase
oh i thought you meant like an anagram lol (world events came to mind)
Not we, only the 14 different archetypes that aren't lightbender
lol
the only word in ur vocab is lightbender
can u not just use spectrum now for many of the "rainbow slap" builds lol
spectrum (rare helmet reference)
rainbow is good because it simplifies class building
I agree, making builds viable especially for boss altars and other repeatable bosses would be very satisfying
i get your hatred for lb, but again the only reason its so good is because everything else is undertuned
I think we are finally seeing the long term affects of microplastics in the brain.
mmh yeah, now that i think about it wynn is having a hard time catering to what vision they want vs the playerbase who depend on rainbow to survive per say
That's fair..
I'm honestly just really jealous
nerfing everything just makes people turn towards crafteds which are inifnitely more difficult to manage
I think crafteds should be reserved for minmaxing and those type of builds
this is of course me speaking before the inevitable crafted nerf of '87 that is going to make every raider roll over in their grave
and honestly, i dont blame you. I also want to be comfortable to play the game well while not playing lightbender
make crafted sp count 🗣️
yeah if ur armor breaks tho ur cooked
There is a reason it does not.
ik i was joking lol
the more i talk in these convos the more i wish there was just a sliver of dev time for sp scaling rebalancing which would (i believe) immediatly solve several problems
fully naked while greg is beating you up
el gato explatonto

hi ct
(id like to reiterate that this post is not to throw shame at ct)
Mmh. I contemplated responding to it because some stuff is wrong but
please do, i like hearing what people think
this isnt meant to be an argument on my side, just feedback yk
https://hppeng-wynn.github.io/crafter/#1+W+W7H+W7H+W9i91 This is now broken with vaward nerf tbh.
I'm going to be real.
like sp scaing change would reward builds more that spec into a element highly which is needed since meta is rainbow, they can just change stats towards the higher end just make the 0-50 go to 0-60 or something, where most rainbow builds can still mostly benefit so it doesnt completely screw rainbowover
doesnt count for sp reqs
All I know is that IMs are about to face hell with every single SP req to rebalance
Or maybe they won't and keep it as it is
i think the balancing can be done right and still keep reqs balanced (WOW that was a repetitive sentence)
my english teacher is rolling in his grave fr
they gonna rise from the grave and strangle me when they see my spelling
Idk I personally think with this update mythical hoof should be nerfed for consistency.
Idk how is in charge of that but it seems like a pretty broken ing ngl.
its static sp so not neccessarily broken
how is it broken when it doesnt count towards reqs
I personally think that like half of all ingredients are going to get nerfed into oblivion next patch 
was ranbow slap strong because of the sp or the other stuff
Bro 💀
oh yeah im excited for next ingred patch
- Almost all mobs (like 98%) were rebalanced with their buffed stats manually and with care, if a mob hits you lightly it's almost certainly because it is intended to, and same if the opposite.
- Part of the issue with why the statline feels overtuned for Legendary Island is likely because their abilities are not yet updated, meaning you don't have the best telegraphs and abilities to play around.
- The player got Aspects, but we did not want to give them much of a power boost. This update was about rebalancing the game to be at a difficulty point we wanted, as opposed to the cakewalk it previously was.
- IMs do not make these drastic changes often, and the game is not made progressively more difficult every patch.
Some mobs might be given new AIs and models every patch, but the game isn't being made more difficult
I think people said it was because it was just boring and in every build and a good option
rainbow slap is strong because of the scaling making the first 50 points in an element doing way more then the next 50 or so making it better to spec in everything rathern then "specialize" in one to three with higher amounts (70-100+)
We have settled on the difficulty we want, and stuff like LI is just something getting updated with that
sp, got it
random question do you think the average 1.20 mob health/dps ratio was healthy for the game
this causes this weird paradox where its super good and also super bad as i myself have contricted myself in
this isn't a loaded question or anything I'm just curious
i don't think I remember it well enough to be entirely honest
I don't think 2.0 was healthy though
sp slap gets you a lot of "bang for your buck" that can outpreform a lot of basic or medicoire builds for so little effort but if you just take time on a good build it sweeps rainbow out of the park
I hope this makes sense i talked about this with other ppl earlier, it was a good convo even if i disagreed with the guy a bit
because to me it feels like wynn is trying to go back to "1.20 difficulty baseline" without actually remembering what 1.20 difficulty baseline felt like or how to translate that onto all the new 2.0 gadgets
I enjoyed the 1.20 ratio, I feel like you were able to use low-cost builds well and not be too op at the same time
Another element is that we wanted the game to be a bit harder than it was before, but now without any death penalty with the removal of soul points
when we getting cci on li bosses
also we have content completion bonus coming so that will help and i think make players just a bit stronger and be balanced :)
since you dont seem to know what dev time is. Wynncraft does not have many devs (VERY WELL KNOWN) and as a result the things that devs can work on is limited. If something is going to require a whole new system made for it then its gonna take the devs to make it, and devs usually do NOT have the time for it
pls WHEN its genuinely unplayable on acro (but acro needs a mega buff anyways so)
ok nvm thats slightly broken just realized thats only those 2 ingredients u can easily get like 40-60 sp 💀
i mean they are reworking LI bosses that is hopefully on their list
think health regain that is only countered by having higher dps than the amount healed will ever be removed to something that can be prevented so there aren't literally ompossible scenarios
the first point, yeah good point ngl, but the increase of strength leads to complexity in finding builds that work
for the second, it was still comically overtuned, with each attack doing like 1/3 of your hp
3: that might have been your intention, but its at the point rn that aspects seem like the only way to stop from drowning in the sea of endless buffs
4: i flat out disagree. it seems that nearly every patch there are minor changes that end up completely ruining/changing something for the worst
also saying the game isnt being made more difficult is a lie. it might not be intentional, but the game is SIGNIFICANTLY harder than 1.20
rework is in a while i just want cci so i can play the game
Sp is still sp.
again, this is a feedback post
i get that there arent many devs, and im not trying to get something changed
fair enough but idk if you can rn then
im
Even if it doesn't contribute.
im answering your question..
OH SORRY LOL
"reasons of "some people would abuse/dislike this" or "dev time" which kinda confuses me "
ye thats myb thx for answering
Yes, it is intentionally harder than 1.20
But we aren't buffing it every patch, lol
am i wrong in asking why? and specifically why it should be
it is annoying how certain archetypes/classes are still so damn powerful compared to others (no not talking about bender thats just a bug for tcc)
We wanted it to be. The game felt easy to the point it kind of let you turn your brain off a fair bit of the timr
paladin?
ok it might be the fact that the average difficulty is slightly harder than 1.20 as intended by the standard deviation in effectiveness between playstyles is much higher
oh foxxo 📣
no
With the new model system and AI systems we wanted to make attacks more damaging but easier to play with

notice the "not bender"
lmao
so the gap between meta trapstack and like. shadetrickbat is going to be much higher than the gap between divzer and haul cavalryman in 1.20 ever was
but anyways
cuz bender aint even that strong they just be a yapper
adding on to this, there should be hard parts of the game yes, but having the game be easier on a base level gets players (obviously) and with the game getting harder it ends up just seeming frustrating that something you could do you could no longer do
with the new system it enables us to like
if that makes sense
properly telegraph attacks
While it certainly isn't dark souls, the approach to combat is admittedly closer to it than before
rather than the white particles around mobs
You are meant to learn through deaths and practice
at least as a vet yeah im glad the game got harder but at least what im hearing ppl are barely hanging on and rainbow nerfs are hurting them and wanting to quit?
i dont want to say "get good or adapt" because that feels insensitive but yet also even with other options being not as good there needs to be some learning so they can try new things
Thank you a lot
the game is harder sure but you are punished a lot less, and will be capable of better understanding what is going on in the fight
this is a good concept, but it just feels bad that the only way to learn/get better is to sort of "waste time" like this
because of the telegraphs
can certain classes (archer specifically) not be so op in terms of class compared to what should supposedly be the 2nd best class for dps (assassin) like mage warrior (ok idk about warrior lmao prob not) and shaman are all stronger
i'm honestly not sure if this is a good plan for any minecraft mmo, i feel the inherent issues of being in minecraft will make it very annoying when the server refuses packets for 5 seconds and you get obliterated by the single very dodgeable attack
I feel like there are still some content where bosses have unreasonable amounts of health (qira for example), and you can easily die whilst being pretty skilled with a good build and knowledge of boss patterns
also because of the sheer amount of mobs and mob abilities in the game, you simply cant remember the cues for each by just learning when you die.
Its not wasting time though. Failing at doing a dungeon or a raid is no different than failing at a boss in another game. If your outlook is that any challenge you do not manage to succeed is a waste of time, then I think you might not like the state of the game because you don't enjoy not always getting the reward of victory when you go up against a challenge
I think TCC was done nicely and it actually takes skill now rather than 50 gazillion projectiles hitting you
grunt mobs arent gonna have proper ai stuff
Then how can I?
🤷
lmao
Well, they'll have unique AI, but it'll be very basic melee / ranged stuff
tcc is literally a joke
basic yea
thats what i meant
that's frankly just wrong, there will likely be a lot of just standard attacks that you need to remember once and a lot of it is just position based anyways
well my point is it's a step in the right direction in comparison to the old one which made literally zero sense
yeah, i worded it slightly wrong, i dont mean its a waste of time, i mean that you go into something sometimes expecting to get something, then have to do it again sometimes to the point of frustration
tcc just suffers from stationary boss syndrome and a lot of classes take brutal advantage of this
tstack epoch:
It can feel frustrating if you keep failing, but maybe that's an indicator that you need to approach a challenge at a different angle
unless the limited devtime is going to be spend on giving each different variation of melee mob(literally the same thing) a unique attack
i kept failing bob's reincarnation cause i didn't do enough damage to get through the healing of third phase
I think that's more of an issue with the fact that the fight isn't updated
that too
The old fights are mostly super outdated
imo problem with hard buffing lots of mobs buffs for an eventual rework of ai or smth is thats its gonna take a long time
i mean with all of these just a reminder that consu exist to help boost for bosses and things and i dont view it as "you are weak" but rather an aid since ya know, it sthere for you
idk if ppl needed to hear it but since were talking bosses and difficulity i wanted to bring it up
yeah it will
and cci on li
Mobs with the new stats but the old yml spell system can feel really unfair, because it highlights how (pardon my French) Absolutely Fucking Bullshit the old attack system was
doesnt all need to happen at once though
(yml spells being the old white particle abilities)
no(got my younger brother to kill third phase)
i love heavy pull into heavy explosion
That should have stayed outdated tbh why did old outdated fights get overturned stats
this is good advice for pretty straightforward games, but with the variety of builds and playstyles in wynn its sort of suggesting that you need to have like 50 different builds for everything in the game
not really?
i gotta love blade fury pulling a mob to me with heavy explosion and flamethrower!
You don't a need different build, just a different approach
and then i literally cannot get away
im begging please explain what you mean by a different approach
swap off weapon spell stops
even then this is a multiplayer game so you can bring a friend on a different spec to cover more bases and apply a different way to win
am i just huffing copium if i am hoping in the future all health regain on mobs will be preventable?
probably
nah i feel like actually doing damage also i will fall from the sky and that is a bad solution cci makes more sense
Like, if you're approaching a boss with the intent of rushing it down, focusing on dealing damage to it and trying to kill it as fast as possible, and that isn't proving successful, try playing it slower
Updated bosses have windows for you to to punish them if you can evade their attacks
swap off weapon and use hop to get further away and then swap back
ive done it before in li
mummyboard and doctor would still be difficult with cci
mummyboard is kinda simple
and yet one of the strongest bosses in li (we gotta love heavy flamethrower)
double heavy teleport into:
Heavy Flamethrower
Heavy Explosion
OR
Heavy Arrow Storm
i would like if wynn was like this all the time, but it isnt every time, with some cases just sort of 3 shotting you with no warning, or charging at you and healing 7000 damage no matter if youre right against them or 30 blocks away
strongest depending on what you are playing*
or you just yank the boss and get exploded straight in the face
I play acrobat too and as long as its not heavy arrow storm i can go back to killing it 🤷
With time it will be all like this, it just takes a lot of time to update a thousand+ mobs
still thats a bad solution cci makes more sense and would benefit literally everything all classes
then I feel like the game is heading in the right direction in that aspect
If it's any consolation, every enemy in Fruma will be done with the new attack and ability system
All future content will be the level of polish we're aiming to update the game to
fruma leak guys real!!!!
that is sick tho to hear
coming in 2027
👆
hi tealy hows the other threads if your talking in them
will all enemies be looked at individually(dumb) or will you make general abilities and then copypaste it with different damage scalings(smart)
3-5 business days !!!
tealy when are u going to add gambling loans and investing to the base game
there already is gambling
would rather keep this thread on track
also would like to reiterate again, this is purely feedback, im not trying to force a change or suggest how to fix it, im was just sharing what i think
basically some stuff op some not i think yes
That's good to know for sure
tbh I remember 1.20 getting a ton of hate lmao
real
leave the mob difficulity and just work on player strength is probably what should happen
it should still be hard but with balancing and upcoming things like content completion buffs i think a healthy medium will happen where casuals and tryhards can both be happy
people(me included) just love hating
wasnt it because shaman was busted on arrival or am i misremembering?
wasnt there swathes of people saying they were gonna quit wynn and it'd die when gavel released with the new item system cause it made stuff so overcomplicated and unfun
it was a delayed update, and a lot of people thought it didnt add enough for the delay
oh yeahhhh
since road to dern
i've guit at least 6 times since october 11 2013
also people said the eye was too hard on release lol
i think a big takeaway is that in most cases making things more difficult should be an optional thing, as it only makes it feels frustrating to older players who are used to the easier system, while only appealing to the top playerbase who already swear the game
probably i didnt play wynn during that time i joined early 2021, but just because it seems like its just history repeating doesnt mean these complaints should be forgotten
or have the difficulty in specific areas of the game, not everywhere
tbh outside of like maybe raid bosses I dont think much of the game got really THAT much harder
li became stupid
worth noting that the "easier system" is you having high damage and none of the mobs being able to keep up because mobs werent balanced at the time
qira became very VERY op
thats fair, and true. but its still smthn to remember when you see people say that players are gonna quit because x or y
oh well thats kinda just cuz Li is not finished imo
its using the old pre 2.1 spell system
with post 2.1 stats
the problem with this is a lot of the game is raid bosses/bosses
for example a good chunk of bosses are comically difficult rn
pre 2.1 mob spells are just dumb imo
funny that if u go look at a lot of other threads people keep saying they are too easy
why buff stuff if you know it will be strangely op and the solutions are in a long long time
I keep getting told TNA and TCC are much easier than pre 2.1
wynn 2 years ago is not "old wynn" 😭
Personally, while I dislike the new item skillpoint changes narrowing build variety, I appreciate the difficult of the raids. makes them more exciting.
idk I didnt do it
pfinder tna failure rate is actually crazy
TNA watched is the ultimate skill check
like 50% of raids are failed i think its pretty difficult
im saying in perspective to this post (1.20 vs 2.0) ofc its not old wynn
im bracing myself for when annihilation lag gets better and people start getting wiped because its moving at regular speed
we have the stats for how raids are failed and that isnt true
you mean the rainbow ones? or other ones
cuz the rainbow ones LITERALLY increase build variety
what are the stats on tna failure rate?
it feels like it from my experience also i mentioned pfinder specifically
like that is the guaranteed outcome of a change like that
Well, the more items you nerf the more narrow the pool becomes, i imagine
im not sure I am allowed to share it but it is not close to 50%
guild raids almost never fail bc guild people are usually more competant
50%????????????? thats way too high
its still pretty high in pfinder
can you share if it's higher or lower than 50? 👀
man now I feel old lmao
next you gonna tell me ppl dont remember bashblocking or upper canceling, totem blocking, etc
its lower
may i ask how much details these have, player level, classes, skills, builds etc cause if it's carried by the top x% of people fighting to get leaderboard it might give a wrong idea
i cant speak much on tna but (no offense) tcc was kinda just turned into a dmg sponge with some easy to dodge attacks
much higher
ah
my guess it's no more than 15%. that's like 1 raid fail every 6 to 7 runs
yeah 90% fail rate wooo!!!!
garfield are oyu /j or /srs
dont mean that as if its unbalanced
Not surprising, no one knows how to dodge watched
it is the hardest raid after all and it shows
aint no way tna is failed over 50% of the time
I mean tcc is just odd cuz so many people somhow find the attacks way too hard while others find it way too easy
TNA being "easy" is always due to being a ws centric raid that trivializes a lot of the boss
TCC is just staionary boss and easy picking sfor a lot of classes
while others struggle for tcc*
Tna is easy when you get a full team who knows what they're doing and have the best builds
also ye tcc being stationary doesn't help
90% of the players aren't in this category
every raid is easy when this happens
Yeah, the people saying it's easy are the 10%
:)
i feel like 10% might even be exaggerated, purely based on feeling but i reckon wynn is rather bottomloaded in terms of players
i think tna is mostly fine where it is (skulls could maybe use work) but tcc needs some fine tuning to make a stationary 1 phase boss be hard and not as easily abusable by sweats and still a fordmidable challenge by casuals
Made up %, but i imagine it's somewhat like that
tcc is one of the easiest raids for me
yea I am literally doing that rn
i think all people that are better than me should just be banned, much better game that way
psure lbender is still bugged against (who knows when bugs fix)
tcc is by far the quickest raid
all the attacks are super readable and telegraphed
nice!!!!!!!!!!!!!!!!!!!!!!!!!!! love you
tbh tcc is easier than grootslang
its more fun
but grootslang gives 30 emeralds, and tcc gives 9 le
tbh I really shoulda just not listened to the community when beta released to live when there were like 10+ threads complaining tcc was too hard
every grootslang hammer room has failed without a healer
aren't we doing raids for aspects anyways, emerald are just a bonus
cuz now everyone is telling me to basically undo all the changes made then
this was before trapstack was found
gg
yeahhh, that's why im sad when the good aspects are in grootslang
depends who you are raids still pay out nicely
ignore what people say!!!!!
no bonus emeralds for winning 😔
ruins all your credibility
i am going to buff annihilation again! i dont care!!!
i love sub20 tcc!
I didn't know i had any :O
i will not be listening to you when it comes to something being good or bad in the future
Please do 🙏
only true warrior fans know that warrior was already good pre 2.0 smh
Give it 20 gorkillion ehp.
you already did 
building cred is good so staff knows you know your shit and have valuable feedback :)
facts facts
been warrior main sense 2015
no offense but betas are rather ass anyways, only people literally invested in the game will not give a proper picture of the actual playerbase
what
I mean when beta released to live
Anyway game is in good state imo, still waiting for grootslang raid reward scaling though :p
as in all the public people got to play it for the first time
and said it was WAYY TOO HARD
idk if its bc im on a small laptop screen but it's impossible to see when the meteors spawn. is there another telegraph that im missing? cuz if i could see above the colossus's head, they'd be easy to avoid
the sword swings attack TOO FAST! the big swing was "undodable on some classes" the blue fire was TOO FAST
but since i cant, i almost always get hit (almost never enough to kill outright, but an unlucky combo with any other attack means death)
yeah annihilation holds its right hand up to signify meteors actually
(its right your left)
i ahte you

well it does sound like class specific issues
ngl i misread that message, oughtta go sleep soon but my beta point still stands for me
its not lol
people were just being dumb
and saying shaman or archer cant dodge the red floor swing
they can
I prefer tanking it with shaman ;D
but frankly noobs lol kept telling me they cant
were ppl not playing lb at that point? From my experience i can just face tank the sword thats meant to 1 shot (0 agi)
tbh i didnt even know the floor going red was a telegraph for the swing until someone said something, cuz it happens so much before the swing and takes so long after the swing to go back to blue that i (somehow) didn't notice the connection
It's kinda wild that my standard laby can tank the red tcc hit
so yes, players are dumb :3
yea tbh some of the issues straight up are class balance
and tcc being the only stationary raid boss is more effected by it
then the moving ones
tcc needs invincibility phases
no
pls no
again!!!
but all the others have it! and they move!
if ur being serious never talk about game balance again
this thread was created because classes are not balanced at all
no
permabanned from giving your opinion on boss design
Give it 20 gorillion health please.
1984
fr buff everything thats not lb and trapper
i think we should get a dodge roll and just make it into wynnsouls
Make it impossible.
the big meteors are telegraphed when it laughs and then points its finger
1986
1987
next person to say tcc needs an invincibility phases will be punished >:( FINAL WARNING 😡
this thread was created partly for that, and the forced (somewhat) playstyles for the sole reason that they make the game more playable
is this another anni joke
the bite?!?
:fazbear:
yes ^
tcc needs a phase of invulnerability
🤨
tbh I do think a lot of the problems with tcc are that if u go in knowing what u are doing it just becomes far to easy, the learning curve is too flat
is pfinder ok (dont question why im dead)
which is why I think guild raid tcc would help with some issues
making it harder for the peopel that want the hard one
while not pissing off noobs
anni's healers imo are the perfect way to slow down a fight. they aren't a stupid arbitrary invincibility like tna's (3 times is actually insane) and instead make the player change their focus off of the boss
this is related tp the post
(the one time i tried tcc i just got booted at the start of each room and my party failed on third)
the optional difficulty that op talks about
fr tho tcc is still the most speedrunnable boss cuz of stationary and not invincible... not that i'm complaining but half my guild only wants to do tcc due to it being fastest and easiest
tcc's periodites or whatever aren't doing the same cuz they die to the splash dmg most classes deal (and just dont take that long to kill generally)
accessibility (having the base game be easier) is good for everyone due to allowing more unique builds while also having the option to run more powerful standard builds to beat the hard stuff
I wish nol was more popular 
which is my main complaint abt the difficulty (it being forced)
i wish acro was stronger
use hacks
download more ram
acro is actually underpowered
compared to what
snackro
other classes
cuz i eat him
snackro got the survivability others dont
does tcc also point and laugh or is that just anni
other classes within the wynncraft
i dont recall tcc doing those but maybe i just never noticed
(how can tcc laugh with no mouth)
also, somewhat off topic, but the game has a sustain issue with shaman and mage being the only classes to self sustain at a base level
tcc new attack, he pulls your pants down (takes off your leggings)
YES
like all of shaman warrior mage archer (oh thats every class) and hmelee shade are stronger
licks his thumb and shoves it in your ear
Tcc but he randomly reduces your skill points so your clothes fall off
the only reason mage (lightbender) is so good is because you can heal yourself without having to use weird janky builds
if tcc hits u with sword u drop ur weapon(u cant pick it back up off the clouds)
tcc but he is the sound demon
/itemlock
wait were you talking about tcc meteors
countered :)
tcc hits you and you get teleported out of bounds, mods get alerted, and u get banned
so real
lmao i thoguht you meant annihilation. tcc bumps its arms behind it and the meteors fly out from behind its head before coming towards you, theres also sound cues
yes
shadow made a joke by answering about anni 😔
Tcc dance rave attack where it throws its arms in the air and starts dancing
smh shadow making jokes when players need help very disappointing
hmm, what are the sound queues? i usually listen but havent noticed anything unique
pls buff acro this is now the buff assassin thread
very.... 😔 light his house on fire now
i hate the playerbase!!!1!!!!!1
back in my day it was "buff shadestepper"
hmelee shade op
looks like ravager, ender dragon hurt, wither shoot, and about a trillion others @rigid matrix smh so many fucking weirdass noises
dps and ehp?
it is uh 30x cheaper (hana is 30, dawnbreak is 1) and stronger
(annie moves dont really work well with showing what they do, with 9 other players spamming spells in your face)
as acro main
ah yes i could tell that attack was on its way once my headphones detected block.grindstone.use
for meteor specifically? it's all those at once? 😭
wtf was I supposed to do
its a long ass animation and needs sounds
gotta play with captions now smfh
🗣️ 🔥
tcc swinging the sword at the left platform but hitting the right anyway
big ehp because etf, and quakes reach 2m every 15s, and you get 1.3m quakes every 5s (very stronger)
2m every 15s isn't super impressive
think morew
plus 1.3m every 5
isnt that terrible? lb ur getting same dps and if u actually want dmg u have trapper?
it easily soloes tcc
assassin is undertuned
ok it sounds bad but in practice its way too op
ct is gonna shoot trapper down one day i'll bet
in general not hmelee dont come at me
no pun intended
it is also very tanky because clones
def atleast trapstacking xd
and very easily soloes tcc pretty fast
It's ok we'll all be switching back to the usual tierstack epoch
lbender gets 100-150k dps
trance is 300k
is it? its 200k
trance is also 30stx
i get 250k with mid build
inferno is like what 10 time less?
animosity is better and is also 13 emerald blocks
forgot, i havent seen too many animosity users, mostly infernal
ok so 1.2m damage in 4s, which is less than hmelee (not including 35k per melee)
on like builds no one uses
i think imma sign off for tonight, basically i love this game but i feel like the direction its going is bad with the way theyre balancing it
peace out
ct thinks its all fine apparently
the news that tna failure rate was much higher than 50% was kinda amusing
no way he wasnt joking around tho
I dislike that often I log on, look at my underleveled gear, have no way to improve it (better gear costs several times what I have total), get shredded by a common mob, realize there's no way I'm fighting bosses or minibosses like this, then either leave or start a new class for a little bit
open a chest? do a quest?
i think you misunderstood.
higher than 50 being higher than 50% win rate
Oh, was it the opposite?
yeah
oh yea it should be atleast 80% win rate theres so many guild raids
tbh i still expected closer to 50%
Devs have to do that
At least it will last
devs pls buff acro
yeah, let me just do a quest where I either get wrecked by mobs while I travel to the locations, or get wrecked by a boss before I get the rewards
one of my level 30 friends got one shot by a world event boss in detlas 
how many quests can you think of give good exp and dont require you to be exposed to combat
other way around
the win rate is much higher than 50%
yee tealy clarified
a lot actually
surprises me considering how many people die to first phase of watched
thoe this might be skewed by people who are skilled playing raids more? idk I dont have more data than that
generally there's always at least 1 person who can carry and solo
Tna actually gets easier with less people, because less skulls and void wormies
fr, the challenges aren't too bad
that is intentional
the rooms arnt really meant to be super duper hard
unlike the boss
those gobbs though
oh thank god
I kep seeing this argument but I don't understand why it's bad to want to have your brain turned off while playing a game.
gobb 😢
love the gobb
also me when i get one shot on plat room (have zero idea what killed me)
gobbs surely have higher body count than greg
can't even see the heart of darknesses from on top of the platform
how bad is wynncraft player retention?
it has glow
doesnt it?
am i crazy
if you ignore level anything below lv 20, it's probably higher than most
It does glow yeah
no, only the void holes do
So do the void holes i believe-
WHAT
also i gotta say it's not good to have raids that take multiple tries to be able to complete since it only makes aspect gridning EVEN WORSE
they both glow
the game doesnt get easier after lvl 20 though
lumi remove 10 second cooldown in #1019649786799996980 i hate this so much it doesnt do anything constructive, it was so buch better in #beta_feedback when there was no CD
it just makes less sense
some mythic aspects are just extra dmg numbers, i wish they were something more interesting
nothing to do with game being easy
or shorten to 3s or something
it's just that people will look up fun servers, try wynn, play for an hour or two, and then never play again. and that happens a TON
yeah i said the opposite
it doesnt effect me cuz im cool :)
hax
it has nothing to do with the game being easy or hard
those happen anyway AND happen in normal chats
finding out that you do no damage and dont understand how to build isnt hard?
I'd like react but no perms
edit: ehh screw it, ill do it here... 
NU UH THEY DONT HAPPEN! >:( ur dumb
there is no war in constructive feedback
new player try to understand wynncraft ability tree challenge
there is no war in constructive feedback
not as fun
& its not the game we want to make.
for you. I had a blast
falling asleep for 60 challenges after getting equillibrium
suggestion: easy mode
that would fix this problem and a few others
you can still definitely turn ur brain off (tstack epoch is still op as always)
make easy mode just stats based, you have 20% more health and do 20% more damage or stuff like that. maybe 2x or 3x the skill points per level. something that cant change how the game is played besides the easier part. and just dont let people do stuff together if not everyone is on easy or normal at the same time.
the only part that could go wrong is the rewards from events, but thats still pretty easy to fix
that'd separate raiders and co-op content quite badly
this is funny bc I vividly remember everyone complaining about how terrible warrior was in 1.20
ok like. not everyone it was mostly ingo and other warrior diehards
Warrior and assassin swapped when spellbound dropped
wack

i felt like it was really good with hero
i dont die
but the mobs do
I'm still sad that spellbound dropped before I could find the motivation to try uppersurf in 1.20
every other day I go to sleep and wonder if uppersurf was secretly op in 1.20 and no one noticed
yet we will never know because 1.20 spells have been wiped off the face of the earth
eeeeh, it's impractical imo, better to upper cancel or just upper bash back then
there's also cci mobs which makes dpsing with warrior easier back then
back in the old days when idol was -3 to -13 
100% dmg reduc agility my beloved 
I think an old uppercut mob spell would be cool
multihit was literally a minor inconvenience for me
legacy warrior spells is another one of those things that got changed for really weird and baffling reasons
to me the old spells felt like they had far more impact on use
the issue with uppercut was that the hitbox was deceptive and didn't line up with the particles at all
the issue with bash was that it was slightly delayed so it felt a little clunky to use
the """fix""" that 2.0 implemented was nerfing the uppercut hitbox into near oblivion by making it line up with the particles instead of making the particles line up with uppercut 😂 😂 😂
I see old warrior spell talk i smile
and they made bash even more spread out and effectively removed the extra radius on the final hit by moving it down to massive bash
marking enemies before a rupture or an instant explosion in front of you that shook the ground
the new ones are cool but not as to me
which is a node that (rightfully) no one cares about
it’s definitely useful but I don’t think it’s usually got to be got for it specifically
kind of that gateway to full fallen
for the record, this is what old warrior spells looked like https://www.youtube.com/watch?v=MtkcddlrOPM
ETW is the most offensive archetype.
It's very powerful, but because it doesn't have any defense or agility, it's super glassy. So to use this archetype, you must focus on dodging attacks.
Because of its concept, it's usually used with assassin.
But.. what if we use it with the warrior, known as the worst class in wynncraft..?
Please don't...
the old uppercut particles were kind of hard to notice + they did not represent the conical hitbox of uppercut at all + they were like 3 blocks too short + they did not track onto mobs at all
the way that wynn decided to fix this in 2.0 was basically by making uppercut match the horrible hitbox and calling it a day 😂
ok tbf they added half moon swipe and whirlwind to completely rework uppercut hitbox but it still baffles me to this day that half moon swipe isn't default uppercut at this point
never noticed that at all
I guess one thing I like is that it doesn’t make people upset to let the mob getting hit get launched ten miles into the air anymore
Tbh I feel like the IM changes are starting to feel quite tiring, and I don't say this bc I dislike what they are doing, I'm actually in favor of most nerfs they cooked recently, but personally starting to feel a little discouraged by having to change some minor stuff regularly in the build instead of playing the game (or helping people to fix something).
Also, it's pretty clear to me that some players from my guild who plays the game more casually are feeling this way much more to the point of playing and logging way less or simply stopping completely, and I'm not talking about new people who join the game and quit soon after, but people who used to play the game regularly, they just find it quite underwhelming to have their builds shifted weekly (yes, it happened lol), or even not feel comfortable about grinding for X good build because it's "possibly getting hard nerfed in the future", what in fact is true many times.
Imo those changes should happen in bulk monthly at least (unless truly necessary)
i cannot say much on that cause im not an IM
this is literally me tbh
i spent so long grinding for bashscream and it got gutted overnight, basically wasted my time
Bashscream what?
Hero or collapse
Hero
This one still fine at least
I'd argue against it tbh
Nerf archer, buff LI and raid mobs
what???? nerf li nerf archer buff assassin is the correct thing
Archer has too much ehp
why buff li
Must buff mobs
li is so stupid
Keep buffing them and nerf everything else
Mythic prices 
Nerf max skill points to 25
li when 5mil health doctor
Gameplay truly meant to "turn your brain on"
(You are going to get statchecked by fodder mobs)
yeah uppercut cancelling was really fun
it required a bit of practice in skill and ping doesnt matter since its just the timing
Well, if 50% of raids are failures and the stats say that tna doesnt fail 50% of the time, maybe you’re the problem lmao
pfinder
mentioned pfinder specifically
Yeah the only common denominator in those raids is you
You will end up getting good and bad teammates
dumb argument aint my fault that my teammates decided to not do what the room says to do
Thats like being a silver in cs then saying “damn I always lose cuz of my teammates”
fun fact: if 3 people die in tna in normal rooms you fail the raid! hope this helps
Ask a good raider if they fail tna 50% of the time xd
they do guild raids. guild raids are like impossible to fail
Then why dont you do guild raids if you’re whining about pf .-.
cuz no ones online bruh
Then move to a better guild?
nah lxa peak guild
Idk it seems weird ur whining about this problem and doing nothing yourself to fix it
you do realize you cant carry ur entire team in tree room on your back
if they 3 die you fail
Okay? No chance 50% of the time all 3 ppl die in tree
damn can you really not understand if everyone dies you fail is it that hard??
This is an ignorant way to see the problem when you don't consider all the factors about Wynn raids rn
Real
This like any other situation in any other cooperative game either you find teammates or you random queue and adapt
how tf do benders keep dying in tree room rlr rlr rlr
tbf many ppl are in guilds with friends and not just for meta
overwatch mindset
goddamnit beat me to it
What if im a silver/gold in overwatch and it really is my teammates' fault most of the time
Then choose
Be with your friends who arent good at raiding or be in a big guild with good raiders
Cant have everything you want