#Wtf, why the rainbow nerf???

1 messages · Page 2 of 1

lavish ridge
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i was thinking like, maybe around lusuco/troms range

inner rampart
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make use for the ragni library

vast elbow
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maybe the llevigar library

serene shale
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True

coral ridge
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its something ig, but until you do it in practice, its still just theory and theory only gets you so far

terse roost
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the website, it doesnt belong in the game

inner rampart
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oh yeah lusuco would be fine

serene shale
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But cinfras already has the syndicate and guild thing

lavish ridge
inner rampart
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itd actually have a purpose now instead of buying pots to do toa

serene shale
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Lusuco is too niche do troms

lavish ridge
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ppl been playing for 8 years dont know that there is a whole ass judicial court in llevigar with courtrooms and everything

torpid hound
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prob best idea

shrewd ferry
torpid hound
lean scroll
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yea anytime i tried to build something well rounded it just ended up going back to libra anxio :(

inner rampart
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i can take people to court in wynn now???

torpid hound
coral ridge
serene shale
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Joking!

lavish ridge
inner rampart
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goated i cant wait to sue people over failing raids

lean scroll
serene shale
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No make me my bbath accesories

torpid hound
lean scroll
serene shale
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Im incapable

torpid hound
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Ender C Law here to fight for YOUR right to raid

lavish ridge
serene shale
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Nah add it in the game

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External resources should be like people who make videos and shit

terse roost
serene shale
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Make a small quest for it

crude mica
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i just realized why i don't think a single quest would work

i would say that the midgame just doesn't really prepare you for the endgame. especially because you're constantly leveling and outgrowing your armor/weapons. like you could make an optimized build for level 60, but that's unlikely to matter since there's no way to like "upgrade" your gear or have it follow you whatever.

an example of a concept like this working would be if terraria was fixed to expert mode/master mode, where optimization is... well, not necessary, per se, but definitely helps you -- example during midgame (hardmode) you're basically shoehorned into specializing your build. items and accessories "grow up" with you -- you can craft them into new items, which become stronger and stronger.

right now, wynncraft doesn't really have that experience? none of the midgame content is engaging or difficult enough to warrant not just equipping whichever item gives you the greatest hp/xp boost and whatever weapon has the highest average dps. there's no real "level 60 build" as said above, because the options at that level aren't interesting/don't take effort to build around/are just dps sticks etc

terse roost
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like the ID trade market filters, if you had a library where its just an id and some description maybe

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otherwise its not really readable

serene shale
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It would help if the mids too went into more detail

inner rampart
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i need to explore llevigar now 🙏

dark urchin
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you can, but yall (well the web dev) could also add a library like this on the website with interactable buttons and animations and all that

serene shale
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Like values and shit ig

wicked mountain
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You guys are asking for ingame stuff as if a quest can’t say “IF YOU WALK LEFT YOUR ENTIRE ACCOUNT WILL BE DELETED, but if you walk right the quest completes” in big bold yellow italic underlined text and people still won’t read it

coral ridge
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^

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unironically

crude mica
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there's no point to optimizing your build until way lategame in my opinion and that's the big problem

wicked mountain
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Remember Fate of the Fallen? The quest used to that tells you like 6 times what to do if you fail in past nessak AND IT GOT BUG REPORTS DAILY

lavish ridge
dark urchin
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@lavish ridge but fr, a library like that would be so cool on the website

serene shale
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Darwinian theory

lavish ridge
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not related to a quest, maybe a discovery max

wicked mountain
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Also it is hard to explain class building mechanics in universe

inner rampart
serene shale
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If you make a website atleast mention it ingame

inner rampart
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permadeath in wynncraft just like in telos realms 🔥

serene shale
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Like during elemental exercise

dark urchin
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remember those old games where you had to click to go left or right? and the 3D was played like that?

serene shale
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Or just spam it in chat every once and while

dark urchin
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something with that and a library that explains class mechanics on the website something something

lavish ridge
serene shale
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Wynncrafts biggest update yet, the how to make a build update! Click this link to learn more

inner rampart
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wait is trapstacking a game feature now or will it just become patched later on

lavish ridge
coral ridge
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no

crude mica
coral ridge
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ooh

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wiki

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probably

dark urchin
lavish ridge
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i mean maybe? tbh i think wiki for that is fine

terse roost
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its very tough to fit it in in my opinion because it has to be 1) discoverable 2) not break immersion 'mana steal will replenish less mana per hit on a faster attacking weapon' just doesnt sound very magical 3) be available on demand instead of being dumped on you at once

dark urchin
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no, wiki is not part of the official game so to speak, it must be in-game or on wynncraft dot com

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well.. not "must" but imo should work best there

terse roost
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wiki page for ids is super vague btw

coral ridge
dark urchin
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because what I think about is not just information, but like.. interactable things that show animations and numbers to explain mechanics too

terse roost
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i still dont know how much dmg thorns and explode do

tough torrent
dark urchin
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and/or even mini-videos that show the interactions in game

lavish ridge
# terse roost its very tough to fit it in in my opinion because it has to be 1) discoverable 2...
  1. im sure i could do that
  2. i think immersion breaking to a lesser extent is okay in some contexts, and its not like we cant convey that information more verbosely and have it still feel like a scroll some mage wrote on how to best utilize their magic
  3. if its a library, im imagining just an assortment of book NPC's or a GUI or smthn that you can peruse at your own pace. if you come with 1 question you can get 1 answer
velvet nebula
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hello ID explanation conversation...

terse roost
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that would be cool

vague bolt
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it is alrady confusion to determin which instance of "damage%" is additive or multitative (like damage% id and shartted mortal dmg%)

dark urchin
coral ridge
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that reminds me i gotta add something about guilds and warring

serene shale
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Remove wars 🔥🔥

terse roost
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warring mentioned close thread

coral ridge
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thank god

velvet nebula
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it's joever

terse roost
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whats the point of being mod if you're not gonna close it for like 20 seconds as a joke

serene shale
sterile aurora
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the majority of builds would just use a rainbow setup because it was so overtuned, absolutely deserved nerf

arctic kernel
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GUYS!!! Using this thread as promotion again please help with the build guides i'm making right now, theyre in a thread in #🌎wynncraft

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it doesnt matter if you're a tech gatekeeper or an optimizer whos been playing for a while or a goofy offmeta builder or a morph slapper i could use anyone and everyones thoughts!!

torpid hound
arctic kernel
dark urchin
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1101 comment in 15 hours

obsidian fjord
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something like this is definitely a great idea with all of these new IDs coming in.

arctic kernel
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ingame id index would be heavenly

shrewd ferry
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It's not immersion breaking at all, the opposite in fact, instead of making the player seem like a god with this unknown magic, it integrates them into the world

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I don't see why NPCs shouldn't know about or use mana steal

Hell with the new AIs NPCs could look like they're naturally integrated with items and stuff, using mana steal, mobility spells and walk speed, switching weapons, etc

minor shale
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bruh why did i miss it:(

unreal agate
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Erm actually, CT said someone was top leaderboard with morph collapse so obviously morph is broken 🤓

unreal agate
shrewd ferry
obsidian fjord
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rainbow copium unfortunately

cerulean hazel
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Hot take but I actually agree with this post. People don't realize that morph can already barely complete mid-level content after buffs

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Like I fr dare someone to solo qira with a morph + rainbow mythic

cerulean hazel
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Ig the other rainbow nerfs are alr

shrewd ferry
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If only IMs could add accesible tri elemental low level sets to encourage early players to try out other builds

vast junco
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morph set is exactly the same isnt it

shrewd ferry
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Like adventurers set but not rainbow

Early game is cluttered with rainbow items

vast junco
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just the individual items got nerfed so theyre less usable on their own

shrewd ferry
minor shale
torpid hound
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How many times do we have to teach you this lesson old man

shrewd ferry
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I'm saying easily game Wynn has too many rainbow items

cerulean hazel
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Didn't check the full set bonus 💀

torpid hound
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Yes its still the same with bonus

shrewd ferry
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Can someone do a feedback thread saying that early game Wynn should have more set items that aren't rainbow

And that are accesible

vast junco
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the issue is set items as a tier

minor shale
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when master qira item buff

vast junco
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but also

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wtf do you mean wynn has too many rainbow set items

shrewd ferry
vast junco
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the set tier is really bad rn for a number of reasons, namely that the items dont drop ever unless its morph

minor shale
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black set is very cool

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+35 dex or smth at level 33

shrewd ferry
vast junco
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adventurer's is not rainbow what

shrewd ferry
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It is

minor shale
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except it takes 3 hours of grinding to get

shrewd ferry
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It gives +1 SP rainbow what

minor shale
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adventurers is SO cringe level 30-40 items are cool

vast junco
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oh shoot does it

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am i stupid

minor shale
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we love low level building

vast junco
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huh. my bad

shrewd ferry
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No, dw

But that's why I'm saying there should be more set items

vast junco
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well again

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set items arent super usable

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by the item team*

shrewd ferry
vast junco
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uh

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well that doesnt serve your purpose does it

shrewd ferry
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Where it isn't bound by being a set item

vast junco
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because that doesnt display the set

shrewd ferry
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Blehhhh, another dev time issue 😔

Also why does the morph thing happen specifically

vast junco
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the set item issue is for set items that are made to drop from specific mob types

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set items in the global pool like morph and adventurer's drop fine

shrewd ferry
vast junco
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shrug

shrewd ferry
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I do think it's a good idea

vast junco
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i dont think thatd do too much for the game

minor shale
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black set was not a fun grind

shrewd ferry
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It'd be like saying "hey new player, this is how twa builds feel" or etw, or wfa

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I understand if it maybe wouldn't be the best fix

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But it would be something

cerulean hazel
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Was dark shroud even used in any rainbow buid, that was probably one of the main items I didn't understand the reasoning behind its nerf

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I just used it for my olympic ngl

cerulean hazel
minor shale
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rip

cerulean hazel
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Actually pretty noticeable because it was a really good way to get agility points for olympic and then dump the rest into str for tc

minor shale
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why they wanted to nerf rainbow and nerfed not rainbow

cerulean hazel
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¯_(ツ)_/¯

cerulean hazel
unreal agate
# cerulean hazel Hot take but I actually agree with this post. People don't realize that morph ca...

People forget that normal content is trivial (you don't really have to make builds) but rainbow slap is literally "baby's first build" for trying out raids and not fucking dying immediately.
"Well someone did morph in raid" yeah cause they're experienced, they know what they're doing and can compensate for shitty armor. New players need that cushion or safety net so that they have the chance to improve

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Funnily enough, SP nerfs actually make the items worse for non-rainbow builds since SP slap will go from +50sp to +25sp

sacred crag
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gonna be real I did this for a while a few months ago and immediately built up a horrendous reputation in the community that im really not even close to escaping yet. its not a good idea

unreal agate
sacred crag
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i see youve pinged me but im reading through everything first so itll be a bit before i respond

torpid hound
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selvut taking time to read because they care :)

sacred crag
sacred crag
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okay caught up

lavish ridge
torpid hound
sacred crag
torpid hound
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or they mean a combonation of all low lvl +sp items

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awesome bandana is a rare lvl 1 helmet with +1 sp in all elements

sacred crag
sacred crag
torpid hound
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i may be wrong but i think they mean this and other low lvl items that give a lot of sp in either rainbow or just a lot like darkiron or guards etc

sacred crag
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thats not a set item...so why is it being cited as a set item?? why did they do that

torpid hound
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i am not sure i dont want to speak for them

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i would say old master to be part of that "set" since its also low lvl n stuff but that was changed so

sacred crag
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we just need to be extra super sure that we give the mechanics out accurately

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and with how weird some of the math and mechanics are(we still dont know exactly how explosion got changed in 2.0) we may not be able to provide as robust of a picture as we would hope for.

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i still think we should do it, and i EXTRA SUPER think we should have a proper ID guide on the website or wiki or something

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just bear that in mind

arctic kernel
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low level sp when chimaera walks into the room

torpid hound
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oh yeah chimera lol

unreal agate
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Like I can criticize IM team and changes without being an asshole to the people who think they're doing it for the greater good of the game

shrewd ferry
sacred crag
shrewd ferry
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But it's a low level item that encourages rainbow

sacred crag
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why are you lumping it in to say "too many rainbow set items" when it is Very Much Not A Set Item

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also it is literally Lv 1, unless youve played the game before and already know what youre doing its not gonna be subconsciously influencing the way you play the game

shrewd ferry
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I do still think that low level set items that directly encourage other builds like twa or etf should be added to low level range

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There aren't many that explicitly do so

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And I think it not being explicit is a problem

sacred crag
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there's intended to be a slow increase in complexity as you level up

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early on it's pretty easy to understand items that focus on one, two, or every element. it's easier to single out just one or two elements alongside neutral, and while seeing them all can be a little overwhelming at first knowing "oh this is everything" is a lot easier to grasp than "oh this is a very specific combination"

obsidian fjord
shrewd ferry
sacred crag
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having tri-element items be a particularly common thing early on is sort of worthless because what they said, and also just it'll make things look too confusing to newer players

sacred crag
obsidian fjord
sacred crag
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that is not something that new players will be keeping in mind

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the occasional tri element thing early ends up being more like a novelty than anything

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a "wow this is weird" item not a "wow this is going to be formative in about 50 levels" item

shrewd ferry
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That novelty could teach em

It isn't the best fix as I said but I don't think it's necessarily bad

shrewd ferry
sacred crag
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I can assure you it will not teach them anything except "what a weird item"

shrewd ferry
obsidian fjord
# shrewd ferry That novelty could teach em It isn't the best fix as I said but I don't think i...

i help run a guild that frequently helps new players into end game with a few of my friends and not a single one has ever mentioned a low level item they used to use and referenced that when wanted to make a build. the only case where ive ever seen this was a player who played 10 years ago and had some items that he liked using back then and was confused about why the items were so different today. nobody thinks like this

sacred crag
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and if we do that it isnt exactly the item that inspired them, they didnt look at the item and go "wow foreshadowing"

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that isnt something new players do

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new players more often go "hm okay im an assassin so that means i should use dexterity right?"

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or "hm as a mage intelligence seems important"

shrewd ferry
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reasonable, but also eahhhh, i really thought i was cooking something

true nimbus
shrewd ferry
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i did lose all the feedback people wanted me to read

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demoted to helper

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although admitedly i have such a bad urge to make another lightbender thread just called "here we go again"

But i dont think i have any more points to bring up, i dont want to sound like im repeating myself all the time, it'd also get tiring for me if i didnt have anything new to say

shrewd ferry
coral ridge
true nimbus
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good

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no more worthless whining threads

arctic kernel
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trust me we've all heard your lightbender points too much and ranting about it even more will just be even more obnoxious

unreal agate
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Like seriously, it wasn't a matter of ignoring you I genuinely just didn't see your warning

obsidian fjord
true nimbus
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when is he gonna realize he's done that for the past 5 threads

shrewd ferry
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4 actually, my latest one sadly got deleted

i wish it was recoverable tbh i was reading it before it got deleted

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i always try to start a thread with a new issue instead of copy pasting

true nimbus
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try.

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incredibly high emphasis on try

unreal agate
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@sacred crag also I've said this before, but thank you (and the other CT members) for actually talking to the players and making an effort to show a public image instead of reinforcing the idea that CT lives in their own world and doesn't know what "the real world" is like with all the actual players on live servers. Doesn't mean I agree with everything you guys have ever said, but I can still appreciate your efforts. Ik you guys are trying

lavish ridge
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❤️

elfin stream
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bwah

tranquil heron
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i dont vibe with this positivity

unreal agate
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I was passive aggressive to Selvut like a year and a half ago, he mentioned how some members of CT got actual death threats and harassment to the point where a lot of them don't feel comfortable showing a public profile, and ever since then I've kind of made it a point to try and encourage everyone else to be more empathetic.

Like you can disagree with their direction of game design without being a shitty human being

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Like literally this whole thread I made was "I feel bad for newer players that won't have something better than full morph"

wicked mountain
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So true except for Tealy they are subhuman 🤢

(I’m joking)

unreal agate
unreal agate