#The amount of barrier blocks from older versions are unnecessary
1 messages · Page 1 of 1 (latest)
nearly every mountain even ones not blocking se/gavel had barriers it sucks
yeah something's been said about the void already a couple days ago, but the mountain ranges having basically their own subset of mountain ranges made out of barriers is kinda insane
imo it's fine if the gavel mountain on the ocean don't have barriers a player who's level 1 could enter gave l through swimming to the llevigar gate
also like abt se mountains they could just be too high to cross (like world height limit) it would be really cool to cross mountains and be on them
silent expanse mountains are there so you can't enter the next zone by smugling yourself through aledar barrier, haven't considered those as "annoying" yet
and the se mountains inside all got barriers (the mountains above the ajb area and like middle area between the eye area and void dernnportal area)
I want to be on nesaak mountains idk why they are blocked up
ig the only barrier needed is for silent expanse
yeah that's a pretty logical thing to maintain
The barriers are necessary because uhhhhh
yea, would be nice if ajb just put you in an instanced version of se but that sounds hard to do xD
Dev time 
so that the actual explorable expanse didn't have to be negatively affected by the quest's existence
adding
for that one person that doesn't agree
eh
Wdym eh
i wouldnt call most of them unnecessary
at this point id consider like
uhhh
let me draw
1 sec
red is general barrierd locations
everything marked by green can probably go but everything else should stay
void is its own thing
that hams has already commented on
maybe a bit of the part from abandoned mines -> rymek too
its worth keeping in mind that barriers are there for quest areas in a lot of cases
and we might have better systems for it now, which means the spot near cinfras, and the one down by bucie could probably get some work at some point
oh yeah southern wynn has a lot of necessary barriers, which is wonky but they're out of the way enough at least
it takes a good chunk of work to properly make those so they wont interfere with the game however
yeh most of those areas that you pointed out are the ones i was referring to
the spots above thanos are like
to keep lava from flowing weirdly im pretty sure lmfao

awesome
entire molten heights rebuild when(2.16)
molten heights is hot
why do you want do many barriers like above troms area and great bridge also gavel mountains exploring is cool
bruh
you really did not read what i said and it shows
exploration should be intentionally restricted?
what did you say actually talk
red is general barriered locations
what thanos??? I didn't even mention thanos
thats what is CURRENTLY BARRIERED
ok why not make it all green!!!!
because barriers should be there in some cases
barriers making it so you cant skip the great bridge
barriers making it so you cant just waltz into SE
make it so u can't cross it above if u didn't kill the boss ig
your ignorance is showing
not something we can reliably do on that scale
script regions are limited in size
you never mentioned that before idk u think I'm dumb
Why
also it would let you access the wynnter festival region
which you should only be accessing through lusuco
Why
the fuck you mean why
If there's no reason why other than just because then what's the point?
There's reasons why not
More freedom for exploration is awesome
you really are not worth discussing this with
Well u don't have to discuss it with me but what abt collision
Or rip who made the post
ive been discussing it with rip?
The reason why we shouldn't be able to go to event areas when its not the event time is because those areas are only supposed to be visited during that specific festival.
and they agreed with what i was saying?
🤔
anyways ive said my thoughts on the matter, working with hams on potential void stuff
almuj -> ocean might happen eventually
jungle will most definitely stay restricted
gavel barriers is kinda up in the air still
not easy to mass remove as people assume it is
send the misbehaved builders to remove the gavel barriers by hand 
the void one is straight up stupid
this is a thing at some point we wanna do
we have slowly been removing most unnecessary barriers
with gavel border wall we would prob also wanna just redo all the terrain and take barriers off
Everyone agrees, happy ending 
@hexed spoke
no reason to separate those parts of the jungle from each other
no reason to block off the wynnter town whatever it's called
me when at gongus i agree
whar
i just circled more barriers i think should be removed
im not a qa
oh i saw shadow and thought it was u
also half of those barriers dont even exist do they
shadow was the guy
no those do
@undone ridge
dementia
oh he's alr here
oh nvm ium just looking at it wrong
i thought the left half of the green circle was like smack dab in the middle of nesaak forest
lol
WTF
enter lusuco to get to the area
mobile user spotted
theres like a spot here that you can enter
im on computer..
puter
the barriers from jungle to dernel is meh
shouldnt remove the ones over the great bridge
idk why is dernel jungle and troms jungle separated, except since they used the same mountains as the ones that keep them inbound they have barriers as default/consistency
ok i wasnt trying to remove those
this removes some of them
i was just tyring to make it one circle
thats why
realistically the border between jungle and dernal is the only thing that should change at all
actually the blue probably represents an already existing barrier
i imagine u cant get on top of the GB just bc ur in upper lusuco
im aware, but no reason to
why are u keeping the jungle divider in this pic
it should be fine to allow travel on those mountains, just not all the way to the jungle
i think so at least, as long as you can’t skip the bridge i think having those mountains be explorable is fine. just not so you can skip the jungle
oh
the ones above the great bridge?
yea
agreed, yea i dont rlly see an issue with making that all explorable
new area may🐝
and also, the big barriers in main SE have been noted but there’s also a ton of ruins that are blocked off, especially in path to darkness and the silent road
would love to see those gone one day but they are less prominent
personally for me, i think that the barriers above the pigman ravines could go. along with the ones separating dernel and troms jungle, and the wynn plains/mesa
the se barriers and world borders are totally understandable but the ones in the main world that aren’t there for quest or progression reasons are prolly fine to go
progression as in things like SE and great bridge, not like wynn plains/mesa level difference which is just kinda a dumb reason to have barriers since wynn exploration isnt level locked
and then the wynn/ocean barriers and stuff could prolly go
the barriers above pigman ravines are already gone no?
or at least they were cleaned up a lot
yeah its just the quest area that has barriers now
why (give me an exact reason)
no
for that specific message
never discussing anything with shadow again its genuinly pointless
wait really
yeah its just the quest area
last time i checked the only way to travel through pigman ravines was either to go through it normally or go through the mountains and village to time valley, but i'm not sure
the quest area being that little section where you get exploded by the creeper or something more? sorry i haven't done the quest in a while
yes
oh wow that's really nice
dont worry i find discussing with you pointless too

average constructive feedback
on the subject of the jungle barriers, i defo understand the border of it and great bridge being barriered, but i think the troms/dernel jungle border could go? you can already get through it at least two ways so tbh i don't think it would be bad to de-barrier the mountain border of it
"give me a reason why" "no"
already said that i agree with the jungle/dernal one
im not even refering to great bridge
mb i thought you meant it should stay
the ones surrounding the jungle and the great bridge should stay
why the jungle (NOT great bridge)
like around troms and dernel
yea ofc
shadow agrees with dernel/troms jungle barriers going, just not great bridge/that whole area's border
why do you want barriers around the jungle/dernel area (not great bridge area) should be there like the interior barriers/ones around like the one forest
what
i'm kinda confused
ok mb i just looked at the message and assumed you meant whole jungle my bad
What
I'm just here for these barriers to be removed, anything else is a bonus
maybe one day
Replace most barriers with text that alludes to what’s causing you to not enter it.

As mentioned earlier, not viable on a large scale
i feel bad for you
that convo was very tragic to read
anyway i agree with sioh 
yeah 😭
but they can still smuggle to gavel from jofash docks as we grinded rarity in spcific cave in sky isle.
why are there barriers there lol
i dont think there should be barriers anywhere besides places like map borders or arena borders etc
not literally in the middle of an area you can get to by going around
theyve been there since gavel was added
and at the time they were to make it so people werent going into areas higher than the level they were supposed to iirc
you can do that with all areas?
ur just going to die
oh
obviously stuff is gonna be different
there was a point you couldnt access areas under leveled?
well i mean you cooooould
but it was more to stop people from just outright skipping into it
iirc
cause theres a difference between going through it by avoiding mobs and dodging attacks and stuff vs just going over the mountains
ig
o
at this point theyve overstayed their welcome though
and as lumi mentioned earlier, with the gavel border we would prob just redo all the terrain and remove the barriers there while we are at it
That's the goal 👍 not gonna remove them until the terrain gets redone (whenever that is)
Rip
they have been removed for 2.1
-
The ones around jungle are unnecessary. If someone wqnte to climb tho mountain, who cares? It would take longer than beating the boss on the bridge anyways.
-
the one blocking twains/toa
-
the one around qira
-
the tip above ragni (should only circle around intro area)
-
the one blocking detlas to rymek could also go
Please give us back the good old freedom we had back in the days.
By now there are systems in place to prevent lvl1 chest camping/abuses anyways
The feeling of fast travelling this beautiful world by flight is just amazing. And the player freedom of choice on how to get to an area feels very important to me.
- Womp, cross the great bridge
Ones around Twain manor are for quest reasons
I don't remember any around toa
Jungle is meant to be a "gated" area
back in the days there were regions in more places than there are barriers 🤔
idk if that's really freedom imo
Nono not around twains house but the little mountain range towarda lusuco
Also, why is it necessary to gatekeep jungle? If the content on the bridge and "the passage"-quest are well made, the players will do that over climbing a mountain. Especially in the early/midgame where endless flying is hard.
🙏
imo blocking off the great bridge is understandable. it would be nice to be able to have an alternative way of getting there, but if someone can just cross the mountains instead of doing the intended content, it would make it too easy to skip
great bridge is there for a reason
Probably will be too hard to inplement but how about make the moubtains taller and the higher altitude you go you lose mobility like jumping or walk speed or spell casting due to thinner air or smth so you dont just smack your head onto a wall while communicating that you cant go over a mountain to the player
would be cool but sounds like dev time
What if barrier blocks just disappeared client side when you unlock that part of the map
Too easy to skip... The skip takes more time than the fight. And if you want to check out the area underlevelled you would be able to do so aswell.
If you want players to do the great bridge content, you should make the content enjoyable enough for the player to choose to do that by himself not by forcing him to play the game as you intend to.
Imo unlocking troms should be a quest and the guardian there should be tied closer to the lore (I dont think it has much lore tho I think)
tbh i don’t think it matters much if it’s super fun, i think most people would do it once and then skip every other time, no matter how good the content is. unless it gives like free LE or something
but either way, the new fight is very cool
some content like the jungle is meant to be locked behind completion of certain stuff, just like a quest locked area or something
if you could just skip it entirely, it would ruin the point of adding all of that content
i’m all for making those mountains explorable but not all the way past the bridge. there’s a whole boss fight there for a reason
This sounds a lot like "I speed ran my accounts to level 105, and now I don't want to do the basic quests to unlock every area"
For real
Most people will do what is faster if they dont care for the content. Passage is still faster than climbing the mountain. Is just nice to have options as a player.
Id still unlock it. Hell i even did every quest on all 14 classes. Ita just a restriction only for the cause to be a distriction. Thats tbh bad game design
Tell me the content in jungle that deserves to be this restricted? Compared to idk... Any other area in the entire game. Only se is as locked and this is due to raid and lore
Your "bossfight" takes about 20 seconds on level. Its just content for the sake of being content. Its a fun fight and i enjoyed it on every class but thats not a reason to block the mountains with barrier blocks. Useing the passage is faster and therefore your reward for doing the fight is easier eccess to the area.
In my opinion create another entrance near it. Some dodgy tunnel dwellers who you need pay to get to the other side. They take like 1000 ems. This would be another content for player freedom
You are not the majority. In fact, the reason more people agree with removing them is SOLELY to avoid doing those quests. There have been multiple threads regarding content that is locked behind quests because people don't want to do them.
Just unnecessary to have those barriers is all im saying. Even without them the boss on the bridge has a meaning and a use.
Its not even a quest. Its a 20 sec boss fight. And i want it to stay. Im just saying the barrier blocks are unnecessary.
If some beginner wants to climb the mountain to get into the area and is suddenly blcked by thin air, that destroys the immersion.
It's 20 seconds?
I can tell you never met a Skyrim player lol
You're kind of underestimating the capacity of some people (especially newbies) to see a waypoint on the screen and beeline towards it
With the cutscene id say its a minute.
Or, the capacity of some folk to whip out a quick "1-105 leveling guide", waypoint the coords of say, herb cave, and try to flight right there because they don't care about any of the content
To be fair, its kind of the experience, isnt it? Its fun to do that, thats why you do it. People will do it if there is a barrier or not. The difference is, they suddenly are blocked by an invisible wall and get frustrated over it
Herb alread got nerfed for that. Levelling as a whole is way more level dependant now. A lvl 20 in herb wont even level
If you're or anyone else is frustrated about [check notes] having to play through the intended content, I have bad news
? No im talking being frustrated about climbing up the mountain to find an invisible barrier as a new player
Because that just removes some of your freedom. Also many other mountains are climbeable, so for a new player this is confusing. They cant know which or why something might be blocked
Next you are gonna be complaining about new players not being allowed to walk into se
If you dont want beginners to climb the mountain, you should shape it in a way that makes that impossible to do in the first place.
I really don't follow. Immersion of what, climbing a barren mountain and finding out, yes, it's indeed a barren mountain?
No, but i would complain about se having barriers towards detlas area instead of literal obstructions for new players.
Climbing a mountain to go down its other side into a new area. This works in some places and in some it doesnt.
Wynn is not a sandbox, it's an MMO with clearly defined, linear paths and goals, and clearly established routes, there's a big difference between taking a few detours and climbing a giant range
So, you're saying all tall mountains should have barriers, got it
Wynn isnt linear. It is open world
...it's pretty linear
...VERY linear.
No, you have several pathes and options to do. This is pretty open world and player choice driven
"X is that way, so Y should-" is a very bad argument and comically easy to dismantle
It's a bit hard to claim this when most of those options nuke your exp rate and get you killed in seconds, isn't it
Im talking against a wall. I stand by my point. I will stop argueing now since you just come up with false points or we misscommunicate or we dont really understand each other idk. Language barrier maybe
The linear part is the quests that are available at each level which make you go to the next area/stay in your current area
And the mobs restricting where you can/can't go to keep you following that linear path
🤷♂️ Prolly for the best tbh
True but you can also grind random mobs? Get xp in lootcaves? Secret discoveries? Dungeons? Grindspots?
All of these are level based too btw
You have to be a certain level to get xp from mobs
You have to be a certain level to get xp from caves
You have to be a certain level to do secret discoveries
You have to be a certain level to do quests
It's almost like the devs had a plan or some idea of what they were doing, idk
Open world =/= Non Linear, there are plenty of linear open world games, where the game basically forces you down a set path, Most other MMOs are like this, where quests and level gates content even if you can technically go there.
Thanks mister Zonink
It is still your choice on what to do. Level gates are a common thing to prevent abuse.
Uh huh
If, idk, making ??? chase you in Troms like a Terraria Dungeon Guardian wasn't a nightmare to implement, I would support nuking Troms barriers, even tho I don't see why you would do this
I would not say wynncraft is a completely free of choice game. But it is far from a linear game aswell.
Im really a fan of player freedom and making things that are just fun to play.
There is no point to remove them. There is no point to have them either.
At the end of the day, its just less player freedom.
Ok but you still have to understand that absolute player freedom isn't what wynn is meant for

Yeah i know. But its a game. Its meant to be fun. Just let people explore on their own.
Also, can I say something controversial, maybe a tad lil political?
None of this would be an issue if there weren't classes that can FUCKING FLY with their mobility spells-
you are the one yapping about it still
Let them do what they want to do (as long as it doesnt obstruct others gameplay or is downroght abuse yk)
I think it just depends on what the devs want, the past few updates have definitely tried to steer the game towards a more packaged together narrative rather than then smaller self contained stories of pre 2.0 wynn, especially with updates to the 1-25 quests.
I'm not against removing barrier blocks around troms. but I also think having a gatekeeper that skill checks you is actually kinda good.
maybe less good when you're powerleveling and you get your skull crushed when trying to get to herb cave
worth considering that powerleveling isnt what we want people doing anyways
Yeah i think the gatekeeper is really nice and i like that more than the old bridge version.
at least on the first playthrough
Then stop selling dxp bombs and totems for real world money while having grindspots?
by the time you are past your first playthrough youll be skilled enough/have good enough gear to beat the bane of the great bridge normally
dawg you did NOT read
idk what to tell you if you are just going to ignore most of what im saying
🤷
You said in first playthrough. Yet people will still do that. And never will anyone shortcut troms into herb cave to speedlevel their first class. They wont even know how all those mechanics work for them
people still will
doesnt mean we dont want people doing the actual content of the game?
(the QUESTS)
But they will climb the mountain, they will get stuck and be mad about it.
On the other side, if they go lowlevel into troms and die, they got stopped by their own actions and not without a reason(in their mind)
womp
People on their first playthrough often focus on quests first, you know why?
Cause they are awesome. Especially for a minecraft mmo. The quest can even par with some of the AAA mmo's.
Thats why people new to the game often focus on them. Not because some gamedesign forces them to do so.
The game design literally tells you to use the content book when you leave the ragni castle
and the quest rewards at the start of the game require doing other quests.
There are some really interesting articles about player behaviour and game design and level editing based on those facts. If you want i can send them later.
Yeah i know. Yet many new players wont even read that with all the new impressions once joining in. They get customed to everything first. Then their brain can even start sotring things into priorities.
the game forces you to use it
its not a matter of it just saying it so you can skip it
We are derailing again 😂
Game forces you to click it twice. Thats all. But i dont want to derail further. Thats a totslly different topic.
I dont like unnecessary barriers. Thats all.
you think any barriers are unneccessary
🤷
ones around jungle are to make you go through the great bridge
which is the intended gameplay
so we can consider those necessary :)
but anyways at this point discussing this is like talking to a brick wall
so have fun ig
I think we need more great bridge encounters to skill check some content as well
By that logic please set barriers left and right of ragni starting area and all the way along emerald trail. Cause it is intended to go to the first quest once finishing the tutorial.
dogshit take
agree
No, thats the same kind of argument you gave there.
ok since you want that then ill go add them
Thank you.
There is a barrier to the right of Ragni, it's called a Piglin Warlord
The place is closed enough and small enough to allow that kind of design
Troms is a giant open jungle
? But you can climb that mountain, no?
And enter it that way, as part of choice and player freedom.
removing barriers to the jungle is silly. not everything needs to be completely open.
it would be cool if beating the great bridge allowed you to fly over (i.e; a mechanical barrier rather than a physical one) but dev time and a waste of time anyway
since we're on the topic of barriers still, does this little nub of barrier exist for a reason? it was kind of jarring to see when I was exploring, since it's so easy to just go around it anyway
Logical fallacy, completely irrelevant to the main point and most definitely an over exaggeration. The world allows you to explore everything within reason. You can't enter the pentagon without an access card, just like you can't go over the mountain without beating a boss. Is it extreme? Sure, but so was your point.
they started doing that I think.
I know the mushroom man does a bit with you having to fight the 2 goliaths.
I honestly enjoyed that moment of "i struggled before, now? not so much"
mushroom man has goliaths now?
interesting
i should give it a replay at some point
when you go to detlas with tasim, I think it's 2? Jump you. He even helps out with the fight but yeah.
Don't start a sentence with the words logical fallacy that's just asking for a nerd emoji 😭💀
I mean, I am a nerd.. 🤓
I got the teeth and glasses. I embrace the nerd.
Logic and reasoning? Not on my watch!
Everyone needs to be bland and stupid, sir, I'm gonna need you to come with me.
That's a really cool thing to do, "skill/gear checks" in certain key points are both cool as hell and nice way to prevent power leveling
i still dont get why people are so insistent this game shouldn't have barriers.
It'd be better if the game had natural barriers but that's probably impossible.
Game needs less barriers but areas like troms/SE really should be impossible to get to without going the normal way.
the mountains are meant to be the "natural barriers" but because we are running minecraft as a game engine and its possible to go above the y block limit, there need to be barriers and other things to prevent actually crossing
That's not what ppl mean tho
How do I heart emoji react this
literally mey just spent a while arguing you should be able to bypass great bridge by going over it.
It's all made worse by the fact, that, AGAIN, some classes can literally fly with their mobility
which message. You need a rank to do the reactions
This one (pinged by accident mb homie)
no worries
there you go.
But yeah flight is cool but god it causes some issues with barriers
Archers can only use their escape from a certain distance to the ground, why doesn't other dashes follow this structure
NOOO
Yeah, flight is cool
Counterpoint, it causes every problem possible related to it under the sun
the amount of complaints due to travel
Unpopular opinion, if dungeons need to be designed with stopgap measures against mobility skills because people can and will fly over every possible obstacle, then said mobility skills are a problem
Why horse when fly? Why parkour when fly? Why plan routes and learn paths when fly? So on and so on
That's a rly weird take
Why not just design obstacles for fly? Also eventually horses will be replaced with actual mounts, not any time soon but eventually
hard to design something around a flying class i can imagine
The only class that can't realistically fly is Archer
not sure what obstacles you could even make
Warrior, mage, and shaman all have ways to fly
assassin too
One of the most popular Lootrunning guides specify that the only ideal class for it is warrior, one of the reasons being that you can easily fly to the beacons
Assassin is a bit more niche
ig
Lol not rly
eh a bit but most people play acro anyway
Fair enough
i mean thats more cause of horizontal movement
acro has really good vertical movement too, which warrior lacks
yeah
Well that's not a very good guide since mage and shaman are also great for lr
Yeah, so to stop "flying" all four of those classes would have to have their movement revamped. Not an ideal solution
its kinda just archer thats meh for lring
Acro too ig but it's pretty slow
yeah 😭
Archer already has the solution there, ready
Mobility spells being restricted to being close to the ground
acro horizontal velocity buff when
And how is removing the ability to fly a net positive?
yea it’s kinda fun lol
It's super fun and let's you explore so much more efficiently and travel so much faster
I think people forget that when you aren't at level 105 with 1 mana cost movement spells, the movement spells are actually reasonable
Making the game more restrictive by removing the ability for classes to fly is just a bad idea
Having to learn routes, for one
That's a negative
Mounts not being a "meh" mechanic
and you usually need a good build to do it consistently. acro needs mana regen, warrior needs idol or charging flame or something, and mage needs warp to tp spam infinitely
Mounts are outdated and that's also a negative
Having to learn the map and how to move in it is bad! 😱
it’s subjective i think. exploration shouldn’t be totally thoughtless imo
Yeah the map is enormous
That's why it's a skill, you don't have an issue with that, do you?
I do yes that would suck
Skill issue momento
i kinda like having to learn routes, it’s more immersive than just flying everywhere
This
Not a skill issue that just makes it more annoying to get from place to place
honestly i think that’s just being used to flying around all the time. if you play games that don’t have flight mechanics, it’s pretty normal to have to learn your way around the map
I think different kinds of mounts would be reasonable to introduce other forms of travel
FLYING MOUNTS.
The horse just isn't enough for high level movement
Exploration already isn't mindless since to see more details you can't fly over them, but to go very far away flying is great and there's still fast travel and scrolls that makes you skip the map anyway
except most of the time you aren’t trying to “see details” you’re just getting around to wherever you’re going
so you never really have to stop flying during travel for any reason tbh
Flight is just an option for players to choose, the fact players choose to fly over doing other things means it's what they wanna do
Trapstacking is just an option for players t-
don’t get me wrong i like flying but it shouldn’t become the norm for exploration i think
Travel is a mundane thing, there's no need to make it even more mundane by forcing you to walk
It is mundane when you have a mythic build and oneshots everything in the way
most other times it’s actually pretty fun, or at the very least, not mundane
the world is actually super cool and interesting if you take the time to appreciate it
A lot of ppl aren't interested in doing that tho
If you're just reaching Rymek with an expected loadout, the path there is hell
lol yea
In a good way, mind you, it's an actual challenge
That's also not good imo it's just kinda there
challenge… isn’t good?
That specific kinda challenge
Just a core gameplay feature that follows the philosophy of any good mmo, just kinda there yea
Just walking to rymek where there happens to be mobs in the way, it's alr but not like a great thing
Just having to play the game, a minor inconvenience really
i don’t understand how you think having no obstacles during travel somehow is less mundane than having them
Both are pretty mundane, it's still just trying to get to a town to actually start doing stuff
...?
Beating up the enemies on the way isn't rewarding to me, accomplishing an actual goal and being rewarded for it is
I thought that was a joke, I feel bad for being sarcastic
My dude... Being challenged by the game on your way to the goal... Is the point of the game...
idk to me stuff while traveling is kinda a fact of most games. if you just wanna do stuff you can do from towns, you might as well just remove travel altogether and make teleport scrolls the only way to get from city to city
but yeah like the challenge is the whole point, if it’s only challenging when you want it to be, it’s not as interesting
Which, late game, is how you move, because there's no challenge anymore
Almost like Wynncraft has, what, good game design?
Anyway, this went WAY off topic
Only wanted to point out that a lot of the issues with a few of the barriers are because you can straight up fly over terrain
that’s true honestly
but even if you can’t fly, it’s nice to be able to get over mountains and things without having to go around
or exploring stuff like in SE. so much that we can’t explore rn because they are blocked off
(altho ngl this would be really annoying from a player perspective)
LET ME FLY FROM ELTOM TO RAGNI
yes PLEASE I hate that the Gavel coast is one straight line from east to west
why can you not? like you have to go around the sides sure but
of gavel
maybe they mean spam tp from eltom to ragni in a straight line, just by holding right click (with wynntills)
ig in a straight line yeah
isn't there a line of barriers across the gavel coast
it doesnt cover the entire cost otherwise you wouldnt be able to get into gavel
thats the issue, those barriers are not wanted or needed
