#The amount of barrier blocks from older versions are unnecessary

1 messages · Page 1 of 1 (latest)

tacit lodge
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I can't stress enough with words how annoying some barrier blocks are. Mostly the mountains that separate gavel and the ocean, but also some niche spots like the void village area. Its annoying to try to fly over things but bump into an invisible wall.

twin crystal
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nearly every mountain even ones not blocking se/gavel had barriers it sucks

haughty bridge
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yeah something's been said about the void already a couple days ago, but the mountain ranges having basically their own subset of mountain ranges made out of barriers is kinda insane

twin crystal
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imo it's fine if the gavel mountain on the ocean don't have barriers a player who's level 1 could enter gave l through swimming to the llevigar gate

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also like abt se mountains they could just be too high to cross (like world height limit) it would be really cool to cross mountains and be on them

tacit lodge
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silent expanse mountains are there so you can't enter the next zone by smugling yourself through aledar barrier, haven't considered those as "annoying" yet

twin crystal
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and the se mountains inside all got barriers (the mountains above the ajb area and like middle area between the eye area and void dernnportal area)

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I want to be on nesaak mountains idk why they are blocked up

tacit lodge
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ig the only barrier needed is for silent expanse

haughty bridge
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yeah that's a pretty logical thing to maintain

wispy wadi
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The barriers are necessary because uhhhhh

median hollow
wispy wadi
median hollow
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so that the actual explorable expanse didn't have to be negatively affected by the quest's existence

tacit lodge
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adding likent for that one person that doesn't agree

undone ridge
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eh

fresh heron
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Wdym eh

undone ridge
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i wouldnt call most of them unnecessary

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at this point id consider like

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uhhh

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let me draw

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1 sec

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red is general barrierd locations

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everything marked by green can probably go but everything else should stay

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void is its own thing

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that hams has already commented on

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maybe a bit of the part from abandoned mines -> rymek too

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its worth keeping in mind that barriers are there for quest areas in a lot of cases

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and we might have better systems for it now, which means the spot near cinfras, and the one down by bucie could probably get some work at some point

haughty bridge
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oh yeah southern wynn has a lot of necessary barriers, which is wonky but they're out of the way enough at least

undone ridge
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it takes a good chunk of work to properly make those so they wont interfere with the game however

tacit lodge
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yeh most of those areas that you pointed out are the ones i was referring to

undone ridge
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the spots above thanos are like

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to keep lava from flowing weirdly im pretty sure lmfao

haughty bridge
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awesome

undone ridge
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which i mean yeah

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old build

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limitations on what could be done for fluid stuff

haughty bridge
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entire molten heights rebuild when(2.16)

twin crystal
undone ridge
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just to include the void

twin crystal
# undone ridge

why do you want do many barriers like above troms area and great bridge also gavel mountains exploring is cool

undone ridge
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its something like this atm

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what are you yapping about

twin crystal
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bruh

undone ridge
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you really did not read what i said and it shows

twin crystal
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exploration should be intentionally restricted?

undone ridge
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dawg your ignorance is showing more and more

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💀

twin crystal
undone ridge
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red is general barriered locations

twin crystal
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what thanos??? I didn't even mention thanos

undone ridge
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thats what is CURRENTLY BARRIERED

twin crystal
undone ridge
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because barriers should be there in some cases

twin crystal
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what else

undone ridge
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barriers making it so you cant skip the great bridge

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barriers making it so you cant just waltz into SE

twin crystal
undone ridge
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your ignorance is showing

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not something we can reliably do on that scale

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script regions are limited in size

twin crystal
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you never mentioned that before idk u think I'm dumb

undone ridge
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also it would let you access the wynnter festival region

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which you should only be accessing through lusuco

wispy wadi
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Why

undone ridge
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the fuck you mean why

twin crystal
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why

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it ain't a spoiler or smyh

wispy wadi
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If there's no reason why other than just because then what's the point?

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There's reasons why not

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More freedom for exploration is awesome

undone ridge
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you really are not worth discussing this with

wispy wadi
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Well u don't have to discuss it with me but what abt collision

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Or rip who made the post

undone ridge
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ive been discussing it with rip?

tacit lodge
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The reason why we shouldn't be able to go to event areas when its not the event time is because those areas are only supposed to be visited during that specific festival.

undone ridge
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and they agreed with what i was saying?

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🤔

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anyways ive said my thoughts on the matter, working with hams on potential void stuff

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almuj -> ocean might happen eventually

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jungle will most definitely stay restricted

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gavel barriers is kinda up in the air still

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not easy to mass remove as people assume it is

tacit lodge
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send the misbehaved builders to remove the gavel barriers by hand saltroll

undone ridge
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it would probably end up being a qa thing

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i dont really wanna do that

tawdry jay
cinder flame
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this is a thing at some point we wanna do

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we have slowly been removing most unnecessary barriers

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with gavel border wall we would prob also wanna just redo all the terrain and take barriers off

tacit lodge
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Everyone agrees, happy ending like

cloud vector
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@hexed spoke

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no reason to separate those parts of the jungle from each other
no reason to block off the wynnter town whatever it's called

haughty bridge
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me when at gongus i agree

hexed spoke
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whar

cloud vector
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i just circled more barriers i think should be removed

hexed spoke
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im not a qa

cloud vector
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oh i saw shadow and thought it was u

hexed spoke
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also half of those barriers dont even exist do they

tacit lodge
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shadow was the guy

undone ridge
cloud vector
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@undone ridge

haughty bridge
cloud vector
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oh he's alr here

hexed spoke
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oh nvm ium just looking at it wrong

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i thought the left half of the green circle was like smack dab in the middle of nesaak forest

undone ridge
cloud vector
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lol

cloud vector
undone ridge
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enter lusuco to get to the area

hexed spoke
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mobile user spotted

undone ridge
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theres like a spot here that you can enter

undone ridge
cloud vector
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puter

undone ridge
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the barriers from jungle to dernel is meh

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shouldnt remove the ones over the great bridge

tacit lodge
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idk why is dernel jungle and troms jungle separated, except since they used the same mountains as the ones that keep them inbound they have barriers as default/consistency

cloud vector
undone ridge
cloud vector
cloud vector
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thats why

undone ridge
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that

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thats

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thats still removing barriers over the great bridge

cloud vector
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huh?

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ohhhh

undone ridge
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realistically the border between jungle and dernal is the only thing that should change at all

cloud vector
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actually the blue probably represents an already existing barrier

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i imagine u cant get on top of the GB just bc ur in upper lusuco

undone ridge
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and you access upper lusuco from lusuco

cloud vector
cloud vector
undone ridge
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to show what the current barriers are?

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🤨

median hollow
# cloud vector

it should be fine to allow travel on those mountains, just not all the way to the jungle

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i think so at least, as long as you can’t skip the bridge i think having those mountains be explorable is fine. just not so you can skip the jungle

cloud vector
cloud vector
median hollow
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yea

cloud vector
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agreed, yea i dont rlly see an issue with making that all explorable

tacit lodge
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new area may🐝

median hollow
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and also, the big barriers in main SE have been noted but there’s also a ton of ruins that are blocked off, especially in path to darkness and the silent road

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would love to see those gone one day but they are less prominent

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personally for me, i think that the barriers above the pigman ravines could go. along with the ones separating dernel and troms jungle, and the wynn plains/mesa

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the se barriers and world borders are totally understandable but the ones in the main world that aren’t there for quest or progression reasons are prolly fine to go

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progression as in things like SE and great bridge, not like wynn plains/mesa level difference which is just kinda a dumb reason to have barriers since wynn exploration isnt level locked

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and then the wynn/ocean barriers and stuff could prolly go

undone ridge
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the barriers above pigman ravines are already gone no?

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or at least they were cleaned up a lot

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yeah its just the quest area that has barriers now

twin crystal
undone ridge
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no

twin crystal
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for that specific message

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never discussing anything with shadow again its genuinly pointless

median hollow
undone ridge
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yeah its just the quest area

median hollow
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last time i checked the only way to travel through pigman ravines was either to go through it normally or go through the mountains and village to time valley, but i'm not sure

median hollow
median hollow
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oh wow that's really nice

undone ridge
median hollow
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average constructive feedback

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on the subject of the jungle barriers, i defo understand the border of it and great bridge being barriered, but i think the troms/dernel jungle border could go? you can already get through it at least two ways so tbh i don't think it would be bad to de-barrier the mountain border of it

twin crystal
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"give me a reason why" "no"

undone ridge
twin crystal
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im not even refering to great bridge

median hollow
undone ridge
twin crystal
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like around troms and dernel

undone ridge
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?

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you are making 0 sense

median hollow
twin crystal
# undone ridge ?

why do you want barriers around the jungle/dernel area (not great bridge area) should be there like the interior barriers/ones around like the one forest

undone ridge
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what

median hollow
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i'm kinda confused

undone ridge
twin crystal
# undone ridge

ok mb i just looked at the message and assumed you meant whole jungle my bad

undone ridge
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What

brave merlin
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I'm just here for these barriers to be removed, anything else is a bonus

violet sparrow
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Replace most barriers with text that alludes to what’s causing you to not enter it.

undone ridge
violet sparrow
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Oh I didn’t read + I didn’t want it to be serious

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It’s semi-serious I guess.

bronze geode
# undone ridge What

i feel bad for you rofllmao that convo was very tragic to read

anyway i agree with sioh like

teal spruce
hardy raptor
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i dont think there should be barriers anywhere besides places like map borders or arena borders etc

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not literally in the middle of an area you can get to by going around

undone ridge
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and at the time they were to make it so people werent going into areas higher than the level they were supposed to iirc

hardy raptor
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ur just going to die

undone ridge
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dawg this is like

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8 years ago at this point

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or whenever gavel was added

hardy raptor
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oh

undone ridge
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obviously stuff is gonna be different

hardy raptor
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there was a point you couldnt access areas under leveled?

undone ridge
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well i mean you cooooould

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but it was more to stop people from just outright skipping into it

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iirc

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cause theres a difference between going through it by avoiding mobs and dodging attacks and stuff vs just going over the mountains

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ig

hardy raptor
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o

undone ridge
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at this point theyve overstayed their welcome though

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and as lumi mentioned earlier, with the gavel border we would prob just redo all the terrain and remove the barriers there while we are at it

weak crane
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That's the goal 👍 not gonna remove them until the terrain gets redone (whenever that is)

hardy raptor
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Rip

toxic slate
# undone ridge
  1. The ones around jungle are unnecessary. If someone wqnte to climb tho mountain, who cares? It would take longer than beating the boss on the bridge anyways.

  2. the one blocking twains/toa

  3. the one around qira

  4. the tip above ragni (should only circle around intro area)

  5. the one blocking detlas to rymek could also go

Please give us back the good old freedom we had back in the days.
By now there are systems in place to prevent lvl1 chest camping/abuses anyways

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The feeling of fast travelling this beautiful world by flight is just amazing. And the player freedom of choice on how to get to an area feels very important to me.

undone ridge
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Jungle is meant to be a "gated" area

weak crane
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back in the days there were regions in more places than there are barriers 🤔

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idk if that's really freedom imo

toxic slate
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Also, why is it necessary to gatekeep jungle? If the content on the bridge and "the passage"-quest are well made, the players will do that over climbing a mountain. Especially in the early/midgame where endless flying is hard.

median hollow
median hollow
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great bridge is there for a reason

fiery egret
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Probably will be too hard to inplement but how about make the moubtains taller and the higher altitude you go you lose mobility like jumping or walk speed or spell casting due to thinner air or smth so you dont just smack your head onto a wall while communicating that you cant go over a mountain to the player

median hollow
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would be cool but sounds like dev time

brave merlin
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What if barrier blocks just disappeared client side when you unlock that part of the map

toxic slate
fiery egret
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Imo unlocking troms should be a quest and the guardian there should be tied closer to the lore (I dont think it has much lore tho I think)

median hollow
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but either way, the new fight is very cool

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some content like the jungle is meant to be locked behind completion of certain stuff, just like a quest locked area or something

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if you could just skip it entirely, it would ruin the point of adding all of that content

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i’m all for making those mountains explorable but not all the way past the bridge. there’s a whole boss fight there for a reason

placid olive
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This sounds a lot like "I speed ran my accounts to level 105, and now I don't want to do the basic quests to unlock every area"

undone ridge
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For real

toxic slate
toxic slate
toxic slate
toxic slate
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In my opinion create another entrance near it. Some dodgy tunnel dwellers who you need pay to get to the other side. They take like 1000 ems. This would be another content for player freedom

placid olive
toxic slate
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Just unnecessary to have those barriers is all im saying. Even without them the boss on the bridge has a meaning and a use.

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Its not even a quest. Its a 20 sec boss fight. And i want it to stay. Im just saying the barrier blocks are unnecessary.

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If some beginner wants to climb the mountain to get into the area and is suddenly blcked by thin air, that destroys the immersion.

placid olive
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It's 20 seconds?

royal oar
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I can tell you never met a Skyrim player lol

You're kind of underestimating the capacity of some people (especially newbies) to see a waypoint on the screen and beeline towards it

toxic slate
royal oar
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Or, the capacity of some folk to whip out a quick "1-105 leveling guide", waypoint the coords of say, herb cave, and try to flight right there because they don't care about any of the content

toxic slate
toxic slate
royal oar
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If you're or anyone else is frustrated about [check notes] having to play through the intended content, I have bad news

toxic slate
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? No im talking being frustrated about climbing up the mountain to find an invisible barrier as a new player

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Because that just removes some of your freedom. Also many other mountains are climbeable, so for a new player this is confusing. They cant know which or why something might be blocked

undone ridge
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Next you are gonna be complaining about new players not being allowed to walk into se

toxic slate
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If you dont want beginners to climb the mountain, you should shape it in a way that makes that impossible to do in the first place.

royal oar
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I really don't follow. Immersion of what, climbing a barren mountain and finding out, yes, it's indeed a barren mountain?

toxic slate
toxic slate
royal oar
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Wynn is not a sandbox, it's an MMO with clearly defined, linear paths and goals, and clearly established routes, there's a big difference between taking a few detours and climbing a giant range

royal oar
toxic slate
undone ridge
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...it's pretty linear

royal oar
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...VERY linear.

toxic slate
royal oar
royal oar
toxic slate
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Im talking against a wall. I stand by my point. I will stop argueing now since you just come up with false points or we misscommunicate or we dont really understand each other idk. Language barrier maybe

undone ridge
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The linear part is the quests that are available at each level which make you go to the next area/stay in your current area

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And the mobs restricting where you can/can't go to keep you following that linear path

royal oar
toxic slate
undone ridge
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You have to be a certain level to get xp from mobs

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You have to be a certain level to get xp from caves

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You have to be a certain level to do secret discoveries

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You have to be a certain level to do quests

royal oar
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It's almost like the devs had a plan or some idea of what they were doing, idk

zealous vessel
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Open world =/= Non Linear, there are plenty of linear open world games, where the game basically forces you down a set path, Most other MMOs are like this, where quests and level gates content even if you can technically go there.

undone ridge
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The only outlier there is grind spots, which fall under the xp from mobs

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^^^

toxic slate
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It is still your choice on what to do. Level gates are a common thing to prevent abuse.

undone ridge
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Uh huh

royal oar
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If, idk, making ??? chase you in Troms like a Terraria Dungeon Guardian wasn't a nightmare to implement, I would support nuking Troms barriers, even tho I don't see why you would do this

toxic slate
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I would not say wynncraft is a completely free of choice game. But it is far from a linear game aswell.

Im really a fan of player freedom and making things that are just fun to play.

toxic slate
undone ridge
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Ok but you still have to understand that absolute player freedom isn't what wynn is meant for

toxic slate
undone ridge
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Ok you know

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BUT

royal oar
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Also, can I say something controversial, maybe a tad lil political?

None of this would be an issue if there weren't classes that can FUCKING FLY with their mobility spells-

undone ridge
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you are the one yapping about it still

toxic slate
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Let them do what they want to do (as long as it doesnt obstruct others gameplay or is downroght abuse yk)

zealous vessel
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I think it just depends on what the devs want, the past few updates have definitely tried to steer the game towards a more packaged together narrative rather than then smaller self contained stories of pre 2.0 wynn, especially with updates to the 1-25 quests.

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I'm not against removing barrier blocks around troms. but I also think having a gatekeeper that skill checks you is actually kinda good.

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maybe less good when you're powerleveling and you get your skull crushed when trying to get to herb cave

undone ridge
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worth considering that powerleveling isnt what we want people doing anyways

toxic slate
undone ridge
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at least on the first playthrough

toxic slate
undone ridge
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by the time you are past your first playthrough youll be skilled enough/have good enough gear to beat the bane of the great bridge normally

undone ridge
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idk what to tell you if you are just going to ignore most of what im saying

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🤷

toxic slate
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You said in first playthrough. Yet people will still do that. And never will anyone shortcut troms into herb cave to speedlevel their first class. They wont even know how all those mechanics work for them

undone ridge
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people still will

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doesnt mean we dont want people doing the actual content of the game?

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(the QUESTS)

toxic slate
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But they will climb the mountain, they will get stuck and be mad about it.
On the other side, if they go lowlevel into troms and die, they got stopped by their own actions and not without a reason(in their mind)

undone ridge
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womp

toxic slate
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People on their first playthrough often focus on quests first, you know why?

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Cause they are awesome. Especially for a minecraft mmo. The quest can even par with some of the AAA mmo's.

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Thats why people new to the game often focus on them. Not because some gamedesign forces them to do so.

zealous vessel
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The game design literally tells you to use the content book when you leave the ragni castle

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and the quest rewards at the start of the game require doing other quests.

toxic slate
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There are some really interesting articles about player behaviour and game design and level editing based on those facts. If you want i can send them later.

toxic slate
undone ridge
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the game forces you to use it

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its not a matter of it just saying it so you can skip it

toxic slate
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We are derailing again 😂

toxic slate
undone ridge
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you think any barriers are unneccessary

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🤷

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ones around jungle are to make you go through the great bridge

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which is the intended gameplay

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so we can consider those necessary :)

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but anyways at this point discussing this is like talking to a brick wall

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so have fun ig

royal oar
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I think we need more great bridge encounters to skill check some content as well

toxic slate
undone ridge
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dogshit take

toxic slate
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No, thats the same kind of argument you gave there.

undone ridge
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ok since you want that then ill go add them

toxic slate
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Thank you.

undone ridge
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ill put signs making sure everyone knows its your fault

royal oar
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There is a barrier to the right of Ragni, it's called a Piglin Warlord

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The place is closed enough and small enough to allow that kind of design

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Troms is a giant open jungle

toxic slate
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? But you can climb that mountain, no?

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And enter it that way, as part of choice and player freedom.

bronze geode
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removing barriers to the jungle is silly. not everything needs to be completely open.

it would be cool if beating the great bridge allowed you to fly over (i.e; a mechanical barrier rather than a physical one) but dev time and a waste of time anyway

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since we're on the topic of barriers still, does this little nub of barrier exist for a reason? it was kind of jarring to see when I was exploring, since it's so easy to just go around it anyway

placid olive
raven spade
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I honestly enjoyed that moment of "i struggled before, now? not so much"

undone ridge
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mushroom man has goliaths now?

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interesting

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i should give it a replay at some point

raven spade
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when you go to detlas with tasim, I think it's 2? Jump you. He even helps out with the fight but yeah.

undone ridge
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ohhh

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that one

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yeahhh

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i remember now

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thats cool

wispy wadi
placid olive
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I got the teeth and glasses. I embrace the nerd.

royal oar
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Logic and reasoning? Not on my watch!

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Everyone needs to be bland and stupid, sir, I'm gonna need you to come with me.

royal oar
raven spade
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i still dont get why people are so insistent this game shouldn't have barriers.
It'd be better if the game had natural barriers but that's probably impossible.
Game needs less barriers but areas like troms/SE really should be impossible to get to without going the normal way.

undone ridge
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the mountains are meant to be the "natural barriers" but because we are running minecraft as a game engine and its possible to go above the y block limit, there need to be barriers and other things to prevent actually crossing

undone ridge
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(spoiler: minecraft sucks as a game engine)

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(who wouldve guessed)

royal oar
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How do I heart emoji react this

raven spade
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literally mey just spent a while arguing you should be able to bypass great bridge by going over it.

royal oar
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It's all made worse by the fact, that, AGAIN, some classes can literally fly with their mobility

raven spade
royal oar
undone ridge
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no worries

raven spade
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there you go.
But yeah flight is cool but god it causes some issues with barriers

undone ridge
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kinda unavoidable

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how it goes

royal oar
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Archers can only use their escape from a certain distance to the ground, why doesn't other dashes follow this structure

royal oar
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Yeah, flight is cool
Counterpoint, it causes every problem possible related to it under the sun

raven spade
royal oar
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Unpopular opinion, if dungeons need to be designed with stopgap measures against mobility skills because people can and will fly over every possible obstacle, then said mobility skills are a problem

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Why horse when fly? Why parkour when fly? Why plan routes and learn paths when fly? So on and so on

wispy wadi
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That's a rly weird take

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Why not just design obstacles for fly? Also eventually horses will be replaced with actual mounts, not any time soon but eventually

median hollow
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hard to design something around a flying class i can imagine

placid olive
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The only class that can't realistically fly is Archer

median hollow
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not sure what obstacles you could even make

placid olive
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Warrior, mage, and shaman all have ways to fly

median hollow
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assassin too

undone ridge
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assassin does too

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(acrobat)

royal oar
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One of the most popular Lootrunning guides specify that the only ideal class for it is warrior, one of the reasons being that you can easily fly to the beacons

placid olive
undone ridge
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ig

wispy wadi
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Lol not rly

median hollow
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eh a bit but most people play acro anyway

placid olive
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Fair enough

undone ridge
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i mean thats more cause of horizontal movement

median hollow
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acro has really good vertical movement too, which warrior lacks

undone ridge
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yeah

wispy wadi
placid olive
undone ridge
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its kinda just archer thats meh for lring

wispy wadi
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Acro too ig but it's pretty slow

median hollow
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yeah 😭

royal oar
median hollow
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acro horizontal velocity buff when

wispy wadi
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And how is removing the ability to fly a net positive?

median hollow
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yea it’s kinda fun lol

wispy wadi
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It's super fun and let's you explore so much more efficiently and travel so much faster

placid olive
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I think people forget that when you aren't at level 105 with 1 mana cost movement spells, the movement spells are actually reasonable

wispy wadi
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Making the game more restrictive by removing the ability for classes to fly is just a bad idea

royal oar
wispy wadi
royal oar
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Mounts not being a "meh" mechanic

median hollow
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and you usually need a good build to do it consistently. acro needs mana regen, warrior needs idol or charging flame or something, and mage needs warp to tp spam infinitely

wispy wadi
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Mounts are outdated and that's also a negative

royal oar
median hollow
wispy wadi
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Yeah the map is enormous

royal oar
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That's why it's a skill, you don't have an issue with that, do you?

wispy wadi
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I do yes that would suck

royal oar
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Skill issue momento

median hollow
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i kinda like having to learn routes, it’s more immersive than just flying everywhere

wispy wadi
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Not a skill issue that just makes it more annoying to get from place to place

median hollow
placid olive
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I think different kinds of mounts would be reasonable to introduce other forms of travel

royal oar
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FLYING MOUNTS.

placid olive
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The horse just isn't enough for high level movement

wispy wadi
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Exploration already isn't mindless since to see more details you can't fly over them, but to go very far away flying is great and there's still fast travel and scrolls that makes you skip the map anyway

median hollow
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except most of the time you aren’t trying to “see details” you’re just getting around to wherever you’re going

#

so you never really have to stop flying during travel for any reason tbh

wispy wadi
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Flight is just an option for players to choose, the fact players choose to fly over doing other things means it's what they wanna do

royal oar
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Trapstacking is just an option for players t-

median hollow
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don’t get me wrong i like flying but it shouldn’t become the norm for exploration i think

wispy wadi
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Travel is a mundane thing, there's no need to make it even more mundane by forcing you to walk

royal oar
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It is mundane when you have a mythic build and oneshots everything in the way

median hollow
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most other times it’s actually pretty fun, or at the very least, not mundane

#

the world is actually super cool and interesting if you take the time to appreciate it

wispy wadi
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A lot of ppl aren't interested in doing that tho

royal oar
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If you're just reaching Rymek with an expected loadout, the path there is hell

median hollow
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lol yea

royal oar
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In a good way, mind you, it's an actual challenge

wispy wadi
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That's also not good imo it's just kinda there

median hollow
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challenge… isn’t good?

wispy wadi
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That specific kinda challenge

royal oar
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Just a core gameplay feature that follows the philosophy of any good mmo, just kinda there yea

wispy wadi
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Just walking to rymek where there happens to be mobs in the way, it's alr but not like a great thing

royal oar
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Just having to play the game, a minor inconvenience really

median hollow
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i don’t understand how you think having no obstacles during travel somehow is less mundane than having them

wispy wadi
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Both are pretty mundane, it's still just trying to get to a town to actually start doing stuff

royal oar
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...?

wispy wadi
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Beating up the enemies on the way isn't rewarding to me, accomplishing an actual goal and being rewarded for it is

royal oar
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I thought that was a joke, I feel bad for being sarcastic

My dude... Being challenged by the game on your way to the goal... Is the point of the game...

median hollow
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idk to me stuff while traveling is kinda a fact of most games. if you just wanna do stuff you can do from towns, you might as well just remove travel altogether and make teleport scrolls the only way to get from city to city

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but yeah like the challenge is the whole point, if it’s only challenging when you want it to be, it’s not as interesting

royal oar
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Which, late game, is how you move, because there's no challenge anymore

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Almost like Wynncraft has, what, good game design?

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Anyway, this went WAY off topic

Only wanted to point out that a lot of the issues with a few of the barriers are because you can straight up fly over terrain

median hollow
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that’s true honestly

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but even if you can’t fly, it’s nice to be able to get over mountains and things without having to go around

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or exploring stuff like in SE. so much that we can’t explore rn because they are blocked off

humble cypress
lilac narwhal
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LET ME FLY FROM ELTOM TO RAGNI

lilac narwhal
humble cypress
#

of gavel

tacit lodge
humble cypress
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ig in a straight line yeah

lilac narwhal
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isn't there a line of barriers across the gavel coast

humble cypress
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it doesnt cover the entire cost otherwise you wouldnt be able to get into gavel

tacit lodge