#New Omnispective Wanderer isn't imposing enough.

1 messages · Page 1 of 1 (latest)

floral junco
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Thought the old Omni had a messy model, it looked very imposing. New model besides the eyes is about the player's size.
All I think should be changed is to make it 2 times bigger.

meager arrow
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It's the same scale as the previous one, just with slimmer limbs because the old one was only able to use blocks for its body parts

floral junco
meager arrow
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Best i'll settle for is increasing the size

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I'm not changing the model

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I made it 17% larger

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Not making it 2 times bigger ever in a million damn years

floral junco
floral junco
granite bluff
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what was with the attitude 😭

final sphinx
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Gotta say I agree. Old model genuinely was a little unsettling, this doesnt invoke the same feeling. Just looks like a little guy

meager arrow
granite bluff
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thats not very nice

meager arrow
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Too put it in less grumpy words;
I'm not going to change the model. It's been tweaked a bit already before implementation to make it bulkier, but I do not want to make it look like the Michelan Man aberration it was before. It wasn't an aesthetic choice that it looked like that, it was a necessity because the only way you could make humanoid creatures with the former armorstand system was by using blocks, giving everything a bulky appearance

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I increased its size a bit, but the current version thats in game is the same size as the former armorstand model version. It just doesnt have the same hyper broad shoulders like a cartoon caricature hypermasculine man

zenith crypt
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Can someone send a screenshot of the model?

zenith crypt
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ty

meager arrow
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The old one wasnt this bulky by the designer's choice

zenith crypt
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does the new one still have the extra eyes or are they gone?

meager arrow
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they move around independently of the body

fleet current
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imo the new one is a lot more imposing, the old one looks so funky

final sphinx
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they remain after body despawns also i believe

final sphinx
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prob unintended

meager arrow
meager arrow
# meager arrow

im in F1 here but the weird noises correspond to it flashing text on the player's screen

final sphinx
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i thought i noticed that

zenith crypt
# meager arrow

that movement kinda makes it look like a robot somehow, like it doesn’t feel like there’s weight to it, but the model itself looks good

wintry bay
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New one gives kinda 🤓 vibes

meager arrow
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Part of why it might feel less intimidating is because I animated its walk very rigidly, as its made out of stone
^^ yeah

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i might change it to be more of a lumber

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even though it would be less characteristic of a living statue-thing.

final sphinx
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id think lumbering movements is more statue-esque

meager arrow
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It'd feel more organic

granite bluff
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if it were gigantic thatd be awesome

meager arrow
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im not making it gigantic.

fleet current
final sphinx
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the best way to describe the way i feel watching its movements is "normal spongebob"

fleet current
final sphinx
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and im not sure if that makes any sense

fleet current
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it makes sense to me

final sphinx
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like a "hi how are ya"

fleet current
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😭 it looked cool until you said that

final sphinx
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i think its the knees

fleet current
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not wrong tho honestly...

final sphinx
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i do prefer the bloodshot eyes of the old model though, i think that would make it have more weight. the glowing green iris is neat though

final sphinx
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yeah thats not as prominent

meager arrow
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changed the walk to still be rigid feeling but more lumber-y

final sphinx
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better

final sphinx
meager arrow
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before

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it feels a bit smaller because im flying around above it

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alright

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it now has some slight twitches and a mr. x walk

final sphinx
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when i was walking right next to it it felt maybe enderman height, old one felt maybe 5blocks

meager arrow
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it was not 5 blocks 😭

final sphinx
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trying to measure using relative blocks, but the wiki picture doesnt have one really near

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it looks maybe 4

meager arrow
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i put the old one and new one next to each other, the one in game is the same height as the old one

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It just was not as big as youre remembering it

final sphinx
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im looking at the wiki picture (same one you sent earlier) and that looks to be 4 blocks which is what im going off of

meager arrow
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its about 2.5

final sphinx
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which i guess the end of that video is 3.5 so yeah similar

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no way its 2.5

meager arrow
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yeah. its 2.5

final sphinx
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unless i cant count, this is not 2.5 blocks

lunar cliff
meager arrow
lunar cliff
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Well done

final sphinx
meager arrow
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funny

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pretend its 17.5% larger

final sphinx
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i just did the most jankyist thing in paint to try and block measure lmao

granite bluff
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why does it have such a small tight waist btw

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wouldnt it make more sense for it to V down from its shoulders to its waist more

final sphinx
meager arrow
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perspective is a bit funny because the player is slightly in the background

meager arrow
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you realize the old one had the exact same design

granite bluff
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that ones waist was small too

meager arrow
final sphinx
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still not 2.5 I can get the old one being so blocky was due to necessity, but the bulkyness goes a long way

meager arrow
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i meant to its shoulder 😭

final sphinx
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i meant the entire thing

meager arrow
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i wasn't counting the eyes

final sphinx
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i counted the main eye

meager arrow
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entire thing is like 5 blocks

final sphinx
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i did this with the wiki picture lmao

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that corner block was the closest for scale lol

final sphinx
# meager arrow

i do still think that this should be darker with some veins going to the iris like original model

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unrelated to model, does it make sense to have the text that flashes be in ancient wynnic?

buoyant marlin
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where are they bloodshot

final sphinx
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yes but not glow in the dark

lusty prism
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Not cooking if I'm being honest

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The wanderer was never meant to be threatening imo

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But I see mads made changes based on this thread

The new wall animation does make it look more statuey, although personally I liked the smooth wall because it felt very "living creature"

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I far prefer the new eyes, emissive eyes are terrifying

And the blood not being as prevalent is also a + for me

meager arrow
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So it wouldn't be in ancient wynnic because you don't inherently know the language

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It is not verbally talking to you

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It's sending fucking discord DMs to your brain

tiny lantern
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inb4 omnispective wanderer says "yo dude i got you free d1scord nitro as a gift just click this link:"

shrewd sky
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💀

left hawk
left hawk
# lusty prism The wanderer was never meant to be threatening imo

It dealt a ton of damage and had a lot of health(for the player at the time), and appears and dissapears out of nowhere. It is very much meant to be intimidating and unsettling. Intimidating at first when you try and fight it but more unsettling when it just dissapears and reappears and stuff

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You're meant to be put on guard a little because of its presence. It isn't an active threat, but the fact that it can just appear and is always around and will deal a ton of damage makes it so you never want to stay still for too long for the offchance it catches you off guard

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Thats how I see it at least

granite bluff
dense epoch
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New model's eyes aren't as intimidating

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It would help if the eyeballs were more bloodshot and the pupils were smaller.

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It looks kinda cute ngl

granite bluff
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its got that tight feminine waist

dusty current
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new wanderer is submissive

slender rivet
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itd be a lot more imposing if it were larger imo

rustic bronze
granite bluff
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Isn't he just a regular guy who happens to be really big, but can still keep up with someone like spiderman?

rustic bronze
still granite
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i don't really know exactly what it would look like or if it would be an improvement, but i can imagine it might make the eyes look a little more unsettling

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also, maybe it could have little tiny eyes on its body to make it look a little more grotesque

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but overall i think it looks very cool, defo an improvement over the old one

hallow bear
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idk what it is exactly about the new one but yeah it definitely doesnt feel nearly as imposing as the old one
i think samsam might be onto something tbh, because even though they're both technically the same height the old one felt like it towered over the player whereas this new one just feels like a regular statue with some eyes plonked on

still granite
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yeah agreed

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maybe if it was hunched down a little it would be more threatening

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but it could be a little more grotesque looking imo

nimble musk
winter kernel
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I feel like the Omnispective wanderer can go in two directions, mind over matter or matter over body.

Mind over matter can be like they are along more lanky and exaggerated in movements to show it’s not a standard mob and that it, wanders kinda like how people do siren head, but way less small in this, but it feels like it’s looking for something.

Matter over mind would be like they are an ancient sentinel that is bulky like regigigias but it is alien to how we typically think of enemies, always approaching, always watching.

lusty prism
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I feel like everyone in this thread hasn't actually been close to the wanderer

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He already is extremely menacing if you actually want to get close to him in-game

final sphinx
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another side comment, one of the messages that flashes i believe is "You found us". the word "us" gives hivemind vibes, is it part of the Obsessor?

lusty prism
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Not every darkness creature needs to be hunched over and decrepit, but also not overwhelming

I think the wanderer is perfect as is

winter kernel
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I think it could be Greg syndrome, people were so used to the levitating Greg that they believed it acted in one way when in actually it was completely different.

lusty prism
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Definitely Greg syndrome, before I thought it was just hitting us with melee since that's what the old wanderer seemed to do

But I got it clarified from Maddie that it's presence and attention actively harms us

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And it kills us by just looking at us

lusty prism
meager arrow
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It uses both "me" and "we" interchangeably in its messages

winter kernel
# lusty prism Although I'm ngl the Greg pelvis kinda stinks

I’ve always thought of Greg basically being the glowing orb in the chest and it was trying to make a body around it with its eyes being glowing the same color, or that it’s basically trapped in tna due to the carvings on the battle arena though void holes kinda throw a wrench into that.

lusty prism
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TNA lore is a bit funky ngl

Although it fits for what it is

meager arrow
winter kernel
meager arrow
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And there's a sound like humming

final sphinx
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while i understand the mobs looked the way they did due to minecraft limitations, its hard to make the player believe they were never intended to look the way they did. The old one due to its bulk really filled up this gap giving it weight where as it now just feels a bit too lanky to me now.

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yeah it applies a slowness when close to it

winter kernel
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Oh neat

meager arrow
final sphinx
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cool

meager arrow
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I've tweaked animations and size, but I'm not making it bulkier

final sphinx
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ok

meager arrow
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And it simply never filled up that gap.

final sphinx
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yes it never 100% filled the gap

winter kernel
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Fair enough it’s just gonna take time to get used to ig, I do like the new effects they give, adds a lot more depth to the mob!

lusty prism
meager arrow
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No

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theyre literally the same shoulder width and height

final sphinx
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yep

devout sequoia
meager arrow
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also i dont want the new one to look like the fucking michelin tires man like the old one does

devout sequoia
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Still look at the bulk of that guy!

meager arrow
devout sequoia
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New one reminds me of some very low fat bodybuilder while the old one is a powerlifter with thin waist

lusty prism
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Y'all are so stubborn smh

devout sequoia
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New one is probably better but old one is just embedded in my mind at this point

nimble musk
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is this texture going to change

meager arrow
wooden wolfBOT
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Permission number #4 **.sm utility disable ** is preventing this action.

meager arrow
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Why would it? ... And how is this related to the post?

still granite
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if that item would change to the new eye texture used in the new model

meager arrow
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????

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Why???????

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Cyclops Eye is a Canyon of the Lost ingredient

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Completely unrelated to Omnispective Wanderer

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And the new omnispective wanderer eye ISNT EVEN A PLAYERHEAD, it has too many pixels to be one

still granite
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lmao

lusty prism
meager arrow
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just makes it look more like an animal and less like human eyes

still granite
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tbh it does look a little less threatening with the striped eye but i think it's kinda neat too

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a smaller pupil would be interesting though, i think it would be pretty creepy looking

dense epoch
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Honestly the least that can be done is to remake the eyes

meager arrow
dense epoch
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The pupils are reminiscent of those found on cats which should be unintentional, and the the iris transitions to the schlera (the white mass that encapsulates the iris at the front I guess?) way too abruptly and looks more akin to someone placing an eye inside a weird helmet rather than an eyeball in which its anatomy is visible. Additionally, the new eyes lack the shading and highlights that the old one has, contributing to the cartoonish appearance.

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The original eyes are grotesque and made to look more human, which is what the new eyes lack.

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And of course, we can't forget the bloodshot

dense epoch
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Not those pupils

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The undilated ones

granite bluff
meager arrow
meager arrow
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In other words, no. I'm not going to change them.

dense epoch
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I mean fine you do you, but it is going to clash really hard with the tone of the expanse.

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Unless this server is going to not take itself seriously which is okay.

still granite
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i don't think a cartoony style is bad necessarily, but currently we've got these utterly disgusting creatures like blinders and the eye, which clashes a little bit with the style of the new omnispective wanderer imo. i'm not asking for the old one to come back ofc, but the style difference was something i noticed

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also the new wanderer kinda stands straight up and is symmetrical, i think it would look more grotesque if maybe one of the arms could be shorter or longer than the other and it could hunch down a little

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just minor stuff but i think it might look neat.

dense epoch
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And it worked pretty well.

still granite
still granite
dense epoch
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But like I said before, if the modelers want to take the game into the non-serious route then go for it.

still granite
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i don't think it's flat per se but rather just more cartoonish compared to the old one. which isn't bad

meager arrow
dense epoch
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The Fool Eaters? Those toxic wastes monsters?

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I have yes

meager arrow
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do tyou think those "clash really hard with the tone of the expanse"?

lusty prism
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yall are whiny as hell 😭

dense epoch
slender rivet
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i will agree i think the omnispective wanderer's current eyes look like... curious and eager rather than menacing

lusty prism
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its not like the omnispective wanderer is the aspect reward system personified

if it was, by all means remove it from the game

meager arrow
dense epoch
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Lmao

meager arrow
lusty prism
dense epoch
meager arrow
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And when I say "hey, thats cool, i'm not going to change it"

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maybe dont reply the way you did !

lusty prism
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i argued against the greg pelvis being out of place but then agreed to disagree

instead yall are sounding very pushy

meager arrow
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Yes

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Very.

lusty prism
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the only thing making the game unplayable is the new toxic wastes tentacles not having AI fr fr fr fr fr fr fr frf rfr fr fr frf rfr

lusty prism
dense epoch
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I even compromised that there is nothing I can do if the modelers wanted to make it this way

meager arrow
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i just forgot to give them their movement where they pop in and out of the ground because im stupid & will do that right now

lusty prism
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ohhhhh lmfao, alr

meager arrow
dense epoch
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How was I condescending exactly?

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I didn’t say your work was shut

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I didn’t say it was bad either

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It looks fine, just that I like the old one better.

lusty prism
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and we explain several reasons why the old one's aestethic was unintentional

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the new one looks way more modern and it also kept some of its blocky armor stand features like the actualy ingame block core thing

dense epoch
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Okay then I’m fine with them wanting to make it stay that way.

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It’s just that I was unsure if we wanted it to look intimidating or not.

granite bluff
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It being unintentional isn't rly relevant tho if he thinks it looked better regardless

slender rivet
dense epoch
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So I wanted it provide something to make it feel that way.

slender rivet
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it looks more focused on you and almost like... angry

lusty prism
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i feel like just looks cant make anything as menacing, its about what it actually does

dense epoch
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Well

lusty prism
dense epoch
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Can you still kill it in sub 10 seconds?

lusty prism
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also no it got a +300k hp buff

dense epoch
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Ah I see

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It will take me 5 extra seconds now.

slender rivet
lusty prism
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the insta full health does make him very unkillable unless you use one of those stupid lightbender builds that kill everything in 2 seconds

dense epoch
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Has that thing even been made so that you can’t easily escape from it.

slender rivet
lusty prism
dense epoch
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Okay okay

lusty prism
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and it also begs you to stay with it

hallow bear
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if the eyes on the omni wanderer were made more like those in the big tripod things itd be 100x better

dense epoch
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Oooo nice

lusty prism
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its very unsettling

dense epoch
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SPOILERS FOR AJB: ||So like the obsessor that killed Elphaba||

lusty prism
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factually wrong beacuse it was lucio and also kind of but way way more etheral since it directly speaks in your head

dense epoch
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I keep mixing Lucio and Elphaba up Wtf

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They were kind of forgettable, but deserved since they agreed to sacrifice me.

hallow bear
meager arrow
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Sorry was talking about some stuff

meager arrow
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Compared to Omnispective Wanderer which has bare eyeballs and is not intended to have human appearing eyes

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I will change the texture of the eyes to match the colors of the gripper however, for the purpose of consistency.

meager arrow
meager arrow
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scratchier

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old one for comparison

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looks slightly less toony

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softer shading

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made the eye not vibrant

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also i'll try something a bit experimental with the way the eye glows

lusty prism
lusty prism
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oh alr

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huh i wish you the best then :3

still granite
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thanks for taking the time to change it a bit

dusty current
clever ravine
meager arrow
clever ravine
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i knew it!

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that was one of my first thoughts

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its gonna be very unsettling without fullbright

dusty current
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is the wanderer meant to be menacing or

clever ravine
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everything in se is so cuddly

dusty current
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old wanderer felt super imposing but idk what the intention of the wanderer as a mob even is

clever ravine
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i think it being less hostile but clearly threatening works

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like the new wanderer's theme is just being uncanny

final sphinx
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the thing about SE that has always gives me the uncanny feeling the most is the intro of "Where They Wandered"

buoyant marlin
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this is kinda unrelated but what's with the way the eyes on the new wanderer cycle around?

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it kinda feels like a stunted version of lightbender's ophanim animation (though i imagine the similarity is unintentional)

meager arrow
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So they can look at you individually and stuff

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Them shuffling positions is just to add more life to the creature

winter kernel
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Does anyone know the wanderers death animation?

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Or does it not have one

winter kernel
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Woah the wanderer is Greg in disguise?!?!

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The plot thickens

granite bluff
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why are his eyes like that i still dont get it

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theyre so friendly and cute

dusty current
clever ravine
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eyes are now stress balls

meager arrow
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in the dark they look like this

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while in light they look like this

clever ravine
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how did the pupil glowing look?

meager arrow
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do you possess eyes, which enable you to see???

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look right above you, goofball

clever ravine
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my eyes see inverted colors

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they do not see outlandishly bright pupil

meager arrow
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punscake.

clever ravine
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hii

meager arrow
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LOOK AT THE TWO IMAGES ABOVE YOU.

clever ravine
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oh, pupil is the black bit

meager arrow
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its more accurate to the irl eyes of animals

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which have a membrane in the back of their eye, which reflects light, causing their eyes to have an eerie glow in darkness

clever ravine
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ok what i meant before is 'will you make the just iris and the pupil glow?' as in the new glow effect that makes entities render fully bright, which is what the eyes do now

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i understand now

clever ravine
# meager arrow

reminds me of that loot room with 5 chests where you are stuck in place and eyes appear

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or i guess just the name tags of the eyes, you never see them

lusty prism
lusty prism
meager arrow
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still curious looking but

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not the flatter cartoony look

granite bluff
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He has pretty eyelashes and manicured nails

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Wanderer eyes look sick tho

clever ravine
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infected

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with ill intent

floral junco
rustic bronze
arctic solstice
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agree

still granite
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looks sick

still granite
rustic bronze
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This is still the best solution

meager arrow
rustic bronze
rustic bronze
granite bluff
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No. Reason: because

meager arrow
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I've already elaborated on why, so I'll give the brief of it:

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It wasn't intentionally designed to be bulky, it was a limitation with the system. I personally do not like the Michelin man look and do not think it fits the character of the wanderer. The shoulders are already as wide as the older version, they don't need to be made broader than they already are.

clever ravine
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since when does art need reason

still granite
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honestly i think it looks fine body wise but i think it would be neat if it had little tiny eyes all on its body

winter kernel
meager arrow
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same width all the way through

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only place widths are different is the waist (1 pixel difference) and the hips

still granite
dusty current
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yeah the bulkier form was alot more imposing even if it wasnt intentional

still granite
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but there are certainly ways to make it a bit more imposing without directly making it bulkier

dusty current
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not really sure what the issue with the bulkier form of it with how cool it was

winter kernel
winter kernel
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Personally the only touch ups I can think of are less to do with reworking the model, but more with how the model moves, which is very opinion based and ignorant on if it clashes with lore.

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Like the rotating eyes and the status effects the wanderer gives are so cool, adds way more life to them instead of them being a glorified dps check. Also id like to say the new eyes are very cool since really give that inhuman vibe, like they come from a beast, a dern beast (bazinga).

left hawk
fluid loom
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it's kinda sad when the only one who's on one side of the spectrum when all of the others are on the other side is the one that controls it

floral junco
floral junco
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the biggest issue here is definitely the power imbalance where it's hard to give feedback to someone with all the power

hallow bear
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especially when the ones with the power simply go "i dont care im keeping it the same way" no matter how many people disagree

meager arrow
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I changed the size, I changed the eyes, I changed its movement

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Im not changing it's body shape.

meager arrow
floral junco
meager arrow
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If I'm not going to change something, I'm not going to change it

floral junco
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are you the only modeler in Wynncraft?

meager arrow
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I'm not going to pretend there's a chance and go "ohhh well I'll consider it I guess"

meager arrow
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I have insight into the character of the monster, the concept behind it, it's background, lore tidbits, and more than a player does not have. I imagine you are unaware of the fact that there is only one Omnispective Wanderer, which is entangled across space and time within the region, causing it to blip in and out of reality and seemingly return after death

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And with that I shape the models of the enemies

floral junco
meager arrow
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Further, as a modeller, I'm aware of what looks good and what doesn't, as well as what fits the style we are aiming for and what falls outside of it.

meager arrow
hallow bear
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what part of its lore, character, background, and concept means that it cant be a bit bulkier to make it more effective?

meager arrow
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As I've stated countless times, it was not an intentional choice to make it bulky to begin with. The original model was bulky because it simply had to be. It was a limitation of the previous system.
The previous appearance portrayed it as more brutish, making it seem like the archetype of big, destructive monsters that kill all things in a rage-- which was emphasized by the barrenness of the biome

floral junco
meager arrow
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And while the wanderer certainly does kill most things it comes across, it's out of strange curiosity and not destructive malice

floral junco
hallow bear
meager arrow
hallow bear
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from what i've gathered in this thread, nobody else does

meager arrow
# floral junco wow

Not as a "you guys are dumb", but because a fair bit of our playerbase is children

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I'd rather explain things thoroughly than assume that people know details I do

hallow bear
meager arrow
floral junco
meager arrow
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From me sharing the model with players, some outside of the discord, I have received only positive feedback and an agreement that it being skinnier is better

floral junco
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I've seen plenty of threads I made had huge disagreenment to what i wrote or was mixed

hallow bear
meager arrow
floral junco
hallow bear
meager arrow
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At the end of the day, even if you choose to believe I am just being stubborn, I do not intend to change it

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You may voice your criticisms, and perhaps I will make further tweaks to its texture or animations, but the body shape I am set on

lusty prism
hallow bear
lusty prism
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Even when Maddie blatantly states her design choices, instead of understanding them everyone just ignores them

meager arrow
floral junco
meager arrow
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I apologize if any of my messages would portray me as such

hallow bear
floral junco
meager arrow
lusty prism
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And many others prefer the new design

The new wanderer has way more aura and personality, the model isn't all that counts, a presence that goes beyond the Michelin man look y'all prefer

floral junco
hallow bear
lusty prism
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Discords UI has an effect on that because it's way easier to press the reaction button with more people

floral junco
lusty prism
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Than to go out of your way and search the likent button

hallow bear
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oops mb, 2 buttons then

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1: click on post, 2: click on likent

floral junco
meager arrow
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I'm just staying that I saw people here say they disagree

floral junco
meager arrow
floral junco
hallow bear
floral junco
meager arrow
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Anyways, I've made my stance clear. If you have opinions on anything other than the body shape ping me I guess, cause otherwise I'm probably just gonna mute the thread

floral junco
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alright

floral junco
meager arrow
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I cannot control that

lusty prism
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I don't think any mobs have spawning animations

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Besides scripted ones

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And besides the wanderer is an environmental mob

You may completely miss it's spawning animation if it had one

meager arrow
dense epoch
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Everyone focusing on the body shape smh

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When it was just the eyes all along

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The NEW new one is better though

lusty prism
dense epoch
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They should make it so that the creature’s eyes dilate whenever they see a player with slim arms

floral junco
winter kernel
# meager arrow Anyways, I've made my stance clear. If you have opinions on anything other than ...

3 things I’d like to ask if that’s ok.

  1. Have the changes done been implemented yet? Im assuming no since the eyes look the same as before and that the only effect given when looking at them is the flashing text.

  2. I don’t know if this is possible but can their be a behavior that since the wanderer has a “hive” attitude to non dernic(or Atleast eye being) beings, can it make silent observers follow you around or follow it almost as a sign that everything here is almost connected, again this doesn’t account coding time or lore consistency.

  3. For the death animation I think instead of the the main body disappearing and the rotating eyes exploding it that it should focus on the paradoxical nature of the wanderer. Like it could be that the rotating eyes would start orbiting the player or wanderer at an significant speed up and down then an explosion that gives blindness happens in where the wanderer is warped back to the loop or the start of the anomaly, it could even use the binding seal noise in Tcc when it spawns as an indicator of its presence.

Sorry I just threw up a bunch of word salad that is just a lot of run on sentences, I wanted to see the wanderer for myself in detail and these ideas imo feel like they’d work well with its nature. Also they don’t gotta be in of course you are the expert in this manner, and if they could be put in altered so it’s even feasible or a nicer time code wise that’d also neat.

Keep up the good work, the models you make deserve a lot of credit!

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I also say hive mind not as in an actual actual hive mind, but every in se is related in dern presence, so having you, a creature not from here just randomly show up seems fitting for the only other creatures that spawn near wanderers(besides on random case a key guardian or silly eater) that have a definite connection with them not exactly wanting to harm the player but doing so anyway(one is because of being attacked but their curious nature is still notable). *Added this for some my insight

meager arrow
left hawk
clever ravine
winter kernel
meager arrow
winter kernel
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ok imma try some recent worlds!

meager arrow
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newer version has darker green eyes and only the pupils glow

winter kernel
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Just joined world 43, still the same and the world has only been up for less than a hour

winter kernel
slender rivet
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the newer version probably isnt pushed yet

granite bluff
winter kernel
meager arrow
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if you don't like it, that's fine.

granite bluff
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well both

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u can probably just say it's like having a barber and not knowing what u rly want, just that u wanna look good

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the barber has the experience and knowledge to execute that and can tell u if an idea isn't as good as u think it is

winter kernel
# granite bluff well both

A game is meant to be played, but how said game is played varies on multiple factors. Some games are like uno, just for fun and not too much depth into its deeper purpose or it having any deeper themes. Some games try to be both, have an enjoyable experience while being filled with discovery to satisfy more players, but these games are bound by rules and logic, for if there is no logic there is no reason to think the depth is real. World building is like our own earth, we don’t necessarily agree with every nook and cranny it has to offer, but it makes sense to the world it’s in, it fills its purpose. Does this mean players can’t give input on such depth, explaining how it could work in someways while being bound by its logic, no. But to respect a world we must understand some changes make us not explore a world full of life, but a world of our dreams and our dreams alone.

this got a lot more deep than intended but the analogy just kept going

granite bluff
#

i still dont rly get why having a huge, terrifying crazy random encounter when entering the currently final and creepiest zone in the game is bad tho or how it doesn't fit with smth

winter kernel
# granite bluff i still dont rly get why having a huge, terrifying crazy random encounter when e...

It’s meant to be unsettling In a way that fits its character, and it being bulky and intimidating was a byproduct of its original model’s limitations. It’s now meant to garner that weirded out foreboding vibe by making them relentlessly curious. They are tall in stature and continuously ingrain messages into your cranium about wanting to know more about you as they beat you up unintentionally. Now, for animations and other related things that’s a different story, that I can’t really give a full opinion on since they haven’t fully been put in yet.

clever ravine
#

i do like the kantyr size increase tho

granite bluff
#

in terms of having it be scary and memorable

clever ravine
winter kernel
# granite bluff that doesn't work as well as just having it be big and intimidating tho, and doe...

I do have a soft spot for the og model, but I’m curious to see what the changes bring, as some of the alterations this thread has brought up haven’t been implemented yet. A towering monster that doesn’t know it’s causing harm is a powerful image I will not lie though. Maybe a middle ground can be made with altering behavior and other things, but anything with changing the model is out of the picture for now(and for the perceivable future)

winter kernel
lusty prism
clever ravine
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big? thats a matter of perspective

left hawk
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I honestly love it being big makes it feel more real(?), it's cool to have larger stuff

clever ravine
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how it feels to spread misinformation

buoyant marlin
#

just being told the artist "doesnt want" the character to look a certain way, does not explain to us at all why the character looks the way it does, nor does it offer us any means to continue the discussion. it comes off as a lazy hand wavey way to shut off a conversation

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for example, from what i gather the omnispective wanderer is supposed to be a non-malicious entity that only scares or hurts the player unintentionally. In that case, madeline could have said that she doesnt want it to look imposing because it isnt meant to be an agressive-looking monster

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or maybe it looks the way it does because the reference it is based off is a slim statue

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or maybe because the eyes are meant to be the focus rather than the stoney body

hallow bear
granite bluff
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the responses were pretty corporate

devout sequoia
slender rivet
zenith crypt
#

A bestiary would actually be pretty cool

slender rivet
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it would be a pain to maintain

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anyway i think what a lot of people in this thread misunderstand is that maddie has no obligation to change the model in the way that you want her to. we have no obligation to act on any popular feedback thread for that matter. feedback threads are just a way for you to share your thoughts on the game, if they impact the game in some way, great!

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i agree that the wanderer model should be a bit differently proportioned but thats ultimately up to maddie

buoyant marlin
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a recent example would be all the annie feedback posts despite the fact that supposedly, salted is the one who originally wanted it to be a weekly thing

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madeline could have easily gotten people to stop by explaining why wanderer being thin is important to the design

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she instead decided to simply repeat over and over that she doesn't want it to be bulky, so that is on her

devout sequoia
buoyant marlin
#

that would have been enough explanation if phrased correctly

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for example:
i didnt like that the bulkiness of the old wanderer made it look aggressive

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that takes a personal preference, and frames it in a way that players can understand as a design consideration

left hawk
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I'd just like to mention "Bulkiness of old wanderer makes it look aggresive" isn't a valid point imo, because theres other parts of how its presented that changes its dynamic. It's eyes aren't really mega scary and have a sense of innocence to them, and the bulkiness of it doesn't really give off aggresion. It also has a mostly upright and passive posture. That combined with its movement as I've stated before presents it as more curious than actaully aggresive. It was intimidating, but not aggresive looking.

My point is, you can't just talk about one trait of a feature of a design when considering its effects on its perception.

meager arrow
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even if it's just for SE enemies

meager arrow
winter kernel
#

Also the changelog says that the wanderer was changed but it’s still the same, unless it was referring to the new model and behavior that was done before this thread

dense epoch
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Old wanderer or new wanderer

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I still killed it in less than 10 seconds!

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Check out my insane acrobat play

desert idol
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it is still the old eye model

devout sequoia
desert idol
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this was a few mins ago

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still old eyes

devout sequoia
still hatch
meager arrow
clever ravine
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this one more obvious

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but yeah its kinda not clear

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are there like different strengths to glowing? i would expect them to pop out more

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glowsquids have same color same effect but look like flashbangs

clever ravine
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what was that other mob that uses glowing

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oh yeah the purple circles (and emeralds)

still hatch
clever ravine
still hatch
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I’m too lazy to brighten the image

Do you have a brighter image

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Fine I’ll brighten the image

meager arrow
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its glowing on a dark color, so its not noticable in the light

still hatch
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Oh my god that was a mild jumpscare

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I expected the Wanderer to be like, ten blocks away or something

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Could you not have picked a slightly brighter place to demonstrate this in asides from below EO

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Oh wait nvm the darkness is the point

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@meager arrow You should make the pupils glow in the dark

clever ravine
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smart

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madeline will be so done with our shit soon

still hatch
#

What
What did I miss

clever ravine
#

they already glow

still hatch
#

What
What color

meager arrow
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oh my god

clever ravine
still hatch
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Which is?

winter kernel
still hatch
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I need a text description I don’t see it

meager arrow
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im not going to bother

clever ravine
still hatch
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Is it blue
Or is that a product of my brightening

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I am so confused right now I just got here like five minutes ago

clever ravine
meager arrow
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its subtle

still hatch
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All I saw was the sky at the bottom-left sorry lol

meager arrow
#

but when i explicitly say HEY THE PUPIL GLOWS and SHOW AN IMAGE OF IT

still hatch
#

Isn’t the pupil black

meager arrow
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and then you guys go "HEY CAN YOU SHOW AN IMAGE OF IT" and "HEY CAN YOU MAKE IT GLOW"

clever ravine
#

i expected the whole thing to glow

meager arrow
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i lose my Fucking Mind my eye starts twitching like im a cartoon character

still hatch
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A glowing black shape in a black background won’t really do much for visibility

clever ravine
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like when they looked green alien, but only the retina and the iris

still hatch
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I just got here recently I haven’t read everything above

clever ravine
#

coz back then the outer layer was glowing too

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do animal retinas glow or just the iris?

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since you wanted to go for that

still hatch
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Do you have that same model but in better lighting

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Like on the gm server

clever ravine
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wiserfire about to drop 500 word essay on why the screenshot could have been brightened

winter kernel
winter kernel
clever ravine
clever ravine
winter kernel
meager arrow
winter kernel
clever ravine
#

eyes should be more bulky

winter kernel
#

Why exactly?

clever ravine
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idk

winter kernel
#

This thread has become fixated on bulk ngl

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Insert king pin gif here

clever ravine
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oh turns out the outer part wasnt glowing

winter kernel
#

Well that’s the og new model, the one from this thread made the outer eye darker and non glowing on purpose for the iris to be glowing instead.

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Its was meant to make them more inhuman and unsettling

meager arrow
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unless you mean the sclera was never glowing

clever ravine
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i know, i just thought the whole eyeball had glow

final sphinx
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could add to its curiousness to have the main eye tilt a bit like the floating ones do

granite bluff
buoyant marlin
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tbh the eye glowing is barely visible in the new one

desert idol
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Are you guys ever going to leave them alone lol

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Kinda just seems like complaining for the sake of complaining at this point

fluid loom
#

if they're gonna be stubborn on not changing the model, I don't see what's the problem in keeping on complaining about it

lusty prism
left hawk
floral junco
floral junco
floral junco
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I'm happy about the changes we did get.

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And I see no issue with people giving their feedback on something.

winter kernel
#

I mean it has been stated multiple times that the reason for why she doesn’t want the model to change is because it contradicts that the wanderer’s personality and would misinterpreted(which happened with the old version due to so many people thinking of it being bulky was a significant part of it), honestly I’m also very happy with the model and the eye changes, with it helping spruce up the little things in big ways. The only thing I’m worried about with the feedback is it asking about “x thing that cannot be changed for y number of reasons” with this thread repeating itself multiple times already.

buoyant marlin
fluid loom
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and you're just a bag of flesh, what about it

desert idol
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tf?

fluid loom
desert idol
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anyways its just a model, go complain about something useful like a gameplay mechanic

meager arrow
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If I am "stubborn", then so are you for not letting it go

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It's a piece of art I made, I like it like this, I think it fits the character and the game best like this.

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Me deciding to not scrap my work and start again to make a version I don't enjoy because some players are not a fan of its body shape is not being stubborn

meager arrow
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Full transparency, yes, you could put it like that.

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You get what I give you. I do not have to make models for the game, and I don't have to take player feedback into consideration to subsequently tweak these models

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I'm only in this discord to interact with friends in here and to get feedback on stuff I incorporated into this update, hence me rejoining after it's release

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If you do not like the Wanderer looking slightly more lean, then that is fine. What looks good is subjective, and I cannot forcibly make you like my rendition of it-- but equally, you cannot move my hand to make it a way I do not want to

buoyant marlin
meager arrow
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Oh no I understand

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I understand that you guys prefer it thicker

buoyant marlin
#

no i mean couldnt you at least let us understand?

meager arrow
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What is there to understand that I have not said

buoyant marlin
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well you have said you don't want to change the body shape and that you dont think it fits, but that doesn't mean anything to someone who has not been involved in the design process of the mob

meager arrow
#

I already explained that

buoyant marlin
#

you explained it by talking about how you know more than the average player and how this mob is one single mob that dies and comes back

meager arrow
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No, I explained it. I'll do it again, I guess

buoyant marlin
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is it the part about how the mob is supposed to be non malicious?

meager arrow
#

I wanted to lean into the fact that the Omnispective Wanderer didn't fit with the brutish, dumb muscle enemy that sees everything else as kill-on-sight. I personally didn't enjoy that the previous design made it feel like Mr. X and suggested that this thing was just beating you into a pulp. The large arms and shoulders being a thing at all to begin with was ultimately not a choice on our parts, as the previous armorstand system was limited to the items and blocks in the game, lending to humanoid models requiring the usage of full blocks for their limbs and body (see that big golem from TLS as an example of another one)
Further, the Wanderer's stone body is meant to be like a statue with humanoid proportions, and the previous girth of the arms and legs were simply not proportional to a human body. Being one of the first mobs you encounter in the expanse, I wanted there to be a sense of familiarity in its body shape, but a discomfort in the fact it wasn't anything organic

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And the little cherry on top is that I didn't like how thick the previous one looked

buoyant marlin
#

the first paragraph i had read before and didnt think it explained very well (as it was mostly explaining why there was a difference, rather than why the old proportions were bad)

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the second paragraph is new to me though and i think explains much more clearly why the body proportions and body size are the way they are

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ty for taking the time to retype this btw

fluid loom
meager arrow
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The game artist models for the game.

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And you are not the totality of the players.

clever ravine
#

also painters paint for other people what

dense epoch
#

They're called commissions I think

meager arrow
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yeah i think painters paint for other people so they can make money

fluid loom
#

if it's a commission yeah

in that case the commissioner has the right to complain if it's bad xd

meager arrow
#

they do!

dense epoch
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But we didn't commission him or her to make the model correct?

meager arrow
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it is a shame then that you are not my commissioner.

fluid loom
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yet wynncraft still asks for my money

clever ravine
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i commission war machines

meager arrow
fluid loom
#

what

meager arrow
clever ravine
#

💔

meager arrow
fluid loom
#

are you saying wynncraft is slop? sollyWeed

meager arrow
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i am saying that funding somebody who then makes a commission does not put you in similar authority as to the subject of the commission as the commissioner

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or else those who donate to pyrocy-- nevermind. nevermind. dont worry about it.

fluid loom
dense epoch
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I think this thread should be closed.

desert idol
#

this thread is pointless

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people complaining over the stupidest thing

desert idol
#

what kind of stupid take is this

fluid loom
#

say that to my 3 busted doors

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joke aside, the server wouldn't be up and running it it wasn't for the only automated chat message with a sound cue (I think it's this one? I could be wrong)

desert idol
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i dont remember that

fluid loom
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the one which plays two pops and a lil' jingle

meager arrow
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this is what i made instead of making omnispective wanderer thick (i think we can all agree this was a better usage of my time)

dense epoch
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There seems to be a bug with the sandbagging ability

granite bluff
#

That's so wrong 💀

still hatch
floral junco
still hatch
#

Anyways I probably shouldn’t budge in with my opinion like this but I’ll end it as follows:

I may prefer the bulkier version but I recognize that it might be because I am more used to said version
Even if that isn’t the case and I just really prefer the less lean model I still respect the artist’s decision

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Of course, I’m not against giving criticisms against creations you dislike or even hate but at this point I think Madeline gets the message

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It’s like this one specific feedback about the thickness of the mob, she already said she is sticking to what she’s changed it to
That’s the point where pushing further shouldn’t be an option.

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.
||That being said I am now writing down on my to-do list to create a Omnispective Wanderer model that’s twice as thick as the original||
||That’ll cancel it out I’m sure||

floral junco
fluid loom
still hatch
fluid loom
#

that was a joke on the nintendon't wordplay

still hatch
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Doesn’t have the funny syllable wordplay so I didn’t recognize it

still hatch
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||On an unrelated note please don’t look at my 2023 Wynncraft Halloween costume||

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Sorry off topic
Where was I?

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Right Omniman
Yeah discussion on thiccness over

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Omnispecman prefers no thic pls
Turn off the Hot Milk music

floral junco
#

Can't wait for 20 hour video on Wynnslop

lusty prism
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God this thread sucks

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It's even worse than my lightbender complain posts

floral junco
lusty prism
#

Maddie has explained her decisions on the wanderer 10 times already and y'all aren't listening, even though she's a volunteer

hallow bear
#

in your threads everyone else explains to you why lightbender isnt as much of an issue as you think and why it's all just kinda a you problem and you dont listen - at least in this thread both sides of the argument have valid points

meager arrow
hallow bear
#

and the players are salted's commissioners

meager arrow
#

I also actually changed the appearance of omnispective wanderer because it was originally skinnier

floral junco
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which i appreciate

meager arrow
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No no like

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Before release I showed it off to other CT and changed it based off that

floral junco
#

it was even skinnier before?
whar

meager arrow
#

yeah, but then I made it the same width as the old one

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Originally it didn't have the same broad shoulders

floral junco
#

Is Salted paying you for this?

meager arrow
meager arrow
floral junco
#

so yeah

floral junco
#

I remember a while ago Salted making a post where they were looking for modeleres to hire

meager arrow
#

Somehow nobody caught on that that was for the next update

floral junco
lusty prism
lusty prism
slender rivet
boreal nacelle
#

New wanderer is such a cute lil guy, i let myself get killed by it because I thought he wouldn’t kill me since he’s just a curious lil fella

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I think it’s the eyes? They’re so bog and cute

left hawk
still hatch
#

Let’s make use of this thread by talking about other things regarding this mob

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Like the thing I’ve been wondering is why textures were reused for the new one

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I think it has happened with a few other models before, where an armor stand model originally used certain player heads not made by Wynncraft as substitutes to what the modeler possibly pictured the actual appearance of the mob to be only for the new model to take the design of the old model rather than the designer’s mind’s design

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Maybe this is me just being horribly wrong with my false assumptions but like

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Idk feels like it

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Especially when the shoulders for both the old and new one use identical textures, even when thinner

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And I know for a fact those cracked glowing orb heads are nearly as ancient as this

meager arrow
meager arrow
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It's made of stone, so I used the same stone pallet

meager arrow
#

You can tell the eyes are a lot lower

still hatch
#

?

left hawk
still hatch
#

It does, I checked