#New Omnispective Wanderer isn't imposing enough.
1 messages · Page 1 of 1 (latest)
its not about the player's size
It's the same scale as the previous one, just with slimmer limbs because the old one was only able to use blocks for its body parts
well in that case, despite the fact that it's the same size i think it would be more intimidating if it was bigger
Best i'll settle for is increasing the size
I'm not changing the model
I made it 17% larger
Not making it 2 times bigger ever in a million damn years
I didn't ask for it. I just said I think it would be better if it was larger.
alright.
what was with the attitude 😭
Gotta say I agree. Old model genuinely was a little unsettling, this doesnt invoke the same feeling. Just looks like a little guy
I was a bit frustrated because prior to this post this person was being inflammatory to me
thats not very nice
Too put it in less grumpy words;
I'm not going to change the model. It's been tweaked a bit already before implementation to make it bulkier, but I do not want to make it look like the Michelan Man aberration it was before. It wasn't an aesthetic choice that it looked like that, it was a necessity because the only way you could make humanoid creatures with the former armorstand system was by using blocks, giving everything a bulky appearance
I increased its size a bit, but the current version thats in game is the same size as the former armorstand model version. It just doesnt have the same hyper broad shoulders like a cartoon caricature hypermasculine man
Can someone send a screenshot of the model?
ty
The old one wasnt this bulky by the designer's choice
does the new one still have the extra eyes or are they gone?
they move around independently of the body
imo the new one is a lot more imposing, the old one looks so funky
they remain after body despawns also i believe
prob unintended
bug that'll probably be fixed next patch
im in F1 here but the weird noises correspond to it flashing text on the player's screen
i thought i noticed that
that movement kinda makes it look like a robot somehow, like it doesn’t feel like there’s weight to it, but the model itself looks good
New one gives kinda 🤓 vibes
Part of why it might feel less intimidating is because I animated its walk very rigidly, as its made out of stone
^^ yeah
i might change it to be more of a lumber
even though it would be less characteristic of a living statue-thing.
id think lumbering movements is more statue-esque
It'd feel more organic
if it were gigantic thatd be awesome
im not making it gigantic.

the best way to describe the way i feel watching its movements is "normal spongebob"
HAHAHA nah bro ruined it for me
and im not sure if that makes any sense
it makes sense to me
like a "hi how are ya"
😭 it looked cool until you said that
i think its the knees
not wrong tho honestly...
i do prefer the bloodshot eyes of the old model though, i think that would make it have more weight. the glowing green iris is neat though
yeah thats not as prominent
changed the walk to still be rigid feeling but more lumber-y
better
is this before or after the scale increase also btw
before
it feels a bit smaller because im flying around above it
alright
it now has some slight twitches and a mr. x walk
when i was walking right next to it it felt maybe enderman height, old one felt maybe 5blocks
it was not 5 blocks 😭
trying to measure using relative blocks, but the wiki picture doesnt have one really near
it looks maybe 4
i put the old one and new one next to each other, the one in game is the same height as the old one
It just was not as big as youre remembering it
im looking at the wiki picture (same one you sent earlier) and that looks to be 4 blocks which is what im going off of
its about 2.5
yeah. its 2.5
unless i cant count, this is not 2.5 blocks
That's a very nice improvement
a little bit taller, actually
Well done
3.5 maybe 3.4
i just did the most jankyist thing in paint to try and block measure lmao
why does it have such a small tight waist btw
wouldnt it make more sense for it to V down from its shoulders to its waist more
this is 4 blocks now lol
this is the same size it is in game right now !!
perspective is a bit funny because the player is slightly in the background
you realize the old one had the exact same design
that ones waist was small too
oh my god i forgot to clarify
still not 2.5 I can get the old one being so blocky was due to necessity, but the bulkyness goes a long way
i meant to its shoulder 😭
i meant the entire thing
i wasn't counting the eyes
i counted the main eye
entire thing is like 5 blocks
i did this with the wiki picture lmao
that corner block was the closest for scale lol
i do still think that this should be darker with some veins going to the iris like original model
unrelated to model, does it make sense to have the text that flashes be in ancient wynnic?
the old ones are green too aren't they?
where are they bloodshot
yes but not glow in the dark
Not cooking if I'm being honest
The wanderer was never meant to be threatening imo
But I see mads made changes based on this thread
The new wall animation does make it look more statuey, although personally I liked the smooth wall because it felt very "living creature"
I far prefer the new eyes, emissive eyes are terrifying
And the blood not being as prevalent is also a + for me
The idea is that it's communicating with you in a similar way the mobs in EO do
So it wouldn't be in ancient wynnic because you don't inherently know the language
It is not verbally talking to you
It's sending fucking discord DMs to your brain
inb4 omnispective wanderer says "yo dude i got you free d1scord nitro as a gift just click this link:"
💀
Okay but living creatures don't move smoothly their limbs mob in circles and outwards and inwards a bit and bend and all that shit and arent fully straight etc etc. Smoothness/simpler movement is sorta the opposite of organic
It dealt a ton of damage and had a lot of health(for the player at the time), and appears and dissapears out of nowhere. It is very much meant to be intimidating and unsettling. Intimidating at first when you try and fight it but more unsettling when it just dissapears and reappears and stuff
You're meant to be put on guard a little because of its presence. It isn't an active threat, but the fact that it can just appear and is always around and will deal a ton of damage makes it so you never want to stay still for too long for the offchance it catches you off guard
Thats how I see it at least
i disagree, when i first saw it it seemed like this super creepy and intimidating random event and definitely was extremely threatening, especially when it hit me and did so much damage
New model's eyes aren't as intimidating
It would help if the eyeballs were more bloodshot and the pupils were smaller.
It looks kinda cute ngl
its got that tight feminine waist
new wanderer is submissive
bonus game theory i think the old one using minecraft blocks with a higher resolution tricked the players brain into thinking it was larger than it actually was
itd be a lot more imposing if it were larger imo
Make it as wide as flat screen TV Kingpin
Isn't he just a regular guy who happens to be really big, but can still keep up with someone like spiderman?
Yup. No genetic mutations, momma just made him built like a 1970's refrigerator
i agree with this
i don't really know exactly what it would look like or if it would be an improvement, but i can imagine it might make the eyes look a little more unsettling
also, maybe it could have little tiny eyes on its body to make it look a little more grotesque
but overall i think it looks very cool, defo an improvement over the old one
idk what it is exactly about the new one but yeah it definitely doesnt feel nearly as imposing as the old one
i think samsam might be onto something tbh, because even though they're both technically the same height the old one felt like it towered over the player whereas this new one just feels like a regular statue with some eyes plonked on
yeah agreed
maybe if it was hunched down a little it would be more threatening
but it could be a little more grotesque looking imo
oh it looks cute :3
I was gonna bring this up
I feel like the Omnispective wanderer can go in two directions, mind over matter or matter over body.
Mind over matter can be like they are along more lanky and exaggerated in movements to show it’s not a standard mob and that it, wanders kinda like how people do siren head, but way less small in this, but it feels like it’s looking for something.
Matter over mind would be like they are an ancient sentinel that is bulky like regigigias but it is alien to how we typically think of enemies, always approaching, always watching.
I feel like everyone in this thread hasn't actually been close to the wanderer
He already is extremely menacing if you actually want to get close to him in-game
another side comment, one of the messages that flashes i believe is "You found us". the word "us" gives hivemind vibes, is it part of the Obsessor?
The Omnispective
He is paradoxical in that he's infinite but we can only see a portion of him in game, and he's many eyes, obsessors are probably unrelated to him
Not every darkness creature needs to be hunched over and decrepit, but also not overwhelming
I think the wanderer is perfect as is
I think it could be Greg syndrome, people were so used to the levitating Greg that they believed it acted in one way when in actually it was completely different.
Definitely Greg syndrome, before I thought it was just hitting us with melee since that's what the old wanderer seemed to do
But I got it clarified from Maddie that it's presence and attention actively harms us
And it kills us by just looking at us
Although I'm ngl the Greg pelvis kinda stinks
No
It uses both "me" and "we" interchangeably in its messages
I’ve always thought of Greg basically being the glowing orb in the chest and it was trying to make a body around it with its eyes being glowing the same color, or that it’s basically trapped in tna due to the carvings on the battle arena though void holes kinda throw a wrench into that.
TNA lore is a bit funky ngl
Although it fits for what it is
Void holes don't really throw a wrench into that
I feel like there should be a visual indicator of this, maybe like visual screen shake when it sees us
Your FOV shrinks
And there's a sound like humming
while i understand the mobs looked the way they did due to minecraft limitations, its hard to make the player believe they were never intended to look the way they did. The old one due to its bulk really filled up this gap giving it weight where as it now just feels a bit too lanky to me now.
yeah it applies a slowness when close to it
Oh neat
I stated earlier I'm not going to change the model
cool
I've tweaked animations and size, but I'm not making it bulkier
ok
And it simply never filled up that gap.
yes it never 100% filled the gap
Fair enough it’s just gonna take time to get used to ig, I do like the new effects they give, adds a lot more depth to the mob!
Are they in-game rn ?
yep
It looked way bulkier though
but theyre the same shoulder width
also i dont want the new one to look like the fucking michelin tires man like the old one does
Still look at the bulk of that guy!
yeah! im not going to make the new one look like that
New one reminds me of some very low fat bodybuilder while the old one is a powerlifter with thin waist
Y'all are so stubborn smh
New one is probably better but old one is just embedded in my mind at this point
is this texture going to change
... What?
Permission number #4 **.sm utility disable ** is preventing this action.
Why would it? ... And how is this related to the post?
because that's the eye texture that the old omnispective wanderer used, and the new model has a new eye texture so i think that's why they were asking
if that item would change to the new eye texture used in the new model
????
Why???????
Cyclops Eye is a Canyon of the Lost ingredient
Completely unrelated to Omnispective Wanderer
And the new omnispective wanderer eye ISNT EVEN A PLAYERHEAD, it has too many pixels to be one
lmao
i do wanna ask, what was the choice behind the stripe pupil of the current wanderer? i think it looks like a curious creature with the stripe pupil but maybe you have another explanation
good
just makes it look more like an animal and less like human eyes
tbh it does look a little less threatening with the striped eye but i think it's kinda neat too
a smaller pupil would be interesting though, i think it would be pretty creepy looking
Honestly the least that can be done is to remake the eyes
I already made the tweaks I was willing to make
The pupils are reminiscent of those found on cats which should be unintentional, and the the iris transitions to the schlera (the white mass that encapsulates the iris at the front I guess?) way too abruptly and looks more akin to someone placing an eye inside a weird helmet rather than an eyeball in which its anatomy is visible. Additionally, the new eyes lack the shading and highlights that the old one has, contributing to the cartoonish appearance.
The original eyes are grotesque and made to look more human, which is what the new eyes lack.
And of course, we can't forget the bloodshot
Is that the omnispective wanderer???
- pupil shape is intentional
- the iris isn't a gradient into the sclera. maybe you haven't seen an eyeball before
- the more cartoonish appearance is intentional, it's in line with the rest of the new models
- I stated outright that I do not want them to look human.
In other words, no. I'm not going to change them.
I mean fine you do you, but it is going to clash really hard with the tone of the expanse.
Unless this server is going to not take itself seriously which is okay.
i don't think a cartoony style is bad necessarily, but currently we've got these utterly disgusting creatures like blinders and the eye, which clashes a little bit with the style of the new omnispective wanderer imo. i'm not asking for the old one to come back ofc, but the style difference was something i noticed
also the new wanderer kinda stands straight up and is symmetrical, i think it would look more grotesque if maybe one of the arms could be shorter or longer than the other and it could hunch down a little
just minor stuff but i think it might look neat.
Maybe you haven’t seen an eyeball before
I never asked for a gradient, I’m just saying the texture is really flat and lacks any shading which contributed to it looking more menacing
And it worked pretty well.
but since you aren't gonna make any other changes i'll stop suggesting things now lol
i mean tbf it does have shading just in a more cartoony style
But like I said before, if the modelers want to take the game into the non-serious route then go for it.
i don't think it's flat per se but rather just more cartoonish compared to the old one. which isn't bad
Have you seen any of the other models i've done in the expanse.
do tyou think those "clash really hard with the tone of the expanse"?
cause its the same style!
its not
yall are whiny as hell 😭
It’s called constructive feedback
i will agree i think the omnispective wanderer's current eyes look like... curious and eager rather than menacing
its not like the omnispective wanderer is the aspect reward system personified
if it was, by all means remove it from the game
Then give constructive feedback. don't half-insult my work by eluding to my "ruining the tone of SE"
Lmao
Which is intentional. I didn't want it to look like some grumpy thing.
^
and?? whats constructive about that
I am telling her what my problem is with the model?????
And when I say "hey, thats cool, i'm not going to change it"
maybe dont reply the way you did !
i argued against the greg pelvis being out of place but then agreed to disagree
instead yall are sounding very pushy
Did I sound pushy?
the only thing making the game unplayable is the new toxic wastes tentacles not having AI fr fr fr fr fr fr fr frf rfr fr fr frf rfr
they do
oh wait they no longer stand in place?
I even compromised that there is nothing I can do if the modelers wanted to make it this way
i just forgot to give them their movement where they pop in and out of the ground because im stupid & will do that right now
ohhhhh lmfao, alr
Yeah but you did that in the most condescending asshole way possible
How was I condescending exactly?
I didn’t say your work was shut
I didn’t say it was bad either
It looks fine, just that I like the old one better.
and we explain several reasons why the old one's aestethic was unintentional
the new one looks way more modern and it also kept some of its blocky armor stand features like the actualy ingame block core thing
Okay then I’m fine with them wanting to make it stay that way.
It’s just that I was unsure if we wanted it to look intimidating or not.
It being unintentional isn't rly relevant tho if he thinks it looked better regardless
the old eyes were just some random eye playerhead from a plugin we have on build but they did feel menacing
So I wanted it provide something to make it feel that way.
it looks more focused on you and almost like... angry
i feel like just looks cant make anything as menacing, its about what it actually does
Well
and honestly no, the old one's eyes didnt even look at you, they looked aloof
Can you still kill it in sub 10 seconds?
also no it got a +300k hp buff
thats cause they just looked in random directions instead of directly at the player
the insta full health does make him very unkillable unless you use one of those stupid lightbender builds that kill everything in 2 seconds
Has that thing even been made so that you can’t easily escape from it.
the lightbender builds only kill everything in 2 seconds cause the "everything" in question is specifically annihilation and tcc who are super vulnerable to the spinny orb thing
if it hits you it gives you a ton of slowness and weakness
Okay okay
and it also begs you to stay with it
if the eyes on the omni wanderer were made more like those in the big tripod things itd be 100x better
Oooo nice
its very unsettling
SPOILERS FOR AJB: ||So like the obsessor that killed Elphaba||
factually wrong beacuse it was lucio and also kind of but way way more etheral since it directly speaks in your head
I keep mixing Lucio and Elphaba up Wtf
They were kind of forgettable, but deserved since they agreed to sacrifice me.
same style overall, completely different on the eyes (looking just at tripod) - which is the bit that clashes on the new one
Sorry was talking about some stuff
The Longleg Gripper uses more human eyes and its eye is surrounded by eyelids
Compared to Omnispective Wanderer which has bare eyeballs and is not intended to have human appearing eyes
I will change the texture of the eyes to match the colors of the gripper however, for the purpose of consistency.
fixed next patch.
scratchier
old one for comparison
looks slightly less toony
softer shading
made the eye not vibrant
also i'll try something a bit experimental with the way the eye glows
is it still emmisive?
@lusty prism
i like that a lot
thanks for taking the time to change it a bit
yeah toony was definitely a good way to word it cause that green did not do it justice
making just the pupil glow?
ya
i knew it!
that was one of my first thoughts
its gonna be very unsettling without fullbright
is the wanderer meant to be menacing or
everything in se is so cuddly
old wanderer felt super imposing but idk what the intention of the wanderer as a mob even is
i think it being less hostile but clearly threatening works
like the new wanderer's theme is just being uncanny
the thing about SE that has always gives me the uncanny feeling the most is the intro of "Where They Wandered"
this is kinda unrelated but what's with the way the eyes on the new wanderer cycle around?
it kinda feels like a stunted version of lightbender's ophanim animation (though i imagine the similarity is unintentional)
They move independently of the wanderer
So they can look at you individually and stuff
Them shuffling positions is just to add more life to the creature
aah ok
they turned him into a marketable plushie
next patch they'll look different
in the dark they look like this
while in light they look like this
how did the pupil glowing look?
Are You Blind
do you possess eyes, which enable you to see???
look right above you, goofball
punscake.
hii
LOOK AT THE TWO IMAGES ABOVE YOU.
oh, pupil is the black bit
its more accurate to the irl eyes of animals
which have a membrane in the back of their eye, which reflects light, causing their eyes to have an eerie glow in darkness
ok what i meant before is 'will you make the just iris and the pupil glow?' as in the new glow effect that makes entities render fully bright, which is what the eyes do now
i understand now
reminds me of that loot room with 5 chests where you are stuck in place and eyes appear
or i guess just the name tags of the eyes, you never see them
Oh Chriiiist
That's incredibly unsettling like what the fuck
I meant Gregs eyes
He has pretty eyelashes and manicured nails
Wanderer eyes look sick tho
i didn't find what you said condesending.
@arctic solstice
agree
you can use texture packs to remove the eyelashes pretty easily and it makes him look super creepy
This is still the best solution
im not doing this.
PLEASE MAKE HIM WIDE AS FUCK PLEASEEEEEEEEEEE
No
Sobbing, shidding, crying
No. Reason: because
I don't wanna
I've already elaborated on why, so I'll give the brief of it:
It wasn't intentionally designed to be bulky, it was a limitation with the system. I personally do not like the Michelin man look and do not think it fits the character of the wanderer. The shoulders are already as wide as the older version, they don't need to be made broader than they already are.
since when does art need reason
honestly i think it looks fine body wise but i think it would be neat if it had little tiny eyes all on its body
doesnt fit
I wouldn’t say the shoulders being the same is what gives it the illusion but instead i think it’s the arms going outwards, the new model’s arms are much more straight and give the impression that the model model is noticeably thinner when it actually isn’t.
YESSSS
same width all the way through
only place widths are different is the waist (1 pixel difference) and the hips
also, i think it looked a bit more imposing when it was hunched down a little (or at least it seemed so). i'm not sure if it contributes to anything (certainly not a big factor) but it would be interesting to see how it would look if it hunched down a little
yeah the bulkier form was alot more imposing even if it wasnt intentional
but there are certainly ways to make it a bit more imposing without directly making it bulkier
not really sure what the issue with the bulkier form of it with how cool it was
I understand that, but the old models arms looking more “bulky” amplify that effect, the arms are both bent in the same way, but they are a lot smoother in the new model
I would say the new model is still cool they are just trying to make it cool lore wise. Most of the “issues” come down to little things that either are preferences or things that need to be explained, hence constructive feedback.
Personally the only touch ups I can think of are less to do with reworking the model, but more with how the model moves, which is very opinion based and ignorant on if it clashes with lore.
Like the rotating eyes and the status effects the wanderer gives are so cool, adds way more life to them instead of them being a glorified dps check. Also id like to say the new eyes are very cool since really give that inhuman vibe, like they come from a beast, a dern beast (bazinga).
Me when human perception is relative and changing the things around something drastically changes how we perceive its cplour shape etc
it's kinda sad when the only one who's on one side of the spectrum when all of the others are on the other side is the one that controls it
yes that is a big issue for me too.
The way Wynn does stuff a lot of the time is: "we made it this way and I don't care what you think"
big issue for me is how a lot of the time the feedback is straight up throw out because someone refuses others opinions
the biggest issue here is definitely the power imbalance where it's hard to give feedback to someone with all the power
especially when the ones with the power simply go "i dont care im keeping it the same way" no matter how many people disagree
I'm not changing the body shape because it doesn't fit the design I want it to have
I changed the size, I changed the eyes, I changed its movement
Im not changing it's body shape.
If you're trying to say this is the case here, I feel you're painting a poor picture of me. I did listen to feedback and made changes, there's just one element that I have stated I will not change, but I have altered other elements of its design from feedback I have received
I feel like your approach towards feedback could be better, as it;s often seen as you ignoring feedback because you don't like it.
If I'm not going to change something, I'm not going to change it
are you the only modeler in Wynncraft?
I'm not going to pretend there's a chance and go "ohhh well I'll consider it I guess"
I'm one of the only, and this is my model
I have insight into the character of the monster, the concept behind it, it's background, lore tidbits, and more than a player does not have. I imagine you are unaware of the fact that there is only one Omnispective Wanderer, which is entangled across space and time within the region, causing it to blip in and out of reality and seemingly return after death
And with that I shape the models of the enemies
you're saying stuff that's pretty well known
Further, as a modeller, I'm aware of what looks good and what doesn't, as well as what fits the style we are aiming for and what falls outside of it.
(it's only well known because I bring it up to players, by the way)
what part of its lore, character, background, and concept means that it cant be a bit bulkier to make it more effective?
As I've stated countless times, it was not an intentional choice to make it bulky to begin with. The original model was bulky because it simply had to be. It was a limitation of the previous system.
The previous appearance portrayed it as more brutish, making it seem like the archetype of big, destructive monsters that kill all things in a rage-- which was emphasized by the barrenness of the biome
in that case, why is this not in any way explained in game? Why do we have to learn everything about mobs from sources outside of the game?
And while the wanderer certainly does kill most things it comes across, it's out of strange curiosity and not destructive malice
you're acting like other people don't know anything about art
yes, it wasnt an intentional decision, but that doesnt mean it was bad
I don't have the biggest expectations from players
wow
I think it was bad
from what i've gathered in this thread, nobody else does
Not as a "you guys are dumb", but because a fair bit of our playerbase is children
I'd rather explain things thoroughly than assume that people know details I do
quite the contrary in fact
still
This discord doesn't contain the entirety of the playerbase, and the vast majority of those who would choose to interact with the thread are those who would agree with ir
yeah it seems like everyone agrees that they like the more bulky design
what
From me sharing the model with players, some outside of the discord, I have received only positive feedback and an agreement that it being skinnier is better
I've seen plenty of threads I made had huge disagreenment to what i wrote or was mixed
"this discord doesnt contain the entirety of the playerbase" ah yes because using discord means that you're more likely to prefer a bulky design than not
An aesthetic choice is a lot more subjective
but that is also a small precentage. you're saying one group is bad while backing your argument with another small group
those who chose not to engage with a thread generally just dont care - those who do oppose a thread will usually voice this inside of said thread
At the end of the day, even if you choose to believe I am just being stubborn, I do not intend to change it
You may voice your criticisms, and perhaps I will make further tweaks to its texture or animations, but the body shape I am set on
I feel like you're inflammatory and too passive aggressive
i feel like deusphage isnt any better (nor me for that matter, i will admit)
Even when Maddie blatantly states her design choices, instead of understanding them everyone just ignores them
I do not intend to be inflammatory or passive aggressive
I am VERY civil here. And wording things as best as I can while also trying to make my point across.
I apologize if any of my messages would portray me as such
neither does sprell i imagine, and i dont either. just clashing personalities with clashing oppinions i think
Not me
alright, everyone here except maddie and foxxo
And the other people here who didn't agree with it but didn't downvote the post
And many others prefer the new design
The new wanderer has way more aura and personality, the model isn't all that counts, a presence that goes beyond the Michelin man look y'all prefer
if they didn't downvote it, maybe it means they were indifferent
im ngl thats a really bad argument, if they dont care enough to press a single button to express their opinion then chances are they dont really have much of an opinion anyway
Insane take tbh
Discords UI has an effect on that because it's way easier to press the reaction button with more people
how is that insane? Sounds perfectly resonable.
Than to go out of your way and search the likent button
if someone is indifferent they won't press a button because they don't agree or disagree
Not an argument...?
I'm just staying that I saw people here say they disagree
what. you're acting like that is so hard. I don't think the Wynn's players are that bad.
wolp
you were seemingly using that to say that more people agreed with you than it seemed, hence it being your "argument" for that point
Anyways, I've made my stance clear. If you have opinions on anything other than the body shape ping me I guess, cause otherwise I'm probably just gonna mute the thread
alright
actually, how does it appear? I think a fun idea would if it could have a varied way to spawn.
Like just appearing, or raising from the ground or being constructed from debris that appear on the floor, or falling from the ground, or peeping from around the corner
I cannot control that
I don't think any mobs have spawning animations
Besides scripted ones
And besides the wanderer is an environmental mob
You may completely miss it's spawning animation if it had one
Some do
Everyone focusing on the body shape smh
When it was just the eyes all along
The NEW new one is better though
Yet again an example of how a creature falls to the male gaze
They should make it so that the creature’s eyes dilate whenever they see a player with slim arms
what the hell are you talking about?
Oh. I see the contect now.
3 things I’d like to ask if that’s ok.
-
Have the changes done been implemented yet? Im assuming no since the eyes look the same as before and that the only effect given when looking at them is the flashing text.
-
I don’t know if this is possible but can their be a behavior that since the wanderer has a “hive” attitude to non dernic(or Atleast eye being) beings, can it make silent observers follow you around or follow it almost as a sign that everything here is almost connected, again this doesn’t account coding time or lore consistency.
-
For the death animation I think instead of the the main body disappearing and the rotating eyes exploding it that it should focus on the paradoxical nature of the wanderer. Like it could be that the rotating eyes would start orbiting the player or wanderer at an significant speed up and down then an explosion that gives blindness happens in where the wanderer is warped back to the loop or the start of the anomaly, it could even use the binding seal noise in Tcc when it spawns as an indicator of its presence.
Sorry I just threw up a bunch of word salad that is just a lot of run on sentences, I wanted to see the wanderer for myself in detail and these ideas imo feel like they’d work well with its nature. Also they don’t gotta be in of course you are the expert in this manner, and if they could be put in altered so it’s even feasible or a nicer time code wise that’d also neat.
Keep up the good work, the models you make deserve a lot of credit!
I also say hive mind not as in an actual actual hive mind, but every in se is related in dern presence, so having you, a creature not from here just randomly show up seems fitting for the only other creatures that spawn near wanderers(besides on random case a key guardian or silly eater) that have a definite connection with them not exactly wanting to harm the player but doing so anyway(one is because of being attacked but their curious nature is still notable). *Added this for some my insight
- check in game
- Maybe
- It doesn't have a death animation currently because I was going to make it outright invulnerable until pixel made the cool eye death animations
That's also a subjective take
Cause personally a larger bulkier form combined with how it acts makes it seem more like the gentle giant type with a large form but not active extremely aggresive, while the new one is just more.. normal?
Madeline is for whatever reason entertaining the person actively saying that her artwork should be something else entirely, and being nice about it
World 33 I might be missing something, but isn't this the new, unchanged model? Do I have to be on a more recent world?
this isnt the newer version, no
ok imma try some recent worlds!
newer version has darker green eyes and only the pupils glow
Just joined world 43, still the same and the world has only been up for less than a hour
tried another, joined world 6 which had a 7 minute uptime, same thing, so it could be a bug that's not making the changes get implemented or whoever puts in the changes into the server is doing other stuff before fully implementing it, but that is just me guessing.
the newer version probably isnt pushed yet
but isnt the point that it's being made for the community?
It’s experienced by the community, but made to fit the lore. So yes but no at the same time.
It's being made for the game.
if you don't like it, that's fine.
well both
u can probably just say it's like having a barber and not knowing what u rly want, just that u wanna look good
the barber has the experience and knowledge to execute that and can tell u if an idea isn't as good as u think it is
A game is meant to be played, but how said game is played varies on multiple factors. Some games are like uno, just for fun and not too much depth into its deeper purpose or it having any deeper themes. Some games try to be both, have an enjoyable experience while being filled with discovery to satisfy more players, but these games are bound by rules and logic, for if there is no logic there is no reason to think the depth is real. World building is like our own earth, we don’t necessarily agree with every nook and cranny it has to offer, but it makes sense to the world it’s in, it fills its purpose. Does this mean players can’t give input on such depth, explaining how it could work in someways while being bound by its logic, no. But to respect a world we must understand some changes make us not explore a world full of life, but a world of our dreams and our dreams alone.
this got a lot more deep than intended but the analogy just kept going
i still dont rly get why having a huge, terrifying crazy random encounter when entering the currently final and creepiest zone in the game is bad tho or how it doesn't fit with smth
It’s meant to be unsettling In a way that fits its character, and it being bulky and intimidating was a byproduct of its original model’s limitations. It’s now meant to garner that weirded out foreboding vibe by making them relentlessly curious. They are tall in stature and continuously ingrain messages into your cranium about wanting to know more about you as they beat you up unintentionally. Now, for animations and other related things that’s a different story, that I can’t really give a full opinion on since they haven’t fully been put in yet.
i do like the kantyr size increase tho
that doesn't work as well as just having it be big and intimidating tho, and doesn't mean u can't just have both at once
in terms of having it be scary and memorable
I do have a soft spot for the og model, but I’m curious to see what the changes bring, as some of the alterations this thread has brought up haven’t been implemented yet. A towering monster that doesn’t know it’s causing harm is a powerful image I will not lie though. Maybe a middle ground can be made with altering behavior and other things, but anything with changing the model is out of the picture for now(and for the perceivable future)
Kantyr got such a good glow up this update
Why so big
big? thats a matter of perspective
I honestly love it being big makes it feel more real(?), it's cool to have larger stuff
how it feels to spread misinformation
madeline has stated her design choices sure, but she hasnt explained them so of course noone can understand it
she says she doesnt want it to look like michellin man and that the old look was an artifact of the modelling system, but that doesnt explain why the current model looks the way it does, it only explains why the current model looks different from the old one
just being told the artist "doesnt want" the character to look a certain way, does not explain to us at all why the character looks the way it does, nor does it offer us any means to continue the discussion. it comes off as a lazy hand wavey way to shut off a conversation
for example, from what i gather the omnispective wanderer is supposed to be a non-malicious entity that only scares or hurts the player unintentionally. In that case, madeline could have said that she doesnt want it to look imposing because it isnt meant to be an agressive-looking monster
or maybe it looks the way it does because the reference it is based off is a slim statue
or maybe because the eyes are meant to be the focus rather than the stoney body
also never explained how that old look was actually bad in any way
the responses were pretty corporate
Is there an option to add Michelin man wanderer as an Easter egg somewhere 🥺 I miss him
because salted is lame and wont let us add a bestiary
A bestiary would actually be pretty cool
it would be a pain to maintain
anyway i think what a lot of people in this thread misunderstand is that maddie has no obligation to change the model in the way that you want her to. we have no obligation to act on any popular feedback thread for that matter. feedback threads are just a way for you to share your thoughts on the game, if they impact the game in some way, great!
i agree that the wanderer model should be a bit differently proportioned but thats ultimately up to maddie
while thats true you should understand that the players also have no obligation to stop giving feedback simply because a ct says they won't do it. feedback is for the sake of expressing opinions, there is no expectation for the ct to act on it
a recent example would be all the annie feedback posts despite the fact that supposedly, salted is the one who originally wanted it to be a weekly thing
madeline could have easily gotten people to stop by explaining why wanderer being thin is important to the design
she instead decided to simply repeat over and over that she doesn't want it to be bulky, so that is on her
there isn't much to explaining it i think, more of personal preference of mob creator
that would have been enough explanation if phrased correctly
for example:
i didnt like that the bulkiness of the old wanderer made it look aggressive
that takes a personal preference, and frames it in a way that players can understand as a design consideration
I'd just like to mention "Bulkiness of old wanderer makes it look aggresive" isn't a valid point imo, because theres other parts of how its presented that changes its dynamic. It's eyes aren't really mega scary and have a sense of innocence to them, and the bulkiness of it doesn't really give off aggresion. It also has a mostly upright and passive posture. That combined with its movement as I've stated before presents it as more curious than actaully aggresive. It was intimidating, but not aggresive looking.
My point is, you can't just talk about one trait of a feature of a design when considering its effects on its perception.
I'm gonna fucking add one one way or another
even if it's just for SE enemies
I don't want to spend hours of work doing that
It would be funny if there was a one in a 10000 chance if the words sent to player would say Michelin man
Also the changelog says that the wanderer was changed but it’s still the same, unless it was referring to the new model and behavior that was done before this thread
Old wanderer or new wanderer
I still killed it in less than 10 seconds!
Check out my insane acrobat play
Before thread
it is still the old eye model
Ok but what if u just added the old one to otherworldly exhibition! It already has old greater 1️⃣
No
Am I missing something
this one more obvious
but yeah its kinda not clear
are there like different strengths to glowing? i would expect them to pop out more
glowsquids have same color same effect but look like flashbangs
no
what was that other mob that uses glowing
oh yeah the purple circles (and emeralds)
ffs not again
One moment I’ll get the image editor lol
how did u make it to be different in the dark
I’m too lazy to brighten the image
Do you have a brighter image
Fine I’ll brighten the image
emissiveness
its glowing on a dark color, so its not noticable in the light
Oh my god that was a mild jumpscare
I expected the Wanderer to be like, ten blocks away or something
Could you not have picked a slightly brighter place to demonstrate this in asides from below EO
Oh wait nvm the darkness is the point
@meager arrow You should make the pupils glow in the dark
What
What did I miss
they already glow
What
What color
they fucking do
oh my god
the glowing color
Which is?

I need a text description I don’t see it
im not going to bother
#1B1F3C
Is it blue
Or is that a product of my brightening
I am so confused right now I just got here like five minutes ago
in our defense it is really hard to see
its subtle
All I saw was the sky at the bottom-left sorry lol
but when i explicitly say HEY THE PUPIL GLOWS and SHOW AN IMAGE OF IT
Isn’t the pupil black
and then you guys go "HEY CAN YOU SHOW AN IMAGE OF IT" and "HEY CAN YOU MAKE IT GLOW"
i expected the whole thing to glow
i lose my Fucking Mind my eye starts twitching like im a cartoon character
A glowing black shape in a black background won’t really do much for visibility
like when they looked green alien, but only the retina and the iris
I just got here recently I haven’t read everything above
coz back then the outer layer was glowing too
do animal retinas glow or just the iris?
since you wanted to go for that
wiserfire about to drop 500 word essay on why the screenshot could have been brightened
Animal eye’s glow because of something called tapetum lucidum, which is behind the retina.
No I was having a crisis on whether or not I should just sent a link 
then i think its worth playing around with making more of the eye area glow
typing the link out character-by-character
Deleting it and adding text back and forth…
in better lighting it isnt visibly glowing
It should just stay as is though it fits and isn’t meant to be a one for one, just inhuman. Taking inspiration doesn’t mean copying said trait imo. I think it’s really well done and adds to the character a lot
eyes should be more bulky
Why exactly?
idk
oh turns out the outer part wasnt glowing
Well that’s the og new model, the one from this thread made the outer eye darker and non glowing on purpose for the iris to be glowing instead.
Its was meant to make them more inhuman and unsettling
old eyes
unless you mean the sclera was never glowing
i know, i just thought the whole eyeball had glow
could add to its curiousness to have the main eye tilt a bit like the floating ones do
isnt that basically just saying cry about it were the bosses and you get what we feed you?
tbh the eye glowing is barely visible in the new one
Are you guys ever going to leave them alone lol
Kinda just seems like complaining for the sake of complaining at this point
if they're gonna be stubborn on not changing the model, I don't see what's the problem in keeping on complaining about it
Yeah, tbh the existence of this thread always bothered me because I knew people would just complain about maddies choice even if it makes sense why it changed
Were discussing if how it changed was good or not not why it was changed
where? Maddie just blatently said no. How is that entertaining the idea at all?
I understand that perfectly. I just wanted to argue my point. However it's hard to do so when one party has all power in the discussion.
well Maddie did write that they don't have to explain themselves or give a reason for their design
I'm happy about the changes we did get.
And I see no issue with people giving their feedback on something.
I mean it has been stated multiple times that the reason for why she doesn’t want the model to change is because it contradicts that the wanderer’s personality and would misinterpreted(which happened with the old version due to so many people thinking of it being bulky was a significant part of it), honestly I’m also very happy with the model and the eye changes, with it helping spruce up the little things in big ways. The only thing I’m worried about with the feedback is it asking about “x thing that cannot be changed for y number of reasons” with this thread repeating itself multiple times already.
yes of course they have no obligation to explain their design process, but if you dont explain the design considerations, you shouldnt be surprised when people dont understand the concept behind the design
its just a model bruh
and you're just a bag of flesh, what about it
tf?

anyways its just a model, go complain about something useful like a gameplay mechanic
'if the painter refuses to make the portrait smiling then I will complain about it until the day they die'
If I am "stubborn", then so are you for not letting it go
It's a piece of art I made, I like it like this, I think it fits the character and the game best like this.
Me deciding to not scrap my work and start again to make a version I don't enjoy because some players are not a fan of its body shape is not being stubborn
In a way, yes.
Full transparency, yes, you could put it like that.
You get what I give you. I do not have to make models for the game, and I don't have to take player feedback into consideration to subsequently tweak these models
I'm only in this discord to interact with friends in here and to get feedback on stuff I incorporated into this update, hence me rejoining after it's release
If you do not like the Wanderer looking slightly more lean, then that is fine. What looks good is subjective, and I cannot forcibly make you like my rendition of it-- but equally, you cannot move my hand to make it a way I do not want to
you cannot forcibly make us like the model and we cannot forcibly make you change the model, but couldn't you at least try to come to an understanding?
no i mean couldnt you at least let us understand?
What is there to understand that I have not said
well you have said you don't want to change the body shape and that you dont think it fits, but that doesn't mean anything to someone who has not been involved in the design process of the mob
I already explained that
you explained it by talking about how you know more than the average player and how this mob is one single mob that dies and comes back
No, I explained it. I'll do it again, I guess
is it the part about how the mob is supposed to be non malicious?
I wanted to lean into the fact that the Omnispective Wanderer didn't fit with the brutish, dumb muscle enemy that sees everything else as kill-on-sight. I personally didn't enjoy that the previous design made it feel like Mr. X and suggested that this thing was just beating you into a pulp. The large arms and shoulders being a thing at all to begin with was ultimately not a choice on our parts, as the previous armorstand system was limited to the items and blocks in the game, lending to humanoid models requiring the usage of full blocks for their limbs and body (see that big golem from TLS as an example of another one)
Further, the Wanderer's stone body is meant to be like a statue with humanoid proportions, and the previous girth of the arms and legs were simply not proportional to a human body. Being one of the first mobs you encounter in the expanse, I wanted there to be a sense of familiarity in its body shape, but a discomfort in the fact it wasn't anything organic
And the little cherry on top is that I didn't like how thick the previous one looked

the first paragraph i had read before and didnt think it explained very well (as it was mostly explaining why there was a difference, rather than why the old proportions were bad)
the second paragraph is new to me though and i think explains much more clearly why the body proportions and body size are the way they are
ty for taking the time to retype this btw
except the painter paints for themselves while the game artist models for the players
also painters paint for other people what
They're called commissions I think
if it's a commission yeah
in that case the commissioner has the right to complain if it's bad xd
they do!
But we didn't commission him or her to make the model correct?
it is a shame then that you are not my commissioner.
i commission war machines
and people still donate to pyroslop
what
actually theyre decommissioned sorry 💔
💔
dw about it .
are you saying wynncraft is slop? 
i am saying that funding somebody who then makes a commission does not put you in similar authority as to the subject of the commission as the commissioner
or else those who donate to pyrocy-- nevermind. nevermind. dont worry about it.

I think this thread should be closed.
i agree
this thread is pointless
people complaining over the stupidest thing
also when does wynncraft ASK you to pay money. salted never shows up at your front door and asks you to pay him money for wynncraft
what kind of stupid take is this
say that to my 3 busted doors
joke aside, the server wouldn't be up and running it it wasn't for the only automated chat message with a sound cue (I think it's this one? I could be wrong)
i dont remember that
the one which plays two pops and a lil' jingle
this is what i made instead of making omnispective wanderer thick (i think we can all agree this was a better usage of my time)
There seems to be a bug with the sandbagging ability
That's so wrong 💀
I thought the game artist does both
In this case it's different because you're making a product for a game rather than your own artwork that has no ties to any brand.
internet moment :(
Anyways I probably shouldn’t budge in with my opinion like this but I’ll end it as follows:
I may prefer the bulkier version but I recognize that it might be because I am more used to said version
Even if that isn’t the case and I just really prefer the less lean model I still respect the artist’s decision
Of course, I’m not against giving criticisms against creations you dislike or even hate but at this point I think Madeline gets the message
It’s like this one specific feedback about the thickness of the mob, she already said she is sticking to what she’s changed it to
That’s the point where pushing further shouldn’t be an option.
.
||That being said I am now writing down on my to-do list to create a Omnispective Wanderer model that’s twice as thick as the original||
||That’ll cancel it out I’m sure||
but from what you said, no one is, because you're given a completely free reign on designing and making the models. so it's not like anyone can decide on how the enemey will look like except for you
the community crafting what wynn couldn't craft

There’s a different between “couldn’t” and “wouldn’t”
that was a joke on the nintendon't wordplay
Doesn’t have the funny syllable wordplay so I didn’t recognize it
Anyways back to this
Sometimes people just don’t want to make or change certain things
Like, I’m pretty sure I wouldn’t want to make a cosplay of Qira wearing a maid dress, cat ears, a cat tail and a cat pet if someone told me to do it
||On an unrelated note please don’t look at my 2023 Wynncraft Halloween costume||
Sorry off topic
Where was I?
Right Omniman
Yeah discussion on thiccness over
Omnispecman prefers no thic pls
Turn off the Hot Milk music
Can't wait for 20 hour video on Wynnslop
no
nooooo
no.
nah
Maddie has explained her decisions on the wanderer 10 times already and y'all aren't listening, even though she's a volunteer
in your threads everyone else explains to you why lightbender isnt as much of an issue as you think and why it's all just kinda a you problem and you dont listen - at least in this thread both sides of the argument have valid points
nah salted is my commissioner
and the players are salted's commissioners
I also actually changed the appearance of omnispective wanderer because it was originally skinnier
which i appreciate
No no like
Before release I showed it off to other CT and changed it based off that
it was even skinnier before?
whar
yeah, but then I made it the same width as the old one
Originally it didn't have the same broad shoulders
Is Salted paying you for this?
(I'm actually not a volunteer)
Mhm
so yeah
not a valid point then
I remember a while ago Salted making a post where they were looking for modeleres to hire
Somehow nobody caught on that that was for the next update
I thought it was just for better cosmetics
Ohhhhh
It could've been item modelers
nah the thread explicitly stated the artists were for mob models and ui designs lol
New wanderer is such a cute lil guy, i let myself get killed by it because I thought he wouldn’t kill me since he’s just a curious lil fella
I think it’s the eyes? They’re so bog and cute
I agree it's kinda just move on at this point but it's like. Yeah, we listened. But we don't agree. Explaining the reasoning doesnt do anything because theres a subjective split. Like yeah lets move on but stop acting like it's unreasonable to not agree
Let’s make use of this thread by talking about other things regarding this mob
Like the thing I’ve been wondering is why textures were reused for the new one
I think it has happened with a few other models before, where an armor stand model originally used certain player heads not made by Wynncraft as substitutes to what the modeler possibly pictured the actual appearance of the mob to be only for the new model to take the design of the old model rather than the designer’s mind’s design
Maybe this is me just being horribly wrong with my false assumptions but like
Idk feels like it
Especially when the shoulders for both the old and new one use identical textures, even when thinner
And I know for a fact those cracked glowing orb heads are nearly as ancient as this
They were changed, they just aren't on live servers still I don't think
Because it was iconic, and the previous design made sense
It's made of stone, so I used the same stone pallet
Tenebrous Alnamar used a different head
You can tell the eyes are a lot lower
?
they mean that mob doesnt use the same head as the others
It does, I checked