I've been using nuclear emesis for almost two weeks now on grandmother trapper and I believe I am able to give a proper analysis as well as feedback on the helmet.
First, stats, while I did not see the point of its recent nerf, I believe its identifications fit very well and fit into its typical playstyle. I do see a discrepancy on it not having a fire damage stat, but that could very well be for balancing purposes.
Next, its major id, napalm. This major id's concept is great, the way the arrow is launched differently makes all the traps and bombs be more condense, actually feeling like you are actually spraying hellfire with napalm. I also like how it utilizes fire creep, but while its damage is increased, the main source of damage is arrow bomb by far, which isn't surprising. Arrow bomb also has increased damage with the major id, and while its noticeable, its mainly the grape bombs and other projectiles that are more condensed from the major id that make it more powerful, so id be nice that grape bomb and maybe even traps get a slight dmg increase, but that could alter its balance drastically with aspects. This leads me to the part of the napalm I can confidently disagree with though, self-damage, which I believe deserves its own section.
Napalm due to its benefits, has downsides like reduced range of arrow bomb and you being required to take fire creep to get the major id's effects, but that might be an advantage to its biggest downside, recoil. Napalms self-damage from arrow bomb is to put it lightly, incredibly penalizing. The self damage caused by napalm can reach over 10000 damage(ehp makes this less) with strong enough gear and weapons, with abilities like rocket jump being overridden due to its code. Napalm also ignores elemental defenses unlike normal recoil, which makes the damage always an issue if using high damage bows. While when taking into account ehp with grandmother, you can expect to take 4000 damage if you take the blunt of the hit. This is already detrimental, but it gets even more so when taking into account bouncing bomb, which can make you lose over half of your health on average without aspects. while you can avoid it, boucing bomb can be random when dealing with slabs and other environmental factors with enemies being suspect to this as well. If anything should be changed about the major id it is the self-damage, with the amount of damage done needing significant reductions.
While the major id is strong, it has many downsides already, and the self damage alone is more than enough when you are required to use two ability points just to access the ability. I love nuclear emesis, but even I know it needs some changes to really make its mark, even if popular already.
Hope this made sense, thanks for reading!



it depends on how much ehp one has also
