#Comprehensive Building Guides [HELP NEEDED]

1 messages · Page 1 of 1 (latest)

mild marten
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hi chatters

im making a series of guides that serves as an explanation of the ability tree/damage calculation to new players/builders, extensive documentation for (hopefully) every major ability tree node in the game, an in-depth ID index, and a general intro to playstyles and class building!

update: I have split it into three separate guides, the first is an intro to playstyles/types of attacks/building, while the second and third are more in-depth guides into items/IDs and the ability tree, respectively
playstyles and building: https://docs.google.com/document/d/1-wTnkfZICHfwcuLWxDwa4hUAeX93chLRzebD6Jd_U-k/edit?usp=sharing
items and ids: https://docs.google.com/document/d/1meqEleUC5Qhwzw5cbdKvS4ugl0-m9wky3Tch8Ex0n2k/edit?usp=sharing
ability tree and major ids: https://docs.google.com/document/d/19F_DcZMXbFLOndwr7rp-gd4acyuQwEwU-B6EIKNQxfs/edit?usp=sharing

some rules i want to lay down about these guides:

  • avoid mentioning meta (i.e. "this is why riftbender is meta right now", "warrior is generally heeded as the best class currently") this will keep the guide as "here's why" instead of "here's what" and also make it persist through significant meta shifts
  • comprehensive, but not repetitive
  • dont be an asshole in here lol

please help!! if you notice anything off in this, or notice anything missing, or just have something interesting to share about an ability, please slap it in here!! hopefully we can make this a great resource for both people getting into class building and people making new tech and playstyles!

analog escarp
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you only need to do rtp on ONE class

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there is no cheaper charge 2

mild marten
mild marten
charred quartz
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war scream used to be on that list but then the one after flying kick got added

shy dune
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the solution is either to add a written exception to the doc

or to make a movement within the community that is literally just about adding another charge -cost node

charred quartz
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Spirit of the Rabbit might as well be the second -cost node

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and I dont think charge should get to be a 10 cost spell

shrewd wave
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yeah spirit of the rabbit is basically the 2nd costy red node

valid delta
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Common euouae w

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To access the Ability Tree (often abbreviated as AT), right click your Compass Menu and click on the Ability Tree menu on the left side.
Shifting while opening the compass instantly brings you to the AT

analog escarp
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btw for when you get around to it: rejuvenating skin is affected by he
(Otherwise its just heal, greed, aura, regen, rally i think but those are obvious/well known)

valid delta
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That got implemented already? Nice

mild marten
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im gonna be mia today for the most part i think but i have been thinking about giving perms to editors

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so if u want edit perms mention me in here and make a funny joke

mild marten
silent osprey
analog escarp
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THIS°°°°°!!!!!!!!!!!! 😱

mild marten
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ok

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do the thing where u uhh request to edit the doc and i'll add u

mild marten
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hey chat i've been thinking about splitting this guide into three separate guides to kind of serve as a trifecta of class building:

  • first guide deals with generally "how to play" with the basics of game mechanics, including spells, melee, how to use them interchangeably, mana management, spell cycling, types of playstyles, powder specials, etc. idk skill points could also go here
  • second guide deals with items and identifications, including different types of items, what the base values on items means, process of rolling/rerolling, what identifications are, and a list of all identifications and their specific meanings, as well as other metrics (mana value, hp sustain, etc.) and how to determine a good item for a build
  • third guide deals with the ability tree (basically this one), including info about archetypes, aspects, and major ids, as well as diving into the specifics of each ability for each class

i know this sounds audacious but i do think it's probably a better way to structure these guides, let me know what you think

brittle hatch
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it will be much easier to teach interchanging spells and attacks if you convince readers to only play hmelee

primal fulcrum
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get real

shy dune
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i don't think it's particularly audacious, since it's just coalescing game info that most experienced players know about, i don't think it would end up too big, but i'm not sure about the separation part
if you mean making separate docs, i don't think that's an inherently bad idea(and as you said one of the three is the already existing doc), would just making the sharing of the docs a bit wacky if a person needs two of the docs' info or whatnot, but would most likely make the info compilation more concise

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also good idea gongus that is an important detail

mild marten
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the documents would be interlinked if i do separate it into three documents

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like at the top of each document probably

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to indicate that they're related to each other

shy dune
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sounds good like

analog escarp
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Damn got inactive

mild marten
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college

mild marten
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made a few updates to this https://docs.google.com/document/d/1-wTnkfZICHfwcuLWxDwa4hUAeX93chLRzebD6Jd_U-k/edit?usp=sharing up to Damage Calculation (although I haven't done the Powders and Powder Specials part completely)

any fact checkers in chat?? tear it apart

valid delta
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Spell Damage

Base damage conversions -> spell damage attack speed multipliers -> elemental additives -> base modifiers -> master modifiers

Are base modifiers spell multipliers?

mild marten
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base modifiers are basically just IDs

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spell multipliers are base damage conversions

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thats mostly for my own use tbh

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i intend on replacing it with an actually detailed description later on

mild marten
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Comprehensive Building Guides [HELP NEEDED]

analog escarp
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is this a sign ive done something right

mild marten
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Wynncraft 2.0: The Damage System Bible

analog escarp
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i still have no idea whether theres any way to distinguish master and final modifiers without testing on a mob with known eledefs btw

mild marten
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i think i've basically concluded that final modifiers are like

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idk

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like theres not anything that class builders should rly be worried about in that category(?)

analog escarp
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ok im gonna test whether masks are final modifiers rn actually

mild marten
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i would be surprised if they were

analog escarp
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bc theyre the one thing which i most feel like might?

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since their spellcost is also post recast penalty

mild marten
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i think most AT damage boosts are either just at the defense stage or are master multipliers

mild marten
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that's a good point

analog escarp
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ok for some reason pvp has a dmg multiplier on my melees? or at least seems like it so i cant test on my alt

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ok at least motl isnt a final mod so motc prob isnt either

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idk which other nodes are really specific candidates though as it like could be any that isnt a generic strength buff

mild marten
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my guess is that its still stuff thats a lot more mechanical

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and not explicitly in AT nodes

analog escarp
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yeah pob

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r

shrewd wave
tawdry mantle
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i will read this later

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if i remember

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i forgot thiings a lot

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@shrewd wave HI

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remind me if i forgot euouae

mild marten
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ok

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please criticize it as much as possible

tawdry mantle
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ok i will be EVIL ender c law lawyer

shrewd wave
tall sphinx
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gyatt...

mild marten
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gh,,

wet jolt
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Mage supremacy where is our representation of meteor!??!!? Let me edit please

brittle hatch
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can you make the doc editable for all? i have some changes i wanna make

wet jolt
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@mild marten

mild marten
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oh i thought i gave u perms

wet jolt
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Oh I'm sorry I didn't expect you to see it

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I just requested and assumed I'd just give you a ping to comfirm

mild marten
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you are an editor frank!!!!!!

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yea no prob

wet jolt
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In case you thougjt it was a different guy

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An imposter if you will

mild marten
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mostly just making sure some random guy that hasnt played wynncraft doesnt put straight misinfo on it

brittle hatch
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thats no fun, misinformation was the point

wet jolt
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Fandom grookwarts page reference

brittle hatch
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i like how you did the text coloring

mild marten
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thanks!!

brittle hatch
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you can either read in depth or skim and still note stuff

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i think it being skimmable is like the most important part

mild marten
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yea

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i was worried that it would be like

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seen as a textbook

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because i know we all love those;;;;

brittle hatch
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i think first sentence could be highlighted, since the rest is not vital

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would you be down to highlight entire blocks of text or no?

mild marten
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been debating it but i think its fine

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especially in some of the longer segments

brittle hatch
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coz like these 3 paragraphs read more like The More You Know, but then just this one paragraph is key info

mild marten
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alright that sounds good to me

brittle hatch
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like i dont want to be overbearing in any way, but what im thinking is being able to just read the highlighted parts and get 90% of the info

mild marten
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i wonder if highlighting specific phraees might make it a bit less like a sudden white wall

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how does this look

brittle hatch
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that looks good

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im thinking about moving the images 1 paragraph down

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after spells get introduced verbally

mild marten
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good idea i'll do that in a min

wet jolt
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Yeah builds docs as dense as the Bible are not it

brittle hatch
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damage bible uses biggest fonts in existance

wintry granite
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Go over all the element combos in builds and their pros and weaknesses

mild marten
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ive been thinking about how exactly to do that and am a little cautious about it tbh

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on one hand its important to mention that elemental combos have distinct identities but idk at what point to stop (since theres a point where its no longer objective and just describing meta)

wintry granite
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Also u gonna do a crafting guide?

mild marten
mild marten
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however i would be open to someone else making one

wintry granite
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@sharp barn cook

sharp barn
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I am infact not the cook…

wet jolt
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Meteor is a ranged AOE instant damage spell unlocked as Mage's first base spell on the first page of the Ability Tree.

Upon casting, a meteor falls from the sky above the player and lands in the targeted area, exploding and dealing damage and minor knockback(Subject to CCI) after a short delay. Meteor has a soft targeting mechanic that allows for meteors to 'snap' to the nearest mobs to your cursor. This mechanic is not perfect, and can sometimes overshoot a target if a cursor is not placed correctly.

Meteor has a range of 18 blocks, and the resulting explosion has a 5 block diameter explosion.

Due to the delay in casting and the meteor exploding on a target, mage players need to predictively lead their meteors or kite their targets to ensure a mob does not leave the explosion radius by the time it lands.

Unlike spells like Arrow Bomb, casting multiple meteors does not cancel each other. This allows mages with enough mana to cast as quickly as they want without fear of cancelling a mid animation meteor before it comes down.

Due to meteor's 400% damage multiplier, certain builds focus on increasing raw spell damage rather than spell damage % due to the former being affected by the high multiplier and the latter not.

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Will add properly at home

wet jolt
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Is there a vetting process I need to undergo before pasting this in

mild marten
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nah as long as u just tell me ur going to in here its fine

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u dont even gotta tell me really

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it looks good though!

brittle hatch
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i would highlight

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something to draw more attention to int and mana regen IDs

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i think a before -> after screenshot of the weapon's damage would be infinitely more comprehensible

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i think this may be confusing as its treating multi-powdering as a separate concept, white it is just the same as applying 1 powder but done multiple times

mild marten
mild marten
brittle hatch
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perhaps it could show the effects of applying the initial powder, then mention that any subsequent powders have the same effect on the remaining neuteral dmg

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and then a powder special

mild marten
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if e6e6e6 applied each powdered individually, you would still have neutral left

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im not rly sure how to explain the concept too well tho

brittle hatch
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maybe separate them not by individual powders then but by element

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first describe applying 2 of one powder, then say that applying a powder of a different element will do the same for the remaining neutral

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also if you do write the numbers out i would suggest not using air powders, as the highlight white and the air white are the same color

mild marten
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yea i see what u mean

brittle hatch
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or commit and make numbers the same color as the element

mild marten
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im gonna try that and see how it looks

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ok never mind i am not a fan

brittle hatch
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On weapons they: white text
On armor they: white text
Additionally, if two of the same Tier IV+ powder are present on either they give powder special

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i think it being structured like a sentence hinders highlighting

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im thinking something like a list

mild marten
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something like this?

brittle hatch
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yeah that looks nice

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i found a good weapon for highlighting conversions

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100-100 neuteral

wet jolt
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@mild marten could you pin first message in the thread so we can get back up top easily?

mild marten
wet jolt
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thanks love

mild marten
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3 powder slots is also nice

brittle hatch
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i go lr

mild marten
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WHAT

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theres no way,,,

brittle hatch
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xd

mild marten
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also u seem like ur pretty active in making edits, i can give u edit perms if you'd like

brittle hatch
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is there a way to make edits without committing them

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i wouldnt want to take over

mild marten
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you can enter commenting mode

wet jolt
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comment system

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puns do you even google doc

mild marten
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if you want me to intentionally limit you i can just set you as a commenter

wet jolt
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smh

mild marten
brittle hatch
brittle hatch
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i knew it existed

wet jolt
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btw euo im working on the mage first section with general info

mild marten
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tbh

wet jolt
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copying formatting from archer

mild marten
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maybe i'll just open it up to everyone

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under suggestion mode

brittle hatch
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i was kidding then i said that

mild marten
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how does that sound

brittle hatch
mild marten
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yeah lol theres no way in hell i would set it to editing mode

mild marten
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sorry about the colors btw,,,,,,

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google docs has no good way of organizing custom colors

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ok i set everyone with the link on the gameplay one to commenting

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wait im not gonna lie chat

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im second guessing my comprehension of how powdering works

brittle hatch
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yeah i dont really know it for sure either

wet jolt
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cheaper meteor doesn't impact ophanim, right?

mild marten
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it should

wet jolt
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And does hitting multiple mobs proc more mana/life steal, or does it increase at the same speed

mild marten
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uhh
that's what we're here to test and document !!

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i dont know

wet jolt
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hell yeah

wet jolt
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okay on wynnbuilder it does

wet jolt
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*does

mild marten
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so real

wet jolt
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lunar spine against one mob is 96, with multiple maxing out the bar

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this is huge for main attack section

brittle hatch
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got it

mild marten
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goated roll

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ok turns out my powdering perception was a little off

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if you powder an empire builder say, e6t6e6f6f6e6w6e6

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the game treats it as: ok, so you want to;
e6 * 4, then t6 * 1, then f6 * 2, then w6 * 1

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so its not necessarily true that the order of all powders matter

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just the first powder of each element

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this also explains why the powder special is always the first element in the order that has a pair; internally, you can check what the powder special is in the same step as conversions

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so by this metric,
e6e6e6 t6t6t6 w6
e6 t6 w6 e6 t6t6 e6
e6 t6 e6 t6 e6 t6 w6
e6e6 t6 w6 t6 e6 t6
are all identical powderings

wet jolt
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Did I cook

analog escarp
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euouae_

mild marten
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NOT the base Main Attack for Mage

wet jolt
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Filled out abilities that affect meteor

tawdry mantle
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i have now gotten around to reading this i like so far :)

tawdry mantle
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did some suggestions (mainly on powder part) from 1st guide will do more later :)

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oh also might be worth getting a mod here to pin the first message so its easier to get too when this gets bigger

mild marten
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thanks ender claw

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i will be looking over those later

tawdry mantle
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uhhh

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pin this message

tawdry mantle
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so people can access thid doc

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ty!

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<3

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we ae now gaming

mild marten
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i think for stronger meteor, it might be ok to omit the specific damage values

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and put it in its own "subsection"

wet jolt
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sounds good, would be very annoying

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I know you said no repetitive

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and I figured thin ice

mild marten
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yeah fair

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hey i mean worst case it does end up being repetitive and we just delete it instead!

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i think i mostly did that format since there are some strange quirks with some damage additions i.e. triple shots and all the different gangels upgrades

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oh yes one of the things im stuck on is quake/chain damage calculation btw

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if anyone else is a bit more knowledgable on it feel free to make a suggestion in that part or just like explain it here

tawdry mantle
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Is jt not that simple?

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Or do you mean the ele conversion

mild marten
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mostly the ele conversion

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or just why raw earth/neutral melee affects it but stuff like raw air melee does not

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(for quake)

tawdry mantle
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I just think it only accepts Earth melee dmg things

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Post conversion?

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Not sure how the msth aorks out

mild marten
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yeah thats why im confused

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like, if quake happens, but the original base damage of the weapon is half earth and half air damage, does air damage % do anything to the quake? in other words, does the damage conversion happen after % IDs are applied, or does the damage conversion happen like a spell conversion

tawdry mantle
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Ahh

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Not sure tuen

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Then

mild marten
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alright i'm pretty sure its the latter

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me when i accidentally discover a bug

brittle hatch
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timeworn croissants

tawdry mantle
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me

wet jolt
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Working on Arcane Transfer section, completed the at info and will be working on why and how it's used soon

mild marten
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the content of "introduction" in the gameplay and building should be complete! feel free to look over, especially over the powder specials section (since i frankly also dont really know how the armor powder specials work tbh)

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i'm still planning to add a better illustration of how exactly powder application works

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i also think it's important to add a credits section considering how much some of u are contributing, so i'll probably add that some point these few days

tawdry mantle
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ok!

tawdry mantle
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@mild marten did some testing and added comments on wind prsion testing tldr shits broken its not working correctly

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we might have bugs to report

tawdry mantle
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bygg bug

mild marten
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wait.

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so ur telling me they rise one block in the air

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but still move completely normally

tawdry mantle
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yes

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try it

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they will air strafe towards you

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unphased

mild marten
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this game.,,

tawdry mantle
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a little silly

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ALL mobs are now cci immune ONLY to wind prison

mild marten
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i'll also add that the kb is super inconsistent

tawdry mantle
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real

wet jolt
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Arcane Transfer is complete!

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love that guy

mild marten
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gonna start working on this again soon

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erm

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am i going fucking crazy

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when applying powders, subsequent powder element types convert the neutral remaining from the previous conversion, right??

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WAIT NO

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im stupid?? i think??? id ont even know

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wait am i going crazy?? wtf

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erm.... ingame and wynnbuilder are completely different values....

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..................................e

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so do subsequent powder element types convert remaining neutral or the original neutral??

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ingame seems to show that its the original neutral

brittle hatch
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hey do u want the funny bow

brittle hatch
mild marten
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it was like 10% overall

brittle hatch
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oh i didnt think it would show up lol

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could have saved some time

mild marten
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read down from here

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it seems that ingame powder damage is visually incorrect but performs correctly

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in other words: the visual representation of the damage does all the powder conversions on the original neutral, while the actual damage does the powder conversions on the remaining neutral

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so ironically this example just doesnt work. because its just wrong

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but it works in gameplay

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but is just visually wrong

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wynncraft is bending my brain man

brittle hatch
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xd

mild marten
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rewrote the powder application part

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some of the explanations still might not be great so im very open to suggestions on how to improve itr

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powder application is confusing man,,

mild marten
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wrote a lot for the damage calculation section

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genuinely kind of delirious writing it so please help review it!!

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not sure if it makes any sense in the current state tbh

analog escarp
mild marten
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oops ur right

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fixed

analog escarp
# mild marten oops ur right

Also does "range of each chainis 14 blocks" refer to total chain?
As in: would it stop if first-> seco d mob is 13 blocks and next is 2
Or does that refer to max distance from enemy to enemy individually

mild marten
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from enemy to enemy

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thats why its "each chain"

analog escarp
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Yeah just sounds bit unclear to me bc each chain could also refer to each time you cast chain lightning (one cast = one chain)

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Oh and slo for this, idk how exactly theyre applied but dagger prof 2 and possibly bakals grasp also add raw dmg of that type from the way i understand it (though not "elemental")
Unless bakals grasp is actually just raw spell/melee which idk havent tested

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Didnt find anything else thats axtually wrong though

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(Stopped before you take reader through main atk dmg calc

charred quartz
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Also important is that the most important part of powdering is the order that the first elemental type of each powder is applied, as the effects of each elemental powder will be combined in each step. To illustrate this, a powder order such as e6e6t6w6w6 is equivalent to e6t6w6e6w6, as the first Earth powder comes before the first Thunder powder, which comes before the first Water powder.
These two would not be identical

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Powders of the same element are only combined if they're consecutive

mild marten
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in my testing this was not the case

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thats what i thought before as well

charred quartz
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That's...odd

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I'm going to have to test that myself later today

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To make sure

mild marten
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yea i recommend it

tawdry mantle
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Oh yeah ty for remding me i need to check this again

tawdry mantle
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@mild marten may i have suggesting perms for 3rd doc

mild marten
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yea

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the at one?

tawdry mantle
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yes i want too

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add info for some of the MID stuff

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2nd doc also seems it needs help

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but thats prob later

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might focus on shit like warrior since its probably my most played class

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ty <3

mild marten
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yorp

tawdry mantle
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yorping

tawdry mantle
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Did a bit of editing for some of the listed Major IDs albeit i am a bit tired so i didint do the full large questionnaire and some were simple enough were it wasnt needed. Some need citations but I didn't know how you wanted it formated eaxctly so i mostly just dumped info. Hope it helps I can come back to it later because I need to save my quality writing for the Warrior section if I have time and or can bust out the good shit

mild marten
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info dump is good

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and also dont worry too much about the massive questionnaire

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i just think its a nice guideline when evaluating what an ability does

tawdry mantle
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it is im just tired and hwatnot

analog escarp
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Btw for hesling efficiency: I am pretty sure it affects every form of %-based Healing (NOT Overhealth)
Includes:

  • heal
  • greey
  • sac shrinr
  • regenerstion
  • rally
  • exhilarate (and i assume intox but still have to test that seperately)
  • rejuv skin

Possibly (havent tested):

  • second chance
  • %-based healing trinkets?? Maybe??
  • if i forgot some %-healing i prob didnt test it either
tawdry mantle
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neat to know

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god imagine it effected trinkets

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if you need some i have plenty to test with @analog escarp

analog escarp
wet jolt
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The more you know!

analog escarp
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thats been the case for a year though (since it got he) pumpk

analog escarp
tawdry mantle
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yes

analog escarp
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only one i dont have is visions of the past
talisman doesnt work
hearthflame heals full % amounts of hp with 10 he
but the 2 times i was able to test it for some reason healed 12%% and 13% respectively and NOT 15 %

analog escarp
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ok yeah i think it just skips some

analog escarp
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(just do like one test without and one with symbiont should work

tawdry mantle
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Ok i can do later

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So hearthflame it works not talisman?

analog escarp
tawdry mantle
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Oh

analog escarp
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hearthflame just seperately doensnt work bc it skips heal ticks

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(like, one time it perfectly lined up with 12% healed and the other time 13% healed, if it was 11/12% with 1.1x mult it would be significantly different)

tawdry mantle
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I see

analog escarp
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also individual ticks healed exactly 1%

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just remembered i checked that

analog escarp
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ok bc second chance testing with rejuv is kinda annoying i cant really say well for second chance

analog escarp
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ok so it got me up to 33.8% with 27% he
but since that doesnt match i think its likelier that it just caught three rejuv ticks in there somehow?

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but im gonna test again this time recording

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ok looks like 31.5% with rejuv removed (-15 170 hp ticks, i had 8187 hp at the end, so 5637 from schance on 17878 is ~31.5% so theres some factor im missing but im pretty sure its not he, i will test without tho

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ok now i got 32.2% without any he

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does it restore 30% + what oyu had before that last hit? bc then it might match tbh

tawdry mantle
#

Perhaps

sharp barn
#

Me when talisman gives you 1 burning tick unless u cleanse it

wet jolt
#

+RAW and +% Between 0 and Infinite will increase the hpr

+Raw and -% Between 0 and 100 will reduce the hpr

+Raw and -% at 100 will completely negate any hpr

+Raw and -% more than 100 will create negative hpr

-Raw and +% up to 100 will increase negative hpr

-Raw and +% 100 will completely negate hpr

#

have i missed any use cases

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@primal fulcrum

analog escarp
analog escarp
wet jolt
#

which hpr ID, raw or %

primal fulcrum
#

some of the wording is a little confusing like increase -hpr means it goes closer to 0 but it sounds like its making it further from 0

wet jolt
#

im going to explode

mild marten
#

another person falling down the natural hpr rabbit hole

#

:october17:

analog escarp
# wet jolt WHAT

need to retest tbh bc mana sprint interaction was also changed in 2.1

analog escarp
wet jolt
analog escarp
#

yes once as base then again to calc with hpr%

wet jolt
#

interesting...

analog escarp
#

thats why its |absolute value| of raw

#

ok like better said
HPR Tick = HPR + |HPR| * HPR% / 100 + 3
HPR = Natural HPR + Raw HPR ID
if HPR < 0 and HPR% >100% HPR Tick = 0

wet jolt
#

I propose amendment to distinguish raw hpr from general hpr

HPR Raw is now HPRR

HPR Tick = HPR + |HPRR| * HPR% / 100
HPR = Natural HPR + HPRR
if HPR < 0 HPR Tick is max 0
if HPR Tick is 0, HPR Tick is 3

wet jolt
analog escarp
#

zam

#

HPRRID
HPRRPVID

wet jolt
#

There is no situation where amount of raw does any weird math stuff right

sharp barn
#

Hpr is such a fun subject

wet jolt
#

its just % that cooks you

tawdry mantle
#

The voices

wet jolt
#

I just wanna cancel warp 😢
-new class builder

#

so uh

#

what is natural hpr

analog escarp
#

also i messed up the last point, 3 is always added, unless hpr is 0

#

ok now its accurate

wet jolt
#

Added Parts To Life Sustain and Life Steal section

#

How much sustain would you want guys, aside from whatever you need to not drain?

#

okay finished that bit

tawdry mantle
#

sorry i forgot totell you @analog escarp VotP does not get effected by HEF as expected

analog escarp
#

Hm, Bakals Grasp Damage is additive, right?

mild marten
#

sorry chat i've been doing lots of irl stuff recently

#

but these arent dead i swear!!!

#

probably gonna work on them a bit today

tawdry mantle
#

idk when i will work on unless you FORCe me then i will :3

mild marten
#

its ok i lied i did not work on it today

tawdry mantle
#

me

mild marten
#

did some organizational work on the building guide

#

hopefully makes the process more clear on the third part

wet jolt
#

@mild marten were you planning on writing the cost of arcane section or can I do it

mild marten
#

been uber busy rn, u can do it if you want

#

although i dont think it costs anything

#

i just tested ingame

wet jolt
#

I'm gonna explode

shrewd wave
#

uber like in battlecat?

mild marten
#

THIS IS NOT DEAD YET!!!! I SWEAR

#

i will continue work later today

shrewd wave
#

OK EUOUAE!

mild marten
#

gagaboggoo

#

gabagagassaaaaa

#

gababa

#

gooogoo

#

i updated it. mostly

#

still working on updating part I but part III has most of the content

#

although a lot of it is admittedly like midnight stream of consciousness shit so let me know if anything is lookin weird

primal fulcrum
oak raft
#

hiiii

primal fulcrum
#

a

brittle hatch
#

Necroposting is a bannable offense

shrewd wave
#

^^^^^

mild marten
#

not in my thread

shrewd wave
#

not your thread

#

I ate it

#

nom nom

#

it no longer there !

primal fulcrum
#

terrible server list

shrewd wave
#

top ten sillly

shrewd wave
#

i lost the og gun picture

#

nvm i found it

silent osprey
#

what the photorealistic hand

shrewd wave
#

cut it off fr

silent osprey
shrewd wave
#

me