#Current feeling of Boss fights (at least early on)

1 messages · Page 1 of 1 (latest)

tranquil urchin
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only experienced the new bosses up to Nessak, and the new bosses have seemed really cool! However they feel incredibly short, especially compared to how much time was spent going through the prior rooms in dungeons. If this matters, I am playing shaman which I am aware is one of the highest dmg classes, but I do still wish that so far the bosses could have more hp. If this would make the fights too difficult, maybe the dmg could be decreased or something. (TLDR, Dungeons bosses prior to and including twain are too squishy to fully enjoy the incredible work that was put into said bosses)

scarlet trout
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if you want resilient bosses try boss altars lol

opal yarrow
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archer is the main boss killer

tranquil urchin
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wtf then why am i oneshotting twain with par lvl gear

opal yarrow
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very good question! answer: ||_ _||

tranquil urchin
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it looks so cool but i always kill him in his first 4-5 attack cycles :(((

thorny abyss
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for a sec i thought u meant short as in height

lofty terrace
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well i'd have to guess that it's partially because it's an old quest but idk if the boss got updated

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house of twain is more wrinkly than a prune

jade quartz
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Harder bosses are usually behind optional content like boss altars

tranquil urchin
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okii ty

opal yarrow
slow peak
fleet wyvern
frigid blade
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ikr, a lot of earlygame enemies/bosses could use higher hp