only experienced the new bosses up to Nessak, and the new bosses have seemed really cool! However they feel incredibly short, especially compared to how much time was spent going through the prior rooms in dungeons. If this matters, I am playing shaman which I am aware is one of the highest dmg classes, but I do still wish that so far the bosses could have more hp. If this would make the fights too difficult, maybe the dmg could be decreased or something. (TLDR, Dungeons bosses prior to and including twain are too squishy to fully enjoy the incredible work that was put into said bosses)
#Current feeling of Boss fights (at least early on)
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if you want resilient bosses try boss altars lol
funny thing... shaman's biggest weakness is its single-target damage. its one of the slowest classes to kill bosses
archer is the main boss killer
wtf then why am i oneshotting twain with par lvl gear
very good question! answer: ||_ _||
it looks so cool but i always kill him in his first 4-5 attack cycles :(((
for a sec i thought u meant short as in height
well i'd have to guess that it's partially because it's an old quest but idk if the boss got updated
house of twain is more wrinkly than a prune
The deeper into the game, the longer fights will usually last
Harder bosses are usually behind optional content like boss altars
okii ty
I mean
Summoner
You can't really get much more damage in the early game
they feel incredibly short, especially compared to how much time was spent going through the prior rooms in dungeons
lmao yeah
99% of a dungeon's difficulty is walking through the same 10 minute-long mind-numbing rooms that you've already done 800 times already
and then after that the boss anticlimatically dies in 10 milliseconds
Oneshotting? Doesn't he have like 40k hp
ikr, a lot of earlygame enemies/bosses could use higher hp