#Hunted drops

1 messages · Page 1 of 1 (latest)

modern swan
violet edge
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i agree, hunting is useless now you cant even sell the stuff others drop

keen cloak
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to make you feel bad

modern swan
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ok mr ambrosia

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@acoustic fog complain with me 🔥

wraith elbow
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Some day everyone will be able to have permahunted on without risking their items

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Future if hunted wasnt gatekept

lilac adder
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I just wanna pvp without worrying about losing things 😦

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bring back the nether

drifting bane
wraith elbow
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There are options: you can not play your build or you can not engage with other players

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What is the point then

drifting bane
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i mean you can also just lose items, if you can't drop mythics you can't drop anything that expensive either

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in vanilla servers people pvp and yet they lose every single item on death

wraith elbow
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Sucks for them, why would i want it to suck for me as well? What about this is compelling to you?

drifting bane
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Its a game, its fun. If nothing drops on death hunted kinda loses its point, because people won't be afraid to die, and people have nothing to gain from hunting in the first place

wraith elbow
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They should punish dying more, maybe add a system where you drop stuff on death if you die a lot normally

drifting bane
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Wether or not you should lose anything on non hunted death is a completely different story

wraith elbow
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Here is how my day would go if people could just have hunted on: i walk out of lutho to perhaps roam the expanse for no reason. I see a player (we are both hunted). I consider my options: sneak away, get the jump on them to avoid potentially getting killed or to gesture them to possibly avoid battle altogether. No matter what i choose, we get a unique interaction not present in the game currently. At the same time, i may be that player to someone else, in which case i get to experience tension from being able to be killed at any point, as well as the options to battle, pursue, belive or deceive the other player. Depending on the number of players in the area or previous encounters with a certain player it turns into a very interesting social game, while allowing you to experience a different form of combat

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What is your vision for hunted? Because to me the current system is limited in both builds and incentive to play more complex social games, as you would only enable hunted if you want to kill 100% of the time

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Also you have incentive to party players in the wild, so you avoid damaging each other

drifting bane
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I mean i get your idea, but you can have that with item drops. In fact it makes it more relevant in my opinion, because with no drops all your interactive options are equivalent, except maybe a minute lost walking back from lutho ig. Also with no drops most people would probably just choose not to activate hunted, as theres pretty much no incentive to. Proffers will, but never fight each other, and noone will hunt them because its pretty easy considering they're in gxp and you have nothing to gain from it anyways. The only way i could see your vision working, would be if everyone is forced to be in permahunted once they unlock SE or smth, but i doubt people would want that, it'd just be annoying

wraith elbow
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The incentive i see is in getting to play the game

drifting bane
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I think what'd really improve the gamemode is find a way to make more people activate it. xp and gxp were decent ideas, but people prof and xp grind on really bad builds which make the interaction pretty onesided

wraith elbow
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People who have permahunted characters can have their 10%

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Currently noone on a normal character ever enables hunted

drifting bane
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I doubt people would suddenly spend their days in hunted just because they don't lose items, if theres nothing to gain, except that you can just be sent back to town

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All it'd do is remove the current proffer/hunter situation

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which represents most of hunted at this point

wraith elbow
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There is nothing to gain is such a strange sentiment to me in a videogame, but i understand that a lot of people need pats on the back, and would not raid or quest or do anything unless there are rewards at the end

drifting bane
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I mean yeah, a huge part of the player base is just trying to increase their stats or increase their wealth

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But anyhow whatever it is it should not be left like it is now, because people do drop their items on death but the hunter can't pick them up

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Which basically means the items are just lost most of the time

wraith elbow
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Our guild island has regions with pvp enabled, and whenever there is a gathering of people who are in no way obligated to step foot on those ground for some reason i find exactly what i described happening. Its why i believe im not alone in this and that plently of people would just have hunted on

drifting bane
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On average you drop less than 1 of your items on death, even less considering the untradable and mythics

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And once you remove the mythics, except for those who run like godly rolls legendaries, the items are fairly cheap

wraith elbow
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Because the commitment to hunted is too great, as you have to either switch build or potentially spend time getting lost items back, and the players you encounter in hunted right now would all try to kill you

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There is just the pvp and loss without the social aspect

wraith elbow
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Having straight up an le bounty on you, as in poaching the other persons money would still be ok, but having to replace the item?

drifting bane
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Thats a very specific example. Currently what the 90 of the builds look like is crabs, anxio (both can't drop), libra(1le), morph stardust (5eb), which loses you an average of 6 eb on death

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Like i get your vision, i don't think its realistic

wraith elbow
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I will not be changing my build for hunted, or any content really, and i will not be committing significantly more time and effort to mitigate the damage pointlessly inflicted on me for engaging with a type of content, when all other content costs at most a rune

drifting bane
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as you want, noones forcing you to

wraith elbow
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That is not my point

drifting bane
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But if you look at other minecraft servers lmk if the keepinventory ones look more appealing to you

wraith elbow
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Noone else will be doing that either, for a type of content which could seamlessly be integrated into the games flow, but is instead gatekept for an extremely small niche of players

drifting bane
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I can guarantee hunted playerbase drops if you don't lose anything on death with the exception of proffers

wraith elbow
drifting bane
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Like tbh losing items is not nearly as annoying as trying to do a piece of content, getting killed and having to start over

wraith elbow
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In wynncraft roguelike elements are present in lootruns, or starting another class, ramdomly losing items is not it

drifting bane
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Unlike theres an actual benefit to hunted mode, almost noone will activate it

wraith elbow
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I just disagree

drifting bane
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I mean once again, we'd see more hunted players otherwise

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The items dropping is definitely not what deters most the long date players. People spend stacks just to meow in shouts, some people could afford to die tens of thousands of times

wraith elbow
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Wouldn't the same people who 'need an incentive to go hunted' be decentivised to go hunted from losing items?

low pecan
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What if mythics dropped from hunted

drifting bane
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No coz they can also win some, so its competitive but if they're good they're getting items not losing them

wraith elbow
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Items that they dont need

wraith elbow
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Furthermore, this game promotes you not using anything droppable

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What you are describing doesnt really exist in the current hunted either

modern swan
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i play hunted with tradeables

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its not that deep you dont lose stuff that often unless youre fighting for an hour straight outside lutho

drifting bane
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Exactly

modern swan
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its not like you drop your entire inventory

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theres a reason why people still prof in hunted with good gxp sets

drifting bane
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I've pretty much 100% a hunted class and didn't get killed once

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And I've only met 1 other hunted player randomly

modern swan
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me !

drifting bane
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Did I?

modern swan
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rip warrior

drifting bane
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I'm not talking about the hich lol thats a diff story

wraith elbow
drifting bane
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No

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My point is losing items really isn't that bad, and its not like you're getting hunted a lot anyways

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People who actually want to walk around in hunted already do

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The only thing it'll change is more proffers using hunted and less people killing proffers, thats basically it. Which at that point just increase all the node xp values by 50% lmao

wraith elbow
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I could have sworn that your point was that being able to pouch items from other players draws more people towards hunted than only risking getting sent back to town, but you don't even encounter hunted players

drifting bane
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You don't randomly encounter other players

modern swan
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i made this thread because i killed a proffer last night and they dropped 40 le worth of gxp that neither of us ended up with

drifting bane
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But you do if you actively look for them

wraith elbow
# drifting bane People who actually want to walk around in hunted already do

The people you are describing are the ones tying their hand behind their back to challenge themselves, which would not be deterred by not getting drops from other players
Another group to consider are the people who hunt coz its fun, and they would also continue on hunting as usual
The third group are people who hunt for a reward, which would get affected by my proposed change, and i argue that this group is extremely small due to untradables, own risk, and simply having better stuff to do

modern swan
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people who hunt for money also hunt for fun

wraith elbow
modern swan
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i cant think of a single competent hunter who hunts for money and doesnt randomly fight outside of lutho against untradeable or partially tradeable builds

drifting bane
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Yeah its just a more fun way of making money than doing a raid on loop or lr on loop

tepid dune
drifting bane
wraith elbow
tepid dune
modern swan
modern swan
modern swan
tepid dune
drifting bane
drifting bane
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It just means you can no longer rely on it for money and need to do things you find less fun for money

wraith elbow
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Doing a raid will prob make more money than like 2 hours of hunting lets be real

drifting bane
# wraith elbow Me 🙂

Until you get oneshot a couple of times after just trying to do your own thing like a dungeon or smth and you get annoyed and turn it off

drifting bane
wraith elbow
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Maybe if im recording some gameplay or something

tepid dune
drifting bane
modern swan
wraith elbow
modern swan
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Hunting makes lots of money but only during long prof parties

drifting bane
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Tbf tho the real money maker is crafting items worth 1 le of mats and selling them for 40

wraith elbow
modern swan
tepid dune
drifting bane
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Anyhow what were we saying

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Lmao

modern swan
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Anyways make items drop on the ground for everyone instead of just the person who died (I want my money)

tepid dune
drifting bane
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And tbh I don't care that much about money I literally voided a page of mythics for fun, but at least make the items visible. Its so much more satisfying

tepid dune
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And drop their entire inventory and mythic when hunted

drifting bane
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Real

tepid dune
drifting bane
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And force hunted on anyone who completes a journey beyond

tepid dune
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@modern swan become wynn dev and change it

drifting bane
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Do wynn devs even make decisions

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I mean ig they can have "bugs" that go through

acoustic fog
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who the freak ping me

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make stealing prof armor a yhing again or imm gonna start despawning everyone’s shit

spring sigil
wraith elbow
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real

plucky radish
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they removed drops to prevent me from picking up tier 1 mats that people throw on the ground 😔

tough dagger
modern swan
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bump 🤯

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yall should 100% like react this fr fr

drifting bane
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Bump

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Killed people while mining in maex yesterday. Drops were tragically lost to an accidental /class

modern swan
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hunting and deleting peoples stuff until this gets changed fr

drifting bane
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I woudl've gladly sold it back them to them at a discount, unfortunate how this is a lose-lose situation for everyone

tough dagger
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ngl. it's kinda funny seeing hunters ssethe at this.
In reality your entire scheme of despawing items entierly stops working if there's another player to accompany the hunted player.

drifting bane
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there often isn't, and even if there was, its not a threat, its just a game feature that was broken with 2.1 and that doesn't make sense

tough dagger
drifting bane
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i don't get your point? Yes people can use hunted without losing their items right now if they really want

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But precisely thats not a good thing, and should be fixed.

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I believe it is unintentional, else players would just not drop items at all in hunted. If it was intentional, then they should reconsider

modern swan
modern swan
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Bump 🤯

modern swan
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bump 🤯

modern swan
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bump ong please i beg i want to get drops when i murder people

wraith elbow
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bump i want the opposite

modern swan
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WTF

modern swan
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bump 🤯