whats the point of keeping the items drop thing for hunted if the person who killed you cant even pick them up
anyways make it to where they drop for everyone again im gonna go broke
1 messages · Page 1 of 1 (latest)
whats the point of keeping the items drop thing for hunted if the person who killed you cant even pick them up
anyways make it to where they drop for everyone again im gonna go broke
i agree, hunting is useless now you cant even sell the stuff others drop
to make you feel bad
Some day everyone will be able to have permahunted on without risking their items
Future if hunted wasnt gatekept
There are options, you can use untradable items and mythics, or just not die
There are options: you can not play your build or you can not engage with other players
What is the point then
i mean you can also just lose items, if you can't drop mythics you can't drop anything that expensive either
in vanilla servers people pvp and yet they lose every single item on death
Sucks for them, why would i want it to suck for me as well? What about this is compelling to you?
Its a game, its fun. If nothing drops on death hunted kinda loses its point, because people won't be afraid to die, and people have nothing to gain from hunting in the first place
They should punish dying more, maybe add a system where you drop stuff on death if you die a lot normally
Wether or not you should lose anything on non hunted death is a completely different story
Here is how my day would go if people could just have hunted on: i walk out of lutho to perhaps roam the expanse for no reason. I see a player (we are both hunted). I consider my options: sneak away, get the jump on them to avoid potentially getting killed or to gesture them to possibly avoid battle altogether. No matter what i choose, we get a unique interaction not present in the game currently. At the same time, i may be that player to someone else, in which case i get to experience tension from being able to be killed at any point, as well as the options to battle, pursue, belive or deceive the other player. Depending on the number of players in the area or previous encounters with a certain player it turns into a very interesting social game, while allowing you to experience a different form of combat
What is your vision for hunted? Because to me the current system is limited in both builds and incentive to play more complex social games, as you would only enable hunted if you want to kill 100% of the time
Also you have incentive to party players in the wild, so you avoid damaging each other
I mean i get your idea, but you can have that with item drops. In fact it makes it more relevant in my opinion, because with no drops all your interactive options are equivalent, except maybe a minute lost walking back from lutho ig. Also with no drops most people would probably just choose not to activate hunted, as theres pretty much no incentive to. Proffers will, but never fight each other, and noone will hunt them because its pretty easy considering they're in gxp and you have nothing to gain from it anyways. The only way i could see your vision working, would be if everyone is forced to be in permahunted once they unlock SE or smth, but i doubt people would want that, it'd just be annoying
The incentive i see is in getting to play the game
I think what'd really improve the gamemode is find a way to make more people activate it. xp and gxp were decent ideas, but people prof and xp grind on really bad builds which make the interaction pretty onesided
People who have permahunted characters can have their 10%
Currently noone on a normal character ever enables hunted
I doubt people would suddenly spend their days in hunted just because they don't lose items, if theres nothing to gain, except that you can just be sent back to town
All it'd do is remove the current proffer/hunter situation
which represents most of hunted at this point
There is nothing to gain is such a strange sentiment to me in a videogame, but i understand that a lot of people need pats on the back, and would not raid or quest or do anything unless there are rewards at the end
I mean yeah, a huge part of the player base is just trying to increase their stats or increase their wealth
But anyhow whatever it is it should not be left like it is now, because people do drop their items on death but the hunter can't pick them up
Which basically means the items are just lost most of the time
Our guild island has regions with pvp enabled, and whenever there is a gathering of people who are in no way obligated to step foot on those ground for some reason i find exactly what i described happening. Its why i believe im not alone in this and that plently of people would just have hunted on
Why don't they have it on right now then?
On average you drop less than 1 of your items on death, even less considering the untradable and mythics
And once you remove the mythics, except for those who run like godly rolls legendaries, the items are fairly cheap
Because the commitment to hunted is too great, as you have to either switch build or potentially spend time getting lost items back, and the players you encounter in hunted right now would all try to kill you
There is just the pvp and loss without the social aspect
Shitty earthbreakers go for 15 le rn, it is not cheap to keep reconstructing your build, certainly not something anyone would sign up for
Having straight up an le bounty on you, as in poaching the other persons money would still be ok, but having to replace the item?
Thats a very specific example. Currently what the 90 of the builds look like is crabs, anxio (both can't drop), libra(1le), morph stardust (5eb), which loses you an average of 6 eb on death
Like i get your vision, i don't think its realistic
I will not be changing my build for hunted, or any content really, and i will not be committing significantly more time and effort to mitigate the damage pointlessly inflicted on me for engaging with a type of content, when all other content costs at most a rune
as you want, noones forcing you to
That is not my point
But if you look at other minecraft servers lmk if the keepinventory ones look more appealing to you
Noone else will be doing that either, for a type of content which could seamlessly be integrated into the games flow, but is instead gatekept for an extremely small niche of players
I can guarantee hunted playerbase drops if you don't lose anything on death with the exception of proffers
I dont play other servers, closest to this would probably be minez a while back, but like the point of minez is to survive with the tools you have, rougelike style, and the point of wynncraft is building your character
Like tbh losing items is not nearly as annoying as trying to do a piece of content, getting killed and having to start over
In wynncraft roguelike elements are present in lootruns, or starting another class, ramdomly losing items is not it
Unlike theres an actual benefit to hunted mode, almost noone will activate it
I just disagree
I mean once again, we'd see more hunted players otherwise
The items dropping is definitely not what deters most the long date players. People spend stacks just to meow in shouts, some people could afford to die tens of thousands of times
Wouldn't the same people who 'need an incentive to go hunted' be decentivised to go hunted from losing items?
What if mythics dropped from hunted
No coz they can also win some, so its competitive but if they're good they're getting items not losing them
Items that they dont need
And can already afford, as they have money to spend
Furthermore, this game promotes you not using anything droppable
What you are describing doesnt really exist in the current hunted either
i play hunted with tradeables
its not that deep you dont lose stuff that often unless youre fighting for an hour straight outside lutho
Exactly
its not like you drop your entire inventory
theres a reason why people still prof in hunted with good gxp sets
I've pretty much 100% a hunted class and didn't get killed once
And I've only met 1 other hunted player randomly
me !
Did I?
rip warrior
I'm not talking about the hich lol thats a diff story
You do see the irony, right?
No
My point is losing items really isn't that bad, and its not like you're getting hunted a lot anyways
People who actually want to walk around in hunted already do
The only thing it'll change is more proffers using hunted and less people killing proffers, thats basically it. Which at that point just increase all the node xp values by 50% lmao
I could have sworn that your point was that being able to pouch items from other players draws more people towards hunted than only risking getting sent back to town, but you don't even encounter hunted players
You don't randomly encounter other players
i made this thread because i killed a proffer last night and they dropped 40 le worth of gxp that neither of us ended up with
But you do if you actively look for them
The people you are describing are the ones tying their hand behind their back to challenge themselves, which would not be deterred by not getting drops from other players
Another group to consider are the people who hunt coz its fun, and they would also continue on hunting as usual
The third group are people who hunt for a reward, which would get affected by my proposed change, and i argue that this group is extremely small due to untradables, own risk, and simply having better stuff to do
people who hunt for money also hunt for fun
Awesome, so they will continue hunting then, right?
i cant think of a single competent hunter who hunts for money and doesnt randomly fight outside of lutho against untradeable or partially tradeable builds
Yeah its just a more fun way of making money than doing a raid on loop or lr on loop
@modern swan only took you two weeks https://youtu.be/uDLEkLq0YTc?si=36Y-J5wTAKQl3-zT
i thought it was a bug
But anyhow what group benefits from what you suggest
All groups benefit due to an increase of hunted players, except people who only hunt for profit and would not hunt otherwise, to which i say leave the permahunted character droprate at 10%, but only if killed by another permahunted
Who told you it wasn’t
some probably will but it doesnt make sense to just delete gxp that drops when previously it would be dropped as a reward to the hunter
well i mean 1000000000000 bug fixes happened so
this is like the hich deaths in pvp should only have hardcore tag removed if killed by another hardcore hunted player thread
10% so low
Ong hich is still unplayable cause lag
I am unfamiliar
Who are the said increase in hunted players. And also just because you hunt for fun doesn't mean you don't like to get drops
Me 🙂
It just means you can no longer rely on it for money and need to do things you find less fun for money
Doing a raid will prob make more money than like 2 hours of hunting lets be real
Until you get oneshot a couple of times after just trying to do your own thing like a dungeon or smth and you get annoyed and turn it off
Thats false lol raids make kinda crap money
I promise you i will not turn it off for long
Maybe if im recording some gameplay or something
I’m coming for you
Maybe but i don't think there are many like you then
I made 20 stx in 15 hours of hunting on dxp weekend
AHAHAHAHAHAHAHAHA
Hunting makes lots of money but only during long prof parties
Tbf tho the real money maker is crafting items worth 1 le of mats and selling them for 40
Which recipe?
Awesome
Serafite t2/t3 void mats last year 🔥
Bro is the equivalent of robbing people and reselling their shovels during a gold rush
Anyways make items drop on the ground for everyone instead of just the person who died (I want my money)
Hunted players should get a tracking device on them
And tbh I don't care that much about money I literally voided a page of mythics for fun, but at least make the items visible. Its so much more satisfying
And drop their entire inventory and mythic when hunted
Real
Plot twist:Bro hunted a proffer with 26 gxp and didn’t get anything
And force hunted on anyone who completes a journey beyond
@modern swan become wynn dev and change it
who the freak ping me
make stealing prof armor a yhing again or imm gonna start despawning everyone’s shit
tjhats what ive been doing
And for the 50% cxp and gxp!
real
they removed drops to prevent me from picking up tier 1 mats that people throw on the ground 😔
And to prevent other to pick up the items after they die...
...
soul points were removed
people no longer drop items on death
Uh...
Bump
Killed people while mining in maex yesterday. Drops were tragically lost to an accidental /class
hunting and deleting peoples stuff until this gets changed fr
I woudl've gladly sold it back them to them at a discount, unfortunate how this is a lose-lose situation for everyone
ngl. it's kinda funny seeing hunters ssethe at this.
In reality your entire scheme of despawing items entierly stops working if there's another player to accompany the hunted player.
there often isn't, and even if there was, its not a threat, its just a game feature that was broken with 2.1 and that doesn't make sense
Someone could also just use an alt
i don't get your point? Yes people can use hunted without losing their items right now if they really want
But precisely thats not a good thing, and should be fixed.
I believe it is unintentional, else players would just not drop items at all in hunted. If it was intentional, then they should reconsider
What are they gonna do? Come back and drop more items??
Bump 🤯
bump 🤯
bump ong please i beg i want to get drops when i murder people
bump i want the opposite
WTF
bump 🤯