#Add these Acrobat abilities

1 messages · Page 1 of 1 (latest)

stiff tundra
#

I saw these a while ago and thought they were incredible for acrobat, hard cooldowns never really made sense to me since acrobat is a very active, constantly attacking class and I always wanted something you could stack and keep up pretty much indefinitely, cooldowns definitely make sense for shadestepper since it's a less active bursty class, but flowstate and even parry having a cooldown was always weird to me, the mana is also very nice since acrobat is probably one of the more mana hungry classes if not the most, parry doesn't do much for it and weightless can't always carry it alone, not to mention the fact that parry's usefulness being directly linked to how much agility you have is weird to me, I'm not a huge fan of abilities that directly relate to a stat, looking back I know why precise strikes got removed. The bladestorm portion definitely interests me less, but I still do like the concept of adding a little extra burst damage in a flurry of attacks, damage might be a little low, but if this was added as is I'd be very happy.

#

My reasoning might not be the best admittedly, it is 5am atm lmao, but I did hear this suggestion was very popular and I think it would be so awesome

lusty wedge
#

i mean they would be fun but those are kinda op

honest hedge
#

bladestorm is kinda cool yes, but the righting reflex part feels wrong

#

many people play without righting reflex so it’ll be cancer

#

also this means flow state will have to move down the tree, which is… ok

#

but acro will probably be too broken yep

#

this would probably never come with a fatality nerf

#

also spell cost reduction is a likent from me

lunar schooner
lofty falcon
#

These would be sick

proven temple
#

yoo these are my children

#

@cedar steeple

proven temple
# lusty wedge i mean they would be fun but those are kinda op

the damage and mana buffs are strong, but bladestorm isn’t that OP, and i think that due to acro’s inherently low dps, it probably won’t be that broken in practice, especially considering that you won’t always have all three stacks unless you’re consistently attacking

proven temple
lusty wedge
#

if theres atleast 2 mobs you'd pretty much have perma no?

#

and acro has so much low dmg tick spam that bladestorm procs really fast too

proven temple
#

bladestorm has a 1s cooldown so multiple enemies won’t help you any more than one enemy would

#

wait no not bladestorm, flow state lmao sorry

#

but yea you wouldn’t be able to gain stacks that fast, and bladestorm would proc quickly but it doesn’t have a ton of damage so i don’t think it would be too bad. but numbers can always be tweaked of course

lusty wedge
#

well more mobs gets you better uptime because they'd proc at better times, but yeah

proven temple
#

i don’t understand what you mean by proc at better times

lusty wedge
#

well if its in cd for like .1s still and you proc it, it wouldnt give you a stack, so now you'd be at 2 stacks instead of 3

#

until you proc bladestorm again

proven temple
#

oh i see. then yea it would be helpful to have more mobs, the same as weightless i think

proven temple
smoky quest
lusty wedge
#

but my favourite thing about the abilities is probably reflex reset, it should honestly 100% be a thing already if you hit like a piro or flow state

proven temple
#

or what if… hear me out: righting reflex regens on its own

smoky quest
#

idc about righting reflex im never touching that shit

proven temple
#

lmao it’s useful sometimes when you need it

smoky quest
#

when would you need it?

proven temple
#

like if you’re fighting something and you want to grab something off your desk you can just hold shift and like stick some food in your mouth or smth

smoky quest
#

you can do that with your keyboard hand instead, and just spellcycle with your mouse if you know the timings

proven temple
#

you still gotta use your other hand for hop tho

lusty wedge
#

yeah reflex is useless for raiding, but its incredibly op in lr with propeller

smoky quest
#

if you dash right before lacerate upward momentum you get further up same way as hop, just less vertical

lusty wedge
#

lets pray for acro mythic aspect today 🙏

proven temple
#

you’ll fall eventually
it’s not worth it to do all that, righting reflex is really nice to have for me honestly. i don’t use it to fly or anything but like it’s so convenient

#

and it’s only 1 ap now but i can see if you’re going for blazing powder it wouldn’t be good to take. personal preference ig

smoky quest
proven temple
#

more effort

#

but it’s personal preference tbh

smoky quest
#

still shows you never need righting reflex, as i said

proven temple
#

it’s kinda useless outside of niche areas so it’s understandable why you wouldn’t take it

lusty wedge
proven temple
#

i wish it added momentum to lacerate and hop instead, that would be helpful to everyone

lusty wedge
#

i mean i never really listen to the sound anyway, its just engrained muscle memory for me at this point when i click

lusty wedge
#

impostor ability

proven temple
rotund fog
#

Hadududududud

proven temple
lusty wedge
#

i mean like only time i'd agree on taking it is if you take it for your team

#

but solo acro doesnt care for it, you arent getting hit that often anyway

smoky quest
#

dgas acro but this only really works with nirv cuz holy shit the mana drain is insane

lusty wedge
#

grounded acro saltroll

#

sandbagging parry flow is crazy tech

smoky quest
#

you're inside the smoke bomb when doing multiweave, even more with aspects

smoky quest
lusty wedge
#

is that just for easier ms?

#

i never personally use better melee because i pref mr

smoky quest
#

i usually just build hybrid with enough mr to regular flight and enough mr/ms to fast multiweave

#

ms just has a lot more sustain

cedar steeple
#

(I'm kidding guys)

#

but yeah as much as Bladestorm is cool, it defo would need dev time cuz I don't think there's a "hitting an enemy x times does something to that enemy" tech yet

cedar steeple
#

sorry wait lemme rephrase that

#

but yeah Bladestorm ultimately is to reward non-stop hits cuz Flow State's cooldown interferes with that. a non-dev time solution would look like a "hitting enemies x times grants a stacking damage buff, but touching the ground resets it" kinda deal

smoky quest
#

we could just get flowstate reworked into bladestorm

cedar steeple
#

I mean ig Flow State isn't really so problematic that it needs to be addressed immediately

smoky quest
#

the design of flow state is cool in concept but bad in practice, bladestorm is just a better flow state imo

cedar steeple
#

why thank you

#

my math was off with Bladestorm btw, it can defo get a bit more damage to match Flow State's damage buff

#

though Flow State did get nerfed recently so maybe 100% of your DPS is good enough

smoky quest
#

flow state average dps increase went from 16% to 11% iirc

#

let me calculate how much 100% of your DPS actually adds to multiweave since it will proc every multiweave (exactly 30 hits)

cedar steeple
#

yeah that's the math part lol, matching a damage buff to a damage bonus

smoky quest
#

thats a 6% dps increase

cedar steeple
#

and yeah, 5s of 30% damage buff then 10s of nothing is around +10% dps total. that's where I messed up last time

smoky quest
#

we can bump the dmg to 200% of your base dps and it will be exactly like flow state

cedar steeple
smoky quest
#

plus it looks cooler, like imagine it procing right after fatality or something everytime, like a second fatality

#

it also incentivizes the actual way you should play acrobat (aka multiweaving)

proven temple
#

yeah it would look sick lmao

proven temple
cedar steeple
proven temple
#

we need the oomph

hallow basin
#

the second one wouldn’t be used much i think

#

i already have issues with nirvana, even less cost would make it really hard to get jbloom up

proven temple
#

that’s true, but it’s also a free 20-30% damage bonus, which is hard to ignore. and the mana cost was meant to be 20% reduction anyway, so it wouldn’t always be that bad

#

i can see why nirvana users or people with lower mana costs might avoid it? maybe? but i think it would be used a lot because of the damage buff and how much easier it would make it to build enough mana to sustain

stiff tundra
smoky quest
#

i think the dmg and mana could go to 5% per stack and thats still quite op with bladestorm

#

imo just ignore the 2nd one and convert flow state into bladestorm

#

thats the same dmg increase, just more satisfying and incentivizes multiweaving

#

oh yeah but 100% -> 200% or 250% of base dps

stiff tundra
#

For the flowstate values I'd say they're probably fine, I'd have em each 5% going up to 25% damage and cost reduction

cedar steeple
#

I'm thinking it can just give x mana over 5s, manastorm style

stiff tundra
#

I guess that is the tradeoff for nirvana since it will never struggle with mana ever

smoky quest
#

15% dmg and cost reduction at max, anything over that and thats too strong

stiff tundra
#

15 probably would be fine

stiff tundra
#

The biggest thing again is I think acrobat needs more mana, less cooldowns and more constant damage, flow state always seemed like more of a shade ability to me

smoky quest
#

oh yeah i forgot, mandatory @plucky spire ping

stiff tundra
#

Constant damage buff anyway

smoky quest
#

imo we dont need a 2nd ability, just a flowstate rework into EITHER +5% dmg/cost buff for 3s at 1s cd every 30 hits, or add a slash every 30 hits for 200% of base dps

#

either of those is already enough, we dont need a second ability, just a flowstate rework like

cedar steeple
#

flow state (purple node) was designed to replace parry bc it requires agi

stiff tundra
smoky quest
cedar steeple
# stiff tundra Yeah

ye so like it's there for a reason. it ain't just some second ability, it's to promote players to take more acrobat nodes without needing to have agi in their build

grizzled brook
stiff tundra
#

Real

smoky quest
#

prob a better idea to just reduce the hits required to increase the dmg instead of increasing the buffs

stiff tundra
#

Its satsujins cousin effectively

grizzled brook
smoky quest
stiff tundra
grizzled brook
stiff tundra
#

Yeah exactly

smoky quest
stiff tundra
#

Interesting

#

I think it definitely should be a good mix of single target and aoe since the other archetypes identify strongly with one of those

smoky quest
stiff tundra
#

So that sounds solid

smoky quest
#

wait, am i doing it wrong? hold up

#

yes i was, that time it stacks up to 3 times, i only calculated 2 stacks

#

yeah thats the full 24% dmg increase, but requires a bajillion enemies

stiff tundra
#

Yeah thatd be in cybel and virus doc basically

#

Nol as well but not constantly

#

I also like kinda came back to Wynn recently and havent thought about this much, but whats monk vs acro like, in my eyes acrobat should do more dps and battlemonk would be tankier, but Ive seen some wacky battlemonk stuff and I wonder if its just a better acro

#

With less precise movement obv

smoky quest
#

maybe 6% dmg per stack and 15 hits to proc or something is the way to go

stiff tundra
#

6% up to 3?

smoky quest
#

yeah, the cap doesnt matter since its based on the length and the cd

#

3s length 1s cd means the cap is 3 at instant proc

stiff tundra
#

That works

smoky quest
#

single target avg dps is 12% increase (almost exactly the same as current flow state) and it slowly increases up to 18% dps increase the more hits you get

#

at 15 hits to proc a stack and 6% dmg per stack ^