#Lemme skip intro

1 messages · Page 1 of 1 (latest)

meager echo
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You used to be able to skip the tutorial as soon as you made a new class, but now you have to wait for this opening cutscene to finish. Dont get me wrong, this intro is a really nice addition, but as someone who starts a new class about a couple times a week (dont ask me why), this cutscene gets pretty annoying, and it would be super easily solvable by counting it as "the start of the tutorial" for the command to work

small bronze
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They want so that if you leave the first little area you have to do the whole tutorial

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(Idk why)

grim girder
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I start new classes all the time and this is THE tiniest of complaints I could ever conjure up, this does not matter at all

meager echo
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nowhere has any moderator or dev said that small feedback is not wanted/accepted/treated. I know this is a small complaint, but its still a complaint, and one that can be fixed in minutes, so why not

meager violet
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if it could be fixed in minutes it probably wouldve been done already considering how many people complain about rol 3 cutscenes

grim girder
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it's probably slightly more complicated than just allowing you to write in the command earlier, given the reason you cant write it mid-cutscene to begin with is probably because it could cause bugs. if it's more than literal 1 minute of work, it's not being done for something this tiny

small bronze
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The 1 minute solution would be to expand the area to cover all of the outskirt

grim girder
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if that's why then maybe

small bronze
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The consequence would be that people can do /skiptutorial when already making progress in the tutorial

grim girder
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(which wouldnt matter)

small bronze
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(I agree but devs do stuff for a reason)

grim girder
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again other than potential bugs but
literally anything causes that

grim girder
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anyway it's not like I'm against changing it, I just expect it to not be changed because it could cause jank

small bronze
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CT and devs really likes cutscenes and we get more of them each update

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In 2.0.3 we got cutscene for lootrun reward chest and the cave chests, and this update we have cutscenes at dungeon bosses, raid reward chest and the tutorial

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So fighting against cutscenes is probably a lost cause

grim girder
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mm. I think some cave cutscenes did get trimmed. they mostly exist there if there's a chance you could miss the chest though it's usually unnecessary, but I think quite a few caves got the custcene deleted, or so it feels

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lootrun rewards cutscene is something that could use some work tho, it happening when you first open the chest is fine but for every reroll, it's very unnecessary

ivory harness
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tbf it also bothers me a bit that you cant skip it

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i really like it but ive already seen it a couple times so i would like to skip it too
sure its a short one unlike the madness of a headless story but still

tranquil estuary
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i suspect running it mid-cutscene would actually cause issue if it were allowed