#the eye

1 messages · Page 1 of 1 (latest)

prime bramble
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new eye fight is an improvement imo, but there a few issues that i think kinda bring it down. first the beam attack that does 90% of your hp doesnt seem to be telegraphed very well, as the eye mainly just spins its eye to indicate an attack which could be any, i think a better telegraph/sound would help.

the hitbox of the eye is also pretty jank and unfriendly against certain archetypes, was playing acro against it and it seemed that half my hits were just not going to the hitbox, and i could not figure out where i was supposed to be hitting compared to the old eye which had a clear hitbox.

i think rather than making a 1-2 block hitbox infront of it, the hitbox should just be expanded because you can go inside the eyes eye, which would prob be really annoying to keep going in and landing 0 hits because the hitbox is way in the front

bleak tinsel
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Im pretty sure the entire thing is a hitbox, it just doesnt feel like youre hitting it because the eye doesnt seem to have a hit register sound

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Had the same feeling on acro, but it still died

frigid wigeon
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what if the eye just had a seizure every single time you did damage

grand ravine
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have the same feeling for tcc boss, not sure where to aim and there's no sound effect/indicator for when I do dmg(or it's just getting blocked by big model)

hidden beacon
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I really wish Wynncraft’s new animation tech had the ability to give the textures animation as well so that we can make The Eye flash red when damaged

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Along with all the other enemies

glad lagoon
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the beam attack is telegraphed pretty well

hidden beacon
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Wish they added the green beam back in some form

hidden beacon
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When specifically it stops
Or I guess we’re just supposed to keep on running side-to-side when we see the bullseye

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Which was what I’ve been doing

prime bramble
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bullseye?

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i never noticed a bullseye

glad lagoon
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it has some visual effects before it fires