#Increase in game difficulty is over the roof

1 messages · Page 1 of 1 (latest)

thorny coral
#

Generally, I like the overall increase in difficulty to the game. But it is too much right now.
Even with the added bonuses of aspects and changes to tomes, I feel like the game took a leap back instead of some steps towards being better on mob fights.

Items were barely changed (in fact i feel like they got slightly nerfed) in comparison to mobs and bosses HP. And that is felt. TCC boss having 40 million health is almost inhumane due to being a boss fight where we just stay there smashing our mouse (as some would say, bosses are bullet sponges and we're just spraying and praying). Same for mini bosses throughout the raid with 2+ million hp. I think that's a bit too much. 1 million should be the max. (considering the case of a 4 man level 420+ party)
And, again, the same applies for the other raids. 17 million hp boss on NOTG and 20 million on ONL is a lot. Do we, players, really want to be smashing our mouses for 5 plus minutes straight on a single boss fight?
I completely understand that, due to the TCC boss being stationary, the health should be above the normal. Yes, I agree. But i also agree to the fact that making 2 very mobile bosses have 17+ million hp is a bad decision.

Don't get me wrong, the warrior bash scream meta was really op and I'm glad it got nerfed... however bosses are too strong. My recommendation is to cut raid's bosses hp by 20-30% of what they currently are.

On another note, I feel like I should also mention the invisible bridge challenge on the ONL raid. That thing is currently a massacre to our sanity. Having to do multiple pressure plates twice for each checkpoint is a pain in the ass and just wastes time. Make it a single time per checkpoint and it'll be fine.

Other than that I just have to congratulate the whole Wynn team for this amazing update.
Hopefully we can get Fruma before GTA VI (/s).

jolly bane
#

+1 upvote i fully agree

swift lake
#

honestly i havent really felt that big of a change myself, just playing the same acro build, no aspects or anything and ive been fine in onol and tna

blazing ridge
#

you're playing in 0.5x speed how are you losing?

fossil elm
#

bro i think its a phase overtime wynn 2.1 will get playable for you

swift lake
#

its probably just old habits, because it is a different balance you should play differently as a result

#

so it might just be suboptimal actions impacting it

thorny coral
# blazing ridge you're playing in 0.5x speed how are you losing?

I don't follow. I didn't say i was losing, i just mentioned the sheer amount of hp bosses have. Im complaining about the time it takes to do a single raid because of that. Not everyone has 24 hours of every day to play the game. Some don't even have 2 hours for that. And others don't want to min max all classes to deal the most damage possible. We just want to enjoy the game. Decreasing the amount of time (even if it means decreasing the amount of rewards) that a raid takes will make the game more enjoyable.

bronze tusk
#

funny that you mention tcc having too much hp cause on beta when it had 30m (i think or around that) people complained it was too easy

#

I also get the game feeling very hard at first but salted did say somewhere that the easy of gameplay from 2.0 was kind of unintented and this is sort of a way to balance the difficulty to what it shouldve been

#

also I think there's going to be some system that makes players stronger than hasnt been added yet

thorny coral
# bronze tusk funny that you mention tcc having too much hp cause on beta when it had 30m (i ...

Well, i do agree the game was very easy beforehand. However, you also need to look at the population. The majority of players that played the beta and said that are the endgame players who spend countless hours playing the game. Their way of enjoying the game is different than people who play less than 2 hours per day and want to have fun doing raids and not have to try hard or make hard combos.
What I'm getting at is that instead of taking 2 steps forward into increasing the game difficulty maybe they should've taken a single step now and maybe the second one at a later time

blazing ridge
woven vale
#

I agree but increasing boss hp was still a good change, they just overdid it. Compensate with higher attack speed for some bosses imo

gritty raven
#

Notg is technically easier since some of the worm segments harm the main boss when killed

#

Tcc is that way because it's stationary and a massive hitbox

#

Also pog room is still better than before lmao

swift lake
#

What I'm getting at is that instead of taking 2 steps forward into increasing the game difficulty maybe they should've taken a single step now and maybe the second one at a later time
Well they are adding the base stats lost from tomes back at some point, so things will get easier again

bronze tusk
#

but I imagine he'll be waiting after that system that buffs players is added first to make big changes

devout charm
#

On the contrast raids do be giving significantly better rewards

gritty raven
#

im having siginificantly more fun with the new raids shrug

glacial patrol
#

and quite easy, if you learn it

mellow tartan
#

i honestly like the higher hp. though it can feel like a slog sometimes, that can be solved by giving the bosses more dangerous attacks that keep you on your toes. i find that when i'm paying attention to the boss's actions and telegraphs rather than its hp, it goes a lot faster and is more enjoyable

past swift
#

Its not that hard

#

just dont play with pfinder

devout charm
#

Although it does feel a little sloggy now, it's for the best and it will get better over time

harsh light
#

I honestly enjoy the higher difficulty a lot more. In the past raids were almost brainless but now with the changes you actually have to pay attention and try dodging attacks. The health is a little high, I do agree with that but I think over time we'll get mostly used to it

devout charm
harsh light
#

Just look at old tcc and new tcc. For the new one, you actually have to try dodge and pay more attention rather than just sitting there spamming your spells

#

It makes it a lot more enjoyable from my perspective

devout charm
#

1.20 was hella fun though

#

One rule: don't storm the ears

keen turret
#

Hard agree there , just grootslang went from a pushover that you kill in 2 minutes to a litteral god that you cannot kill , the game balancing needed 2 more month of beta , this is legit disgusting

worthy flare
keen turret
#

His damage is fine , his hp are not

worthy flare
#

We literally sat in a corner and face tanked it

keen turret
#

Well , his overall tankyness

worthy flare
#

Not an issue

#

We did it in pretty good time with a level 80

keen turret
#

Not sure what kind of tryhard ass comp do you have but for a random raid as 4 people it's ridiculous

worthy flare
#

We had a level 80

#

they didnt die btw

keen turret
#

He's supposed to scale from what i heard, no idea why is this way now , i don't even have that bad of a stuff and the people i played with seemed fine

worthy flare
#

Considering it is a “raid” boss i think it should have a lot of hp

worthy flare
#

Both tcc and notg need a damage buff you can just sit there and melt them

keen turret
#

14m doesn't even seems like that much , orphion was easy with like 18m hp (if i remember correctly pre 2.1) but this guy just don't take damage at all , it's not like i played with full paladin or lightbender

#

Didn't try tcc yet but i'll see

worthy flare
keen turret
#

Playing shaman summoner too with an overdrive build , but i'm lowkey losing my mind

devout charm
#

Each segment takes damage individually

worthy flare
#

Just learn the bosses moves and dodge

keen turret
#

My issue is not dodging , again his damage his okay , my problem is that he genuinely doesn't take damage even while taking spell power upgrade and elemental damage as much as possible

worthy flare
devout charm
#

Overdrive doesn't benefit much from raid buffs too, because of low base damage

keen turret
#

True it's not great since 50% spell damage is barely noticeable and you have 1100 just on the weapon

keen turret
mellow tartan
#

i think we just gotta get used to harder bosses tbh

worthy flare
#

It needs to be harder notg is a pushover

mellow tartan
#

congrats on your rank merch

worthy flare
#

Thanks

#

All the other bosses are great tho

harsh light
#

Yup, tcc is the best in my opinion now

#

It's really fun to fight honestly

mellow tartan
#

and the rooms are awesome too

sly horizon
#

i dont agree honestly it makes the game more fun and less sleepy grind aspects if you want to make it easier

worthy flare
mellow tartan
#

real

worthy flare
#

i do wish there was slight variations but its still good

drowsy cedar
#

nah imo the current game difficulty is fine, once people get aspects up and going things should be fine

harsh light
#

Yup

drowsy cedar
#

(compared to beta, this is baby mode)

harsh light
#

What would be better is if Paladin got a major buff :>

drowsy cedar
#

TRUE!

harsh light
#

The Paladin thread I made is gone MonaCry_Lunsama

ebon ether
harsh light
#

True

#

I'm glad I decided to go out for some food before this happened

errant mantle
acoustic stump
vast sapphire
molten fossil
#

not really

#

Its not that crazy of a difficulty spike

#

And its far more fair than old difficult stuff was

glacial patrol
#

my question is.. why is notg basically more difficult than tcc when notg is lower level?

#

(tcc is at a real good spot don't buff it, just notg is idk.. but again idk need more test)

worthy flare
#

If you know what your doing you wont get hit cause you have 2 hours to dodge you can just sit infront of him and melt him