Generally, I like the overall increase in difficulty to the game. But it is too much right now.
Even with the added bonuses of aspects and changes to tomes, I feel like the game took a leap back instead of some steps towards being better on mob fights.
Items were barely changed (in fact i feel like they got slightly nerfed) in comparison to mobs and bosses HP. And that is felt. TCC boss having 40 million health is almost inhumane due to being a boss fight where we just stay there smashing our mouse (as some would say, bosses are bullet sponges and we're just spraying and praying). Same for mini bosses throughout the raid with 2+ million hp. I think that's a bit too much. 1 million should be the max. (considering the case of a 4 man level 420+ party)
And, again, the same applies for the other raids. 17 million hp boss on NOTG and 20 million on ONL is a lot. Do we, players, really want to be smashing our mouses for 5 plus minutes straight on a single boss fight?
I completely understand that, due to the TCC boss being stationary, the health should be above the normal. Yes, I agree. But i also agree to the fact that making 2 very mobile bosses have 17+ million hp is a bad decision.
Don't get me wrong, the warrior bash scream meta was really op and I'm glad it got nerfed... however bosses are too strong. My recommendation is to cut raid's bosses hp by 20-30% of what they currently are.
On another note, I feel like I should also mention the invisible bridge challenge on the ONL raid. That thing is currently a massacre to our sanity. Having to do multiple pressure plates twice for each checkpoint is a pain in the ass and just wastes time. Make it a single time per checkpoint and it'll be fine.
Other than that I just have to congratulate the whole Wynn team for this amazing update.
Hopefully we can get Fruma before GTA VI (/s).


