#Fuck it, I'm bored enough to do this

1 messages · Page 1 of 1 (latest)

gaunt quest
#

There are 3 types of people we need to consider.

  1. New player who wants a build, but is unwilling to try and learn the tool, and just wants a premade build

  2. New player who wants a build, is willing to try and learn the tool, but will settle for a premade build

  3. New player who wants a build, and wants to learn the tool to make a custom build

3 will perservere no matter what, and 1 will not even try. Looking at this from a goal of wanting the most people using the tool, 2 is the most important group to focus on.

2 represents a group of people who all have different breaking points, so our goal should be to smooth as many pain points as possible in order to maximize the ease of use for this tool.

My proposal, while adding a bit of mental math that needs to be done, would ultimately make the UI more readable, as the input field would match exactly how you would input skill points in game while still displaying necessary information for buildcrafting.

#

Oh!

#

one tweak to my design idea

#

add a "gear stats" section

#

[input field]
Gear:
Total:
Original:

#

using this as an example

#

[105]
Gear: 25
Total: 130
Original: 130

#

This still has the flaw of not properly representing that in normal play, you can only assign 100 points to any given stat

#

Perhaps instead of displaying "Original", displaying "Necessary" would help alleviate this issue

gaunt quest
# gaunt quest using this as an example

This would be the display in the scenario that caused this block to generate. I.e. Olympic (Agility rec: 105) was added to a build with no other gear

[100]
Gear: 25
Total: 125
Minimum Total: 130

#

This tells the user that 100 points need to be assigned and that 5 more points need to be added from another piece of gear in order for this build to work.

#

assume a second piece of gear is added to the build, which gives + 10 Agility

#

the new block would generate as the following:

[100]
Gear: 35
Total: 135
Minimum Total: 130

#

Could also make either the "Total" or "Minimum Total" turn red/green depending on if the Total is equal to or higher than the Minimum total, in order to quickly show if there is an issue with the build

#

Anyhoo, I've yapped for long enough, if you read all of this, I respect you and give you permission to 🤓 react me. I probably deserve it.

#

WAIT

#

IT'S NOT MORE MATH

#

In the current design, in order to add points up to a specific number, you have to do the math of the difference between the Input field and the Assign field if you want to know how many points are from gear

#

And obviously you still have to do the basic math of getting from one number to another

#

in this example I have 50 points left to assign. If I want to put them all into Int, I still have to add 60 + 50

#

and also make sure that adding 50 doesn't go over 100 assigned points

#

in my proposed design, the only mental math is adding skill points to the input field and figuring the difference between Total and Min Total

#

It's the same amount of math, but the interface is more new-user friendly, as it better aligns with the in game system of adding skill points

#

wait no it doesn't Wynncraft also doesn't display user added points and gear points separately

#

Studying UX has ruined my brain

#

I will never be able to stop seeing these things

#

I'ma stop now cuz I have a headache

lime oasis
#

dammit I cant tell u where to send these suggestions cuz no inv links

#

but

#

theres a dedicated discord server for this tool

#

its not an inhouse thing

#

check the website

#

cuz its made by hppeng and ferricles not the wynncraft team

gaunt quest
gaunt quest
lime oasis
#

also a tool more similar to what ur suggesting used to exist

#

with much better ui

#

but it stopped being maintained

#

pre 2.0

#

so now its basically unusable due to being too outdate

#

outdated

gaunt quest
#

ah