So I’ve been listening to the reworked musics that have been shown on the wynncraft soundtrack channel, and I must say how amazed and impressed I am with the music shown already. The new note block sounds really add to the themes and motifs in each track. One such example that really stands out is the NOL track “Journey” which has gone from nothing too special to one of the best tracks in the game, and only 6 reworked songs have been announced! I’m really excited to hear the other songs being released and hope each released song has that melody that sticks with the theme of the area and or raid. Good Job!!!
#The new 2.1 reworked music
1 messages · Page 1 of 1 (latest)
i feel like the reworked version of journey took away a lot of the ethereal or godlike feeling of the beginning that it used to have but other than that i think the reworks are pretty awesome
ngl im hyped af for the reworked sountrack, people sleep on it man
After relistening to both versions back to back, I think the godlike feeling of the original’s beginning was reworked is to signify how it’s almost a clash of the light’s influence and dern’s influence. The original, had a much bigger focus on the darkness taking over the song and the intensity it brought to the situation. The reworked version shows of the song in its “true form” with the whimsical chimes and magical melodies, but instead the darkness is in the background of the tune showing it’s ever looming presence before it strikes. I still personally believe the reworked version fits more as a magical rising action instead of the originals much bigger focus on the darkness that seems more appropriate for the silent expanse(which is not me trying to hate on it at all as the silent expanse has some of the greatest music).
Like imo the light realm raid should have a more light realm theme to it, but I could be overlooking something.
hmm, honestly i gotta disagree on that one. the way that some of the chords were changed to be more somber in the second part of the song makes it feel more dark rather than whimsical, though the last few minutes definitely feel like a battle between light and dark. but i think that the original feeling of the darkness taking over the song fit better, because during the raid itself, you aren’t noticing the looming presence of darkness, it’s actually there. most of the challenges have something related to the darkness taking over the area itself, such as the cloud room and the overseer room, where the darkness changes an aspect of the room that you have to fight against or get past. thus, i think it makes sense that the song would have more of an ethereal and dark feel to it, due to the actual presence and aggressiveness of the darkness in the nexus of light itself, rather than being more whimsical because of a looming danger. the danger is actually there and encroaching, so i think the song should reflect that more
well, normally yeah, but the reason you’re doing the raid is to stop the darkness that’s taking over orphion, the light realm, and all of gavel. and in the lore, the darkness is stronger than the light at the time of doing the raid, so i think that the song should have more emphasis on the darkness rather than the light in the realm. the chord changes do reflect that a bit, but the etherealness and importance of it isn’t nearly as prominent as in the old version. but it is up to preference in the end, and we’ll have to try it in-game to really see how it feels while doing the raid. these are just the thoughts i had when first listening to the songs
Fair enough, I did have to take into account the darkness and how powerful it has become, like with how all of the kander forest and dark forest has become influenced by the parasite and unrecognizable when realizing they used to belong to the light forest. The reason why i like the idea of the looming presence of the darkness is because the darkness is literally hovering on top of the NOL. I do understand that the darkness has sieged war on the raid so the overly dark themes are definitely not unfounded, but like most of the raid, the light realm is still prominently a bright place, it has been worn down for sure, but definitely still more light than dark, and if it wasn’t then the whole realm would look more similar to dern than anything(Atleast if the realm of dern looks anything like an opposing version of the realm of light). I do agree that your opinions on the song aren’t wrong by any means, and I’ll respect them as you do mine. Thanks for the explanation!
yeah that’s fair for sure. it is up to preference in the end, and the only people who really know what it is meant to represent is xavier and tex. and thank you too, for being considerate of my uhh differing opinion
True and the same to you 
i don’t think the new “style” works well for all of the tracks
it works great for all the atmospheric tracks like journey, staring into the abyss and feared by earth but I don’t really like how it translates for the boss themes
to me they sound a bit too goofy and not serious enough
i feel the same way
I don't like the rework of Journey. Old Journey sounds better, IMO. Generally the new noteblock sounds are iffy to me, they don't feel very Minecrafty.
or wynncrafty for that matter. i'm not trying to hate, it just lost a lot of the style and charm it used to have and now is more generic imo.
yeah.
we'll have to wait till beta to see how the music feels but for now i'm not super stoked about it
it just feels like a lot of the changes are changing the style a lot
I didn't expect to read about music theory for two compared songs I've never heard before, but cool
hmmm
we got notg and nol music until now
so by that logic tcc should be next
altho i really want to hear the tna tracks
(listening to them on loop for 2k runs made me toggle music, i am hyped to turn it back on)
SPEAKING OF THE DEVIL
the new style does sound pretty good for some tracks but it feels like it’s the same thing for every track
and I just don’t really like how it goes with the boss tracks so far
I’m not gonna hate on the music because it is good but I think spending time on music is wasted time. As is reskinning mobs. Sounds like time better well spent on content.
interesting take
and i know it is an unpopular opinion so i will acknowledge i am not the intended playerbase, i will be playing wynn no matter the update so i can see the merit in making the game "rekindled" with music and mob updates. frankly, its just not what im personally looking for or care about
Why update the music if nobody was complaining?
This is arguably worse in how uniformly it was applied. Some tracks better, some tracks worse. What's the point of keeping bad tracks? Keeping them level with the rest? That doesn't seem very relevant to me.
A track being good or bad is up to personal preference, I think they were updated because the content itself is being updated, and we have access to new instruments which can more accurately portray the musical effects we wanted
Is 2.1 bringing Wynncraft to a later version?
don’t think so, it’s just using tools from when they were able to upgrade to 1.16
also it’s not like mobs are solely getting visual upgrades
the update is for there to be much more diversity in how mobs can attack
I’m definitely not a fan of all of the new redesigns however
music I’m also really iffy on
what
ah i mean i guess
your opinions are yours
tbh you could even have that feeling with prettying up the game in general, i ultimately dont care what the bosses look like as long as its fun to play
everything else after that is just an added bonus
The “style” changes, while not everything I agree on (the ui to be specific) the original tracks and concepts were limited in what they could actually do, not because they wanted them originally. A lot of the worries is based around overexposure to concepts that have been around for almost 9-10+ years. Like I’ve been playing before the resource pack change when gavel came out, and that could be considered a change that directly contradicts the “minecraft influence” but people grew to enjoy them, even creating their own weapon specific models like for mythics through community made resource packs. While a simple resource pack is much less noticeable than an entire game rework on models, combat systems, and server events as a whole, it is the designers finally being able to both have the time resources to accomplish what they desired for years. This doesn’t mean you can’t miss the old style or design of pre 2.1 wynncraft, but there is definitely gonna be a lot of tweaks that people will overall enjoy more than dislike. This also goes someway around on the opposing spectrum, with people obviously being able to critique the changes, as feedback is always important.
As much as the new music is great I personally find that a lot of the rich, full chords in some of the reworked songs have been stripped down too far, and I have opinions on certain instruments being used in certain ways, like having the brass lead sections...
I can't possibly agree that it's a waste of time, given that composers are an entirely separate rank from any of the other ones- they're not builders, or GMs, or coders, or scripters, or planners, or anything
So saying that music is taking away from other content being made is just factually incorrect.
I think a lot of Wynn's musical identity thusfar has been wrapped up in its limitations and how we only had five instruments and chords to work with, and I think the new instruments will change that inevitably- but leaving behind the rich, complex, heavily-stacked-up chords like has been done in certain songs(notably NoL songs) makes them sound too stripped down and almost hollow.
That's my worry about the new instruments, rather than anything else. That's where I think the identity is- not that we had few instruments, but the way in which we utilized them, and having more instruments doesn't force us to walk away from it. I just worry we might anyways.
Yeah the composers had to be a lot more critical to make each song sound distinct before the access to new sounds, like no longer needing the layering like they once did to give the those strong melodies will definitely change how music will sound in wynncraft. But to think positively on the matter, I believe that these new sounds will allow for much more ambience in songs that can bring certain areas alive kinda like maple chimes does. Also overall a wider range of instruments could also do the opposite and be used instead for those rich chords to give a more diverse experience.
I did not think about that though when initially using newer instruments however.
Me, wondering if there's going to be another update to the music:
yeah that's a very good take imo and one i fully agree with
Most likely when another version update happens, but that’ll be probably a long time away
Unless they see a notable issue with a song or something during beta
We do plan to gradually update all the songs with new instruments but that's gonna be a long process and it won't happen all at once.
HOLY CRAP SOMEONE ACTUALLY READ THE SONG LIKE A BOOK
thank you 🙏
I should be thanking you!!! You rocked on these reworks and the art is stellar. They fit the themes so well!
If we had sustained notes, the intensity of this idea of battling worlds would've been enhanced
Is there a place u can hear Staring into the Abyss again? Or is it just replaced?
wdym? like the current one or the new one?
The current one
Wynncraft soundtrack YouTube channel should have both versions
I mean in-game
Oh the jukebox for ranked players
but that’ll probably get replaced too
Hmm, they could be a cool idea, like a nostalgia setting for people who like the older versions more.
I forget that note-block sounds can’t really be prolonged
I think just deleting the song straight up is rather questionable
I do like the new soundtrack, but i also consider straing into the abyss one of the most well made and fitting pieces
Shame to see it removed
which is why I'm very impressed with what we do, also most people don't account that we're also thinking about voicing, muddiness, atmosphere, and the other technical implementations
some of the songs are definitely teetering toward the edge a bit
fun to talk about though, would love to learn how to mix better
Yeah there are so many factors that you have to take into account when making a song for an area or event. Like these songs being made with no external audio files or anything of the sort amazes me to my core, like vanilla Minecraft (though a lot different when factoring in plugins and etc) can do this and for that you all have my upmost respect. If you don’t mind me asking, which song that has been reworked are you most proud of or impressed with? It’s cool to hear musicians opinions on these sorts of things.
good question, I can't say im proud for my work, but I'm very happy with Journey? I personally take more pride in the calmer versions of the songs as it's me testing how we can simulate different effects or sounds to make "more instruments". Like respite being more inclined to a music box
My favorite isn't even released yet to be frank haha
Ooh that’s exciting, I can’t wait to hear what y’all have been working on!

it's the tealy diss track!