#Some complaints about Caves of the Lost

1 messages · Page 1 of 1 (latest)

cursive path
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  • Runaway Fleris Cranny and Burning Delve are laid out confusingly, and have a lot of barriers which serve to unnecessarily impede and confuse the player as well as debuff Archers.
  • Rocky Peril (the one with the slime enemies)'s end-chest is bad. Its range doesn't reach to the entire cave, only to the end area with very slow spawn times and like 4 enemies, meaning that you'd probably have to spend several minutes grinding to get the chest to open. You can't even grind in the pillar room since it's too far away from the chest.
    I'm sure there's more but I don't have time to check every CotL cave yet.
worn arrow
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is Caves of the Lost = cotl = canyon of the lost

cursive path
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ye

rocky perch
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W chaosengine post

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we need to make a giga list of all the caves that have shitty ranges or shitty spawn rates for their respective chests

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and cotl has many of these, there's the one in the ravine where the mobs are way too spread out so you have to arbitrarily stay kind of in range of the chest or else it loses its mob count and you have to restart

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one in kander where sometimes only 9/10 zombies spawn then you have to wait 2 minutes for the next batch to spawn

cursive path
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Sorry, ghost ping. Was trying to find some purple-name's #1019649786799996980 post from a while back.

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Cruft? Gronk? Something like that, old CT from a while ago. They did a playthrough of Wynn, reviewed a lot of the things.
[[Cruuk]]

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I'd suggest doing that but for caves.

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There needs to be some update or update component that just rewrites the loot system. Again. Because there's a few flaws:

  • A few of the CT haven't gotten the memo about proper T2 placement and put T2 chests where they shouldn't be.
  • There's a ton of nooks that should give real rewards for being found (without being caves), but only have singular T2 chests, T2s not having much of anything in them.
  • Many of the caves have unnecessary barriers and just need to be reviewed in general.
  • In some places, loot's too plentiful. In others, it's too rare.
  • The item system results in Normal, Unique, and Rare items being effectively worthless on average. Endgame sees some use for a few specific Uniques and Rares, but by-and-large, Legendaries are too powerful and too common while Uniques and Rares are simply not very useful. (I've suggested a fix to this in the past but it would require remaking every item at every tier, and significantly buffing all Uniques and Rares while slashing their ID counts. Basically, the CTs would need to redo every single item, which would wreak havoc on basically everything.)
cursive path
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Okay, amending that the entirety of CotL, Kander Forest, and RoL need to be reviewed.

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I've found a misplaced CotL T2 chest, and since chests are placed by one CT per region, there's likely a bunch.

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Here are the chests that indicate errors in both regions' chest composition.

drifting carbon
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bumping this as it will be even more relevant when the lootrun camp comes out, not just for us 100% completionists

cursive path
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Oh, thanks!