#New Gathering Profession Suggestion

1 messages · Page 1 of 1 (latest)

hollow quail
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The 2 refrence images for the node. And the 2 material refrence ideas.

shut trench
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okay and why should this exist
(i'm not necessarily saying it shouldn't, but i don't see a reason for it to)

foggy wagon
hollow quail
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Yeah. Basically. (my point basically is if there is ever a 5th gathering profession added. I want it to be like this)

split oar
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this forum is not for suggestions

snow parrot
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what would the gases even be

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the only one i can say for certain it would be is in the toxic wastes but everything else is just weird. what use would standard gases like oxygen have in the context of the world

dreamy mulch
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oil in alumj desert 🗣️🗣️

timber crag
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Maybe I missed it in the long post but what can you craft with them

snow mortar
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this will get all americans to prof for their sweet oil 💀

hollow quail
prisma ruin
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Odd suggestion anyway.

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Wood, fish, crops, and ores are all very normal things that a pseudo-medieval society would produce as part of gathering professions. Pseudo-medieval societies do not extract Vespene gas.

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Some possibilities for more likely fifth professions:

  • Dyes/inks. Could be used in Scribing, maybe Alchemism or the armoring profs, but also, this seems more like an ingreidents thing.
  • Complex crops (most/all of the crops in Farming (Dernic and Decay Root excluded) are grains IIRC) or berries or something. Except why would this be helpful.
  • Meats that aren't fish. More normal, except how would you gather it? If you're slaughtering animals for their flesh and bone, you can do that with a weapon, and an ambient NPC. Doesn't feel Proflike.
  • Cloth/rope/bindings. Still strange, since it's very adjacent to Farming, but the arguments are stronger for it, at least.
  • Skins. Sort of a fusion of meat and cloth, could be a thing where you gather for either skin or meat. But still weird for the same issue as meat.
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I think the current Profs system, at its basic level, hits things on the head, more or less.