#Corkus Lootrunning.

1 messages · Page 1 of 1 (latest)

silent flare
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I'm sorry if a lot of this sounds like a rant. I'm exhausted from lootrunning and with this pool being by far the best this week, I just had to revisit corkus. After running molten for so long, I've realized how much worse everything else feels. Don't get me wrong, every camp has its problems, but this one has the most. From the absurdly large playing area, to the incredibly annoying objectives. Here are some of those objectives that I personally dislike, and possible ways to improve them.

Corkus Quarry - While I don't usually take offense to harder objectives, this is an exception. The boss at the end has a spell that deals true damage (it deals a specific percentage of your health as damage and ignores defense and agility), and a LOT of it (about 40% max hp), and the boss uses it quite often. This leads to this objective scaling horribly over time. I'd personally like if the true damage was lowered (or converted to normal damage but that would be quite an extreme change). The attack itself could also be changed but that would take dev time.
Pirate Lattice - Constantly falling down pits is not fun. Simple as that. Also the 2nd chest is just weird. It needed 2 enemy kills, and the 2nd enemy i needed to kill was way farther away from the chest. Drastic changes would be needed to make the cave lootrun friendly, so I'd just remove it from the objective pool.
Builder-Bot Central - More specifically the parkour section to the 2nd chest. The jumps are short, the platforms have stairs and slabs that eat your jumps, the teleport floor is very high, and the ornithopters are constantly trying to knock you off with multi-hit. This one probably can't be fixed without dev time but I'd appreciate seeing something done.

Every other objective is at least fine, and many are pretty good (I like Feral Avos the most). There are a few that might be overtuned in difficulty (Sanitizing Robots, Shackles of the Past) but I think objectives with varying difficulty are better than perfectly balanced objectives. Oh and about the large playing area, there aren't any solid solutions to that either. Maybe some fast travel across the island could be added? It would take a lot of dev time but it could be worth it.

nimble epoch
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The cave right next to Pirate Lattice that has the annoying parkour if you have high walkspeed (almost guaranteed in any god lootrun) is also annoying

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Even when using Warrior cork sucks

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I’m on Hero Bashscream Warrior, like the meta build for LRing and Cork still sucks

gray vessel
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I don't have many problems with Laser Drill other than its janky telegraph. There's a noticeable delay between the sound effect of the laser firing and the tracking explosion (which you actually can dodge with good timing depending on movement spell). I also usually kill them before they even get a chance to use it saltroll

Builder-bot parkour is easy because you can run along the roof. Pirate Lattice is still a meme though but not as bad as it used to be.

devout socket
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fails to even mention the warehouse...

nimble epoch
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Warehouse sucks

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But it’s easy once you learn it, it just sucks to learn

devout socket
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warehouse makes me want to slowly melt into a pile of goo

nimble epoch
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Like don’t get me wrong I still don’t like it and a maze-like cave being ran multiple times in an LR makes no sense

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Mazes lose basically any interest factor when you solve the puzzle

gray vessel
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they should add geodesic to the pool it'd be so funny

silent flare
elfin citrus
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stupid game just made me run across corkus 7 TIMES IN A ROW WHAT THE HELL

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my biggest annoyance is that corkus isn't very ult sac friendly due to long travel time and then long caves (warehouse, animation totem)

hazy terrace
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What is the most frustrating is that that out of the rewards chests you don’t get maxed health potions. In all the others, the chests that spawn after completing a challenge have 4500 hp pots, but not with corkus

elfin citrus
devout socket
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what if we added fast travel to corkus like se

elfin citrus
hazy terrace
nimble epoch
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0hpr on my build lol

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Only time in an LR I didn’t use pots was with equi bs

elfin citrus
nimble epoch
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You probably have other sources of healing, some challenges can eat 15 of your pots easily if you get unlucky

elfin citrus
hazy terrace
nimble epoch
nimble epoch
hazy terrace
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It is, but it is weird that every other lootrun location gives you 4500 hp health potion

nimble epoch
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Every other LR location ranges to the 100 level range

elfin citrus
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i mean certain caves do still give level 100 pots

nimble epoch
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Cork is 80-95

hazy terrace
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I’m specifically talking about the flying chests and the end of challenge chests

nimble epoch
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Because Cork is 80-95

elfin citrus
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animation totem gave me level 100 pots

nimble epoch
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Obviously some caves break the rule but generally it’s because Cork is 80-95 so it gives 80-95 loot

hazy terrace
nimble epoch
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Because the loot is for 80-95

nimble epoch
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Even the mythics are for 80-95

hazy terrace
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It is just corkus is more challenging than rodo or sky, and having the better pots would be nice

elfin citrus
nimble epoch
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Yea it scales slower than the rest

elfin citrus
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not to mention the mobs just have weaker stats
except animation totem

nimble epoch
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Because most of the mobs are around level 80-85

hazy terrace
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Maybe I just have negative thunder defense, I’ll have to check my build

elfin citrus
hazy terrace
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Weathered acrobat

nimble epoch
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The only reason I find cork more annoying than other camps is the sheer amount of space you have to run across

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And the actual caves sucking like half the time

elfin citrus
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cough cough pirate lattice cough

elfin citrus
hazy terrace
elfin citrus
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ornithopter??
no propeller hat?
pirate queen ring? just use crafted stealing ring
how are you using greed sustain
you are flying
TWILIGHT GILDED????

hazy terrace
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I hate repairing items

elfin citrus
nimble epoch
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-hpr too goddamn

hazy terrace
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Sry wrong hive chest plate

elfin citrus
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ong this build is bad
you have 11k ehp no agility
so a single strong hit that you don't dodge will melt you

nimble epoch
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That’s still not a lot

elfin citrus
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yeah

elfin citrus
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anyway i think we might've found the problem

nimble epoch
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How tf do you do any LR with this build

hazy terrace
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Elysium-Engraved Aegis

elfin citrus
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you have 0 boost to spell damage.
elysium-engraved also gives zero spell damage

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yeah that's why you're struggling
like i can go challenge 30+ with 0 boons on hero bashscream 🤷

nimble epoch
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3% stealing on a stealing build

sweet smelt
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corkus lr in general is kinda fucked with caves cause the caves were redone in 2.0 to offer a more challenging but rewarding lootrun spot, but now that lr camps exist the whole concept feels kinda incompatible

elfin citrus
elfin citrus
hazy terrace
nimble epoch
hazy terrace
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There fixed

nimble epoch
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Like Quarry (I think, the one next to Lattice) sucks but only when you have a bajillion walkspeed

hazy terrace
elfin citrus
nimble epoch
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It’s 1 ring that lasts forever scrap will be a non-issue if you make more than an LE every 5 hours

hazy terrace
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The build worked great before the Wynncraft 2.0 update, as I’ve been too lazy to change it because most of what I do in the game is hop around detlas

nimble epoch
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I don’t see how this would’ve been good even in 1.20

hazy terrace
elfin citrus
hazy terrace
elfin citrus
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use that. you have mobility due to lunge and windsurf major ids

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no greed sustain since acro can't pick up the emeralds anyway

nimble epoch
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Ehp is worse but also does acro get hit ever?

hazy terrace
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Because having a 4 block jump boost and being able to run effectively infinitely is fun

nimble epoch
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Also it’s Acro why do you need sprint regen

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Acro’s whole thing is flying around the map

elfin citrus
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with this build everything should die before you can
and besides you shouldn't be getting hit

elfin citrus
hazy terrace
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Also I have really terrible internet, so I like having high agility and defense, so I don’t die when I lag, I also don’t need infinite flight because of lag

nimble epoch
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Then don’t play acro

nimble epoch
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Play like Warrior or Mage lol

hollow olive
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Keep playing acro it’s funny

elfin citrus
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also your build has literally 0 defense soo

nimble epoch
hazy terrace
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Bruh, I play it because it is fun, what don’t you understand, I don’t care about dps

elfin citrus
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and literally 0 spell damage

nimble epoch
elfin citrus
elfin citrus
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i probably have a video of me oneshotting stuff with a single bash hit to prove corkus is easy

nimble epoch
elfin citrus
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yeah

hazy terrace
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No, my complaint is that I die too fast to corkian mobs, I never complain about my dps :.(

hollow olive
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Would recommend you play Nulli Resurgence instead

elfin citrus
nimble epoch
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And low ehp

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Mostly dps because acro

hazy terrace
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I’m sorry that the things I care about in the game are different than the things you care about, I’m here to maximize my fun, I do not care about the same things as you

hollow olive
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As a person whose played Weathered and Nulli

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Nulli is more fun than Weathered so you should maximize ur fun by using Nulli

hazy terrace
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And dps and ehp aren’t problems for me on either rodo or sky, it is literally just corkus

nimble epoch
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We’re trying to help

candid wren
hazy terrace
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No, you were wondering why I wanted there to be 4500 heath pots in the bonus chests, and y’all just ran off with it, and I’m too dumb to just set down my phone

nimble epoch
elfin citrus
hollow olive
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Pots from chests in lootruns scaling to player level would be nice except for the fact that I hate potions and I hate lootruns saltroll

nimble epoch
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Make Archer meta in LRs and I would play them ong ong

silent flare
candid wren
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yeah, i want to change it

hazy terrace
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No, I need hp pots being ocd, I never run out of pots, and it isn’t hard to do corkus, I just find it slightly harder than sky or rodo, and those two are easy

candid wren
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make the damage dodgeable. increase attack rate, make it not an explosion, remove the true damage element

hollow olive
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They should make it so that there’s a command that lets you not stack pots

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So I can blacksmith the potions I get (you can’t blacksmith stacked potions)

nimble epoch
hollow olive
nimble epoch
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While we’re at it let us combine 2 separate stacks of pots

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I have like 3 separate stacks of 15 pots that are ripe for combining but wynn says no

sacred estuary
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the main spell does do tue damage

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but its meant to be dodgeable, its blocked by blocks

elfin citrus
sacred estuary
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the problem is the final one has nothing to block

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I added shields down there will be in 2.1

sweet smelt
silent flare
sacred estuary
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I am adding more walls

elfin citrus
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also animation totem is a cool boss
more stuff like that please

silent flare
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oh cool

sacred estuary
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also currently the explosion radius is huge

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I reduced it a lot

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imma be honest I need to check which one Builder-Bot Central I named the damn cave and I forget which exactly one it is

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I get that confused with junk pit a lot

elfin citrus
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i remember every single se cave yet can't remember any corkus ones except animation totem, warehouse, and pl

sacred estuary
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so like I made all those caves before they had names and had to give them names later

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I didn't spend too much time on the names so I kinda forget them

elfin citrus
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heh

sacred estuary
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ah yea

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I can make the parkoru less shit

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ill prob adjust the thopters to not use multihit and so something else

elfin citrus
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multihit is just like generally annoying
too much knockback

gray vessel
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the parkour's existence really is just kinda pointless cause of the roof

sacred estuary
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that is kinda the point of caves

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I like to allow little cheats if u know what ur doing

gray vessel
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fair enough

sacred estuary
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first time arround u probably wont do it

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but afterwards when u learn the cave

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u find the little cheats

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in caves specifically I think its good unless it just lets u skip a boss or something

elfin citrus
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there's that steamworks one which i find to be interesting
you can go left and do a parkour and wtvr
or you can go right, kill the boss, get the chest, and just swim up, skipping the whole parkour and snagging that chest to finish the challenge

spice hill
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When I first saw lootrunning I assumed that new beacon locations took into account of the player's current position

And then was immediately surprised when I completed a challenge in Olmic City and find the next beacon on the other side of the literal goddamn Expanse

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Why doesn't the game calculate distance when picking new beacon spots what the hell

sacred estuary
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it does

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it just doesnt 100% do it

elfin citrus
sacred estuary
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I didnt make the back end, but my suspect is it uses % weights right

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but that can still lead to far away things being only ones included

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really I think, idk if this could get added, it should be hard counters, first: if u just did a challenge or did it 1 challenge ago never give it until another challenge has been beat: 2 do not ever give the idk 5 farthest challenges away

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this would lead to 1: not getting the same challenges each time so it forces u to move a little bit away

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so u dont end up PL steamworks loop

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but also wont give u challanges very far away

elfin citrus
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well it keeps giving me stuff on the opposite side of corkus
like literally coast to coast

sacred estuary
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yea ik

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what im saying is the way I would like it to work

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the way it works rn I am pretty sure is a % chance

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based on some factors

elfin citrus
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maybe it's just orange beacons messing stuff up

sacred estuary
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I'm saying it really should be hard line do and do not give challenges if they are too far away or have been done recently

elfin citrus
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also is it possible to modify missions and stuff slightly for different lr camps
like, corkus is really not very ult sac friendly

celest girder
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ive been saying this for so long
the pipes by the Five Gears Diner should be fast travel to outside the cave by the uth shrine

coarse juniper
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swap out the warehouse with any other cave and I will never complain again 👍

nimble epoch
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Steamworks sucks on any build or LR where you have really high walkspeed

summer sparrow
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Warehouse gives me cancer so like

sacred estuary
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remove all caves like

summer sparrow
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☺️

coarse juniper
sweet smelt
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cinfras already exists, at dead island and in the middle of gavel

coarse juniper
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Lootrun camp

sacred estuary
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ocean lootrun like

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just to make distances even worse

elfin citrus
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would actually be really cool (given some camp-specific changes)

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also that would mean ocean revamp which i 100% support

sweet smelt
elfin citrus
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😭

sweet smelt
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sky islands lr did not mean sky islands revamp, rodo lr did not mean rodo revamp, etc

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also i think a lot of people fail to understand how much work an ocean revamp would be

elfin citrus
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yeah but you really should consider it someday
maybe you can place 1 block a day!

nimble epoch
sacred estuary
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oop wrong channel

sweet smelt
nimble epoch
sweet smelt
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it would take years

silent flare
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i thought oceans weren’t supposed to have a whole lot going on

nimble epoch
sweet smelt
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it is not worth the amount of time and effort it would take, build resources redirected to building a seafloor for years that like 2 players will ever pay attention to

silent flare
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with 1.18 you could technically add an underground province but this is thinking way into the future

coarse juniper
nimble epoch
silent flare
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selchar quest

celest girder
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hire me i will build ocean all by myself within 6 month

spice hill
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(I will never stop sending this image has anyone made an ocean rework of my scale yet)

elfin citrus
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😳

sacred estuary
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in 2.1 Removed Pirate Lattice like

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(from lootruns)

ocean pumice
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👍

sacred estuary
devout socket
coarse juniper
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What the flip is pirate lattice

sacred estuary
ocean pumice
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true

sacred estuary
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really toggle walkspeed would help in all cases of parkour

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but idk we will see, but PL is not gunna remain as is

nimble epoch
muted gulch
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Okay but where is the “change all LR mobs to LASER Driller” option

devout socket
mystic kestrel
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skill issue LOLOLOL

ocean pumice
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(please preserve your precious life)

nimble epoch
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