I'm sorry if a lot of this sounds like a rant. I'm exhausted from lootrunning and with this pool being by far the best this week, I just had to revisit corkus. After running molten for so long, I've realized how much worse everything else feels. Don't get me wrong, every camp has its problems, but this one has the most. From the absurdly large playing area, to the incredibly annoying objectives. Here are some of those objectives that I personally dislike, and possible ways to improve them.
Corkus Quarry - While I don't usually take offense to harder objectives, this is an exception. The boss at the end has a spell that deals true damage (it deals a specific percentage of your health as damage and ignores defense and agility), and a LOT of it (about 40% max hp), and the boss uses it quite often. This leads to this objective scaling horribly over time. I'd personally like if the true damage was lowered (or converted to normal damage but that would be quite an extreme change). The attack itself could also be changed but that would take dev time.
Pirate Lattice - Constantly falling down pits is not fun. Simple as that. Also the 2nd chest is just weird. It needed 2 enemy kills, and the 2nd enemy i needed to kill was way farther away from the chest. Drastic changes would be needed to make the cave lootrun friendly, so I'd just remove it from the objective pool.
Builder-Bot Central - More specifically the parkour section to the 2nd chest. The jumps are short, the platforms have stairs and slabs that eat your jumps, the teleport floor is very high, and the ornithopters are constantly trying to knock you off with multi-hit. This one probably can't be fixed without dev time but I'd appreciate seeing something done.
Every other objective is at least fine, and many are pretty good (I like Feral Avos the most). There are a few that might be overtuned in difficulty (Sanitizing Robots, Shackles of the Past) but I think objectives with varying difficulty are better than perfectly balanced objectives. Oh and about the large playing area, there aren't any solid solutions to that either. Maybe some fast travel across the island could be added? It would take a lot of dev time but it could be worth it.


