Every item from Fallen Factory costs at least 4 antikythera chips.
Considering the relative length of the dungeon, I propose that the prices for the items be decreased significantly (maybe halved?)
Looking at EO which in my experience has a similar length, all the items cost either 2 or 3 pupils.
In order to never need a single antikythera chip ever again you need a total of 56, as opposed to only 21 pupils.
So I think halving the price of all the fallen factory items is perfectly reasonable
#Fallen Factory item costs
1 messages · Page 1 of 1 (latest)
i agree but would very strongly argue that EO takes WAY less time than FF
like half the time easily
all depends on experience
mostly due to the parkour sections
(and also dps, although with current dps numbers the eye really doesn't take very long)
FF also has significantly more lag so its a lot more painful to grind for ppl with weaker pcs
yeah
EO has: room w/ back and forth to get 16 tokens. Movement spell up the light bridge, dont fall down. Reversion Catalyst room, fight 5 minibosses that all melt under 2.0 dmg. parkour (it's really easy...). and then the eye which is a bit slow only cuz the two waiting stages (falling eyes and eye lasers)
FF has: room where u collect 25 scrap to build a pathway up. Follow carpet through pipes. End up on conveyor belt, walk along conveyor belt. death fake-out into the two stronger enemy fights. break open door and enter clockwork mechanism room. this room is annoying as fuck but not that hard to get through. definitely takes a min. leave that room, get told to kiss your sister. fight more minibosses for the cores. go through vents. kill wynnston. gather up scrap to take out firewall A. then go take out firewall B. then gather more scrap and cores to climb up and blow a hole in the door. go through both firewalls and THEN enter the boss room. doesn;t hold up to 2.0 dps but man is antikythera fast so it lives longer than you might expect
total waste of my time to write that boring ass paragraph but yeah they don't feel similar in length to me at all
"total waste of [...] time" JUST LIKE FF
Barrier parkour is only hard if you like literally have no depth perception or something
tbh i think this goes for all dungeons, like grinding dungeons 6 times in a row for an item is not fun
at least the others are very speedrunnable
like, undergrowth ruins takes 10 minutes at most
does csst get a pass for requiring 6 tokens for its weapons?
csst is pretty quick and easy
Those at least are powerful enough to still be used in endgame despite being level 86
judas, a level 89 weapon.
89 = 86 fr
csst is such a W dungeon, fun, fast, good items
hashr needs a bit more to his boss fight tho
wiki didnt give me weapon levels, only dungeon, mb bro
thats true
csst is fun but probably not if you are running it numerous times consecutively
i ran it like 12 times (in a row) once
it's not actually that tedious
i mean i do have like 14 TLS runs by now but those are nonconsecutive
i would still rather run a lot of cssts than like cib or something
cib is fun everyone should run it 6 times in a row for conduit
the invis eye parkour 💀
disclaimer: not fun, i'd rather do milestone 6 of hpsb mining comissions again
cib is pain to do even once
i guess that balances out conduit rune of safe passage
honestly harder than the eo parkour
average hsb commission taking like 1 hour to do
genuinely whats the problem with it
Hold shift, the path is the same, only one fake out
the eye parkour is the best part of cib in my opinion lol
eye parkour is just kinda boring ig
its such a "RAHH JUST LET ME LEAVE" type parkour
i get that its short but still its just boring
RELEASE MEEEEEEE
why is everyone yelling lmao
csst gets a pass because i have two stacks of Hashr Bone from 2018 
its honestly not much of a parkour at all its just a very slow walk
yeah
much more enjoyable then literally every other part of cib
(except that run room if you have enough ws to speed past every single wall)
but you're "bored" for such a short amount of time, so it shouldnt matter
ig
If you want boring, mess up the ice wall section
the one with barriers like 2 blocks off the ground so you can't movement spell
at least then u can get mad at something for stopping u from getting through the wall 
last time i did it was a few months ago and the ice walls didnt spawn, and i dont know if they patched it
idk its not broken in normal ib
whichever GM did this should be demoted bruh 😭
on god
imagine it was salted or an admin and i said demote them
should still be demoted
i doubt salted or admins do that sorta stuff though, i feel like their main focus would be managing everything and coding
Anyway back to fallen factory,
maybe salted is at fault for allowing this to happen 
absolute bs
how long is FF again, like 15 mins?
too long
depends on ur ping and pc a lot
too long and too unintuitive
well 15 mins is in a way like an endgame speedrun
fastest FF run is 8 mins wtf
and that is fastest, avg player would take longer ofc
they probs used Shaman for aoe + Magnet for drops+ Cryo for mana for the parkour
i remember my first ff run the run past the obstacles on the conveyor belt took me like 20 mins because i had like 0.2 fps the whole time
fr
I swear the boss sometimes just eats mob drop tokens it shouldnt
one time in FF the token collector was broken in the boss so i had no choice but to leave dungeon 💀
you could beat minecraft faster than ff
https://www.youtube.com/watch?v=T5Kkw-BQVVQ they used bolt divzer
honestly though why use divzer when anyway the FF mobs' hp are low enough to 1 shot iwth most builds, or at least melt in under 5s
Wynncraft 2.0 Fallen Factory speed run 7:48 boltslinger archer divzer
Shouldve used shade hmelee 😔
shaman would probs be best for its aoe
hymn of hate 🙂
hymn of hate shaman + gravity + morph cryo (bc mana ig) would probably be the ideal speedrun build for FF
but anyway like yeah FF is def stupidly long where even the fastest run is 7:48 so it would make sense to cut the costs down (Maybe for legendaries like 4 and rares/accessories like 3)
nuh uh ball blender clears for aoe (this is a LIE)
i think warp bender and stack -1st cost and use heal for aoe dmg
blizzard wizard 
honestly though
i do hope 2.1 brings something so that these dungeon costs are not repetitive to obtain, esp since its an endgame update
instead 2.1 gives us cff with even worse costs, even worse time to clear, and fucking broken items
dungeon delves like monumenta that give multiple of the dungeon drops per run 
maybe there will be something that makes dungeons like lootruns?
conduit but earth/thunder 
im pretty sure they were gonna add dungeon modifiers in 2.0 but the idea got scrapped for later
conduit but it's also delirium
aw man
"later" 👀
Nah, talking about the Tol set which will 100% be meta or something
idk if its ever gonna get added
ek and az feeling forgotten
https://wynncraft.fandom.com/wiki/Version_2.0 oh yeah here special modifiers
Wynncraft Wiki
2.0, also known as the Spellbound Update, is a major update added to Wynncraft that was released on the 9th. September 2022. It was first announced in a trailer video.
The main features of the 2.0 Update were a revamped ability system, a new Raid called The Nameless Anomaly, several new Quests, and a revamped Galleon's Graveyard.
modifiers for dungeons were going to be added but got delayed
fandom 

fandom still pops up as first link..
Wynncraft Wiki
2.0, also known as the Spellbound Update, is a major update added to Wynncraft that was released on the 9th. September 2022. It was first announced in a trailer video.
The main features of the 2.0 Update were a revamped ability system, a new Raid called The Nameless Anomaly, several new Quests, and a revamped Galleon's Graveyard.
now i dont get a gazillion ads!!!
and it doesnt fucking eat ram
but anyway like yeah it seems like dungeon modifiers were gonna be a thing but got delayed, so im hoping 2.1 adds something like it, esp since its an endgame update
and for gods sake cib and cls rework
it will add a way to do dungeons without them getting overrepetitive
CIB rework would come with an IB rework, they need a good foundation to redo CIB
fair
ib rework and cls rework and then cib rework
maybe CLS -> CTLS, then IB rework then CIB rework
also i wonder if fruma will introduce CFF, because if you follow the 4 corrupted dungeon level increment per 9 dungeon level increment rule (like diff between IB and UR is 9 lvls, but CIB and CUR is 4 levels), then CFF would be lvl 110
so maybe CFF becomes level 110 in fruma?
well that's speculation for another day
yea
if 2.1 tho is actually dungeon modifiers i wonder then how would the image relate to that
🤷
isn't there room in forge for cff?
yeah
pretty sure there's an empty door tho that might juts be my memory from CGG being not-added for so long
i meant CFF is lvl 110 when fruma releases possibly
i know that we wont get corrupted EO
there is in fact an empty door that looks very similar to how ff looks
(also doesnt even make sense like how is the dark being corrupted like what)
corrupted eo would be so goofy lorewise
CEO at level 115 🔥
chief executive officer
its not even know yet if fruma will go to 115
minus bonus levels it will probably end at 115, i doubt a whole province larger than corkus will only fit 5 levels but i also doubt it will fill 15 levels
or just have more content per level
yea
could be that the max lvl is 110 but you experience so much in between each level
especially since if it adds too many extra levels it'll really mess up the mythic market
Corrupted Corrupted Sand-Swept Tomb at 125 🔥🔥🔥 NOW WE'RE COOKING
biggest time sink ever with only few valuable items offered by itself
Hey be glad its not eo :clueless:
And some people never get past that even with great efforts.
you're right
I don't know a single item from EO that has seen great usage ever since 2.0
Ambivalence...
Never forget what they took from you
You can outgrow the entirety of the dungeon before you even obtain some set items. You'd find yourself having access to superior items from random caves nearby after getting one or two item from the dungeon.
I don't think I can agree with that when it's absolutely possible to rush through a lot of invisible paths in CIB as long as you notice when turns (indicated by the floating heads) are made and you have absolute security in clearing that "puzzle" if you just proceed while holding shift tightly.
I think they should lift the arbitrary time sinks posed by those barriers as soon as you kill the enemies nearby.
What were the specifications of your PC?
Does it have like 2 GB of ram and a two-core CPU from more than 5 years ago? Could it be a laptop with inadequate cooling and without constant charging?
Can someone use time dilation and just run through the entirety of some sections without pausing?
the cib thing is slow asf if u shift walk it and if u dont shift walk it its really easy to fall off the sides or ends but eo parkour is just look down and press space
in the CIB one
ws actively assists you
in the EO parkour
ws can actively hinder performance
I think they should just lock the WS to vanilla value for that specific EO parkour
i think eo parkour is free regardless of walkspeed
if you have mobility options like teleport...
gl if you are archer with too much ws
ive done it on strati with speed 3 and a -40% ws build and both times i did it within like 3 tries (this was before the particle on the floor btw)
I did too
It's more of a QoL issue and how time-consuming it can be
it takes like 1-2 mins for the whole parkour theres really no problems
yea it's a breeze if you decent amount of ws
how does that matter for those without decent ws?
just do it anyway
3-4 mins tops
yea I guess just make those who still do EO get lucky or something
whar?
Tp is not good for skipping eo parkour
Because you cannot tp when you are right up against a barrier
try looking up a bit?
surely that would work
Wut
y'know you can move your camera
thats not the problem
you mean barriers block your teleport?
just move your camera away from barrier
i think u dont know how tp works lol
if ur head is too close to a block tp pretty much refuses to work unless u tp straight down
I don't think the ceiling is that low
and when the block thats close to ur head is a barrier and u have about 0.5 seconds before being tped to the start of the parkour then its pretty hard to turn to the right direction and tp
I remember being able to fly through an entire section of the path with escape
yeah because its escape and escape is not tp
is this actually tested?
pretyt sure warrior and assassin can still have easier time with the parkour
??? no shit man how many mages do u think have done eo and tried to skip the parkour with tp
also is this u? @lapis kestrel
what about it
i think u should avoid commenting about classes u dont have much experience with (everything except archer)
Sure but I don't think there should be much of a debate about adding a switch to let the player do parkour with normal WS
i think the game shouldnt be made easier whenever something that might be slightly not trivial exists
Just remove ws gear when parkouring if it bothers you that much
don't forget the buggy elevator
holy 40
s
i guess everyone hates ff huh
yeah
ok i love ff but it’s still slow
same
while we're on the topic of ff please for the love of god make it a bit clearer where you're supposed to go during the gears parkour section
agreed!
make it have more than one path?
ik there’s two ways up in the 3rd part, but maybe add more ways to get through the barrier ceilings?
if wynncraft pathing is bad you would probably hate hsb or monu dungeons
from what i know they are way more labrynthine 
not at all
wait their pathing is clearer?
you get a literal map in hsb lmao
and there's no barriers everywhere
hsb u do get a whole map but it doesn't account for y level and it can still get u messed up a bit but i also barely ever played hsb so idk
"but it doesn't account for y level "
because it doesn't need to?
not at all
i used to play hsb dungeons a bunch
they're not unclear in the slightest
mostly due to the lack of barriers
ill take your word then bc i barely pllayed hsb dungeons at all
ig its bc ive played wynn like a lot more than hsb?
i think hsb dungeons could be confusing at first but you probably get the hang of it
dungeons and raids would also be confusing to a newcomer tho ig
nah, wynn dungeons are pretty linear
and raids do explain the objectives of each challenge room
dungeons makes sense but with raids its kinda eh
youd probably use pfinder for a first time and teammates are not very supportive, and you probs wouldnt be able to comprehend what the hologram is saying the first time
when i was new to raids i only ever found 2 rooms somewhat confusing (TNA tree maze and TCC lava platforms)
hpsb dungeons navigation isnt bad, it's pretty linear
well hsb dungeons are bad in their own ways lol
but navigation is quite easy
at least you are meant to explore them...
you can take reference to the map for the general layout of a room
and try to align where the pathways are in relation to your position and check vertical spaces if no pathways are in sight
I remember only having trouble with one giant room in particular
yeah rerunning dungeons fucking blows, ill bring this up in CT chat
i juts came up with a revolutionary idea.
between every room in the dungeon is a buff room where u get to pick between buffs that can give u a ton of spell damage, or mana regen, or hp, or hpr, etc
the enemies in future rooms get buffed as well tho so effecitvely theres no different but you feel cooler seeing a bajillion health go down quickly 
best part is you wont even need to use a well-put together build, you juts rely on buffs!
FF and CFF in fruma is real
just slap raid buffs and lr stats onto dungeons lmao
i love it
lmao
i thought you were saying that rerunning dungeons system got changed in like less than day
lmao
the ultimate troll now that we know 2.1's never coming