Nerf equilibrium, Nerf Cleansing Ritual
Equilibrium Nerf Details
Equilibrium is the deciding factor when it comes to all players lootruns. No more! Equilibrium should offer boons but at 50% effectiveness for every curse. This helps balance the scales between curses and boons. For every curse one obtains, They will get a 50% boon.
Make equilibrium have a curse requirement of 6. Curses are easy to obtain and are offered early game, Make it so where Equilibrium requires a certain amount of curses before it can be offered as a mission option. This makes users have to strategize and plan out their runs more.
Cleansing Ritual Nerfs
Cleansing ritual is overpowered and can also be a deciding factor in a players lootrun. Let’s remove that. Make cleansing ritual do more but in a bad way. If a user has cleansing ritual, They should no longer obtain extra time for choosing and completing beacons. This forces users to grab green beacons making them a necessity when it comes to having cleansing ritual.
Cleansing ritual shouldn’t just cleanse a Curse, It should cleanse a boon aswell. Boons and Curses are like “offerings” so both should be cleansable. Therefore, Both boons and curses should get cleansed. The reason it should work this way is that in the name. It is a ritual. You should have to sacrifice good stuff and bad stuff in order to obtain these extra things. Just like how it works now, If the user has no curses, It will not add a challenge but if the user has no boons it will also not add a challenge. It requires the user to have both a boon and a curse for it to work.

great design