#Make the chest tiers mean something

1 messages · Page 1 of 1 (latest)

atomic field
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Tier 1: Placed as normal. These chests are not very out-of-the-way; they're littered along the world and aren't particularly difficult to find.
Tier 2: Downgrade a lot of chests to Tier 1. Tier 2, IMO, should only be in more difficult-to-reach places, or in caves. If you can get to it without using your weapon, it shouldn't be Tier 2.
Tier 3: The standard cave chest. If a cave consists of one or two challenges, those challenges should result in Tier 3. (In most cases.)
Tier 4: The more valuable cave chest. If a cave has challenges in some particular order, with a specified final chest (or final two chests, sometimes), the final chest should be Tier 4 while the others are Tier 3.
Pot 1: Standard flower pots.
Pot 2: A big flower pot. Smashing it yields some cool loot. (This idea came from a CT in another thread I was in.) These pots are hidden exclusively in weird areas you otherwise wouldn't want to explore; for instance, the many non-cave caves around or under the Ocean. Pots 2 would hopefully have several items in it, so you are punching it several times, each punch yielding an item, until it breaks. The items should be pretty valuable - since Pots 2 require far-off-the-path exploration, sometimes a keen eye, and don't give many items, they should have a heavy skew towards Legendary, I think. Also, emerald rewards should be in blocks for a Pot 2.

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I do think that there are too many Tier 2 chests out there, it kind of defeats the point.

tender rover
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pot 2

prime escarp
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Wohoo

hoary drift
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I think it does work like that just different cts have slightly different interpretations of what counts as what and thus it seems a little random at times

atomic field
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sadly i have been given four likent's

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and i don't know why

atomic field
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is there any reasoning for why this is bad

gritty osprey
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all caves should have either a tier 3 or 4 in them

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those loot chests basically don't exist outside of caves anymore

azure mortar
atomic field
atomic field
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there's t2s on roads which seems like bad design

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i do think pot 2 is needed because there's a lot of little nooks and crannies nobody goes to - it would have been impossible for me to find some of the crannies in scavhunt w/o wiki

azure mortar
still surge
gritty osprey
atomic field
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i know there's a few in the dark forest and olux swamp regions

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although i don't have better details right now unfortunately

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This one's a bit glaring.

supple canopy
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honestly does it matter? it's not like t2 chests really have much more loot than t1, especially compared to the jump to t3 and 4

atomic field
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But it defeats the point.

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T2s are supposed to be more valuable, but out-of-the-way. (They should have their loot buffed.)

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And there needs to be something for the chestless nooks and crannies.

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Putting a T2 or two at the end of one of those weird caves you find on the seafloor just... it's not worth it.

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So, I am using a CT suggestion of a Big Pot.

woeful flume
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I dont think CT cares enough to satisfy your OCD

supple canopy
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I mean I don't mind the concept of rewarding random exploration more, that's a sore point I've had since 1.18 when loot caves became a thing

atomic field
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Suggestion: Put a Big Pot in Plague Laboratory.

gaunt adder
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would it technically make the game like 1-2% better? maybe

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but it would take many many hours to meticulously go over every single chest in wynn and make them thematically fit with how the player explores the environment

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seems like a "this is how i would do it personally" rather than something that should actually be changed

cosmic swift
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(and even then it wouldnt happen because they’d still have to have someone else on CT double check ur work which is then wasted CT time)

ember mesa
# woeful flume I dont think CT cares enough to satisfy your OCD

putting chests in hidden nooks is not a matter of ocd. a very common minigame in festivals is a scavenger hunt, utilising images or descriptions of hidden areas around the map. When players have had no reason to go anywhere near the aforementioned areas during their playthrough, such a minigame devolves into a brute force guess and check, or giving up and doing a wiki search.

woeful flume
ember mesa
toxic hamlet
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i actually brought up the idea of loot “crates” that were random all over the world and would be used similarly to these big pots a while back

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however. then. the loot chest changes happened. lol lmao.