#Boltslinger/Overall archer tree

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modern spire
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he was joking that every arrow from that ability triggers recycling no matter what so you just get a shit ton of mana guaranteed

feral gyro
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imagine boltslinger with focus

red crow
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phantom ray blocking half the boltslinger stuff is so sad

feral gyro
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it is not explicitly said to be a requirement but it is a requirement which is quite disgusting imo
it'd be fun if arrow storm could be more like a shotgun with tight-spread and you are rewarded for landing hits and not taking risky shots

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anyways I think it sucks that many of the upgrades in boltslinger are just for directly increasing single target damage output
I have a feeling storm flight was not intended at first and was only a technique created by players

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also isn't it a problem to just spawn so many arrows and cloud the vision

stable agate
feral gyro
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why gate abilities behind major id's

stable agate
stable agate
feral gyro
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I have a feeling it isn't intended when acrobat is a thing

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it actually has substantial abilities that lets you maintain "flightt"

red crow
modern spire
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It wasn’t intended, but it seems like something they want to keep because it’s not game-breaking, requires skill, and is overall a cool concept

stable agate
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But outside of removing recoil Bolt flying will always be a thing and it adds a cool layer to Archer mobility so it’s neat

red crow
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like i dont want phantom ray, why is it forced

feral gyro
modern spire
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Reminds me of how Whirlwind strike started as a yellow ability and then became red, seemingly signifying an acceptance for uppercut surfing

feral gyro
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I believe the green looks better than red

red crow
stable agate
worn trellis
feral gyro
stable agate
red crow
stable agate
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I much prefer Nighthawk Arrow Storm to Phantom Ray as Arrow Storm gives me better visual and audio feedback

red crow
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BUT you would be able to go panoptes focus

stable agate
worn trellis
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a tna issue is an issue
and if it means people turning the hardest boss to smoking ashes then it's something to have considered

stable agate
tribal sluice
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wanting to allow significant crosspathing between bolt and sharpshooter is really funny

it’s fine if two archetypes are nearly completely locked out of each other if they fundamentally have conflicting playstyles and abilities which bolt and sharp do

feral gyro
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grape bomb and bouncing bomb jumpscare

worn trellis
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it just doesn't feel like any of the archetypes have cool synergy with each other
Way back I had put together a tree with frag bombs on sharpshooter because I thought the frag bomb ability was pretty cool
But focus! I guess focus is only a suggestable thing to have!

stable agate
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Old Archer tree jumpscare but they aren’t wrong, plus Bolt Storm is already balanced around a lack of things like Focus

tribal sluice
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back when I made my first revision of the archer tree I made it so you could take guardian angels on sharpshooter with some investment but would lock you out of some of the latter half of the sharpshooter tree but beyond that I don’t think the two should have any further crosspathing

red crow
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i really dont see a point of maintaining a theme over allowing a higher diversity of builds, its like prioritizing lore over gameplay

stable agate
tribal sluice
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it’s less of a theme more of the mechanics don’t work together lol

stable agate
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Focus outside of bosses would never work and on bosses Sharp would be pointless because Bolt fires one arrow storm and is suddenly doing like 1.5 times the damage of Sharp easily

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Like I was thinking purely hypothetically for Nighthawk arrow storm, actual Bolt should never be given the Crack Cocaine that is Focus

red crow
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u are thinking full bolt instead of hybrid, which is what u would build if u want focus

tribal sluice
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and phantom ray

stable agate
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Shocking bomb being way on the other side of the tree away from Bolt is weird but maybe it would make Bolt too broken? (Probably not lmao)

worn trellis
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add deranged synergy that lets you take phantom ray on boltslinger
all of your arrows are now piercing lasers, and stop you from seeing entirely from the particles

tribal sluice
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also I’m gonna be honest I cringe a bit whenever I see someone defend recoil I hate it with such reverence

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genuinely ruined archer for me

stable agate
red crow
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yeah just add the extra stream upgrades to phantom ray, like why is stuff being blocked

modern spire
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Recoil sucks so much except when you actually have reason to exploit it (walk speed substitute for greg and flying bolt)

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I’d prefer if recoil only existed while airborne

red crow
stable agate
tribal sluice
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allowing the arrow storm upgrades to work with phantom ray would not make sense

the entire point is that it’s inconsistent high damage unless you’re directly close to your target and phantom ray mitigates all of that

worn trellis
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recoil is bad because it's barely even recoil
it solely serves to make gameplay harder
if I walk backwards while recoil pushes me backwards that should make me even faster but it doesn't! it slows you down!

tribal sluice
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it would be a balancing nightmare

stable agate
red crow
modern spire
tribal sluice
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it also has higher effective range and access to focus

stable agate
red crow
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sharps boosts would require additional streams to not miss

stable agate
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At base it’s not great but when you’re playing the archetype right it can hurt real bad

zealous kelp
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How would missing a stream be any different

red crow
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no? you lose decimator

tribal sluice
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i would turn my attention to improving bolt and trapper synergy and possibly even sharpshooter and trapper synergy instead of trying to make boltslinger and sharpshooter work, it’s just not gonna happen

red crow
stable agate
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My issue with Phantom ray is how dark it is when upgraded, making seeing where it’s hitting hard when in combat, I would like an Arrow in the ray to show where I’m hitting

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Also it’s archer, where tf are the arrows in Sharp

worn trellis
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suddenly, phantom ray has spread
doom

red crow
tribal sluice
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it’s like trying to make arcanist and lightbender work

worn trellis
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full auto shaman

modern spire
stable agate
zealous kelp
# red crow no? you lose decimator

I thought you were talking about focus for a second but the basic of it is that even if you miss 1 "ray" you still maintain focus.
maybe this is just a hardcoded interraction with phantom ray, but I'd assume its just how it works with arrow storm.

stable agate
zealous kelp
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Hey I could be proven wrong, maybe.

worn trellis
tribal sluice
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i should go back and look over casjuice’s rework I remember him having some really good bolt and sharp ideas but I don’t think I liked what he did with trapper

modern spire
stable agate
worn trellis
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think there was a change that made twain's spell damage by default
thought that was very cool

tribal sluice
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i think you can make trapper work

worn trellis
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twain's is cool :)

stable agate
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Twains not being spell damage and then being forced on any Sharp build is the bane of my existence

modern spire
red crow
stable agate
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Also Crep Ray sucks and has gotten me killed, partly skill issue partly because Crep sucks

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I wanna arrow storm in the air without being locked in low damage turret mode Salted

modern spire
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You can swap off of your bow to get out of crap ray
You still lose focus but you get the escape reset

tribal sluice
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trapper focusing on beasts so much instead of the actual traps just makes me cringe a bit

stable agate
zealous kelp
stable agate
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Beastmaster has more traps than Trapper lmao and it’s whole gimmick is beast taming and commanding

zealous kelp
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And it doesn't expand at all on one of them bar
Whoop de doo, it can now summon snakes

worn trellis
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forget the traps and everything else
reworking it into The Soldier
the rocketeer is the real 3rd archer archetype

tribal sluice
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never played wow so I’m not aware of what’s there but I’m not surprised if salted just took the core ideas from a class there and made it into an archetype even if shoddily

stable agate
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Not a bad thing at all, but when it’s done poorly it sucks

tribal sluice
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i think trapper design will forever suffer in the future so long as beasts take a primary handle and space in the ability tree that could go somewhere else

stable agate
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I would say either fully change it to Beastmaster or take away the beasts outside of the dog (because hunting dog) and make it a trapper

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Also make the dog actually contribute to the trapper gimmick, like it pushes enemies into traps or something

tribal sluice
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when I made my archer ability tree rework (before the archetype actually got a soft rework) I made it so you could choose between hound or a couple other different beasts with varying effects

worn trellis
tribal sluice
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it does indeed do that

stable agate
tribal sluice
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that’s like its main shtick

worn trellis
stable agate
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That dog needs to be replaced my boy is terrible at it

worn trellis
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it relies on knockback to work so,,,.,

tribal sluice
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womp

stable agate
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Damn I just completely skipped over a whole sentence for a year

stable agate
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I love CC immunity in games!

tribal sluice
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me putting a trap on the other side of the arena and watching my dog push greg across towards it

worn trellis
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stone grating sfx

stable agate
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Dog a quarter of Greg’s size pushes scary Skeleton giant across football field! More at 11

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Maybe Trapper’s traps actually trap enemies and dog attacks the trapped enemies like Venari from Warframe

tribal sluice
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i made a lot of criticisms with cci back in 1.20 but honestly with the way a lot of abilities now have cooldowns on their cc effects I kinda don’t think it matters too much anymore

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and at this point I think it’s a bit of a necessary evil even if it could probably still be improved

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knockback is very dangerous if left unchecked

modern spire
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cci generally exists to stop stupidity like launching greg to the stratosphere and perma freezing bosses with arctic snake

worn trellis
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pre 2.0 Adrenophage getting put in timeout because a shaman cast aura once

stable agate
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CC in general is always a balancing act, too strong and you forget enemies exist, too weak and an entire archetype is useless

modern spire
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Or without cci blazing powder could permanently blind a boss and make them unable to fight back at all really

tribal sluice
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i think it’s generally pretty fine now

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unfortunate that some abilities become entirely useless like hound but traps as a whole still function so it’s not really the end of the world

feral gyro
feral gyro
feral gyro
feral gyro
feral gyro
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yea dog turning ino a pure single target dps tool just because the target has CCI
makes the design very shallow

onyx olive
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major id that alternates between phantom ray and arrow storm

feral gyro
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too much

timid blaze
timid blaze
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pick another class to lootrun 🙏

feral gyro
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nah

timid blaze
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nah, i'd cope

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i ceased my trapper lootruns today because archer is sooo sloppy
the main reason is simply its too slow compared to the other classes - grappling hook isnt the spiderman playstyle i'd hoped for

supple timber
red crow
feral gyro
timid blaze
feral gyro
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ok

red crow
timid blaze
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im a heavy hybrid boyo

red crow
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Thats half way towards perfection

knotty canyon
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this thread has over gone so much yappage

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jesus christ

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some of the worst takes i’ve ever seen in here

tribal sluice
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were any of them mine

empty owl
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were any of them mine

stable agate
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You’re the best Yapper I’ve ever seen

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More yapping than the adults from Peanuts

timid blaze
drowsy ivy
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id agree with the archer is awesome one but i dont want you to go on another trapper rant

feral gyro
drowsy ivy
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💀

feral gyro
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all of archer is literally about avoiding one inconvenience (of one archetype) and putting yourself in a different hell hole (dealing with the bullshits of another archetype)

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now that I think about it
arcanist felt more engaging to play when I tried it

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let's just play mage and forget archer

somber fossil
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you should do that like

feral gyro
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im gonna take my time to think about boltsliinger for now...

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Can we all agree that abilities like leap, better leap and homing shots should just be spells in the middle of the tree, not belonging to any specific archetypes?

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wth many of boltslinger's early abilities are all very focused in dealing single target dps

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guys im gonna use morph and gale's force and try to lootrun as a boltslinger

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i'll be testing different options for crowd control

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oh yea it doesn't work against enemies that walk too fast it seems
I've been hit by those overclocked bots in corkus despite having shields

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😨
there is net gain in mana by using arrow rain and recycling

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I have a feeling stormy feet is not necessary so I'll just use cheaper escape for mana printing

feral gyro
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Okay I have finally realized that boltslinger's endgame solution for crowd control is escape bomb esacpe bomb

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It's also worth mentioning that the piercing on phantom ray does not equate to superior crowd control or AOE damage

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flying around and causing lag seems to be the superior option

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I think I should do TNA with morph gale's force

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I think recycling should actually sit at the top of boltslinger tree

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you'd think archer's meant to be the precision high damage class but arrow storm by default already has a spread

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early access to not only arrow rain and escape artist but also recycling would be funny

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and I've realized I have mistaken arrow rain for escape artist earlier

feral gyro
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you still deal damage, gain mana and prevent spell costs from rising if you let your shields explode into arrows and use escape

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sounds like one hell of a deal

feral gyro
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wait a minute I'd get no okr in morph

feral gyro
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it's time to stash away my inferior gma build
I embrace morph gale's force

stable agate
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I think Archer drove this dude insane

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LRing with Archer almost drove me insane so I understand

feral gyro
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I have always been insane

feral gyro
stable agate
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I have Stockholm syndrome with Archer, I love Archer classes in games, I loved 1.20 Archer, then 2.0 came out and it was fun but nowadays I just find it harder and harder to enjoy what was once my favorite class

feral gyro
hollow steppe
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archer is the best casual class in the game in my opinion

feral gyro
feral gyro
hollow steppe
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yeha mage if you like doing subzero dmg without cycling manastorm

feral gyro
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mage feels perfectly fine in my playthrough

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I think that's just a matter of lategame performance and being hindered by design flaws

hollow steppe
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archer has decent damage, decent sustain options (+ giga range), and has feel good tree paths for all content in the game (aoe farming, single target, or a mix)

feral gyro
hollow steppe
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Archer is the most balanced class in my opinion

feral gyro
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maybe riftwalker has it worse

hollow steppe
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it doesn’t hinge on any individual abilities to the degree that mage does, nor does it rely on any disgusting stack buffs/unintended interactions like trickobat or ragna + ab

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archer is indeed absolutely fucking awesome

feral gyro
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sharpshooter is the best archetype out of the trio
the only incoherent pieces within are crep ray and twain's arc imo

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twain's arc has incredible potential but does not really work with spells

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and it becomes the core gameplay entirely

hollow steppe
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the problem is that it’s so average (see: balanced) that there’s not much reason to play it if you have more than like 100 hours in the game because you can specialize and do more with literally anything else

feral gyro
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crep ray literally sets you back in terms of progress, stripping you off the ability to use twain's arc, doesn't even have crowd control unlike normal phantom ray and actually places you in danger in many situations.

hollow steppe
feral gyro
hollow steppe
feral gyro
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crep ray literally craps over everything else which is a bigger mess

plush kettle
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I like everything in the sharpshooter except crep ray bc it kinda just sucks

feral gyro
feral gyro
hollow steppe
feral gyro
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using crep ray reduces all your focus and phantom ray spell for a burst of SINGLE TARGET DPS

plush kettle
hollow steppe
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i agree crep sucks though but then again most final reds do so 🤷 nothing new

feral gyro
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you can see a dev or two getting into heated arguments in this thread but not others

feral gyro
plush kettle
feral gyro
hollow steppe
feral gyro
hollow steppe
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i think the last thing Wynn needs would be for archer to get buffed to like assassin/warrior

plush kettle
hollow steppe
feral gyro
plush kettle
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But I feel like that’s also a lot to do with what the game favors rn so I also wanna see what the devs cook up with fruma

hollow steppe
plush kettle
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Yep

hollow steppe
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on paper shaman is absolutely piss fucking busted lmfao like hadal gets 300-400k which doesn’t sound impressive until you realize this is against a fucking area the size of manhattan

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it’s a content issue not a balance issue

feral gyro
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yea it's all about mechanics not damage scaling

hollow steppe
plush kettle
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The dmg on archer is not bad, it’s just the way archer plays isn’t favored in the endgame rn

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There’s so many things that do good dmg on archer and they’re more fun than tricko or idol imo

hollow steppe
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it also just doesn’t really have a core identity in my opinion

hollow steppe
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like if you think about it, what is archers identity?

feral gyro
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I don't fucking understand why there's a guy who aggressively fights for 10% dps increase when he took billions of additive damage multipliers

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it seems like he doesn't understand taking a hit is what allows advancements

plush kettle
feral gyro
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it's like taking a hit in defense for the sake of dps
he can't fathom the idea that windstorm could be a requirement for hurricane

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and somehow uses design oversight as an argument to support his 10% dps increase

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please I just want more fucking crowd control options stop taking the dev's fucking attention

hollow steppe
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shaman is an aoe goat, assassin is a high risk high reward (well in theory lol) glass cannon, warrior rewards and incentivizes combos and mobile play/tanking, and mage can be seen as either a high skill cap class which rewards you for being mechanically skilled or a hybrid healer carry who can be immortal but also do decent damage

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and then archer is just like.. ok I do damage from >8 blocks away 😄

feral gyro
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archer: but I can't control the placement of all my traps

plush kettle
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I hope they increase phantom rays range man

feral gyro
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the fucking momentum of a bouncing bomb is multiplied!

plush kettle
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Hopefully not with a major id on some water in a bottle

feral gyro
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I shoot at the floor and the bomb flies into the moon

hollow steppe
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archer just lacks that X factor which makes it feel special or unique

feral gyro
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please just make arrow bombs lose momentum

plush kettle
feral gyro
feral gyro
hollow steppe
plush kettle
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Aw man

feral gyro
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please just give a switch to the player to control when rocket jumps happen

hollow steppe
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so whatever

feral gyro
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imagine having rocket jump and trying to shoot an objective point blank

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imagine all the platforms in the sky island lootrun

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sky islands is anti trapper in countless ways
i still believe mage has is better in general

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I don't care if meteor supposedly cannot hit birds

hollow steppe
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i think the main inkling of an identity I get with archer is that it’s a rapid relocation class which benefits most from keeping its distance

feral gyro
hollow steppe
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and then here comes phantom ray 10 block range and boltslinger arrow storm to completely fucking ruin that

feral gyro
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the stat check entrance of that one corkus cave with gates and alternate paths:

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please fucking nerf spawn rates

hollow steppe
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trapper genuinely feels like the most archer archetype to me

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you set your shit up, and relocate/abuse mobility to lock down an area or bait mobs into a meat grinder

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the other archetypes are just various adaptations of the other classes but with arrows instead of like meteors

feral gyro
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my feeling when my arrow bomb spell did not place a single trap in this confined corkus cave and bots that run too fast are about to kill me

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please don't just let traps be mere landmines 😭

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despite being the most archer in nature it's also the least consistent and least archer like in nature with its number of pets and how often mechanics can fail (especailly against Astralus and all CCI enemies)

hollow steppe
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what if grappling was the default movement spell and windy feet also gave a little bit of jump height

feral gyro
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the archetype that demands control yet fails to grant the ability to take control

feral gyro
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why must it REPLACE escape

hollow steppe
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maybe holding shift makes it grapple? idk

feral gyro
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yes

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we need that kind of alternate function for different abilities like rocket jump

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there are other threads that are NOT mine but I have talked about the idea of implementing changes to grapple hook to make it viable

feral gyro
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I have a feeling I should not grab elusive

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why is grapple incompatible with escape artist btw?

feral gyro
stable agate
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But that’s kinda boring compared to Warrior entering Berserker rage, Assassin never touching the ground, and Mage summoning hellfire from the heavens

feral gyro
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recoil is a joke
and storm flight is a toy for people optimizing for single target dps in TNA runs

feral gyro
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but I hope that's an option and not an obligation or else you'd be flying uncontrollably

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the fact that it takes an endgame node just to fucking not get pushed around by your own attacks is ridiculous

modern spire
feral gyro
modern spire
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I personally enjoy it a lot because it's extremely unique in feel and isn't something you get that good at quickly

feral gyro
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my hands

fatigued

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I have another idea
What if fierce stomp would let you bounce right back up into the air and you may then make other maneuvers or make a quick escape.

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I have a feeling it would be very dependent on the ping tho
It's going to hurt especially when archer is a rather fragile class to play

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I think the descension should give the player some form of protection
Perhaps, damage resistance would be great.

drowsy ivy
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So basically frog dance but only one bounce?

feral gyro
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cuz fierce stomp is a pathetic ability without crowd control but with mere damage
and it's not much damage to begin with

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that is only remedied with the combination of geyser stomp

drowsy ivy
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Seems like it could be kinda annoying but I don't rlly mind

feral gyro
supple timber
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and if you just want to use it for the ability to get back on the ground fast then litterally default skill + shift xD

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and its not like arrow storm is gonna do much in that situation

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which is kinda your only pseudo melee ability

supple timber
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yes

feral gyro
supple timber
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nah im just agreeing with you its bad

feral gyro
supple timber
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hot take but i want even more recoil from all of my skills as boltslinger xD

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like not enough to make them full fledged movement skills but enough to dance around the arena

feral gyro
supple timber
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ok

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i mean i mentioned that in trapper thread xD

stable agate
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What does tripwire have to do with Bolt dancing

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Honestly Bolt dancing sounds like the name of a cool tech too bad it’s actually just the natural state of a bolt player after getting hit by anything with knockback

supple timber
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LOL

feral gyro
stable agate
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Testing housing dummy dps is a pain on Bolt because my bomb will just send me hopping backwards before I can do any meaningful damage testing to the dummy

feral gyro
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it'd be cool if grapple could work like that tho
could replace tangled traps

supple timber
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but ye you got the long range sharpshooter ... you got the medium range tactical trapper ... and you got the short range boltslinger that needs to stick close to get its full dmg out

feral gyro
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how else can we introduce movement-related abilities to boltslinger?

supple timber
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so dancing around opponents with high recoil skills woul be sooo fun

stable agate
feral gyro
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you'd probably be forced against a wall

supple timber
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LOL

stable agate
# feral gyro elusive?

I want a damage test that’s semi-realistic and also Elusive is a bandaid fix node I hate it and it’s too far down in the tree

feral gyro
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it's literally in the game in the form of rocket jump

feral gyro
supple timber
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thats why i wamted them to swap rocket jump and elusive tho

feral gyro
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grape bomb, geyser stomp should be higher up in the tree

stable agate
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Doing LR on Bolt was fun because not only are you getting knockback and pullspelled by a bunch of mobs, but you also have recoil which leads to you doing jack shit

feral gyro
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I really hate how cheap a maxed out boltslinger arrow storm looks

feral gyro
stable agate
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It took forever for me to deplete 2.7mil HP stationary target because everything in the game including my own abilities were fighting against me

feral gyro
stable agate
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At least recoil is good in Greg fight

supple timber
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its like you dont want to be bumped around as a sharpshooter but yet they have the easiest access to it

feral gyro
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I remember my painful experiences in sky islands vividly

supple timber
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so you can have both owo

stable agate
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Shift does already do that kind of but it’s immediately negated by anything hitting you

supple timber
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ah ye ic

stable agate
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And also you generally wanna not stay in one place as Archer, especially in an LR when mobs are swarming you

supple timber
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this is depressing

feral gyro
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I think grapple is very useful for traversing certain landscapes
but it sucks so much for combat

supple timber
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well in my scenario you dont hold shift and you move ... you hold shift and the movement is signifigantly reduced

feral gyro
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I think the design of grapple and rocket jump is very intrusive in combat

supple timber
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lol but wynn has problems aparently

feral gyro
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they can very well hinder combat

feral gyro
supple timber
stable agate
feral gyro
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having to avoid the ability entirely just to circumvent the problem is goofy
there should be controls

supple timber
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they have room to add controls

feral gyro
supple timber
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just remove the grapple hooks second passive xD and put it there

feral gyro
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botslinger is moer about your own movement instead of bring other things to you

supple timber
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honestly tho default grapple of dragging yourself does fit bolt well

feral gyro
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in fact implosion is simply better than grapple for trapper in combat

stable agate
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Like I said “could synergize”

feral gyro
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nah I disagree we're in the wrong game

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could make it into a separate upgrade tho

stable agate
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As it is now it already could synergize with Bolt’s low range but you have better options, not saying it should be a feature, saying it is one but not really

feral gyro
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"Ensnaring Strands"
"Ensnare and pull enemies with grapple hook.
Ensnared enemies take additional damage for 2 seconds."

supple timber
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nah

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the only problem right now is it attatching to enemies

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otherwise it would be great

stable agate
#

Meaning Grapple lovers need to also love Trapper

supple timber
stable agate
#

Eh, don’t see it being used ever really outside of gimic builds

feral gyro
#

do you think grappling hook should phase through enemies and affect multiple targets?

feral gyro
#

and damage bonus is a very nice thing if you have a massive burst damage trap setup

#

it would also be useful against CCI targets

supple timber
#

ensnaring strand fastens you to the ground and makes you unable to move until you jump xD

feral gyro
#

offering a variety of functions is something that I believe most abilities should do

supple timber
#

lol

feral gyro
supple timber
#

to be fair CCI targets you just make them run into them instead of dragging them there xD

hollow steppe
supple timber
#

fast is scary

#

fast should be a villain trait owo

feral gyro
supple timber
#

lol

feral gyro
#

golems at the entrance of that one Corkus cave with many paths and gates

#

and those weird security guards man

#

those enemies are nightmares

supple timber
#

"i control the seas" you talk to fish lel

#

and ye lol

feral gyro
stable agate
supple timber
#

lol

supple timber
#

to be fair the green arrow was a tactician and the flash was a manchild

#

lol

feral gyro
#

Astralus on his way to float directly above traps and assert dominance over peasants playing trapper for Sky Islands Lootrun.

stable agate
#

It also heavily oversimplifying it because the Flash is legit one of the strongest heroes in DC, Speeforce is op as hell

supple timber
#

hes probably the strongest out of any superhero ever because zoom zoom

stable agate
#

A better comparison is like MCU Quicksilver + Hawkeye who are both just meh in their archetype compared to their DC counterparts

supple timber
#

but like if he was really that strong there would never be a story to tell xD

#

lol

#

arrow bomb becomes a harpoon bolt ... when it peirces an enemy its arc changes drastically and plants itself into the ground like 2-3 blocks away with a rope fastened to the enemy limiting its movement

#

xD

feral gyro
#

wow

supple timber
#

morph owo

#

oh ye btw

#

will shrapnel work with traps?

feral gyro
#

so many inconveniences

supple timber
#

you would just need to grap 2 other boltslinger points to use it if it did xD

feral gyro
supple timber
#

actually hmmm

#

ye it would work but probably wouldnt trigger from the traps ... it would trigger from the bombs that placed the traps

feral gyro
#

and you get pathetic aoe as a result

#

using grapple allows stomp to be spammed more at the cost of not having escape artist

#

it's weird how the two abilities are incompatible

supple timber
#

lol

feral gyro
#

holy fucking shit morph gale's force boltslinger is so much better than my old build omg

#

I've been sleeping
I've been unconscious

supple timber
#

but i rememebered arrow bomb is still arrow bomb

#

its just placing those traps as it lands

#

so it wouldnt even be able to effect the trap portion

#

sadge

feral gyro
#

being able to zoom around with good ws and sustainable movement spell usage is awesome

#

consistent damage output
this is fantastic
(my old build really fucking sucks)

#

and I lost my fucking spell damage bonus from killstreaks

#

wtf happened to my damage output

#

WHERE IS BLUE

feral gyro
#

shrapnel bomb creates 30 "arrows"
with bouncing bomb it would be 60?
but uhh

earnest elbow
#

okay I was reading through the other messages in here and someone said they think boltslinger flying is unintentional

#

I am here to say that the internal name for Arrow Hurricane is "Helicopter"

#

Boltslinger recoil-flight is abso-fuckin-lutely intentional

feral gyro
#

sadly it's actually a really annoying gimmick to learn compared to acrobat gameplay

#

I think it's very fatiguing to practice storm flight

earnest elbow
#

my thought is this on recoil-
remove it from every other arrow storm upgrade and only have it place on arrow hurricane, where you can then move onto Elusive which is right there to mitigate it if you want

#

that way, people who wanna do arrow storm flight can just. not take Elusive

feral gyro
#

yes that should be the case

#

what do you think about putting all the AoE damage abilities like fierce stomp higher up in the tree?

#

especially geyser stomp

#

it'd also be cool if it has a similar effect to what is achieved by wind prison

#

but it's just now a very weak AoE ability with a weird gimmick that elevates enemies a bit

#

I wouldn't mind escape being more expensive to use if it actually becomes more involved in the boltslinger combat loop

#

do you have thoughts on the current placement of grape bomb in the ability tree?

earnest elbow
#

salted had this weird obsession with giving knockbacking abilities way more upwards kb than horizontal kb and it makes them useless

feral gyro
#

if only rocket jump grants more upward momentum :(

supple timber
#

KB fun

tribal sluice
#

there is no logical reasoning in putting recoil on only one arrow storm upgrade (the most important one, even) just to force the player to have to make a compromise by taking elusive immediately after

#

the only reasonable solution would be to change elusive or some other node to be a recoil node and not force it at all

#

but knowing salted and Xavier’s methods of designing they’d probably never do this and we’ll be forced to cope for eternity

earnest elbow
#

and for those who want to fly with it still, they can fly with it still. it's not like I can force that to happen anyways, it's just my thoughts on the matter

tribal sluice
#

im not going to make compromises with salted's bad design decisions

#

elusive very much isnt an end all be all no more recoil node either, i wish it were but it isnt

#

"dont get hit" sorry but theres plenty of content that isnt tna where you can very reasonably take stray amounts of damage and i do not ever want to deal with recoil

earnest elbow
#

so

#

it's not like I can force that to happen anyways, it's just my thoughts on the matter

feral gyro
#

it's not viable to make use of recoil until you are very far into the game anyways

earnest elbow
#

cause salted insists that recoil should be on arrow storm. like I said, only having it activate on arrow hurricane isthe compromise

#

also new discord text kerning is really bad

feral gyro
#

is it possible to make arrow storm give more momentum?

tribal sluice
#

it would hardly be a compromise at all, as if you are playing boltslinger youd have to be taking arrow hurricane

#

so tired of one singular developer who doesnt even play forcing his bad visions onto gameplay

feral gyro
feral gyro
tribal sluice
#

yeah thats exactly the point he doesnt know anything lol

earnest elbow
# feral gyro is it possible to make arrow storm give more momentum?

early on I don't think that's a good idea, since you have to deal with it while you're just learning. I think introducing recoil as a thing later is the best option considering he's very adamant that the main two issues with arrow storm, being the recoil and the insanely wide spread, should remain

hollow steppe
#

can you make elusive only lose its effect after like % of hp is lost or smt

feral gyro
earnest elbow
#

arguments could be made that having it from an early point helps you learn it but equally having such awkward mechanics introduced so immediately isn't great either

earnest elbow
hollow steppe
#

i dont think recoil is inherently a bad feature, and flying bolt is like i said before the most Wynncore thing i can possibly imagine

hollow steppe
feral gyro
#

lmfao

tribal sluice
#

recoil is an inherently bad feature

earnest elbow
feral gyro
#

the typos

tribal sluice
hollow steppe
#

thanks i strive to abide by a strict code of conduct

hollow steppe
tribal sluice
#

the joke is dev time

hollow steppe
#

gg .

earnest elbow
#

that's six guesses
_E_ _I_E

feral gyro
earnest elbow
#

aaaand you went ahead with it

feral gyro
tribal sluice
earnest elbow
feral gyro
#

let's pray

earnest elbow
#

and also my thing about shoving recoil only onto arrow hurricane is a thought too

feral gyro
#

stay hopeful

hollow steppe
#

this just in, fruma has been canceled due to an unforeseen tragedy that befell the wynncraft team. when pressed for comment, salted had only one comment: "dev time, sorry but no can do"

tribal sluice
#

i dont want to see it be put onto arrow hurricane because at the end of the day it wouldnt solve anything and it would be used as reasoning as to why recoil is now fine by the community and salted

#

"oh but it did get changed!" shut up

earnest elbow
tribal sluice
#

yeah i know its not up to you

#

it just frustrates me to no end because archer was always one of my favorite classes to play and its insufferable for me now

#

sharpshooter is ok i guess

#

and trapper is an absolute mess

feral gyro
tribal sluice
#

i dont really know what youre getting at it honestly

feral gyro
#

So, I wonder if it would cost too much dev time to make arrow bomb to lose momentum after a bounce.

feral gyro
#

it's kind of possible to just hold right click and spam left click at varying frequencies to achieve storm flight

#

actually trying to time precise spell casts and maintain flight puts great strain on the hands

drowsy ivy
#

your hud terrifies me

feral gyro
#

and this is still less practical than playing acrobat for mobility and dps at the same time

drowsy ivy
#

acro's whole purpose is to fly so yeah no fucking shot its more viable than flying bolt

feral gyro
#

I have noticed that arrow storm can grant way more recoil or backwards momentum if you jump

#

but it's still very weak and impractical to be taken advantage of in combat

agile umbra
somber fossil
supple timber
#

the only path who doesnt doesnt even wanna use arrow bomb

median crow
# tribal sluice and trapper is an absolute mess

i dont think its a mess but i do love how the methods its supposedly doing damage are like,,, inconsistant. like why do huge waves actually make it so barely any bombs plant traps and it fucks ur sustain AND dps skull

#

still love trapper tho u just need huge fkin sustain to spam enough bombs that they miss and you get some traps out of it

tribal sluice
#

it is a mess

supple timber
#

shrapnel from trap triggers owo

plush kettle
#

Just put a trap on the mob if bomb hits it

median crow
#

Id rather the bomb just appear on the ground

#

Easier to code ig

feral gyro
#

unlike the actual method people use 👎

feral gyro
feral gyro
feral gyro
#

for an archetype(boltslinger) that grants incredible amount of "mobility" (walkspeed) it absolutely sucks at climbing to the top of the hill

#

and you'd be knocked out of it by random mobs
this can screw up a sharpshooter player a lot

#

idk who could have dreamt up of such a lootrun challenge

feral gyro
# feral gyro oh yea it hurts to use it against a target like this...

it's also astounding that it's been decided to give this arena a very limiting boundary and get players stuck in awkward positions
I nearly died from the accumulated fall damage at one point
it's absolutely not easy to break away from such a lock
all problems are only remedied by NOT PLAYING ARCHER UNTIL SOMETHING IS DONE ABOUT A COMBINATION OF ARCHER'S ISSUES and lootrun's issues

#

I am beginning to realize that archer's tree is a mess
I think the only way that allows a level of consistent single target damage and a level of crowd control capability
would be to have an awkward sharpshooter trapper hybrid where you sacrifice single target damage potential in favor of superior crowd control by using traps, vice versa.

open skiff
#

so theres like 3 days of conversation im not reading, has anyone suggested just making pre and post windstorm have both their multipliers add up to the same number yet

stable agate
#

I think someone suggested something similar but got into an argument with Selvut over it

open skiff
#

I don't get wynn devs

feral gyro
#

Let's get a list of abilities that affect enemy movement
Power Shots
Bryophyte Roots
Basaltic Trap +Implosion (+Grappling Hook)
Murder Flock (I don't even know how it would "distract" enemies.)
Snow Storm (pathetic effectiveness)
Arrow Shield (does not prevent enemies that run too fast from landing hits on you and only conditionally block Gobb's attacks in my experience. I think it depends on whether you are walking away from Gobb's attacks or not.)
Geyser Stomp

open skiff
#

Does arrow shield actually shield you from anything yet

#

oh no

earnest elbow
#

therefore there is no reason to ever take windstorm, it is unequivocally a nerf nevermind trying to play boltslinger between nimble string and arrow hurricane in the first place, and we should just remove it so people can get the higher damage without having to make that super inconvenient detour through trapper

#

regardless of the fact that this wasn't actually possible before and when you factor in windstorm's mechanics it makes sense as to why arrow hurricane's damage penalty is lower than windstorm's

#

that's what I was arguing over

stable agate
#

That's all that's lost, and anything at the bottom of the tree that may be lost due to lack of points is already worthless outside of maybe elusive

earnest elbow
#

then why the shit were they complaining about missing out on so much by taking the detour

feral gyro
# feral gyro Let's get a list of abilities that affect enemy movement Power Shots Bryophyte R...

Power Shots only works with melee and you can only maximize its effects by playing something like a tierstack melee build and not comprimise your damage too much

Bryophyte Roots is accessible which is cool and can spread out a lot if you land hits on lots of enemies in different places

Grappling hook's ability to pull enemies is redundant as implosion is just more rewarding to use and better in a fast-paced game.

**Murder Flock **has absolutely horrendous targeting and cannot hit airborne enemies.

Snow Storm is not only incredibly inaccessible but also affects enemies to a far smaller degree compared to an active ability like Bryophyte roots which can span across an entire arena.

Arrow Shield can be replaced by Guardian Angels (which doesn't actually serve as guardians but single target aimbots)

Geyser Stomp is just useless

earnest elbow
#

okay I can no longer take you seriously because you're saying Implosion is a good ability

feral gyro
#

Conclusion: the only real crowd control ability that can always be made use of is pretty much just Bryophyte Roots

earnest elbow
#

not really, but seriously. Implosion is consistently horrible

stable agate
#

Also implosion feels terrible I hate using it

feral gyro
#

it's really useful there for trapper gameplay
in that cave that requires dragon food

earnest elbow
#

and everywhere else, where you're trying to NOT get enemies falling into your face?

feral gyro
feral gyro
#

you can place billions of traps when you are already playing trapper...

stable agate
feral gyro
#

besides... it's an optional ability

earnest elbow
#

if any ability doesn't deserve to exist it's implosion

feral gyro
#

and it's actually more useful than grappling hook pulling enemies towards you

feral gyro
stable agate
#

The issue is it's the main thing that pulls enemies into traps but it feels aweful lmao

earnest elbow
#

especially because it's in your best interests as a trapper to hit enemies with the blast, so implosion increasing heart shatter's damage which requires direct hit is

open skiff
#

are there any changes upcoming for implosion?

feral gyro
#

implosion is fine
it scales way too much when you have lots of traps placed
and all targets don't have CCI

stable agate
earnest elbow
#

messy at best

feral gyro
earnest elbow
#

grapple is somewhat cleaner than implosion even if it still runs the risk of yanking the enemy onto your face

feral gyro
feral gyro
stable agate
feral gyro
#

keeping a distance also prevents such tragedy of accidentalling pulling enemies against you

#

I'd like to mention that maybe the first arrow storm cost reduction upgrade should not be gated behind implosion for sharpshooter (who likely won't use traps)

stable agate
#

Implosion also runs the risk of pulling enemies onto your traps and detonating them before the traps get any meaningful Patient Hunter boost

earnest elbow
#

the hound has a similar problem

feral gyro
earnest elbow
#

but Implosion affects a much more central part of your kit

feral gyro
#

it all comes full circle

tribal sluice
#

i hate implosion so much

#

infuriating ability to use

feral gyro
#

I like it
I think Basaltic Traps not working entirely is the biggest design flaw ever

earnest elbow
#

yeah if there's any ability on archer's tree that deserves to be removed and replaced with something else it's implosion

#

not windstorm

stable agate
#

It's funny and has cool particles

earnest elbow
#

geyser stomp just needs to not knock enemies upwards in the perfect trajectory to interrupt your escapes

feral gyro
#

I do agree that windstorm gets to stay
but I don't think arrow storm should be so much of a core component of combat for boltslinger

earnest elbow
#

and instead knock them BACK

feral gyro
#

escape spell should get to shine
what about guardian angels?

tribal sluice
#

geyster stomp is basically filler and exists so that escape's old effects from pre 2.0 are still there but its not really that taxing to have on the tree

earnest elbow
#

guardian angels are fine

feral gyro
#

I also think that geyser stomp or fierce stomp should also let you bounce back into the air to prevent staying with a crowd of enemies

stable agate
earnest elbow
#

yeah

feral gyro
#

it's goofy that an ability that supposedly combines movement and damage output is so infuriatingly weak

feral gyro
tribal sluice
#

gangels are aight

feral gyro
#

how about actual GUARDIANS
I wouldn't care if it summons 3 guardians from fucking destiny 2 to offers 3 buffs

tribal sluice
#

damage looks low due to 2.0 damage inflation but if you dont consider that then theyre alright

feral gyro
#

might as well steal the mask gimmick from shaman

tribal sluice
#

basically just exist so boltslinger can function

feral gyro
#

it's also weird that movement doesn't directly benefit your damage output

tribal sluice
#

would be silly to have arrow shield on the archetype that is designed to be literally in the fact of enemies (I HATE RECOIL

feral gyro
#

it's the other way around only
you gain movement from your damage output

feral gyro
stable agate
#

Traveler ability

feral gyro
#

doesn't that only scale with gear ID's

stable agate
#

Free 100 raw spell is free 100 raw spell

feral gyro
#

and boltslinger's crowd control is absolutely pathetic

#

it's not just about AOE damage
archer's crowd control is fucked

wild briar
#

idt bolt is meant to be the croud control class?

stable agate
#

I don't think every class needs CC

#

Like give Bolt some kind of knockback on Escape for survivability but that's it

tribal sluice
#

boltslinger is pretty much designed to be explicitly single target with weak aoe

feral gyro
tribal sluice
#

it has arrow rain and escape artist but lol those got neutered

feral gyro
#

most you can try is to launch yourself into a crowd with escape spell, deal no damage and risk dying

#

or take bouncing bomb to "double arrow bomb damage"

stable agate
feral gyro
stable agate
#

Bolt could use more AOE specifically for LRs but that's kind of Archer's LR issue in general, but it doesn't need CC\

tribal sluice
#

im not sure why they made all seeing panoptes a purple node

stable agate
tribal sluice
#

sure it wasnt really red tier power but it didnt even get replaced with anything lol

feral gyro
#

I think LR's biggest issue is unironically enemies spawning and being able to instantly use shotguns

feral gyro
#

I hate it so much
you can't find balance in the archetypes

stable agate
#

They nerfed it while it was already meh in the same patch they moved Grape Bomb and nerfed Fire Creep, I don't think they ever buffed it

tribal sluice
#

what i suggested for panoptes in my old rework was to make it so you do 10% more damage against whatever mob your gangels were targeting which i thought was a cool idea

open skiff
#

keep up the good work lets get to 2000 messages

stable agate
#

Not a direct Gangels damage increase but still overall beneficial

tribal sluice
#

so true

feral gyro
feral gyro
tribal sluice
#

i mean at this point everyone knows that constructive feedback threads on the ability tree are more just for venting than actually expecting feedback to get through lol

feral gyro
hollow steppe
stable agate
#

That does work yea, not amazingly but it's better AOE than before

feral gyro
stable agate
#

Not like you need any of the bottom nodes anyways so might as well saltroll

feral gyro
#

it doesn't help that mines can also be very janky

tribal sluice
#

i dont think anyone is expecting escape damage to be bolt's substitute for aoe lol

stable agate
feral gyro
tribal sluice
#

i mean thats kinda the point

stable agate
#

Shooting your enemies with arrows tends to be a single target activity

wild briar
#

bolts entire point is single target dps spam right?

feral gyro
#

lmfao
I think making millions of arrow storm upgrades to incentivize close quarter combat is just not the right way to do it

tribal sluice
#

bolt's identity is mobility and single target

wild briar
#

theres little reason to give it good aoe

tribal sluice
#

and thats fine i think

feral gyro
tribal sluice
#

although sharpshooter doesnt really have that aoe weakness and still maintains single target so

#

mobility diff!

hollow steppe
feral gyro
feral gyro
stable agate
#

It's flawed but it doesn't suck, this is obvious if you remember Bolt was meta for a while

wild briar
#

archetype mixing is a core wynn mechanic

feral gyro
stable agate
feral gyro
#

not really a class-based issue or anything like that

tribal sluice
#

bolt should have better crosspathing with trapper to help with its aoe yeah

wild briar
#

theres no way in hell youre specializing in 1 archetype

feral gyro
tribal sluice
#

but trapper crosspathing also just sucks so lol

stable agate
feral gyro
#

it literally gets harmed for ever picking traps and gangels are inconvenient to use as sharp

wild briar
feral gyro
#

wth was that flash
did bro get filtered

tribal sluice
#

for your archer tree rework you will get: more animals. take it or leave it

feral gyro
stable agate
feral gyro
hollow steppe
# feral gyro so boltslinger sucks I get it

Discord the only place where well articulated sentences still get misinterpreted.

You can say "I like bolttrapper for aoe + mobility" and somebody will say "So boltslinger sucks?"

No man. Dats a whole new sentence. Wtf is you talkin about.

feral gyro
tribal sluice
#

what do u even take from trapper lol

hollow steppe
tribal sluice
#

ok but waffles > pancakes dont @ me

stable agate
feral gyro
stable agate
#

You did though, they literally never said bolt sucks lmao

feral gyro
#

the two ideas can coexist and both be true

feral gyro
stable agate
#

The idea that bolt trapper can be good and Boltslinger can also be good can also coexist

tribal sluice
#

who wants to eat some soggy flavorless pancakes when you could have some fresh crispy waffles 😍

feral gyro
#

wtf is this discussion devolving into

stable agate
#

The crispiness balances out the syrup making things soggy

feral gyro
#

boys I think you are getting confused

tribal sluice
#

wdym ? clearly the title says pancake vs waffle discussion

stable agate
#

This is a waffle house boy take your pancakes elsewhere

feral gyro
#

we all agree that archer's is not in the best shape right?

stable agate
feral gyro
#

even this man agreed for once

hollow steppe
stable agate
tribal sluice
#

idk doesnt really sound like you gain a whole lot from trapper but shrug

hollow steppe
hollow steppe
stable agate
#

Focus taking a slight nerf and removing Crep Ray from the game would make Archer the best class ever

hollow steppe
#

i only take frenzy and gangels

tribal sluice
#

point still stands smirk cat

feral gyro
feral gyro
#

wait a minute
what if crep ray were to be a giant laser beam instead that actually acts like a phantom ray on steroids and deal aoe damage?

#

I think we found the solution to crep ray problems

stable agate
#

Bolt needs it's recoil removed or have a way to reduce the recoil, that crap is so annoying and isn't even really a balancing mechanic but more like a harmful mechanic

hollow steppe
feral gyro
#

trapper is the most visually impressive archetype imo but it can get overwhelming

feral gyro
tribal sluice
#

shaman feels generally pretty well designed and balanced besides just being a bit boring and could probably use some more abilities

feral gyro
#

execution is always at fault never the concept

wild briar
#

crep ray like blood sorrow and timelocked is seen as bad because it takes away the resource that the class uses

tribal sluice
#

would say it’s probably the gold standard

stable agate
feral gyro
hollow steppe
tribal sluice
#

don’t really agree about archer

feral gyro
stable agate
feral gyro
#

phantom ray has unlimited piercing by default only limited by range

tribal sluice
#

crep ray really used to put you in danger of ranged mobs but they buffed the flight speed a while back and it felt pretty good to me

#

idk I haven’t really played a while since then so shrug

feral gyro
feral gyro
wild briar
#

is there even aoe in sharp

feral gyro
#

excuse me for I have misspoke

tribal sluice
#

well focus still buffs bomb damage too lol

wild briar
#

thats the snipe-thigns-from-far-away class

tribal sluice
#

just don’t miss your bombs!

feral gyro
wild briar
#

thats barely aoe 💀

tribal sluice
#

i think bomb might even be most of sharp’s damage but I may be wrong

stable agate
tribal sluice
#

i mean it literally is but it’s not that great yeah

feral gyro
feral gyro
#

but you lose the piercing entirely if you use crep ray

wild briar
#

why would you need piercing?

feral gyro
#

dealing with crowds?

tribal sluice
#

hit more mob

feral gyro
#

wth are you meant to use crep ray for it it's not good for either single target or multiple

tribal sluice
#

because ray has such a tight hitbox it’s unlikely you’re gonna be piercing a whole lot with it but it still technically is a form of aoe lol

feral gyro
#

true

wild briar
#

doesnt the 20 arrows a second deal with the mobs in the vicinity?

tribal sluice
#

this is sharp

wild briar
#

only thing i see wrong with crep is that it puts you in danger and drains focus

tribal sluice
#

oh you’re talking about crep

feral gyro
#

???

stable agate
feral gyro
#

activate phantom ray again to stop crep ray and preserve the rest of your focus!

#

put that into the game already we need qol changes

tribal sluice
#

shrug I think crep should be torn down and remade all over again but I don’t think that’ll happen just cause salted thinks it looks cool

stable agate
#

It does look pretty cool

feral gyro
tribal sluice
#

it does look cool yeah

feral gyro
#

sharp is not visually impressive enough

stable agate
#

I think if it did better damage and you had mobility while using it then it would be a legit fun ability

stable agate
feral gyro
#

it doesn't help that the shots travel slowly :(

feral gyro
stable agate
#

That's what I said yes

feral gyro
#

it could be in the form of simply upscaling the damage or turning it into a giant laser beam

#

and we need the abilities to cancel actions or prevent actions

#

I already have rants about how intrusive rocket jump can be

feral gyro
feral gyro
#

this is it

feral gyro
somber fossil
#

why not storm bomb

feral gyro
#

just as I'm testing what could be the worse build ever

feral gyro
feral gyro
#

oh great my connection to wynn has been severed for minutes

#

oh great that took 7 minutes

feral gyro
#

Losing connection has not only costed me the vaqua v white beacon but also put me underground and inside the soil

#

beacon choice reroll is completely useless

#

I got the exact same combination of beacon choices with the two rerolls

#

I've only just realized that focus is only gained if you deal damage at range :)

#

I took vibrant red and didn't get 12 challenges wtf?

#

the youthful angels don't give focus at all no matter what

#

I have a feeling crep ray is actually meant for goofy builds like mine where both focus and grape bomb/bouncing bomb is taken

#

this challenge has devolved into phantom ray only gameplay

#

phantom ray has incredibly pathetic range when you account for that fact that you already have to keep your distance with your target to gain focus

#

I have noticed yet another issue

#

using grappling hook can block you out of crep ray usage if you don't have heights to climb to with grappling hook or simply cannot jump high

#

sharpshooter is like the most isolated archetype ever where every ability from a different archetype can break it entirely

#

now time for me to pray for a random mythic

feral gyro
feral gyro
stable agate
empty owl
#

the funny fabled helmet is ass though

stable agate
#

Or less range than Bolt in general because the arrows don’t have a fixed range iirc

stable agate
#

And having less recoil

empty owl
#

whats the conversation here even about anymore

stable agate
#

General Archer skill tree issues, though it’s mostly HellBreak’s fanatical Archer rants

empty owl
feral gyro
#

I haven't actually tried that

#

I have made a billion builds
and I have only actually tried my own hybrid plague build

#

and then I swapped the argos chestplate for bete noire

#

and just starts using gma
and then I switched from playing sharpshooter to trapper

#

this is a bad joke

quick charm
feral gyro
quick charm
#

mana sustain:

feral gyro
#

trapper is pretty much self sustaining if you just chain detonations
it's like arcanist

quick charm
#

oh right trapper
i have never played trapper

feral gyro
#

too bad trapper is the least consistent archetype ever
you're lucky if your bombs don't fly into walls and not place traps

#

good luck dealing any damage to Astralus tho

hollow steppe
#

oops didnt eman to reply but

feral gyro
#

why does arcehr suck :(
dev time

signal flint
hollow steppe
hollow steppe
signal flint
#

thunderclap's range is 6 blocks radius

#

warrior plays 5-6 blocks away from greg, and gma plays 14-16

#

2.5-3x

hollow steppe
signal flint
#

ok

#

two things

#

before u respond

#

@hollow steppe

  1. you asked "why does bashscream hero do more single target dps" and the answer is because gma gets to play 3 times as far. doesn't mean it chooses to, but it hypothetically could.
  2. im just fucking with u playing devil's advocate i dont actually thing that's balanced LMAO. an air weapon casting the best aoe spells in the game (besides shaman's maybe?) doing more single target dps than an EARTH weapon with negative hpr on a class and archetype whose kit was made for single target dps is silly
hollow steppe
signal flint
#

because warrior rules and archer drools

#

archers go to jupiter to get more stupider, warriors go to mars to get candy bars

feral gyro
#

bro is spitting bars

feral gyro
#

I am speaking with my sharpshooter experience in mind

supple timber
#

make arrow storm into 1 big homing arrow that will attack enemies a bunch of times as sharpshooter and then if you go over to wind storm it will make a second large arrow

#

and then move phantom ray over to arrow bomb since arrow bomb is kinda iffy on sharpshooter

obtuse dragon
#

i like that except the problem is thatd probably be either very performance problematic server side OR have a super long cast time which hurts dps

supple timber
#

sad xD

obtuse dragon
#

especially because pray already has a long ass cast time meaning its cps capped and the only thing u can spam inbetween atm IS bombs

median crow
#

they took arrow spread from sharps arrow storm to make phantom ray

#

and had all this math for spread leftover and gave it to crep instead

#

i love aquiring focus by not missing my abilities to expend it in a move that 50% of the shots miss because they move slow as ass and cant home on an enemy moving

obtuse dragon
#

i love building up 7 focus on sharpshooter to kill a phase of a boss only for the 2nd phase boss ai to lose aggro for a split second, wander in a completely random unpredictable direction for me to lose all my focus

supple timber
#

lol

brave gorge
signal flint
#

TRUE

brave gorge
#

I can throw myself in front of a blue shift watcher as hero and come out alive

#

I throw myself at the tiny skull mobs in VM as gma and I die

#

Seems fair saltroll

#

At least trickrobat requires some form of knowledge and not playing like a dumbass

hollow steppe
#

stop comparing bashscream to brain dead patients, brain dead people have to breathe and shit which is still harder than bashscream 💔

brave gorge
#

Damn you are right

#

I was being too insensitive of others

hollow steppe
#

thank you for your consideration, i pray one day bashscream mains may regain their humanity

brave gorge
#

Scientists were initially baffled by this discovery, but upon further research have found out that the excessive amounts of bashing the floor and screaming has caused an acute form of "Epoch Brainrot". This disease was initially thought to only affect epoch users, but with this groundbreaking revelation, has revealed that the epoch brain rot disease has a distant relative that primarily affects warrior mains, especially those that use Hero.

Primary onset of symptoms takes around 3 days to set in. They include a severe lack of situational awareness, conjunctivitis and internal brain smoothing. Later stages can progress into the player developing a full spell cycle macro and ceasing to play the game as a whole.

stable agate
#

Seems like it solves itself

empty owl
#

2k messages skull

stable agate
empty owl
#

real

red crow
#

archers are the most sensitive

stable agate
tribal sluice
#

assassins are for sure the most sensitive from my years in wynncraft

#

in the earlier half of 2.0 it was kinda not that great and you heard way more complaints about assassin than any other class

#

(and now look where the class is at lol)

stable agate
signal flint
#

assassin was dookie for a long time

#

and they removed the most fun part about it. they gutted vanish. u go from assassin being one of the best classes to really ass in one update, and then half a year (or was it even more?) of almost no change to this fact

tribal sluice
#

"long time"

signal flint
#

are you trying to say 6 months off your favorite class isn’t a long time…?

#

skull emoji

tribal sluice
#

no im saying that i dont remember it being 6 months and that it was still usable in the time frame anyways

#

vanish was stupid anyways

signal flint
#

true

timid blaze
feral gyro
#

grapple magically blocks escape artist and even crep ray if you have inadequate jumping power or no height to jump off of
it doesn't help that grapple makes it harder to escape from a crowd
everything about archer's mobility is very dependent on the terrain
storm flight is a gimmick not for practical gameplay
Archer has no mobility

somber fossil
#

archer has no mobility is certainly a take

hollow steppe
feral gyro
#

I think blood connection is the greatest mobility gimmick
but I will find fault in more things surely

feral gyro
#

I'm sure jump height helps but how helpful is it?

plush kettle
#

i mean u can use grapple multiple times midair but even then its still worse cuz its so reliant on there being stuff above u

feral gyro
#

default escape when you are airborne and you have already casted it to be airborne to begin with:

#

archer's mobility is very reliant on terrain unless you love storm flight to no end

plush kettle
#

storm flight is also slow asf compared to pretty much any other movement

feral gyro
#

it's about as complicated as attempting to travel fast with spells as a shaman

somber fossil
#

me when sky islands is apparently the only area in the game

feral gyro
#

in fact it's worse
way worse

somber fossil
#

LOL

#

have you tried not using grapple 💀

feral gyro
somber fossil
#

that is, simply put, a skill issue on your part

feral gyro
#

nah
damage stats let you speedrun interactions with enemies entirely

#

I remember when I had a crazy sharpshooter run where I just spam spells and not give a shit about focus
it fucking works

#

but that was technically handicapped gameplay

feral gyro
#

takes forever to travel

#

grapple's good in rodo too

#

but you lose the superior combat maneuver when you pick grapple

#

I hate ability replacements

plush kettle
#

honestly why not just make escape like pre 2.0 dash where u can use it multiple times midair but with a cooldown

#

its not like itl be that busted when stuff like tp charge and blood connection exist imo

somber fossil
#

grapple is way slower than normal escape in corkus too since it’s mostly flat

feral gyro
somber fossil
#

I won’t like

feral gyro
#

may be it is easier to spam escape in corkus but having to make a compromise is idiotic

open skiff
supple timber
faint bronze
#

only downside of shadestepper playstyle frfr

feral gyro
#

isn't dash by default pretty spammable

faint bronze
#

yeah decently so but like assassin flight was so fun both to figure out how to do and to use

feral gyro
#

that's what happens when movement is intended
storm flight is the devs' unwanted child

plush kettle
#

They said flying bolt is intentional no?

modern spire
median crow
feral gyro