#remove % based damage from TNA
1 messages · Page 2 of 1
Oh, right
You showed it yesterday
like people didnt like the idea of damage res on him
Fix 0 watched by giving Greg 30 mil health 
for doing damage
cuz then its atleast possible for mega max parties to 0 watch even if its really hard and requires meta gear
No, because regular parties would struggle to kill
thats not fixing shit bro we do 20m dmg in 3 seconds
Ok ok
However giving him some more elemental resistance...
and this ^
guys revolutionary constructive feedback: nerf player damage 🤯
no lmaoo
(why hasn't it been done already?)
Can't you 1 watch the guy with all 4 members doing 1m dps
this idea was literally what got people so mad at me
any dps cap or damge res added to nameless
You said you don't have tools to do this
And workaround by giving him 80% resistance for 1s every time he loses 1 mil hp is apparently very jank
people really didnt like the idea at all
we kinda do now? maybe
very janky
im not doing it
Perhaps people got too used to that
like the problem with 0 watching greg is it shouldn't be possible to do that much damage really, its a AT and class balance issue.
wait this is just a bad idea bro whats the point of hsving teamates in boss if i literally do 1.2m dps by myself
exactly lol
It's many small problems just stacked and creating one massive issue
uh teammates are there so u can snipe them with ne watched spell 
buff shaman and mage then
ongg
all 4 players come together and kill themselves with 4 watched at once
wait u should make the laser happen at different times for each player but at a consistent rate to create anarchy
How about warrior and assasin is nerfed to prevent further powercreep
assassin sure and idol maybe a bit but everything else is fine
Which has become severe issue, making old content piss easy
i mean tbh wynncraft is piss easy already, removing 0 watches will just make it more boring not any harder, so we need to give him danage resistance at health threshhold before first watch 👍
It's definitely easier to just nerf few things instead of buffing a lot of them
Elemental defences could be slightly buffed because major offenders usually are thunder air or water
Though grim might pop off so idk
yeah grim only does a bit less than cata so elemental defenses wont change shit
damage res at health thresholds would piss people off just as much as when I suggested it before. I really dont see why its better. All you want to do is make doing 0 watched more prestigious
plus many of the average damage mythics that do certain elemental damage will just do nothing
yeah exactly but i promise more peiple will be pissed off at u banning 0 watches as a whole
and if ur point is people like doing 0 watched
and ur change would make it so like 50% of people cant
anymore
wont that just piss off 50% of people anyway?
cuz acording to you doing 0 watched is the most fun thing that everyone wants to do
yeah but if u do this more people will create pro parties instead of dumbass fucking pfinder
in the end what I want is more people to actually fight the boss
dodge his spells deal with his attacks
cuz the thing is, as top idol player i can currently queue pfinder with a 50% chance of 0 watching
but if u do this change i will only be able to 0 watch wirh a rlly good party
0 watcheds could be ever possible only with expensive consumables and a well organized teams
Anyways, gn
well honestly thats not what the pro players that keep him at mid like doing, we prefer meta to be fun
yea but i only know like 1 player rhat can even possibly do that so
well then that 1 guy can 0 watched greg
might actually be the most braindead logic ever
its not logic
I just dont respect 0 watching
like i dont repsect walling
its abusing coding oversites
walling was abusing gregs hitbox to sit against the wall and not take damage from his damage box
ok but my argument is that u make 0 watching a part of the fame instead of an unintended skip
I fully agree
0 watched should've been gone the moment that it was discovered
and u could do that with the damage resistance thing i mentioned, but its ur raid ig u can do what u think makes the game better
I could make it so u can 0 phase change or 0 spell every boss
just make it so u can kill the eye before phase changes
or give every boss 1 hp
to make it fun to speedrun
but theres no community like the tna raiding community :(
frankly I wish i never made tna sometimes
every god damn change to this raid is just met with bullshit
people 5 months ago threatened to quit and said staff were so dumb when I removed walling
shit is fine
and yall are like lol those guys were so dumb
why should i see you as any different?
ong bro delete it rn
i get that u think 0 watching isnt how the boss should be played, but i dont see whats wrong with making it a prestige only the top players can do
cuz that way 0 watches wont happen in normal parties with normal players doing the boss normally
theres rhe competitive scene in tna and the normal pfinder scene yk what i mean
and why is making killing greg harder a bad thing?
it still would take the insane skill to 1 watch him
instead of 3
ur not making it harder though..
ur legit just forcing an afk phase for pro speedrunners, not making the boss harder
I am making people whos builds are super glass cannon focused have to deal with spells
u were told
watched is changed
to be much much much much harder
its gone from a sleeper phase meant to be a "break" in the fight to a rage state
can u tell me how? cuz watch phase for me as an idol player is legit fly and survive
and i have 0 hp the entire boss fight so
lazers are faster, target all players, each lazer spawns a void hole, out of that void hole a mob spawns that shoots like 7 projectiles out the top of it like a volcano that then fall down and land on the arena
4 of those each lazer
6 lazers
it becomes a bullet hell
I do think possible flying around might be too easy
I am thinking of ways to deal with that
oh well if ur making watch phase harder i guess its fine
like if ur a glass cannon
mage meta 🔥
u really need to not take any damage
and there will be a fuck ton of projectiles to dodge
like my worry is it will be too hard more than anything else
the watched was made to be a break stage when the balance of the game had it so like
doing greg would take 10 minutes
and the watched was a break
did u ever think of forxe watching at 25% maybe?
but clearly the meta has changed and I want the watched to be a bullet hell rage state
I mean waht would be the difference?
its 1 watched either way
cuz idol support with +110% damage would not be very useful in the first 25% of health
cuz idol support would kinda be fucked if u make it 75%
but if u want to avoid a second watched
u need as much dps as u can get
rn the way it works is when the watched is done
wait do u know how idol works?
there will be a 7 second cooldown
before it lets another happen
I might down that to like 5 or something
or less
curse + armour breaker + warscream + ssac is +110% damage
and idol uses all of them right before he spawns for support on the team
and if 75% watch force happens you only buff ur team +110% damagae for 25% of his health cuz amour breaker has a cooldown
well then save it for the last 75%
no as i said armour breaker has a cooldown
don't you just want to remove this 1hp type of stuff from tna? that is what it seems like
no being a glass cannon is fine
I dont dislike glass cannon playstyle
i think low hp -> high damage is fine
its just there is no punishment for being a glass cannon when greg cant even attack u
I like glass cannon playstyles
greg was made for that
will i be able to use agi on the bullet hell stuff?
I like kiting and jumping on top of him flying around and speeding around him
I just think killing him before he does anything is a problem
@mighty knot what do u think about 25% forced watch
I still dont see why it matters when you can just change ur playstyle and buff order
decide what u want before and after watched
idol is meta for support
and 75% health removes the buffs from being as usefull
u mean wil agi dodge?
yeah
yea
and i think support classes are a rlly good part of tna
that support class being warrior xd
but makijg watch phase so early will remove most of those buffs
because ragnarokkr overrules everything xd
I really dont see how that is the case?
and i dont see much problem with 25% forced watch
like u can choose to buff for the last 75%
or save some for 25 and some for 75
figure out the order that gives u the best dps
no bro armour breaker has a 15s cooldown
and armour breaker is legit 30% damage boost to everyone
im just saying stacking all buffs at once instead of using them separately makes it like a dps phase for everyone, and i dont see any problem with 25% watch phase
i gtg but make sure u keep team griefing in watch phase
I will keep team griefing for the beta push
and we will see how well people like it
I am sure they wont and when they do I will take it away
average content pipeline 🙄
Can't idol just not use curse + armor breaker until after the first watched, since the 25% should be pretty fast even without buffs
armour breaker guaranteed is not going to last a full waych phase
I mean instead of using armor breaker the instant the boss spawns you use it after first watched instead
yeah its not gonna last till then is what i said
oh I don't think you understand how ab works, once you take the damage and ab is available, you have 15s until it "wears off" and won't work on your uppercut
therefore waiting for after the first watch phase the ab would have worn off already and wont proc
can you not take damage during watched by fall damage or something predicatable tho
void holes?
voidholes will kill you
idol players go down to 1 hp and then take fall damage for the armour breaker
fall damage doesn't kill you, it can only do a % of ur current health
yeah but what if they dont go to 1hp at the start
so there's no way to get ab in boss unless u have 300 ping and uppercut 7 times in a row
then u don't have max corrupt
the 1hp is for 100 corrupt
yeah so idol dps will be a bit less but i thought its main purpose was as a buffer class anyway
and to hold aggro
ok but like by ur logic ur just supposed to afk during the first dps phase and only damage after the watch phase?
by afk I mean do no damage with 0 corrupt
cuz the moment u go into a voidhole you get armour breaker and have 15s to use it
- idol is also a dps (I've done 3m dps on a combat dummy)
and like 1.2m dps on greg with showmydps mod
yeah it kinda sucks for idol dps but tbh the point was just that buffs will still work with forced watch at 75% hp
no it fucks armour breaker on idol in boss so that's why I was asking for a 25% hp force instead
cuz 75% force honestly makes no sense
like why is greg getting mad and shit after losing a fourth of his health
i agree it doesnt make much sense and tbh i dont really care but imo its not a bad thing that you have to sacrifice dps for the best support class in the game
its just kinda fucked that the best support class is fallen tbh

also i understand that ct are volunteers and limited, but these changes would be much better recieved if they were discussed / made the moment 0 watching was discovered
yes yes yes yes yes yes 😭
remove AT, remove item IDs
go back to 2015
just damage and health and nothing more
the problem is 0 watched was discovered after release
i think it could be beneficial to form a team to work on the AT
and editing it after release is an issue
and I had only learned of 0 watched months after it become common place
a task force 🤓
I moved on to working on other projects
only in november did I come back to trying to tweak nameless becuase of bug reports in the rooms did 0 watched, walling, and genearlly updating the nameless come into my workload
Oh also just cuz ik yall will like this. I am changing the CTF room at some point. Im gunna make the orange guy always spawn after he is killed instead of needing to wait for him to respawn
but he will be harder and spawn further away locations so u need to search him out
but no more waiting for him to spawn
👀👀👀👀
||👀👀👀||
lmao took u a few trys
capture the flag
@mighty knot can you fix stacking in tree
😢
idk what that is
when you enter a soul into the altar while the doors are open in the tree, it opens the doors but doesn't let the person in tree go in
so the doors inside the tree are open
u go onto the altar and it opens them again but not really
and the person cant leave through the open doors?
inside the tree
yea and it glitches it and u have to wait
I think I already probably know the issue
my guess is the OG script has a countdown to remove a data and that countdown is timed for when the doors close, but when u repon the doors durring that countdown it messes up the timing
so the person in the tree can't go inside the doors after a stack until the doors close and you put a soul back in
I'll take a look at it
alr
and is ctf the bulb room?
yes
I call it ctf cuz I had to idea of what if capture the flag but v mobs
am i stupid wtf is bulb room
oh wait is that with the guys trying to steal ur stuff
that makes sense to be ctf
wait ok why tf are there 3 different places you can put the bulb
why not just one bro
lol
what do u mean?
why are there 3 bulbs to protect?
yea
just do 1 and if it's taken respawn it with 0 bulbs in it
cuz so many dumbass players putting them into different ones and it's just annoying
Self proclaimed pro player after being faced with a challenge harder than pressing a few of the same buttons for 5 seconds
Imagine if in an actual competitive game the roster of pro players quit after patches instead of adapting
Couldn't you instead use fall damage initially to land yourself somewhere between like 40-49% corrupted, then tank a watched after getting Greg to 75% so that you go into the rest of the fight with 90-99% corrupted and a charged armor breaker?
Between not having ssac and half of corrupteds effect, you'll of course be doing less for the first part, but you wouldn't be a total potato relative to max boosted damage then you can unleash the full torrent of buffs in the second part
Based, finally constructive feedbavk will be filled with threads praising ct for their bravery and craftiness
true everyone will love it 100%
if everyone hates it I will be pointing fingers at who told me to do it
Ct so modest they dont even take credit for the idea
lol
Heart eyes emoji
making bulb room more boring is insane
dying would be the only way to fail bulb room skull emoji
Well bulb keepers are apparently being made stronger so that might happen
idk i think bulb room is pretty straightforward, probably the most of all rooms
players always have the capacity to sabotage their team, in bulb room this is the least significant
Bulb room is definitely one of the easiest in the raid (berry room is competition)
i dont like either of the 3rd rooms
in berry room your team is the real enemy
the void door one is close to being good, but having to wait for the last guy is so boring
it should be more like: get the 4 things, then once you do, a strong enemy (like the guy from the light room) spawns and u all gotta kill it
bulb room needs to be more consistent in length as compared to vm room imo
the previously mentioned idea of spawning a bulb keeper upon a bulb keeper's death would make it last 3 seconds
I think void matter room would be less boring if getting the void matters didn't take way less time than it takes for the first enemy to spawn
I'd you actually had to spend several waves still gathering the rest, it would be a lot more engaging
Idk how to make that happen though
cuz rn the guy that spawns has high hp but isnt even dangerous
the miniboss from the light room, while not dangerous because it dies in .5 seconds because player damage, it does have some pretty dangerous spells (mostly knocking you away from ur light-holding teammate, causing u to take a lot of that darkness dmg)
agreed
like if the 4 tasks took a lot longer, there'd actually be some strategy of "oh well we cant all go do the tasks at the same time cuz otherwise the void door will take damage"
but that's not the case
or just spawn the mobs quicker
yeah
Spawning everything quicker would be a bit overwhelming to some builds though
im curious how many of TNA's problems would be fixed merely by cutting down player damage a ton
maybe to war guardians sure lol
Non-etw bolt vs increasing that spawn rate = pain
i mean starting to spawn the mobs being quicker, not intervals between mob spawns
at the very start of the room
Oh like that yea I'd like that
Remove most of the 10s grace period or whatever it is
idk the problem with bulb room is having shit to do between bulb keeper spawns
ok but i dont think anyone has ever failed bulb room through losing all 3 bulbs
and its not fun when someone adds a bulb to another one and u have to wait ages for the next
yea id say the room needs a rework more than what could happen by working with the current system
its not about people trolling more about dumbass players
i mean yea
What if we made bulb catchers have more hp so it's harder for one player to solo defend it
happens in every other room, idk why bulb room should be too different
idk its just an easy fix so
too easy, def need to reevaluate what the goal was with bulb room
id even say just remove the other two and fail the raid if u lose the single one
since its rlly not that hard to kill a bulb catcher
but it still just doesnt make sense for greg to go into his "agro mode" after taking a fourth of his health
Taking 1/4th would feel like a rather significant benchmark when you aren't speedkilling him
If Greg is supposed to be this "super high health enemy that takes a while to bog down", getting through 1/4th becomes more significant
ok but were talking about the force watch not just a regular watch
if 1/4 of his health being gone is significant ur probably not 1 watching no?
forcing watch any later in greg fight than 75% would be functionally the same as what we have now imo
im talking about parties that have the ability to one watch, and it just seems weird that greg goes into his "strongest mode" at the beginning of the fight
I guess it stops making sense if that's the damage being dealt
yeah and thats like most parties i can legit 1 watch solo
But we can't make 2 possible times easily, and maybe it could be viewed as a panic mode from Greg instead because you're killing him so fast
bro what
in terms of bosses they usually try their hardest and become the strongest towards the end dont they?
If Greg's hp gets nuked immediately, he should start panicking, should he not?
seems kinda dumb for him to go invincible sniper mode when he has 75% of his health left like hes lowkey chilling
im making it so they always spawn
as in no waiting between bulb keepers
and also gunna be buffing them up
but then bulb room lasts 10 seconds
yea
as compared to 2.5 min vm room
u shouldnt make it insta spawn right after tbh
Didn't lumi say they'd be spawning anywhere in the room? The full room is quite big
the better alternative would be waiting like 10 seconds after one dies to spawn another
still hella fast
Fair enough yea
i say u remove all rng in bulb room and spawn 10s after the room starts and 10s after each one dies
even then its lasting 1m at best
ok but anymore than 10s and its kinda afk room again
if despairing crawler dies in like 2 seconds im not sure how much harder bulb keepers could be
i mean
that could work
maybe make the bulb require 6 instead of 3 no?
just removing the randomness in its spawning
honestly that would be a lot more engaging
6 could be cool
that could work
I want to remove the waiting for it to spawn
I want to encourage more running around looking for him and fighting him
yeah shit is boring as fuck
no more rock
if ur gonna spawn him anywhere on the map u should make like a warning that one spawned on the screen
yes
thats the plan
ok bet
Btw lumi I think I should let you know since greg won't be teleporting to the middle anymore, afaik this thing where if everyone gets far enough away, the Sightseeing Interceptor can be despawned hasn't been fixed
(Don't question anything we were clearly fighting greg in a normal way and definitely weren't using 4 absos to survive while all in boats (purple circles ended the run))
https://cdn.discordapp.com/attachments/1097292424805621781/1175486907208192070/TNA_Watched_Bug.mp4?ex=6623fa7e&is=6611857e&hm=d46732ecae8c6958249316b20c7b89364b6d242c020c32bf621d68fc76d7d8ca&
and yeah the rock should be removed if you want more engagement
me w/ 0% walkspeed omw to steal the bulb on the other side of the map
and also put barriers on the areas u can sit up top
can you also please just make the despairing crawler spawn as early as wave 2 in the void matter room
or fuck it if you’re gonna make bulbs spawn quicker then why not just make the crawler spawn as early as end of wave 1 if all other ones are collecyed
bigger issue is why the fuck armor breaker is on a dps archetype tbh but forced watched at 25/50 makes more sense yeah
that room is already being worked on by other people
that can be fixed easily
the guy despawning
no
I hate barriers so much
like ligit I almost murdered salted for adding barriers to lootrun events
I was building a nail bomb then calmed myself
lmao
something like hittable vold hole
the mroe dmg u deal to the hole, the faster it spawn (like smoking in a bee hive to force the bees to come out)
same
its the worst way to go about it
maybe it would make the game more engaging than being a speedrun game with ridiculously short killtime for giggles
unaware players would just die watching because they think Gregg is too slow to pose harm
let there be difficulty with reason
In monumenta u can't kill the hardest boss in 10s 
literally any game that does not allow ridiculous powercreep:
Fr
even hsb's endgame bosses have their own powercreep to counter the players' powercreep 😨
lol
just ignore the times when slayer bosses can be one tapped but they are lesser bosses compared to those endgame dungeon bosses which are equivalent to raid bosses in wynncraft?
at least those one taps take effort...
Iirc in like enderman slayer u can't just 1tap it
But anyway hsb sucks, monumenta not so compare to it 
Tho real hard tna would prolly kill a few percent of the playerbase
Only those 0 watchers
The 100th player on tna leaderboard still has almost 2k completions, ig most of those players wouldn't have that if tna was actually hard
yea I regret playing that game
I liked dungeons
all I ever played was healler class
I was empowered
but the dwarven mines update which was supposed to be an improvement to mining absolutely broke my hope in the end
Wynncraft is better because this

real
Greg should be made harder by reducing insane powercreep
imagine he just sheds his entire skeletal body and the core inside the ribcage jumps out
lol that would be cool, like the eye
EXACTLY
random invisable walls work in 3rd person games
or games with less movment cuz they feel less in your face
in a first person game with crazy movement they are literally in your face
and feel terrible
they should only be on the borders of the map and small nitches that u can only hit by trying to hit them
some other changes to nameless, he will stop for a short time then jump, instead of walking forward and jumping while walking
I think it will make dodging that attack more fair
thank you <3
Also also im straight up removing the eye attack that shoots an eye and if it hits u u get blindness. I feel its pretty outdated as its litearlly just shooting a mob and giving you blindness, and it's very unnecessary with some of the spell changes he is getting. Idk if there are any big blinding eye attack fans lol
I want more of his attacks to focus on shooting a thing from him to the player location, including in the air, the eye just is a mob that walks on the ground until it reaches the player, very borring imo
btw please make spawned enemies or minions despawn if gregg starts watching
people always die during that transition somehow
eyes can be a threat to uppercut surfing warrior using flying kick since you need to be careful not to land on a whole pile below you at once but otherwise they're pretty irrelevant in terms of being an actual threat
kind of glad to see them gone
the things that get spawned before watched (or randomly in the fight but thats harder to point out)
the quantity of changes is very exciting, but of course we still have 0 hints at when 2.1 will happen
unless you want to count Selvut saying idol revert and stuff will most likely be with 2.1, implying a lack of anything else minor coming
what if basaltic traps simply attach to any surfaces and not just the ground
maybe I would not witness my bomb spell not placing a single trap in that one confined space
I think that would require some changes to how the detection of hitting a floor works because I've shot the underside of small platforms with bomb and had it place a trap on top
it also sucks that if any of your bomb arrows hit the walls instead of landing near a block with an open space above
it would lead to the failure of trap placement
immense W
HOLY SHIT I WILL VENMO U A BAJILLION DOLLARAS
GOATED
kamikaze i think more of the black skulls, is that what ur thinking of?
Only thing that I wasn't fine with it is same as purple circles: stacking true damage which can lead to being one-shot
Blind itself was fine I think
Kinda reminds me of immortal snail

oh, regarding good unskippable phases, that I forgot
the eye
and falling eyes
I dont like the falling eyes rn honestly
they fall so damn fast they are hard to dodge
its better than the laser room imo as that one is incredibly easy even if you dont know that its the same pattern every time and so can spend half of it afk
Didn't mean particularly balance and rather design
Short, intense
no it did not
@mighty knot did anything change with tna i swear im not trippin but aggro random swaps when it used to not and the boss is casting spells like charge when it didnt used to
no
none of TNAs files have been pushed
and if they had by mistake, the changes would be way more drastic than that
maybe im just noticing things for the first time while soloing hmm
thanks, could also just be lag but idk it’s so weird I swear these things didn’t happen beofre
probably, I remade like half of the code of it backend wise and the spells are changed a lot, when it gets pushed charge will go in a straight line and not follow the player, he will stand still before casting, and more
this was based on player feedback in another thread, if it somehow got pushed it would be either broken cuz the new files didnt get pushed, or it would be totally different
I hope these changes set up standards for designing the behavior of other enemies 
https://medal.tv/games/minecraft/clips/2cCcmb6UH0do_X/d1337GtCHxgt?invite=cr-MSxLMnYsMzc0NjkzNDEs gregory 5/11 shadowpatch
Watch Untitled and millions of other Minecraft videos on Medal, the largest Game Clip Platform.
bro doing voidhole farming
oh na impossible, only nameless will be a good boss every other boss will be made worse 
there straight up was not a shadow patch
if there was greg would just be outright broken
fake (it was particularly laggy that day so that mightve done something)
idk what u are even trying to say changed
that he does charge more?
like imma be real, I did not touch his charge rate, I touched like everything else about his charge spell lmao, and totally changed the back end of how spells are called. if that got pushed greg would be broken or be so obviously differnt it wouldn't be a question if it got pushed.
when you don't kill greg in 3 seconds and realize he does attacks and combos 🤯
nah i dont actually think the game was updated i just found it weird how more than a few people had the same issue that day
dont think its really anything
servers have just been giga shit recently, not your fault 🤝
yee i'm aware, I'm gunna go to where the servers are hosted with a big magnet and threaten them to fix it or else
you are so awesome
I think whenever lag happens he can chain queue charges like maniac (like 3-4 charges in a row, sometimes even before first even happens, so he just sometimes turns mid charge) or something similar, idk if it's what that lad meant
thats just not true
he can always chain charges
he does spells in combos and the combos are based on % hp
at some lower % hp he has a lot of combos where he spams charge or jump 3 times in a row
and they can be picked multiple times in a row
the % is in 10% hp thresholds outside of early on where there is a 95% threshold
lag doesn't effect this. it just picks a random number between 1 and 10 or 1 and 5 and does that combo
unless lag makes it so it always picks the same random number which I highly doubt
he can sometimes if 1 combo stops start the next one a little too fast and charge twice, this issue has already been fixed and will come with greg 2 in 2.1 This has always been an issue you are just noticing it now
Is that short delay intended though
Like queuing multiple charges in one second
it is not
So he switches direction mid-air
well that is
cuz his target changed
mid air
currently he just keeps acting normal durring the charge
and can switch targets mid aid
air
in new greg that won't happen
Great
new greg will be perfect, and there will be 7 FORCED watches >:)
No I meant like sharp turns like doing L shaped charges
the charge doesnt make him look anywhere
he just charges the way he is facing
but his facing is based on his AI
and who he is tracking
new greg locks him into facing
1 way
until the charge ends
Great
also charges and jumps will have a much better telegraph
better particles and he stands still before doing it
I was just saying regarding to charge chain
If he starts new charge before finishing previous one he could do that
no
Now it won't matter because new changes
well he cant do that rn anyway
its a target change
I cant control how a mob targets players
sadly
but yee wont mater in 2.1
It could happen when you were solo so it might not be that
leme check something then
Cuz he normally charges in straight line just has not straight facing
well
if he jumps over u
he will turn around to look back at u
or if he jumps to the side
same thing
but ye I checked nothing in the scripts makes him look anywhere
I remember someone sent a clip with that hmm
Let me dig for it
it could be that timing happened where he did a second charge too fast mid air
and at the same time turned around to look at you
making it so he does a sharp turn
Oh yeah, this is exactly what I meant from the start
He does one charge then instantly does another mid air
oh ye lol
cooldowns it seems got messed up durring beta
they were originally correct but then cooldowns in the scripts for the spells changed
but the ones in the spell caller script did not it seems
lol i fixed this months ago just gotta wait 😔
I wonder if this made 1st charge prolonged making that both of them stacked
na it can't prolong the attack
the cooldowns are like ATTACK 3 sec ATTACK 3 sec ATTACK 2sec (end)
and if the same thing is called again
it will not have the proper cooldown
One must imagine a world where other enemies and bosses have decent telegraphs.
https://cdn.discordapp.com/attachments/262012380878340096/1234113279459201044/javaw_77cy0qWcc7.mp4?ex=6644a50e&is=6643538e&hm=d254b85b940fa399465390004ba6c9839d78fcfe6f4be904353389b534c250c1&
In this fight I cannot reliably see or hear cues for incoming attacks.
I have only now realized that I died to a charge attack.
My recording software messes up the audio volume somehow.
those are yml spells. Basically hard coded shit in the mob file. They were wynns OG spell system and we can now use script to do spells and add better telegraphs but they are janky cuz every script has to run on a player whereas yml spells can just be on the mob. So adding a better telegraph just isn't possible for yml spells. Raid bosses and dungeon bosses could prob get all script spells cuz they are contained and we can control the environment more
Nameless was the first boss we made that was fully meant to use script spells. iir it has 1 yml spell which is wave, but becuase that's its ONLY yml spell u always know what it is.
others raid and dungeon bosses have script spells but also have large yml spell combos still. Which we know are not super good at telegraphs, they are a 9 year old outdated system