thought a bit about "constructive feedback" but i think i'll just complain a bit, mostly for mage
gaia is supposed to be a weapon used for melee, you can't convince me otherwise, it's not MEANT to be used for a spell build. Intuitively, you look at the weapon and you'd go "oh, that's a melee weapon" or even "oh, maybe poison is usable with this weapon" or even "oh maybe spamming icesnake can be cool"
and the game laughs at you for even trying.
the melee mage weapon just got a spell damage buff.
the MELEE mage weapon just got a SPELL DAMAGE BUFF.
i believe that "the meta" will always exist, there will always be something more efficient, more fun, more technical.
but for an update that was meant to add different ways to play different classes, i see most mage players boiling down to just hurling meteors- just like before, or hurling light orbs. it hasn't improved over the time 2.0 has come out.
you wanna roleplay an icemage, spamming ice snake? not even barely viable. the abilities buffing icesnake making no difference whatsoever
you wanna have a spamming tp to utilize the provided abilities from the ability tree? it tickles compared to meteors.
you wanna mele- no.
you wanna play plague mage? no.
there are no viable off-meta ways to play mage, it rewards some boring spell cycle that dictates how icesnake will always be purely a way to reset your meteor or heal spellcost
i'll just say it, I dislike the current relationship between items and abilities. some simply don't work. why give/keep quetz, gaia and singu melee stats if it's gonna be useless, the mage ability that "buff" melee inconsistent and barely a difference. There are plenty other examples. it feels like the gaia buff is a temporary solution to a big problem.
ofc i respect the work already put in, but i'm left hoping for more.