#Flying kick sucks for general use and should be made optional

1 messages · Page 1 of 1 (latest)

empty bloom
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oh my god something i said got filtered

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man wtf

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Flying kick sucks for general use and should be made optional (family friendly edition)
Cons
Selvut spends 6 hours arguing why flying kick is good.
idol kick tna [players] have to branch slightly off the tree.
Pros
Uppersurf no longer interrupted by any enemy that has a hitbox bigger than three blocks.
Easier to get through doors in a life or death situation when enemies are infront of said door.
Less mana wasted on charges that got fucked over by hitting some random [enemy] who was standing on the path
Less ability points spent.
[LR] You don't get dropped into a hoard of 500% buffed [enemies] in lootrun slay challenges when you charge ever so slightly too late.
Arguements n [stuff]

  1. Just go higher than the enemies [lol]
    A: If you have just a regular group of 2 block tall goons, thats fine! Heres a list of factors that will [mess] you up if you try to go higher
    Cave Ceilings (rip momentum)
    Tall enemies (they do exist)
    Unfortunately mistimed charges (instant death)
    2: There are ways to go around it in the ability tree.
    A: Alright great i spent 20 points and now i can't afford anything else of use on the tree.
    3: but free dps...
    A: STOP DOING MOVEMENT SPELLS (for damage)
  • R-R-R IS NOT SUPPOSED TO BE DOING DPS
  • YEARS OF MACROS YET NO REAL-WORLD USE FOUND FOR LIKE 2% MORE DPS
  • WANTED TO GET HIGHER DPS ANYWAY?WE HAD A TOOL FOR THAT: IT WAS CALLED WARSCREAM
  • "Yes please give me an extra hit every spell cycle. please give me 20% more dps" - Statements dreamed up by the utterly deranged.
    LOOK at what idol tna kickers have been demanding your respect for all this time, with all the other spells they have
    (This is REAL gameplay, done by REAL tna'ers)
    https://youtube.com/clip/UgkxXXUretYaNkKzuHdxE25qI8-h9L5dPLhQ?si=iRofbKgFl0RE9fGT ???
    "Hello, i would like to lose all my momentum in exchange for more dps please"
    They have played us for absolute fools
YouTube

15 seconds · Clipped by NilsGameKing · Original video "The Nameless Anomaly: Idol Guide" by Catherine

▶ Play video
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Good ness gracious i [very much] hate flying kick so much stupid stupid STUPID momentum-killing [damn] spell ability god i want to rip my hair out GOD
Thank you for coming to my ted talk

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good god it deleted the [ like ]

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this is a trainwreck man i can't take this anymore

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Selvut283 is my second biggest opp...

sweet valley
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sigh not this again
Flying kick actually only cares about looking at enemies, not colliding with them. Look away from their hitbox (usually by looking more upwards) and it won't trigger
Also, it's definitely more than 20% of your damage in a cycle if you get the other charge upgrades (since it triggers heavy impact), it's about a third for me I think

empty bloom
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Gaw damn

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Its still inconvenient as shit for day to day activities though and god does it make me angry

tidal falcon
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i may be a freak but hitting stuff accidentally with flying kick annoys me negatively

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i for one do not feel inconvenienced by it at all (but i also advocate for archer lr in sky so you already know my opinions mean jack shit)

neat grove
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flying kick is incredibly inconvient for like everything except charge spam (which i hate) I have died numerous times to cursed stacked enemies in caves because of it. If youre getting swarmed you basically cannot move. your only option of escape is removed because haha funny i love flying kick.

autumn notch
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ok but sentient snake (moving ice snake based on where you look) is worse because its mage which is a good class

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and as we all know they can only fix one thing/month

silent root
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while i think u didn’t address selvut’s actual argument for why kick should stay (“sure it sucks for you, but deal with it, bmonk needs downsides”) i give upvote for “we had a tool for that:”

golden flame
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and i should say that guide is outdated

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(well, some part of it)

empty bloom
empty bloom
long shadow
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Why would anyone use flying kick at all

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I would like to fly around the map at Mach speeds, rather than walk for 10 minutes cause I ran out of mana hitting an enemy 6 feet to my left

spark robin
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(also any idol user)

long shadow
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Cause we’re talking about Warriors, not Shamans (Shamen?), right?

woeful coral
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flying kicks redeeming quality is that it does 200% of weap dps (?)
it is also really really spammable

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idol is the only spear with -charge cost other than charging flame

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so by spamming charge with idol, and bonus charge damage with heavy impact and flyby jab + fallen abilites in corrupted( and sometimes armor breaker? i mainly play palamonk idol so idk much) and you get big damage

spark robin
long shadow
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That makes a bit more sense of the situation

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But I still would like to use my movement spell as movement rather than bonk. I have 3 other spells that all have various flavors of bonk, I don’t need a 4th

glossy crown
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Me when I look a little up and I still go through the mob as if I didn’t have flying kick

empty bloom
spark robin
sweet valley
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use the power of looking up
aerodynamics is less helpful that that imo

empty bloom
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also i have to go around the enemy when i'd rather just go through them

autumn notch
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i love people having a worse experience too!

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thanks ct!

neat grove
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its not really a proper downside. like a proper downside is dealing less damage for more movement or something im okay with. but like something that makes the game actively worse and annoying is just bad game design

long shadow
sweet valley
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Aerodynamics is slower, but I fail to see how it would be clunkier

spark robin
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Yeah

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as do I

neat grove
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aerodynamics is a bandaid solution. what if the space is tight like multiple caves in lootruns. plus you’re sacrificing a lot of speed for mobility. i’m okay with that but i prefer speed and i shouldn’t be forced to pick an upgrade that makes my movement spell annoying to use just to unlock most of the bmonk tree.

sweet valley
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I don't feel aerodynamics has, like, any value at all for avoiding making flying kick trigger; it's all in just not letting the enemy be directly in the spot you're looking
It would be easier to pass straight through an enemy by looking somewhat away from it than to go around it entirely

warped tangle
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Flying kick is fine